{
  "meta": {},
  "data": {
    "level": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "running": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "item_drop_slots": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "main_hand_weapon_type": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "off_hand_weapon_type": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "current_endurance_charges": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "current_frenzy_charges": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "current_power_charges": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "monster_slain_experience_+%": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "monster_dropped_item_rarity_+%": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "monster_dropped_item_quantity_+%": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "main_hand_quality": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "off_hand_quality": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "trap": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "skill_visual_scale_+%": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "main_hand_base_weapon_attack_duration_ms": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "off_hand_base_weapon_attack_duration_ms": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "main_hand_minimum_attack_distance": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "off_hand_minimum_attack_distance": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "main_hand_maximum_attack_distance": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "off_hand_maximum_attack_distance": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "chest_item_quantity_+%": {
      "stats": ["chest_item_quantity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "箱子掉落物品数量提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "箱子掉落物品数量降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chest_item_quality_+%": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "chest_level_+": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "chest_only_normal_rarity": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "chest_only_magic_rarity": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "chest_only_rare_rarity": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "chest_only_unique_rarity": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "chest_only_currency_items": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "chest_only_gems": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "map_item_drop_quantity_+%": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "map_item_drop_rarity_+%": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "map_tempest_display_prefix": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "map_tempest_display_suffix": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "item_generation_cannot_change_prefixes": {
      "stats": ["item_generation_cannot_change_prefixes"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "前缀无法被改变",
          "formatters": []
        }
      ]
    },
    "item_generation_cannot_change_suffixes": {
      "stats": ["item_generation_cannot_change_suffixes"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "后缀无法被改变",
          "formatters": []
        }
      ]
    },
    "item_generation_cannot_roll_caster_affixes": {
      "stats": ["item_generation_cannot_roll_caster_affixes"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不能附加法术相关属性",
          "formatters": []
        }
      ]
    },
    "item_generation_cannot_roll_attack_affixes": {
      "stats": ["item_generation_cannot_roll_attack_affixes"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不能附加武器攻击相关属性",
          "formatters": []
        }
      ]
    },
    "item_generation_can_have_multiple_crafted_mods": {
      "stats": ["item_generation_can_have_multiple_crafted_mods"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "可以拥有多个大师工艺属性",
          "formatters": []
        }
      ]
    },
    "item_generation_local_maximum_mod_required_level_override": {
      "stats": ["item_generation_local_maximum_mod_required_level_override"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法附加需求 %1% 级以上的属性",
          "formatters": []
        }
      ]
    },
    "local_implicit_stat_magnitude_+%": {
      "stats": ["local_implicit_stat_magnitude_+%"],
      "translations": [
        {
          "matchers": [100],
          "text": "固定基底词缀两倍效果加成",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextImplicitMod"
            }
          ]
        },
        {
          "matchers": [200],
          "text": "固定基底词缀三倍效果加成",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextImplicitMod"
            }
          ]
        },
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 固定基底词缀效果加成",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextImplicitMod"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "%1%%% 固定基底词缀效果降低",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextImplicitMod"
            }
          ]
        }
      ]
    },
    "local_has_no_sockets": {
      "stats": ["local_has_no_sockets"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "没有插槽",
          "formatters": []
        }
      ]
    },
    "local_has_X_abyss_sockets": {
      "stats": ["local_has_X_abyss_sockets"],
      "translations": [
        {
          "matchers": [1],
          "text": "拥有 1 个深渊插槽",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextAbyssalSockets"
            }
          ]
        },
        {
          "matchers": [[2, "#"]],
          "text": "拥有 %1% 个深渊插槽",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextAbyssalSockets"
            },
            "canonical_line"
          ]
        }
      ]
    },
    "local_has_X_sockets": {
      "stats": ["local_has_X_sockets"],
      "translations": [
        {
          "matchers": [1],
          "text": "有 1 个插槽",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "有 %1% 个插槽",
          "formatters": []
        }
      ]
    },
    "local_six_linked_random_sockets": {
      "stats": ["local_six_linked_random_sockets"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "插槽无法被调整",
          "formatters": []
        }
      ]
    },
    "local_all_sockets_linked": {
      "stats": ["local_all_sockets_linked"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "连接所有插槽",
          "formatters": []
        }
      ]
    },
    "local_one_socket_each_colour_only": {
      "stats": ["local_one_socket_each_colour_only"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "各色插槽均有 1 个",
          "formatters": []
        }
      ]
    },
    "local_can_socket_gems_ignoring_colour": {
      "stats": ["local_can_socket_gems_ignoring_colour"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "技能石可以无视此物品上的插槽颜色",
          "formatters": []
        }
      ]
    },
    "local_unique_hungry_loop_number_of_gems_to_consume": {
      "stats": [
        "local_unique_hungry_loop_number_of_gems_to_consume",
        "local_unique_hungry_loop_has_consumed_gem"
      ],
      "translations": [
        {
          "matchers": [1, 0],
          "text":
            "当插槽内的辅助宝石达到最大等级时吞噬该宝石\\n可以吞噬 %1% 个辅助宝石\\n尚未吞噬任何宝石",
          "formatters": []
        },
        {
          "matchers": [1, "#"],
          "text":
            "当插槽内的辅助宝石达到最大等级时吞噬该宝石\\n还可以吞噬额外 %1% 个辅助宝石",
          "formatters": []
        },
        {
          "matchers": [[2, "#"], 0],
          "text":
            "当插槽内的辅助宝石达到最大等级时吞噬该宝石\\n可以吞噬 %1% 个辅助宝石\\n尚未吞噬任何宝石",
          "formatters": []
        },
        {
          "matchers": [[2, "#"], "#"],
          "text":
            "当插槽内的辅助宝石达到最大等级时吞噬该宝石\\n还可以吞噬额外 %1% 个辅助宝石",
          "formatters": []
        },
        {
          "matchers": [-1, 1],
          "text": "已吞噬 1 个辅助宝石",
          "formatters": []
        }
      ]
    },
    "local_socketed_strength_gem_level_+": {
      "stats": ["local_socketed_strength_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【红色技能石】等级 %1$+d ",
          "formatters": []
        }
      ]
    },
    "local_socketed_dexterity_gem_level_+": {
      "stats": ["local_socketed_dexterity_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【绿色技能石】等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_socketed_intelligence_gem_level_+": {
      "stats": ["local_socketed_intelligence_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【蓝色技能石】等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_socketed_gem_level_+": {
      "stats": ["local_socketed_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的技能石等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_socketed_skill_gem_level_+1_per_x_player_levels": {
      "stats": ["local_socketed_skill_gem_level_+1_per_x_player_levels"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "人物等级每到达 %1% 级，该插槽内的【主动技能石】等级 +1",
          "formatters": []
        }
      ]
    },
    "local_socketed_gems_in_red_sockets_get_level_+": {
      "stats": ["local_socketed_gems_in_red_sockets_get_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "红色插槽内的技能石 %1$+d 等级",
          "formatters": []
        }
      ]
    },
    "local_socketed_gems_in_green_sockets_get_quality_%": {
      "stats": ["local_socketed_gems_in_green_sockets_get_quality_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "绿色插槽内的技能石 %1$+d%% 品质",
          "formatters": []
        }
      ]
    },
    "local_socketed_gems_in_blue_sockets_experience_gained_+%": {
      "stats": ["local_socketed_gems_in_blue_sockets_experience_gained_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "蓝色插槽内的技能石额外获得 %1%%% 经验",
          "formatters": []
        }
      ]
    },
    "local_socketed_fire_gem_level_+": {
      "stats": ["local_socketed_fire_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【火焰技能石】等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_socketed_cold_gem_level_+": {
      "stats": ["local_socketed_cold_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【冰霜技能石】等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_socketed_lightning_gem_level_+": {
      "stats": ["local_socketed_lightning_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【闪电技能石】等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_socketed_chaos_gem_level_+": {
      "stats": ["local_socketed_chaos_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【混沌技能石】等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_socketed_spell_gem_level_+": {
      "stats": ["local_socketed_spell_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【法术技能石】等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_socketed_duration_gem_level_+": {
      "stats": ["local_socketed_duration_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【持续时间技能石】等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_socketed_area_of_effect_gem_level_+": {
      "stats": ["local_socketed_area_of_effect_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【范围效果技能石】等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_socketed_projectile_gem_level_+": {
      "stats": ["local_socketed_projectile_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【投射物技能石】等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_socketed_bow_gem_level_+": {
      "stats": ["local_socketed_bow_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【弓技能石】等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_socketed_melee_gem_level_+": {
      "stats": ["local_socketed_melee_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【近战技能石】等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_socketed_minion_gem_level_+": {
      "stats": ["local_socketed_minion_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【召唤生物技能石】等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_socketed_aura_gem_level_+": {
      "stats": ["local_socketed_aura_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【光环技能石】等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_socketed_herald_gem_level_+": {
      "stats": ["local_socketed_herald_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【捷技能石】等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_socketed_movement_gem_level_+": {
      "stats": ["local_socketed_movement_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【移动技能石】等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_socketed_curse_gem_level_+": {
      "stats": ["local_socketed_curse_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【诅咒技能石】等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_socketed_trap_and_mine_gem_level_+": {
      "stats": ["local_socketed_trap_and_mine_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【陷阱技能石】或【地雷技能石】等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_socketed_vaal_gem_level_+": {
      "stats": ["local_socketed_vaal_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【瓦尔技能石】等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_socketed_support_gem_level_+": {
      "stats": ["local_socketed_support_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【辅助技能石】等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_socketed_skill_gem_level_+": {
      "stats": ["local_socketed_skill_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【主动技能石】等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_socketed_warcry_gem_level_+": {
      "stats": ["local_socketed_warcry_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【战吼技能石】等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_golem_attack_and_cast_speed_+%": {
      "stats": ["local_display_socketed_golem_attack_and_cast_speed_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "插槽内魔像技能攻击和施法速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_golem_buff_effect_+%": {
      "stats": ["local_display_socketed_golem_buff_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "插槽内魔像技能的增益效果提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_golem_chance_to_taunt_%": {
      "stats": ["local_display_socketed_golem_chance_to_taunt_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "插槽内魔像技能击中时有 %1%%% 几率嘲讽",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_golem_life_regeneration_rate_per_minute_%": {
      "stats": [
        "local_display_socketed_golem_life_regeneration_rate_per_minute_%"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "插槽内的魔像技能每秒回复 %1%%% 生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_display_socketed_golem_skill_grants_onslaught_when_summoned": {
      "stats": [
        "local_display_socketed_golem_skill_grants_onslaught_when_summoned"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家施放插槽内的魔像技能会获得 %1% 秒【猛攻】状态",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "local_display_socketed_golem_skills_minions_life_%_to_add_as_energy_shield": {
      "stats": [
        "local_display_socketed_golem_skills_minions_life_%_to_add_as_energy_shield"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "插槽内魔像技能获得等同最大生命 %1%%% 的额外能量护盾",
          "formatters": []
        }
      ]
    },
    "local_socketed_golem_gem_level_+": {
      "stats": ["local_socketed_golem_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【魔像技能石】等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_socketed_support_gem_quality_+": {
      "stats": ["local_socketed_support_gem_quality_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上装备的【辅助技能石】品质 %1$+d%%",
          "formatters": []
        }
      ]
    },
    "local_socketed_elemental_gem_level_+": {
      "stats": ["local_socketed_elemental_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的火焰、冰霜、闪电技能石等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_socketed_abyss_jewel_effect_+%": {
      "stats": ["local_socketed_abyss_jewel_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "插槽内的珠宝效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "插槽内的珠宝效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_display_socketed_gems_get_increased_area_level": {
      "stats": ["local_display_socketed_gems_get_increased_area_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石受到 %1% 级的 增大范围 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_arcane_surge": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_arcane_surge"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 秘术增强 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_bloodlust": {
      "stats": ["local_display_socketed_gems_supported_by_level_x_bloodlust"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 嗜血 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_brutality": {
      "stats": ["local_display_socketed_gems_supported_by_level_x_brutality"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 残暴 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_cast_on_damage_taken": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_cast_on_damage_taken"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 受伤时施放 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_cast_on_kill": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_cast_on_kill"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 近战击败敌人时施放 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_cast_while_channelling": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_cast_while_channelling"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 吟唱时施放 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_chain": {
      "stats": ["local_display_socketed_gems_supported_by_level_x_chain"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 连锁 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_chance_to_bleed": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_chance_to_bleed"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 几率流血 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_chance_to_ignite": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_chance_to_ignite"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 灼烧 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_culling_strike": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_culling_strike"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 终结 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_curse_on_hit": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_curse_on_hit"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 击中附加诅咒 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_deadly_ailments": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_deadly_ailments"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 致命异常状态 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_decay": {
      "stats": ["local_display_socketed_gems_supported_by_level_x_decay"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 腐蚀 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_efficacy": {
      "stats": ["local_display_socketed_gems_supported_by_level_x_efficacy"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 效能 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_elemental_focus": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_elemental_focus"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 元素集中 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_elemental_penetration": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_elemental_penetration"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 元素穿透 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_empower": {
      "stats": ["local_display_socketed_gems_supported_by_level_x_empower"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 给予 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_enhance": {
      "stats": ["local_display_socketed_gems_supported_by_level_x_enhance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 增幅 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_enlighten": {
      "stats": ["local_display_socketed_gems_supported_by_level_x_enlighten"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 启蒙 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_fire_penetration": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_fire_penetration"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 火焰穿透 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_frenzy_power_on_trap_trigger": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_frenzy_power_on_trap_trigger"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的【充能陷阱】辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_greater_multiple_projectiles": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_greater_multiple_projectiles"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 高阶多重投射 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_ignite_proliferation": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_ignite_proliferation"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 点燃扩散 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_immolate": {
      "stats": ["local_display_socketed_gems_supported_by_level_x_immolate"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 献祭 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_increased_burning_damage": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_increased_burning_damage"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 提高燃烧伤害 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_increased_critical_strikes": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_increased_critical_strikes"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 提高暴击几率 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_increased_duration": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_increased_duration"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 持续时间延长 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_iron_grip": {
      "stats": ["local_display_socketed_gems_supported_by_level_x_iron_grip"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 钢铁之握 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_item_quantity": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_item_quantity"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 物品数量增幅 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_item_rarity": {
      "stats": ["local_display_socketed_gems_supported_by_level_x_item_rarity"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 物品稀有度增幅 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_life_gain_on_hit": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_life_gain_on_hit"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 击中生命回复 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_lightning_penetration": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_lightning_penetration"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 闪电穿透 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_maim": {
      "stats": ["local_display_socketed_gems_supported_by_level_x_maim"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 瘫痪 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_melee_damage_on_full_life": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_melee_damage_on_full_life"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 满血攻击物理伤害 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_minefield": {
      "stats": ["local_display_socketed_gems_supported_by_level_x_minefield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 地雷网 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_mirage_archer": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_mirage_archer"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 幻影弓手 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_multicast": {
      "stats": ["local_display_socketed_gems_supported_by_level_x_multicast"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 施法回响 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_onslaught": {
      "stats": ["local_display_socketed_gems_supported_by_level_x_onslaught"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 猛攻 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_parallel_projectiles": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_parallel_projectiles"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的  齐射 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_physical_projectile_attack_damage": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_physical_projectile_attack_damage"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 物理投射物攻击伤害 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_physical_to_lightning": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_physical_to_lightning"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 物理转闪电 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_point_blank": {
      "stats": ["local_display_socketed_gems_supported_by_level_x_point_blank"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 零点射击 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_poison": {
      "stats": ["local_display_socketed_gems_supported_by_level_x_poison"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 毒化 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_power_charge_on_crit": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_power_charge_on_crit"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 暴击获得暴击球 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_ranged_attack_totem": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_ranged_attack_totem"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 远距离攻击图腾 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_rapid_decay": {
      "stats": ["local_display_socketed_gems_supported_by_level_x_rapid_decay"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 极速腐化 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_reduced_block_chance": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_reduced_block_chance"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 降低格挡几率 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_reduced_duration": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_reduced_duration"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 持续时间缩短 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_ruthless": {
      "stats": ["local_display_socketed_gems_supported_by_level_x_ruthless"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 无情 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_slower_projectiles": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_slower_projectiles"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 投射物减速 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_spell_cascade": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_spell_cascade"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 多重范围施法 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_spirit_strike": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_spirit_strike"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 先祖呼唤 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_storm_barrier": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_storm_barrier"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 风暴屏障 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_summon_elemental_resistance": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_summon_elemental_resistance"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 召唤生物与图腾元素抗性 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_summon_ghost_on_kill": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_summon_ghost_on_kill"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石在击败敌人时，受到 %1% 级的 召唤幻灵 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_trap_cooldown": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_trap_cooldown"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 陷阱冷却 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_unbound_ailments": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_unbound_ailments"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 异常爆发 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_void_manipulation": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_void_manipulation"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 虚空操纵 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_concentrated_area_level": {
      "stats": ["local_display_socketed_gems_get_concentrated_area_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石受到 %1% 级的 集中效应 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_trap_level": {
      "stats": ["local_display_socketed_gems_get_trap_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石受到 %1% 级的 技能陷阱化 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_cluster_trap": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_cluster_trap"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 散弹陷阱 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_multi_trap": {
      "stats": ["local_display_socketed_gems_supported_by_level_x_multi_trap"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 多重陷阱 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_trap_and_mine_damage": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_trap_and_mine_damage"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 陷阱及地雷伤害 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_added_chaos_damage_level": {
      "stats": ["local_display_socketed_gems_get_added_chaos_damage_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石受到 %1% 级的 附加混沌伤害 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_blood_magic_level": {
      "stats": ["local_display_socketed_gems_get_blood_magic_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石受到 %1% 级的 血魔法 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_increased_duration_level": {
      "stats": ["local_display_socketed_gems_get_increased_duration_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石受到 %1% 级的 持续时间延长 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_added_fire_damage_level": {
      "stats": ["local_display_socketed_gems_get_added_fire_damage_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石受到 %1% 级的 附加火焰伤害 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_cold_to_fire_level": {
      "stats": ["local_display_socketed_gems_get_cold_to_fire_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石受到 %1% 级的 寒冰转烈焰 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_spell_totem_level": {
      "stats": ["local_display_socketed_gems_get_spell_totem_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石受到 %1% 级的 法术图腾 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_fire_penetration_level": {
      "stats": ["local_display_socketed_gems_get_fire_penetration_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石受到 %1% 级的 火焰穿透 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_elemental_proliferation_level": {
      "stats": [
        "local_display_socketed_gems_get_elemental_proliferation_level"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石受到 %1% 级的 元素扩散 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_added_lightning_damage_level": {
      "stats": ["local_display_socketed_gems_get_added_lightning_damage_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石受到 %1% 级的 附加闪电伤害 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_melee_physical_damage_level": {
      "stats": ["local_display_socketed_gems_get_melee_physical_damage_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石受到 %1% 级的 近战物理伤害 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_faster_attacks_level": {
      "stats": ["local_display_socketed_gems_get_faster_attacks_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石受到 %1% 级的 快速攻击 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_blind_level": {
      "stats": ["local_display_socketed_gems_get_blind_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 致盲 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_melee_splash_level": {
      "stats": ["local_display_socketed_gems_get_melee_splash_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 近战伤害扩散 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_cast_on_crit_level": {
      "stats": ["local_display_socketed_gems_get_cast_on_crit_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 暴击时施放 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_cast_when_stunned_level": {
      "stats": ["local_display_socketed_gems_get_cast_when_stunned_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 晕眩时施放 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_cast_on_death_level": {
      "stats": ["local_display_socketed_gems_get_cast_on_death_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 死亡时施放 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_stun_level": {
      "stats": ["local_display_socketed_gems_get_stun_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 晕眩 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_additional_accuracy_level": {
      "stats": ["local_display_socketed_gems_get_additional_accuracy_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 额外击中 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_multistrike_level": {
      "stats": ["local_display_socketed_gems_get_multistrike_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 多重打击 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_faster_projectiles_level": {
      "stats": ["local_display_socketed_gems_get_faster_projectiles_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 快速投射 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_life_leech_level": {
      "stats": ["local_display_socketed_gems_get_life_leech_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 生命偷取 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_increased_critical_damage_level": {
      "stats": [
        "local_display_socketed_gems_get_increased_critical_damage_level"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 提高暴击伤害 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_fork_level": {
      "stats": ["local_display_socketed_gems_get_fork_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 分裂 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_weapon_elemental_damage_level": {
      "stats": [
        "local_display_socketed_gems_get_weapon_elemental_damage_level"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 武器元素伤害 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_echo_level": {
      "stats": ["local_display_socketed_gems_get_echo_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石受到 %1% 级的 施法回响 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_reduced_mana_cost_level": {
      "stats": ["local_display_socketed_gems_get_reduced_mana_cost_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石受到 %1% 级的 魔力减免 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_generosity_level": {
      "stats": ["local_display_socketed_gems_get_generosity_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石受到 %1% 级的 和善 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_fortify": {
      "stats": ["local_display_socketed_gems_supported_by_level_x_fortify"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石受到 %1% 级的 护体 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_remote_mine_level": {
      "stats": ["local_display_socketed_gems_get_remote_mine_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石受到 %1% 级的 遥控地雷 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_flee_level": {
      "stats": ["local_display_socketed_gems_get_flee_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的几率逃跑辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_faster_cast_level": {
      "stats": ["local_display_socketed_gems_get_faster_cast_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石受到 %1% 级的快速施法辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_iron_will_level": {
      "stats": ["local_display_socketed_gems_get_iron_will_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石受到 %1% 级的钢铁意志辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_x_knockback_level": {
      "stats": ["local_display_socketed_gems_supported_by_x_knockback_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 击退 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_x_increased_minion_life_level": {
      "stats": [
        "local_display_socketed_gems_supported_by_x_increased_minion_life_level"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 召唤生物生命 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_x_lesser_multiple_projectiles_level": {
      "stats": [
        "local_display_socketed_gems_supported_by_x_lesser_multiple_projectiles_level"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 低阶多重投射 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_x_increased_minion_damage_level": {
      "stats": [
        "local_display_socketed_gems_supported_by_x_increased_minion_damage_level"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 召唤生物伤害 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_x_increased_critical_damage_level": {
      "stats": [
        "local_display_socketed_gems_supported_by_x_increased_critical_damage_level"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 提高暴击伤害 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_x_increased_minion_speed_level": {
      "stats": [
        "local_display_socketed_gems_supported_by_x_increased_minion_speed_level"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 召唤生物速度 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_pierce_level": {
      "stats": ["local_display_socketed_gems_supported_by_pierce_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的穿透辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_pierce_level": {
      "stats": ["local_display_socketed_gems_get_pierce_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石受到 %1% 级的 穿透 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_x_hypothermia": {
      "stats": ["local_display_socketed_gems_supported_by_x_hypothermia"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 急冻 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_x_ice_bite": {
      "stats": ["local_display_socketed_gems_supported_by_x_ice_bite"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 霜咬 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_x_cold_penetration": {
      "stats": ["local_display_socketed_gems_supported_by_x_cold_penetration"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 冰霜穿透 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_x_mana_leech": {
      "stats": ["local_display_socketed_gems_supported_by_x_mana_leech"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 魔力偷取 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_x_added_cold_damage": {
      "stats": ["local_display_socketed_gems_supported_by_x_added_cold_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 附加冰霜伤害 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_x_reduced_mana_cost": {
      "stats": ["local_display_socketed_gems_supported_by_x_reduced_mana_cost"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 %1% 级的 魔力减免 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_curse_gems_supported_by_level_x_blasphemy": {
      "stats": [
        "local_display_socketed_curse_gems_supported_by_level_x_blasphemy"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的诅咒技能石受到 %1% 级的 诅咒光环 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_x_innervate_level": {
      "stats": ["local_display_socketed_gems_supported_by_x_innervate_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "插槽内的技能石被 %1% 级的 闪电支配 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_X_vile_toxins": {
      "stats": ["local_display_socketed_gems_supported_by_X_vile_toxins"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "插槽内的的技能石被 %1% 级的 猛毒 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_X_lesser_poison": {
      "stats": ["local_display_socketed_gems_supported_by_X_lesser_poison"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "插槽内的的技能石被 %1% 级的低阶毒化辅助",
          "formatters": []
        }
      ]
    },
    "display_socketed_minion_gems_supported_by_level_X_life_leech": {
      "stats": ["display_socketed_minion_gems_supported_by_level_X_life_leech"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的【召唤生物技能石】由 %1% 级的 生命偷取 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_x_controlled_destruction": {
      "stats": [
        "local_display_socketed_gems_supported_by_x_controlled_destruction"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石由 %1% 级的 精准破坏 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_supported_by_level_x_endurance_charge_on_stun": {
      "stats": [
        "local_display_socketed_gems_supported_by_level_x_endurance_charge_on_stun"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "插槽内的技能石受到 %1% 级的 近战击晕获得耐力球 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_have_blood_magic": {
      "stats": ["local_display_socketed_gems_have_blood_magic"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石受到 血魔法 辅助",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_have_mana_reservation_+%": {
      "stats": ["local_display_socketed_gems_have_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石提高 %1%%% 魔力保留",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此物品上的技能石降低 %1%%% 魔力保留",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_display_socketed_aura_gems_reserve_no_mana": {
      "stats": ["local_display_socketed_aura_gems_reserve_no_mana"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石无魔力保留",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_mana_multplier_%": {
      "stats": ["local_display_socketed_gems_get_mana_multplier_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石魔力消耗倍率为原来的 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_melee_gems_have_area_radius_+%": {
      "stats": ["local_display_socketed_melee_gems_have_area_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "插槽内的的近战技能石范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "插槽内的的近战技能石范围降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_display_socketed_red_gems_have_%_of_physical_damage_to_add_as_fire": {
      "stats": [
        "local_display_socketed_red_gems_have_%_of_physical_damage_to_add_as_fire"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "此物品上的红色技能石额外获得 %1%%% 的物理伤害，并转化为火焰伤害",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_skills_summon_your_maximum_number_of_totems_in_formation": {
      "stats": [
        "local_display_socketed_skills_summon_your_maximum_number_of_totems_in_formation"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石能一次召唤出最大图腾数量的图腾",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage": {
      "stats": [
        "local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage"
      ],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "此物品上的技能石有 %1%%% 几率点燃敌人",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "此物品上的技能石必定触发点燃",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_have_chance_to_flee_%": {
      "stats": ["local_display_socketed_gems_have_chance_to_flee_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石有 %1%%% 几率使敌人逃跑",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_get_item_quantity_+%": {
      "stats": ["local_display_socketed_gems_get_item_quantity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "使用此此物品上的技能石技能击败怪物时，物品掉落数量提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text":
            "使用此此物品上的技能石技能击败怪物时，物品掉落数量降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_display_socketed_gems_get_curse_reflection": {
      "stats": ["local_display_socketed_gems_get_curse_reflection"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的诅咒会被反弹回自己",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_have_iron_will": {
      "stats": ["local_display_socketed_gems_have_iron_will"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石有【钢铁意志】效果",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_chain_X_additional_times": {
      "stats": ["local_display_socketed_gems_chain_X_additional_times"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "物品上的技能石会额外连锁弹射 %1% 次",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_additional_critical_strike_chance_%": {
      "stats": [
        "local_display_socketed_gems_additional_critical_strike_chance_%"
      ],
      "translations": [
        {
          "matchers": [3],
          "text": "此物品上的技能石 +3.5%% 攻击和法术基础暴击率",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "此物品上的技能石 %1$+d%% 攻击和法术基础暴击率",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_display_socketed_spells_repeat_count": {
      "stats": ["local_display_socketed_spells_repeat_count"],
      "translations": [
        {
          "matchers": [1],
          "text": "此物品上的法术重复施放 1 次",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "此物品上的法术重复施放 %1% 次",
          "formatters": []
        }
      ]
    },
    "chance_to_trigger_socketed_spell_on_bow_attack_%": {
      "stats": ["chance_to_trigger_socketed_spell_on_bow_attack_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当你用弓攻击时，有 %1%%% 几率触发一个插槽内的法术",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_attacks_additional_critical_strike_chance": {
      "stats": [
        "local_display_socketed_attacks_additional_critical_strike_chance"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "插槽内的攻击技能获得 %1$+d%% 基础暴击率",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_display_socketed_attacks_critical_strike_multiplier_+": {
      "stats": ["local_display_socketed_attacks_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "插槽内的攻击技能获得 %1$+d%% 暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_attack_and_cast_speed_+%_final": {
      "stats": ["local_display_socketed_gems_attack_and_cast_speed_+%_final"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石总攻击和施法速度额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_elemental_damage_+%_final": {
      "stats": ["local_display_socketed_gems_elemental_damage_+%_final"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石火焰、冰霜、闪电总伤害额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_mana_cost_-%": {
      "stats": ["local_display_socketed_gems_mana_cost_-%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石魔力消耗降低 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此物品上的技能石魔力消耗提高 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_display_socketed_gems_minimum_added_fire_damage": {
      "stats": [
        "local_display_socketed_gems_minimum_added_fire_damage",
        "local_display_socketed_gems_maximum_added_fire_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "此物品上的技能石额外造成 %1% - %2% 火焰伤害",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_physical_damage_%_to_add_as_lightning": {
      "stats": [
        "local_display_socketed_gems_physical_damage_%_to_add_as_lightning"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石获得 %1%%% 物理伤害，并转化为额外闪电伤害",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_movement_skills_have_no_mana_cost": {
      "stats": ["local_display_socketed_movement_skills_have_no_mana_cost"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "插槽内的移动技能不消耗魔力",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_spells_additional_critical_strike_chance": {
      "stats": [
        "local_display_socketed_spells_additional_critical_strike_chance"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "插槽内的法术获得 %1$+d%% 法术基础暴击率",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_display_socketed_spells_critical_strike_multiplier_+": {
      "stats": ["local_display_socketed_spells_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "插槽内的法术获得 %1$+d%% 暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_damage_over_time_+%_final": {
      "stats": ["local_display_socketed_gems_damage_over_time_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石持续总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此物品上的技能石持续总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_display_socketed_gems_have_elemental_equilibrium": {
      "stats": ["local_display_socketed_gems_have_elemental_equilibrium"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石额外获得【元素之相】",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneElementalEquilibrium"
            }
          ]
        }
      ]
    },
    "local_display_socketed_non_curse_aura_gems_effect_+%": {
      "stats": ["local_display_socketed_non_curse_aura_gems_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的非诅咒类【范围技能石】效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此物品上的非诅咒类【范围技能石】效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_display_socketed_gems_have_elemental_equilibrium_effect_pluspercent": {
      "stats": [
        "local_display_socketed_gems_have_elemental_equilibrium_effect_pluspercent"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石获得【元素之相】，效果提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneElementalEquilibrium"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "此物品上的技能石获得【元素之相】，效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneElementalEquilibrium"
            }
          ]
        }
      ]
    },
    "local_display_socketed_gems_have_number_of_additional_projectiles": {
      "stats": [
        "local_display_socketed_gems_have_number_of_additional_projectiles"
      ],
      "translations": [
        {
          "matchers": [1],
          "text": "此物品上的技能石可以发射 1 个额外投射物",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "此物品上的技能石可以发射 %1% 个额外投射物",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_projectiles_nova": {
      "stats": ["local_display_socketed_gems_projectiles_nova"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石投射物会以环状的方式发射",
          "formatters": []
        }
      ]
    },
    "local_display_socketed_gems_skill_effect_duration_+%": {
      "stats": ["local_display_socketed_gems_skill_effect_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石延长 %1%%% 技能效果持续时间",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此物品上的技能石缩短 %1%%% 技能效果持续时间",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_display_socketed_trap_skills_create_smoke_cloud": {
      "stats": ["local_display_socketed_trap_skills_create_smoke_cloud"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的陷阱技能石触发时制造一阵烟雾",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextSmokeCloud"
            }
          ]
        }
      ]
    },
    "local_display_socketed_curse_gems_have_mana_reservation_+%": {
      "stats": ["local_display_socketed_curse_gems_have_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的诅咒技能石提高 %1%%% 魔力保留",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此物品上的诅咒技能石降低 %1%%% 魔力保留",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "hierophant_helmet_supported_by_elemental_penetration": {
      "stats": ["hierophant_helmet_supported_by_elemental_penetration"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你头部装备上的技能穿透 20%% 火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "hierophant_gloves_supported_by_increased_area_of_effect": {
      "stats": ["hierophant_gloves_supported_by_increased_area_of_effect"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你手部装备上的技能范围扩大 40%%",
          "formatters": []
        }
      ]
    },
    "hierophant_boots_supported_by_life_leech": {
      "stats": ["hierophant_boots_supported_by_life_leech"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你脚部装备上的技能所造成的 2%% 伤害转化为生命偷取",
          "formatters": []
        }
      ]
    },
    "scion_helmet_skill_maximum_totems_+": {
      "stats": ["scion_helmet_skill_maximum_totems_+"],
      "translations": [
        {
          "matchers": [1],
          "text": "你头部装备上的技能所召唤的图腾上限提高 %1% 个",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "你头部装备上的技能所召唤的图腾上限提高 %1% 个",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_purity_of_fire_level": {
      "stats": ["local_display_grants_skill_purity_of_fire_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "获得 %1% 级的主动技能【火焰净化】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_illusory_warp_level": {
      "stats": ["local_display_illusory_warp_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的【幻象传送】",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_bear_trap_level": {
      "stats": ["local_display_grants_skill_bear_trap_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的【捕熊陷阱】",
          "formatters": []
        }
      ]
    },
    "local_display_grants_level_x_summon_stone_golem": {
      "stats": ["local_display_grants_level_x_summon_stone_golem"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的【召唤巨石魔像】",
          "formatters": []
