{
  "meta": {
    "include": "stat_descriptions"
  },
  "data": {
    "damage_taken_+%_from_hits": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "base_strength": {
      "stats": ["base_strength"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 力量",
          "formatters": []
        }
      ]
    },
    "base_dexterity": {
      "stats": ["base_dexterity"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 敏捷",
          "formatters": []
        }
      ]
    },
    "base_intelligence": {
      "stats": ["base_intelligence"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 智慧",
          "formatters": []
        }
      ]
    },
    "mana_regeneration_rate_per_minute_%": {
      "stats": ["mana_regeneration_rate_per_minute_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每秒魔力回复额外提高 %1%%% ",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mana_regeneration_rate_per_minute_%_per_power_charge": {
      "stats": ["mana_regeneration_rate_per_minute_%_per_power_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个暴击球可使每秒魔力回复提高 %1%%% ",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "max_endurance_charges": {
      "stats": ["max_endurance_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 耐力球数量上限",
          "formatters": []
        }
      ]
    },
    "max_frenzy_charges": {
      "stats": ["max_frenzy_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 狂怒球数量上限",
          "formatters": []
        }
      ]
    },
    "max_power_charges": {
      "stats": ["max_power_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 暴击球数量上限",
          "formatters": []
        }
      ]
    },
    "physical_damage_+%_per_frenzy_charge": {
      "stats": ["physical_damage_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球可使物理伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "add_frenzy_charge_on_kill": {
      "stats": ["add_frenzy_charge_on_kill"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败敌人后获得狂怒球",
          "formatters": []
        }
      ]
    },
    "keystone_iron_reflexes": {
      "stats": ["keystone_iron_reflexes"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "将所有闪避值转换为护甲，敏捷不再提供闪避值加成",
          "formatters": []
        }
      ]
    },
    "keystone_avatar_of_fire": {
      "stats": ["keystone_avatar_of_fire"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "50%% 的物理、冰霜和闪电伤害转换为火焰伤害\\n只能造成火焰伤害",
          "formatters": []
        }
      ]
    },
    "keystone_eldritch_battery": {
      "stats": ["keystone_eldritch_battery"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "技能优先消耗能量护盾，而非魔力\\n能量护盾从生命护盾变成魔力护盾",
          "formatters": []
        }
      ]
    },
    "keystone_ancestral_bond": {
      "stats": ["keystone_ancestral_bond"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的技能无法造成伤害\\n最多同时可以额外召唤 1 个图腾",
          "formatters": []
        }
      ]
    },
    "convert_all_physical_damage_to_fire": {
      "stats": ["convert_all_physical_damage_to_fire"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "将所有物理伤害转换为火焰伤害",
          "formatters": []
        }
      ]
    },
    "base_number_of_zombies_allowed": {
      "stats": ["base_number_of_zombies_allowed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 魔卫数量上限",
          "formatters": []
        }
      ]
    },
    "base_number_of_spectres_allowed": {
      "stats": ["base_number_of_spectres_allowed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 灵体数量上限",
          "formatters": []
        }
      ]
    },
    "base_number_of_skeletons_allowed": {
      "stats": ["base_number_of_skeletons_allowed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 魔侍数量上限",
          "formatters": []
        }
      ]
    },
    "base_number_of_raging_spirits_allowed": {
      "stats": ["base_number_of_raging_spirits_allowed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 愤怒狂灵数量上限",
          "formatters": []
        }
      ]
    },
    "keystone_acrobatics": {
      "stats": ["keystone_acrobatics"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "30%% 几率躲避攻击击中、总护甲降低 50%%、总能量护盾降低 30%%、攻击与法术总格挡率降低 30%%",
          "formatters": []
        }
      ]
    },
    "keystone_phase_acrobatics": {
      "stats": ["keystone_phase_acrobatics"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "30%% 几率躲避法术击中",
          "formatters": []
