{
  "meta": {
    "include": "active_skill_gem_stat_descriptions",
    "hasIdentifiers": false
  },
  "data": {
    "base_actor_scale_+%": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "skeletal_chains_aoe_health_percent": {
      "stats": ["skeletal_chains_aoe_%_health_dealt_as_chaos_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "牺牲 %1%%% 魔侍的生命，并造成等量混沌伤害",
          "formatters": []
        }
      ]
    },
    "cast_speed_incr_skill_granted": {
      "stats": ["cast_speed_+%_granted_from_skill"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_physical_damage_range": {
      "stats": [
        "spell_minimum_physical_damage",
        "spell_maximum_physical_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "造成 %1% - %2% 物理伤害",
          "formatters": []
        }
      ]
    },
    "spell_fire_damage_range": {
      "stats": ["spell_minimum_fire_damage", "spell_maximum_fire_damage"],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "造成 %1% - %2% 火焰伤害",
          "formatters": []
        }
      ]
    },
    "spell_cold_damage_range": {
      "stats": ["spell_minimum_cold_damage", "spell_maximum_cold_damage"],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "造成 %1% - %2% 冰霜伤害",
          "formatters": []
        }
      ]
    },
    "spell_lightning_damage_range": {
      "stats": [
        "spell_minimum_lightning_damage",
        "spell_maximum_lightning_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "造成 %1% - %2% 闪电伤害",
          "formatters": []
        }
      ]
    },
    "spell_chaos_damage_range": {
      "stats": ["spell_minimum_chaos_damage", "spell_maximum_chaos_damage"],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "造成 %1% - %2% 混沌伤害",
          "formatters": []
        }
      ]
    },
    "secondary_physical_damage_range": {
      "stats": [
        "secondary_minimum_physical_damage",
        "secondary_maximum_physical_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "造成 %1% - %2% 物理伤害",
          "formatters": []
        }
      ]
    },
    "secondary_fire_damage_range": {
      "stats": [
        "secondary_minimum_fire_damage",
        "secondary_maximum_fire_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "造成 %1% - %2% 火焰伤害",
          "formatters": []
        }
      ]
    },
    "secondary_cold_damage_range": {
      "stats": [
        "secondary_minimum_cold_damage",
        "secondary_maximum_cold_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "造成 %1% - %2% 冰霜伤害",
          "formatters": []
        }
      ]
    },
    "secondary_lightning_damage_range": {
      "stats": [
        "secondary_minimum_lightning_damage",
        "secondary_maximum_lightning_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "造成 %1% - %2% 闪电伤害",
          "formatters": []
        }
      ]
    },
    "secondary_chaos_damage_range": {
      "stats": [
        "secondary_minimum_chaos_damage",
        "secondary_maximum_chaos_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "造成 %1% - %2% 混沌伤害",
          "formatters": []
        }
      ]
    },
    "lightning_damage_per_power_charge_range": {
      "stats": [
        "spell_minimum_base_lightning_damage_per_power_charge",
        "spell_maximum_base_lightning_damage_per_power_charge"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "每个暴击球造成 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "fire_damage_per_endurance_charge_range": {
      "stats": [
        "spell_minimum_base_fire_damage_per_endurance_charge",
        "spell_maximum_base_fire_damage_per_endurance_charge"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "每个耐力球造成 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "offering_duration_per_corpse": {
      "stats": ["offering_skill_effect_duration_per_corpse"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每消耗 1 具灵柩，基础持续时间延长 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds_2dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_damage_per_frenzy_charge_range": {
      "stats": [
        "spell_minimum_base_cold_damage_per_frenzy_charge",
        "spell_maximum_base_cold_damage_per_frenzy_charge"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "每个狂怒球造成 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "attack_added_cold": {
      "stats": [
        "attack_minimum_added_cold_damage",
        "attack_maximum_added_cold_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "攻击附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "attack_added_lightning": {
      "stats": [
        "attack_minimum_added_lightning_damage",
        "attack_maximum_added_lightning_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "攻击附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "cold_damage_per_int": {
      "stats": [
        "spell_minimum_base_cold_damage_+_per_10_intelligence",
        "spell_maximum_base_cold_damage_+_per_10_intelligence"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "每 10 点智慧造成 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "corpse_life_percentage": {
      "stats": ["corpse_explosion_monster_life_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "爆炸造成的火焰伤害等同于灵柩最大生命的 %1%%%",
          "formatters": []
        }
      ]
    },
    "spell_damage_over_time": {
      "stats": ["spell_damage_modifiers_apply_to_skill_dot"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "法术伤害的词缀效果同样套用于持续伤害",
          "formatters": []
        }
      ]
    },
    "projectile_damage_over_time": {
      "stats": ["projectile_damage_modifiers_apply_to_skill_dot"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "投射物伤害的词缀效果同样套用于持续伤害",
          "formatters": []
        }
      ]
    },
    "light_raidus_is_area": {
      "stats": ["light_radius_increases_apply_to_area_of_effect"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "照亮范围的扩大和缩小也同样作用于该技能的范围效果",
          "formatters": []
        }
      ]
    },
    "mine": {
      "stats": ["is_remote_mine", "number_of_mines_to_place"],
      "translations": [
        {
          "matchers": [[1, "#"], 1],
          "text": "放置 1 个遥控地雷，引爆时激活此技能",
          "formatters": []
        },
        {
          "matchers": [[1, "#"], [2, "#"]],
          "text": "放置 %2% 个遥控地雷，引爆时激活此技能",
          "formatters": []
        }
      ]
    },
    "trap": {
      "stats": ["is_trap", "number_of_traps_to_throw"],
      "translations": [
        {
          "matchers": [[1, "#"], 1],
          "text": "投掷 1 个陷阱，该陷阱在触发时会施放被辅助的技能",
          "formatters": []
        },
        {
          "matchers": [[1, "#"], [2, "#"]],
          "text": "最多投掷 %2% 个陷阱，陷阱在触发时会施放被辅助的技能",
          "formatters": []
        }
      ]
    },
    "trap_throw_random": {
      "stats": ["throw_traps_in_circle_radius"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "在玩家周围随机位置投掷陷阱",
          "formatters": []
        }
      ]
    },
    "totem": {
      "stats": ["is_totem"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤 1 个图腾，图腾会使用此技能",
          "formatters": []
        }
      ]
    },
    "trap_radius": {
      "stats": ["trap_trigger_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "陷阱触发范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "陷阱触发范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mine_radius": {
      "stats": ["mine_detonation_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "地雷引爆的范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "地雷引爆的范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "disable_melee": {
      "stats": ["display_disable_melee_weapons"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法用近战武器使用此技能",
          "formatters": []
        }
      ]
    },
    "multicast": {
      "stats": ["spell_repeat_count"],
      "translations": [
        {
          "matchers": [1],
          "text": "重复施放法术 1 次",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "重复施放法术 %1% 次",
          "formatters": []
        }
      ]
    },
    "damage_infusion": {
      "stats": ["damage_infusion_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "将周围敌人受到伤害的 %1%%% 转移到目标身上",
          "formatters": []
        }
      ]
    },
    "attack_speed_incr": {
      "stats": ["attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_speed_incr_on_low_life": {
      "stats": ["attack_speed_+%_when_on_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "低血时攻击速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "低血时攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "ancestor_totem_grants_attack_speed": {
      "stats": ["melee_ancestor_totem_grant_owner_attack_speed_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当图腾存在时，玩家总攻击速度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "当图腾存在时，玩家总攻击速度额外降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "ancestor_totem_grants_melee_damage": {
      "stats": ["slam_ancestor_totem_grant_owner_melee_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当图腾存在时，玩家近战总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "当图腾存在时，玩家近战总伤害额外降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "ancestor_totem_grants_fire_damage": {
      "stats": [
        "slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "当图腾存在时，获得额外火焰伤害， 其数值等同于自身物理伤害的 %1%%%",
          "formatters": []
        }
      ]
    },
    "ancestor_totem_grants_attack_speed_incr": {
      "stats": ["melee_ancestor_totem_grant_owner_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当图腾存在时，攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "当图腾存在时，攻击速度降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "ancestor_totem_grants_melee_damage_incr": {
      "stats": ["slam_ancestor_totem_grant_owner_melee_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当图腾存在时，对流血敌人的近战伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "当图腾存在时，对流血敌人的近战伤害降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "cast_speed_incr_on_low_life": {
      "stats": ["cast_speed_+%_when_on_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "低血时施法速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "低血时施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "cast_speed_incr": {
      "stats": ["base_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "multicast_cast_speed_incr": {
      "stats": ["support_multicast_cast_speed_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "总施法速度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "总施法速度额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_leech_from_any": {
      "stats": ["life_leech_from_any_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "life_leech_from_physical": {
      "stats": ["life_leech_from_physical_attack_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击造成物理伤害的 %1%%% 转化为生命",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "life_leech_speed": {
      "stats": ["life_leech_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "生命偷取速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "生命偷取速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "mana_leech_from_any": {
      "stats": ["mana_leech_from_any_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "mana_leech_speed": {
      "stats": ["mana_leech_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔力偷取速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "魔力偷取速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "knockback": {
      "stats": ["global_chance_to_knockback_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有额外 %1%%% 几率击退敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKnockback"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时会击退敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKnockback"
            }
          ]
        }
      ]
    },
    "knockback_distance": {
      "stats": ["knockback_distance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击退距离延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "击退距离缩短 %1%%%",
          "formatters": []
        }
      ]
    },
    "stun_threshold_reduction_incr": {
      "stats": ["base_stun_threshold_reduction_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敌人晕眩门槛降低 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextStunThreshold"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "敌人晕眩门槛提高 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextStunThreshold"
            }
          ]
        }
      ]
    },
    "radius_add": {
      "stats": ["active_skill_base_radius_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 范围",
          "formatters": []
        }
      ]
    },
    "area_of_effect_incr": {
      "stats": ["base_skill_area_of_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "area_of_effect_incr_while_dead": {
      "stats": ["area_of_effect_+%_while_dead"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "死亡时产生的范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "死亡时产生的范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "concentrated_area_of_effect": {
      "stats": ["support_concentrated_effect_skill_area_of_effect_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "总范围效果额外扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "总范围效果额外缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "aura_area_of_effect_incr": {
      "stats": ["base_aura_area_of_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "光环范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "光环范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "aura_effect_incr": {
      "stats": ["aura_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "光环强度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "光环强度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_speed_per_frenzy_charge": {
      "stats": ["base_attack_speed_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球可使攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个狂怒球可使攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "curse_duration": {
      "stats": ["curse_effect_duration"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "诅咒持续 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds_2dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "buff_duration": {