        }
      ]
    },
    "local_display_grants_level_X_vengeance": {
      "stats": ["local_display_grants_level_X_vengeance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的【复仇】",
          "formatters": []
        }
      ]
    },
    "local_display_grants_level_x_despair": {
      "stats": ["local_display_grants_level_x_despair"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【绝望】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_purity_of_cold_level": {
      "stats": ["local_display_grants_skill_purity_of_cold_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "获得 %1% 级的主动技能【冰霜净化】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_summon_beast_companion": {
      "stats": ["local_display_grants_summon_beast_companion"],
      "translations": [
        {
          "matchers": [1],
          "text": "获得 20 级的【召唤兽化恐喙鸟】",
          "formatters": []
        },
        {
          "matchers": [2],
          "text": "获得 20 级的【召唤兽化之爪】",
          "formatters": []
        },
        {
          "matchers": [3],
          "text": "获得 20 级的【召唤兽化巨蛇】",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_purity_of_lightning_level": {
      "stats": ["local_display_grants_skill_purity_of_lightning_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "获得 %1% 级的主动技能【闪电净化】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_flammability_level": {
      "stats": ["local_display_grants_skill_flammability_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【易燃】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_summon_harbinger_x_on_equip": {
      "stats": ["local_display_summon_harbinger_x_on_equip"],
      "translations": [
        {
          "matchers": [1],
          "text": "获得【召唤秘法先驱者】",
          "formatters": []
        },
        {
          "matchers": [2],
          "text": "获得【召唤时空先驱者】",
          "formatters": []
        },
        {
          "matchers": [3],
          "text": "获得【召唤不屈先驱者】",
          "formatters": []
        },
        {
          "matchers": [4],
          "text": "获得【召唤射术先驱者】",
          "formatters": []
        },
        {
          "matchers": [5],
          "text": "获得【召唤冰雷先驱者】",
          "formatters": []
        },
        {
          "matchers": [6],
          "text": "获得【召唤残暴先驱者】",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_conductivity_level": {
      "stats": ["local_display_grants_skill_conductivity_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【导电】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_frostbite_level": {
      "stats": ["local_display_grants_skill_frostbite_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【冻伤】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_temporal_chains_level": {
      "stats": ["local_display_grants_skill_temporal_chains_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "获得 %1% 级的主动技能【时空锁链】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_haste_level": {
      "stats": ["local_display_grants_skill_haste_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【迅捷】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_has_additional_implicit_mod": {
      "stats": ["local_display_has_additional_implicit_mod"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "拥有 1 个额外的Implicit Mod",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_clarity_level": {
      "stats": ["local_display_grants_skill_clarity_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【清晰】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_vitality_level": {
      "stats": ["local_display_grants_skill_vitality_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【活力】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_purity_level": {
      "stats": ["local_display_grants_skill_purity_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "获得 %1% 级的主动技能【元素净化】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_gluttony_of_elements_level": {
      "stats": ["local_display_grants_skill_gluttony_of_elements_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【元素之愈】",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_critical_weakness_level": {
      "stats": ["local_display_grants_skill_critical_weakness_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "获得 %1% 级的主动技能【暗影印记】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_wrath_level": {
      "stats": ["local_display_grants_skill_wrath_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【雷霆】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_hatred_level": {
      "stats": ["local_display_grants_skill_hatred_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【憎恨】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_anger_level": {
      "stats": ["local_display_grants_skill_anger_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【愤怒】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_determination_level": {
      "stats": ["local_display_grants_skill_determination_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【坚定】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_grace_level": {
      "stats": ["local_display_grants_skill_grace_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【优雅】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_scorching_ray_level": {
      "stats": ["local_display_grants_skill_scorching_ray_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "获得 %1% 级的主动技能【灼热光线】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_discipline_level": {
      "stats": ["local_display_grants_skill_discipline_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【纪律】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_level_X_envy": {
      "stats": ["local_display_grants_level_X_envy"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【嫉妒】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_level_X_reckoning": {
      "stats": ["local_display_grants_level_X_reckoning"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【清算】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_blight_level": {
      "stats": ["local_display_grants_skill_blight_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【枯萎】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_projectile_weakness_level": {
      "stats": ["local_display_grants_skill_projectile_weakness_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "获得 %1% 级的主动技能【投射物要害】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_elemental_weakness_level": {
      "stats": ["local_display_grants_skill_elemental_weakness_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "获得 %1% 级的主动技能【元素要害】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_doryanis_touch_level": {
      "stats": ["local_display_grants_skill_doryanis_touch_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "获得 %1% 级的主动技能【多里亚尼之触】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_vulnerability_level": {
      "stats": ["local_display_grants_skill_vulnerability_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【脆弱】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_death_aura_level": {
      "stats": ["local_display_grants_skill_death_aura_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级【死神光环】",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_icestorm_level": {
      "stats": ["local_display_grants_skill_icestorm_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【冰风暴】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_cast_level_1_summon_lesser_shrine_on_kill_%": {
      "stats": ["local_display_cast_level_1_summon_lesser_shrine_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率召唤 1 级的低阶神殿",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextCreateLesserShrineCooldown"
            }
          ]
        },
        {
          "matchers": ["#"],
          "text": "击败敌人时召唤 1 级的低阶神殿",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextCreateLesserShrineCooldown"
            }
          ]
        }
      ]
    },
    "local_display_cast_level_X_consecrate_on_crit": {
      "stats": ["local_display_cast_level_X_consecrate_on_crit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "暴击时触发 %1% 级的【奉献】",
          "formatters": []
        }
      ]
    },
    "local_display_cast_level_x_shock_ground_when_hit": {
      "stats": ["local_display_cast_level_x_shock_ground_when_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被击中时触发 %1% 级的感电地面",
          "formatters": []
        }
      ]
    },
    "local_display_grant_level_x_petrification_statue": {
      "stats": ["local_display_grant_level_x_petrification_statue"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的的主动技能【召唤石化雕像】",
          "formatters": []
        }
      ]
    },
    "local_display_trigger_level_X_blinding_aura_skill_on_equip": {
      "stats": ["local_display_trigger_level_X_blinding_aura_skill_on_equip"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "装备时触发 %1% 级的主动技能【失明光环】",
          "formatters": []
        }
      ]
    },
    "local_display_grants_level_x_blood_offering_skill": {
      "stats": ["local_display_grants_level_x_blood_offering_skill"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得 %1% 级的的主动技能【血脉奉献】",
          "formatters": []
        }
      ]
    },
    "local_display_grants_level_x_curse_pillar_skill": {
      "stats": ["local_display_grants_level_x_curse_pillar_skill"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "获得 %1% 级的的主动技能【召唤德瑞的塑像】技能\\n召唤【德瑞的塑像】时可以触发插槽内的诅咒技能\\n插槽内的诅咒技能无视诅咒限制",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_abyssal_cry_level": {
      "stats": ["local_display_grants_skill_abyssal_cry_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【深渊战吼】",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_bird_aspect_level": {
      "stats": ["local_display_grants_skill_bird_aspect_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【鸟之势】",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_cat_aspect_level": {
      "stats": ["local_display_grants_skill_cat_aspect_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【猫之势】",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_crab_aspect_level": {
      "stats": ["local_display_grants_skill_crab_aspect_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【蟹之势】",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_decoy_totem_level": {
      "stats": ["local_display_grants_skill_decoy_totem_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【诱饵图腾】",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_enduring_cry_level": {
      "stats": ["local_display_grants_skill_enduring_cry_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【坚决战吼】",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_herald_of_ash_level": {
      "stats": ["local_display_grants_skill_herald_of_ash_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【灰烬先驱】",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_herald_of_ice_level": {
      "stats": ["local_display_grants_skill_herald_of_ice_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【寒冰之捷】",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_herald_of_thunder_level": {
      "stats": ["local_display_grants_skill_herald_of_thunder_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【闪电之捷】",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_intimidating_cry_level": {
      "stats": ["local_display_grants_skill_intimidating_cry_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【威吓战吼】",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_lightning_warp_level": {
      "stats": ["local_display_grants_skill_lightning_warp_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "获得 %1% 级的主动技能【闪电传送】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_rallying_cry_level": {
      "stats": ["local_display_grants_skill_rallying_cry_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【激励战吼】",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_spider_aspect_level": {
      "stats": ["local_display_grants_skill_spider_aspect_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1% 级的主动技能【蛛之势】",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_vaal_impurity_of_fire_level": {
      "stats": ["local_display_grants_skill_vaal_impurity_of_fire_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "获得 %1% 级的主动技能【瓦尔火焰净化】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_vaal_impurity_of_ice_level": {
      "stats": ["local_display_grants_skill_vaal_impurity_of_ice_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "获得 %1% 级的主动技能【瓦尔冰霜净化】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_grants_skill_vaal_impurity_of_lightning_level": {
      "stats": ["local_display_grants_skill_vaal_impurity_of_lightning_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "获得 %1% 级的主动技能【瓦尔闪电净化】，且可被此道具上的技能石辅助",
          "formatters": []
        }
      ]
    },
    "local_display_trigger_level_X_darktongue_kiss_on_curse": {
      "stats": ["local_display_trigger_level_X_darktongue_kiss_on_curse"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你施放诅咒时触发 %1% 级的【暗语之吻】",
          "formatters": []
        }
      ]
    },
    "local_display_trigger_level_X_void_gaze_on_skill_use": {
      "stats": ["local_display_trigger_level_X_void_gaze_on_skill_use"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你使用技能时触发 %1% 级的【虚空凝视】",
          "formatters": []
        }
      ]
    },
    "local_display_trigger_level_x_storm_cascade_on_attack": {
      "stats": ["local_display_trigger_level_x_storm_cascade_on_attack"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你攻击时触发 %1% 级的【风暴突袭】",
          "formatters": []
        }
      ]
    },
    "base_number_of_essence_spirits_allowed": {
      "stats": ["base_number_of_essence_spirits_allowed"],
      "translations": [
        {
          "matchers": [3],
          "text": "装备时可以施放 20 级的【幽鬼之灵】",
          "formatters": []
        }
      ]
    },
    "display_abberaths_hooves_skill_level": {
      "stats": ["display_abberaths_hooves_skill_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "装备时施放 %1% 级的【艾贝拉斯之怒】",
          "formatters": []
        }
      ]
    },
    "local_display_attack_with_level_X_bone_nova_on_bleeding_enemy_kill": {
      "stats": [
        "local_display_attack_with_level_X_bone_nova_on_bleeding_enemy_kill"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败流血敌人时触发 %1% 级的【裂骨新星】",
          "formatters": []
        }
      ]
    },
    "local_display_cast_animate_weapon_on_kill_%_chance": {
      "stats": ["local_display_cast_animate_weapon_on_kill_%_chance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败敌人时有 %1%%% 几率触发 20 级的【幻化武器】",
          "formatters": []
        }
      ]
    },
    "local_display_cast_cold_aegis_on_gain_skill": {
      "stats": ["local_display_cast_cold_aegis_on_gain_skill"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "装备时触发 %1% 级的【寒冰神盾】",
          "formatters": []
        }
      ]
    },
    "local_display_cast_elemental_aegis_on_gain_skill": {
      "stats": ["local_display_cast_elemental_aegis_on_gain_skill"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "装备时触发 %1% 级的【元素神盾】",
          "formatters": []
        }
      ]
    },
    "local_display_cast_fire_aegis_on_gain_skill": {
      "stats": ["local_display_cast_fire_aegis_on_gain_skill"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "装备时触发 %1% 级的【火焰神盾】",
          "formatters": []
        }
      ]
    },
    "local_display_cast_lightning_on_critical_strike": {
      "stats": ["local_display_cast_lightning_on_critical_strike"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "暴击时触发 %1% 级的【雷霆万钧】",
          "formatters": []
        }
      ]
    },
    "local_display_fire_burst_on_hit_%": {
      "stats": ["local_display_fire_burst_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中时有 %1%%% 几率施放 20 级的【火焰爆破】",
          "formatters": []
        }
      ]
    },
    "local_display_molten_burst_on_melee_hit_%": {
      "stats": ["local_display_molten_burst_on_melee_hit_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近战击中有 %1%%% 几率触发 16 级的【熔岩爆破】",
          "formatters": []
        }
      ]
    },
    "local_display_raise_spider_on_kill_%_chance": {
      "stats": ["local_display_raise_spider_on_kill_%_chance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败敌人时有 %1%%% 几率触发 1 级的【召唤毒蛛】",
          "formatters": []
        }
      ]
    },
    "local_display_summon_raging_spirit_on_kill_%": {
      "stats": ["local_display_summon_raging_spirit_on_kill_%"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "击败敌人时有 %1%%% 几率触发 8 级的【召唤愤怒狂灵】",
          "formatters": []
        },
        {
          "matchers": [100],
          "text": "击败敌人时触发 8 级的【召唤愤怒狂灵】",
          "formatters": []
        }
      ]
    },
    "local_display_summon_wolf_on_kill_%": {
      "stats": ["local_display_summon_wolf_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率触发 18 级的【召唤幽狼】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时触发 18 级的【召唤幽狼】",
          "formatters": []
        }
      ]
    },
    "local_display_trigger_commandment_of_inferno_on_crit_%": {
      "stats": ["local_display_trigger_commandment_of_inferno_on_crit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "暴击时有 %1%%% 几率触发【炼狱之诫】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "暴击时触发【炼狱之诫】",
          "formatters": []
        }
      ]
    },
    "local_display_trigger_death_walk_on_equip_level": {
      "stats": ["local_display_trigger_death_walk_on_equip_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "装备时触发 %1% 级的【泯灭之舞】",
          "formatters": []
        }
      ]
    },
    "local_display_trigger_level_20_animate_guardian_weapon_on_guardian_kill_%_chance": {
      "stats": [
        "local_display_trigger_level_20_animate_guardian_weapon_on_guardian_kill_%_chance"
      ],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text":
            "当幻化守卫击败一个敌人时，有 %1%%% 几率触发 20 级的【幻化守卫武器】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "当幻化守卫击败一个敌人时，触发 20 级的【幻化守卫武器】",
          "formatters": []
        }
      ]
    },
    "local_display_trigger_level_20_animate_guardian_weapon_on_weapon_kill_%_chance": {
      "stats": [
        "local_display_trigger_level_20_animate_guardian_weapon_on_weapon_kill_%_chance"
      ],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text":
            "当幻化武器击败一个敌人时，有 %1%%% 几率触发 18 级的【幻化守卫武器】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "当幻化武器击败一个敌人时，触发 18 级的【幻化守卫武器】",
          "formatters": []
        }
      ]
    },
    "local_display_trigger_level_20_shade_form_on_skill_use_%": {
      "stats": ["local_display_trigger_level_20_shade_form_on_skill_use_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "当你使用物品上的技能时，有 %1%%% 的几率触发 20 级的 【暗影姿态】",
          "formatters": []
        }
      ]
    },
    "local_display_trigger_level_20_tornado_when_you_gain_avians_flight_or_avians_might_%": {
      "stats": [
        "local_display_trigger_level_20_tornado_when_you_gain_avians_flight_or_avians_might_%"
      ],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text":
            "你获得【鸟之力量】或【鸟之斗魄】时有 %1%%% 几率触发 20 级的【鸟之龙卷】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "你获得【鸟之力量】或【鸟之斗魄】时触发 20 级的【鸟之龙卷】",
          "formatters": []
        }
      ]
    },
    "local_display_trigger_level_x_curse_nova_on_hit_while_cursed": {
      "stats": ["local_display_trigger_level_x_curse_nova_on_hit_while_cursed"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被诅咒时你击中一个敌人，触发 %1% 级的【元素守卫】",
          "formatters": []
        }
      ]
    },
    "local_display_trigger_level_x_icicle_nova_on_kill_vs_frozen_enemy": {
      "stats": [
        "local_display_trigger_level_x_icicle_nova_on_kill_vs_frozen_enemy"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你击败被冻结的敌人时触发 %1% 级的【爆环冰刺】",
          "formatters": []
        }
      ]
    },
    "local_display_trigger_level_x_intimidating_cry_when_you_lose_cats_stealth": {
      "stats": [
        "local_display_trigger_level_x_intimidating_cry_when_you_lose_cats_stealth"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当你失去【猫之隐匿】时，触发 %1% 级的【威吓战吼】",
          "formatters": []
        }
      ]
    },
    "local_display_trigger_level_x_smoke_cloud_on_trap_triggered": {
      "stats": ["local_display_trigger_level_x_smoke_cloud_on_trap_triggered"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你的陷阱触发后，随即触发 %1% 级的【战争迷雾】",
          "formatters": []
        }
      ]
    },
    "local_display_trigger_level_x_spirit_burst_on_skill_use_if_have_spirit_charge": {
      "stats": [
        "local_display_trigger_level_x_spirit_burst_on_skill_use_if_have_spirit_charge"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "在你有精神球时使用技能，触发 %1% 级的【精神冲击】",
          "formatters": []
        }
      ]
    },
    "local_display_trigger_level_x_summon_phantasm_on_corpse_consume": {
      "stats": [
        "local_display_trigger_level_x_summon_phantasm_on_corpse_consume"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你吞噬灵柩时触发 %1% 级的【召唤幻灵】技能",
          "formatters": []
        }
      ]
    },
    "local_display_trigger_level_x_void_shot_on_arrow_fire_while_you_have_void_arrow": {
      "stats": [
        "local_display_trigger_level_x_void_shot_on_arrow_fire_while_you_have_void_arrow"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "当你发射箭矢时，会消耗 1 个虚空之矢来触发 %1% 级的【虚空射击】",
          "formatters": []
        }
      ]
    },
    "local_display_trigger_temporal_anomaly_when_hit_%_chance": {
      "stats": ["local_display_trigger_temporal_anomaly_when_hit_%_chance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被击中时有 %1%%% 几率触发 20 级的【时间异动】",
          "formatters": []
        }
      ]
    },
    "local_display_trigger_tentacle_smash_on_kill_%_chance": {
      "stats": ["local_display_trigger_tentacle_smash_on_kill_%_chance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败敌人时有 %1%%% 几率触发 20 级的【藤蔓抽击】",
          "formatters": []
        }
      ]
    },
    "local_display_trigger_void_sphere_on_kill_%_chance": {
      "stats": ["local_display_trigger_void_sphere_on_kill_%_chance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败敌人时有 %1%%% 几率触发 20 级的【召唤异动奇点】",
          "formatters": []
        }
      ]
    },
    "local_display_use_level_X_abyssal_cry_on_hit": {
      "stats": ["local_display_use_level_X_abyssal_cry_on_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中时触发 %1% 级的【深渊战吼】",
          "formatters": []
        }
      ]
    },
    "local_weapon_uses_both_hands": {
      "stats": ["local_weapon_uses_both_hands"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "占用所有武器栏位",
          "formatters": []
        }
      ]
    },
    "local_flask_life_to_recover": {
      "stats": ["local_flask_life_to_recover"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 生命回复",
          "formatters": []
        }
      ]
    },
    "local_flask_life_to_recover_+%": {
      "stats": ["local_flask_life_to_recover_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "生命回复提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "生命回复降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_flask_mana_to_recover": {
      "stats": ["local_flask_mana_to_recover"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 魔力回复",
          "formatters": []
        }
      ]
    },
    "local_flask_mana_to_recover_+%": {
      "stats": ["local_flask_mana_to_recover_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔力回复提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔力回复降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_flask_amount_to_recover_+%": {
      "stats": ["local_flask_amount_to_recover_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "回复量提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "回复量降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_flask_recovery_speed_+%": {
      "stats": ["local_flask_recovery_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_flask_deciseconds_to_recover": {
      "stats": ["local_flask_deciseconds_to_recover"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 秒回复时间",
          "formatters": [
            {
              "id": "deciseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_flask_amount_to_recover_+%_when_on_low_life": {
      "stats": ["local_flask_amount_to_recover_+%_when_on_low_life"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "低血时回复量提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "local_flask_recover_instantly_when_on_low_life": {
      "stats": ["local_flask_recover_instantly_when_on_low_life"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "低血时立即回复",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "local_flask_recovery_amount_%_to_recover_instantly": {
      "stats": ["local_flask_recovery_amount_%_to_recover_instantly"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "立即回复%1%%% 回复量",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "立即回复",
          "formatters": []
        }
      ]
    },
    "local_flask_recovers_instantly": {
      "stats": ["local_flask_recovers_instantly"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "立即回复",
          "formatters": []
        }
      ]
    },
    "local_flask_removes_%_of_mana_recovery_from_life_on_use": {
      "stats": ["local_flask_removes_%_of_mana_recovery_from_life_on_use"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "使用时会扣除生命，等同于魔力回复值的 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_flask_removes_%_of_life_recovery_from_life_on_use": {
      "stats": ["local_flask_removes_%_of_life_recovery_from_life_on_use"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "使用时会扣除生命，等同于生命回复值的 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_flask_removes_%_of_life_recovery_from_mana_on_use": {
      "stats": ["local_flask_removes_%_of_life_recovery_from_mana_on_use"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "使用时会扣除魔力，等同于生命回复值的 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_flask_dispels_freeze_and_chill": {
      "stats": ["local_flask_dispels_freeze_and_chill"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "驱散冰冻与冰缓",
          "formatters": []
        }
      ]
    },
    "local_flask_dispels_burning": {
      "stats": ["local_flask_dispels_burning"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "驱散燃烧",
          "formatters": []
        }
      ]
    },
    "local_number_of_bloodworms_to_spawn_on_flask_use": {
      "stats": ["local_number_of_bloodworms_to_spawn_on_flask_use"],
      "translations": [
        {
          "matchers": [1],
          "text": "使用药剂时产生一只敌队的蠕虫\\n击中时摧毁蠕虫",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "使用药剂时产生 %1% 只敌队的蠕虫\\n击中时摧毁蠕虫",
          "formatters": []
        }
      ]
    },
    "local_max_charges_+%": {
      "stats": ["local_max_charges_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 额外补充量",
          "formatters": []
        }
      ]
    },
    "local_extra_max_charges": {
      "stats": ["local_extra_max_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 最大充能数量",
          "formatters": []
        }
      ]
    },
    "local_charges_added_+%": {
      "stats": ["local_charges_added_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "提高 %1%%% 充能回复",
          "formatters": []
        }
      ]
    },
    "local_charges_used_+%": {
      "stats": ["local_charges_used_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "提高 %1%%% 药剂充能消耗",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "降低 %1%%% 药剂充能消耗",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_recharge_on_crit": {
      "stats": ["local_recharge_on_crit"],
      "translations": [
        {
          "matchers": [1],
          "text": "攻击或法术暴击时获得 %1% 充能",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "攻击或法术暴击时获得 %1% 充能",
          "formatters": []
        }
      ]
    },
    "local_recharge_on_crit_%": {
      "stats": ["local_recharge_on_crit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "暴击时有 %1%%% 几率获得 1 充能",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "暴击时获得 1 充能",
          "formatters": []
        }
      ]
    },
    "local_recharge_on_take_crit": {
      "stats": ["local_recharge_on_take_crit"],
      "translations": [
        {
          "matchers": [1],
          "text": "当你被攻击或法术暴击时补充 %1% 充能次数",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "当你被攻击或法术暴击时补充 %1% 充能次数",
          "formatters": []
        }
      ]
    },
    "local_flask_armour_+%_while_healing": {
      "stats": ["local_flask_armour_+%_while_healing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，护甲提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_flask_evasion_+%_while_healing": {
      "stats": ["local_flask_evasion_+%_while_healing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，闪避值提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_flask_energy_shield_+%_while_healing": {
      "stats": ["local_flask_energy_shield_+%_while_healing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，能量护盾提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_flask_movement_speed_+%_while_healing": {
      "stats": ["local_flask_movement_speed_+%_while_healing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，移动速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_flask_stun_recovery_+%_while_healing": {
      "stats": ["local_flask_stun_recovery_+%_while_healing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，格挡和晕眩回复提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_flask_resistances_+%_while_healing": {
      "stats": ["local_flask_resistances_+%_while_healing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，附加 %1%%% 火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "old_do_not_use_local_flask_life_leech_%_while_healing": {
      "stats": ["old_do_not_use_local_flask_life_leech_%_while_healing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，物理攻击伤害的 %1%%% 作为生命偷取",
          "formatters": [
            {
              "id": "old_leech_percent",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "local_flask_life_leech_permyriad_while_healing": {
      "stats": ["local_flask_life_leech_permyriad_while_healing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，物理攻击伤害的 %1%%% 作为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "old_do_not_use_local_flask_mana_leech_%_while_healing": {
      "stats": ["old_do_not_use_local_flask_mana_leech_%_while_healing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，物理攻击伤害的 %1%%% 作为魔力偷取",
          "formatters": [
            {
              "id": "old_leech_percent",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "local_flask_mana_leech_permyriad_while_healing": {
      "stats": ["local_flask_mana_leech_permyriad_while_healing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，物理攻击伤害的 %1%%% 作为魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "local_flask_adds_knockback_while_healing": {
      "stats": ["local_flask_adds_knockback_while_healing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，近战攻击会击退敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKnockback"
            }
          ]
        }
      ]
    },
    "local_unique_flask_physical_damage_taken_%_as_cold_while_healing": {
      "stats": [
        "local_unique_flask_physical_damage_taken_%_as_cold_while_healing"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，%1%%% 承受的击中物理伤害转化为冰霜伤害",
          "formatters": []
        }
      ]
    },
    "local_unique_flask_physical_damage_%_to_add_as_cold_while_healing": {
      "stats": [
        "local_unique_flask_physical_damage_%_to_add_as_cold_while_healing"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，获得等同 %1%%% 物理伤害的冰霜伤害",
          "formatters": []
        }
      ]
    },
    "local_unique_flask_avoid_chill_%_while_healing": {
      "stats": ["local_unique_flask_avoid_chill_%_while_healing"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "药剂持续期间，有 %1%%% 几率避免被冰缓",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "药剂持续期间无法被冰缓",
          "formatters": []
        }
      ]
    },
    "local_unique_chaos_damage_does_not_bypass_energy_shield_during_flask_effect": {
      "stats": [
        "local_unique_chaos_damage_does_not_bypass_energy_shield_during_flask_effect"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，混沌伤害不会穿透能量护盾",
          "formatters": []
        }
      ]
    },
    "local_unique_flask_avoid_freeze_%_while_healing": {
      "stats": ["local_unique_flask_avoid_freeze_%_while_healing"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "药剂持续期间，有 %1%%% 几率避免被冰冻",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "药剂持续期间无法被冰冻",
          "formatters": []
        }
      ]
    },
    "local_flask_life_gain_on_skill_use_%_mana_cost": {
      "stats": ["local_flask_life_gain_on_skill_use_%_mana_cost"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "药剂持续期间，使用技能时 4 秒内回复等同 %1%%% 魔力消耗的生命",
          "formatters": []
        }
      ]
    },
    "local_unique_flask_kiaras_determination": {
      "stats": ["local_unique_flask_kiaras_determination"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，免疫冰冻、冰缓、诅咒和晕眩",
          "formatters": []
        }
      ]
    },
    "local_flask_minion_heal_%": {
      "stats": ["local_flask_minion_heal_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物获得 %1%%% 生命回复",
          "formatters": []
        }
      ]
    },
    "local_flask_unholy_might_during_flask_effect": {
      "stats": ["local_flask_unholy_might_during_flask_effect"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，获得不洁之力",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnholyMight"
            }
          ]
        }
      ]
    },
    "local_flask_prevents_death_while_healing": {
      "stats": ["local_flask_prevents_death_while_healing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间不会死亡",
          "formatters": []
        }
      ]
    },
    "local_flask_ignite_immunity_while_healing": {
      "stats": ["local_flask_ignite_immunity_while_healing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间免疫点燃\\n使用时移除自身燃烧状态",
          "formatters": []
        }
      ]
    },
    "local_chaos_damage_taken_per_minute_during_flask_effect": {
      "stats": ["local_chaos_damage_taken_per_minute_during_flask_effect"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，每秒受到 %1% 混沌伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_flask_chill_and_freeze_immunity_while_healing": {
      "stats": ["local_flask_chill_and_freeze_immunity_while_healing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间免疫冰冻和冰缓\\n使用时移除身上的冰冻和冰缓效果",
          "formatters": []
        }
      ]
    },
    "local_flask_shock_immunity_while_healing": {
      "stats": ["local_flask_shock_immunity_while_healing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间免疫感电效果\\n使用时移除身上的感电效果",
          "formatters": []
        }
      ]
    },
    "local_flask_bleeding_immunity_while_healing": {
      "stats": ["local_flask_bleeding_immunity_while_healing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间免疫流血\\n使用时移除身上的流血",
          "formatters": []
        }
      ]
    },
    "local_flask_curse_immunity_while_healing": {
      "stats": ["local_flask_curse_immunity_while_healing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间免疫诅咒\\n使用时移除身上的诅咒效果",
          "formatters": []
        }
      ]
    },
    "shield_block_%": {
      "stats": ["shield_block_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "持盾牌时 %1$+d%% 攻击格挡率",
          "formatters": []
        }
      ]
    },
    "shield_spell_block_%": {
      "stats": ["shield_spell_block_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持盾牌时法术格挡率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持盾牌时法术格挡率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_block_while_dual_wielding_%": {
      "stats": ["spell_block_while_dual_wielding_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "双持时法术格挡率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "双持时法术格挡率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_block_with_staff_%": {
      "stats": ["spell_block_with_staff_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持长杖时法术格挡率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持长杖时法术格挡率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "staff_block_%": {
      "stats": ["staff_block_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 攻击格挡率",
          "formatters": []
        }
      ]
    },
    "additional_staff_block_%": {
      "stats": ["additional_staff_block_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持长杖时攻击格挡率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持长杖时攻击格挡率降低 %1%%% ",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "blocking_blocks_spells_%": {
      "stats": ["blocking_blocks_spells_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 的攻击格挡率同样套用于法术格挡",
          "formatters": []
        }
      ]
    },
    "block_while_dual_wielding_%": {
      "stats": ["block_while_dual_wielding_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "双持时攻击格挡率提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "block_while_dual_wielding_claws_%": {
      "stats": ["block_while_dual_wielding_claws_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "双持爪时攻击格挡率提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "dual_wield_or_shield_block_%": {
      "stats": ["dual_wield_or_shield_block_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "双持或持盾牌时攻击格挡率提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "block_chance_+%": {
      "stats": ["block_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击及法术格挡率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻击及法术格挡率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "block_recovery_+%": {
      "stats": ["block_recovery_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "格挡回复提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "格挡回复降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_splash": {
      "stats": ["melee_splash"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "单体近战攻击会对周围目标造成溅射伤害",
          "formatters": []
        }
      ]
    },
    "slayer_ascendancy_melee_splash_damage_+%_final_for_splash": {
      "stats": ["slayer_ascendancy_melee_splash_damage_+%_final_for_splash"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对周围目标造成的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对周围目标造成的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%": {
      "stats": ["damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "totem_damage_+%": {
      "stats": ["totem_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "图腾伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "图腾伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "trap_damage_+%": {
      "stats": ["trap_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "陷阱伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "陷阱伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mine_damage_+%": {
      "stats": ["mine_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "地雷伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "地雷伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "unique_mine_damage_+%_final": {
      "stats": ["unique_mine_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "地雷总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "地雷总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_damage_+%": {
      "stats": ["attack_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻击伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "unique_ryuslathas_clutches_maximum_physical_attack_damage_+%_final": {
      "stats": [
        "unique_ryuslathas_clutches_maximum_physical_attack_damage_+%_final"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "最大物理攻击总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "最大物理攻击总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "unique_ryuslathas_clutches_minimum_physical_attack_damage_+%_final": {
      "stats": [
        "unique_ryuslathas_clutches_minimum_physical_attack_damage_+%_final"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "最小物理攻击总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "最小物理攻击总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_attack_damage_+%": {
      "stats": ["cold_attack_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击造成的冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻击造成的冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_attack_damage_+%": {
      "stats": ["fire_attack_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击造成的火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻击造成的火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_attack_damage_+%": {
      "stats": ["physical_attack_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击造成的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻击造成的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_attack_damage_+%_while_holding_a_shield": {
      "stats": ["cold_attack_damage_+%_while_holding_a_shield"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持盾牌时攻击造成的冰霜伤害提高 %1%%% ",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持盾牌时攻击造成的冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_attack_damage_+%_while_holding_a_shield": {
      "stats": ["fire_attack_damage_+%_while_holding_a_shield"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持盾牌时攻击造成的火焰伤害提高 %1%%% ",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持盾牌时攻击造成的火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_attack_damage_+%_while_holding_a_shield": {
      "stats": ["physical_attack_damage_+%_while_holding_a_shield"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持盾牌时攻击造成的物理伤害提高 %1%%% ",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持盾牌时攻击造成的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_over_time_+%": {
      "stats": ["damage_over_time_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持续伤害效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持续伤害效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_damage_over_time_+%": {
      "stats": ["physical_damage_over_time_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "物理持续伤害效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "物理持续伤害效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_damage_over_time_+%": {
      "stats": ["fire_damage_over_time_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "火焰持续伤害效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "火焰持续伤害效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_damage_over_time_+%": {
      "stats": ["cold_damage_over_time_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冰霜持续伤害效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "冰霜持续伤害效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_when_on_low_life": {
      "stats": ["damage_+%_when_on_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "低血时伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "低血时伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "damage_+%_per_active_curse_on_self": {
      "stats": ["damage_+%_per_active_curse_on_self"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "自身的每个诅咒会使伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "自身的每个诅咒会使伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_damage_+%_while_life_leeching": {
      "stats": ["physical_damage_+%_while_life_leeching"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "生命偷取时物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "生命偷取时物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_speed_+%_when_on_low_life": {
      "stats": ["attack_speed_+%_when_on_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "低血时攻击速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "低血时攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "attack_speed_+%_when_on_full_life": {
      "stats": ["attack_speed_+%_when_on_full_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "满血时攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "满血时攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_damage_+%": {
      "stats": ["spell_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "法术伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_fire_damage_+%": {
      "stats": ["spell_fire_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "法术造成的火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "法术造成的火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_cold_damage_+%": {
      "stats": ["spell_cold_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "法术造成的冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "法术造成的冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_staff_damage_+%": {
      "stats": ["spell_staff_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持长杖时法术伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持长杖时法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_damage_+%_while_holding_shield": {
      "stats": ["spell_damage_+%_while_holding_shield"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持盾牌时法术伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持盾牌时法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_damage_+%_while_dual_wielding": {
      "stats": ["spell_damage_+%_while_dual_wielding"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "双持时法术伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "双持时法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_damage_+%": {
      "stats": ["physical_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_physical_damage_+%": {
      "stats": ["local_physical_damage_+%"],
      "translations": [
        {
          "matchers": [["#", -100]],
          "text": "沒有物理伤害",
          "formatters": []
        },
        {
          "matchers": [[1, "#"]],
          "text": "该装备的物理伤害提高 %1%%%",
          "formatters": ["canonical_line"]
        },
        {
          "matchers": [[-99, -1]],
          "text": "该装备的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_damage_+%_vs_frozen_enemies": {
      "stats": ["melee_damage_+%_vs_frozen_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对被冰冻敌人的近战伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对被冰冻敌人的近战伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_vs_frozen_enemies": {
      "stats": ["damage_+%_vs_frozen_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对被冰冻敌人的击中伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对被冰冻敌人的击中伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_damage_+%_vs_shocked_enemies": {
      "stats": ["melee_damage_+%_vs_shocked_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对感电敌人的近战伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对感电敌人的近战伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_vs_shocked_enemies_+%": {
      "stats": ["damage_vs_shocked_enemies_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对感电敌人的击中伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对感电敌人的击中伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_damage_+%_vs_burning_enemies": {
      "stats": ["melee_damage_+%_vs_burning_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对点燃敌人的近战伤害提高 %1%%% ",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对点燃点燃敌人的近战伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_vs_enemies_per_freeze_shock_ignite": {
      "stats": ["damage_+%_vs_enemies_per_freeze_shock_ignite"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对被冰冻、感电、点燃敌人的击中伤害和异常状态伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "对被冰冻、感电、点燃敌人的击中伤害和异常状态伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "damage_+%_vs_frozen_shocked_ignited_enemies": {
      "stats": ["damage_+%_vs_frozen_shocked_ignited_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对被冰冻、感电、点燃敌人的击中伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对被冰冻、感电、点燃敌人的击中伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "global_minimum_added_physical_damage": {
      "stats": [
        "global_minimum_added_physical_damage",
        "global_maximum_added_physical_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_physical_damage": {
      "stats": [
        "attack_minimum_added_physical_damage",
        "attack_maximum_added_physical_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "攻击附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_physical_damage_with_weapons": {
      "stats": [
        "attack_minimum_added_physical_damage_with_weapons",
        "attack_maximum_added_physical_damage_with_weapons"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "武器攻击附加 %1% - %2% 物理伤害",
          "formatters": []
        }
      ]
    },
    "local_attack_minimum_added_physical_damage_per_3_levels": {
      "stats": [
        "local_attack_minimum_added_physical_damage_per_3_levels",
        "local_attack_maximum_added_physical_damage_per_3_levels"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "玩家等级每提高 3 级，该武器攻击时便附加 %1% - %2% 物理伤害",
          "formatters": []
        }
      ]
    },
    "minimum_added_physical_damage_vs_frozen_enemies": {
      "stats": [
        "minimum_added_physical_damage_vs_frozen_enemies",
        "maximum_added_physical_damage_vs_frozen_enemies"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "攻击冰冻目标时附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "minimum_added_fire_damage_vs_ignited_enemies": {
      "stats": [
        "minimum_added_fire_damage_vs_ignited_enemies",
        "maximum_added_fire_damage_vs_ignited_enemies"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "攻击点燃目标时附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "minimum_added_fire_attack_damage_per_active_buff": {
      "stats": [
        "minimum_added_fire_attack_damage_per_active_buff",
        "maximum_added_fire_attack_damage_per_active_buff"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "自身的每个增益会为攻击附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "minimum_added_fire_spell_damage_per_active_buff": {
      "stats": [
        "minimum_added_fire_spell_damage_per_active_buff",
        "maximum_added_fire_spell_damage_per_active_buff"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "自身的每个增益会为法术附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "minimum_added_fire_damage_per_active_buff": {
      "stats": [
        "minimum_added_fire_damage_per_active_buff",
        "maximum_added_fire_damage_per_active_buff"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "自身的每个增益会为攻击和法术附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "local_minimum_added_physical_damage": {
      "stats": [
        "local_minimum_added_physical_damage",
        "local_maximum_added_physical_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "physical_damage_while_dual_wielding_+%": {
      "stats": ["physical_damage_while_dual_wielding_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "双持攻击时武器的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "双持攻击时武器的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_damage_while_dual_wielding_+%": {
      "stats": ["fire_damage_while_dual_wielding_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "双持攻击时武器的火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "双持攻击时武器的火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_damage_while_dual_wielding_+%": {
      "stats": ["cold_damage_while_dual_wielding_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "双持攻击时武器的冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "双持攻击时武器的冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_main_hand_damage_+%": {
      "stats": ["base_main_hand_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "主手武器攻击伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "one_handed_melee_physical_damage_+%": {
      "stats": ["one_handed_melee_physical_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近战单手武器攻击的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近战单手武器攻击的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "one_handed_melee_fire_damage_+%": {
      "stats": ["one_handed_melee_fire_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近战单手武器攻击的火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近战单手武器攻击的火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "one_handed_melee_cold_damage_+%": {
      "stats": ["one_handed_melee_cold_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近战单手武器攻击的冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近战单手武器攻击的冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "two_handed_melee_physical_damage_+%": {
      "stats": ["two_handed_melee_physical_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "双手近战武器攻击的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "双手近战武器攻击的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "two_handed_melee_fire_damage_+%": {