        }
      ]
    },
    "keystone_pain_attunement": {
      "stats": ["keystone_pain_attunement"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "低血时法术总伤害额外提高 30%%",
          "formatters": []
        }
      ]
    },
    "keystone_strong_bowman": {
      "stats": ["keystone_strong_bowman"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "力量属性对近战攻击和投射物的物理伤害均会加成",
          "formatters": []
        }
      ]
    },
    "keystone_point_blank": {
      "stats": ["keystone_point_blank"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "投射物攻击近距离目标时造成的总伤害最多额外提高 50%%，但攻击远距离目标时总伤害则会额外降低",
          "formatters": []
        }
      ]
    },
    "keystone_conduit": {
      "stats": ["keystone_conduit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "与周围队友分享耐力、狂怒与暴击球",
          "formatters": []
        }
      ]
    },
    "keystone_projectile_evasion": {
      "stats": ["keystone_projectile_evasion"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "对投射物攻击的总闪避率额外提高 40%% \\n对近战攻击的总闪避率额外降低 20%% ",
          "formatters": []
        }
      ]
    },
    "keystone_blood_magic": {
      "stats": ["keystone_blood_magic"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "移除魔力，施放所有技能改为消耗生命",
          "formatters": []
        }
      ]
    },
    "keystone_minion_instability": {
      "stats": ["keystone_minion_instability"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "召唤生物在低血时会爆炸，对周围敌人造成自身最大生命 33%% 的火焰伤害",
          "formatters": []
        }
      ]
    },
    "keystone_elemental_equilibrium": {
      "stats": ["keystone_elemental_equilibrium"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "被火焰、冰霜和闪电伤害击中的敌人暂时提高 25%% 的该属性抗性，其他属性抗性降低 50%%",
          "formatters": []
        }
      ]
    },
    "keystone_chaos_inoculation": {
      "stats": ["keystone_chaos_inoculation"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "最大生命上限变成 1，免疫混沌伤害",
          "formatters": []
        }
      ]
    },
    "keystone_vampirism": {
      "stats": ["keystone_vampirism"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "生命偷取会立即回复，不再获得生命回复效果。（无法立即回复【灵能护体】的护盾）",
          "formatters": []
        }
      ]
    },
    "keystone_vaal_pact": {
      "stats": ["keystone_vaal_pact"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "每秒生命偷取效果翻倍。\\n生命偷取速度上限翻倍。\\n不再获得生命回复效果。",
          "formatters": []
        }
      ]
    },
    "regenerate_energy_shield_instead_of_life": {
      "stats": ["regenerate_energy_shield_instead_of_life"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不再获得生命回复，将其回复效果套用于能量护盾",
          "formatters": []
        }
      ]
    },
    "critical_strike_chance_+%": {
      "stats": ["critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击与法术暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻击与法术暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_critical_strike_multiplier_+": {
      "stats": ["base_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1$+d%% 攻击和法术暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "staff_block_%": {
      "stats": ["staff_block_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持长杖时，攻击格挡率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持长杖时，攻击格挡率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "keystone_mana_shield": {
      "stats": ["keystone_mana_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "所承受伤害的前 30%% 会扣除魔力，而非生命",
          "formatters": []
        }
      ]
    },
    "mortal_conviction_mana_reservation_+%_final": {
      "stats": ["mortal_conviction_mana_reservation_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "总魔力保留额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "总魔力保留额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "resolute_technique": {
      "stats": ["resolute_technique"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的攻击和法术无法被闪避\\n无法造成暴击",
          "formatters": []
        }
      ]
    },
    "keystone_unwavering_stance": {
      "stats": ["keystone_unwavering_stance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法闪避敌人攻击\\n免疫晕眩",
          "formatters": []
        }
      ]
    },
    "passive_can_be_allocated_without_connection": {
      "stats": ["passive_can_be_allocated_without_connection"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "可以点选天赋树中不相连的天赋点",
          "formatters": []
        }
      ]
    },