      "stats": ["buff_effect_duration"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "增益效果持续 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds_2dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "secondary_buff_duration": {
      "stats": ["secondary_buff_effect_duration"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "附加增益效果持续 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds_2dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "skill_duration": {
      "stats": ["skill_effect_duration"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "技能效果持续 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds_2dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "secondary_skill_duration": {
      "stats": ["secondary_skill_effect_duration"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "额外效果持续时间 %1% seconds",
          "formatters": [
            {
              "id": "milliseconds_to_seconds_2dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "projectile_ground_effect_duration": {
      "stats": ["projectile_ground_effect_duration"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "地面效果持续 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds_2dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bleeding_skill_duration": {
      "stats": ["bleeding_skill_effect_duration"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "流血持续 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds_2dp",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "poison_skill_duration": {
      "stats": ["poison_skill_effect_duration"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "中毒持续 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds_2dp",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "minion_duration": {
      "stats": ["minion_duration"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物存在 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds_2dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spectre_duration": {
      "stats": ["spectre_duration"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "灵体存在 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds_2dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "enduring_cry_charges": {
      "stats": [
        "endurance_charges_granted_per_one_hundred_nearby_enemies_during_endurance_warcry"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "周围每 100 个敌人会给予玩家 %1% 个耐力球",
          "formatters": []
        }
      ]
    },
    "shield_charge_stun_threshold": {
      "stats": [
        "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "到达最大冲锋距离时，晕眩门槛减免效果提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextStunThreshold"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "到达最大冲锋距离时，晕眩门槛减免效果降低 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextStunThreshold"
            }
          ]
        }
      ]
    },
    "shield_charge_stun": {
      "stats": ["shield_charge_stun_duration_+%_maximum"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "到达最大冲锋距离时，敌人晕眩时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "到达最大冲锋距离时，敌人晕眩时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shield_charge_damage": {
      "stats": ["shield_charge_damage_+%_maximum"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "到达最大冲锋距离时，击中总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "到达最大冲锋距离时，击中总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "pierce_num": {
      "stats": [
        "projectile_number_of_targets_to_pierce",
        "virtual_always_pierce",
        "arrow_number_of_targets_to_pierce",
        "arrows_always_pierce"
      ],
      "translations": [
        {
          "matchers": [1, 0, 0, 0],
          "text": "投射物穿透 1 个目标",
          "formatters": []
        },
        {
          "matchers": [[2, "#"], 0, 0, 0],
          "text": "投射物穿透 %1% 个目标",
          "formatters": []
        },
        {
          "matchers": ["#", "#", 0, 0],
          "text": "投射物穿透所有目标",
          "formatters": []
        },
        {
          "matchers": ["#", "#", 1, 0],
          "text": "箭矢穿透 1 个目标",
          "formatters": []
        },
        {
          "matchers": ["#", "#", [2, "#"], 0],
          "text": "箭矢穿透 %1% 个目标",
          "formatters": []
        },
        {
          "matchers": ["#", "#", "#", "#"],
          "text": "箭矢穿透所有目标",
          "formatters": []
        }
      ]
    },
    "projectile_speed_incr": {
      "stats": ["base_projectile_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "投射物速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "投射物速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "freeze_chance": {
      "stats": ["base_chance_to_freeze_%", "always_freeze"],
      "translations": [
        {
          "matchers": ["#", [1, "#"]],
          "text": "必定冰冻敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        },
        {
          "matchers": [[100, "#"], 0],
          "text": "必定冰冻敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        },
        {
          "matchers": [[1, 99], 0],
          "text": "%1%%% 的几率冰冻敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        }
      ]
    },
    "shock_chance": {
      "stats": ["base_chance_to_shock_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 几率使敌人感电",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            }
          ]
        }
      ]
    },
    "burn_chance": {
      "stats": ["base_chance_to_ignite_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 几率点燃敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        }
      ]
    },
    "freeze_duration": {
      "stats": ["freeze_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冰冻敌人持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "冰冻敌人持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chill_duration": {
      "stats": ["chill_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敌人被冰缓的持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "敌人被冰缓的时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chill_effect": {
      "stats": ["chill_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冰缓效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "冰缓效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shock_duration": {
      "stats": ["shock_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对敌人的感电效果持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对敌人的感电效果持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "burn_duration": {
      "stats": ["ignite_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敌人被点燃的持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "敌人被点燃的持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "burn_damage": {
      "stats": ["burn_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "燃烧伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "燃烧伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "movement_speed_incr": {
      "stats": ["base_movement_velocity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "no_movement_speed": {
      "stats": ["no_movement_speed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "将敌人锁定在原地",
          "formatters": []
        }
      ]
    },
    "killed_monster_dropped_item_rarity_incr": {
      "stats": ["killed_monster_dropped_item_rarity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败敌人后掉落物品的稀有度提高 %1%%% ",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "击败敌人后掉落物品的稀有度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "killed_monster_dropped_item_quantity_incr": {
      "stats": ["killed_monster_dropped_item_quantity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败敌人后物品掉落数量提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "击败敌人后物品掉落数量降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "accuracy_rating": {
      "stats": ["accuracy_rating"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "额外获得 %1% 命中值",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "额外减去 %1% 命中值",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "accuracy_rating_incr": {
      "stats": ["accuracy_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "命中值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "命中值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chaos_damage_percent_of_life_per_minute": {
      "stats": ["base_chaos_damage_%_of_maximum_life_to_deal_per_minute"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每秒受到最大生命 %1%%% 的混沌伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_damage_percent_of_life_per_minute": {
      "stats": ["base_physical_damage_%_of_maximum_life_to_deal_per_minute"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每秒受到最大生命 %1%%% 的物理伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_damage_percent_of_energy_shield_per_minute": {
      "stats": [
        "base_physical_damage_%_of_maximum_energy_shield_to_deal_per_minute"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每秒受到最大能量护盾 %1%%% 的物理伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "frenzy_on_kill": {
      "stats": ["add_frenzy_charge_on_kill"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败敌人后获得狂怒球",
          "formatters": []
        }
      ]
    },
    "frenzy_on_kill_chance": {
      "stats": ["add_frenzy_charge_on_kill_%_chance"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人后有 %1%%% 几率获得 1 个狂怒球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人后获得 1 个狂怒球",
          "formatters": []
        }
      ]
    },
    "critical_strike_chance_incr": {
      "stats": ["critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击和法术暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻击和法术暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mulpile_projectiles_critical_strike_chance_incr": {
      "stats": ["support_multiple_projectiles_critical_strike_chance_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击和法术总暴击率额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻击和法术总暴击率额外降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "critical_strike_multiplier_incr": {
      "stats": ["base_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 攻击和法术暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "life_gain_per_target": {
      "stats": ["life_gain_per_target"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中每个敌人回复 %1% 生命",
          "formatters": []
        }
      ]
    },
    "minion_damage_incr": {
      "stats": ["minion_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "doubles_have_move_speed": {
      "stats": ["doubles_have_movement_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "复生体移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "复生体移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minion_movement_speed_incr": {
      "stats": ["minion_movement_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minion_movement_speed_final": {
      "stats": ["active_skill_minion_movement_velocity_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的总移动速度额外增加 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的总移动速度额外减少 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_tendrils_pulse_interval": {
      "stats": ["lightning_tendrils_channelled_larger_pulse_interval"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 %1% 次脉冲会施放 1 次【强力脉冲】",
          "formatters": []
        }
      ]
    },
    "movement_velocity_cap": {
      "stats": ["movement_velocity_cap"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物移动速度达到极限",
          "formatters": []
        }
      ]
    },
    "minion_life_final": {
      "stats": ["active_skill_minion_life_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的总生命额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的总生命额外提高 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minion_energy_shield_final": {
      "stats": ["active_skill_minion_energy_shield_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的总能量护盾额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的总能量护盾额外提高 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minion_life_incr_final": {
      "stats": ["support_minion_maximum_life_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被辅助技能的召唤生物最大生命总值额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被辅助技能的召唤生物最大生命总值额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minion_life_incr": {
      "stats": ["minion_maximum_life_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物最大生命提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "minion_instability": {
      "stats": ["keystone_minion_instability"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "复仇之灵",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneMinionInstability"
            }
          ]
        }
      ]
    },
    "stun_duration_incr": {
      "stats": ["base_stun_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敌人被晕眩时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "敌人被晕眩时间缩短 %1%%%",
          "formatters": []
        }
      ]
    },
    "stun": {
      "stats": ["always_stun"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "必定击晕敌人",
          "formatters": []
        }
      ]
    },
    "backstab_damage": {
      "stats": ["backstab_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "偷袭成功时伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "wall_delay": {
      "stats": ["wall_expand_delay_ms"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冰墙的出现会延迟 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "wall_length": {
      "stats": ["wall_maximum_length"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冰墙有 %1% 个单位长度",
          "formatters": []
        }
      ]
    },
    "viper_strike_orb_damage": {
      "stats": ["base_chaos_damage_taken_per_minute_per_viper_strike_orb"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每次【毒蛇打击】会造成每秒 %1% 基础混沌伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chaos_area_damage_per_minute": {