      "stats": ["two_handed_melee_fire_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "双手近战武器攻击的火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "双手近战武器攻击的火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "two_handed_melee_cold_damage_+%": {
      "stats": ["two_handed_melee_cold_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "双手近战武器攻击的冰霜伤害提高 %1%%% ",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "双手近战武器的冰霜伤害攻击降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "unarmed_melee_physical_damage_+%": {
      "stats": ["unarmed_melee_physical_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "空手时近战物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "空手时近战物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_axe_damage_+%": {
      "stats": ["physical_axe_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "斧类攻击的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "斧类攻击的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_axe_damage_+%": {
      "stats": ["fire_axe_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "斧类攻击的火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "斧类攻击的火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_axe_damage_+%": {
      "stats": ["cold_axe_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "斧类攻击的冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "斧类攻击的冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_staff_damage_+%": {
      "stats": ["physical_staff_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "长杖攻击的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "长杖攻击的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_staff_damage_+%": {
      "stats": ["fire_staff_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "长杖攻击的火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "长杖攻击的火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_staff_damage_+%": {
      "stats": ["cold_staff_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "长杖攻击的冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "长杖攻击的冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_claw_damage_+%": {
      "stats": ["physical_claw_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "爪类攻击的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "爪类攻击的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_claw_damage_+%": {
      "stats": ["fire_claw_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "爪类攻击的火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "爪类攻击的火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_claw_damage_+%": {
      "stats": ["cold_claw_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "爪类攻击的冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "爪类攻击的冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_dagger_damage_+%": {
      "stats": ["physical_dagger_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "匕首攻击的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "匕首攻击的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_dagger_damage_+%": {
      "stats": ["fire_dagger_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "匕首攻击的火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "匕首攻击的火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_dagger_damage_+%": {
      "stats": ["cold_dagger_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "匕首攻击的冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "匕首攻击的冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_mace_damage_+%": {
      "stats": ["physical_mace_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "锤类攻击的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "锤类攻击的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_mace_damage_+%": {
      "stats": ["fire_mace_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "锤类攻击的火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "锤类攻击的火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_mace_damage_+%": {
      "stats": ["cold_mace_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "锤类攻击的冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "锤类攻击的冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_bow_damage_+%": {
      "stats": ["physical_bow_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "弓类攻击的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "弓类攻击的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_bow_damage_+%": {
      "stats": ["fire_bow_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "弓类攻击的火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "弓类攻击的火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_bow_damage_+%": {
      "stats": ["cold_bow_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "弓类攻击的冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "弓类攻击的冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bow_damage_+%": {
      "stats": ["bow_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "弓类攻击的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "弓类攻击的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bow_elemental_damage_+%": {
      "stats": ["bow_elemental_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "弓类攻击时的火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "弓类攻击时的火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_sword_damage_+%": {
      "stats": ["physical_sword_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "剑类攻击的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "剑类攻击的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_sword_damage_+%": {
      "stats": ["fire_sword_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "剑类攻击的火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "剑类攻击的火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_sword_damage_+%": {
      "stats": ["cold_sword_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "剑类攻击的冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "剑类攻击的冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_wand_damage_+%": {
      "stats": ["physical_wand_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "法杖攻击的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "法杖攻击的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_wand_damage_+%": {
      "stats": ["fire_wand_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "法杖攻击的火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "法杖攻击的火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_wand_damage_+%": {
      "stats": ["cold_wand_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "法杖攻击的冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "法杖攻击的冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "weapon_elemental_damage_+%": {
      "stats": ["weapon_elemental_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "武器攻击的火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "武器攻击的的火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "additional_strength": {
      "stats": ["additional_strength"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 力量",
          "formatters": []
        }
      ]
    },
    "additional_dexterity": {
      "stats": ["additional_dexterity"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 敏捷",
          "formatters": []
        }
      ]
    },
    "additional_intelligence": {
      "stats": ["additional_intelligence"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 智慧",
          "formatters": []
        }
      ]
    },
    "additional_all_attributes": {
      "stats": ["additional_all_attributes"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 全属性",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextAttributes"
            }
          ]
        }
      ]
    },
    "fire_damage_+%": {
      "stats": ["fire_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "global_minimum_added_fire_damage": {
      "stats": [
        "global_minimum_added_fire_damage",
        "global_maximum_added_fire_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_fire_damage": {
      "stats": [
        "attack_minimum_added_fire_damage",
        "attack_maximum_added_fire_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "攻击附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "local_minimum_added_fire_damage": {
      "stats": [
        "local_minimum_added_fire_damage",
        "local_maximum_added_fire_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "该装备附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "unique_local_minimum_added_fire_damage_when_in_main_hand": {
      "stats": [
        "unique_local_minimum_added_fire_damage_when_in_main_hand",
        "unique_local_maximum_added_fire_damage_when_in_main_hand"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "主手附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "damage_with_fire_skills_+%": {
      "stats": ["damage_with_fire_skills_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "火焰技能伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "火焰技能伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cast_speed_for_fire_skills_+%": {
      "stats": ["cast_speed_for_fire_skills_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "火焰技能施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "火焰技能施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_damage_+%": {
      "stats": ["cold_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "global_minimum_added_cold_damage": {
      "stats": [
        "global_minimum_added_cold_damage",
        "global_maximum_added_cold_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_cold_damage": {
      "stats": [
        "attack_minimum_added_cold_damage",
        "attack_maximum_added_cold_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "攻击附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "local_minimum_added_cold_damage": {
      "stats": [
        "local_minimum_added_cold_damage",
        "local_maximum_added_cold_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "unique_local_minimum_added_cold_damage_when_in_off_hand": {
      "stats": [
        "unique_local_minimum_added_cold_damage_when_in_off_hand",
        "unique_local_maximum_added_cold_damage_when_in_off_hand"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "副手攻击和法术附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "spell_and_attack_minimum_added_fire_damage": {
      "stats": [
        "spell_and_attack_minimum_added_fire_damage",
        "spell_and_attack_maximum_added_fire_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "攻击和法术附加 %1%-%2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "spell_and_attack_minimum_added_cold_damage": {
      "stats": [
        "spell_and_attack_minimum_added_cold_damage",
        "spell_and_attack_maximum_added_cold_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "攻击和法术附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "damage_with_cold_skills_+%": {
      "stats": ["damage_with_cold_skills_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冰霜技能伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "冰霜技能伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cast_speed_for_cold_skills_+%": {
      "stats": ["cast_speed_for_cold_skills_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冰霜技能施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "冰霜技能施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_damage_+%": {
      "stats": ["lightning_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "global_minimum_added_lightning_damage": {
      "stats": [
        "global_minimum_added_lightning_damage",
        "global_maximum_added_lightning_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_lightning_damage": {
      "stats": [
        "attack_minimum_added_lightning_damage",
        "attack_maximum_added_lightning_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "攻击附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "local_minimum_added_lightning_damage": {
      "stats": [
        "local_minimum_added_lightning_damage",
        "local_maximum_added_lightning_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "damage_with_lightning_skills_+%": {
      "stats": ["damage_with_lightning_skills_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "闪电技能伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "闪电技能伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cast_speed_for_lightning_skills_+%": {
      "stats": ["cast_speed_for_lightning_skills_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "闪电技能施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "闪电技能施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chaos_damage_+%": {
      "stats": ["chaos_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "混沌伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "混沌伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "global_minimum_added_chaos_damage": {
      "stats": [
        "global_minimum_added_chaos_damage",
        "global_maximum_added_chaos_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "附加 %1% - %2% 基础混沌伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_chaos_damage": {
      "stats": [
        "attack_minimum_added_chaos_damage",
        "attack_maximum_added_chaos_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "攻击附加 %1% - %2% 基础混沌伤害",
          "formatters": []
        }
      ]
    },
    "local_minimum_added_chaos_damage": {
      "stats": [
        "local_minimum_added_chaos_damage",
        "local_maximum_added_chaos_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "附加 %1% - %2% 基础混沌伤害",
          "formatters": []
        }
      ]
    },
    "unique_local_minimum_added_chaos_damage_when_in_off_hand": {
      "stats": [
        "unique_local_minimum_added_chaos_damage_when_in_off_hand",
        "unique_local_maximum_added_chaos_damage_when_in_off_hand"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "副手攻击和法术附加 %1% - %2% 基础混沌伤害",
          "formatters": []
        }
      ]
    },
    "cast_speed_for_chaos_skills_+%": {
      "stats": ["cast_speed_for_chaos_skills_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "混沌技能施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "混沌技能施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_minimum_base_physical_damage": {
      "stats": [
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "造成 %1% - %2% 物理伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_base_fire_damage": {
      "stats": [
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_base_fire_damage_%_maximum_life"
      ],
      "translations": [
        {
          "matchers": ["#", "#", 0],
          "text": "造成 %1% - %2% 火焰伤害",
          "formatters": []
        },
        {
          "matchers": ["#", "#", [1, "#"]],
          "text":
            "此法术造成 %1% - %2% 点伤害，并附加等同于你最大生命 %3%%% 的基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_base_cold_damage": {
      "stats": [
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "造成 %1% - %2% 冰霜伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_base_lightning_damage": {
      "stats": [
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "造成 %1% - %2% 闪电伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_base_chaos_damage": {
      "stats": [
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "造成 %1% - %2% 混沌伤害",
          "formatters": []
        }
      ]
    },
    "secondary_minimum_base_physical_damage": {
      "stats": [
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "造成 %1% - %2% 物理伤害",
          "formatters": []
        }
      ]
    },
    "secondary_minimum_base_fire_damage": {
      "stats": [
        "secondary_minimum_base_fire_damage",
        "secondary_maximum_base_fire_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "造成 %1% - %2% 火焰伤害",
          "formatters": []
        }
      ]
    },
    "secondary_minimum_base_cold_damage": {
      "stats": [
        "secondary_minimum_base_cold_damage",
        "secondary_maximum_base_cold_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "造成 %1% - %2% 冰霜伤害",
          "formatters": []
        }
      ]
    },
    "secondary_minimum_base_lightning_damage": {
      "stats": [
        "secondary_minimum_base_lightning_damage",
        "secondary_maximum_base_lightning_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "造成 %1% - %2% 闪电伤害",
          "formatters": []
        }
      ]
    },
    "secondary_minimum_base_chaos_damage": {
      "stats": [
        "secondary_minimum_base_chaos_damage",
        "secondary_maximum_base_chaos_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "造成 %1% - %2% 混沌伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_added_physical_damage": {
      "stats": [
        "spell_minimum_added_physical_damage",
        "spell_maximum_added_physical_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "法术附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_added_fire_damage": {
      "stats": [
        "spell_minimum_added_fire_damage",
        "spell_maximum_added_fire_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "法术附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_added_cold_damage": {
      "stats": [
        "spell_minimum_added_cold_damage",
        "spell_maximum_added_cold_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "法术附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_added_lightning_damage": {
      "stats": [
        "spell_minimum_added_lightning_damage",
        "spell_maximum_added_lightning_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "法术附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_added_chaos_damage": {
      "stats": [
        "spell_minimum_added_chaos_damage",
        "spell_maximum_added_chaos_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "法术附加 %1% - %2% 基础混沌伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_base_cold_damage_+_per_10_intelligence": {
      "stats": [
        "spell_minimum_base_cold_damage_+_per_10_intelligence",
        "spell_maximum_base_cold_damage_+_per_10_intelligence"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "每 10 点智慧造成 %1% - %2% 冰霜伤害",
          "formatters": []
        }
      ]
    },
    "spell_and_attack_minimum_added_lightning_damage": {
      "stats": [
        "spell_and_attack_minimum_added_lightning_damage",
        "spell_and_attack_maximum_added_lightning_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "攻击和法术附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "attack_speed_+%": {
      "stats": ["attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "active_skill_attack_speed_+%_final": {
      "stats": ["active_skill_attack_speed_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "总攻击速度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "总攻击速度额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flicker_strike_more_attack_speed_+%_final": {
      "stats": ["flicker_strike_more_attack_speed_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "总攻击速度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "总攻击速度额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_attack_speed_+%": {
      "stats": ["local_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_attack_speed_+%": {
      "stats": ["melee_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近战攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近战攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_speed_while_dual_wielding_+%": {
      "stats": ["attack_speed_while_dual_wielding_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "双持攻击的攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "双持攻击的攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_off_hand_attack_speed_+%": {
      "stats": ["base_off_hand_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "副手武器攻击速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "attack_speed_+%_while_holding_shield": {
      "stats": ["attack_speed_+%_while_holding_shield"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持盾牌时攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持盾牌时攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "two_handed_melee_attack_speed_+%": {
      "stats": ["two_handed_melee_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "双手近战武器攻击的攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "双手近战武器攻击的攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "one_handed_melee_attack_speed_+%": {
      "stats": ["one_handed_melee_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近战单手武器攻击的攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近战单手武器攻击的攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "axe_attack_speed_+%": {
      "stats": ["axe_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "斧类攻击的攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "斧类攻击的攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "staff_attack_speed_+%": {
      "stats": ["staff_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "长杖攻击的攻击速度提高 %1%%% ",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "长杖攻击的攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "claw_attack_speed_+%": {
      "stats": ["claw_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "爪类攻击的攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "爪类攻击的攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "dagger_attack_speed_+%": {
      "stats": ["dagger_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "匕首攻击的攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "匕首攻击的攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mace_attack_speed_+%": {
      "stats": ["mace_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "锤类攻击的攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "锤类攻击的攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bow_attack_speed_+%": {
      "stats": ["bow_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "弓类攻击的攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "弓类攻击的攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "sword_attack_speed_+%": {
      "stats": ["sword_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "剑类攻击的攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "剑类攻击的攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "wand_attack_speed_+%": {
      "stats": ["wand_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "法杖攻击的攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "法杖攻击的攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shield_attack_speed_+%": {
      "stats": ["shield_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持盾牌时攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持盾牌时攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "unarmed_melee_attack_speed_+%": {
      "stats": ["unarmed_melee_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "空手时攻击速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnarmedAttacks"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "空手时攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnarmed"
            }
          ]
        }
      ]
    },
    "newpunishment_attack_speed_+%": {
      "stats": ["newpunishment_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被诅咒的敌人近战击中你时，你的近战攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被诅咒的敌人近战击中你时，你的近战攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_with_movement_skills": {
      "stats": ["damage_+%_with_movement_skills"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "移动技能的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "移动技能的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_speed_+%_with_movement_skills": {
      "stats": ["attack_speed_+%_with_movement_skills"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "移动技能的攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "移动技能的攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "accuracy_rating": {
      "stats": ["accuracy_rating"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 命中值",
          "formatters": []
        }
      ]
    },
    "accuracy_rating_+%": {
      "stats": ["accuracy_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "命中值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "命中值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "accuracy_rating_while_dual_wielding_+%": {
      "stats": ["accuracy_rating_while_dual_wielding_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "双持攻击的命中值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "双持攻击命中值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "one_handed_melee_accuracy_rating_+%": {
      "stats": ["one_handed_melee_accuracy_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近战单手武器的攻击命中值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近战单手武器的攻击命中值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "two_handed_melee_accuracy_rating_+%": {
      "stats": ["two_handed_melee_accuracy_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "双手近战武器的攻击命中值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "双手近战武器的攻击命中值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "axe_accuracy_rating_+%": {
      "stats": ["axe_accuracy_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "斧类攻击的命中值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "斧类攻击的命中值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "staff_accuracy_rating_+%": {
      "stats": ["staff_accuracy_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "长杖攻击的命中值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "长杖攻击的命中值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "claw_accuracy_rating_+%": {
      "stats": ["claw_accuracy_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "爪类攻击的命中值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "爪类攻击的命中值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "dagger_accuracy_rating_+%": {
      "stats": ["dagger_accuracy_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "匕首攻击的命中值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "匕首攻击的命中值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mace_accuracy_rating_+%": {
      "stats": ["mace_accuracy_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "锤类攻击的命中值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "锤类攻击的命中值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bow_accuracy_rating_+%": {
      "stats": ["bow_accuracy_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "弓类攻击的命中值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "弓类攻击的命中值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "sword_accuracy_rating_+%": {
      "stats": ["sword_accuracy_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "剑类攻击的命中值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "剑类攻击的命中值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "wand_accuracy_rating_+%": {
      "stats": ["wand_accuracy_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "法杖攻击的命中值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "法杖攻击的命中值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_cast_speed_+%": {
      "stats": ["base_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cast_speed_while_dual_wielding_+%": {
      "stats": ["cast_speed_while_dual_wielding_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "双持时施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "双持时施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cast_speed_+%_while_holding_shield": {
      "stats": ["cast_speed_+%_while_holding_shield"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持盾牌时施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持盾牌时施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cast_speed_+%_while_holding_staff": {
      "stats": ["cast_speed_+%_while_holding_staff"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持长杖时施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持长杖时施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cast_speed_+%_per_power_charge": {
      "stats": ["cast_speed_+%_per_power_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个暴击球可使施法速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "poison_on_critical_strike_with_dagger": {
      "stats": ["poison_on_critical_strike_with_dagger"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "匕首攻击的暴击使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "chance_to_poison_on_critical_strike_with_dagger_%": {
      "stats": ["chance_to_poison_on_critical_strike_with_dagger_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "匕首攻击的暴击有 %1%%% 几率使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "匕首攻击的暴击使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "poison_on_critical_strike_with_bow": {
      "stats": ["poison_on_critical_strike_with_bow"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "弓类攻击暴击时使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "base_spell_critical_strike_chance": {
      "stats": ["base_spell_critical_strike_chance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1%%% 法术暴击率",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "override_off_hand_base_critical_strike_chance_to_5%": {
      "stats": ["override_off_hand_base_critical_strike_chance_to_5%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "基础副手暴击几率为 5%%",
          "formatters": []
        }
      ]
    },
    "additional_base_critical_strike_chance": {
      "stats": ["additional_base_critical_strike_chance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "附加 %1$+d%% 攻击和法术基础暴击率",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_critical_strike_chance_+%": {
      "stats": ["spell_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "法术暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "法术暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "critical_strike_chance_+%": {
      "stats": ["critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击和法术暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻击和法术暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "old_dagger_implicit_critical_strike_chance_+30%": {
      "stats": ["old_dagger_implicit_critical_strike_chance_+30%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击和法术暴击率提高 30%%",
          "formatters": []
        }
      ]
    },
    "old_dagger_implicit_critical_strike_chance_+40%": {
      "stats": ["old_dagger_implicit_critical_strike_chance_+40%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击和法术暴击率提高 40%%",
          "formatters": []
        }
      ]
    },
    "old_dagger_implicit_critical_strike_chance_+50%": {
      "stats": ["old_dagger_implicit_critical_strike_chance_+50%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击和法术暴击率提高 50%%",
          "formatters": []
        }
      ]
    },
    "local_critical_strike_chance_+%": {
      "stats": ["local_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "该装备的攻击暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "该装备的攻击暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bow_critical_strike_chance_+%": {
      "stats": ["bow_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "弓类攻击的暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "弓类攻击的暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "claw_critical_strike_chance_+%": {
      "stats": ["claw_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "爪类攻击的暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "爪类攻击的暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "dagger_critical_strike_chance_+%": {
      "stats": ["dagger_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "匕首攻击的暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "匕首攻击的暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "sword_critical_strike_chance_+%": {
      "stats": ["sword_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "剑类攻击的暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "剑类攻击的暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mace_critical_strike_chance_+%": {
      "stats": ["mace_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "锤类攻击的暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "锤类攻击的暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "staff_critical_strike_chance_+%": {
      "stats": ["staff_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "长杖攻击的暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "长杖攻击的暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "wand_critical_strike_chance_+%": {
      "stats": ["wand_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "法杖攻击的暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "法杖攻击的暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "axe_critical_strike_chance_+%": {
      "stats": ["axe_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "斧类攻击的暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "斧类攻击的暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "critical_strike_chance_while_wielding_shield_+%": {
      "stats": ["critical_strike_chance_while_wielding_shield_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持盾牌时攻击暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持盾牌时攻击暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "trap_critical_strike_chance_+%": {
      "stats": ["trap_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "陷阱暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "陷阱暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mine_critical_strike_chance_+%": {
      "stats": ["mine_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "地雷暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "地雷暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "two_handed_melee_critical_strike_chance_+%": {
      "stats": ["two_handed_melee_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "双手近战武器的攻击暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "双手近战武器的攻击暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "two_handed_melee_critical_strike_multiplier_+": {
      "stats": ["two_handed_melee_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "双手近战武器的攻击 %1$+d%% 暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "one_handed_melee_critical_strike_chance_+%": {
      "stats": ["one_handed_melee_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近战单手武器的攻击暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近战单手武器的攻击暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_critical_strike_chance_+%": {
      "stats": ["melee_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近战攻击暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近战攻击暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "critical_strike_chance_while_dual_wielding_+%": {
      "stats": ["critical_strike_chance_while_dual_wielding_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "双持攻击时武器暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "双持攻击时武器暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_critical_strike_chance_+%": {
      "stats": ["fire_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "火焰技能暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "火焰技能暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_critical_strike_chance_+%": {
      "stats": ["lightning_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "闪电技能暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "闪电技能暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_critical_strike_chance_+%": {
      "stats": ["cold_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冰霜技能暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "冰霜技能暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_critical_strike_chance_+%": {
      "stats": ["elemental_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "火焰、冰霜、闪电技能的暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "火焰、冰霜、闪电技能的暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chaos_critical_strike_chance_+%": {
      "stats": ["chaos_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "混沌技能的暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "混沌技能的暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "totem_critical_strike_chance_+%": {
      "stats": ["totem_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "图腾施放的技能暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "图腾施放的技能暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "increased_critical_strike_chance_buff_for_x_milliseconds_on_placing_a_totem": {
      "stats": [
        "increased_critical_strike_chance_buff_for_x_milliseconds_on_placing_a_totem"
      ],
      "translations": [
        {
          "matchers": [4000],
          "text": "近期内你若有召唤图腾，攻击和法术暴击率提高 100%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [[1, "#"]],
          "text": "若过去 %1% 秒内有召唤图腾，攻击和法术暴击率提高 100%%",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "base_critical_strike_multiplier_+": {
      "stats": ["base_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 攻击和法术暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "local_critical_strike_multiplier_+": {
      "stats": ["local_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 攻击暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "spell_critical_strike_multiplier_+": {
      "stats": ["spell_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 法术暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "base_spell_critical_strike_multiplier_+": {
      "stats": ["base_spell_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 法术暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "critical_strike_multiplier_with_dagger_+": {
      "stats": ["critical_strike_multiplier_with_dagger_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "匕首攻击 %1$+d%% 暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "mace_critical_strike_multiplier_+": {
      "stats": ["mace_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "锤类攻击 %1$+d%% 暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "axe_critical_strike_multiplier_+": {
      "stats": ["axe_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "斧类攻击 %1$+d%% 暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "bow_critical_strike_multiplier_+": {
      "stats": ["bow_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "弓类攻击 %1$+d%% 暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "sword_critical_strike_multiplier_+": {
      "stats": ["sword_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "剑类攻击 %1$+d%% 暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "wand_critical_strike_multiplier_+": {
      "stats": ["wand_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "法杖攻击 %1$+d%% 暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "claw_critical_strike_multiplier_+": {
      "stats": ["claw_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "爪类攻击 %1$+d%% 暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "staff_critical_strike_multiplier_+": {
      "stats": ["staff_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "长杖攻击 %1$+d%% 暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "one_handed_melee_critical_strike_multiplier_+": {
      "stats": ["one_handed_melee_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近战单手武器攻击 %1$+d%% 暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "melee_weapon_critical_strike_multiplier_+": {
      "stats": ["melee_weapon_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 近战攻击暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "critical_strike_multiplier_while_dual_wielding_+": {
      "stats": ["critical_strike_multiplier_while_dual_wielding_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "双持攻击 %1$+d%% 暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "melee_critical_strike_multiplier_+_while_wielding_shield": {
      "stats": ["melee_critical_strike_multiplier_+_while_wielding_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "持盾牌时近战攻击 %1$+d%% 暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "trap_critical_strike_multiplier_+": {
      "stats": ["trap_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 陷阱暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "mine_critical_strike_multiplier_+": {
      "stats": ["mine_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 地雷暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "fire_critical_strike_multiplier_+": {
      "stats": ["fire_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 火焰技能暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "lightning_critical_strike_multiplier_+": {
      "stats": ["lightning_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 闪电技能暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "cold_critical_strike_multiplier_+": {
      "stats": ["cold_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 冰霜技能暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "elemental_critical_strike_multiplier_+": {
      "stats": ["elemental_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 火焰、冰霜、闪电技能暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "chaos_critical_strike_multiplier_+": {
      "stats": ["chaos_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 混沌技能暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "base_self_critical_strike_multiplier_-%": {
      "stats": ["base_self_critical_strike_multiplier_-%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到的暴击伤害降低 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到的暴击伤害提高 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "self_critical_strike_multiplier_-%_per_endurance_charge": {
      "stats": ["self_critical_strike_multiplier_-%_per_endurance_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个耐力球使你受到的暴击伤害降低 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个耐力球使你受到的暴击伤害提高 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "critical_strike_multiplier_is_100": {
      "stats": ["critical_strike_multiplier_is_100"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "攻击暴击基础伤害加成为 100",
          "formatters": []
        }
      ]
    },
    "totem_critical_strike_multiplier_+": {
      "stats": ["totem_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 图腾技能暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "base_stun_threshold_reduction_+%": {
      "stats": ["base_stun_threshold_reduction_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敌人晕眩门槛降低 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextStunThreshold"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "敌人晕眩门槛提高 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextStunThreshold"
            }
          ]
        }
      ]
    },
    "while_using_mace_stun_threshold_reduction_+%": {
      "stats": ["while_using_mace_stun_threshold_reduction_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "锤类攻击降低 %1%%% 敌人晕眩门槛",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextStunThreshold"
            }
          ]
        }
      ]
    },
    "bow_stun_threshold_reduction_+%": {
      "stats": ["bow_stun_threshold_reduction_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "弓类攻击降低 %1%%% 敌人晕眩门槛",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextStunThreshold"
            }
          ]
        }
      ]
    },
    "global_knockback": {
      "stats": ["global_knockback"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中时击退敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKnockback"
            }
          ]
        }
      ]
    },
    "cannot_be_knocked_back": {
      "stats": ["cannot_be_knocked_back"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "无法被击退",
          "formatters": []
        }
      ]
    },
    "avoid_knockback_%": {
      "stats": ["avoid_knockback_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "有 %1%%% 几率避免被击退",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "无法被击退",
          "formatters": []
        }
      ]
    },
    "knockback_with_bow": {
      "stats": ["knockback_with_bow"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "弓类攻击会击退敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKnockback"
            }
          ]
        }
      ]
    },
    "knockback_with_staff": {
      "stats": ["knockback_with_staff"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "长杖攻击会击退敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKnockback"
            }
          ]
        }
      ]
    },
    "knockback_with_wand": {
      "stats": ["knockback_with_wand"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "法杖攻击会击退敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKnockback"
            }
          ]
        }
      ]
    },
    "local_knockback": {
      "stats": ["local_knockback"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中时击退敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKnockback"
            }
          ]
        }
      ]
    },
    "maximum_physical_damage_reduction_%": {
      "stats": ["maximum_physical_damage_reduction_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 最大护甲",
          "formatters": []
        }
      ]
    },
    "base_physical_damage_reduction_rating": {
      "stats": ["base_physical_damage_reduction_rating"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 护甲",
          "formatters": []
        }
      ]
    },
    "local_base_physical_damage_reduction_rating": {
      "stats": ["local_base_physical_damage_reduction_rating"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 护甲",
          "formatters": []
        }
      ]
    },
    "physical_damage_reduction_rating_+%": {
      "stats": ["physical_damage_reduction_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "护甲提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "护甲降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_physical_damage_reduction_rating_+%": {
      "stats": ["local_physical_damage_reduction_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "该装备的护甲提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "该装备的护甲降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "evasion_and_physical_damage_reduction_rating_+%": {
      "stats": ["evasion_and_physical_damage_reduction_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "闪避值与护甲提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "闪避值与护甲降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_damage_reduction_rating_+%_while_fortify_is_active": {
      "stats": ["physical_damage_reduction_rating_+%_while_fortify_is_active"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得护体时护甲提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "获得护体时护甲降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_evasion_rating": {
      "stats": ["base_evasion_rating"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 点闪避值",
          "formatters": []
        }
      ]
    },
    "evasion_rating_+_when_on_low_life": {
      "stats": ["evasion_rating_+_when_on_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "低血时闪避值提高 %1$+d",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "evasion_rating_+_when_on_full_life": {
      "stats": ["evasion_rating_+_when_on_full_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "满血时闪避值提高 %1$+d",
          "formatters": []
        }
      ]
    },
    "evasion_rating_+_per_1_helmet_energy_shield": {
      "stats": ["evasion_rating_+_per_1_helmet_energy_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "头部装备上每有 1 点最大能量护盾，便附加 %1$+d 闪避值",
          "formatters": []
        }
      ]
    },
    "local_base_evasion_rating": {
      "stats": ["local_base_evasion_rating"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 点闪避值",
          "formatters": []
        }
      ]
    },
    "evasion_rating_+%": {
      "stats": ["evasion_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "闪避值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "闪避值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_evasion_rating_+%": {
      "stats": ["local_evasion_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "闪避值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "闪避值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "evasion_rating_+%_while_onslaught_is_active": {
      "stats": ["evasion_rating_+%_while_onslaught_is_active"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得【猛攻】时闪避值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "获得【猛攻】时闪避值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_armour_and_energy_shield_+%": {
      "stats": ["local_armour_and_energy_shield_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "该装备的护甲与能量护盾提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "该装备的护甲与能量护盾降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_armour_and_evasion_+%": {
      "stats": ["local_armour_and_evasion_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "该装备的护甲与闪避提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "该装备的护甲与闪避降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_evasion_and_energy_shield_+%": {
      "stats": ["local_evasion_and_energy_shield_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "该装备的闪避与能量护盾提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "该装备的闪避与能量护盾降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_armour_and_evasion_and_energy_shield_+%": {
      "stats": ["local_armour_and_evasion_and_energy_shield_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "该装备的护甲、闪避和能量护盾提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "该装备的护甲、闪避和能量护盾降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "evasion_rating_+%_per_frenzy_charge": {
      "stats": ["evasion_rating_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球提高 %1%%% 闪避值",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个狂怒球降低 %1%%% 闪避值",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_maximum_energy_shield": {
      "stats": ["base_maximum_energy_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 最大能量护盾",
          "formatters": []
        }
      ]
    },
    "local_energy_shield": {
      "stats": ["local_energy_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 最大能量护盾",
          "formatters": []
        }
      ]
    },
    "local_energy_shield_+%": {
      "stats": ["local_energy_shield_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "该装备的能量护盾提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "该装备的能量护盾降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "maximum_energy_shield_+%": {
      "stats": ["maximum_energy_shield_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "最大能量护盾提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "最大能量护盾降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "energy_shield_delay_-%": {
      "stats": ["energy_shield_delay_-%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "能量护盾启动回复比平常快 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "能量护盾启动回复比平常慢 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "energy_shield_recharge_not_delayed_by_damage": {
      "stats": ["energy_shield_recharge_not_delayed_by_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不会因为承受伤害而延迟能量护盾回复的间隔时间",
          "formatters": []
        }
      ]
    },
    "energy_shield_recharge_rate_per_minute_%": {
      "stats": ["energy_shield_recharge_rate_per_minute_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每秒能量护盾回复 %1%%%",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "每分钟能量护盾损失 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "energy_shield_recharge_rate_+%": {
      "stats": ["energy_shield_recharge_rate_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "能量护盾的回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "能量护盾的回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "maximum_energy_shield_+_per_6_body_armour_evasion_rating": {
      "stats": ["maximum_energy_shield_+_per_6_body_armour_evasion_rating"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "身体护甲上每有 6 点闪避值，便 %1$+d 最大能力护盾",
          "formatters": []
        }
      ]
    },
    "base_maximum_life": {
      "stats": ["base_maximum_life"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 最大生命",
          "formatters": []
        }
      ]
    },
    "maximum_life_+%": {
      "stats": ["maximum_life_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "最大生命提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "最大生命降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "monster_life_+%_final_from_rarity": {
      "stats": ["monster_life_+%_final_from_rarity"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "最大生命总值额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "最大生命总值额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "monster_life_+%_final_from_map": {
      "stats": ["monster_life_+%_final_from_map"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "最大生命总值额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "最大生命总值额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_life_regeneration_rate_per_minute": {