    "base_strength_and_dexterity": {
      "stats": ["base_strength_and_dexterity"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 力量和敏捷",
          "formatters": []
        }
      ]
    },
    "base_strength_and_intelligence": {
      "stats": ["base_strength_and_intelligence"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 力量和智慧",
          "formatters": []
        }
      ]
    },
    "base_dexterity_and_intelligence": {
      "stats": ["base_dexterity_and_intelligence"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 敏捷和智慧",
          "formatters": []
        }
      ]
    },
    "shield_block_%": {
      "stats": ["shield_block_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持盾时攻击格挡率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持盾时攻击格挡率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "has_fortify": {
      "stats": ["has_fortify"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得护体效果",
          "formatters": []
        }
      ]
    },
    "global_chance_to_blind_on_hit_%": {
      "stats": ["global_chance_to_blind_on_hit_%"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "击中敌人后有 %1%%% 几率使其致盲",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中后使敌人致盲",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        }
      ]
    },
    "number_of_additional_projectiles": {
      "stats": ["number_of_additional_projectiles"],
      "translations": [
        {
          "matchers": [1],
          "text": "技能可以额外发射 1 个投射物",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "技能可以额外发射 %1% 个投射物",
          "formatters": []
        }
      ]
    },
    "base_number_of_golems_allowed": {
      "stats": ["base_number_of_golems_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "最多可同时拥有额外 %1% 个魔像",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "最多可同时拥有额外 %1% 个魔像",
          "formatters": []
        }
      ]
    },
    "keystone_elemental_overload": {
      "stats": ["keystone_elemental_overload"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "暴击后的 8 秒内，火焰、冰霜和闪电总伤害额外提高 40%%\\n击中没有暴击伤害加成\\n异常状态没有暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "display_can_take_character_start_point": {
      "stats": ["display_can_take_character_start_point"],
      "translations": [
        {
          "matchers": [1],
          "text": "可以从野蛮人的起点配置天赋",
          "formatters": []
        },
        {
          "matchers": [2],
          "text": "可以从游侠的起点配置天赋",
          "formatters": []
        },
        {
          "matchers": [3],
          "text": "可以从女巫的起点配置天赋",
          "formatters": []
        },
        {
          "matchers": [4],
          "text": "可以从决斗者的起点配置天赋",
          "formatters": []
        },
        {
          "matchers": [5],
          "text": "可以从圣堂武僧的起点配置天赋",
          "formatters": []
        },
        {
          "matchers": [6],
          "text": "可以从暗影刺客的起点配置天赋",
          "formatters": []
        }
      ]
    },
    "consecrate_ground_on_kill_%_for_3_seconds": {
      "stats": ["consecrate_ground_on_kill_%_for_3_seconds"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率产生【奉献地面】，持续 8 秒",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时会产生【奉献地面】，持续 8 秒",
          "formatters": []
        }
      ]
    },
    "chill_effect_+%": {
      "stats": ["chill_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冰缓效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "冰缓效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "keystone_crimson_dance": {
      "stats": ["keystone_crimson_dance"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "你可以对 1 个敌人造成最多 8 次流血\\n当敌人移动时，你的流血无法造成额外伤害n流血伤害降低 50%%",
          "formatters": []
        }
      ]
    },
    "shock_effect_+%": {
      "stats": ["shock_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "感电效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "感电效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "keystone_ailment_crit": {
      "stats": ["keystone_ailment_crit"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "暴击伤害加成也会套用于异常状态的伤害加成，数值为 30%%\\n击中总伤害降低 30%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "keystone_ghost_reaver": {
      "stats": ["keystone_ghost_reaver"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "不再获得生命偷取，将其偷取效果套用于能量护盾\\n能量护盾回复总速度降低 50%%",
          "formatters": []
        }
      ]
    }
  }
}