      "stats": ["chaos_area_damage_to_deal_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每秒造成 %1% 混沌伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chaos_damage_per_minute": {
      "stats": ["chaos_damage_to_deal_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每秒造成 %1% 混沌伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chaos_skill_dot_area_damage_per_minute": {
      "stats": ["chaos_skill_dot_area_damage_to_deal_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每秒造成 %1% 混沌伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chaos_skill_dot_damage_per_minute": {
      "stats": ["chaos_skill_dot_damage_to_deal_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每秒造成 %1% 混沌伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_area_damage_per_minute": {
      "stats": ["cold_area_damage_to_deal_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每秒造成 %1% 冰霜伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_damage_per_minute": {
      "stats": ["cold_damage_to_deal_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每秒造成 %1% 冰霜伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_skill_dot_area_damage_per_minute": {
      "stats": ["cold_skill_dot_area_damage_to_deal_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每秒造成 %1% 冰霜伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_skill_dot_damage_per_minute": {
      "stats": ["cold_skill_dot_damage_to_deal_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每秒造成 %1% 冰霜伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_area_damage_per_minute": {
      "stats": ["fire_area_damage_to_deal_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每秒造成 %1% 火焰伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_damage_per_minute": {
      "stats": ["fire_damage_to_deal_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每秒造成 %1% 火焰伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_skill_dot_area_damage_per_minute": {
      "stats": ["fire_skill_dot_area_damage_to_deal_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每秒造成 %1% 火焰伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_skill_dot_damage_per_minute": {
      "stats": ["fire_skill_dot_damage_to_deal_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每秒造成 %1% 火焰伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "monster_response_time": {
      "stats": ["monster_response_time_ms"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "怪物反应时间延长 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "phase_run_melee_physical_damage_incr_final": {
      "stats": ["phase_run_melee_physical_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近战物理总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近战物理总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_physical_damage_incr": {
      "stats": ["melee_physical_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近战物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近战物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fuse_arrow_orb_damage": {
      "stats": [
        "minimum_fire_damage_per_fuse_arrow_orb",
        "maximum_fire_damage_per_fuse_arrow_orb"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "每根引线爆炸时造成 %1% - %2% 火焰伤害",
          "formatters": []
        }
      ]
    },
    "fuse_arrow_explosion_radius": {
      "stats": ["fuse_arrow_explosion_radius_+_per_fuse_arrow_orb"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每根引线会使爆炸范围扩大 %1$+d",
          "formatters": []
        }
      ]
    },
    "fire_storm_delay": {
      "stats": ["fire_storm_fireball_delay_ms"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 %1% 秒掉落一波火雨",
          "formatters": [
            {
              "id": "milliseconds_to_seconds_2dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "stun_recovery_incr": {
      "stats": ["base_stun_recovery_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "晕眩和格挡回复提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "晕眩和格挡回复降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "energy_shield_delay": {
      "stats": ["energy_shield_delay_-%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "能量护盾启动回复比平常快 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "能量护盾启动回复比平常慢 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "energy_shield_recharge_rate": {
      "stats": ["energy_shield_recharge_rate_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "能量护盾的回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "能量护盾的回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "degen_effect_incr": {
      "stats": ["degen_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持续伤害效果提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "buff_duration_per_endurance": {
      "stats": ["base_buff_duration_ms_+_per_endurance_charge"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个耐力球可使基础持续时间延长 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds_2dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "buff_duration_incr_per_endurance": {
      "stats": ["buff_effect_duration_+%_per_endurance_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个耐力球可使增益效果持续时间延长 %1%%%",
          "formatters": []
        }
      ]
    },
    "skill_duration_incr_per_frenzy": {
      "stats": ["skill_effect_duration_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球可使技能持续时间提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "shield_block": {
      "stats": ["shield_block_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "盾格挡几率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "盾格挡几率降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "fire_shield_damage_threshold": {
      "stats": ["fire_shield_damage_threshold"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "吸收 %1% 伤害后护盾破裂",
          "formatters": []
        }
      ]
    },
    "armour_incr": {
      "stats": ["physical_damage_reduction_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "护甲提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "护甲降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "elemental_resist": {
      "stats": ["base_resist_all_elements_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1$+d%% 火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "righteous_fire_damage_to_nearby_from_life": {
      "stats": [
        "base_righteous_fire_%_of_max_life_to_deal_to_nearby_per_minute"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "点燃敌人，使其每秒受到你最大生命 %1%%% 的火焰伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "righteous_fire_damage_to_nearby_from_es": {
      "stats": [
        "base_righteous_fire_%_of_max_energy_shield_to_deal_to_nearby_per_minute"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "点燃敌人，使其每秒受到你最大能量护盾 %1%%% 的火焰伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "righteous_fire_self_damage_from_life": {
      "stats": [
        "base_nonlethal_fire_damage_%_of_maximum_life_taken_per_minute"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你被点燃，每秒承受你最大生命 %1%%% 的火焰伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "righteous_fire_self_damage_from_es": {
      "stats": [
        "base_nonlethal_fire_damage_%_of_maximum_energy_shield_taken_per_minute"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你被点燃，每秒承受你最大能量护盾 %1%%% 的火焰伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_damage_incr": {
      "stats": ["spell_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "法术伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_armour": {
      "stats": ["base_physical_damage_reduction_rating"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "护甲提高 %1%",
          "formatters": []
        }
      ]
    },
    "lighnting_arrow_targets": {
      "stats": ["lightning_arrow_maximum_number_of_extra_targets"],
      "translations": [
        {
          "matchers": [1],
          "text": "最多可以击中目标周围的 %1% 个额外敌人",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "最多可以击中目标周围的 %1% 个额外敌人",
          "formatters": []
        }
      ]
    },
    "elemental_status_aura": {
      "stats": ["elemental_status_effect_aura_radius"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此技能造成的元素异常状态，也会影响到其他附近的敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "ignite_aura": {
      "stats": ["support_ignite_proliferation_radius"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此技能造成的点燃效果会扩散至附近的敌人",
          "formatters": []
        }
      ]
    },
    "cannot_inflict_ailments": {
      "stats": ["cannot_inflict_status_ailments"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法造成元素异常状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "blood_magic": {
      "stats": ["base_use_life_in_place_of_mana"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "施放此技能消耗生命，而非魔力",
          "formatters": []
        }
      ]
    },
    "culling_strike": {
      "stats": ["kill_enemy_on_hit_if_under_10%_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "终结",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextCullingStrike"
            }
          ]
        }
      ]
    },
    "point_blank": {
      "stats": ["keystone_point_blank"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "零点射击",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystonePointBlank"
            }
          ]
        }
      ]
    },
    "chance_to_flee": {
      "stats": ["global_hit_causes_monster_flee_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被击中时有 %1%%% 几率使敌人逃跑",
          "formatters": []
        }
      ]
    },
    "totem_range": {
      "stats": ["totem_range"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "图腾影响范围：%1%",
          "formatters": []
        }
      ]
    },
    "num_totems": {
      "stats": ["skill_display_number_of_totems_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "最多可同时拥有 %1% 个图腾",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "最多可同时拥有 %1% 个图腾",
          "formatters": []
        }
      ]
    },
    "num_traps": {
      "stats": ["skill_display_number_of_traps_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "最多可同时拥有 %1% 个陷阱",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "最多可同时拥有 %1% 个陷阱",
          "formatters": []
        }
      ]
    },
    "num_mines": {
      "stats": ["skill_display_number_of_remote_mines_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "最多可同时拥有 %1% 个遥控地雷",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "最多可同时拥有 %1% 个遥控地雷",
          "formatters": []
        }
      ]
    },
    "totem_duration": {
      "stats": ["totem_duration"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "图腾持续 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "totems_cannot_evade": {
      "stats": ["totems_cannot_evade"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该技能召唤的图腾无法闪避",
          "formatters": []
        }
      ]
    },
    "trap_duration": {
      "stats": ["trap_duration"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "陷阱持续 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "trap_throw_speed_incr": {
      "stats": ["trap_throwing_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "陷阱投掷速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "陷阱投掷速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mine_laying_speed_incr": {
      "stats": ["mine_laying_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "地雷放置速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "地雷放置速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mine_duration": {
      "stats": ["mine_duration"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "地雷持续 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "totem_life_incr": {
      "stats": ["totem_life_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "图腾的生命提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "图腾的生命降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "freeze_mine_damage_incr": {
      "stats": ["freeze_as_though_dealt_damage_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "额外获得 %1%%% 总伤害下的冰冻效果",
          "formatters": []
        }
      ]
    },
    "life_regen_per_minute": {
      "stats": ["base_life_regeneration_rate_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1% 每秒生命回复",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_regen_per_minute_percent": {
      "stats": ["life_regeneration_rate_per_minute_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每秒回复 %1%%% 最大生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_regen_incr": {
      "stats": ["life_regeneration_rate_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "生命回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "生命回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_resist": {
      "stats": ["base_cold_damage_resistance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 冰霜抗性",
          "formatters": []
        }
      ]
    },
    "ice_spear_crit_bonus": {
      "stats": ["ice_spear_second_form_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "第二型态的暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "第二型态的暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chance_to_blind": {
      "stats": ["global_chance_to_blind_on_hit_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中时有 %1%%% 几率致盲敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        }
      ]
    },
    "blind_duration_incr": {
      "stats": ["blind_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "致盲持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "致盲持续时间缩短 %1%%%",
          "formatters": []
        }
      ]
    },
    "fire_penetration": {
      "stats": ["base_reduce_enemy_fire_resistance_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 火焰抗性穿透",
          "formatters": []
        }
      ]
    },
    "cold_penetration": {
      "stats": ["base_reduce_enemy_cold_resistance_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 冰霜抗性穿透",
          "formatters": []
        }
      ]
    },
    "lightning_penetration": {
      "stats": ["base_reduce_enemy_lightning_resistance_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 闪电抗性穿透",