      "stats": ["base_life_regeneration_rate_per_minute"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1% 每秒生命回复",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_regeneration_rate_per_minute_%_per_endurance_charge": {
      "stats": ["life_regeneration_rate_per_minute_%_per_endurance_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个耐力球提高 %1%%% 每秒生命回复",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_maximum_mana": {
      "stats": ["base_maximum_mana"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 最大魔力",
          "formatters": []
        }
      ]
    },
    "maximum_mana_+%": {
      "stats": ["maximum_mana_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "最大魔力提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "最大魔力降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mana_regeneration_rate_per_minute_%": {
      "stats": ["mana_regeneration_rate_per_minute_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每秒 %1%%% 魔力回复",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_mana_regeneration_rate_per_minute": {
      "stats": ["base_mana_regeneration_rate_per_minute"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每秒 %1% 基础魔力回复",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mana_regeneration_rate_+%": {
      "stats": ["mana_regeneration_rate_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔力回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔力回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mana_regeneration_rate_per_minute_%_per_power_charge": {
      "stats": ["mana_regeneration_rate_per_minute_%_per_power_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个暴击球可使每秒魔力回复提高 %1%%%",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cannot_be_damaged": {
      "stats": ["cannot_be_damaged"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "无法被伤害",
          "formatters": []
        }
      ]
    },
    "item_found_quantity_+%": {
      "stats": ["item_found_quantity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "物品掉落数量提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "物品掉落数量降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_item_found_quantity_+%": {
      "stats": ["base_item_found_quantity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "物品掉落数量提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "物品掉落数量降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "item_found_quantity_+%_when_on_low_life": {
      "stats": ["item_found_quantity_+%_when_on_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "低血时物品掉落数量提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "低血时物品掉落数量降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "item_found_rarity_+%": {
      "stats": ["item_found_rarity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "物品稀有度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "物品稀有度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_item_found_rarity_+%": {
      "stats": ["base_item_found_rarity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "物品稀有度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "物品稀有度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_display_aura_allies_have_increased_item_rarity_+%": {
      "stats": ["local_display_aura_allies_have_increased_item_rarity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "周围友军获得物品稀有度提高 %1%%% ",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "周围友军获得物品稀有度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "item_found_rarity_+%_when_on_low_life": {
      "stats": ["item_found_rarity_+%_when_on_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "低血时物品稀有度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "低血时物品稀有度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "chest_item_rarity_+%": {
      "stats": ["chest_item_rarity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "箱子掉落物品稀有度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "箱子掉落物品稀有度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "item_found_quality_+%": {
      "stats": ["item_found_quality_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "物品掉落品质提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "物品掉落品质降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "item_found_relevancy_+%": {
      "stats": ["item_found_relevancy_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "物品掉落的关联性提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "物品掉落的关联性降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "experience_gain_+%": {
      "stats": ["experience_gain_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "经验值获取提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "经验值获取降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "experience_loss_on_death_-%": {
      "stats": ["experience_loss_on_death_-%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "死亡损失的经验值降低 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "死亡损失的经验值提高 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_ring_disable_other_ring": {
      "stats": ["local_ring_disable_other_ring"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不能使用其他戒指",
          "formatters": []
        }
      ]
    },
    "base_fire_immunity": {
      "stats": ["base_fire_immunity"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "免疫火焰伤害",
          "formatters": []
        }
      ]
    },
    "totem_fire_immunity": {
      "stats": ["totem_fire_immunity"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "图腾免疫火焰伤害",
          "formatters": []
        }
      ]
    },
    "base_resist_all_elements_%": {
      "stats": ["base_resist_all_elements_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得 %1$+d%% 火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "resist_all_elements_%_per_endurance_charge": {
      "stats": ["resist_all_elements_%_per_endurance_charge"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个耐力球 %1$+d%% 火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "resist_all_elements_+%_while_holding_shield": {
      "stats": ["resist_all_elements_+%_while_holding_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "持盾牌时 %1$+d%% 火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "elemental_resistance_%_when_on_low_life": {
      "stats": ["elemental_resistance_%_when_on_low_life"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "低血时 %1$+d%% 火焰、冰霜、闪电抗性",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "base_maximum_fire_damage_resistance_%": {
      "stats": ["base_maximum_fire_damage_resistance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 火焰抗性上限",
          "formatters": []
        }
      ]
    },
    "base_fire_damage_resistance_%": {
      "stats": ["base_fire_damage_resistance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 火焰抗性",
          "formatters": []
        }
      ]
    },
    "unique_fire_damage_resistance_%_when_red_gem_socketed": {
      "stats": ["unique_fire_damage_resistance_%_when_red_gem_socketed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "插上 1 个红色技能石时获得 %1$+d%% 火焰抗性",
          "formatters": []
        }
      ]
    },
    "fire_damage_resistance_%_when_on_low_life": {
      "stats": ["fire_damage_resistance_%_when_on_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "低血时 %1$+d%% 火焰抗性",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "低血时 %1$+d%% 火焰抗性",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "base_maximum_cold_damage_resistance_%": {
      "stats": ["base_maximum_cold_damage_resistance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 冰霜抗性上限",
          "formatters": []
        }
      ]
    },
    "base_cold_damage_resistance_%": {
      "stats": ["base_cold_damage_resistance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 冰霜抗性",
          "formatters": []
        }
      ]
    },
    "unique_cold_damage_resistance_%_when_green_gem_socketed": {
      "stats": ["unique_cold_damage_resistance_%_when_green_gem_socketed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "插上 1 个绿色技能石时获得 %1$+d%% 冰霜抗性",
          "formatters": []
        }
      ]
    },
    "base_maximum_lightning_damage_resistance_%": {
      "stats": ["base_maximum_lightning_damage_resistance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 闪电抗性上限",
          "formatters": []
        }
      ]
    },
    "base_lightning_damage_resistance_%": {
      "stats": ["base_lightning_damage_resistance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 闪电抗性",
          "formatters": []
        }
      ]
    },
    "unique_lightning_damage_resistance_%_when_blue_gem_socketed": {
      "stats": ["unique_lightning_damage_resistance_%_when_blue_gem_socketed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "插上 1 个蓝色技能石时获得 %1$+d%% 闪电抗性",
          "formatters": []
        }
      ]
    },
    "base_maximum_chaos_damage_resistance_%": {
      "stats": ["base_maximum_chaos_damage_resistance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 混沌抗性上限",
          "formatters": []
        }
      ]
    },
    "base_chaos_damage_resistance_%": {
      "stats": ["base_chaos_damage_resistance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 混沌抗性",
          "formatters": []
        }
      ]
    },
    "additional_maximum_all_resistances_%": {
      "stats": ["additional_maximum_all_resistances_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 全部抗性上限",
          "formatters": []
        }
      ]
    },
    "additional_maximum_all_elemental_resistances_%": {
      "stats": ["additional_maximum_all_elemental_resistances_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 火焰、冰霜、闪电抗性上限",
          "formatters": []
        }
      ]
    },
    "temporal_chains_effeciveness_+%": {
      "stats": ["temporal_chains_effeciveness_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你受到的时空锁链效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你受到的时空锁链效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chill_effectiveness_on_self_+%": {
      "stats": ["chill_effectiveness_on_self_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你受到的冰缓效果提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextChill"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "你受到的冰缓效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextChill"
            }
          ]
        }
      ]
    },
    "old_do_not_use_life_leech_from_physical_damage_%": {
      "stats": ["old_do_not_use_life_leech_from_physical_damage_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "物理攻击伤害的 %1%%% 会转化为生命偷取",
          "formatters": [
            {
              "id": "old_leech_percent",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "life_leech_from_physical_attack_damage_permyriad": {
      "stats": ["life_leech_from_physical_attack_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "物理攻击伤害的 %1%%% 会转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "old_do_not_use_local_life_leech_from_physical_damage_%": {
      "stats": ["old_do_not_use_local_life_leech_from_physical_damage_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "物理攻击伤害的 %1%%% 会转化为生命偷取",
          "formatters": [
            {
              "id": "old_leech_percent",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "local_life_leech_from_physical_damage_permyriad": {
      "stats": ["local_life_leech_from_physical_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "物理攻击伤害的 %1%%% 会转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "old_do_not_use_life_leech_from_physical_damage_with_claw_%": {
      "stats": ["old_do_not_use_life_leech_from_physical_damage_with_claw_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "爪类攻击造成物理伤害的 %1%%% 会转化为生命偷取",
          "formatters": [
            {
              "id": "old_leech_percent",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "life_leech_from_physical_damage_with_claw_permyriad": {
      "stats": ["life_leech_from_physical_damage_with_claw_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "爪类攻击造成物理伤害的 %1%%% 会转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "life_leech_from_physical_damage_with_bow_permyriad": {
      "stats": ["life_leech_from_physical_damage_with_bow_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "弓类攻击造成物理伤害的 %1%%% 会转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "life_and_mana_leech_from_physical_damage_permyriad": {
      "stats": ["life_and_mana_leech_from_physical_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "物理攻击伤害的%1%%% 会转化为生命和魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "local_life_and_mana_leech_from_physical_damage_permyriad": {
      "stats": ["local_life_and_mana_leech_from_physical_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "物理攻击伤害的%1%%% 会转化为生命和魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "old_do_not_use_mana_leech_from_physical_damage_with_claw_%": {
      "stats": ["old_do_not_use_mana_leech_from_physical_damage_with_claw_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "爪类攻击造成物理伤害的 %1%%% 会转化为魔力偷取",
          "formatters": [
            {
              "id": "old_leech_percent",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "mana_leech_from_physical_damage_with_claw_permyriad": {
      "stats": ["mana_leech_from_physical_damage_with_claw_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "爪类攻击造成物理伤害的 %1%%% 会转化为魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "mana_leech_from_physical_damage_with_bow_permyriad": {
      "stats": ["mana_leech_from_physical_damage_with_bow_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "弓类攻击造成物理伤害的 %1%%% 会转化为魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "life_leech_from_any_damage_permyriad": {
      "stats": ["life_leech_from_any_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "old_do_not_use_life_leech_from_spell_damage_%": {
      "stats": ["old_do_not_use_life_leech_from_spell_damage_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "法术伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "old_leech_percent",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "base_life_leech_from_spell_damage_permyriad": {
      "stats": ["base_life_leech_from_spell_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "法术伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "base_life_leech_from_attack_damage_permyriad": {
      "stats": ["base_life_leech_from_attack_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "old_do_not_use_base_life_leech_from_physical_damage_permyriad": {
      "stats": [
        "old_do_not_use_base_life_leech_from_physical_damage_permyriad"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "物理伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "old_leech_permyriad",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "base_life_leech_from_physical_damage_permyriad": {
      "stats": ["base_life_leech_from_physical_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "物理伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "old_do_not_use_base_life_leech_from_fire_damage_permyriad": {
      "stats": ["old_do_not_use_base_life_leech_from_fire_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "火焰伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "old_leech_permyriad",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "base_life_leech_from_fire_damage_permyriad": {
      "stats": ["base_life_leech_from_fire_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "火焰伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "old_do_not_use_base_life_leech_from_cold_damage_permyriad": {
      "stats": ["old_do_not_use_base_life_leech_from_cold_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冰霜伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "old_leech_permyriad",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "base_life_leech_from_cold_damage_permyriad": {
      "stats": ["base_life_leech_from_cold_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冰霜伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "old_do_not_use_base_life_leech_from_lightning_damage_permyriad": {
      "stats": [
        "old_do_not_use_base_life_leech_from_lightning_damage_permyriad"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "闪电伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "old_leech_permyriad",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "base_life_leech_from_lightning_damage_permyriad": {
      "stats": ["base_life_leech_from_lightning_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "闪电伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "base_life_leech_from_chaos_damage_permyriad": {
      "stats": ["base_life_leech_from_chaos_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "混沌伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "old_do_not_use_base_life_leech_from_elemental_damage_permyriad": {
      "stats": [
        "old_do_not_use_base_life_leech_from_elemental_damage_permyriad"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "火焰、冰霜、闪电伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "old_leech_permyriad",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "base_life_leech_from_elemental_damage_permyriad": {
      "stats": ["base_life_leech_from_elemental_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "火焰、冰霜、闪电伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "old_do_not_use_life_leech_permyriad_vs_shocked_enemies": {
      "stats": ["old_do_not_use_life_leech_permyriad_vs_shocked_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对感电敌人造成伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "old_leech_permyriad",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "base_life_leech_permyriad_vs_shocked_enemies": {
      "stats": ["base_life_leech_permyriad_vs_shocked_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对感电敌人造成伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "old_do_not_use_life_leech_%_vs_frozen_enemies": {
      "stats": ["old_do_not_use_life_leech_%_vs_frozen_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对被冰冻敌人造成伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "old_leech_percent",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "base_life_leech_permyriad_vs_frozen_enemies": {
      "stats": ["base_life_leech_permyriad_vs_frozen_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对被冰冻敌人造成伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "old_do_not_use_life_leech_from_attack_damage_permyriad_vs_chilled_enemies": {
      "stats": [
        "old_do_not_use_life_leech_from_attack_damage_permyriad_vs_chilled_enemies"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对被冰缓敌人所造成的攻击伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "base_life_leech_from_attack_damage_permyriad_vs_chilled_enemies": {
      "stats": [
        "base_life_leech_from_attack_damage_permyriad_vs_chilled_enemies"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对被冰缓敌人所造成的攻击伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "old_do_not_use_life_leech_permyriad_on_crit": {
      "stats": ["old_do_not_use_life_leech_permyriad_on_crit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "暴击时偷取等同 %1%%% 伤害的生命",
          "formatters": [
            {
              "id": "old_leech_permyriad",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "life_leech_permyriad_on_crit": {
      "stats": ["life_leech_permyriad_on_crit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "暴击时偷取等同 %1%%% 伤害的生命",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "life_leech_from_attack_damage_permyriad_vs_bleeding_enemies": {
      "stats": ["life_leech_from_attack_damage_permyriad_vs_bleeding_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对流血敌人造成的攻击伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "old_do_not_use_mana_leech_from_physical_damage_%": {
      "stats": ["old_do_not_use_mana_leech_from_physical_damage_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "物理攻击伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "old_leech_percent",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "mana_leech_from_physical_attack_damage_permyriad": {
      "stats": ["mana_leech_from_physical_attack_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "物理攻击伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "old_do_not_use_local_mana_leech_from_physical_damage_%": {
      "stats": ["old_do_not_use_local_mana_leech_from_physical_damage_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "物理攻击伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "old_leech_percent",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "local_mana_leech_from_physical_damage_permyriad": {
      "stats": ["local_mana_leech_from_physical_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "物理攻击伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "mana_leech_from_any_damage_permyriad": {
      "stats": ["mana_leech_from_any_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "old_do_not_use_mana_leech_from_spell_damage_%": {
      "stats": ["old_do_not_use_mana_leech_from_spell_damage_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "法术伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "old_leech_percent",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "base_mana_leech_from_spell_damage_permyriad": {
      "stats": ["base_mana_leech_from_spell_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "法术伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "base_mana_leech_from_attack_damage_permyriad": {
      "stats": ["base_mana_leech_from_attack_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "base_mana_leech_from_physical_damage_permyriad": {
      "stats": ["base_mana_leech_from_physical_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "物理伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "base_mana_leech_from_fire_damage_permyriad": {
      "stats": ["base_mana_leech_from_fire_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "火焰伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "base_mana_leech_from_cold_damage_permyriad": {
      "stats": ["base_mana_leech_from_cold_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冰霜伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "old_do_not_use_base_mana_leech_from_lightning_damage_permyriad": {
      "stats": [
        "old_do_not_use_base_mana_leech_from_lightning_damage_permyriad"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "闪电伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "old_leech_permyriad",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "base_mana_leech_from_lightning_damage_permyriad": {
      "stats": ["base_mana_leech_from_lightning_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "闪电伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "base_mana_leech_from_chaos_damage_permyriad": {
      "stats": ["base_mana_leech_from_chaos_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "混沌伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "base_mana_leech_from_elemental_damage_permyriad": {
      "stats": ["base_mana_leech_from_elemental_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "火焰、冰霜、闪电伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "old_do_not_use_mana_leech_%_vs_shocked_enemies": {
      "stats": ["old_do_not_use_mana_leech_%_vs_shocked_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对感电敌人造成伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "old_leech_percent",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "base_mana_leech_permyriad_vs_shocked_enemies": {
      "stats": ["base_mana_leech_permyriad_vs_shocked_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对感电敌人造成伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "old_do_not_use_mana_leech_from_physical_damage_%_per_power_charge": {
      "stats": [
        "old_do_not_use_mana_leech_from_physical_damage_%_per_power_charge"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个暴击球所获得物理攻击伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "old_leech_percent",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "mana_leech_from_physical_damage_permyriad_per_power_charge": {
      "stats": ["mana_leech_from_physical_damage_permyriad_per_power_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个暴击球所获得物理攻击伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "maximum_life_leech_rate_%_per_minute": {
      "stats": ["maximum_life_leech_rate_%_per_minute"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "最大生命偷取率提高 %1$+d%%",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "maximum_mana_leech_rate_%_per_minute": {
      "stats": ["maximum_mana_leech_rate_%_per_minute"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "最大魔力偷取率提高 %1$+d%%",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_gain_per_target": {
      "stats": ["life_gain_per_target"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你的攻击击中每个敌人会回复 %1$+d 生命",
          "formatters": []
        }
      ]
    },
    "local_life_gain_per_target": {
      "stats": ["local_life_gain_per_target"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击击中每个敌人会回复 %1$+d 生命",
          "formatters": []
        }
      ]
    },
    "base_life_gained_on_spell_hit": {
      "stats": ["base_life_gained_on_spell_hit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你的法术击中每个敌人会回复 %1$+d 生命",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你的法术击中每个敌人会失去 %1% 生命",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_life_gain_per_target": {
      "stats": ["base_life_gain_per_target"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你的攻击击中每个敌人会回复 %1$+d 生命",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你的攻击击中每个敌人会失去 %1% 生命",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_and_mana_gain_per_hit": {
      "stats": ["life_and_mana_gain_per_hit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你的攻击击中每个敌人会回复 %1$+d 生命及魔力",
          "formatters": []
        }
      ]
    },
    "local_life_and_mana_gain_per_target": {
      "stats": ["local_life_and_mana_gain_per_target"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中每个敌人会回复 %1$+d 生命及魔力",
          "formatters": []
        }
      ]
    },
    "life_gain_on_ignited_enemy_hit": {
      "stats": ["life_gain_on_ignited_enemy_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "攻击击中每个点燃的敌人会回复 %1$+d 生命",
          "formatters": []
        }
      ]
    },
    "mana_gain_per_target": {
      "stats": ["mana_gain_per_target"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你的攻击击中每个敌人会回复 %1$+d 魔力",
          "formatters": []
        }
      ]
    },
    "local_mana_gain_per_target": {
      "stats": ["local_mana_gain_per_target"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击击中每个敌人会回复 %1$+d 魔力",
          "formatters": []
        }
      ]
    },
    "virtual_mana_gain_per_target": {
      "stats": ["virtual_mana_gain_per_target"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你的攻击击中每个敌人会回复 %1$+d 魔力",
          "formatters": []
        }
      ]
    },
    "energy_shield_gain_per_target": {
      "stats": ["energy_shield_gain_per_target"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你的攻击击中每个敌人会回复 %1$+d 能量护盾",
          "formatters": []
        }
      ]
    },
    "base_life_gained_on_enemy_death": {
      "stats": ["base_life_gained_on_enemy_death"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败敌人回复 %1$+d 生命",
          "formatters": []
        }
      ]
    },
    "recover_%_maximum_life_on_kill": {
      "stats": ["recover_%_maximum_life_on_kill"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败敌人时回复 %1%%% 最大生命",
          "formatters": []
        }
      ]
    },
    "recover_energy_shield_%_on_kill": {
      "stats": ["recover_energy_shield_%_on_kill"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败敌人会回复自身 %1%%% 最大能量护盾",
          "formatters": []
        }
      ]
    },
    "recover_%_maximum_mana_on_kill": {
      "stats": ["recover_%_maximum_mana_on_kill"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败敌人时回复 %1%%% 最大魔力",
          "formatters": []
        }
      ]
    },
    "life_gained_on_killing_ignited_enemies": {
      "stats": ["life_gained_on_killing_ignited_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败被点燃的敌人回复 %1$+d 生命",
          "formatters": []
        }
      ]
    },
    "maximum_life_%_lost_on_kill": {
      "stats": ["maximum_life_%_lost_on_kill"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败敌人会扣除自身 %1%%% 最大生命",
          "formatters": []
        }
      ]
    },
    "maximum_mana_%_gained_on_kill": {
      "stats": ["maximum_mana_%_gained_on_kill"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败敌人会回复自身 %1%%% 最大魔力",
          "formatters": []
        }
      ]
    },
    "maximum_energy_shield_%_lost_on_kill": {
      "stats": ["maximum_energy_shield_%_lost_on_kill"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败敌人会扣除自身 %1%%% 最大能量护盾",
          "formatters": []
        }
      ]
    },
    "life_gained_on_block": {
      "stats": ["life_gained_on_block"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "格挡时回复 %1$+d 生命",
          "formatters": []
        }
      ]
    },
    "mana_gained_on_block": {
      "stats": ["mana_gained_on_block"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "格挡时回复 %1$+d 魔力",
          "formatters": []
        }
      ]
    },
    "recover_X_life_on_block": {
      "stats": ["recover_X_life_on_block"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "格挡时回复 %1% 生命",
          "formatters": []
        }
      ]
    },
    "minion_recover_X_life_on_block": {
      "stats": ["minion_recover_X_life_on_block"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物格挡时回复它们 %1% 生命",
          "formatters": []
        }
      ]
    },
    "base_mana_gained_on_enemy_death": {
      "stats": ["base_mana_gained_on_enemy_death"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败敌人回复 %1$+d 魔力",
          "formatters": []
        }
      ]
    },
    "support_minion_maximum_life_+%_final": {
      "stats": ["support_minion_maximum_life_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的最大生命总值额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的最大生命总值额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minion_maximum_life_+%": {
      "stats": ["minion_maximum_life_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的最大生命提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的最大生命降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minion_maximum_mana_+%": {
      "stats": ["minion_maximum_mana_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的魔力提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的魔力降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minion_maximum_energy_shield_+%": {
      "stats": ["minion_maximum_energy_shield_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的能量护盾提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的能量护盾降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minion_movement_speed_+%": {
      "stats": ["minion_movement_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_spectre_maximum_life_+%": {
      "stats": ["base_spectre_maximum_life_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "灵体的最大生命提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "灵体的最大生命降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_zombie_maximum_life_+%": {
      "stats": ["base_zombie_maximum_life_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔卫的最大生命提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔卫的最大生命降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_fire_elemental_maximum_life_+%": {
      "stats": ["base_fire_elemental_maximum_life_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "火元素的最大生命提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "火元素的最大生命降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_raven_maximum_life_+%": {
      "stats": ["base_raven_maximum_life_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "乌鸦的最大生命提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "乌鸦的最大生命降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "totem_life_+%": {
      "stats": ["totem_life_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "图腾的生命提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "图腾的生命降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "totem_mana_+%": {
      "stats": ["totem_mana_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "图腾的魔力提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "图腾的魔力降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "totem_energy_shield_+%": {
      "stats": ["totem_energy_shield_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "图腾的能量护盾提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "图腾的能量护盾降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "totem_range_+%": {
      "stats": ["totem_range_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "图腾的范围扩大 %1%%% ",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "图腾的范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "totem_duration_+%": {
      "stats": ["totem_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "图腾的持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "图腾的持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "skeleton_duration_+%": {
      "stats": ["skeleton_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔侍的持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔侍的持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "buff_duration_+%": {
      "stats": ["buff_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你获得的增益与减益的持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你获得的增益与减益的持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "newpunishment_applied_buff_duration_ms": {
      "stats": ["newpunishment_applied_buff_duration_ms"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "效果持续 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds_2dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_curse_duration_+%": {
      "stats": ["base_curse_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "诅咒持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "诅咒持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "taunt_duration_+%": {
      "stats": ["taunt_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "嘲讽持续时间延长 %1%%% ",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextTaunt"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "嘲讽持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextTaunt"
            }
          ]
        }
      ]
    },
    "life_gained_on_taunting_enemy": {
      "stats": ["life_gained_on_taunting_enemy"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每嘲讽 1 个敌人回复 %1$+d 生命",
          "formatters": []
        }
      ]
    },
    "mana_gained_on_hitting_taunted_enemy": {
      "stats": ["mana_gained_on_hitting_taunted_enemy"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中被嘲讽的敌人回复 %1$+d 魔力",
          "formatters": []
        }
      ]
    },
    "buff_affects_party": {
      "stats": ["buff_affects_party"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你的增益会影响队友",
          "formatters": []
        }
      ]
    },
    "buff_party_effect_radius_+%": {
      "stats": ["buff_party_effect_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "影响队友的增益范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "影响队友的增益范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "do_not_chain": {
      "stats": ["do_not_chain"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "投射物不会连锁弹射",
          "formatters": []
        }
      ]
    },
    "number_of_additional_projectiles_in_chain": {
      "stats": ["number_of_additional_projectiles_in_chain"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "投射物可以连锁弹射 %1$+d 次",
          "formatters": []
        }
      ]
    },
    "projectile_base_number_of_targets_to_pierce": {
      "stats": ["projectile_base_number_of_targets_to_pierce"],
      "translations": [
        {
          "matchers": [1],
          "text": "投射物会穿透 1 个额外目标",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "投射物会穿透 %1% 个额外目标",
          "formatters": []
        }
      ]
    },
    "arrow_base_number_of_targets_to_pierce": {
      "stats": ["arrow_base_number_of_targets_to_pierce"],
      "translations": [
        {
          "matchers": [1],
          "text": "箭矢会穿透 1 个额外目标",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "箭矢会穿透 %1% 个额外目标",
          "formatters": []
        }
      ]
    },
    "number_of_additional_projectiles": {
      "stats": ["number_of_additional_projectiles"],
      "translations": [
        {
          "matchers": [1],
          "text": "技能可以额外发射 1 个投射物",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "技能可以额外发射 %1% 个投射物",
          "formatters": []
        }
      ]
    },
    "base_number_of_additional_arrows": {
      "stats": ["base_number_of_additional_arrows"],
      "translations": [
        {
          "matchers": [1],
          "text": "用弓攻击时额外发射 1 根箭矢",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "用弓攻击时额外发射 %1% 根箭矢",
          "formatters": []
        }
      ]
    },
    "base_projectile_speed_+%": {
      "stats": ["base_projectile_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "投射物速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "投射物速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_arrow_speed_+%": {
      "stats": ["base_arrow_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "箭矢速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "箭矢速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "projectile_homing_magnitude": {
      "stats": ["projectile_homing_magnitude"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "投射物会回头攻击目标（幅度：%1%）",
          "formatters": []
        }
      ]
    },
    "base_movement_velocity_+%": {
      "stats": ["base_movement_velocity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "movement_velocity_+%_when_on_low_life": {
      "stats": ["movement_velocity_+%_when_on_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "低血时移动速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "低血时移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "movement_velocity_+%_when_on_full_life": {
      "stats": ["movement_velocity_+%_when_on_full_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "满血时移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "满血时移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "energy_shield_regeneration_rate_per_minute_%_while_on_low_life": {
      "stats": [
        "energy_shield_regeneration_rate_per_minute_%_while_on_low_life"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "低血时获得每秒 %1%%% 能量护盾回复",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "movement_velocity_+%_per_frenzy_charge": {
      "stats": ["movement_velocity_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球可使移动速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "max_endurance_charges": {
      "stats": ["max_endurance_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 耐力球数量上限",
          "formatters": []
        }
      ]
    },
    "max_frenzy_charges": {
      "stats": ["max_frenzy_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 狂怒球数量上限",
          "formatters": []
        }
      ]
    },
    "max_power_charges": {
      "stats": ["max_power_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 暴击球数量上限",
          "formatters": []
        }
      ]
    },
    "maximum_power_and_frenzy_charges_+": {
      "stats": ["maximum_power_and_frenzy_charges_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 狂怒球和暴击球数量上限",
          "formatters": []
        }
      ]
    },
    "add_endurance_charge_on_critical_strike": {
      "stats": ["add_endurance_charge_on_critical_strike"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "暴击时获得耐力球",
          "formatters": []
        }
      ]
    },
    "chance_to_gain_endurance_charge_on_crit_%": {
      "stats": ["chance_to_gain_endurance_charge_on_crit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "暴击时有 %1%%% 几率获得 1 个耐力球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "暴击时获得 1 个耐力球",
          "formatters": []
        }
      ]
    },
    "chance_to_gain_endurance_charge_on_melee_crit_%": {
      "stats": ["chance_to_gain_endurance_charge_on_melee_crit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "近战暴击时有 %1%%% 几率获得 1 个耐力球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "近战暴击时获得 1 个耐力球",
          "formatters": []
        }
      ]
    },
    "chance_to_gain_endurance_charge_on_bow_crit_%": {
      "stats": ["chance_to_gain_endurance_charge_on_bow_crit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "弓类攻击暴击时有 %1%%% 几率获得 1 个耐力球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "弓类攻击暴击时获得 1 个耐力球",
          "formatters": []
        }
      ]
    },
    "chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%": {
      "stats": ["chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败被冰冻的敌人时有 %1%%% 几率获得 1 个狂怒球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败被冰冻的敌人时获得 1 个狂怒球",
          "formatters": []
        }
      ]
    },
    "chance_to_gain_power_charge_on_killing_frozen_enemy_%": {
      "stats": ["chance_to_gain_power_charge_on_killing_frozen_enemy_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败被冰冻的敌人时有 %1%%% 几率获得暴击球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败被冰冻的敌人时获得暴击球",
          "formatters": []
        }
      ]
    },
    "spell_minimum_added_cold_damage_per_power_charge": {
      "stats": [
        "spell_minimum_added_cold_damage_per_power_charge",
        "spell_maximum_added_cold_damage_per_power_charge"
      ],
      "translations": [
        {
          "matchers": ["#", 0],
          "text": "每个暴击球为法术附加 %1% 最小基础冰霜伤害",
          "formatters": []
        },
        {
          "matchers": [0, "#"],
          "text": "每个暴击球为法术附加 %2% 最大基础冰霜伤害",
          "formatters": []
        },
        {
          "matchers": ["#", "#"],
          "text": "每个暴击球为法术附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "num_of_additional_chains_at_max_frenzy_charges": {
      "stats": ["num_of_additional_chains_at_max_frenzy_charges"],
      "translations": [
        {
          "matchers": [1],
          "text": "当你拥有最大数量的狂怒球时，技能额外连锁弹射 1 次",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "当你拥有最大数量的狂怒球时，技能额外连锁弹射 %1% 次",
          "formatters": []
        }
      ]
    },
    "add_frenzy_charge_on_critical_strike": {
      "stats": ["add_frenzy_charge_on_critical_strike"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "暴击时获得狂怒球",
          "formatters": []
        }
      ]
    },
    "add_power_charge_on_critical_strike": {
      "stats": ["add_power_charge_on_critical_strike"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "暴击时获得暴击球",
          "formatters": []
        }
      ]
    },
    "add_power_charge_on_critical_strike_%": {
      "stats": ["add_power_charge_on_critical_strike_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "暴击时有 %1%%% 几率获得暴击球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "暴击时获得暴击球",
          "formatters": []
        }
      ]
    },
    "add_power_charge_on_melee_critical_strike": {
      "stats": ["add_power_charge_on_melee_critical_strike"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近战暴击时获得暴击球",
          "formatters": []
        }
      ]
    },
    "add_endurance_charge_on_skill_hit_%": {
      "stats": ["add_endurance_charge_on_skill_hit_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击技能有 %1%%% 几率获得耐力球",
          "formatters": []
        }
      ]
    },
    "add_frenzy_charge_on_skill_hit_%": {
      "stats": ["add_frenzy_charge_on_skill_hit_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击技能有 %1%%% 几率获得狂怒球",
          "formatters": []
        }
      ]
    },
    "add_power_charge_on_skill_hit_%": {
      "stats": ["add_power_charge_on_skill_hit_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击技能有 %1%%% 几率获得暴击球",
          "formatters": []
        }
      ]
    },
    "add_endurance_charge_on_enemy_critical_strike": {
      "stats": ["add_endurance_charge_on_enemy_critical_strike"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到暴击时获得 1 个耐力球",
          "formatters": []
        }
      ]
    },
    "add_endurance_charge_on_status_ailment": {
      "stats": ["add_endurance_charge_on_status_ailment"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到元素异常状态时获得 1 个耐力球",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "avoid_chill_%": {
      "stats": ["avoid_chill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "%1%%% 几率避免被冰缓",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "免疫冰缓",
          "formatters": []
        }
      ]
    },
    "avoid_freeze_%": {
      "stats": ["avoid_freeze_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "%1%%% 几率避免被冰冻",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "免疫冰冻",
          "formatters": []
        }
      ]
    },
    "avoid_ignite_%": {
      "stats": ["avoid_ignite_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "%1%%% 几率避免被点燃",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "免疫点燃",
          "formatters": []
        }
      ]
    },
    "avoid_shock_%": {
      "stats": ["avoid_shock_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "%1%%% 几率避免被感电",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "免疫感电",
          "formatters": []
        }
      ]
    },
    "avoid_all_elemental_status_%": {
      "stats": ["avoid_all_elemental_status_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "%1%%% 几率避免元素异常状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "无法受到元素异常状态影响",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "base_avoid_chill_%": {
      "stats": ["base_avoid_chill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "%1%%% 几率避免被冰缓",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "免疫冰缓",
          "formatters": []
        }
      ]
    },
    "base_avoid_freeze_%": {
      "stats": ["base_avoid_freeze_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "%1%%% 几率避免被冰冻",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "免疫冰冻",
          "formatters": []
        }
      ]
    },
    "base_avoid_ignite_%": {
      "stats": ["base_avoid_ignite_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "%1%%% 几率避免被点燃",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "免疫点燃",
          "formatters": []
        }
      ]
    },
    "avoid_ignite_%_when_on_low_life": {
      "stats": ["avoid_ignite_%_when_on_low_life"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "低血时有 %1%%% 几率避免被点燃",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "低血时不会被点燃",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "base_avoid_shock_%": {
      "stats": ["base_avoid_shock_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "%1%%% 几率避免被感电",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "免疫感电",
          "formatters": []
        }
      ]
    },
    "base_avoid_poison_%": {
      "stats": ["base_avoid_poison_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "%1%%% 几率免疫中毒",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "免疫中毒",
          "formatters": []
        }
      ]
    },
    "avoid_stun_%": {
      "stats": ["avoid_stun_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "%1%%% 几率避免被晕眩",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "免疫晕眩",
          "formatters": []
        }
      ]
    },
    "base_avoid_stun_%": {
      "stats": ["base_avoid_stun_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "%1%%% 几率避免被晕眩",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "免疫晕眩",
          "formatters": []
        }
      ]
    },
    "always_ignite": {
      "stats": ["always_ignite"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中时必定点燃敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        }
      ]
    },
    "always_shock": {
      "stats": ["always_shock"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中时必定感电敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            }
          ]
        }
      ]
    },
    "always_stun": {
      "stats": ["always_stun"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中时必定晕眩敌人",
          "formatters": []
        }
      ]
    },
    "chill_duration_+%": {
      "stats": ["chill_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敌人被冰缓的持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "敌人被冰缓的持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shock_duration_+%": {
      "stats": ["shock_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敌人的感电持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "敌人的感电持续时间缩短%1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "freeze_duration_+%": {
      "stats": ["freeze_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敌人被冰冻的持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "敌人被冰冻的持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ignite_duration_+%": {
      "stats": ["ignite_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敌人被点燃的持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "敌人被点燃的持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_all_ailment_duration_+%": {
      "stats": ["base_all_ailment_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "造成的异常状态持续时间延长 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextStatusAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "造成的异常状态持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextStatusAilments"
            }
          ]
        }
      ]
    },
    "base_elemental_status_ailment_duration_+%": {
      "stats": ["base_elemental_status_ailment_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敌人受到的元素异常状态时间延长 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "敌人受到的元素异常状态时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "cannot_inflict_status_ailments": {
      "stats": ["cannot_inflict_status_ailments"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法造成元素异常状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "base_stun_duration_+%": {
      "stats": ["base_stun_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敌人被晕眩时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "敌人被晕眩时间缩短 %1%%% ",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "two_handed_melee_stun_duration_+%": {
      "stats": ["two_handed_melee_stun_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "双手近战武器攻击造成的晕眩时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "双手近战武器攻击造成的晕眩时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bow_stun_duration_+%": {
      "stats": ["bow_stun_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "弓类攻击造成的晕眩时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "弓类攻击造成的晕眩时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "staff_stun_duration_+%": {
      "stats": ["staff_stun_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "长杖攻击造成的晕眩时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "长杖攻击造成的晕眩时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "self_elemental_status_duration_-%": {
      "stats": ["self_elemental_status_duration_-%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "自身受到的元素异常状态时间缩短 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "自身受到的元素异常状态时间延长 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "self_chill_duration_-%": {
      "stats": ["self_chill_duration_-%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你被冰缓的持续时间缩短 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你被冰缓的持续时间延长 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "self_shock_duration_-%": {
      "stats": ["self_shock_duration_-%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你被感电的持续时间缩短 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你被感电的持续时间延长 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "self_freeze_duration_-%": {
      "stats": ["self_freeze_duration_-%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你被冰冻的持续时间缩短 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你被冰冻的持续时间延长 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "self_ignite_duration_-%": {
      "stats": ["self_ignite_duration_-%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你被点燃的持续时间缩短 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你被点燃的持续时间延长 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_self_chill_duration_-%": {
      "stats": ["base_self_chill_duration_-%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你被冰缓的持续时间缩短 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你被冰缓的持续时间延长 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_self_shock_duration_-%": {
      "stats": ["base_self_shock_duration_-%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你被感电的持续时间缩短 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你被感电的持续时间延长 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_self_freeze_duration_-%": {