          "formatters": []
        }
      ]
    },
    "elemental_penetration": {
      "stats": ["reduce_enemy_elemental_resistance_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "穿透 %1%%% 火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "skeletal_chains_target_self": {
      "stats": ["skeletal_chains_no_minions_targets_self"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "若附近没有魔侍，则消耗你的生命",
          "formatters": []
        }
      ]
    },
    "skeletal_chains_damage": {
      "stats": ["skeletal_chains_no_minions_damage_+%_final"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "若消耗你的生命，则后续的击中和异常状态总伤害额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "skeletal_chains_radius": {
      "stats": ["skeletal_chains_no_minions_radius_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "若消耗你的生命，则范围扩大 %1$+d",
          "formatters": []
        }
      ]
    },
    "chain_num": {
      "stats": ["virtual_number_of_additional_projectiles_in_chain"],
      "translations": [
        {
          "matchers": [1],
          "text": "连锁弹射 %1% 次",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "连锁弹射 %1% 次",
          "formatters": []
        }
      ]
    },
    "split_num": {
      "stats": ["projectile_number_to_split"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "投射物分裂为 %1% 个",
          "formatters": []
        }
      ]
    },
    "fork": {
      "stats": ["projectiles_fork"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "投射物会分裂",
          "formatters": []
        }
      ]
    },
    "return": {
      "stats": ["projectiles_return", "projectiles_return_if_no_hit_object"],
      "translations": [
        {
          "matchers": ["#", 0],
          "text": "投射物在击中目标后返回己方",
          "formatters": []
        },
        {
          "matchers": [0, "#"],
          "text": "投射物在战斗结束时返回己方",
          "formatters": []
        },
        {
          "matchers": ["#", "#"],
          "text": "投射物会返回己方",
          "formatters": []
        }
      ]
    },
    "corpse_consumption_life": {
      "stats": ["corpse_consumption_life_to_gain"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每消耗一具灵柩获得 %1% 生命",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "corpse_consumption_mana": {
      "stats": ["corpse_consumption_mana_to_gain"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每消耗一具灵柩获得 %1% 魔力",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "flamethrower_damage_incr": {
      "stats": ["flamethrower_damage_+%_per_stage_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每一阶会使击中总伤害和异常状态总伤害额外提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "每一阶会使击中总伤害和异常状态总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "incinerate_damage_incr": {
      "stats": ["incinerate_damage_+%_per_stage"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【烧毁】的每一阶伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【烧毁】的每一阶伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "blade_vortex_rate_per_blade": {
      "stats": ["blade_vortex_hit_rate_+%_per_blade"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每层刀刃会使刀刃速率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每层刀刃会使刀刃速率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "blade_vortex_ailment_damage_per_blade": {
      "stats": ["blade_vortex_ailment_damage_+%_per_blade_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每层刀刃会使后续异常状态总伤害额外提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "每层刀刃会使后续异常状态总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "cyclone_movement_speed_incr": {
      "stats": ["cyclone_movement_speed_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "总移动速度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "总移动速度额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mana_degen": {
      "stats": ["mana_degeneration_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每秒损失 %1% 魔力",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ice_shield_moving_mana_degen": {
      "stats": ["ice_shield_moving_mana_degeneration_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "移动时额外损失 %1% 魔力",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "phys_damage_taken_plus": {
      "stats": ["physical_damage_taken_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被击中时承受额外 %1$+d 物理伤害",
          "formatters": []
        }
      ]
    },
    "fire_damage_taken_plus": {
      "stats": ["fire_damage_taken_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被击中时承受额外 %1$+d 火焰伤害",
          "formatters": []
        }
      ]
    },
    "melee_splash": {
      "stats": ["melee_splash"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "单体近战攻击会对周围目标造成溅射伤害",
          "formatters": []
        }
      ]
    },
    "mulitple_attacks": {
      "stats": ["attack_repeat_count"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "攻击技能可额外重复 %1% 次",
          "formatters": []
        }
      ]
    },
    "power_charge_on_crit_chance": {
      "stats": ["add_power_charge_on_critical_strike_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "暴击时有 %1%%% 几率获得暴击球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "暴击时会获得暴击球",
          "formatters": []
        }
      ]
    },
    "multiple_attacks_speed": {
      "stats": ["support_multiple_attacks_melee_attack_speed_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近战总攻击速度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近战总攻击速度额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "summon_fire_resist": {
      "stats": ["summon_fire_resistance_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被召唤的图腾和召唤生物有 %1$+d%% 火焰抗性",
          "formatters": []
        }
      ]
    },
    "summon_cold_resist": {
      "stats": ["summon_cold_resistance_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被召唤的图腾和召唤生物有 %1$+d%% 冰霜抗性",
          "formatters": []
        }
      ]
    },
    "summon_lightning_resist": {
      "stats": ["summon_lightning_resistance_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被此技能召唤的图腾和召唤生物有 %1$+d%% 闪电抗性",
          "formatters": []
        }
      ]
    },
    "minion_elemental_resist": {
      "stats": ["virtual_minion_elemental_resistance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物有 %1$+d%% 火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "apply_linked_curses_on_hit": {
      "stats": ["apply_linked_curses_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发连接的诅咒",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时会触发连接的诅咒",
          "formatters": []
        }
      ]
    },
    "reave_area_incr": {
      "stats": ["reave_area_of_effect_+%_final_per_stage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每层会使总范围额外扩大 %1%%%",
          "formatters": []
        }
      ]
    },
    "endurance_charge_on_stun": {
      "stats": ["gain_endurance_charge_on_melee_stun"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "若此技能使用物理伤害晕眩敌人，则获得 1 个耐力球",
          "formatters": []
        }
      ]
    },
    "freeze_mine_cold_resist_debuff": {
      "stats": ["freeze_mine_cold_resistance_+_while_frozen"],
      "translations": [
        {
          "matchers": [["#", -1]],
          "text": "被冰冻时，敌人的冰霜抗性降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cast_on_crit": {
      "stats": ["cast_linked_spells_on_attack_crit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "暴击时，有 %1%%% 几率触发连接的法术",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "暴击时，触发连接的法术",
          "formatters": []
        }
      ]
    },
    "cast_on_melee_kill": {
      "stats": ["cast_linked_spells_on_melee_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "近战击败敌人时，有 %1%%% 几率触发连接的法术宝石",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "近战击败敌人时，会触发连接的法术宝石",
          "formatters": []
        }
      ]
    },
    "triggered_cannot_cast": {
      "stats": [
        "spell_uncastable_if_triggerable",
        "spell_only_castable_on_death"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "该法术无法直接释放",
          "formatters": []
        }
      ]
    },
    "counterattack_on_hit": {
      "stats": ["melee_counterattack_trigger_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发该技能",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发该技能",
          "formatters": []
        }
      ]
    },
    "counterattack_when_crit": {
      "stats": ["attack_trigger_when_critically_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被暴击时有 %1%%% 几率触发该技能",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被暴击时触发该技能",
          "formatters": []
        }
      ]
    },
    "counterattack_on_block": {
      "stats": ["melee_counterattack_trigger_on_block_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "你格挡时有 %1%%% 几率触发该技能",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "格挡时触发该技能",
          "formatters": []
        }
      ]
    },
    "triggered_cannot_attack": {
      "stats": ["attack_unusable_if_triggerable"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该技能无法直接施放",
          "formatters": []
        }
      ]
    },
    "item_level_req": {
      "stats": ["animate_item_maximum_level_requirement"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "使用物品要求提升到 %1% 级",
          "formatters": []
        }
      ]
    },
    "attack_on_kill": {
      "stats": ["attack_trigger_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率触发该攻击",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时触发该攻击",
          "formatters": []
        }
      ]
    },
    "cast_on_attack": {
      "stats": ["cast_on_attack_use_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "攻击时有 %1%%% 几率触发该法术",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "攻击时触发该法术",
          "formatters": []
        }
      ]
    },
    "cast_on_skill_use": {
      "stats": ["cast_on_skill_use_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "使用技能时有 %1%%% 几率触发该法术",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "使用技能时触发该法术",
          "formatters": []
        }
      ]
    },
    "cast_on_kill": {
      "stats": ["chance_to_cast_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率触发该法术",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时触发该法术",
          "formatters": []
        }
      ]
    },
    "cast_on_kill_target_self": {
      "stats": ["chance_to_cast_on_kill_%_target_self"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率触发该法术",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时触发该法术",
          "formatters": []
        }
      ]
    },
    "cast_on_skill_use_from_chest": {
      "stats": ["trigger_on_skill_use_from_chest_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "当你使用身体护甲插槽中的技能时，有 %1%%% 几率触发此法术",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "你使用身体护甲插槽中的技能时，触发此法术",
          "formatters": []
        }
      ]
    },
    "cast_on_skill_use_spirit_charge": {
      "stats": ["trigger_on_skill_use_%_if_you_have_a_spirit_charge"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "在你有精神球时使用技能，有 %1%%% 几率触发此法术",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "在你有精神球时使用技能，将触发此法术",
          "formatters": []
        }
      ]
    },
    "cast_when_damaged": {
      "stats": ["cast_on_any_damage_taken_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被击中并受到伤害时有 %1%%% 几率触发该法术",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被击中并受到伤害时触发该法术",
          "formatters": []
        }
      ]
    },
    "cast_when_hit": {
      "stats": ["cast_when_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被击中时有 %1%%% 几率触发该法术",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被击中时触发该法术",
          "formatters": []
        }
      ]
    },
    "cast_when_hit_target_self": {
      "stats": ["cast_when_hit_%_target_self"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "当你击中时，有 %1%%% 几率触发此法术",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "当你击中时触发此法术",
          "formatters": []
        }
      ]
    },
    "cast_on_death": {
      "stats": ["cast_on_death_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "死亡时有 %1%%% 几率触发该法术",
          "formatters": []
        }
      ]
    },
    "cast_on_rampage": {
      "stats": ["chance_to_cast_on_rampage_tier_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你暴走时有 %1%%% 几率触发该法术",
          "formatters": []
        }
      ]
    },
    "cast_on_stunned": {
      "stats": ["cast_on_stunned_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你被晕眩或格挡晕眩时有 %1%%% 几率触发该法术",
          "formatters": []
        }
      ]
    },
    "cast_on_avian_buff": {
      "stats": ["cast_on_gain_avians_flight_or_avians_might_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "你获得【鸟之力量】或【鸟之斗魄】时有 %1%%% 几率触发该法术",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "你获得【鸟之力量】或【鸟之斗魄】时触发该法术",
          "formatters": []
        }
      ]
    },
    "cast_on_hit": {
      "stats": ["cast_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被击中时有 %1%%% 几率触发该法术",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被击中时触发该法术",
          "formatters": []
        }
      ]
    },
    "cast_on_hit_if_cursed": {
      "stats": ["cast_on_hit_if_cursed_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "当你被诅咒时击中敌人，则有 %1%%% 几率触发该法术",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "当你被诅咒时击中敌人，则触发该法术",
          "formatters": []
        }
      ]
    },
    "cast_on_lose_cats_stealth": {
      "stats": ["cast_on_lose_cats_stealth"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "失去【猫之隐匿】时触发该法术",
          "formatters": []
        }
      ]
    },
    "attack_on_hit": {
      "stats": ["attack_trigger_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发该技能",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发该技能",
          "formatters": []
        }
      ]
    },
    "attack_on_melee_hit": {
      "stats": ["attack_trigger_on_melee_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "近战击中时有 %1%%% 几率触发该技能",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "近战击中时触发该技能",
          "formatters": []
        }
      ]
    },