      "stats": ["base_self_freeze_duration_-%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你被冰冻的持续时间缩短 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你被冰冻的持续时间延长 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_self_ignite_duration_-%": {
      "stats": ["base_self_ignite_duration_-%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你被点燃的持续时间缩短 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你被点燃的持续时间延长 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chance_per_second_of_fire_spreading_between_enemies_%": {
      "stats": ["chance_per_second_of_fire_spreading_between_enemies_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 几率在敌人间散播点燃",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "%1%%% 几率在敌人间散播点燃",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "burn_damage_+%": {
      "stats": ["burn_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "燃烧伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "燃烧伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "active_skill_level_+": {
      "stats": ["active_skill_level_+"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被辅助的主动技能石等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "gem_experience_gain_+%": {
      "stats": ["gem_experience_gain_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "技能石经验值获取提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "技能石经验值获取降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_skill_area_of_effect_+%": {
      "stats": ["base_skill_area_of_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_mana_cost_-%": {
      "stats": ["base_mana_cost_-%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "技能魔力消耗降低 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "技能魔力消耗提高 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mana_cost_+%_while_on_full_energy_shield": {
      "stats": ["mana_cost_+%_while_on_full_energy_shield"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "能量护盾全满时，技能魔力消耗提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "能量护盾全满时，技能魔力消耗降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mana_cost_+%_when_on_low_life": {
      "stats": ["mana_cost_+%_when_on_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "低血时，技能魔力消耗提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "低血时，技能魔力消耗降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "skill_mana_cost_+": {
      "stats": ["skill_mana_cost_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "技能的总魔力消耗 %1$+d ",
          "formatters": []
        }
      ]
    },
    "attacks_do_not_cost_mana": {
      "stats": ["attacks_do_not_cost_mana"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的攻击不会消耗魔力",
          "formatters": []
        }
      ]
    },
    "skill_repeat_count": {
      "stats": ["skill_repeat_count"],
      "translations": [
        {
          "matchers": [1],
          "text": "技能可重复施放 1 次",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "技能可重复施放 %1% 次",
          "formatters": []
        }
      ]
    },
    "spell_repeat_count": {
      "stats": ["spell_repeat_count"],
      "translations": [
        {
          "matchers": [1],
          "text": "法术可重复施放 1 次",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "法术可重复施放 %1% 次",
          "formatters": []
        }
      ]
    },
    "skill_effect_duration_+%": {
      "stats": ["skill_effect_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "技能效果持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "技能效果持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "skill_effect_duration_+%_per_frenzy_charge": {
      "stats": ["skill_effect_duration_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球可使持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个狂怒球可使持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chaos_skill_effect_duration_+%": {
      "stats": ["chaos_skill_effect_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "混沌技能效果持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "混沌技能效果持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "skill_cooldown_-%": {
      "stats": ["skill_cooldown_-%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "技能冷却时间缩短 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "技能冷却时间延长 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "avoid_interruption_while_casting_%": {
      "stats": ["avoid_interruption_while_casting_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "施法时有 %1%%% 几率免疫晕眩打断",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "施法时有 %1%%% 几率免疫晕眩打断",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_repeat_count": {
      "stats": ["attack_repeat_count"],
      "translations": [
        {
          "matchers": [1],
          "text": "%1% 个额外目标",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "%1% 个额外目标",
          "formatters": []
        }
      ]
    },
    "base_stun_recovery_+%": {
      "stats": ["base_stun_recovery_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "晕眩回复和格挡回复提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "晕眩回复和格挡回复降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "stun_recovery_+%_per_frenzy_charge": {
      "stats": ["stun_recovery_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球可使晕眩回复和格挡回复提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个狂怒球可使晕眩回复和格挡回复降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "while_using_sword_reduce_enemy_block_%": {
      "stats": ["while_using_sword_reduce_enemy_block_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敌人对剑类攻击的格挡率降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "bow_enemy_block_-%": {
      "stats": ["bow_enemy_block_-%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敌人对弓类攻击的格挡率降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "global_reduce_enemy_block_%": {
      "stats": ["global_reduce_enemy_block_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敌人的攻击和法术格挡率降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "reduce_enemy_dodge_%": {
      "stats": ["reduce_enemy_dodge_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敌人躲避你击中它的几率降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "prevent_monster_heal": {
      "stats": ["prevent_monster_heal"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受伤的敌人无法回复生命",
          "formatters": []
        }
      ]
    },
    "prevent_monster_heal_duration_+%": {
      "stats": ["prevent_monster_heal_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敌人无法回复生命的持续时间延长 %1%%% ",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "敌人无法回复生命的持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chest_trap_defuse_%": {
      "stats": ["chest_trap_defuse_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 几率破解陷阱箱",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "%1%%% 几率破解陷阱箱",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "enemies_chill_as_unfrozen": {
      "stats": ["enemies_chill_as_unfrozen"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敌人解冻后受到冰缓效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextChillNonHit"
            }
          ]
        }
      ]
    },
    "shocks_enemies_that_hit_actor_while_actor_is_casting": {
      "stats": ["shocks_enemies_that_hit_actor_while_actor_is_casting"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当你施法时，攻击你的敌人会受到感电",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextShockNonHit"
            }
          ]
        }
      ]
    },
    "local_is_max_quality": {
      "stats": ["local_is_max_quality"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "具有最大品质",
          "formatters": []
        }
      ]
    },
    "local_extra_socket": {
      "stats": ["local_extra_socket"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "额外插槽",
          "formatters": []
        }
      ]
    },
    "use_life_in_place_of_mana": {
      "stats": ["use_life_in_place_of_mana"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "血魔法",
          "formatters": []
        }
      ]
    },
    "base_cannot_evade": {
      "stats": ["base_cannot_evade"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法闪避敌人攻击",
          "formatters": []
        }
      ]
    },
    "local_all_sockets_are_white": {
      "stats": ["local_all_sockets_are_white"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "所有插槽都是白色的",
          "formatters": []
        }
      ]
    },
    "local_disable_gem_experience_gain": {
      "stats": ["local_disable_gem_experience_gain"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此物品上的技能石不会获得经验",
          "formatters": []
        }
      ]
    },
    "local_gem_experience_gain_+%": {
      "stats": ["local_gem_experience_gain_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "技能石经验值获取提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "技能石经验值获取降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_level_requirement_-": {
      "stats": ["local_level_requirement_-"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "升级所需经验降低 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_attribute_requirements_+%": {
      "stats": ["local_attribute_requirements_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "属性需求提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextAttributes"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "属性需求降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextAttributes"
            }
          ]
        }
      ]
    },
    "local_cannot_be_used_with_chaos_innoculation": {
      "stats": ["local_cannot_be_used_with_chaos_innoculation"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不能搭配【异灵之体】",
          "formatters": []
        }
      ]
    },
    "local_dexterity_requirement_+": {
      "stats": ["local_dexterity_requirement_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 敏捷需求",
          "formatters": []
        }
      ]
    },
    "local_dexterity_requirement_+%": {
      "stats": ["local_dexterity_requirement_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敏捷需求提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [[-99, -1]],
          "text": "敏捷需求降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        },
        {
          "matchers": [["#", -100]],
          "text": "无敏捷需求",
          "formatters": []
        }
      ]
    },
    "local_intelligence_requirement_+": {
      "stats": ["local_intelligence_requirement_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 智慧需求",
          "formatters": []
        }
      ]
    },
    "local_intelligence_requirement_+%": {
      "stats": ["local_intelligence_requirement_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "智慧需求提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [[-99, -1]],
          "text": "智慧需求降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        },
        {
          "matchers": [["#", -100]],
          "text": "无智慧需求",
          "formatters": []
        }
      ]
    },
    "local_no_attribute_requirements": {
      "stats": ["local_no_attribute_requirements"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "穿戴对人物属性无需求",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextAttributes"
            }
          ]
        }
      ]
    },
    "local_strength_requirement_+": {
      "stats": ["local_strength_requirement_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 力量需求",
          "formatters": []
        }
      ]
    },
    "local_strength_requirement_+%": {
      "stats": ["local_strength_requirement_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "力量需求提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [[-99, -1]],
          "text": "力量需求降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        },
        {
          "matchers": [["#", -100]],
          "text": "无力量需求",
          "formatters": []
        }
      ]
    },
    "local_quantity_of_sockets_+%": {
      "stats": ["local_quantity_of_sockets_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "插槽数量提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "插槽数量降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_connectivity_of_sockets_+%": {
      "stats": ["local_connectivity_of_sockets_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "插槽的连线提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "插槽的连线降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_gem_level_+": {
      "stats": ["local_gem_level_+"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此物品上的技能石等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "gem_level_+": {
      "stats": ["gem_level_+"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "连线的技能石等级 %1$+d",
          "formatters": []
        }
      ]
    },
    "trap_duration_+%": {
      "stats": ["trap_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "陷阱持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "陷阱持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mine_duration_+%": {
      "stats": ["mine_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "地雷持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "地雷持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "trap_trigger_radius_+%": {
      "stats": ["trap_trigger_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "陷阱触发范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "陷阱触发范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mine_detonation_radius_+%": {
      "stats": ["mine_detonation_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "地雷引爆范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "地雷引爆范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "trap_throwing_speed_+%": {
      "stats": ["trap_throwing_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "陷阱投掷速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "陷阱投掷速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mine_laying_speed_+%": {
      "stats": ["mine_laying_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "地雷放置速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "地雷放置速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "skill_internal_monster_responsiveness_+%": {
      "stats": ["skill_internal_monster_responsiveness_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "怪物速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "怪物速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "endurance_charges_granted_per_one_hundred_nearby_enemies_during_endurance_warcry": {
      "stats": [
        "endurance_charges_granted_per_one_hundred_nearby_enemies_during_endurance_warcry"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "周围每 100 个敌人会给予玩家 %1% 个耐力球",
          "formatters": []
        }
      ]
    },
    "skill_range_+%": {
      "stats": ["skill_range_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_damage_%_to_add_as_fire": {
      "stats": ["physical_damage_%_to_add_as_fire"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得额外火焰伤害， 其数值等同于物理伤害的 %1%%%",
          "formatters": []
        }
      ]
    },
    "physical_damage_%_to_add_as_cold": {
      "stats": ["physical_damage_%_to_add_as_cold"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得额外冰霜伤害， 其数值等同于物理伤害的 %1%%%",
          "formatters": []
        }
      ]
    },
    "physical_damage_%_to_add_as_lightning": {
      "stats": ["physical_damage_%_to_add_as_lightning"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得额外闪电伤害， 其数值等同于物理伤害的 %1%%%",
          "formatters": []
        }
      ]
    },
    "physical_damage_%_to_add_as_chaos": {
      "stats": ["physical_damage_%_to_add_as_chaos"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得额外混沌伤害，其数值等同于物理伤害的 %1%%%",
          "formatters": []
        }
      ]
    },
    "lightning_damage_%_to_add_as_fire": {
      "stats": ["lightning_damage_%_to_add_as_fire"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得额外火焰伤害， 其数值等同于闪电伤害的 %1%%%",
          "formatters": []
        }
      ]
    },
    "lightning_damage_%_to_add_as_cold": {
      "stats": ["lightning_damage_%_to_add_as_cold"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得额外冰霜伤害， 其数值等同于闪电伤害的 %1%%%",
          "formatters": []
        }
      ]
    },
    "lightning_damage_%_to_add_as_chaos": {
      "stats": ["lightning_damage_%_to_add_as_chaos"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得额外混沌伤害， 其数值等同于闪电伤害的 %1%%%",
          "formatters": []
        }
      ]
    },
    "cold_damage_%_to_add_as_fire": {
      "stats": ["cold_damage_%_to_add_as_fire"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得额外火焰伤害， 其数值等同于冰霜伤害的 %1%%%",
          "formatters": []
        }
      ]
    },
    "cold_damage_%_to_add_as_chaos": {
      "stats": ["cold_damage_%_to_add_as_chaos"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得额外混沌伤害， 其数值等同于冰霜伤害的 %1%%%",
          "formatters": []
        }
      ]
    },
    "fire_damage_%_to_add_as_chaos": {
      "stats": ["fire_damage_%_to_add_as_chaos"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得额外混沌伤害， 其数值等同于火焰伤害的 %1%%%",
          "formatters": []
        }
      ]
    },
    "elemental_damage_%_to_add_as_chaos": {
      "stats": ["elemental_damage_%_to_add_as_chaos"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得额外混沌伤害，其数值等同于火焰、冰霜、闪电伤害的 %1%%%",
          "formatters": []
        }
      ]
    },
    "life_regeneration_rate_per_minute_%": {
      "stats": ["life_regeneration_rate_per_minute_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每秒回复 %1%%% 生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second_2dp_if_required",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_regeneration_rate_per_minute_%_when_on_low_life": {
      "stats": ["life_regeneration_rate_per_minute_%_when_on_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "低血时每秒回复 %1%%% 生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "base_chaos_damage_%_of_maximum_life_taken_per_minute": {
      "stats": ["base_chaos_damage_%_of_maximum_life_taken_per_minute"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每秒受到等同最大生命 %1%%% 的混沌伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_chaos_damage_taken_per_minute": {
      "stats": ["base_chaos_damage_taken_per_minute"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每秒受到 %1% 混沌伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chaos_damage_taken_over_time_+%": {
      "stats": ["chaos_damage_taken_over_time_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到的持续性混沌伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到的持续性混沌伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "display_mana_cost_reduction_%": {
      "stats": ["display_mana_cost_reduction_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔力消耗降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "display_minion_maximum_life": {
      "stats": ["display_minion_maximum_life"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物拥有 %1% 最大生命",
          "formatters": []
        }
      ]
    },
    "buff_effect_duration_+%_per_endurance_charge": {
      "stats": ["buff_effect_duration_+%_per_endurance_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个耐力球可使增益效果持续时间延长 %1%%%",
          "formatters": []
        }
      ]
    },
    "global_knockback_on_crit": {
      "stats": ["global_knockback_on_crit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "暴击时击退敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKnockback"
            }
          ]
        }
      ]
    },
    "knockback_on_crit_with_bow": {
      "stats": ["knockback_on_crit_with_bow"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "弓类攻击暴击时击退敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKnockback"
            }
          ]
        }
      ]
    },
    "knockback_on_crit_with_staff": {
      "stats": ["knockback_on_crit_with_staff"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "长杖攻击暴击时击退敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKnockback"
            }
          ]
        }
      ]
    },
    "knockback_on_crit_with_wand": {
      "stats": ["knockback_on_crit_with_wand"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "法杖攻击暴击时击退敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKnockback"
            }
          ]
        }
      ]
    },
    "local_flask_use_causes_area_knockback": {
      "stats": ["local_flask_use_causes_area_knockback"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "使用药剂时将区域内敌人击退",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKnockback"
            }
          ]
        }
      ]
    },
    "base_physical_damage_%_to_convert_to_fire": {
      "stats": ["base_physical_damage_%_to_convert_to_fire"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 的物理伤害转换为火焰伤害",
          "formatters": []
        }
      ]
    },
    "base_physical_damage_%_to_convert_to_cold": {
      "stats": ["base_physical_damage_%_to_convert_to_cold"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 的物理伤害转换为冰霜伤害",
          "formatters": []
        }
      ]
    },
    "base_physical_damage_%_to_convert_to_lightning": {
      "stats": ["base_physical_damage_%_to_convert_to_lightning"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "物理伤害的 %1%%% 转换为闪电伤害",
          "formatters": []
        }
      ]
    },
    "base_physical_damage_%_to_convert_to_chaos": {
      "stats": ["base_physical_damage_%_to_convert_to_chaos"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 的物理伤害转换为混沌伤害",
          "formatters": []
        }
      ]
    },
    "base_lightning_damage_%_to_convert_to_fire": {
      "stats": ["base_lightning_damage_%_to_convert_to_fire"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 的闪电伤害转换为火焰伤害",
          "formatters": []
        }
      ]
    },
    "base_lightning_damage_%_to_convert_to_cold": {
      "stats": ["base_lightning_damage_%_to_convert_to_cold"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 的闪电伤害转换为冰霜伤害",
          "formatters": []
        }
      ]
    },
    "base_lightning_damage_%_to_convert_to_chaos": {
      "stats": ["base_lightning_damage_%_to_convert_to_chaos"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 的闪电伤害转换为混沌伤害",
          "formatters": []
        }
      ]
    },
    "base_lightning_damage_%_to_convert_to_chaos_60%_value": {
      "stats": ["base_lightning_damage_%_to_convert_to_chaos_60%_value"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 的闪电伤害转化为混沌伤害",
          "formatters": [
            {
              "id": "60%_of_value",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_cold_damage_%_to_convert_to_fire": {
      "stats": ["base_cold_damage_%_to_convert_to_fire"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 的冰霜伤害转换为火焰伤害",
          "formatters": []
        }
      ]
    },
    "base_cold_damage_%_to_convert_to_chaos": {
      "stats": ["base_cold_damage_%_to_convert_to_chaos"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 的冰霜伤害转换为混沌伤害",
          "formatters": []
        }
      ]
    },
    "base_fire_damage_%_to_convert_to_chaos": {
      "stats": ["base_fire_damage_%_to_convert_to_chaos"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 的火焰伤害转换为混沌伤害",
          "formatters": []
        }
      ]
    },
    "base_fire_damage_%_to_convert_to_chaos_60%_value": {
      "stats": ["base_fire_damage_%_to_convert_to_chaos_60%_value"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 的火焰伤害转化为混沌伤害",
          "formatters": [
            {
              "id": "60%_of_value",
              "arg": 1
            }
          ]
        }
      ]
    },
    "skill_physical_damage_%_to_convert_to_fire": {
      "stats": ["skill_physical_damage_%_to_convert_to_fire"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 的物理伤害转换为火焰伤害",
          "formatters": []
        }
      ]
    },
    "skill_physical_damage_%_to_convert_to_cold": {
      "stats": ["skill_physical_damage_%_to_convert_to_cold"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 的物理伤害转换为冰霜伤害",
          "formatters": []
        }
      ]
    },
    "skill_physical_damage_%_to_convert_to_lightning": {
      "stats": ["skill_physical_damage_%_to_convert_to_lightning"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "物理伤害的 %1%%% 转换为闪电伤害",
          "formatters": []
        }
      ]
    },
    "skill_physical_damage_%_to_convert_to_chaos": {
      "stats": ["skill_physical_damage_%_to_convert_to_chaos"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 的物理伤害转换为混沌伤害",
          "formatters": []
        }
      ]
    },
    "skill_lightning_damage_%_to_convert_to_fire": {
      "stats": ["skill_lightning_damage_%_to_convert_to_fire"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 的闪电伤害转换为火焰伤害",
          "formatters": []
        }
      ]
    },
    "skill_lightning_damage_%_to_convert_to_cold": {
      "stats": ["skill_lightning_damage_%_to_convert_to_cold"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 的闪电伤害转换为冰霜伤害",
          "formatters": []
        }
      ]
    },
    "skill_lightning_damage_%_to_convert_to_chaos": {
      "stats": ["skill_lightning_damage_%_to_convert_to_chaos"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 的闪电伤害转换为混沌伤害",
          "formatters": []
        }
      ]
    },
    "skill_cold_damage_%_to_convert_to_fire": {
      "stats": ["skill_cold_damage_%_to_convert_to_fire"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 的冰霜伤害转换为火焰伤害",
          "formatters": []
        }
      ]
    },
    "skill_cold_damage_%_to_convert_to_chaos": {
      "stats": ["skill_cold_damage_%_to_convert_to_chaos"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 的冰霜伤害转换为混沌伤害",
          "formatters": []
        }
      ]
    },
    "skill_fire_damage_%_to_convert_to_chaos": {
      "stats": ["skill_fire_damage_%_to_convert_to_chaos"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 的火焰伤害转换为混沌伤害",
          "formatters": []
        }
      ]
    },
    "shield_maximum_energy_shield_+%": {
      "stats": ["shield_maximum_energy_shield_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "从盾牌获取的能量护盾提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "从盾牌获取的能量护盾降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minion_damage_+%": {
      "stats": ["minion_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "virtual_minion_damage_+%": {
      "stats": ["virtual_minion_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minion_damage_+%_per_10_dex": {
      "stats": ["minion_damage_+%_per_10_dex"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 10 点敏捷提高 %1%%% 召唤生物造成的伤害",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 10 点敏捷降低 %1%%% 召唤生物造成的伤害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "newpunishment_melee_physical_damage_+%_final": {
      "stats": ["newpunishment_melee_physical_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被诅咒的敌人近战击中你时，你的近战物理总伤害额外提高  %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被诅咒的敌人近战击中你时，你的近战物理总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "newpunishment_melee_damage_+%_final": {
      "stats": ["newpunishment_melee_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被攻击的敌人受到的近战物理总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被攻击的敌人受到的近战物理总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mana_regeneration_rate_+%_per_power_charge": {
      "stats": ["mana_regeneration_rate_+%_per_power_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个暴击球提高 %1%%% 魔力回复速度",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个暴击球降低 %1%%% 魔力回复速度",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_damage_+%": {
      "stats": ["elemental_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_damage_+%": {
      "stats": ["melee_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近战伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近战伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_physical_damage_+%": {
      "stats": ["melee_physical_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近战物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近战物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_fire_damage_+%": {
      "stats": ["melee_fire_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近战火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近战火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_cold_damage_+%": {
      "stats": ["melee_cold_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近战冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近战冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_physical_damage_+%_while_holding_shield": {
      "stats": ["melee_physical_damage_+%_while_holding_shield"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持盾牌时近战物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持盾牌时近战物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_fire_damage_+%_while_holding_shield": {
      "stats": ["melee_fire_damage_+%_while_holding_shield"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持盾牌时近战火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持盾牌时近战火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_cold_damage_+%_while_holding_shield": {
      "stats": ["melee_cold_damage_+%_while_holding_shield"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持盾牌时近战冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持盾牌时近战冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bow_physical_damage_+%_while_holding_shield": {
      "stats": ["bow_physical_damage_+%_while_holding_shield"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持盾牌时弓类攻击的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持盾牌时弓类攻击的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "maximum_block_%": {
      "stats": ["maximum_block_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 攻击和法术格挡率上限",
          "formatters": []
        }
      ]
    },
    "shield_evasion_rating_+%": {
      "stats": ["shield_evasion_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "从盾牌获取的闪避提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "从盾牌获取的闪避降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shield_physical_damage_reduction_rating_+%": {
      "stats": ["shield_physical_damage_reduction_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "从盾牌获取的护甲提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "从盾牌获取的护甲降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shield_armour_+%": {
      "stats": ["shield_armour_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "从盾牌获取的防御提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDefences"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "从盾牌获取的防御降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDefences"
            }
          ]
        }
      ]
    },
    "base_global_chance_to_knockback_%": {
      "stats": ["base_global_chance_to_knockback_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中时有 %1%%% 几率击退敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKnockback"
            }
          ]
        }
      ]
    },
    "projectile_damage_+%": {
      "stats": ["projectile_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "投射物伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "投射物伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "projectile_attack_damage_+%": {
      "stats": ["projectile_attack_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "投射物的攻击伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "投射物的攻击伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_shield_evasion_rating": {
      "stats": ["base_shield_evasion_rating"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "从盾牌获取 %1% 的闪避值",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "从盾牌获取 %1% 的闪避值",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_shield_physical_damage_reduction_rating": {
      "stats": ["base_shield_physical_damage_reduction_rating"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "从盾牌获取 %1% 的护甲",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "从盾牌获取 %1% 的护甲",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_shield_maximum_energy_shield": {
      "stats": ["base_shield_maximum_energy_shield"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "从盾牌获取 %1% 的能量护盾",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "从盾牌获取 %1% 的能量护盾",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ranged_weapon_physical_damage_+%": {
      "stats": ["ranged_weapon_physical_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "远程武器攻击的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "远程武器攻击的物理伤害降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "cast_speed_+%_when_on_low_life": {
      "stats": ["cast_speed_+%_when_on_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "低血时施法速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "低血时施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "cast_speed_+%_when_on_full_life": {
      "stats": ["cast_speed_+%_when_on_full_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "满血时施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "满血时施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cast_speed_+%_per_frenzy_charge": {
      "stats": ["cast_speed_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球可使施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个狂怒球可使施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "knockback_distance_+%": {
      "stats": ["knockback_distance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击退距离延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "击退距离缩短 %1%%%",
          "formatters": []
        }
      ]
    },
    "stun_duration_+%": {
      "stats": ["stun_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敌人的晕眩时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "敌人的晕眩时间缩短 %1%%% ",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "sword_accuracy_rating": {
      "stats": ["sword_accuracy_rating"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "剑类攻击 %1$+d 点命中值",
          "formatters": []
        }
      ]
    },
    "bow_accuracy_rating": {
      "stats": ["bow_accuracy_rating"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "弓类攻击 %1$+d 点命中值",
          "formatters": []
        }
      ]
    },
    "dagger_accuracy_rating": {
      "stats": ["dagger_accuracy_rating"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "匕首攻击 %1$+d 点命中值",
          "formatters": []
        }
      ]
    },
    "axe_accuracy_rating": {
      "stats": ["axe_accuracy_rating"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "斧类攻击 %1$+d 点命中值",
          "formatters": []
        }
      ]
    },
    "claw_accuracy_rating": {
      "stats": ["claw_accuracy_rating"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "爪类攻击 %1$+d 点命中值",
          "formatters": []
        }
      ]
    },
    "staff_accuracy_rating": {
      "stats": ["staff_accuracy_rating"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "长杖攻击 %1$+d 点命中值",
          "formatters": []
        }
      ]
    },
    "mace_accuracy_rating": {
      "stats": ["mace_accuracy_rating"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "锤类攻击 %1$+d 点命中值",
          "formatters": []
        }
      ]
    },
    "wand_accuracy_rating": {
      "stats": ["wand_accuracy_rating"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "法杖攻击 %1$+d 点命中值",
          "formatters": []
        }
      ]
    },
    "base_killed_monster_dropped_item_rarity_+%": {
      "stats": ["base_killed_monster_dropped_item_rarity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败敌人后掉落物品的稀有度提高 %1%%% ",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "击败敌人后掉落物品的稀有度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_killed_monster_dropped_item_quantity_+%": {
      "stats": ["base_killed_monster_dropped_item_quantity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败敌人后物品掉落数量提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "击败敌人后物品掉落数量降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "skill_effect_duration_+%_per_10_strength": {
      "stats": ["skill_effect_duration_+%_per_10_strength"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 10 点力量可使持续时间延长 %1%%%",
          "formatters": []
        }
      ]
    },
    "gain_no_maximum_life_from_strength": {
      "stats": ["gain_no_maximum_life_from_strength"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "力量不对最大生命提供加成",
          "formatters": []
        }
      ]
    },
    "gain_no_maximum_mana_from_intelligence": {
      "stats": ["gain_no_maximum_mana_from_intelligence"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "智慧不对最大魔力提供加成",
          "formatters": []
        }
      ]
    },
    "X_accuracy_per_2_intelligence": {
      "stats": ["X_accuracy_per_2_intelligence"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 2 点智慧 %1$+d 命中值",
          "formatters": []
        }
      ]
    },
    "X_life_per_4_dexterity": {
      "stats": ["X_life_per_4_dexterity"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 4 点敏捷 %1$+d 生命",
          "formatters": []
        }
      ]
    },
    "X_mana_per_4_strength": {
      "stats": ["X_mana_per_4_strength"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 4 点力量 %1$+d 魔力",
          "formatters": []
        }
      ]
    },
    "x_to_maximum_life_per_2_intelligence": {
      "stats": ["x_to_maximum_life_per_2_intelligence"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 2 点智慧 %1$+d 最大生命",
          "formatters": []
        }
      ]
    },
    "local_accuracy_rating": {
      "stats": ["local_accuracy_rating"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1$+d 命中值",
          "formatters": []
        }
      ]
    },
    "local_accuracy_rating_+%": {
      "stats": ["local_accuracy_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "命中值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "命中值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_chance_to_freeze_%": {
      "stats": ["base_chance_to_freeze_%", "always_freeze"],
      "translations": [
        {
          "matchers": ["#", [1, "#"]],
          "text": "击中必定冰冻敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        },
        {
          "matchers": [[100, "#"], 0],
          "text": "冰霜伤害击中时必定冰冻敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        },
        {
          "matchers": [[1, 99], 0],
          "text": "%1%%% 几率使用冰霜伤害击中时冰冻敌人",
          "formatters": [
            "canonical_line",
            {
              "id": "canonical_stat",
              "arg": 0
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        }
      ]
    },
    "critical_strikes_do_not_always_freeze": {
      "stats": ["critical_strikes_do_not_always_freeze"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "暴击不会必定造成冰冻",
          "formatters": []
        }
      ]
    },
    "additional_chance_to_freeze_chilled_enemies_%": {
      "stats": ["additional_chance_to_freeze_chilled_enemies_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "有 %1$d%% 几率冰冻被冰缓的敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        }
      ]
    },
    "base_chance_to_ignite_%": {
      "stats": ["base_chance_to_ignite_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "火焰伤害击中时有 %1%%% 几率点燃敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "火焰伤害击中时必定点燃敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        }
      ]
    },
    "base_chance_to_shock_%": {
      "stats": ["base_chance_to_shock_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "闪电伤害击中时有 %1%%% 几率使敌人受到感电效果影响",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "闪电伤害击中时必定使敌人受到感电效果影响",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            }
          ]
        }
      ]
    },
    "area_damage_+%": {
      "stats": ["area_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "范围伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "范围伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "wand_physical_damage_%_to_add_as_fire": {
      "stats": ["wand_physical_damage_%_to_add_as_fire"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得额外火焰伤害， 其数值等同于法杖物理伤害的 %1%%%",
          "formatters": []
        }
      ]
    },
    "wand_physical_damage_%_to_add_as_cold": {
      "stats": ["wand_physical_damage_%_to_add_as_cold"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得额外火焰伤害， 其数值等同于法杖冰霜伤害的 %1%%%",
          "formatters": []
        }
      ]
    },
    "wand_physical_damage_%_to_add_as_lightning": {
      "stats": ["wand_physical_damage_%_to_add_as_lightning"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得额外闪电伤害， 其数值等同于法杖物理伤害的 %1%%%",
          "formatters": []
        }
      ]
    },
    "kill_enemy_on_hit_if_under_10%_life": {
      "stats": ["kill_enemy_on_hit_if_under_10%_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "终结",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextCullingStrike"
            }
          ]
        }
      ]
    },
    "stuns_have_culling_strike": {
      "stats": ["stuns_have_culling_strike"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "造成敌人晕眩的攻击和法术带有终结效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextCullingStrike"
            }
          ]
        }
      ]
    },
    "local_hit_causes_monster_flee_%": {
      "stats": ["local_hit_causes_monster_flee_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 几率使敌人逃跑",
          "formatters": []
        }
      ]
    },
    "global_hit_causes_monster_flee_%": {
      "stats": ["global_hit_causes_monster_flee_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 几率使敌人逃跑",
          "formatters": []
        }
      ]
    },
    "local_always_hit": {
      "stats": ["local_always_hit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击和法术无法被闪避",
          "formatters": []
        }
      ]
    },
    "global_always_hit": {
      "stats": ["global_always_hit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你的攻击和法术无法被闪避",
          "formatters": []
        }
      ]
    },
    "always_crit": {
      "stats": ["always_crit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "永远暴击",
          "formatters": []
        }
      ]
    },
    "wall_maximum_length": {
      "stats": ["wall_maximum_length"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "墙的长度延长 %1%",
          "formatters": []
        }
      ]
    },
    "base_buff_duration_ms_+_per_endurance_charge": {
      "stats": ["base_buff_duration_ms_+_per_endurance_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个耐力球会使增益与减益的持续时间提高 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds_2dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_and_cast_speed_+%": {
      "stats": ["attack_and_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击与施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻击与施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_speed_+%_per_frenzy_charge": {
      "stats": ["attack_speed_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球可使攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个狂怒球可使攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_and_cast_speed_+%_per_frenzy_charge": {
      "stats": ["attack_and_cast_speed_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球可使攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个狂怒球可使攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_attack_speed_+%_per_frenzy_charge": {
      "stats": ["base_attack_speed_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球可使攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个狂怒球可使攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "accuracy_rating_+%_per_frenzy_charge": {
      "stats": ["accuracy_rating_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球可使命中值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个狂怒球可使命中值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "frenzy_charge_duration_+%_per_frenzy_charge": {
      "stats": ["frenzy_charge_duration_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个狂怒球持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attacks_poison_while_at_max_frenzy_charges": {
      "stats": ["attacks_poison_while_at_max_frenzy_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你拥有最大数量的狂怒球时，攻击使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "attacks_chance_to_poison_%_on_max_frenzy_charges": {
      "stats": ["attacks_chance_to_poison_%_on_max_frenzy_charges"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "拥有最大数量的狂怒球时，攻击有 %1%%% 几率使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "拥有最大数量的狂怒球时，攻击使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "global_critical_strike_multiplier_+_while_you_have_no_frenzy_charges": {
      "stats": [
        "global_critical_strike_multiplier_+_while_you_have_no_frenzy_charges"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你没有狂怒球时，%1$+d%% 全局暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "skill_area_of_effect_+%_while_no_frenzy_charges": {
      "stats": ["skill_area_of_effect_+%_while_no_frenzy_charges"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "没有狂怒球时，你的光环效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "没有狂怒球时，你的光环效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_actor_scale_+%": {
      "stats": ["base_actor_scale_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "角色体型增大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "角色体型缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "add_power_charge_on_minion_death": {
      "stats": ["add_power_charge_on_minion_death"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你的召唤生物死亡时获得 1 个暴击球",
          "formatters": []
        }
      ]
    },
    "flask_life_to_recover_+%": {
      "stats": ["flask_life_to_recover_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂回复的生命提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "flask_mana_to_recover_+%": {
      "stats": ["flask_mana_to_recover_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂回复的魔力提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "flask_recovery_speed_+%": {
      "stats": ["flask_recovery_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂的回复速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "gain_flask_charge_when_crit_%": {
      "stats": [
        "gain_flask_charge_when_crit_%",
        "gain_flask_charge_when_crit_amount"
      ],
      "translations": [
        {
          "matchers": [100, 1],
          "text": "当你受到暴击时获得 1 个充能",
          "formatters": []
        },
        {
          "matchers": [100, "#"],
          "text": "当你受到暴击时获得 %2% 个充能",
          "formatters": []
        },
        {
          "matchers": ["#", 1],
          "text": "当你受到暴击时有 %1%%% 几率获得 1 个充能",
          "formatters": []
        },
        {
          "matchers": ["#", "#"],
          "text": "当你受到暴击时有 %1%%% 几率获得 %2% 个充能",
          "formatters": []
        }
      ]
    },
    "weapon_fire_damage_+%": {
      "stats": ["weapon_fire_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "武器攻击的火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "武器攻击的火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "weapon_cold_damage_+%": {
      "stats": ["weapon_cold_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "武器攻击的冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "武器攻击的冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "weapon_lightning_damage_+%": {
      "stats": ["weapon_lightning_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "武器攻击的闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "武器攻击的闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "weapon_chaos_damage_+%": {
      "stats": ["weapon_chaos_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "武器攻击的混沌伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "武器攻击的混沌伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_elemental_damage_+%": {
      "stats": ["spell_elemental_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "法术的火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_lightning_damage_with_wand": {
      "stats": [
        "attack_minimum_added_lightning_damage_with_wand",
        "attack_maximum_added_lightning_damage_with_wand"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "法杖攻击附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_fire_damage_with_wand": {
      "stats": [
        "attack_minimum_added_fire_damage_with_wand",
        "attack_maximum_added_fire_damage_with_wand"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "法杖攻击附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_cold_damage_with_wand": {
      "stats": [
        "attack_minimum_added_cold_damage_with_wand",
        "attack_maximum_added_cold_damage_with_wand"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "法杖攻击附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_physical_damage_with_bow": {
      "stats": [
        "attack_minimum_added_physical_damage_with_bow",
        "attack_maximum_added_physical_damage_with_bow"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "持弓攻击附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_cold_damage_with_axes": {
      "stats": [
        "attack_minimum_added_cold_damage_with_axes",
        "attack_maximum_added_cold_damage_with_axes"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "斧攻击附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_cold_damage_with_bows": {
      "stats": [
        "attack_minimum_added_cold_damage_with_bows",
        "attack_maximum_added_cold_damage_with_bows"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "弓攻击附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_cold_damage_with_claws": {
      "stats": [
        "attack_minimum_added_cold_damage_with_claws",
        "attack_maximum_added_cold_damage_with_claws"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "爪攻击附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_cold_damage_with_daggers": {
      "stats": [
        "attack_minimum_added_cold_damage_with_daggers",
        "attack_maximum_added_cold_damage_with_daggers"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "匕首攻击附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_cold_damage_with_maces": {
      "stats": [
        "attack_minimum_added_cold_damage_with_maces",
        "attack_maximum_added_cold_damage_with_maces"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "锤攻击附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_cold_damage_with_staves": {
      "stats": [
        "attack_minimum_added_cold_damage_with_staves",
        "attack_maximum_added_cold_damage_with_staves"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "长杖攻击附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_cold_damage_with_swords": {
      "stats": [
        "attack_minimum_added_cold_damage_with_swords",
        "attack_maximum_added_cold_damage_with_swords"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "剑攻击附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_fire_damage_with_axes": {
      "stats": [
        "attack_minimum_added_fire_damage_with_axes",
        "attack_maximum_added_fire_damage_with_axes"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "斧攻击附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_fire_damage_with_bow": {
      "stats": [
        "attack_minimum_added_fire_damage_with_bow",
        "attack_maximum_added_fire_damage_with_bow"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "持弓攻击附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_fire_damage_with_claws": {
      "stats": [
        "attack_minimum_added_fire_damage_with_claws",
        "attack_maximum_added_fire_damage_with_claws"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "爪攻击附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_fire_damage_with_daggers": {
      "stats": [
        "attack_minimum_added_fire_damage_with_daggers",
        "attack_maximum_added_fire_damage_with_daggers"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "匕首攻击附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_fire_damage_with_maces": {
      "stats": [
        "attack_minimum_added_fire_damage_with_maces",
        "attack_maximum_added_fire_damage_with_maces"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "锤攻击附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_fire_damage_with_staves": {
      "stats": [
        "attack_minimum_added_fire_damage_with_staves",
        "attack_maximum_added_fire_damage_with_staves"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "长杖攻击附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_fire_damage_with_swords": {
      "stats": [
        "attack_minimum_added_fire_damage_with_swords",
        "attack_maximum_added_fire_damage_with_swords"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "剑攻击附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_lightning_damage_with_axes": {
      "stats": [
        "attack_minimum_added_lightning_damage_with_axes",
        "attack_maximum_added_lightning_damage_with_axes"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "斧攻击附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_lightning_damage_with_bows": {
      "stats": [
        "attack_minimum_added_lightning_damage_with_bows",
        "attack_maximum_added_lightning_damage_with_bows"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "弓攻击附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_lightning_damage_with_claws": {
      "stats": [
        "attack_minimum_added_lightning_damage_with_claws",
        "attack_maximum_added_lightning_damage_with_claws"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "爪攻击附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_lightning_damage_with_daggers": {
      "stats": [
        "attack_minimum_added_lightning_damage_with_daggers",
        "attack_maximum_added_lightning_damage_with_daggers"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "匕首攻击附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_lightning_damage_with_maces": {
      "stats": [
        "attack_minimum_added_lightning_damage_with_maces",
        "attack_maximum_added_lightning_damage_with_maces"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "锤攻击附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_lightning_damage_with_staves": {
      "stats": [
        "attack_minimum_added_lightning_damage_with_staves",
        "attack_maximum_added_lightning_damage_with_staves"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "长杖攻击附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_lightning_damage_with_swords": {
      "stats": [
        "attack_minimum_added_lightning_damage_with_swords",
        "attack_maximum_added_lightning_damage_with_swords"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "剑攻击附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_physical_damage_while_holding_a_shield": {
      "stats": [
        "attack_minimum_added_physical_damage_while_holding_a_shield",
        "attack_maximum_added_physical_damage_while_holding_a_shield"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "持盾牌时攻击附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_physical_damage_while_unarmed": {
      "stats": [
        "attack_minimum_added_physical_damage_while_unarmed",
        "attack_maximum_added_physical_damage_while_unarmed"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "空手攻击时附加 %1% - %2% 基础物理伤害",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnarmedAttacks"
            }
          ]
        }
      ]
    },
    "attack_minimum_added_physical_damage_with_axes": {
      "stats": [
        "attack_minimum_added_physical_damage_with_axes",
        "attack_maximum_added_physical_damage_with_axes"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "斧攻击附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_physical_damage_with_claws": {
      "stats": [
        "attack_minimum_added_physical_damage_with_claws",
        "attack_maximum_added_physical_damage_with_claws"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "爪攻击附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_physical_damage_with_daggers": {
      "stats": [
        "attack_minimum_added_physical_damage_with_daggers",
        "attack_maximum_added_physical_damage_with_daggers"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "匕首攻击附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_physical_damage_with_maces": {
      "stats": [
        "attack_minimum_added_physical_damage_with_maces",
        "attack_maximum_added_physical_damage_with_maces"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "锤攻击附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_physical_damage_with_staves": {
      "stats": [
        "attack_minimum_added_physical_damage_with_staves",
        "attack_maximum_added_physical_damage_with_staves"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "长杖攻击附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_physical_damage_with_swords": {
      "stats": [
        "attack_minimum_added_physical_damage_with_swords",
        "attack_maximum_added_physical_damage_with_swords"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "剑攻击附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_physical_damage_with_wands": {
      "stats": [
        "attack_minimum_added_physical_damage_with_wands",
        "attack_maximum_added_physical_damage_with_wands"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "法杖攻击附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_added_chaos_damage_while_dual_wielding": {
      "stats": [
        "spell_minimum_added_chaos_damage_while_dual_wielding",
        "spell_maximum_added_chaos_damage_while_dual_wielding"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "双持时法术附加 %1% - %2% 基础混沌伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_added_chaos_damage_while_holding_a_shield": {
      "stats": [
        "spell_minimum_added_chaos_damage_while_holding_a_shield",
        "spell_maximum_added_chaos_damage_while_holding_a_shield"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "持盾牌时法术附加 %1% - %2% 基础混沌伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_added_chaos_damage_while_wielding_two_handed_weapon": {
      "stats": [
        "spell_minimum_added_chaos_damage_while_wielding_two_handed_weapon",
        "spell_maximum_added_chaos_damage_while_wielding_two_handed_weapon"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "持双手武器时法术附加 %1% - %2% 基础混沌伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_added_cold_damage_while_dual_wielding": {
      "stats": [
        "spell_minimum_added_cold_damage_while_dual_wielding",
        "spell_maximum_added_cold_damage_while_dual_wielding"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "双持时法术附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_added_cold_damage_while_holding_a_shield": {
      "stats": [
        "spell_minimum_added_cold_damage_while_holding_a_shield",
        "spell_maximum_added_cold_damage_while_holding_a_shield"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "持盾牌时法术附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_added_cold_damage_while_wielding_two_handed_weapon": {
      "stats": [
        "spell_minimum_added_cold_damage_while_wielding_two_handed_weapon",
        "spell_maximum_added_cold_damage_while_wielding_two_handed_weapon"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "持双手武器时法术附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_added_fire_damage_while_dual_wielding": {
      "stats": [
        "spell_minimum_added_fire_damage_while_dual_wielding",
        "spell_maximum_added_fire_damage_while_dual_wielding"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "双持时法术附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_added_fire_damage_while_holding_a_shield": {
      "stats": [
        "spell_minimum_added_fire_damage_while_holding_a_shield",
        "spell_maximum_added_fire_damage_while_holding_a_shield"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "持盾牌时法术附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_added_fire_damage_while_wielding_two_handed_weapon": {
      "stats": [
        "spell_minimum_added_fire_damage_while_wielding_two_handed_weapon",
        "spell_maximum_added_fire_damage_while_wielding_two_handed_weapon"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "持双手武器时法术附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_added_lightning_damage_while_dual_wielding": {
      "stats": [
        "spell_minimum_added_lightning_damage_while_dual_wielding",
        "spell_maximum_added_lightning_damage_while_dual_wielding"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "双持时法术附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_added_lightning_damage_while_holding_a_shield": {
      "stats": [
        "spell_minimum_added_lightning_damage_while_holding_a_shield",
        "spell_maximum_added_lightning_damage_while_holding_a_shield"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "持盾牌时法术附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_added_lightning_damage_while_wielding_two_handed_weapon": {
      "stats": [
        "spell_minimum_added_lightning_damage_while_wielding_two_handed_weapon",
        "spell_maximum_added_lightning_damage_while_wielding_two_handed_weapon"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "持双手武器时法术附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_added_physical_damage_while_dual_wielding": {
      "stats": [
        "spell_minimum_added_physical_damage_while_dual_wielding",
        "spell_maximum_added_physical_damage_while_dual_wielding"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "双持时法术附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_added_physical_damage_while_holding_a_shield": {
      "stats": [
        "spell_minimum_added_physical_damage_while_holding_a_shield",
        "spell_maximum_added_physical_damage_while_holding_a_shield"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "持盾牌时法术附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "spell_minimum_added_physical_damage_while_wielding_two_handed_weapon": {
      "stats": [
        "spell_minimum_added_physical_damage_while_wielding_two_handed_weapon",
        "spell_maximum_added_physical_damage_while_wielding_two_handed_weapon"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "持双手武器时法术附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "wand_elemental_damage_+%": {
      "stats": ["wand_elemental_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "法杖攻击的火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "法杖攻击的火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mace_elemental_damage_+%": {
      "stats": ["mace_elemental_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "锤类攻击的火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "锤类攻击的火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chance_to_gain_endurance_charge_on_block_%": {
      "stats": ["chance_to_gain_endurance_charge_on_block_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "格挡时 %1%%% 几率获得耐力球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "格挡时获得耐力球",
          "formatters": []
        }
      ]
    },
    "endurance_charge_duration_+%": {
      "stats": ["endurance_charge_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "耐力球持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "耐力球持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "add_frenzy_charge_on_enemy_block": {
      "stats": ["add_frenzy_charge_on_enemy_block"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当你的攻击被敌人格挡时获得 1 个狂怒球",
          "formatters": []
        }
      ]
    },
    "base_frenzy_charge_duration_+%": {
      "stats": ["base_frenzy_charge_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "狂怒球持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "狂怒球持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chance_to_gain_power_charge_when_block_%": {
      "stats": ["chance_to_gain_power_charge_when_block_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "格挡时 %1%%% 几率获得 1 个暴击球",
          "formatters": []
        },
        {
          "matchers": [100],
          "text": "格挡时获得 1 个暴击球",
          "formatters": []
        }
      ]
    },
    "skill_area_of_effect_+%_per_power_charge": {
      "stats": ["skill_area_of_effect_+%_per_power_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个暴击球可使范围效果的扩大 %1%%%",
          "formatters": []
        }
      ]
    },
    "%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy": {
      "stats": ["%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你的陷阱被敌人触发时，有 %1%%% 的机会获得 1 个暴击球",
          "formatters": []
        },
        {
          "matchers": [100],
          "text": "当你的陷阱被敌人触发时获得 1 个暴击球",
          "formatters": []
        }
      ]
    },
    "%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy": {
      "stats": [
        "%_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你的地雷对敌人爆炸时，有 %1%%% 的机会获得 1 个暴击球",
          "formatters": []
        },
        {
          "matchers": [100],
          "text": "当你的地雷对敌人爆炸时获得 1 个暴击球",
          "formatters": []
        }
      ]
    },
    "damage_over_time_+%_per_frenzy_charge": {
      "stats": ["damage_over_time_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球的持续伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "damage_over_time_+%_per_power_charge": {
      "stats": ["damage_over_time_+%_per_power_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个暴击球的持续伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "damage_over_time_+%_while_dual_wielding": {
      "stats": ["damage_over_time_+%_while_dual_wielding"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "双持时的持续伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "damage_over_time_+%_while_holding_a_shield": {
      "stats": ["damage_over_time_+%_while_holding_a_shield"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持盾牌时的持续伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "damage_over_time_+%_while_wielding_two_handed_weapon": {
      "stats": ["damage_over_time_+%_while_wielding_two_handed_weapon"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持双手武器时持续伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "elemental_damage_+%_per_frenzy_charge": {
      "stats": ["elemental_damage_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球可使火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "physical_damage_per_endurance_charge_+%": {
      "stats": ["physical_damage_per_endurance_charge_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个耐力球可使物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个耐力球可使物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_damage_+%_per_power_charge": {
      "stats": ["spell_damage_+%_per_power_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个暴击球可使法术伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "wand_damage_+%_per_power_charge": {
      "stats": ["wand_damage_+%_per_power_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个暴击球可使法杖攻击伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "power_charge_duration_+%": {
      "stats": ["power_charge_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "暴击球的持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "暴击球的持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "add_power_charge_when_kill_shocked_enemy": {
      "stats": ["add_power_charge_when_kill_shocked_enemy"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败感电的敌人时获得暴击球",
          "formatters": []
        }
      ]
    },
    "buff_effect_on_self_+%": {
      "stats": ["buff_effect_on_self_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你身上的增益效果提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "aura_effect_on_self_+%": {
      "stats": ["aura_effect_on_self_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你身上的光环效果提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "minions_have_aura_effect_+%": {
      "stats": ["minions_have_aura_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物身上的光环效果提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "movement_velocity_+%_when_on_shocked_ground": {
      "stats": ["movement_velocity_+%_when_on_shocked_ground"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "在感电地面上的移动速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "damage_+%_when_on_burning_ground": {
      "stats": ["damage_+%_when_on_burning_ground"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "在燃烧地面上的伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "life_regeneration_rate_per_minute_%_when_on_chilled_ground": {
      "stats": ["life_regeneration_rate_per_minute_%_when_on_chilled_ground"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "在冰缓地面上每秒回复 %1%%% 生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chilled_ground_effect_on_self_+%": {
      "stats": ["chilled_ground_effect_on_self_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冰缓地面对你的效果提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextChilledGround"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "冰缓地面对你的效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextChilledGround"
            }
          ]
        }
      ]
    },
    "burning_ground_effect_on_self_+%": {
      "stats": ["burning_ground_effect_on_self_+%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "燃烧地面对你的效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "燃烧地面对你的效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shocked_ground_effect_on_self_+%": {
      "stats": ["shocked_ground_effect_on_self_+%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "感电地面对你的效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "感电地面对你的效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "desecrated_ground_effect_on_self_+%": {
      "stats": ["desecrated_ground_effect_on_self_+%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "污染地面对你的效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "污染地面对你的效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_minimum_base_lightning_damage_per_power_charge": {
      "stats": [
        "spell_minimum_base_lightning_damage_per_power_charge",
        "spell_maximum_base_lightning_damage_per_power_charge"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "每个暴击球造成 %1% - %2% 闪电伤害",
          "formatters": []
        }
      ]
    },
    "add_power_charge_when_interrupted_while_casting": {
      "stats": ["add_power_charge_when_interrupted_while_casting"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你被打断施法时获得暴击球",
          "formatters": []
        }
      ]
    },
    "share_endurance_charges_with_party_within_distance": {
      "stats": ["share_endurance_charges_with_party_within_distance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你获得耐力球时，周围队友也会获得耐力球",
          "formatters": []
        }
      ]
    },
    "share_frenzy_charges_with_party_within_distance": {
      "stats": ["share_frenzy_charges_with_party_within_distance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你获得狂怒球时，周围队友也会获得狂怒球",
          "formatters": []
        }
      ]
    },
    "share_power_charges_with_party_within_distance": {
      "stats": ["share_power_charges_with_party_within_distance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你获得暴击球时，周围队友也会获得暴击球",
          "formatters": []
        }
      ]
    },
    "life_leech_speed_+%": {
      "stats": ["life_leech_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每秒生命偷取提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "每秒生命偷取降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "mana_leech_speed_+%": {
      "stats": ["mana_leech_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每秒魔力偷取提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "每秒魔力偷取提高 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "base_number_of_zombies_allowed": {
      "stats": ["base_number_of_zombies_allowed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 魔卫数量上限",
          "formatters": []
        }
      ]
    },
    "base_number_of_spectres_allowed": {
      "stats": ["base_number_of_spectres_allowed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 灵体数量上限",
          "formatters": []
        }
      ]
    },
    "base_number_of_skeletons_allowed": {
      "stats": ["base_number_of_skeletons_allowed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 魔侍数量上限",
          "formatters": []
        }
      ]
    },
    "base_number_of_raging_spirits_allowed": {
      "stats": ["base_number_of_raging_spirits_allowed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 愤怒狂灵数量上限",
          "formatters": []
        }
      ]
    },
    "curses_never_expire": {
      "stats": ["curses_never_expire"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你施放的诅咒不会因时间而消失",
          "formatters": []
        }
      ]
    },
    "base_chance_to_dodge_%": {
      "stats": ["base_chance_to_dodge_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 几率躲避攻击击中",
          "formatters": []
        }
      ]
    },
    "base_chance_to_dodge_spells_%": {
      "stats": ["base_chance_to_dodge_spells_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 几率躲避法术击中",
          "formatters": []
        }
      ]
    },
    "no_physical_damage_reduction_rating": {
      "stats": ["no_physical_damage_reduction_rating"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "移除所有护甲",
          "formatters": []
        }
      ]
    },
    "no_energy_shield": {
      "stats": ["no_energy_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "移除所有能量护盾",
          "formatters": []
        }
      ]
    },
    "chaos_immunity": {
      "stats": ["chaos_immunity"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "免疫混沌伤害",
          "formatters": []
        }
      ]
    },
    "number_of_additional_curses_allowed": {
      "stats": ["number_of_additional_curses_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "可以对敌人施放 %1% 个额外诅咒",
          "formatters": []
        },
        {
          "matchers": [[1, "#"]],
          "text": "可以对敌人施放 %1% 个额外诅咒",
          "formatters": []
        }
      ]
    },
    "number_of_additional_curses_allowed_on_self": {
      "stats": ["number_of_additional_curses_allowed_on_self"],
      "translations": [
        {
          "matchers": [1],
          "text": "你可以受到 1 个额外的诅咒",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "你可以受到 %1$+d 个额外的诅咒",
          "formatters": []
        }
      ]
    },
    "curse_effect_on_self_+%": {
      "stats": ["curse_effect_on_self_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你受到的诅咒效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你受到的诅咒效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "self_curse_duration_+%": {
      "stats": ["self_curse_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到诅咒的持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到诅咒的持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cannot_be_stunned": {
      "stats": ["cannot_be_stunned"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "免疫晕眩",
          "formatters": []
        }
      ]
    },
    "base_cannot_be_stunned": {
      "stats": ["base_cannot_be_stunned"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "免疫晕眩",
          "formatters": []
        }
      ]
    },
    "cannot_be_stunned_when_on_low_life": {
      "stats": ["cannot_be_stunned_when_on_low_life"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "低血时免疫晕眩",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "mana_%_to_add_as_energy_shield": {
      "stats": ["mana_%_to_add_as_energy_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得等同 %1%%% 魔力的额外能量护盾",
          "formatters": []
        }
      ]
    },
    "convert_all_physical_damage_to_fire": {
      "stats": ["convert_all_physical_damage_to_fire"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "所有物理伤害转换为火焰伤害",
          "formatters": []
        }
      ]
    },
    "physical_damage_as_fire_damage_vs_ignited_enemies_%": {
      "stats": ["physical_damage_as_fire_damage_vs_ignited_enemies_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对点燃的敌人所造成的 %1%%% 物理伤害转化为火焰伤害",
          "formatters": []
        }
      ]
    },
    "global_cannot_crit": {
      "stats": ["global_cannot_crit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法造成暴击",
          "formatters": []
        }
      ]
    },
    "no_mana": {
      "stats": ["no_mana"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "移除所有魔力",
          "formatters": []
        }
      ]
    },
    "ignore_armour_movement_penalties": {
      "stats": ["ignore_armour_movement_penalties"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无视穿着护甲所带来的移动速度降低效果",
          "formatters": []
        }
      ]
    },
    "charges_gained_+%": {
      "stats": ["charges_gained_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂充能获取提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂充能获取降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flask_charges_used_+%": {
      "stats": ["flask_charges_used_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂充能使用提高 %1%%% ",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂充能使用降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flask_duration_+%": {
      "stats": ["flask_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flask_life_recovery_rate_+%": {
      "stats": ["flask_life_recovery_rate_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂生命回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂生命回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flask_mana_recovery_rate_+%": {
      "stats": ["flask_mana_recovery_rate_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂魔力回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂魔力回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cannot_resist_cold_damage": {
      "stats": ["cannot_resist_cold_damage"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冰霜抗性失效",
          "formatters": []
        }
      ]
    },
    "minions_get_shield_stats_instead_of_you": {
      "stats": ["minions_get_shield_stats_instead_of_you"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "盾牌上的所有属性会套用于你的召唤生物，而非角色本身",
          "formatters": []
        }
      ]
    },
    "chaos_inoculation_keystone_energy_shield_+%_final": {
      "stats": ["chaos_inoculation_keystone_energy_shield_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "总最大能量护盾额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "总最大能量护盾额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "pain_attunement_keystone_spell_damage_+%_final": {
      "stats": ["pain_attunement_keystone_spell_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "法术总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "法术总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_equilibrium_effect_+%": {
      "stats": ["elemental_equilibrium_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【元素之相】的效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【元素之相】的效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minimum_physical_damage_to_reflect_to_self_on_attack": {
      "stats": [
        "minimum_physical_damage_to_reflect_to_self_on_attack",
        "maximum_physical_damage_to_reflect_to_self_on_attack"
      ],
      "translations": [
        {
          "matchers": [[1, "#"], 0],
          "text": "你攻击的目标会反射 %1% 物理伤害",
          "formatters": []
        },
        {
          "matchers": [[0, "#"], [1, "#"]],
          "text": "你攻击的目标会反射 %1% - %2% 物理伤害",
          "formatters": []
        }
      ]
    },
    "minimum_physical_damage_to_return_to_melee_attacker": {
      "stats": [
        "minimum_physical_damage_to_return_to_melee_attacker",
        "maximum_physical_damage_to_return_to_melee_attacker"
      ],
      "translations": [
        {
          "matchers": [[0, "#"], [0, "#"]],
          "text": "反射 %1% - %2% 物理伤害给近战攻击者",
          "formatters": []
        }
      ]
    },
    "minimum_fire_damage_to_return_to_melee_attacker": {
      "stats": [
        "minimum_fire_damage_to_return_to_melee_attacker",
        "maximum_fire_damage_to_return_to_melee_attacker"
      ],
      "translations": [
        {
          "matchers": [[0, "#"], [0, "#"]],
          "text": "反射 %1% - %2% 火焰伤害给近战攻击者",
          "formatters": []
        }
      ]
    },
    "minimum_cold_damage_to_return_to_melee_attacker": {
      "stats": [
        "minimum_cold_damage_to_return_to_melee_attacker",
        "maximum_cold_damage_to_return_to_melee_attacker"
      ],
      "translations": [
        {
          "matchers": [[0, "#"], [0, "#"]],
          "text": "反射 %1% - %2% 冰霜伤害给近战攻击者",
          "formatters": []
        }
      ]
    },
    "minimum_lightning_damage_to_return_to_melee_attacker": {
      "stats": [
        "minimum_lightning_damage_to_return_to_melee_attacker",
        "maximum_lightning_damage_to_return_to_melee_attacker"
      ],
      "translations": [
        {
          "matchers": [[0, "#"], [0, "#"]],
          "text": "反射 %1% - %2% 闪电伤害给近战攻击者",
          "formatters": []
        }
      ]
    },
    "minimum_chaos_damage_to_return_to_melee_attacker": {
      "stats": [
        "minimum_chaos_damage_to_return_to_melee_attacker",
        "maximum_chaos_damage_to_return_to_melee_attacker"
      ],
      "translations": [
        {
          "matchers": [[0, "#"], [0, "#"]],
          "text": "反射 %1% - %2% 混沌伤害给近战攻击者",
          "formatters": []
        }
      ]
    },
    "physical_damage_to_return_to_melee_attacker": {
      "stats": ["physical_damage_to_return_to_melee_attacker"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "反射 %1% 物理伤害给近战攻击者",
          "formatters": []
        }
      ]
    },
    "cold_damage_to_return_to_melee_attacker": {
      "stats": ["cold_damage_to_return_to_melee_attacker"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "反射 %1% 冰霜伤害给近战攻击者",
          "formatters": []
        }
      ]
    },
    "fire_damage_to_return_to_melee_attacker": {
      "stats": ["fire_damage_to_return_to_melee_attacker"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "反射 %1% 火焰伤害给近战攻击者",
          "formatters": []
        }
      ]
    },
    "lightning_damage_to_return_to_melee_attacker": {
      "stats": ["lightning_damage_to_return_to_melee_attacker"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "反射 %1% 闪电伤害给近战攻击者",
          "formatters": []
        }
      ]
    },
    "chaos_damage_to_return_to_melee_attacker": {
      "stats": ["chaos_damage_to_return_to_melee_attacker"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "反射 %1% 混沌伤害给近战攻击者",
          "formatters": []
        }
      ]
    },
    "physical_damage_to_return_when_hit": {
      "stats": ["physical_damage_to_return_when_hit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被击中时反射 %1% 物理伤害",
          "formatters": []
        }
      ]
    },
    "fire_damage_to_return_when_hit": {
      "stats": ["fire_damage_to_return_when_hit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被击中时反射 %1% 火焰伤害",
          "formatters": []
        }
      ]
    },
    "cold_damage_to_return_when_hit": {
      "stats": ["cold_damage_to_return_when_hit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被击中时反射 %1% 冰霜伤害",
          "formatters": []
        }
      ]
    },
    "lightning_damage_to_return_when_hit": {
      "stats": ["lightning_damage_to_return_when_hit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被击中时反射 %1% 闪电伤害",
          "formatters": []
        }
      ]
    },
    "chaos_damage_to_return_when_hit": {
      "stats": ["chaos_damage_to_return_when_hit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被击中时反射 %1% 混沌伤害",
          "formatters": []
        }
      ]
    },
    "physical_damage_taken_when_hit_by_attack": {
      "stats": ["physical_damage_taken_when_hit_by_attack"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被击中时承受 %1% 额外物理伤害",
          "formatters": []
        }
      ]
    },
    "fire_damage_taken_when_hit_by_attack": {
      "stats": ["fire_damage_taken_when_hit_by_attack"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被击中时承受 %1% 额外火焰伤害",
          "formatters": []
        }
      ]
    },
    "cold_damage_taken_when_hit_by_attack": {
      "stats": ["cold_damage_taken_when_hit_by_attack"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被击中时承受 %1% 额外冰霜伤害",
          "formatters": []
        }
      ]
    },
    "lightning_damage_taken_when_hit_by_attack": {
      "stats": ["lightning_damage_taken_when_hit_by_attack"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被击中时承受 %1% 额外闪电伤害",
          "formatters": []
        }
      ]
    },
    "chaos_damage_taken_when_hit_by_attack": {
      "stats": ["chaos_damage_taken_when_hit_by_attack"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被击中时承受 %1% 额外混沌伤害",
          "formatters": []
        }
      ]
    },
    "active_skill_projectile_damage_+%_final": {
      "stats": ["active_skill_projectile_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "投射物的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "投射物的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "active_skill_damage_over_time_from_projectile_hits_+%_final": {
      "stats": ["active_skill_damage_over_time_from_projectile_hits_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "投射物造成的持续总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "投射物造成的持续总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "acrobatics_additional_chance_to_dodge_%": {
      "stats": ["acrobatics_additional_chance_to_dodge_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "有额外 %1%%% 几率躲避攻击击中",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "%1$+d%% 几率躲避攻击击中",
          "formatters": []
        }
      ]
    },
    "phase_acrobatics_additional_chance_to_dodge_spells_%": {
      "stats": ["phase_acrobatics_additional_chance_to_dodge_spells_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "额外 %1%%% 几率躲避法术击中",
          "formatters": []
        }
      ]
    },
    "self_physical_damage_on_skill_use_%_mana_cost": {
      "stats": ["self_physical_damage_on_skill_use_%_mana_cost"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的技能对你造成等同 %1%%% 魔力消耗的物理伤害",
          "formatters": []
        }
      ]
    },
    "curse_cast_speed_+%": {
      "stats": ["curse_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "诅咒施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "诅咒施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_status_effect_aura_radius": {
      "stats": ["elemental_status_effect_aura_radius"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你造成元素异常状态也会影响到周围敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "base_ignite_proliferation_radius": {
      "stats": ["base_ignite_proliferation_radius"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你受到点燃时，也会点燃周围 %1% 范围内的敌人",
          "formatters": []
        }
      ]
    },
    "base_aura_area_of_effect_+%": {
      "stats": ["base_aura_area_of_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "光环技能范围提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "光环技能范围降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "curse_area_of_effect_+%": {
      "stats": ["curse_area_of_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "诅咒范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "诅咒范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_mana_reservation_+%": {
      "stats": ["base_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔力保留提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔力保留降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_attack_damage_taken_+": {
      "stats": ["physical_attack_damage_taken_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "承受攻击造成的物理伤害 %1$+d",
          "formatters": []
        }
      ]
    },
    "fire_damage_taken_+": {
      "stats": ["fire_damage_taken_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被击中时承受额外 %1$+d 火焰伤害",
          "formatters": []
        }
      ]
    },
    "base_damage_taken_+%": {
      "stats": ["base_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "承受伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "承受伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_taken_+%_from_hits": {
      "stats": ["damage_taken_+%_from_hits"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被击中时所承受的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被击中时所承受的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_damage_taken_+%": {
      "stats": ["physical_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_damage_taken_+%": {
      "stats": ["fire_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到的火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到的火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chaos_damage_taken_+%": {
      "stats": ["chaos_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到的混沌伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到的混沌伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_taken_+%_while_es_full": {
      "stats": ["damage_taken_+%_while_es_full"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "能量护盾全满时，受到的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "能量护盾全满时，受到的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "degen_effect_+%": {
      "stats": ["degen_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到的持续性伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到的持续性伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_ranged_attack_damage_taken_+": {
      "stats": ["physical_ranged_attack_damage_taken_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "承受投射物攻击造成的物理伤害 %1$+d",
          "formatters": []
        }
      ]
    },
    "damage_taken_+%_from_skeletons": {
      "stats": ["damage_taken_+%_from_skeletons"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到魔侍的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到魔侍的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_taken_+%_from_ghosts": {
      "stats": ["damage_taken_+%_from_ghosts"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到鬼魂的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到鬼魂的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "block_%_to_apply_to_spells_while_on_low_life": {
      "stats": ["block_%_to_apply_to_spells_while_on_low_life"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "低血时，%1%%% 的攻击格挡率套用于法术格挡",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "local_additional_block_chance_%": {
      "stats": ["local_additional_block_chance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该装备 %1$+d%% 攻击格挡率",
          "formatters": []
        }
      ]
    },
    "strong_casting": {
      "stats": ["strong_casting"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "钢铁意志",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIronWill"
            }
          ]
        }
      ]
    },
    "deal_no_damage_yourself": {
      "stats": ["deal_no_damage_yourself"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的技能无法造成伤害",
          "formatters": []
        }
      ]
    },
    "base_number_of_totems_allowed": {
      "stats": ["base_number_of_totems_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "最多可同时拥有 %1% 个图腾",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "最多可同时拥有 %1% 个图腾",
          "formatters": []
        }
      ]
    },
    "base_number_of_traps_allowed": {
      "stats": ["base_number_of_traps_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "最多可同时拥有 %1% 个陷阱",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "最多可同时拥有 %1% 个陷阱",
          "formatters": []
        }
      ]
    },
    "base_number_of_remote_mines_allowed": {
      "stats": ["base_number_of_remote_mines_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "最多可同时拥有 %1% 个遥控地雷",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "最多可同时拥有 %1% 个遥控地雷",
          "formatters": []
        }
      ]
    },
    "number_of_additional_totems_allowed": {
      "stats": ["number_of_additional_totems_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "最多同时可以额外召唤 %1% 个图腾",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "最多同时可以额外召唤 %1% 个图腾",
          "formatters": []
        }
      ]
    },
    "number_of_additional_traps_allowed": {
      "stats": ["number_of_additional_traps_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "最多同时可额外放置 %1% 个陷阱",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "最多同时可额外放置 %1% 个陷阱",
          "formatters": []
        }
      ]
    },
    "number_of_additional_remote_mines_allowed": {
      "stats": ["number_of_additional_remote_mines_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "最多同时可额外放置 %1% 个遥控地雷",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "最多同时可额外放置 %1% 个遥控地雷",
          "formatters": []
        }
      ]
    },
    "cannot_block_attacks": {
      "stats": ["cannot_block_attacks"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法格挡攻击",
          "formatters": []
        }
      ]
    },
    "additional_physical_damage_reduction_%_when_on_low_life": {
      "stats": ["additional_physical_damage_reduction_%_when_on_low_life"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "低血时，获得 %1%%% 额外物理伤害减伤",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "endurance_only_conduit": {
      "stats": ["endurance_only_conduit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "与周围队友分享耐力球",
          "formatters": []
        }
      ]
    },
    "frenzy_only_conduit": {
      "stats": ["frenzy_only_conduit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "与周围队友分享狂怒球",
          "formatters": []
        }
      ]
    },
    "power_only_conduit": {
      "stats": ["power_only_conduit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "与周围队友分享暴击球",
          "formatters": []
        }
      ]
    },
    "local_chance_to_blind_on_hit_%": {
      "stats": ["local_chance_to_blind_on_hit_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中时有 %1%%% 几率致盲敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        }
      ]
    },
    "chance_to_fortify_on_melee_hit_+%": {
      "stats": ["chance_to_fortify_on_melee_hit_+%"],
      "translations": [
        {
          "matchers": [[100, "#"]],
          "text": "近战击中时获得护体效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFortify"
            }
          ]
        },
        {
          "matchers": [[1, 99]],
          "text": "近战击中时有 %1%%% 几率获得护体效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFortify"
            }
          ]
        }
      ]
    },
    "fortify_duration_+%": {
      "stats": ["fortify_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "护体效果持续时间延长 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFortify"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "护体效果持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextFortify"
            }
          ]
        }
      ]
    },
    "fortify_effect_+%": {
      "stats": ["fortify_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "护体效果持续时间延长 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFortify"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "护体效果持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextFortify"
            }
          ]
        }
      ]
    },
    "melee_physical_damage_+%_while_fortify_is_active": {
      "stats": ["melee_physical_damage_+%_while_fortify_is_active"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得护体时，近战物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "获得护体时，近战物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "no_life_regeneration": {
      "stats": ["no_life_regeneration"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法回复生命",
          "formatters": []
        }
      ]
    },
    "no_mana_regeneration": {
      "stats": ["no_mana_regeneration"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法回复魔力",
          "formatters": []
        }
      ]
    },
    "base_additional_physical_damage_reduction_%": {
      "stats": ["base_additional_physical_damage_reduction_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1%%% 额外物理伤害减伤",
          "formatters": []
        }
      ]
    },
    "physical_damage_reduction_%_per_endurance_charge": {
      "stats": ["physical_damage_reduction_%_per_endurance_charge"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每有 1 个耐力球，便获得 %1%%% 额外物理伤害减免",
          "formatters": []
        }
      ]
    },
    "map_size_+%": {
      "stats": ["map_size_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域扩大 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_is_branchy": {
      "stats": ["map_is_branchy"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "迷宫区域",
          "formatters": []
        }
      ]
    },
    "map_display_area_contains_unbridged_gaps_to_cross": {
      "stats": ["map_display_area_contains_unbridged_gaps_to_cross"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现难以逾越的鸿沟",
          "formatters": []
        }
      ]
    },
    "map_additional_number_of_packs_to_choose": {
      "stats": ["map_additional_number_of_packs_to_choose"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内的怪物种类增加了",
          "formatters": []
        }
      ]
    },
    "map_base_ground_fire_damage_to_deal_per_minute": {
      "stats": ["map_base_ground_fire_damage_to_deal_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内有燃烧地面",
          "formatters": []
        }
      ]
    },
    "map_ground_ice": {
      "stats": ["map_ground_ice"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内有冰缓地面",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextChilledGround"
            }
          ]
        }
      ]
    },
    "map_ground_lightning": {
      "stats": ["map_ground_lightning"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内有感电地面",
          "formatters": []
        }
      ]
    },
    "map_ground_tar_movement_speed_+%": {
      "stats": ["map_ground_tar_movement_speed_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内有焦油地面",
          "formatters": []
        }
      ]
    },
    "map_base_ground_desecration_damage_to_deal_per_minute": {
      "stats": ["map_base_ground_desecration_damage_to_deal_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内有腐化地面",
          "formatters": []
        }
      ]
    },
    "map_tempest_base_ground_fire_damage_to_deal_per_minute": {
      "stats": ["map_tempest_base_ground_fire_damage_to_deal_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内有燃烧地面",
          "formatters": []
        }
      ]
    },
    "map_tempest_ground_ice": {
      "stats": ["map_tempest_ground_ice"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内有冰缓地面",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextChilledGround"
            }
          ]
        }
      ]
    },
    "map_tempest_ground_lightning": {
      "stats": ["map_tempest_ground_lightning"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内有感电地面",
          "formatters": []
        }
      ]
    },
    "map_tempest_ground_tar_movement_speed_+%": {
      "stats": ["map_tempest_ground_tar_movement_speed_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内有焦油地面",
          "formatters": []
        }
      ]
    },
    "map_tempest_base_ground_desecration_damage_to_deal_per_minute": {
      "stats": [
        "map_tempest_base_ground_desecration_damage_to_deal_per_minute"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内有腐化地面",
          "formatters": []
        }
      ]
    },
    "map_fixed_seed": {
      "stats": ["map_fixed_seed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "所有角色都有相同的区域布局",
          "formatters": []
        }
      ]
    },
    "map_minimap_revealed": {
      "stats": ["map_minimap_revealed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "迷你地图全开",
          "formatters": []
        }
      ]
    },
    "map_no_refills_in_town": {
      "stats": ["map_no_refills_in_town"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "城镇里不会补充生命，魔力，能量护盾和药剂",
          "formatters": []
        }
      ]
    },
    "map_packs_are_totems": {
      "stats": ["map_packs_are_totems"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内有许多图腾",
          "formatters": []
        }
      ]
    },
    "map_packs_are_str_mission_totems": {
      "stats": ["map_packs_are_str_mission_totems"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内有攻击性图腾",
          "formatters": []
        }
      ]
    },
    "map_packs_are_skeletons": {
      "stats": ["map_packs_are_skeletons"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内有许多【魔侍】",
          "formatters": []
        }
      ]
    },
    "map_packs_are_bandits": {
      "stats": ["map_packs_are_bandits"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内有许多【强盗】",
          "formatters": []
        }
      ]
    },
    "map_packs_are_goatmen": {
      "stats": ["map_packs_are_goatmen"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内有许多【羊男】",
          "formatters": []
        }
      ]
    },
    "map_packs_are_animals": {
      "stats": ["map_packs_are_animals"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内有许多动物",
          "formatters": []
        }
      ]
    },
    "map_packs_are_demons": {
      "stats": ["map_packs_are_demons"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内有许多【恶魔】",
          "formatters": []
        }
      ]
    },
    "map_packs_are_humanoids": {
      "stats": ["map_packs_are_humanoids"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内有许多【人型生物】",
          "formatters": []
        }
      ]
    },
    "map_packs_are_sea_witches_and_spawn": {
      "stats": ["map_packs_are_sea_witches_and_spawn"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内有许多【海巫】和它的召唤生物",
          "formatters": []
        }
      ]
    },
    "map_packs_are_undead_and_necromancers": {
      "stats": ["map_packs_are_undead_and_necromancers"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内有许多不死生物",
          "formatters": []
        }
      ]
    },
    "map_packs_fire_projectiles": {
      "stats": ["map_packs_fire_projectiles"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内有许多远程怪物",
          "formatters": []
        }
      ]
    },
    "display_map_inhabited_by_wild_beasts": {
      "stats": ["display_map_inhabited_by_wild_beasts"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域被野生动物所占据",
          "formatters": []
        }
      ]
    },
    "map_display_unique_boss_drops_X_maps": {
      "stats": ["map_display_unique_boss_drops_X_maps"],
      "translations": [
        {
          "matchers": [1],
          "text": "传奇首领掉落 %1% 个额外地图",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "传奇首领掉落 %1% 个额外地图",
          "formatters": []
        }
      ]
    },
    "map_spawn_extra_exiles": {
      "stats": ["map_spawn_extra_exiles"],
      "translations": [
        {
          "matchers": [1],
          "text": "区域内会出现额外 %1% 个【【盗贼流放者】】",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "区域内会出现额外 %1% 个【【盗贼流放者】】",
          "formatters": []
        }
      ]
    },
    "map_spawn_extra_warbands": {
      "stats": ["map_spawn_extra_warbands"],
      "translations": [
        {
          "matchers": [1],
          "text": "区域内会出现额外 %1% 个【军团】",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "区域内会出现额外 %1% 个【军团】",
          "formatters": []
        }
      ]
    },
    "map_num_extra_shrines": {
      "stats": ["map_num_extra_shrines"],
      "translations": [
        {
          "matchers": [1],
          "text": "区域内会出现 1 个额外的神殿",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "区域内会出现 %1% 个额外的神殿",
          "formatters": []
        }
      ]
    },
    "map_shrines_are_darkshrines": {
      "stats": ["map_shrines_are_darkshrines"],
      "translations": [
        {
          "matchers": [1],
          "text": "神殿被黑影所腐化",
          "formatters": []
        }
      ]
    },
    "map_spawn_harbingers": {
      "stats": ["map_spawn_harbingers"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现【神秘的先驱者】",
          "formatters": []
        }
      ]
    },
    "map_spawn_talismans": {
      "stats": ["map_spawn_talismans"],
      "translations": [
        {
          "matchers": [1],
          "text": "被魔符附身的怪物散布在【瓦尔克拉斯】大陆",
          "formatters": []
        }
      ]
    },
    "map_spawn_perandus_chests": {
      "stats": ["map_spawn_perandus_chests"],
      "translations": [
        {
          "matchers": [1],
          "text": "【瓦尔克拉斯】充斥着藏有普兰德斯财宝的保险箱",
          "formatters": []
        }
      ]
    },
    "map_spawn_extra_talismans": {
      "stats": ["map_spawn_extra_talismans"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现 1 个被远古魔符附身的怪物",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "该区域会出现 %1% 个被远古魔符附身的怪物",
          "formatters": []
        }
      ]
    },
    "map_force_stone_circle": {
      "stats": ["map_force_stone_circle"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现 1 个石阵",
          "formatters": []
        }
      ]
    },
    "map_spawn_extra_torment_spirits": {
      "stats": ["map_spawn_extra_torment_spirits"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现 %1% 个痛苦灵魂正在游荡",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "该区域会出现 %1% 个痛苦灵魂正在游荡",
          "formatters": []
        }
      ]
    },
    "map_num_extra_strongboxes": {