    "cast_on_damage_taken": {
      "stats": ["cast_on_damage_taken_%", "cast_on_damage_taken_threshold"],
      "translations": [
        {
          "matchers": ["#", [1, "#"]],
          "text": "你累计受到 %2% 伤害时有 %1%%% 几率触发该法术",
          "formatters": []
        }
      ]
    },
    "cast_when_trap_triggered": {
      "stats": ["chance_to_cast_when_your_trap_is_triggered_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "当你的一个陷阱被触发时有 %1%%% 几率施放该法术",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "当你的一个陷阱被触发时施放该法术",
          "formatters": []
        }
      ]
    },
    "attack_speed_more": {
      "stats": ["active_skill_attack_speed_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "总攻击速度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "总攻击速度额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "charged_blast_damage_per_stack": {
      "stats": ["charged_blast_spell_damage_+%_final_per_stack"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每层会使法术总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每层会使法术总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "charged_blast_ailment_damage_per_stack": {
      "stats": ["flameblast_ailment_damage_+%_final_per_stack"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每层会使后续异常状态总伤害额外提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "每层会使后续异常状态总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "cast_while_channelling": {
      "stats": ["cast_while_channelling_time_ms"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "吟唱过程中，每 %1% 秒触发 1 次被连接的法术",
          "formatters": [
            {
              "id": "milliseconds_to_seconds_2dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "curse_effect": {
      "stats": ["curse_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "诅咒效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "诅咒效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "curse_effect_vs_players": {
      "stats": ["curse_effect_+%_vs_players"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对玩家的感电效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对玩家的感电效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_projectile_attack_speed_incr": {
      "stats": ["support_projectile_attack_speed_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "投射物总攻击速度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "投射物总攻击速度额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "totem_cast_speed": {
      "stats": ["support_spell_totem_cast_speed_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "总施法速度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "总施法速度额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "totem_attack_speed": {
      "stats": ["support_attack_totem_attack_speed_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "总攻击速度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "总攻击速度额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "desecrate_num_corpses": {
      "stats": ["desecrate_number_of_corpses_to_create"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "制造 %1% 个灵柩",
          "formatters": []
        }
      ]
    },
    "desecrate_corpse_level": {
      "stats": ["desecrate_corpse_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "制造的灵柩等级上限为 %1% 级",
          "formatters": []
        }
      ]
    },
    "unearth_corpse_level": {
      "stats": ["unearth_corpse_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "制造 %1% 级的灵柩",
          "formatters": []
        }
      ]
    },
    "ice_nova_repeat_count": {
      "stats": ["ice_nova_number_of_repeats"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "引发较小的新星，最多攻击敌人 %1% 次",
          "formatters": []
        }
      ]
    },
    "ice_nova_repeat_size": {
      "stats": ["ice_nova_radius_+%_per_repeat"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每次重复施放时，范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每次重复施放时，范围效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "vaal_lightning_strike_beam_damage": {
      "stats": ["vaal_lightning_strike_beam_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "光束造成的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "光束造成的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "always_hit": {
      "stats": ["global_always_hit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "无法闪避",
          "formatters": []
        }
      ]
    },
    "reduce_block": {
      "stats": ["global_reduce_enemy_block_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敌人对此技能的攻击和法术格挡率降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "reduce_dodge": {
      "stats": ["reduce_enemy_dodge_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敌人对此技能的躲避击中几率降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "flame_whip_damage_incr": {
      "stats": ["flame_whip_damage_+%_final_vs_burning_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对燃烧的敌人的击中总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对燃烧的敌人的击中总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_vs_burning": {
      "stats": ["damage_+%_vs_burning_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对燃烧的敌人的击中伤害和异常状态伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "对燃烧的敌人的击中伤害和异常状态伤害降低 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "never_freeze": {
      "stats": ["never_freeze"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法被冰冻",
          "formatters": []
        }
      ]
    },
    "never_ignite": {
      "stats": ["never_ignite"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法点燃",
          "formatters": []
        }
      ]
    },
    "no_reflect": {
      "stats": ["damage_cannot_be_reflected"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "伤害无法被反射",
          "formatters": []
        }
      ]
    },
    "lightning_trap_shocking_ground": {
      "stats": ["lightning_trap_projectiles_leave_shocking_ground"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "投射物会造成感电地面",
          "formatters": []
        }
      ]
    },
    "physical_damage_to_add_as_fire": {
      "stats": ["physical_damage_%_to_add_as_fire"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得额外火焰伤害， 其数值等同于自身物理伤害的 %1%%%",
          "formatters": []
        }
      ]
    },
    "physical_damage_to_add_as_chaos": {
      "stats": ["physical_damage_%_to_add_as_chaos"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得额外混沌伤害，其数值等同于自身物理伤害的 %1%%%",
          "formatters": []
        }
      ]
    },
    "fire_damage_incr": {
      "stats": ["fire_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "火焰伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "cold_damage_incr": {
      "stats": ["cold_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冰霜伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "spell_added_cold": {
      "stats": [
        "spell_minimum_added_cold_damage",
        "spell_maximum_added_cold_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "法术附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "herald_of_ash_burning_damage": {
      "stats": ["herald_of_ash_burning_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "燃烧总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "燃烧总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "herald_of_ash_fire_damage_incr": {
      "stats": ["herald_of_ash_fire_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "火焰伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "herald_of_ash_spell_fire_damage_incr": {
      "stats": ["herald_of_ash_spell_fire_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "法术火焰总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "法术火焰总伤害额外降低%1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "herald_of_ice_cold_damage_incr": {
      "stats": ["herald_of_ice_cold_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冰霜伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "herald_of_thunder_lightning_damage_incr": {
      "stats": ["herald_of_thunder_lightning_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "闪电伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "spell_added_lightning": {
      "stats": [
        "spell_minimum_added_lightning_damage",
        "spell_maximum_added_lightning_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "法术附加 %1% - %2% 闪电伤害",
          "formatters": []
        }
      ]
    },
    "static_strike_damage": {
      "stats": ["static_strike_explosion_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "爆炸会使击中总伤害和异常状态总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "爆炸会使击中总伤害和异常状态总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "arrow_speed": {
      "stats": ["base_arrow_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "箭矢速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "箭矢速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cluster_burst_spawn_amount": {
      "stats": ["cluster_burst_spawn_amount"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "制造 %1% 个爆炸",
          "formatters": []
        }
      ]
    },
    "movement_speed_incr_per_enemy": {
      "stats": [
        "abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "周围每有 1 个敌人，你的移动速度提高 %1%%%",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        },
        {
          "matchers": [-300],
          "text": "将敌人定在原地",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "周围每有 1 个敌人，你的移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "divide_by_one_hundred_and_negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "newshocknova_first_ring_damage": {
      "stats": ["newshocknova_first_ring_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "闪电新星的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "闪电新星的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "abyssal_cry_max_life_as_chaos_on_death": {
      "stats": ["abyssal_cry_%_max_life_as_chaos_on_death"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "爆炸造成混沌伤害，数值等同于该怪物最大生命的 %1%%%",
          "formatters": []
        }
      ]
    },
    "chance_to_fortify_on_melee_hit": {
      "stats": ["chance_to_fortify_on_melee_hit_+%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "近战击中时有 %1%%% 几率获得护体效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFortify"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "近战击中时获得护体效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFortify"
            }
          ]
        }
      ]
    },
    "fortify_duration_incr": {
      "stats": ["fortify_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "护体效果持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "护体效果持续时间延长缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_physical_damage_to_convert_to_cold": {
      "stats": ["base_physical_damage_%_to_convert_to_cold"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1%%% 的物理伤害转换为冰霜伤害",
          "formatters": []
        }
      ]
    },
    "ice_crash_second_hit_damage": {
      "stats": ["ice_crash_second_hit_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "第二层会使总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "第二层会使总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ice_crash_third_hit_damage": {
      "stats": ["ice_crash_third_hit_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "第三层会使总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "第三层会使总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "golem_grants_damage": {
      "stats": ["fire_golem_grants_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔像会使玩家的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔像会使玩家的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "golem_grants_crit_chance": {
      "stats": ["ice_golem_grants_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔像会使玩家的攻击和法术暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔像会使玩家的攻击和法术暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "golem_grants_accuracy": {
      "stats": ["ice_golem_grants_accuracy_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔像会使玩家的命中值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔像会使玩家的命中值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "golem_grants_phys_reduction": {
      "stats": ["chaos_golem_grants_additional_physical_damage_reduction_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "魔像会使玩家获得额外 %1%%% 物理伤害减免",
          "formatters": []
        }
      ]
    },
    "golem_grants_life_regen": {
      "stats": ["stone_golem_grants_base_life_regeneration_rate_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "魔像会使玩家获得 %1% 每秒生命回复",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "golem_grants_attack_and_cast_speed": {
      "stats": ["lightning_golem_grants_attack_and_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔像会使玩家的攻击与施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔像会使玩家的攻击与施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ice_storm_ground_ice": {
      "stats": ["virtual_firestorm_drop_chilled_ground_duration_ms"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "冰缓地面持续 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds_2dp",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextChilledGround"
            }
          ]
        }
      ]
    },
    "inspiring_cry_damage": {
      "stats": ["inspiring_cry_damage_+%_per_one_hundred_nearby_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "周围每有 100 个敌人，伤害便提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "周围每有 100 个敌人，伤害便降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "intimidating_cry_attack_speed": {
      "stats": ["intimidating_cry_attack_speed_+%_per_100_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "周围每有 100 名敌人，攻击速度便提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "周围每有 100 名敌人，攻击速度便降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mana_regen": {
      "stats": ["base_mana_regeneration_rate_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1% 每秒魔力回复",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_incr": {
      "stats": ["damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_nova_damage": {