      "stats": ["map_num_extra_strongboxes"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现 1 个额外的保险箱",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "该区域会出现 %1% 个额外的保险箱",
          "formatters": []
        }
      ]
    },
    "map_number_of_magic_packs_+%": {
      "stats": ["map_number_of_magic_packs_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "魔法怪物数量额外增加 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_number_of_rare_packs_+%": {
      "stats": ["map_number_of_rare_packs_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "稀有怪物数量额外增加 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_non_unique_monsters_spawn_X_monsters_on_death": {
      "stats": ["map_non_unique_monsters_spawn_X_monsters_on_death"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物分裂",
          "formatters": []
        }
      ]
    },
    "map_player_base_chaos_damage_taken_per_minute": {
      "stats": ["map_player_base_chaos_damage_taken_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家每秒承受 %1% 混沌伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_player_has_blood_magic_keystone": {
      "stats": ["map_player_has_blood_magic_keystone"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家受到血魔法辅助",
          "formatters": []
        }
      ]
    },
    "map_player_has_elemental_equilibrium_keystone": {
      "stats": ["map_player_has_elemental_equilibrium_keystone"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家具有【元素之相】",
          "formatters": []
        }
      ]
    },
    "map_player_has_chaos_inoculation_keystone": {
      "stats": ["map_player_has_chaos_inoculation_keystone"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家具有【异灵之体】",
          "formatters": []
        }
      ]
    },
    "map_player_has_level_X_vulnerability": {
      "stats": ["map_player_has_level_X_vulnerability"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家受到 脆弱 诅咒",
          "formatters": []
        }
      ]
    },
    "map_player_has_level_X_warlords_mark": {
      "stats": ["map_player_has_level_X_warlords_mark"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家受到 督军印记 诅咒",
          "formatters": []
        }
      ]
    },
    "map_player_has_level_X_enfeeble": {
      "stats": ["map_player_has_level_X_enfeeble"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家受到 衰弱 诅咒",
          "formatters": []
        }
      ]
    },
    "map_player_has_level_X_temporal_chains": {
      "stats": ["map_player_has_level_X_temporal_chains"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家受到 时空锁链 诅咒",
          "formatters": []
        }
      ]
    },
    "map_player_has_level_X_elemental_weakness": {
      "stats": ["map_player_has_level_X_elemental_weakness"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家受到 元素要害 诅咒",
          "formatters": []
        }
      ]
    },
    "map_player_has_level_X_punishment": {
      "stats": ["map_player_has_level_X_punishment"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家受到 惩戒 诅咒",
          "formatters": []
        }
      ]
    },
    "map_player_no_regeneration": {
      "stats": ["map_player_no_regeneration"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家不会回复生命或魔力",
          "formatters": []
        }
      ]
    },
    "map_additional_player_maximum_resistances_%": {
      "stats": ["map_additional_player_maximum_resistances_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家的抗性上限 %1%%% ",
          "formatters": []
        }
      ]
    },
    "map_player_status_recovery_speed_+%": {
      "stats": ["map_player_status_recovery_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "玩家的生命回复、魔力回复、能量护盾回复速度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "玩家的生命回复、魔力回复、能量护盾回复速度额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_player_projectile_damage_+%_final": {
      "stats": ["map_player_projectile_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "玩家的投射物总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "玩家的投射物总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_players_convert_all_physical_damage_to_fire": {
      "stats": ["map_players_convert_all_physical_damage_to_fire"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家的所有物理伤害转换成火焰伤害",
          "formatters": []
        }
      ]
    },
    "map_projectile_speed_+%": {
      "stats": ["map_projectile_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "投射物速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "投射物速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_monsters_life_+%": {
      "stats": ["map_monsters_life_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物的总生命额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_monsters_area_of_effect_+%": {
      "stats": ["map_monsters_area_of_effect_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物范围效果的扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "怪物范围效果的缩小　%1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_monsters_avoid_freeze_and_chill_%": {
      "stats": ["map_monsters_avoid_freeze_and_chill_%"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "怪物有 %1%%% 几率避免被冰缓或冰冻",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "怪物无法被冰缓或冰冻",
          "formatters": []
        }
      ]
    },
    "map_monsters_avoid_ignite_%": {
      "stats": ["map_monsters_avoid_ignite_%"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "怪物有 %1%%% 几率避免被点燃",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "怪物无法被点燃",
          "formatters": []
        }
      ]
    },
    "map_monsters_avoid_shock_%": {
      "stats": ["map_monsters_avoid_shock_%"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "怪物有 %1%%% 几率避免被感电",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "怪物无法被感电",
          "formatters": []
        }
      ]
    },
    "map_monsters_avoid_ailments_%": {
      "stats": ["map_monsters_avoid_ailments_%"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "怪物有 %1%%% 几率免疫异常状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "怪物免疫异常状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "map_monsters_avoid_elemental_ailments_%": {
      "stats": ["map_monsters_avoid_elemental_ailments_%"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "怪物有 %1%%% 几率免疫元素异常状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "怪物免疫元素异常状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "map_monsters_critical_strike_chance_+%": {
      "stats": ["map_monsters_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "怪物暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_monsters_critical_strike_multiplier_+": {
      "stats": ["map_monsters_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 怪物暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "map_monsters_life_leech_resistance_%": {
      "stats": ["map_monsters_life_leech_resistance_%"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "怪物 %1$+d%% 生命偷取抗性",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "无法偷取怪物生命",
          "formatters": []
        }
      ]
    },
    "map_monsters_mana_leech_resistance_%": {
      "stats": ["map_monsters_mana_leech_resistance_%"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "怪物 %1$+d%% 魔力偷取抗性",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "无法偷取怪物魔力",
          "formatters": []
        }
      ]
    },
    "map_monsters_damage_+%": {
      "stats": ["map_monsters_damage_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_monsters_have_onslaught": {
      "stats": ["map_monsters_have_onslaught"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "地图中怪物带有【猛攻】",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "map_monsters_movement_speed_+%": {
      "stats": ["map_monsters_movement_speed_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物移动速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_monsters_attack_speed_+%": {
      "stats": ["map_monsters_attack_speed_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物攻击速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_monsters_cast_speed_+%": {
      "stats": ["map_monsters_cast_speed_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物施法速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_monsters_reflect_%_physical_damage": {
      "stats": ["map_monsters_reflect_%_physical_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物会反射 %1%%% 物理伤害",
          "formatters": []
        }
      ]
    },
    "map_monsters_reflect_%_elemental_damage": {
      "stats": ["map_monsters_reflect_%_elemental_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物会反射 %1%%% 火焰、冰霜、闪电伤害",
          "formatters": []
        }
      ]
    },
    "map_monsters_additional_number_of_projecitles": {
      "stats": [
        "map_monsters_additional_number_of_projecitles",
        "map_players_additional_number_of_projectiles"
      ],
      "translations": [
        {
          "matchers": ["#", 0],
          "text": "怪物可以发射 %1% 个额外投射物",
          "formatters": []
        },
        {
          "matchers": [0, "#"],
          "text": "怪物可以发射 %2% 个额外投射物",
          "formatters": []
        },
        {
          "matchers": ["#", "#"],
          "text": "玩家和怪物可以发射 %1% 个额外投射物",
          "formatters": []
        }
      ]
    },
    "map_monsters_additional_fire_resistance": {
      "stats": ["map_monsters_additional_fire_resistance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "+%1%%% 怪物火焰抗性",
          "formatters": []
        }
      ]
    },
    "map_monsters_additional_cold_resistance": {
      "stats": ["map_monsters_additional_cold_resistance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "+%1%%% 怪物冰霜抗性",
          "formatters": []
        }
      ]
    },
    "map_monsters_additional_lightning_resistance": {
      "stats": ["map_monsters_additional_lightning_resistance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "+%1%%% 怪物闪电抗性",
          "formatters": []
        }
      ]
    },
    "map_monsters_additional_physical_damage_reduction": {
      "stats": ["map_monsters_additional_physical_damage_reduction"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物的物理减伤提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_monsters_cannot_be_stunned": {
      "stats": ["map_monsters_cannot_be_stunned"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物免疫晕眩",
          "formatters": []
        }
      ]
    },
    "map_monsters_poison_on_hit": {
      "stats": ["map_monsters_poison_on_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被怪物击中时中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "map_monsters_%_physical_damage_to_convert_to_fire": {
      "stats": ["map_monsters_%_physical_damage_to_convert_to_fire"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物 %1%%% 的伤害转换为火焰属性",
          "formatters": []
        }
      ]
    },
    "map_monsters_%_physical_damage_to_convert_to_cold": {
      "stats": ["map_monsters_%_physical_damage_to_convert_to_cold"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物 %1%%% 的伤害转换为冰霜属性",
          "formatters": []
        }
      ]
    },
    "map_monsters_%_physical_damage_to_convert_to_lightning": {
      "stats": ["map_monsters_%_physical_damage_to_convert_to_lightning"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物 %1%%% 的伤害转换为闪电属性",
          "formatters": []
        }
      ]
    },
    "map_monsters_%_physical_damage_to_add_as_fire": {
      "stats": ["map_monsters_%_physical_damage_to_add_as_fire"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物造成 %1%%% 额外火焰伤害",
          "formatters": []
        }
      ]
    },
    "map_monsters_%_physical_damage_to_add_as_cold": {
      "stats": ["map_monsters_%_physical_damage_to_add_as_cold"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物造成 %1%%% 额外冰霜伤害",
          "formatters": []
        }
      ]
    },
    "map_monsters_%_physical_damage_to_add_as_lightning": {
      "stats": ["map_monsters_%_physical_damage_to_add_as_lightning"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物造成 %1%%% 额外闪电伤害",
          "formatters": []
        }
      ]
    },
    "map_monsters_%_physical_damage_to_convert_to_chaos": {
      "stats": ["map_monsters_%_physical_damage_to_convert_to_chaos"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物造成额外混沌伤害",
          "formatters": []
        }
      ]
    },
    "map_monsters_gain_x_frenzy_charges_every_20_seconds": {
      "stats": ["map_monsters_gain_x_frenzy_charges_every_20_seconds"],
      "translations": [
        {
          "matchers": [1],
          "text": "怪物每 20 秒获得 %1% 个狂怒球",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "怪物每 20 秒获得 %1% 个狂怒球",
          "formatters": []
        }
      ]
    },
    "map_monsters_gain_x_endurance_charges_every_20_seconds": {
      "stats": ["map_monsters_gain_x_endurance_charges_every_20_seconds"],
      "translations": [
        {
          "matchers": [1],
          "text": "怪物每 20 秒获得 %1% 个耐力球",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "怪物每 20 秒获得 %1% 个耐力球",
          "formatters": []
        }
      ]
    },
    "map_monsters_gain_x_power_charges_every_20_seconds": {
      "stats": ["map_monsters_gain_x_power_charges_every_20_seconds"],
      "translations": [
        {
          "matchers": [1],
          "text": "怪物每 20 秒获得 %1% 个暴击球",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "怪物每 20 秒获得 %1% 个暴击球",
          "formatters": []
        }
      ]
    },
    "map_monsters_immune_to_a_random_status_ailment_or_stun": {
      "stats": ["map_monsters_immune_to_a_random_status_ailment_or_stun"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物免疫元素异常状态和晕眩",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "map_monster_melee_attacks_apply_random_curses": {
      "stats": ["map_monster_melee_attacks_apply_random_curses"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物的近战攻击附加随机诅咒",
          "formatters": []
        }
      ]
    },
    "map_monsters_reflect_curses": {
      "stats": ["map_monsters_reflect_curses"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物会反射诅咒",
          "formatters": []
        }
      ]
    },
    "map_monster_skills_chain_X_additional_times": {
      "stats": ["map_monster_skills_chain_X_additional_times"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物的技能附加 %1% 次连锁弹射",
          "formatters": []
        }
      ]
    },
    "map_monsters_convert_all_physical_damage_to_fire": {
      "stats": ["map_monsters_convert_all_physical_damage_to_fire"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物的所有物理伤害转换成火焰伤害",
          "formatters": []
        }
      ]
    },
    "map_monsters_drop_ground_fire_on_death_base_radius": {
      "stats": ["map_monsters_drop_ground_fire_on_death_base_radius"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物死亡后会造成燃烧地面",
          "formatters": []
        }
      ]
    },
    "map_monsters_are_immune_to_curses": {
      "stats": ["map_monsters_are_immune_to_curses"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物免疫诅咒",
          "formatters": []
        }
      ]
    },
    "map_monsters_are_hexproof": {
      "stats": ["map_monsters_are_hexproof"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物免疫诅咒",
          "formatters": []
        }
      ]
    },
    "map_monsters_curse_effect_+%": {
      "stats": ["map_monsters_curse_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对怪物施放的诅咒效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对怪物施放的诅咒效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_monster_no_drops": {
      "stats": ["map_monster_no_drops"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物不会掉落物品",
          "formatters": []
        }
      ]
    },
    "map_spawn_two_bosses": {
      "stats": ["map_spawn_two_bosses"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内有两个传奇首领",
          "formatters": []
        }
      ]
    },
    "map_boss_damage_+%": {
      "stats": ["map_boss_damage_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "传奇首领的伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_boss_attack_and_cast_speed_+%": {
      "stats": ["map_boss_attack_and_cast_speed_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "传奇首领的攻击速度及施法速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_boss_maximum_life_+%": {
      "stats": ["map_boss_maximum_life_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "传奇首领的生命提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "传奇首领的生命降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_boss_area_of_effect_+%": {
      "stats": ["map_boss_area_of_effect_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "传奇首领的范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "传奇首领的范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_chest_item_quantity_+%": {
      "stats": ["map_chest_item_quantity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "箱子的物品数量提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "箱子的物品数量降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_chest_item_rarity_+%": {
      "stats": ["map_chest_item_rarity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "箱子的物品稀有度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "箱子的物品稀有度降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_has_X_waves_of_monsters": {
      "stats": ["map_has_X_waves_of_monsters"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域会出现 %1% 波怪物",
          "formatters": []
        }
      ]
    },
    "map_has_X_seconds_between_waves": {
      "stats": ["map_has_X_seconds_between_waves"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内每隔 %1% 秒会出现一波怪物",
          "formatters": []
        }
      ]
    },
    "display_map_no_monsters": {
      "stats": ["display_map_no_monsters"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内没有怪物",
          "formatters": []
        }
      ]
    },
    "unique_facebreaker_unarmed_physical_damage_+%_final": {
      "stats": ["unique_facebreaker_unarmed_physical_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "空手攻击时的物理总伤害额外提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnarmedAttacks"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "空手攻击时的物理总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnarmedAttacks"
            }
          ]
        }
      ]
    },
    "attack_minimum_added_lightning_damage_while_unarmed": {
      "stats": [
        "attack_minimum_added_lightning_damage_while_unarmed",
        "attack_maximum_added_lightning_damage_while_unarmed"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "空手时攻击附加 %1% - %2% 基础闪电伤害",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnarmedAttacks"
            }
          ]
        }
      ]
    },
    "spell_minimum_added_lightning_damage_while_unarmed": {
      "stats": [
        "spell_minimum_added_lightning_damage_while_unarmed",
        "spell_maximum_added_lightning_damage_while_unarmed"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "空手时法术附加 %1% - %2% 基础闪电伤害",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnarmed"
            }
          ]
        }
      ]
    },
    "life_reserved_by_stat_%": {
      "stats": ["life_reserved_by_stat_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "保留 %1%%% 生命",
          "formatters": []
        }
      ]
    },
    "cannot_have_life_leeched_from": {
      "stats": ["cannot_have_life_leeched_from"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "敌人无法偷取你的生命",
          "formatters": []
        }
      ]
    },
    "cannot_have_mana_leeched_from": {
      "stats": ["cannot_have_mana_leeched_from"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "敌人无法偷取你的魔力",
          "formatters": []
        }
      ]
    },
    "unique_chin_sol_close_range_bow_damage_+%_final": {
      "stats": ["unique_chin_sol_close_range_bow_damage_+%_final"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近距离用弓击中后的总伤害额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "unique_chin_sol_close_range_knockback": {
      "stats": ["unique_chin_sol_close_range_knockback"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近距离时，弓类攻击会击退敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKnockback"
            }
          ]
        }
      ]
    },
    "physical_damage_taken_%_as_fire": {
      "stats": ["physical_damage_taken_%_as_fire"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到击中物理伤害的 %1%%% 转化为火焰伤害",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到击中火焰伤害的 %1%%% 转化为物理伤害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_damage_taken_%_as_cold": {
      "stats": ["physical_damage_taken_%_as_cold"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到击中物理伤害的 %1%%% 转化为冰霜伤害",
          "formatters": []
        }
      ]
    },
    "physical_damage_taken_%_as_lightning": {
      "stats": ["physical_damage_taken_%_as_lightning"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到击中物理伤害的 %1%%% 转化为闪电伤害",
          "formatters": []
        }
      ]
    },
    "bleeding_damage_on_self_converted_to_chaos": {
      "stats": ["bleeding_damage_on_self_converted_to_chaos"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你承受的流血伤害改为混沌伤害",
          "formatters": []
        }
      ]
    },
    "physical_damage_taken_%_as_chaos": {
      "stats": ["physical_damage_taken_%_as_chaos"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到击中物理伤害的 %1%%% 转化为混沌伤害",
          "formatters": []
        }
      ]
    },
    "elemental_damage_taken_%_as_chaos": {
      "stats": ["elemental_damage_taken_%_as_chaos"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到击中火焰、冰霜、闪电伤害的 %1%%% 转换为混沌伤害",
          "formatters": []
        }
      ]
    },
    "fire_damage_taken_%_causes_additional_physical_damage": {
      "stats": ["fire_damage_taken_%_causes_additional_physical_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "造成受到火焰伤害 %1%%% 的额外物理伤害",
          "formatters": []
        }
      ]
    },
    "damage_taken_goes_to_mana_%": {
      "stats": ["damage_taken_goes_to_mana_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被击中时， 4 秒内回复等同于 %1%%% 伤害的魔力",
          "formatters": []
        }
      ]
    },
    "unique_quill_rain_weapon_damage_+%_final": {
      "stats": ["unique_quill_rain_weapon_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "武器总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "武器总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_physical_damage_taken_%_to_deal_to_attacker": {
      "stats": ["melee_physical_damage_taken_%_to_deal_to_attacker"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到近战物理伤害的 %1%%% 会反射给攻击者",
          "formatters": []
        }
      ]
    },
    "additional_block_%": {
      "stats": ["additional_block_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1%%% 额外攻击格挡率",
          "formatters": []
        }
      ]
    },
    "additional_block_chance_%_for_1_second_every_5_seconds": {
      "stats": ["additional_block_chance_%_for_1_second_every_5_seconds"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 5 秒获得 %1%%% 额外攻击格挡率，并持续 2 秒",
          "formatters": []
        }
      ]
    },
    "with_bow_additional_block_%": {
      "stats": ["with_bow_additional_block_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持弓时攻击格挡率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持弓时攻击格挡率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "frozen_monsters_take_increased_damage": {
      "stats": ["frozen_monsters_take_increased_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被你冰冻的敌人额外承受 20%% 伤害",
          "formatters": []
        }
      ]
    },
    "ailment_types_apply_damage_taken_+%": {
      "stats": ["ailment_types_apply_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你每使敌人受到一种异常状态，它们受到的伤害便提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextStatusAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "你每使敌人受到一种异常状态，它们受到的伤害便降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextStatusAilments"
            }
          ]
        }
      ]
    },
    "physical_damage_reduction_rating_+%_against_projectiles": {
      "stats": ["physical_damage_reduction_rating_+%_against_projectiles"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "承受投射物的攻击时，护甲提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "承受投射物的攻击时，护甲降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "additional_block_chance_against_projectiles_%": {
      "stats": ["additional_block_chance_against_projectiles_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 对投射物格挡率",
          "formatters": []
        }
      ]
    },
    "base_cannot_leech": {
      "stats": ["base_cannot_leech"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法偷取",
          "formatters": []
        }
      ]
    },
    "unique_dewaths_hide_physical_attack_damage_dealt_-": {
      "stats": ["unique_dewaths_hide_physical_attack_damage_dealt_-"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你的攻击造成 %1$+d 物理伤害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "energy_shield_%_gained_on_block": {
      "stats": ["energy_shield_%_gained_on_block"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "格挡时补充 %1%%% 的能量护盾",
          "formatters": []
        }
      ]
    },
    "energy_shield_%_of_armour_rating_gained_on_block": {
      "stats": ["energy_shield_%_of_armour_rating_gained_on_block"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "格挡时回复能量护盾，数值等同于 %1%%% 的护甲",
          "formatters": []
        }
      ]
    },
    "local_poison_on_hit": {
      "stats": ["local_poison_on_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "攻击击中时使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "spell_damage_taken_+%_when_on_low_mana": {
      "stats": ["spell_damage_taken_+%_when_on_low_mana"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "低魔时受到的法术伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowMana"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "低魔时受到的法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowMana"
            }
          ]
        }
      ]
    },
    "global_critical_strike_chance_+%_while_holding_staff": {
      "stats": ["global_critical_strike_chance_+%_while_holding_staff"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持长杖时，暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持长杖时，暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "global_critical_strike_multiplier_+_while_holding_staff": {
      "stats": ["global_critical_strike_multiplier_+_while_holding_staff"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "持长杖时 %1$+d%% 攻击和法术暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "global_critical_strike_chance_+%_while_holding_bow": {
      "stats": ["global_critical_strike_chance_+%_while_holding_bow"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持弓时，暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持弓时，暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "global_critical_strike_multiplier_+_while_holding_bow": {
      "stats": ["global_critical_strike_multiplier_+_while_holding_bow"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "持弓时 %1$+d%% 攻击和法术暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "reflect_curses": {
      "stats": ["reflect_curses"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "诅咒反射",
          "formatters": []
        }
      ]
    },
    "unaffected_by_curses": {
      "stats": ["unaffected_by_curses"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不受诅咒影响",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnaffectedBy"
            }
          ]
        }
      ]
    },
    "attacks_deal_no_physical_damage": {
      "stats": ["attacks_deal_no_physical_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "攻击不造成物理伤害",
          "formatters": []
        }
      ]
    },
    "local_bleed_on_hit": {
      "stats": ["local_bleed_on_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中时造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        }
      ]
    },
    "local_chance_to_bleed_on_hit_25%": {
      "stats": ["local_chance_to_bleed_on_hit_25%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中时有 25%% 几率造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        }
      ]
    },
    "local_chance_to_bleed_on_hit_50%": {
      "stats": ["local_chance_to_bleed_on_hit_50%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中有 50%% 几率造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        }
      ]
    },
    "local_chance_to_bleed_on_hit_%": {
      "stats": ["local_chance_to_bleed_on_hit_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中时 %1%%% 几率造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        }
      ]
    },
    "attacks_bleed_on_stun": {
      "stats": ["attacks_bleed_on_stun"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "晕眩时造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        }
      ]
    },
    "bleed_on_melee_crit_chance_%": {
      "stats": ["bleed_on_melee_crit_chance_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "近战暴击有 %1%%% 几率造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "近战暴击会造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        }
      ]
    },
    "bleed_on_melee_attack_chance_%": {
      "stats": ["bleed_on_melee_attack_chance_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "近战攻击有 %1%%% 几率造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "近战攻击会造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        }
      ]
    },
    "bleed_on_bow_attack_chance_%": {
      "stats": ["bleed_on_bow_attack_chance_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "弓类攻击有 %1%%% 几率造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "弓类攻击会造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        }
      ]
    },
    "bleed_on_hit_with_attacks_%": {
      "stats": [
        "bleed_on_hit_with_attacks_%",
        "global_bleed_on_hit",
        "cannot_cause_bleeding"
      ],
      "translations": [
        {
          "matchers": [[1, 99], 0, 0],
          "text": "攻击击中有 %1%%% 几率使敌人流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        },
        {
          "matchers": [[100, "#"], 0, 0],
          "text": "攻击击中使敌人流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        },
        {
          "matchers": ["#", "#", 0],
          "text": "攻击击中使敌人流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        },
        {
          "matchers": ["#", "#", "#"],
          "text": "攻击无法使敌人流血",
          "formatters": []
        }
      ]
    },
    "attack_damage_vs_bleeding_enemies_+%": {
      "stats": ["attack_damage_vs_bleeding_enemies_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对流血敌人的攻击伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对流血敌人的攻击伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_damage_vs_bleeding_enemies_+%": {
      "stats": ["melee_damage_vs_bleeding_enemies_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对流血敌人的近战伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对流血敌人的近战伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "display_golden_radiance": {
      "stats": ["display_golden_radiance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "金阳之音",
          "formatters": []
        }
      ]
    },
    "disable_skill_if_melee_attack": {
      "stats": ["disable_skill_if_melee_attack"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "辅助攻击技能不能使用在近战武器上",
          "formatters": []
        }
      ]
    },
    "local_stun_threshold_reduction_+%": {
      "stats": ["local_stun_threshold_reduction_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "使用该武器时，敌人晕眩门槛降低 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextStunThreshold"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "使用该武器时，敌人晕眩门槛提高 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextStunThreshold"
            }
          ]
        }
      ]
    },
    "light_radius_+%": {
      "stats": ["light_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "照亮范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "照亮范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "virtual_light_radius_+%": {
      "stats": ["virtual_light_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "照亮范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "照亮范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "gain_phasing_while_at_maximum_frenzy_charges": {
      "stats": ["gain_phasing_while_at_maximum_frenzy_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你在拥有最大数量的狂怒球时，得到【迷踪】状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPhasing"
            }
          ]
        }
      ]
    },
    "gain_phasing_while_you_have_onslaught": {
      "stats": ["gain_phasing_while_you_have_onslaught"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你在获得猛攻时，得到【迷踪】状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPhasing"
            }
          ]
        }
      ]
    },
    "gain_phasing_for_4_seconds_on_begin_es_recharge": {
      "stats": ["gain_phasing_for_4_seconds_on_begin_es_recharge"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若有能量护盾开始回复，则获得【迷踪】状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPhasing"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "chance_to_dodge_attacks_%_while_phasing": {
      "stats": ["chance_to_dodge_attacks_%_while_phasing"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【迷踪】状态时有 %1%%% 几率躲避攻击击中",
          "formatters": []
        }
      ]
    },
    "item_found_rarity_+%_while_phasing": {
      "stats": ["item_found_rarity_+%_while_phasing"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【迷踪】状态时物品稀有度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "mana_regeneration_rate_+%_while_phasing": {
      "stats": ["mana_regeneration_rate_+%_while_phasing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【迷踪】状态时魔力回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【迷踪】状态时魔力回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "light_radius_+%_while_phased": {
      "stats": ["light_radius_+%_while_phased"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【迷踪】状态时照亮范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【迷踪】状态时照亮范围降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chaos_damage_does_not_bypass_energy_shield": {
      "stats": ["chaos_damage_does_not_bypass_energy_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "混沌伤害不能穿透能量护盾",
          "formatters": []
        }
      ]
    },
    "ground_tar_on_take_crit_base_area_of_effect_radius": {
      "stats": ["ground_tar_on_take_crit_base_area_of_effect_radius"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "暴击时喷洒焦油",
          "formatters": []
        }
      ]
    },
    "random_curse_on_hit_%": {
      "stats": ["random_curse_on_hit_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中时有 %1%%% 几率对敌人施放 1 个随机诅咒",
          "formatters": []
        }
      ]
    },
    "curse_on_hit_%_enfeeble": {
      "stats": ["curse_on_hit_%_enfeeble"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中敌人时有 %1%%% 几率使敌人被衰弱",
          "formatters": []
        }
      ]
    },
    "curse_on_hit_%_temporal_chains": {
      "stats": ["curse_on_hit_%_temporal_chains"],
      "translations": [
        {
          "matchers": [100],
          "text": "击中敌人时，用【时空锁链】诅咒敌人",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "击中敌人时有 %1%%% 几率用【时空锁链】诅咒敌人",
          "formatters": []
        }
      ]
    },
    "curse_on_hit_level_temporal_chains": {
      "stats": ["curse_on_hit_level_temporal_chains"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中敌人时，用 %1% 级的【时空锁链】诅咒敌人",
          "formatters": []
        }
      ]
    },
    "curse_on_hit_level_vulnerability": {
      "stats": ["curse_on_hit_level_vulnerability"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中敌人时，用 %1% 级的【脆弱】诅咒敌人",
          "formatters": []
        }
      ]
    },
    "curse_on_hit_level_10_vulnerability_%": {
      "stats": ["curse_on_hit_level_10_vulnerability_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中时有 %1%%% 几率用 10 级的【脆弱】诅咒敌人",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时用 10 级的【脆弱】诅咒敌人",
          "formatters": []
        }
      ]
    },
    "curse_on_hit_level_elemental_weakness": {
      "stats": ["curse_on_hit_level_elemental_weakness"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中敌人时，用 %1% 级的【元素要害】诅咒敌人",
          "formatters": []
        }
      ]
    },
    "curse_on_hit_level_assassins_mark": {
      "stats": ["curse_on_hit_level_assassins_mark"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中敌人时，用 %1% 级的【暗影印记】诅咒敌人",
          "formatters": []
        }
      ]
    },
    "curse_on_hit_level_cold_weakness": {
      "stats": ["curse_on_hit_level_cold_weakness"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中敌人时，用 %1% 级的【冻伤】诅咒敌人",
          "formatters": []
        }
      ]
    },
    "curse_on_hit_level_despair": {
      "stats": ["curse_on_hit_level_despair"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中敌人时，用 %1% 级的【绝望】诅咒敌人",
          "formatters": []
        }
      ]
    },
    "curse_on_hit_level_enfeeble": {
      "stats": ["curse_on_hit_level_enfeeble"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中敌人时，用 %1% 级的【衰弱】诅咒敌人",
          "formatters": []
        }
      ]
    },
    "curse_on_hit_level_flammability": {
      "stats": ["curse_on_hit_level_flammability"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中敌人时，用 %1% 级的【易燃】诅咒敌人",
          "formatters": []
        }
      ]
    },
    "curse_on_hit_level_poachers_mark": {
      "stats": ["curse_on_hit_level_poachers_mark"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中敌人时，用 %1% 级的【盗猎者印记】诅咒敌人",
          "formatters": []
        }
      ]
    },
    "curse_on_hit_level_projectile_weakness": {
      "stats": ["curse_on_hit_level_projectile_weakness"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中敌人时，用 %1% 级的【投射物要害】诅咒敌人",
          "formatters": []
        }
      ]
    },
    "curse_on_hit_level_warlords_mark": {
      "stats": ["curse_on_hit_level_warlords_mark"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中敌人时，用 %1% 级的【督军印记】诅咒敌人",
          "formatters": []
        }
      ]
    },
    "spells_have_culling_strike": {
      "stats": ["spells_have_culling_strike"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的法术拥有【终结】效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextCullingStrike"
            }
          ]
        }
      ]
    },
    "local_display_aura_allies_have_culling_strike": {
      "stats": ["local_display_aura_allies_have_culling_strike"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "周围友军获得【终结】效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextCullingStrike"
            }
          ]
        }
      ]
    },
    "melee_range_+": {
      "stats": ["melee_range_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 近战与空手攻击范围",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnarmedAttacks"
            }
          ]
        }
      ]
    },
    "evasion_rating_+%_when_on_low_life": {
      "stats": ["evasion_rating_+%_when_on_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "低血时最大闪避值提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "低血时最大闪避值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "base_life_leech_is_instant": {
      "stats": ["base_life_leech_is_instant"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "立即获得生命偷取",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "local_life_leech_is_instant": {
      "stats": ["local_life_leech_is_instant"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "使用此武器击中敌人立即获得生命偷取",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "base_leech_is_instant_on_critical": {
      "stats": ["base_leech_is_instant_on_critical"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "暴击时立即获得生命和魔力偷取",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "unqiue_atzitis_acuity_instant_leech_60%_effectiveness_on_crit": {
      "stats": [
        "unqiue_atzitis_acuity_instant_leech_60%_effectiveness_on_crit"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "暴击时立即获得生命和魔力偷取",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "display_map_restless_dead": {
      "stats": ["display_map_restless_dead"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无限复生",
          "formatters": []
        }
      ]
    },
    "display_map_larger_maze": {
      "stats": ["display_map_larger_maze"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "大迷宫",
          "formatters": []
        }
      ]
    },
    "display_map_large_chest": {
      "stats": ["display_map_large_chest"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内会出现大宝箱",
          "formatters": []
        }
      ]
    },
    "area_of_effect_+%_per_20_int": {
      "stats": ["area_of_effect_+%_per_20_int"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 20 点智慧会使范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 20 点智慧会使范围效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_speed_+%_per_10_dex": {
      "stats": ["attack_speed_+%_per_10_dex"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 10 点敏捷会使攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 10 点敏捷会使攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_weapon_damage_+%_per_10_str": {
      "stats": ["physical_weapon_damage_+%_per_10_str"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 10 点力量会使武器物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 10 点力量会使武器物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chance_to_dodge_%_per_frenzy_charge": {
      "stats": ["chance_to_dodge_%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每拥有 1 个狂怒球，有 %1%%% 几率躲避攻击击中",
          "formatters": []
        }
      ]
    },
    "gain_power_charge_per_enemy_you_crit": {
      "stats": ["gain_power_charge_per_enemy_you_crit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个被暴击的敌人给予你 1 个暴击球",
          "formatters": []
        }
      ]
    },
    "burning_damage_taken_+%": {
      "stats": ["burning_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到的燃烧伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到的燃烧伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cannot_increase_rarity_of_dropped_items": {
      "stats": ["cannot_increase_rarity_of_dropped_items"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你无法提高物品稀有度",
          "formatters": []
        }
      ]
    },
    "cannot_increase_quantity_of_dropped_items": {
      "stats": ["cannot_increase_quantity_of_dropped_items"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你无法提高物品掉落数量",
          "formatters": []
        }
      ]
    },
    "randomly_cursed_when_totems_die_curse_level": {
      "stats": ["randomly_cursed_when_totems_die_curse_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你的图腾死亡时，玩家受到 1 个 %1% 级的随机诅咒",
          "formatters": []
        }
      ]
    },
    "global_item_attribute_requirements_+%": {
      "stats": ["global_item_attribute_requirements_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "装备和技能石的属性需求提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextAttributes"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "装备和技能石的属性需求降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextAttributes"
            }
          ]
        }
      ]
    },
    "enemy_hits_roll_low_damage": {
      "stats": ["enemy_hits_roll_low_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "敌人击中你时，皆为最小伤害",
          "formatters": []
        }
      ]
    },
    "unique_loris_lantern_golden_light": {
      "stats": ["unique_loris_lantern_golden_light"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "发出金色光芒",
          "formatters": []
        }
      ]
    },
    "chaos_damage_resistance_%_when_on_low_life": {
      "stats": ["chaos_damage_resistance_%_when_on_low_life"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "低血时 %1$+d%% 混沌抗性",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "enemy_extra_damage_rolls_when_on_low_life": {
      "stats": ["enemy_extra_damage_rolls_when_on_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "低血时，敌人攻击你会特别幸运",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLucky"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "低血时，敌人攻击你会特别不幸",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnlucky"
            }
          ]
        }
      ]
    },
    "base_minimum_lightning_damage_on_charge_expiry": {
      "stats": [
        "base_minimum_lightning_damage_on_charge_expiry",
        "base_maximum_lightning_damage_on_charge_expiry"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "当能量球过期或消耗时，对周围敌人造成 %1% - %2% 闪电伤害",
          "formatters": []
        }
      ]
    },
    "item_drops_on_death": {
      "stats": ["item_drops_on_death"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "死亡时掉落",
          "formatters": []
        }
      ]
    },
    "local_item_drops_on_death_if_equipped_by_animate_armour": {
      "stats": ["local_item_drops_on_death_if_equipped_by_animate_armour"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【幻化守卫】装备的物品将在它死亡时掉落",
          "formatters": []
        }
      ]
    },
    "never_ignite": {
      "stats": ["never_ignite"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不能点燃",
          "formatters": []
        }
      ]
    },
    "never_shock": {
      "stats": ["never_shock"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不能感电",
          "formatters": []
        }
      ]
    },
    "never_freeze": {
      "stats": ["never_freeze"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不能冰冻",
          "formatters": []
        }
      ]
    },
    "faster_burn_%": {
      "stats": ["faster_burn_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被点燃敌人的燃烧加快 %1%%%",
          "formatters": []
        }
      ]
    },
    "ignite_slower_burn_%": {
      "stats": ["ignite_slower_burn_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被点燃敌人的燃烧减缓 %1%%%",
          "formatters": []
        }
      ]
    },
    "faster_burn_from_attacks_%": {
      "stats": ["faster_burn_from_attacks_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "攻击被点燃敌人会使燃烧加快 %1%%%",
          "formatters": []
        }
      ]
    },
    "base_cannot_leech_life": {
      "stats": ["base_cannot_leech_life"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不能偷取生命",
          "formatters": []
        }
      ]
    },
    "base_cannot_leech_mana": {
      "stats": ["base_cannot_leech_mana"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不能偷取魔力",
          "formatters": []
        }
      ]
    },
    "cannot_leech_or_regenerate_mana": {
      "stats": ["cannot_leech_or_regenerate_mana"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法偷取或自然回复魔力",
          "formatters": []
        }
      ]
    },
    "cannot_leech_when_on_low_life": {
      "stats": ["cannot_leech_when_on_low_life"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "低血时不能偷取",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "base_energy_shield_gained_on_enemy_death": {
      "stats": ["base_energy_shield_gained_on_enemy_death"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败敌人回复 %1$+d 能量护盾",
          "formatters": []
        }
      ]
    },
    "gain_X_energy_shield_on_killing_shocked_enemy": {
      "stats": ["gain_X_energy_shield_on_killing_shocked_enemy"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败每个感电的敌人回复 %1$+d 能量护盾",
          "formatters": []
        }
      ]
    },
    "consecrate_on_block_%_chance_to_create": {
      "stats": ["consecrate_on_block_%_chance_to_create"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "格挡时有 %1%%% 几率制造奉献地面",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextConsecratedGround"
            }
          ]
        }
      ]
    },
    "desecrate_on_block_%_chance_to_create": {
      "stats": ["desecrate_on_block_%_chance_to_create"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "格挡时有 %1%%% 几率制造腐化地面",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDesecratedGround"
            }
          ]
        }
      ]
    },
    "avoid_blind_%": {
      "stats": ["avoid_blind_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "%1%%% 几率避免被致盲",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "不会被致盲",
          "formatters": []
        }
      ]
    },
    "ground_smoke_when_hit_%": {
      "stats": ["ground_smoke_when_hit_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被击中时有 %1%%% 几率制造一团烟雾",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextSmokeCloud"
            }
          ]
        },
        {
          "matchers": [100],
          "text": "被击中时制造一团烟雾",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextSmokeCloud"
            }
          ]
        }
      ]
    },
    "shocked_ground_when_hit_%": {
      "stats": ["shocked_ground_when_hit_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被击中时有 %1%%% 几率制造感电地面",
          "formatters": []
        },
        {
          "matchers": [100],
          "text": "被击中时制造感电地面",
          "formatters": []
        }
      ]
    },
    "summon_totem_cast_speed_+%": {
      "stats": ["summon_totem_cast_speed_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "图腾放置速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "totem_skill_cast_speed_+%": {
      "stats": ["totem_skill_cast_speed_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "图腾所使用法术的施法速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "totem_skill_attack_speed_+%": {
      "stats": ["totem_skill_attack_speed_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "图腾所使用攻击的攻击速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "totem_skill_area_of_effect_+%": {
      "stats": ["totem_skill_area_of_effect_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "图腾使用技能的范围效果扩大 %1%%%",
          "formatters": []
        }
      ]
    },
    "life_leech_from_skills_used_by_totems_permyriad": {
      "stats": ["life_leech_from_skills_used_by_totems_permyriad"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "图腾使用技能造成伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "disable_chest_slot": {
      "stats": ["disable_chest_slot"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不能使用胸甲",
          "formatters": []
        }
      ]
    },
    "monster_base_block_%": {
      "stats": ["monster_base_block_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 攻击格挡率",
          "formatters": []
        }
      ]
    },
    "base_spell_block_%": {
      "stats": ["base_spell_block_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 法术格挡率",
          "formatters": []
        }
      ]
    },
    "physical_claw_damage_+%_when_on_low_life": {
      "stats": ["physical_claw_damage_+%_when_on_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "低血时爪类攻击的物理伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "低血时爪类攻击的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "accuracy_rating_+%_when_on_low_life": {
      "stats": ["accuracy_rating_+%_when_on_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "低血时命中值提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "低血时命中值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "map_experience_gain_+%": {
      "stats": ["map_experience_gain_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "经验值加成提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "minimum_physical_damage_to_return_on_block": {
      "stats": [
        "minimum_physical_damage_to_return_on_block",
        "maximum_physical_damage_to_return_on_block"
      ],
      "translations": [
        {
          "matchers": [[1, "#"], 0],
          "text": "格挡攻击时反射 %1% 物理伤害",
          "formatters": []
        },
        {
          "matchers": [[0, "#"], [1, "#"]],
          "text": "格挡攻击时反射 %1% - %2% 物理伤害",
          "formatters": []
        }
      ]
    },
    "minimum_lightning_damage_to_return_on_block": {
      "stats": [
        "minimum_lightning_damage_to_return_on_block",
        "maximum_lightning_damage_to_return_on_block"
      ],
      "translations": [
        {
          "matchers": [[1, "#"], 0],
          "text": "格挡攻击时反射 %1% 闪电伤害",
          "formatters": []
        },
        {
          "matchers": [[0, "#"], [1, "#"]],
          "text": "格挡攻击时反射 %1% - %2% 闪电伤害",
          "formatters": []
        }
      ]
    },
    "number_of_zombies_allowed_+%": {
      "stats": ["number_of_zombies_allowed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔卫数量上限提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔卫数量上限降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "zombie_maximum_life_+": {
      "stats": ["zombie_maximum_life_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 魔卫最大生命",
          "formatters": []
        }
      ]
    },