      "stats": ["fire_nova_damage_+%_per_repeat_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每次重复会使击中总伤害和异常状态总伤害额外提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "每次重复会使击中总伤害和异常状态总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "bloodlust_damage": {
      "stats": [
        "support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对流血敌人造成的近战物理总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对流血敌人造成的近战物理总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bloodlust_damage_incr": {
      "stats": ["melee_damage_vs_bleeding_enemies_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对流血敌人的近战伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对流血敌人的近战伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "totem_summon_speed_incr": {
      "stats": ["summon_totem_cast_speed_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "图腾放置速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "newpunishment_melee_damage": {
      "stats": ["newpunishment_melee_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被诅咒的敌人近战击中你时，你的近战物理总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被诅咒的敌人近战击中你时，你的近战物理总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "newpunishment_attack_speed": {
      "stats": ["newpunishment_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被诅咒的敌人近战击中你时，你的攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被诅咒的敌人近战击中你时，你的攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "newpunishment_applied_buff_duration": {
      "stats": ["newpunishment_applied_buff_duration_ms"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "增益的基础持续时间为 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds_2dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "arctic_armour_phys_damage": {
      "stats": ["new_arctic_armour_physical_damage_taken_when_hit_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被击中时，受到的物理总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被击中时，受到的物理总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "arctic_armour_fire_damage": {
      "stats": ["new_arctic_armour_fire_damage_taken_when_hit_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被击中时，受到的火焰总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被击中时，受到的火焰总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_status_chance": {
      "stats": ["chance_to_freeze_shock_ignite_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "%1%%% 几率造成冰冻、感电与点燃效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "必定冰冻、感电与点燃",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        }
      ]
    },
    "freeze_chance_vs_chilled": {
      "stats": ["additional_chance_to_freeze_chilled_enemies_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "有 %1$d%% 几率冰冻被冰缓的敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        }
      ]
    },
    "wild_strike_damage_convert": {
      "stats": ["elemental_strike_physical_damage_%_to_convert"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1%%% 的物理伤害转换为火焰、冰霜或闪电伤害",
          "formatters": []
        }
      ]
    },
    "melee_weapon_range": {
      "stats": ["melee_weapon_range_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 近战武器范围",
          "formatters": []
        }
      ]
    },
    "melee_range": {
      "stats": ["melee_range_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 近战范围",
          "formatters": []
        }
      ]
    },
    "hypothermia_damage": {
      "stats": ["support_hypothermia_damage_+%_vs_chilled_enemies_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敌人被冰缓时，总伤害（击中和异常状态）额外提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "敌人被冰缓时，总伤害（击中和异常状态）额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "phasing": {
      "stats": ["phase_through_objects"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "移动时可以穿越敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPhasing"
            }
          ]
        }
      ]
    },
    "enemy_aggro_decr": {
      "stats": ["enemy_aggro_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敌人视野范围扩大 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextVisibility"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "敌人视野范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextVisibility"
            }
          ]
        }
      ]
    },
    "earthquake_aftershock_damage": {
      "stats": ["quake_slam_fully_charged_explosion_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冲击波】的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冲击波】的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "siphon_life_gain": {
      "stats": ["siphon_life_leech_from_damage_permyriad"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "减益效果伤害的 %1%%% 转化为生命回复",
          "formatters": [
            {
              "id": "divide_by_one_hundred_2dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "max_spinning_blades": {
      "stats": ["maximum_number_of_spinning_blades"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "最多可同时拥有 %1% 把飞刃",
          "formatters": []
        }
      ]
    },
    "chaos_damage_taken_incr": {
      "stats": ["chaos_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到的混沌伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到的混沌伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "poison_chance": {
      "stats": ["base_chance_to_poison_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时必定使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "damage_over_time_incr": {
      "stats": ["damage_over_time_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持续伤害效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持续伤害效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bladefall_damage_per_volley": {
      "stats": ["bladefall_damage_per_stage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每一波飞刃的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每一波飞刃的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "poison_on_hit": {
      "stats": ["global_poison_on_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中时使其中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "poison_damage": {
      "stats": ["base_poison_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "中毒伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "中毒伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "poison_duration": {
      "stats": ["base_poison_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "中毒持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "中毒持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_splash_radius": {
      "stats": ["melee_splash_area_of_effect_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近战技能溅射总范围额外扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近战技能溅射总范围额外缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cyclone_first_hit_damage": {
      "stats": ["cyclone_first_hit_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "第一击造成的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "第一击造成的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "sunder_explosion_damage": {
      "stats": ["shockwave_slam_explosion_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【大地震击】的冲击波总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【大地震击】的冲击波总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "blast_rain_number": {
      "stats": ["blast_rain_number_of_blasts"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "造成 %1% 次爆炸",
          "formatters": []
        }
      ]
    },
    "additional_crit": {
      "stats": ["additional_base_critical_strike_chance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 攻击和法术暴击率",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shock_nova_ring_damage": {
      "stats": ["shock_nova_ring_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【闪电新星】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【闪电新星】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "skill_buff_effect": {
      "stats": ["skill_buff_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "增益效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "增益效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "active_skill_projectile_damage_incr": {
      "stats": ["active_skill_projectile_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "投射物的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "投射物的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ground_slam_close_damage": {
      "stats": ["groundslam_damage_to_close_targets_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对近身目标造成的总伤害最多额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对近身目标造成的总伤害最多额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "active_skill_projectile_dot_incr": {
      "stats": ["active_skill_damage_over_time_from_projectile_hits_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "投射物造成的持续总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "投射物造成的持续总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_arcane_surge_chance": {
      "stats": ["support_arcane_surge_gain_buff_on_mana_use_threshold"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此法术总计消耗 %1% 魔力后，获得【秘术增强】效果",
          "formatters": []
        }
      ]
    },
    "support_arcane_surge_damage": {
      "stats": [
        "support_arcane_surge_spell_damage_+%_final",
        "support_arcane_surge_cast_speed_+%",
        "support_arcane_surge_mana_regeneration_rate_per_minute_%"
      ],
      "translations": [
        {
          "matchers": ["#", "#", "#"],
          "text":
            "【秘术增强】会使法术总伤害额外提高 %1%%%\\n【秘术增强】会使施法速度额外提高 %2%%%\\n【秘术增强】会使你获得 %3%%% 每秒最大魔力回复",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 3
            }
          ]
        }
      ]
    },
    "support_arcane_surge_duration": {
      "stats": ["support_arcane_surge_duration_ms"],
      "translations": [
        {
          "matchers": [1000],
          "text": "【秘术增强】持续 1 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        },
        {
          "matchers": ["#"],
          "text": "【秘术增强】持续 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_innervate_buff": {
      "stats": ["support_innervate_gain_buff_on_killing_shocked_enemy"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "使用此技能击败带有感电状态的怪物时获得【闪电支配】",
          "formatters": []
        }
      ]
    },
    "support_innervate_damage": {
      "stats": [
        "support_innervate_minimum_added_lightning_damage",
        "support_innervate_maximum_added_lightning_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "【闪电支配】附加  %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "support_innervate_buff_duration": {
      "stats": ["support_innervate_buff_duration_ms"],
      "translations": [
        {
          "matchers": [1000],
          "text": "【闪电支配】持续 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        },
        {
          "matchers": ["#"],
          "text": "【闪电支配】持续 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_ruthless_count": {
      "stats": ["support_ruthless_big_hit_max_count"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每打出 3 次近战攻击，就会触发 1 次【无情一击】",
          "formatters": []
        }
      ]
    },
    "support_ruthless_damage": {
      "stats": ["support_ruthless_big_hit_damage_+%_final"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【无情一击】会使近战总伤害额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "support_ruthless_bleeding_damage": {
      "stats": [
        "support_ruthless_blow_bleeding_damage_from_melee_hits_+%_final"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "近战攻击击中时，所触发的【无情一击】会使流血总伤害额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "support_ruthless_stun": {
      "stats": ["support_ruthless_big_hit_stun_base_duration_override_ms"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【无情一击】有 %1% 秒基础晕眩时间",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "active_skill_area_damage_incr": {
      "stats": ["active_skill_area_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "范围攻击总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "范围攻击总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "active_skill_if_used_through_frostbolt_damage": {
      "stats": ["active_skill_if_used_through_frostbolt_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "在【寒冰弹】上施放时总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "在【寒冰弹】上施放时总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ignite_damage_final": {
      "stats": ["active_skill_ignite_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "点燃总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "点燃总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "aegis_value": {
      "stats": [
        "aegis_unique_shield_max_value",
        "active_skill_display_aegis_variation"
      ],
      "translations": [
        {
          "matchers": [[1, "#"], 0],
          "text":
            "你被击中后受到的火焰伤害会先由【神盾】承担，再由生命或能量护盾承担\\n【神盾】可以承受 %1% 火焰伤害",
          "formatters": []
        },
        {
          "matchers": [[1, "#"], 1],
          "text":
            "你被击中后受到的冰霜伤害会先由【神盾】承担，再由生命或能量护盾承担\\n【神盾】可以承受 %1% 冰霜伤害",
          "formatters": []
        },
        {
          "matchers": [[1, "#"], 2],
          "text":
            "你被击中后受到的火焰、冰霜、闪电伤害会先由【神盾】承担，再由生命或能量护盾承担\\n【神盾】可以承受 %1% 火焰、冰霜、闪电伤害",
          "formatters": []
        }
      ]
    },
    "arc_damage_per_remaining_chain": {
      "stats": ["arc_damage_+%_final_for_each_remaining_chain"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每剩 1 次连锁弹射，总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每剩 1 次连锁弹射，总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "arc_damage_per_chain": {
      "stats": ["arc_damage_+%_final_per_chain"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "光线每弹射 1 次，总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "光线每弹射 1 次，总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "arctic_armour_chill_when_hit_duration": {
      "stats": ["arctic_armour_chill_when_hit_duration"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中时冰缓敌人 %1% 秒，使其减速 30%%",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_on_kill_bleeding_enemy": {
      "stats": ["attack_trigger_on_killing_bleeding_enemy_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败流血敌人时有 %1%%% 几率触发该技能",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败流血敌人时触发该技能",
          "formatters": []
        }
      ]
    },
    "avoid_damage_chance": {
      "stats": ["avoid_damage_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被击中时有 %1%%% 几率避免所有伤害",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被击中时避免所有伤害",
          "formatters": []
        }
      ]
    },
    "damage_taken_incr": {
      "stats": ["base_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "承受伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "承受伤害降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "deal_no_chaos": {
      "stats": ["base_deal_no_chaos_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法造成混沌伤害",
          "formatters": []
        }
      ]
    },
    "ghost_limit": {
      "stats": ["base_number_of_support_ghosts_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "最多可同时拥有 1 个幻灵",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "最多可同时拥有 %1% 个幻灵",
          "formatters": []
        }
      ]
    },
    "blade_vortex_crit_chance_per_blade": {
      "stats": ["blade_vortex_critical_strike_chance_+%_per_blade"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个刀刃可使法术暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个刀刃可使法术暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "blade_vortex_hit_rate": {
      "stats": ["blade_vortex_hit_rate_ms"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 %1% 秒对敌人造成一次伤害",
          "formatters": [
            {
              "id": "milliseconds_to_seconds_2dp",
              "arg": 1
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "无法伤害敌人",
          "formatters": []
        }
      ]
    },
    "bladefall_crit_chance_per_stage": {
      "stats": ["bladefall_critical_strike_chance_+%_per_stage"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每一波飞刃可使攻击暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每一波飞刃可使攻击暴击率降低 %1%和谐之弦%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bleeding_chance": {
      "stats": [
        "bleed_on_hit_with_attacks_%",
        "global_bleed_on_hit",
        "cannot_cause_bleeding"
      ],
      "translations": [
        {
          "matchers": [[1, 99], 0, 0],
          "text": "攻击击中有 %1%%% 几率使敌人流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        },
        {
          "matchers": [[100, "#"], 0, 0],
          "text": "攻击击中使敌人流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        },
        {
          "matchers": ["#", "#", 0],
          "text": "攻击击中使敌人流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        },
        {
          "matchers": ["#", "#", "#"],
          "text": "攻击无法使敌人流血",
          "formatters": []
        }
      ]
    },
    "bleeding_damage_incr": {
      "stats": ["bleeding_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "流血伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "流血伤害降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "cannot_knockback": {
      "stats": ["cannot_knockback"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此技能无法击退敌人",
          "formatters": []
        }
      ]
    },
    "cast_this_spell_on_crit": {
      "stats": ["cast_on_crit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "暴击时有 %1%%% 几率触发该法术",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "暴击时触发该法术",
          "formatters": []
        }
      ]
    },
    "cast_on_equip": {
      "stats": ["cast_on_gain_skill"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "装备时触发此技能",
          "formatters": []
        }
      ]
    },
    "double_damage_chance": {
      "stats": ["chance_to_deal_double_damage_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "有 %1%%% 几率造成双倍伤害",
          "formatters": []
        }
      ]
    },
    "double_damage_chance_vs_bleed": {
      "stats": ["chance_to_deal_double_damage_%_vs_bleeding_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "有 %1%%% 几率对流血敌人造成双倍伤害",
          "formatters": []
        }
      ]
    },
    "ghost_chance": {
      "stats": ["chance_to_summon_support_ghost_on_killing_blow_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "当此技能击败敌人时，有 %1%%% 几率召唤 1 个幻灵",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "当此技能击败敌人时，召唤 1 个幻灵",
          "formatters": []
        }
      ]
    },
    "trigger_on_animate_guardian_kill": {
      "stats": ["chance_to_trigger_on_animate_guardian_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "当你的幻化守卫击败一个敌人时，有 %1%%% 几率触发此技能",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "当你的幻化守卫击败一个敌人时，触发此技能",
          "formatters": []
        }
      ]
    },
    "trigger_on_animate_weapon_kill": {
      "stats": ["chance_to_trigger_on_animate_weapon_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "当你的幻化武器击败一个敌人时，有 %1%%% 几率触发此技能",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "当你的幻化武器击败一个敌人时，触发此技能",
          "formatters": []
        }
      ]
    },
    "charged_attack_damage_stages": {
      "stats": ["charged_attack_damage_per_stack_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每一阶会使击中总伤害和异常状态总伤害额外提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "每一阶会使击中总伤害和异常状态总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "chilled_ground_magnitude_override": {
      "stats": ["chilled_ground_base_magnitude_override"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该技能造成冰缓地面的基础减速效果为 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextChilledGround"
            }
          ]
        }
      ]
    },
    "cremation_max_geysers": {
      "stats": ["corpse_erruption_maximum_number_of_geyers"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "最多制造 %1% 个火泉",
          "formatters": []
        }
      ]
    },
    "crit_chance_vs_shocked_enemies": {
      "stats": ["critical_strike_chance_+%_vs_shocked_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对感电目标的暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对感电目标的暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "crit_chance_per_power_charge": {
      "stats": ["critical_strike_chance_+%_per_power_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个暴击球暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个暴击球暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "crit_multi_per_blade": {
      "stats": ["critical_strike_multiplier_+_per_blade"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每片刀刃 %1$+d%% 攻击和法术暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "damage_per_chain": {
      "stats": ["damage_+%_per_chain"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该技能每连锁弹射 1 次，伤害便提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "deal_no_elemental": {
      "stats": ["deal_no_elemental_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法造成火焰、冰霜、闪电伤害",
          "formatters": []
        }
      ]
    },
    "desecrate_maximum_corpse_count": {
      "stats": ["desecrate_maximum_number_of_corpses"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "最多允许 %1% 个灵柩",
          "formatters": []
        }
      ]
    },
    "blight_max_stacks": {
      "stats": ["display_max_blight_stacks"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "减益效果最多叠加 %1% 层伤害",
          "formatters": []
        }
      ]
    },
    "fire_beam_max_stacks": {
      "stats": ["display_max_fire_beam_stacks"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "最多可以叠加 %1% 层燃烧减益",
          "formatters": []
        }
      ]
    },
    "display_minions_level_is_corpse_level": {
      "stats": ["display_skill_minions_level_is_corpse_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物的等级和灵柩等级相同",
          "formatters": []
        }
      ]
    },
    "display_vaal_breach_no_drops_xp": {
      "stats": ["display_vaal_breach_no_drops_xp"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "来自裂隙的怪物不掉落物品，不增加经验",
          "formatters": []
        }
      ]
    },
    "endurance_charge_slam_extra_damage": {
      "stats": ["endurance_charge_slam_damage_+%_final_with_endurance_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "若你拥有 1 个耐力球，总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "若你拥有 1 个耐力球，总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "expanding_fire_cone_angle_per_stage": {
      "stats": ["expanding_fire_cone_angle_+%_per_stage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每阶可使角度扩大 %1%%%，最多300%%",
          "formatters": []
        }
      ]
    },
    "expanding_fire_cone_always_ignite": {
      "stats": ["expanding_fire_cone_final_wave_always_ignite"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "最后一波必定点燃",
          "formatters": []
        }
      ]
    },
    "expanding_fire_cone_stages": {
      "stats": ["expanding_fire_cone_maximum_number_of_stages"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1% 最大阶数",
          "formatters": []
        }
      ]
    },
    "expanding_fire_cone_radius_per_stage": {
      "stats": ["expanding_fire_cone_radius_+_per_stage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每阶 %1$+d 范围，最多 +15",
          "formatters": []
        }
      ]
    },
    "expanding_fire_cone_release_hit": {
      "stats": ["expanding_fire_cone_release_hit_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "最后一波的击中总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "最后一波的击中总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_beam_add_damage": {
      "stats": ["fire_beam_additional_stack_damage_+%_final"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "为目标额外附加一层减益效果，其伤害提高 %1%%%",
          "formatters": [
            {
              "id": "multiplicative_damage_modifier",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_beam_resistance_cap": {
      "stats": ["fire_beam_enemy_fire_resistance_%_maximum"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【灼热光线】对火焰抗性的减少不会超过 %1$+d%%",
          "formatters": []
        }
      ]
    },
    "fire_beam_resistance_minus": {
      "stats": ["fire_beam_enemy_fire_resistance_%_per_stack"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每层减益减少 %1$+d%% 火焰抗性",
          "formatters": []
        }
      ]
    },
    "fire_beam_length_incr": {
      "stats": ["fire_beam_length_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "光束长度延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "光束长度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flameblast_ignite_chance": {
      "stats": ["flameblast_ignite_chance_+%_per_stage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每阶有 %1$+d%% 几率点燃",
          "formatters": []
        }
      ]
    },
    "flamethrower_tower_trap_rotation": {
      "stats": ["flamethrower_tower_trap_display_cast_speed_affects_rotation"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "施法速度的加成也作用于烈焰的旋转速度",
          "formatters": []
        }
      ]
    },
    "flamethrower_tower_trap_flames": {
      "stats": ["flamethrower_tower_trap_number_of_flamethrowers"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1% 股烈焰",
          "formatters": []
        }
      ]
    },
    "flamethrower_trap_damage_against_burn": {
      "stats": ["flamethrower_trap_damage_+%_final_vs_burning_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对燃烧的敌人的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对燃烧的敌人的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "added_phys_vs_bleeding": {
      "stats": [
        "global_minimum_added_physical_damage_vs_bleeding_enemies",
        "global_maximum_added_physical_damage_vs_bleeding_enemies"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "对流血敌人附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "expanding_fire_cone_release_ignite": {
      "stats": ["grant_expanding_fire_cone_release_ignite_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "最后一波的点燃总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "最后一波的点燃总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "herald_of_ash_burning_percent": {
      "stats": ["herald_of_ash_burning_%_overkill_damage_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "基础燃烧伤害为溢出伤害的 %1%%%",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "hinder_damage_taken": {
      "stats": ["hinder_enemy_chaos_damage_taken_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被干扰的敌人受到的混沌伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "ignites_apply_fire_res": {
      "stats": ["ignites_apply_fire_resistance_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被该技能点燃的敌人，其火焰抗性提高 %1$+d%%",
          "formatters": []
        }
      ]
    },
    "lacerate_damage_vs_bleeding": {
      "stats": ["lacerate_hit_and_ailment_damage_+%_final_vs_bleeding_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对流血敌人的击中和异常状态总伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对流血敌人的击中和异常状态总伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ightning_tendrils_pulse_damage": {
      "stats": ["lightning_tendrils_channelled_larger_pulse_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【强力脉冲】会使击中总伤害和异常状态总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【强力脉冲】会使击中总伤害和异常状态总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_tendrils_pulse_radius": {
      "stats": ["lightning_tendrils_channelled_larger_pulse_radius_+"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【强力脉冲】的范围提高 %1$+d",
          "formatters": []
        }
      ]
    },
    "lightning_tower_trap_number_of_beams": {
      "stats": [
        "lightning_tower_trap_number_of_beams",
        "lightning_tower_trap_interval_duration_ms"
      ],
      "translations": [
        {
          "matchers": ["#", 0],
          "text": "攻击 %1% 片区域",
          "formatters": []
        },
        {
          "matchers": ["#", "#"],
          "text": "每 %2% 秒攻击 %1% 片区域",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 2
            }
          ]
        }
      ]
    },
    "maim_chance": {
      "stats": ["maim_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "%1%%% 几率击中时造成瘫痪",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextMaim"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时瘫痪",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextMaim"
            }
          ]
        }
      ]
    },
    "max_crab_barriers": {
      "stats": ["max_crab_aspect_stacks"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "最多可同时拥有 %1% 个【深海屏障】",
          "formatters": []
        }
      ]
    },
    "number_of_spirit_strikes": {
      "stats": ["melee_attack_number_of_spirit_strikes"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "可以额外攻击 %1% 个周围敌人",
          "formatters": []
        }
      ]
    },
    "support_ice_bite_damage": {
      "stats": [
        "minimum_added_cold_damage_per_frenzy_charge",
        "maximum_added_cold_damage_per_frenzy_charge"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "每个狂怒球附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "secondary_ignite_damage": {
      "stats": [
        "minimum_ignite_damage_to_deal_per_minute_from_secondary_damage",
        "maximum_ignite_damage_to_deal_per_minute_from_secondary_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "点燃后造成每秒 %1% - %2% 火焰伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            },
            {
              "id": "per_minute_to_per_second",
              "arg": 2
            }
          ]
        }
      ]
    },
    "secondary_physical_damage_range_per_strength": {
      "stats": [
        "minimum_secondary_physical_damage_per_15_strength",
        "maximum_secondary_physical_damage_per_15_strength"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "每 15 点力量附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "minion_double_damage_chance": {
      "stats": ["minion_chance_to_deal_double_damage_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物有 %1%%% 几率造成双倍伤害",
          "formatters": []
        }
      ]
    },
    "ailment_non_damaging_incr_effect": {
      "stats": ["non_damaging_ailment_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对敌人施加的非伤害性异常状态效果提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextNonDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "对敌人施加的非伤害性异常状态效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextNonDamagingAilments"
            }
          ]
        }
      ]
    },
    "number_of_effigies": {
      "stats": ["base_number_of_effigies_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "最多可同时拥有 %1% 个塑像",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "最多可同时拥有 %1% 个塑像",
          "formatters": []
        }
      ]
    },
    "frenzy_charge_on_trap_trig": {
      "stats": ["%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你的陷阱被敌人触发时，有 %1%%% 几率获得 1 个狂怒球",
          "formatters": []
        },
        {
          "matchers": [100],
          "text": "当你的陷阱被敌人触发时，获得 1 个狂怒球",
          "formatters": []
        }
      ]
    },
    "power_charge_on_trap_trig": {
      "stats": ["%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你的陷阱被敌人触发时，有 %1%%% 的机会获得 1 个暴击球",
          "formatters": []
        },
        {
          "matchers": [100],
          "text": "当你的陷阱被敌人触发时获得 1 个暴击球",
          "formatters": []
        }
      ]
    },
    "petrification_statue_action_speed": {
      "stats": ["petrification_statue_target_action_speed_-%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "敌人每 0.3 秒减速 %1%%%",
          "formatters": []
        }
      ]
    },
    "phys_cascade_trap_number_of_cascades": {
      "stats": [
        "phys_cascade_trap_number_of_cascades",
        "phys_cascade_trap_interval_duration_ms"
      ],
      "translations": [
        {
          "matchers": ["#", 0],
          "text": "释放 %1% 股震荡波",
          "formatters": []
        },
        {
          "matchers": ["#", "#"],
          "text": "每 %2% 秒释放 %1% 股震荡波",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 2
            }
          ]
        }
      ]
    },
    "phys_reduction_per_crab_barrier": {
      "stats": ["physical_damage_reduction_%_per_crab_aspect_stack"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每层【深海屏障】可使你获得额外 %1%%% 的物理伤害减免",
          "formatters": []
        }
      ]
    },
    "rain_of_arrows_additional_chance": {
      "stats": ["rain_of_arrows_additional_sequence_chance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "有 %1%%% 的几率额外发射一串箭矢",
          "formatters": []
        }
      ]
    },
    "raised_spectre_level": {
      "stats": ["raised_spectre_max_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤的灵体最高等级为 %1% 级",
          "formatters": []
        }
      ]
    },
    "shock_effect": {
      "stats": ["shock_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "感电效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "感电效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shocked_ground_stat_override": {
      "stats": ["shocked_ground_base_magnitude_override"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "感电地面会使受到的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "感电地面会使受到的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shrapnel_trap_secondary_explosions": {
      "stats": ["shrapnel_trap_number_of_secondary_explosions"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "造成 %1% 次小爆炸",
          "formatters": []
        }
      ]
    },
    "can_have_mirage_archer": {
      "stats": ["skill_can_own_mirage_archers"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "最多可同时拥有 1 个幻影弓手",
          "formatters": []
        }
      ]
    },
    "skill_movement_speed": {
      "stats": ["skill_code_movement_speed_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "总移动速度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "总移动速度额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "skill_and_damaging_ailment_duration_incr": {
      "stats": ["skill_effect_and_damaging_ailment_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "伤害类异常状态持续时间延长 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "伤害类异常状态持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "spider_aspect_max_webs": {
      "stats": ["spider_aspect_max_web_count"],
      "translations": [
        {
          "matchers": [1],
          "text": "对一个敌人最多可覆盖 1 层蜘蛛网",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "对一个敌人最多可覆盖 %1% 层蜘蛛网",
          "formatters": []
        }
      ]
    },
    "summon_mirage_archer": {
      "stats": ["summon_mirage_archer_on_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "当你用此技能发射的箭矢击中敌人时，召唤 1 个会使用此技能的【幻影弓手】",
          "formatters": []
        }
      ]
    },
    "support_better_ailments_bonus": {
      "stats": ["support_better_ailments_ailment_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "后续异常状态总伤害额外提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "后续异常状态总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "chance_to_bleed_damage_incr": {
      "stats": ["support_chance_to_bleed_bleeding_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被辅助的攻击技能造成的流血总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被辅助的攻击技能造成的流血总伤害额外降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "support_debilitate_hit_damage": {
      "stats": [
        "support_debilitate_hit_damage_+%_final_per_poison_stack",
        "support_debilitate_hit_damage_max_poison_stacks"
      ],
      "translations": [
        {
          "matchers": [[1, "#"], "#"],
          "text":
            "敌人每有一层中毒状态，召唤生物击中时的总伤害便额外提高 %1%%%，最多 %2%",
          "formatters": []
        },
        {
          "matchers": [["#", -1], "#"],
          "text":
            "敌人每有一层中毒状态，召唤生物击中时的总伤害便额外降低 %1%%%，最多 %2%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ghost_duration": {
      "stats": ["support_ghost_base_duration"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【幻灵】持续 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ignite_prolif_damage": {
      "stats": ["support_ignite_prolif_ignite_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "点燃总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "点燃总伤害额外降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "maim_phys_damage": {
      "stats": ["support_maim_chance_physical_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "物理总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "物理总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "maimed_phys_damage_taken_incr": {
      "stats": ["support_maimed_enemies_physical_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被该技能瘫痪的敌人受到的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被该技能瘫痪的敌人受到的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "added_fire_against_burning": {
      "stats": [
        "global_minimum_added_fire_damage_vs_burning_enemies",
        "global_maximum_added_fire_damage_vs_burning_enemies"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "对燃烧的敌人附加 %1% - %2% 火焰伤害",
          "formatters": []
        }
      ]
    },
    "minion_totem_resistance_support_damage": {
      "stats": ["support_minion_totem_resistance_elemental_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "该图腾使用的召唤生物和技能总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "该图腾使用的召唤生物和技能总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mirage_archer_attack_speed": {
      "stats": ["support_mirage_archer_attack_speed_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【幻影弓手】使用此技能时，总攻击速度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【幻影弓手】使用此技能时，总攻击速度额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mirage_archer_duration": {
      "stats": ["support_mirage_archer_duration"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【幻影弓手】持续 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_parallel_projectiles": {
      "stats": ["support_parallel_projectile_number_of_points_per_side"],
      "translations": [
        {
          "matchers": [1],
          "text": "还会在你身体两侧发射投射物，最多 %1% 个发射点",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "还会在你身体两侧发射投射物，最多 %1% 个发射点",
          "formatters": []
        }
      ]
    },
    "power_charge_on_crit_damage": {
      "stats": [
        "support_power_charge_on_crit_damage_+%_final_per_power_charge"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个暴击球可使总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个暴击球可使总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_scion_chance": {
      "stats": [
        "support_scion_onslaught_on_killing_blow_%_chance",
        "support_scion_onslaught_on_killing_blow_duration_ms"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "击败敌人时有 %1%%% 几率获得【猛攻】，持续 %2% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 2
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "support_cascade_area_of_effect": {
      "stats": ["support_spell_cascade_area_of_effect_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "总范围效果额外扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "总范围效果额外缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_spell_cascade": {
      "stats": ["support_spell_cascade_number_of_cascades_per_side"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "被辅助技能可在目标前后方位额外施放多次，影响范围更大，并可重叠",
          "formatters": []
        }
      ]
    },
    "storm_barrier_power_charge": {
      "stats": [
        "support_storm_barrier_gain_power_charge_when_hit_%",
        "support_storm_barrier_lightning_damage_taken_when_hit_+%_final",
        "support_storm_barrier_physical_damage_taken_when_hit_+%_final"
      ],
      "translations": [
        {
          "matchers": ["#", "#", "#"],
          "text":
            "吟唱时击中目标，有 %1%%% 几率获得暴击球\\n吟唱时所承受的闪电伤害降低 %2%%%\\n吟唱时所承受的物理伤害降低 %3%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 2
            },
            {
              "id": "negate",
              "arg": 3
            }
          ]
        }
      ]
    },
    "ailment_damage_incr": {
      "stats": ["support_unbound_ailments_ailment_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "后续异常状态总伤害额外提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "后续异常状态总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "trap_crit_per_power_charge": {
      "stats": ["trap_critical_strike_multiplier_+_per_power_charge"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "使用陷阱时，每个暴击球 %1$+d%% 暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "trap_throwing_speed_per_frenzy": {
      "stats": ["trap_throwing_speed_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球可使陷阱投掷速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个狂怒球可使陷阱投掷速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "trigger_on_frozen_kill": {
      "stats": ["trigger_on_kill_vs_frozen_enemy_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "你击败一个被冻结的敌人时，有 %1%%% 几率触发此技能",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "你击败一个被冻结的敌人时触发此技能",
          "formatters": []
        }
      ]
    },
    "trigger_on_skill_use_void_arrow": {
      "stats": ["trigger_on_skill_use_%_if_you_have_a_void_arrow"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "当你发射箭矢时，有 %1%%% 几率消耗 1 个虚空之矢",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "当你发射箭矢时，消耗 1 个虚空之矢来触发此技能",
          "formatters": []
        }
      ]
    },
    "vaal_blade_vortex_has_ten_blades": {
      "stats": ["vaal_blade_vortex_has_10_spinning_blades"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "10 片刀刃",
          "formatters": []
        }
      ]
    },
    "bladefall_volleys": {
      "stats": ["virtual_bladefall_number_of_volleys"],
      "translations": [
        {
          "matchers": [1],
          "text": "1 波飞刃",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "%1% 波飞刃",
          "formatters": []
        }
      ]
    },
    "spider_aspect_interval": {
      "stats": ["virtual_spider_aspect_web_interval_ms"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 %1% 秒制造蜘蛛网和减速效果",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    }
  }
}