    "zombie_chaos_elemental_damage_resistance_%": {
      "stats": ["zombie_chaos_elemental_damage_resistance_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔卫抗性提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔卫抗性降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chill_and_freeze_duration_based_on_%_energy_shield": {
      "stats": ["chill_and_freeze_duration_based_on_%_energy_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "冰缓效果和冰冻时长基于你能量护盾的 %1%%% 计算",
          "formatters": []
        }
      ]
    },
    "intelligence_+%_per_equipped_unique": {
      "stats": ["intelligence_+%_per_equipped_unique"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你每装备一个传奇装备，智慧提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextEquippedItems"
            }
          ]
        }
      ]
    },
    "ignited_enemies_explode_on_kill": {
      "stats": ["ignited_enemies_explode_on_kill"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你击败的被点燃敌人将会被歼灭",
          "formatters": []
        }
      ]
    },
    "can_inflict_multiple_ignites": {
      "stats": ["can_inflict_multiple_ignites"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你可以对单一敌人造成最多 300 个点燃状态",
          "formatters": []
        }
      ]
    },
    "additional_scroll_of_wisdom_drop_chance_%": {
      "stats": ["additional_scroll_of_wisdom_drop_chance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "额外 %1%%% 几率掉落知识卷轴",
          "formatters": []
        }
      ]
    },
    "local_unique_flask_item_rarity_+%_while_healing": {
      "stats": ["local_unique_flask_item_rarity_+%_while_healing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，物品稀有度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_unique_flask_item_quantity_+%_while_healing": {
      "stats": ["local_unique_flask_item_quantity_+%_while_healing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，物品数量提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_unique_flask_light_radius_+%_while_healing": {
      "stats": ["local_unique_flask_light_radius_+%_while_healing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，照亮范围扩大 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_unique_flask_additional_maximum_all_elemental_resistances_%_while_healing": {
      "stats": [
        "local_unique_flask_additional_maximum_all_elemental_resistances_%_while_healing"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间， %1$+d%% 火焰、冰霜、闪电抗性上限",
          "formatters": []
        }
      ]
    },
    "additional_strength_and_intelligence": {
      "stats": ["additional_strength_and_intelligence"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 力量和智慧",
          "formatters": []
        }
      ]
    },
    "additional_strength_and_dexterity": {
      "stats": ["additional_strength_and_dexterity"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 力量和敏捷",
          "formatters": []
        }
      ]
    },
    "additional_dexterity_and_intelligence": {
      "stats": ["additional_dexterity_and_intelligence"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 敏捷与智慧",
          "formatters": []
        }
      ]
    },
    "curse_effect_+%": {
      "stats": ["curse_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你所施放诅咒的效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你所施放诅咒的效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ignore_hexproof": {
      "stats": ["ignore_hexproof"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的诅咒对有【无咒】词缀的敌人依然有效",
          "formatters": []
        }
      ]
    },
    "movement_velocity_+%_while_phasing": {
      "stats": ["movement_velocity_+%_while_phasing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【迷踪】状态时移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【迷踪】状态时移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_spawn_exile_per_area_%": {
      "stats": ["map_spawn_exile_per_area_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "地图有【盗贼流放者】",
          "formatters": []
        }
      ]
    },
    "map_ambush_chests": {
      "stats": ["map_ambush_chests"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "保险箱会有伏击的怪物守卫着",
          "formatters": []
        }
      ]
    },
    "map_breach_rules": {
      "stats": ["map_breach_rules"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域内可能会出现裂隙",
          "formatters": []
        }
      ]
    },
    "map_invasion_monster_packs": {
      "stats": ["map_invasion_monster_packs"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "在【瓦尔克拉斯】会有怪物和首领在隐密处伏击",
          "formatters": []
        }
      ]
    },
    "map_num_extra_invasion_bosses": {
      "stats": ["map_num_extra_invasion_bosses"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域内会出现 1 个额外【侵略联盟】的首领",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "该区域内会出现 %1% 个额外侵略联盟的首领",
          "formatters": []
        }
      ]
    },
    "map_rare_monsters_have_nemesis_mod": {
      "stats": ["map_rare_monsters_have_nemesis_mod"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "稀有怪有特别属性",
          "formatters": []
        }
      ]
    },
    "map_magic_pack_mod_rules": {
      "stats": ["map_magic_pack_mod_rules"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "魔法怪物群皆有血族属性",
          "formatters": []
        }
      ]
    },
    "map_spawn_tormented_spirits": {
      "stats": ["map_spawn_tormented_spirits"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "痛苦灵魂徘徊在瓦尔克拉斯的大地上",
          "formatters": []
        }
      ]
    },
    "map_always_has_weather": {
      "stats": ["map_always_has_weather"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "强力的风暴同时影响怪物和你",
          "formatters": []
        }
      ]
    },
    "map_allow_shrines": {
      "stats": ["map_allow_shrines"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "强力的神殿会同时影响怪物和你",
          "formatters": []
        }
      ]
    },
    "map_players_gain_rampage_stacks": {
      "stats": ["map_players_gain_rampage_stacks"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "快速击败敌人来累积暴走奖励",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRampage"
            }
          ]
        }
      ]
    },
    "map_beyond_rules": {
      "stats": ["map_beyond_rules"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败敌人将会吸引更强大的怪物登场",
          "formatters": []
        }
      ]
    },
    "map_beyond_chance_%": {
      "stats": ["map_beyond_chance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败聚集的敌人可能吸引来自【超越联盟】的怪物",
          "formatters": []
        }
      ]
    },
    "movement_velocity_+%_while_cursed": {
      "stats": ["movement_velocity_+%_while_cursed"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被诅咒时的移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被诅咒时的移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_regeneration_rate_per_minute_%_per_frenzy_charge": {
      "stats": ["life_regeneration_rate_per_minute_%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球每秒回复 %1%%% 生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "add_frenzy_charge_on_kill_%_chance": {
      "stats": ["add_frenzy_charge_on_kill_%_chance"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败敌人有 %1%%% 几率获得狂怒球",
          "formatters": []
        }
      ]
    },
    "endurance_charge_on_kill_%": {
      "stats": ["endurance_charge_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人有 %1%%% 几率时获得耐力球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时获得耐力球",
          "formatters": []
        }
      ]
    },
    "add_power_charge_on_kill_%_chance": {
      "stats": ["add_power_charge_on_kill_%_chance"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败敌人有 %1%%% 几率获得狂怒球",
          "formatters": []
        }
      ]
    },
    "gain_frenzy_and_power_charge_on_kill_%": {
      "stats": ["gain_frenzy_and_power_charge_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败敌人时有 %1%%% 几率获得 1 个狂怒球和 1 个暴击球",
          "formatters": []
        }
      ]
    },
    "gain_endurance_charge_on_power_charge_expiry": {
      "stats": ["gain_endurance_charge_on_power_charge_expiry"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当暴击球被消耗或过期时获得耐力球",
          "formatters": []
        }
      ]
    },
    "enemy_on_low_life_damage_taken_+%_per_frenzy_charge": {
      "stats": ["enemy_on_low_life_damage_taken_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球可使敌人在低血时受到的伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "melee_damage_+%_when_on_full_life": {
      "stats": ["melee_damage_+%_when_on_full_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "满血时近战伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "满血时近战伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "consecrate_on_crit_%_chance_to_create": {
      "stats": ["consecrate_on_crit_%_chance_to_create"],
      "translations": [
        {
          "matchers": [[100, "#"]],
          "text": "暴击时制造奉献地面",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextConsecratedGround"
            }
          ]
        },
        {
          "matchers": [[0, 99]],
          "text": "暴击时有 %1%%% 几率制造奉献地面",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextConsecratedGround"
            }
          ]
        }
      ]
    },
    "projectile_speed_+%_per_frenzy_charge": {
      "stats": ["projectile_speed_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球可使投射物速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "projectile_damage_+%_per_power_charge": {
      "stats": ["projectile_damage_+%_per_power_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个暴击球可使投射物伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "killed_monster_dropped_item_rarity_+%_on_crit": {
      "stats": ["killed_monster_dropped_item_rarity_+%_on_crit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "暴击击败敌人时物品稀有度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "暴击击败敌人时物品稀有度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "onslaught_buff_duration_on_kill_ms": {
      "stats": ["onslaught_buff_duration_on_kill_ms"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败敌人时获得 %1% 秒【猛攻】状态",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "onslaught_buff_duration_on_killing_taunted_enemy_ms": {
      "stats": ["onslaught_buff_duration_on_killing_taunted_enemy_ms"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败被嘲讽的敌人获得 %1% 秒【猛攻】状态",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "base_energy_shield_regeneration_rate_per_minute": {
      "stats": ["base_energy_shield_regeneration_rate_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每秒回复 %1% 能量护盾",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_energy_shield_regeneration_rate_per_minute_%": {
      "stats": ["base_energy_shield_regeneration_rate_per_minute_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每秒回复 %1%%% 能量护盾",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_right_ring_slot_no_mana_regeneration": {
      "stats": ["local_right_ring_slot_no_mana_regeneration"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "右戒指栏位：不能回复魔力",
          "formatters": []
        }
      ]
    },
    "local_right_ring_slot_base_energy_shield_regeneration_rate_per_minute_%": {
      "stats": [
        "local_right_ring_slot_base_energy_shield_regeneration_rate_per_minute_%"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "右戒指栏位：每秒回复 %1%%% 能量护盾",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_right_ring_slot_maximum_mana": {
      "stats": ["local_right_ring_slot_maximum_mana"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "右戒指栏位：%1$+d 最大魔力",
          "formatters": []
        }
      ]
    },
    "local_right_ring_slot_energy_shield": {
      "stats": ["local_right_ring_slot_energy_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "右戒指栏位：%1$+d 能量护盾",
          "formatters": []
        }
      ]
    },
    "local_left_ring_slot_no_energy_shield_recharge_or_regeneration": {
      "stats": [
        "local_left_ring_slot_no_energy_shield_recharge_or_regeneration"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "左戒指栏位：不能回复能量护盾",
          "formatters": []
        }
      ]
    },
    "local_left_ring_slot_mana_regeneration_rate_per_minute": {
      "stats": ["local_left_ring_slot_mana_regeneration_rate_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "左戒指栏位：每秒回复 %1% 魔力",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_left_ring_slot_mana_regeneration_rate_+%": {
      "stats": ["local_left_ring_slot_mana_regeneration_rate_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "左戒指栏位：魔力回复速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_left_ring_slot_maximum_mana": {
      "stats": ["local_left_ring_slot_maximum_mana"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "左戒指栏位：%1$+d 最大魔力",
          "formatters": []
        }
      ]
    },
    "local_left_ring_slot_energy_shield": {
      "stats": ["local_left_ring_slot_energy_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "左戒指栏位：%1$+d 最大能量护盾",
          "formatters": []
        }
      ]
    },
    "no_energy_shield_recharge_or_regeneration": {
      "stats": ["no_energy_shield_recharge_or_regeneration"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不能回复能量护盾",
          "formatters": []
        }
      ]
    },
    "extra_critical_rolls": {
      "stats": ["extra_critical_rolls"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "幸运的暴击率",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLucky"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "不幸的暴击率",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnlucky"
            }
          ]
        }
      ]
    },
    "movement_velocity_+1%_per_X_evasion_rating": {
      "stats": ["movement_velocity_+1%_per_X_evasion_rating"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 %1% 闪避值提高 1%% 移动速度，最多 100%%",
          "formatters": []
        }
      ]
    },
    "cannot_be_killed_by_elemental_reflect": {
      "stats": ["cannot_be_killed_by_elemental_reflect"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不会死于火焰、冰霜、闪电伤害的反射伤害",
          "formatters": []
        }
      ]
    },
    "cannot_freeze_shock_ignite_on_critical": {
      "stats": ["cannot_freeze_shock_ignite_on_critical"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "暴击不会冰冻，感电或点燃敌人",
          "formatters": []
        }
      ]
    },
    "no_critical_strike_multiplier": {
      "stats": ["no_critical_strike_multiplier"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的暴击不造成额外暴击伤害",
          "formatters": []
        }
      ]
    },
    "onslaught_on_crit_duration_ms": {
      "stats": ["onslaught_on_crit_duration_ms"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "暴击后获得 %1% 秒的【猛攻】状态",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "zombie_scale_+%": {
      "stats": ["zombie_scale_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔卫体型增大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔卫体型缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "zombie_physical_damage_+%": {
      "stats": ["zombie_physical_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔卫的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔卫的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "zombie_explode_on_kill_%_fire_damage_to_deal": {
      "stats": ["zombie_explode_on_kill_%_fire_damage_to_deal"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "魔卫击败敌人时，产生的爆炸会造成火焰伤害",
          "formatters": []
        }
      ]
    },
    "weapon_elemental_damage_+%_per_power_charge": {
      "stats": ["weapon_elemental_damage_+%_per_power_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个暴击球可使武器攻击造成的火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个暴击球可使武器攻击造成的火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cannot_cast_curses": {
      "stats": ["cannot_cast_curses"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不能施放诅咒",
          "formatters": []
        }
      ]
    },
    "melee_attacks_usable_without_mana_cost": {
      "stats": ["melee_attacks_usable_without_mana_cost"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "魔力不足仍然可以使用近战攻击",
          "formatters": []
        }
      ]
    },
    "spell_damage_modifiers_apply_to_attack_damage": {
      "stats": ["spell_damage_modifiers_apply_to_attack_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "法术伤害加成也会套用于攻击伤害",
          "formatters": []
        }
      ]
    },
    "additive_spell_damage_modifiers_apply_to_attack_damage": {
      "stats": ["additive_spell_damage_modifiers_apply_to_attack_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "对法术伤害的增幅与减益也会套用于攻击上",
          "formatters": []
        }
      ]
    },
    "spell_damage_modifiers_apply_to_skill_dot": {
      "stats": ["spell_damage_modifiers_apply_to_skill_dot"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "法术伤害的词缀效果同样套用于持续伤害",
          "formatters": []
        }
      ]
    },
    "projectile_damage_modifiers_apply_to_skill_dot": {
      "stats": ["projectile_damage_modifiers_apply_to_skill_dot"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "投射物伤害的词缀效果同样套用于持续伤害",
          "formatters": []
        }
      ]
    },
    "local_flask_removes_%_maximum_energy_shield_on_use": {
      "stats": ["local_flask_removes_%_maximum_energy_shield_on_use"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "使用时扣除最大能量护盾的 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_flask_consumes_x_frenzy_charges_on_use": {
      "stats": ["local_flask_consumes_x_frenzy_charges_on_use"],
      "translations": [
        {
          "matchers": [1],
          "text": "使用时消耗 1 个狂怒球",
          "formatters": []
        },
        {
          "matchers": [[2, 99]],
          "text": "使用时消耗 %1% 个狂怒球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "使用时消耗所有狂怒球",
          "formatters": []
        }
      ]
    },
    "local_flask_consumes_x_endurance_charges_on_use": {
      "stats": ["local_flask_consumes_x_endurance_charges_on_use"],
      "translations": [
        {
          "matchers": [1],
          "text": "使用时消耗 1 个耐力球",
          "formatters": []
        },
        {
          "matchers": [[2, 99]],
          "text": "使用时消耗 %1% 个耐力球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "使用时消耗所有耐力球",
          "formatters": []
        }
      ]
    },
    "local_flask_consumes_x_power_charges_on_use": {
      "stats": ["local_flask_consumes_x_power_charges_on_use"],
      "translations": [
        {
          "matchers": [1],
          "text": "使用时消耗 1 个暴击球",
          "formatters": []
        },
        {
          "matchers": [[2, 99]],
          "text": "使用时消耗 %1% 个暴击球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "使用时消耗所有暴击球",
          "formatters": []
        }
      ]
    },
    "local_flask_gain_x_seconds_of_onslaught_per_frenzy_charge": {
      "stats": ["local_flask_gain_x_seconds_of_onslaught_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [1],
          "text": "每个生效中的狂怒球给予 %1% 秒【猛攻】状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        },
        {
          "matchers": [[2, "#"]],
          "text": "每个生效中的狂怒球给予 %1% 秒【猛攻】状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "local_flask_deals_%_maximum_life_as_chaos_damage_on_use": {
      "stats": ["local_flask_deals_%_maximum_life_as_chaos_damage_on_use"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "使用时承受最大生命 %1%%% 的混沌伤害",
          "formatters": []
        }
      ]
    },
    "local_flask_gain_power_charges_on_use": {
      "stats": ["local_flask_gain_power_charges_on_use"],
      "translations": [
        {
          "matchers": [1],
          "text": "使用时获得 1 个暴击球",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "使用时获得 %1% 个暴击球",
          "formatters": []
        }
      ]
    },
    "local_flask_gain_frenzy_charges_on_use": {
      "stats": ["local_flask_gain_frenzy_charges_on_use"],
      "translations": [
        {
          "matchers": [1],
          "text": "使用时获得 1 个狂怒球",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "使用时获得 %1% 个狂怒球",
          "formatters": []
        }
      ]
    },
    "local_flask_gain_endurance_charges_on_use": {
      "stats": ["local_flask_gain_endurance_charges_on_use"],
      "translations": [
        {
          "matchers": [1],
          "text": "使用时获得 1 个耐力球",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "使用时获得 %1% 个耐力球",
          "formatters": []
        }
      ]
    },
    "local_flask_use_causes_monster_flee_chance_%": {
      "stats": ["local_flask_use_causes_monster_flee_chance_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "使用时有 %1%%% 几率使敌人逃跑",
          "formatters": []
        }
      ]
    },
    "local_display_aura_base_chaos_damage_to_deal_per_minute": {
      "stats": ["local_display_aura_base_chaos_damage_to_deal_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每秒对周围敌人造成 %1% 混沌伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second_0dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "deaths_oath_debuff_on_kill_duration_ms": {
      "stats": [
        "deaths_oath_debuff_on_kill_duration_ms",
        "deaths_oath_debuff_on_kill_base_chaos_damage_to_deal_per_minute"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "击败敌人后 %1% 秒内持续承受 %2% 混沌伤害",
          "formatters": [
            {
              "id": "milliseconds_to_seconds_0dp",
              "arg": 1
            },
            {
              "id": "per_minute_to_per_second_0dp",
              "arg": 2
            }
          ]
        }
      ]
    },
    "killed_monster_dropped_item_quantity_+%_when_frozen": {
      "stats": ["killed_monster_dropped_item_quantity_+%_when_frozen"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败冰冻敌人后物品掉落数量提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "击败冰冻敌人后物品掉落数量降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "killed_monster_dropped_item_rarity_+%_when_shocked": {
      "stats": ["killed_monster_dropped_item_rarity_+%_when_shocked"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败感电敌人后物品稀有度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "击败感电敌人后物品稀有度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "killed_monster_dropped_item_rarity_+%_when_frozen": {
      "stats": ["killed_monster_dropped_item_rarity_+%_when_frozen"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冰冻的敌人物品稀有度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_unique_counts_as_dual_wielding": {
      "stats": ["local_unique_counts_as_dual_wielding"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "视作双持武器",
          "formatters": []
        }
      ]
    },
    "base_damage_removed_from_mana_before_life_%": {
      "stats": ["base_damage_removed_from_mana_before_life_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1%%% 的伤害优先从魔力扣除",
          "formatters": []
        }
      ]
    },
    "local_display_aura_damage_+%": {
      "stats": ["local_display_aura_damage_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你和队友的伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_display_aura_curse_effect_on_self_+%": {
      "stats": ["local_display_aura_curse_effect_on_self_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "周围敌人被诅咒的效果提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "attack_ignite_chance_%": {
      "stats": ["attack_ignite_chance_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "火焰伤害击中时有 %1%%% 几率点燃敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "火焰伤害会点燃敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        }
      ]
    },
    "projectile_ignite_chance_%": {
      "stats": ["projectile_ignite_chance_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "投射物击中时有 %1%%% 几率点燃敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "投射物会点燃敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        }
      ]
    },
    "projectile_freeze_chance_%": {
      "stats": ["projectile_freeze_chance_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "投射物有 %1%%% 几率造成冰冻",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "投射物会造成冰冻",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        }
      ]
    },
    "projectile_shock_chance_%": {
      "stats": ["projectile_shock_chance_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "投射物有 %1%%% 几率造成感电",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "投射物会造成感电",
          "formatters": []
        }
      ]
    },
    "explode_on_kill_%_fire_damage_to_deal": {
      "stats": ["explode_on_kill_%_fire_damage_to_deal"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "敌人死后爆炸，造成敌人生命 %1%%% 的火焰伤害",
          "formatters": []
        }
      ]
    },
    "melee_damage_taken_%_to_deal_to_attacker": {
      "stats": ["melee_damage_taken_%_to_deal_to_attacker"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1%%% 的近战攻击伤害会反射",
          "formatters": []
        }
      ]
    },
    "mana_gained_when_hit": {
      "stats": ["mana_gained_when_hit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被击中时会回复 %1$+d 魔力",
          "formatters": []
        }
      ]
    },
    "elemental_reflect_damage_taken_+%": {
      "stats": ["elemental_reflect_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "反射的火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "反射的火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_reflect_damage_taken_+%": {
      "stats": ["physical_reflect_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "反射的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "反射的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_left_ring_slot_elemental_reflect_damage_taken_+%": {
      "stats": ["local_left_ring_slot_elemental_reflect_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "左戒指栏位：反射的火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "左戒指栏位：反射的火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_right_ring_slot_physical_reflect_damage_taken_+%": {
      "stats": ["local_right_ring_slot_physical_reflect_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "右戒指栏位：反射的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "右戒指栏位：反射的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_reflected_to_enemies_%_gained_as_life": {
      "stats": ["damage_reflected_to_enemies_%_gained_as_life"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你反射给怪物的 %1%%% 伤害会变为回复生命",
          "formatters": []
        }
      ]
    },
    "local_can_only_deal_damage_with_this_weapon": {
      "stats": ["local_can_only_deal_damage_with_this_weapon"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "只能使用此武器造成伤害并点燃",
          "formatters": []
        }
      ]
    },
    "non_critical_damage_multiplier_+%": {
      "stats": ["non_critical_damage_multiplier_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "非暴击造成 %1%%% 伤害",
          "formatters": [
            {
              "id": "multiplicative_damage_modifier",
              "arg": 1
            }
          ]
        }
      ]
    },
    "unique_map_boss_number_of_rare_items_to_drop": {
      "stats": [
        "unique_map_boss_number_of_rare_items_to_drop",
        "unique_map_boss_class_of_rare_items_to_drop"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "【传奇首领】掉落 %1% 个额外稀有 %2%",
          "formatters": [
            {
              "id": "mod_value_to_item_class",
              "arg": 2
            }
          ]
        }
      ]
    },
    "base_maximum_life_per_red_socket_on_item": {
      "stats": ["base_maximum_life_per_red_socket_on_item"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个红色插槽 +%1% 最大生命",
          "formatters": []
        }
      ]
    },
    "global_life_leech_from_physical_attack_damage_per_red_socket_on_item_permyriad": {
      "stats": [
        "global_life_leech_from_physical_attack_damage_per_red_socket_on_item_permyriad"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个红色插槽会使你物理攻击伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "global_weapon_physical_damage_+%_per_red_socket_on_item": {
      "stats": ["global_weapon_physical_damage_+%_per_red_socket_on_item"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "武器上的每个红色插槽使物理伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "base_maximum_mana_per_green_socket_on_item": {
      "stats": ["base_maximum_mana_per_green_socket_on_item"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个绿色插槽 +%1% 最大魔力",
          "formatters": []
        }
      ]
    },
    "global_attack_speed_+%_per_green_socket_on_item": {
      "stats": ["global_attack_speed_+%_per_green_socket_on_item"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个绿色插槽会使全局攻击速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "global_critical_strike_mulitplier_+_per_green_socket_on_item": {
      "stats": ["global_critical_strike_mulitplier_+_per_green_socket_on_item"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个绿色插槽 +%1%%% 攻击和法术暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "base_maximum_energy_shield_per_blue_socket_on_item": {
      "stats": ["base_maximum_energy_shield_per_blue_socket_on_item"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个蓝色插槽 +%1% 最大能量护盾",
          "formatters": []
        }
      ]
    },
    "old_do_not_use_global_mana_leech_from_physical_attack_damage_%_per_blue_socket_on_item": {
      "stats": [
        "old_do_not_use_global_mana_leech_from_physical_attack_damage_%_per_blue_socket_on_item"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个蓝色插槽会使你物理攻击伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "old_leech_percent",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "global_mana_leech_from_physical_attack_damage_permyriad_per_blue_socket_on_item": {
      "stats": [
        "global_mana_leech_from_physical_attack_damage_permyriad_per_blue_socket_on_item"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个蓝色插槽会使你物理攻击伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "item_found_quantity_+%_per_white_socket_on_item": {
      "stats": ["item_found_quantity_+%_per_white_socket_on_item"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个白色插槽会使物品掉落数量提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "global_defences_+%_per_white_socket_on_item": {
      "stats": ["global_defences_+%_per_white_socket_on_item"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个白色插槽会使防御提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDefences"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "每个白色插槽会使防御降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDefences"
            }
          ]
        }
      ]
    },
    "global_melee_range_+_per_white_socket_on_item": {
      "stats": ["global_melee_range_+_per_white_socket_on_item"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个白色插槽可以扩大 %1$+d 近战武器范围",
          "formatters": []
        }
      ]
    },
    "damage_+%_when_currently_has_no_energy_shield": {
      "stats": ["damage_+%_when_currently_has_no_energy_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当能量护盾归零时，伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "spell_damage_+%_per_5%_block_chance": {
      "stats": ["spell_damage_+%_per_5%_block_chance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 5%% 的攻击格挡率会使法术伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "spell_damage_+%_per_10_int": {
      "stats": ["spell_damage_+%_per_10_int"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 10 点智慧会使法术伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "每 10 点智慧会使法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "energy_shield_%_to_lose_on_block": {
      "stats": ["energy_shield_%_to_lose_on_block"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "格挡时能量护盾降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "armour_%_to_leech_as_life_on_block": {
      "stats": ["armour_%_to_leech_as_life_on_block"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "格挡时根据护甲的 %1%%% 偷取生命",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "light_radius_scales_with_energy_shield": {
      "stats": ["light_radius_scales_with_energy_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "照亮范围将基于能量护盾的属性",
          "formatters": []
        }
      ]
    },
    "flask_effect_+%": {
      "stats": ["flask_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_weapon_range_+": {
      "stats": ["local_weapon_range_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 武器攻击范围",
          "formatters": []
        }
      ]
    },
    "weapon_physical_damage_+%": {
      "stats": ["weapon_physical_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "武器物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "武器物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "maximum_critical_strike_chance": {
      "stats": ["maximum_critical_strike_chance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1%%% 暴击率上限",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_damage_taken_+%": {
      "stats": ["melee_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到的近战技能攻击伤害提高 %1%%% ",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到的近战技能攻击伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "projectile_damage_taken_+%": {
      "stats": ["projectile_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到的投射物技能攻击伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到的投射物技能攻击伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "gain_onslaught_on_stun_duration_ms": {
      "stats": ["gain_onslaught_on_stun_duration_ms"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "晕眩敌人时获得 %1% 秒【猛攻】状态",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "curse_on_hit_%_flammability": {
      "stats": ["curse_on_hit_%_flammability"],
      "translations": [
        {
          "matchers": [100],
          "text": "击中受诅咒的敌人时造成易燃",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "击中受诅咒的敌人时有 %1%%% 几率造成易燃",
          "formatters": []
        }
      ]
    },
    "chance_to_gain_endurance_charge_when_hit_%": {
      "stats": ["chance_to_gain_endurance_charge_when_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被击中时有 %1%%% 几率获得耐力球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被击中时获得耐力球",
          "formatters": []
        }
      ]
    },
    "lose_all_endurance_charges_when_reaching_maximum": {
      "stats": ["lose_all_endurance_charges_when_reaching_maximum"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "最大耐力球达到上限时失去所有耐力球",
          "formatters": []
        }
      ]
    },
    "gain_onslaught_ms_when_reaching_maximum_endurance_charges": {
      "stats": ["gain_onslaught_ms_when_reaching_maximum_endurance_charges"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "最大耐力球达到上限时获得 %1% 秒【猛攻】状态",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "cannot_gain_endurance_charges_while_have_onslaught": {
      "stats": ["cannot_gain_endurance_charges_while_have_onslaught"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你在【猛攻】状态时不能获得耐力球",
          "formatters": []
        }
      ]
    },
    "flasks_dispel_burning": {
      "stats": ["flasks_dispel_burning"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，驱散燃烧",
          "formatters": []
        }
      ]
    },
    "item_rarity_+%_while_using_flask": {
      "stats": ["item_rarity_+%_while_using_flask"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，物品掉落稀有度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间，物品掉落稀有度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_damage_with_attack_skills_+%_while_using_flask": {
      "stats": ["elemental_damage_with_attack_skills_+%_while_using_flask"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，攻击技能造成的火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间，攻击技能造成的火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "weapon_elemental_damage_+%_while_using_flask": {
      "stats": ["weapon_elemental_damage_+%_while_using_flask"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，武器技能造成的火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间，武器技能造成的火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "supported_active_skill_gem_level_+": {
      "stats": ["supported_active_skill_gem_level_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 主动技能石等级",
          "formatters": []
        }
      ]
    },
    "physical_damage_reduction_rating_per_level": {
      "stats": ["physical_damage_reduction_rating_per_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每级 %1$+d 点护甲",
          "formatters": []
        }
      ]
    },
    "maximum_life_per_10_levels": {
      "stats": ["maximum_life_per_10_levels"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 10 级 %1$+d 最大生命",
          "formatters": []
        }
      ]
    },
    "resist_all_elements_%_per_10_levels": {
      "stats": ["resist_all_elements_%_per_10_levels"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 10 级 %1$+d%% 火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "chance_to_gain_random_curse_when_hit_%_per_10_levels": {
      "stats": ["chance_to_gain_random_curse_when_hit_%_per_10_levels"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 10 级，被击中时 %1%%% 几率随机诅咒",
          "formatters": []
        }
      ]
    },
    "local_unique_flask_damage_taken_+%_vs_demons_while_healing": {
      "stats": ["local_unique_flask_damage_taken_+%_vs_demons_while_healing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，承受恶魔的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间，承受恶魔的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_unique_flask_damage_+%_vs_demons_while_healing": {
      "stats": ["local_unique_flask_damage_+%_vs_demons_while_healing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，对恶魔的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间，对恶魔的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_recharge_on_demon_killed": {
      "stats": ["local_recharge_on_demon_killed"],
      "translations": [
        {
          "matchers": [1],
          "text": "击败恶魔时补充 %1%",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "击败恶魔时补充 %1%",
          "formatters": []
        }
      ]
    },
    "damage_taken_+%_vs_demons": {
      "stats": ["damage_taken_+%_vs_demons"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "承受恶魔的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "承受恶魔的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_vs_demons": {
      "stats": ["damage_+%_vs_demons"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中恶魔时，伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "击中恶魔时，伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chilled_monsters_take_+%_burning_damage": {
      "stats": ["chilled_monsters_take_+%_burning_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被冰缓的敌人受到的燃烧伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "unique_ignite_chance_%_when_in_main_hand": {
      "stats": ["unique_ignite_chance_%_when_in_main_hand"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "在主手时，有 %1%%% 几率点燃",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "在主手时总是点燃",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        }
      ]
    },
    "unique_chill_duration_+%_when_in_off_hand": {
      "stats": ["unique_chill_duration_+%_when_in_off_hand"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "在副手时，对敌人的冰缓持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "在副手时，对敌人冰缓的持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "gain_endurance_charge_on_melee_stun": {
      "stats": ["gain_endurance_charge_on_melee_stun"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近战伤害晕眩敌人时获得耐力球",
          "formatters": []
        }
      ]
    },
    "chance_to_gain_power_charge_on_melee_stun_%": {
      "stats": ["chance_to_gain_power_charge_on_melee_stun_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被近战伤害晕眩时有 %1%%% 几率获得暴击球",
          "formatters": []
        }
      ]
    },
    "chance_to_gain_power_charge_on_stun_%": {
      "stats": ["chance_to_gain_power_charge_on_stun_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "晕眩时有 %1%%% 几率获得暴击球",
          "formatters": []
        }
      ]
    },
    "movement_speed_bonus_when_throwing_trap_ms": {
      "stats": [
        "movement_speed_bonus_when_throwing_trap_ms",
        "movement_speed_+%_on_throwing_trap"
      ],
      "translations": [
        {
          "matchers": ["#", 0],
          "text": "投掷陷阱时移动速度提高 30%%，持续 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        },
        {
          "matchers": ["#", [1, "#"]],
          "text": "投掷陷阱时移动速度提高 %2%%%，持续 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "poison_on_melee_critical_strike_%": {
      "stats": ["poison_on_melee_critical_strike_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "近战暴击有 %1%%% 几率使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "近战暴击会使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "shocks_reflected_to_self": {
      "stats": ["shocks_reflected_to_self"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "感电会反射回自己身上",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextShockNonHit"
            }
          ]
        }
      ]
    },
    "damage_+%_per_shock": {
      "stats": ["damage_+%_per_shock"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "感电时伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "感电时伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+1%_per_X_strength_when_in_main_hand": {
      "stats": ["damage_+1%_per_X_strength_when_in_main_hand"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "在主手时，每 %1% 力量提高 1%% 伤害",
          "formatters": []
        }
      ]
    },
    "physical_damage_reduction_rating_+1%_per_X_strength_when_in_off_hand": {
      "stats": [
        "physical_damage_reduction_rating_+1%_per_X_strength_when_in_off_hand"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "在副手时，每 %1% 力量提高 1%% 护甲",
          "formatters": []
        }
      ]
    },
    "freeze_mine_cold_resistance_+_while_frozen": {
      "stats": ["freeze_mine_cold_resistance_+_while_frozen"],
      "translations": [
        {
          "matchers": [["#", -1]],
          "text": "冰冻地雷冰冻敌人时，使其冰霜抗性额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "traps_do_not_explode_on_timeout": {
      "stats": ["traps_do_not_explode_on_timeout"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "陷阱不会在持续时间结束后触发",
          "formatters": []
        }
      ]
    },
    "traps_explode_on_timeout": {
      "stats": ["traps_explode_on_timeout"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "陷阱持续时间结束时触发",
          "formatters": []
        }
      ]
    },
    "mine_detonation_is_instant": {
      "stats": ["mine_detonation_is_instant"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "即时引爆地雷",
          "formatters": []
        }
      ]
    },
    "trap_damage_penetrates_%_elemental_resistance": {
      "stats": ["trap_damage_penetrates_%_elemental_resistance"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "陷阱伤害可以穿透 %1%%% 火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "mine_damage_penetrates_%_elemental_resistance": {
      "stats": ["mine_damage_penetrates_%_elemental_resistance"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "地雷伤害可以穿透 %1%%% 元素抗性",
          "formatters": []
        }
      ]
    },
    "trap_and_mine_damage_penetrates_%_elemental_resistance": {
      "stats": ["trap_and_mine_damage_penetrates_%_elemental_resistance"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "陷阱和地雷伤害可以穿透 %1%%% 火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "traps_invulnerable_for_duration_ms": {
      "stats": ["traps_invulnerable_for_duration_ms"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "陷阱投掷后 %1% 秒内不会损坏",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mines_invulnerable_for_duration_ms": {
      "stats": ["mines_invulnerable_for_duration_ms"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "地雷放置后 %1% 秒内不会损坏",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "totem_elemental_resistance_%": {
      "stats": ["totem_elemental_resistance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "图腾 %1$+d%% 火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "slash_ancestor_totem_elemental_resistance_%": {
      "stats": ["slash_ancestor_totem_elemental_resistance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【先祖卫士图腾】获得 %1$+d%% 火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "totem_additional_physical_damage_reduction_%": {
      "stats": ["totem_additional_physical_damage_reduction_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "图腾有 %1%%% 额外物理伤害减免",
          "formatters": []
        }
      ]
    },
    "base_deal_no_physical_damage": {
      "stats": ["base_deal_no_physical_damage"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "没有物理伤害",
          "formatters": []
        }
      ]
    },
    "deal_no_non_fire_damage": {
      "stats": ["deal_no_non_fire_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "除火焰伤害外不造成其他伤害",
          "formatters": []
        }
      ]
    },
    "animate_item_maximum_level_requirement": {
      "stats": ["animate_item_maximum_level_requirement"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "使用物品要求提升到 %1% 级",
          "formatters": []
        }
      ]
    },
    "jorrhasts_blacksteel_animate_weapon_duration_+%_final": {
      "stats": ["jorrhasts_blacksteel_animate_weapon_duration_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 更多幻化武器时间",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "%1%%% 较少幻化武器时间",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "animate_weapon_duration_+%": {
      "stats": ["animate_weapon_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "提高 %1%%% 幻化武器时间",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "降低 %1%%% 幻化武器时间",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "animate_weapon_number_of_additional_copies": {
      "stats": ["animate_weapon_number_of_additional_copies"],
      "translations": [
        {
          "matchers": [1],
          "text": "你幻化的武器将额外复制 1 把",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "你幻化的武器将额外复制 %1% 把",
          "formatters": []
        }
      ]
    },
    "fire_and_cold_damage_resistance_%": {
      "stats": ["fire_and_cold_damage_resistance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 火焰与冰霜抗性",
          "formatters": []
        }
      ]
    },
    "fire_and_lightning_damage_resistance_%": {
      "stats": ["fire_and_lightning_damage_resistance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 火焰与闪电抗性",
          "formatters": []
        }
      ]
    },
    "cold_and_lightning_damage_resistance_%": {
      "stats": ["cold_and_lightning_damage_resistance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 冰霜与闪电抗性",
          "formatters": []
        }
      ]
    },
    "chance_to_freeze_shock_ignite_%": {
      "stats": ["chance_to_freeze_shock_ignite_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "%1%%% 几率使敌人受到冰冻，感电与点燃",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "总是使敌人受到冰冻，感电与点燃",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        }
      ]
    },
    "damage_+%_while_ignited": {
      "stats": ["damage_+%_while_ignited"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被点燃时伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被点燃时伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_damage_reduction_rating_while_frozen": {
      "stats": ["physical_damage_reduction_rating_while_frozen"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "冰冻时 %1$+d 点护甲",
          "formatters": []
        }
      ]
    },
    "physical_damage_taken_+%_while_frozen": {
      "stats": ["physical_damage_taken_+%_while_frozen"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冰冻时受到的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "冰冻时受到的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "movement_velocity_+%_while_ignited": {
      "stats": ["movement_velocity_+%_while_ignited"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被点燃时移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被点燃时移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "movement_velocity_+%_per_shock": {
      "stats": ["movement_velocity_+%_per_shock"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "感电时移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "感电时移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_vs_rare_monsters": {
      "stats": ["damage_+%_vs_rare_monsters"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对稀有怪的击中伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对稀有怪的击中伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_vs_enemies_on_low_life_+%": {
      "stats": ["damage_vs_enemies_on_low_life_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中低血的敌人时，伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "damage_+%_vs_enemies_on_low_life_per_frenzy_charge": {
      "stats": ["damage_+%_vs_enemies_on_low_life_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对低血敌人，每个狂怒球可使伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对低血敌人，每个狂怒球可使伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_vs_blinded_enemies": {
      "stats": ["damage_+%_vs_blinded_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对致盲的敌人的击中和异常状态伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "对致盲的敌人的击中和异常状态伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "shrine_buff_effect_on_self_+%": {
      "stats": ["shrine_buff_effect_on_self_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "神殿效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "神殿效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shrine_effect_duration_+%": {
      "stats": ["shrine_effect_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "神殿持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "神殿持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_unique_flask_cannot_recover_life_while_healing": {
      "stats": ["local_unique_flask_cannot_recover_life_while_healing"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，你无法获得生命",
          "formatters": []
        }
      ]
    },
    "local_unique_flask_recover_%_maximum_life_when_effect_reaches_duration": {
      "stats": [
        "local_unique_flask_recover_%_maximum_life_when_effect_reaches_duration"
      ],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "药剂消退时，回复 %1%%% 最大生命",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "药剂消退时回复 100%% 最大生命",
          "formatters": []
        }
      ]
    },
    "local_unique_flask_no_mana_cost_while_healing": {
      "stats": ["local_unique_flask_no_mana_cost_while_healing"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，你的法术不消耗魔力",
          "formatters": []
        }
      ]
    },
    "shock_X_nearby_enemies_for_2_s_on_killing_shocked_enemy": {
      "stats": ["shock_X_nearby_enemies_for_2_s_on_killing_shocked_enemy"],
      "translations": [
        {
          "matchers": [1],
          "text": "当你击败 1 名感电敌人，对周围敌人造成相同的感电效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextShockNonHit"
            }
          ]
        }
      ]
    },
    "ignite_X_nearby_enemies_for_4_s_on_killing_ignited_enemy": {
      "stats": ["ignite_X_nearby_enemies_for_4_s_on_killing_ignited_enemy"],
      "translations": [
        {
          "matchers": [1],
          "text": "当你击败 1 名点燃敌人，对周围敌人造成相同的点燃效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgniteNonHitNoDuration"
            }
          ]
        }
      ]
    },
    "gain_rare_monster_mods_on_kill_ms": {
      "stats": ["gain_rare_monster_mods_on_kill_ms"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你击败稀有怪物时，会获得该怪物属性 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_damage_reduction_rating_+%_while_not_ignited_frozen_shocked": {
      "stats": [
        "physical_damage_reduction_rating_+%_while_not_ignited_frozen_shocked"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "没有被点燃，冰冻，感电时，护甲提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "没有被点燃，冰冻，感电时护甲降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "aura_effect_+%": {
      "stats": ["aura_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你施放的光环效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你施放的光环效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "supported_active_skill_gem_quality_%": {
      "stats": ["supported_active_skill_gem_quality_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "辅助的主动技能石 %1$+d%% 品质",
          "formatters": []
        }
      ]
    },
    "phase_through_objects": {
      "stats": ["phase_through_objects"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【迷踪】状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPhasing"
            }
          ]
        }
      ]
    },
    "local_support_gem_max_skill_level_requirement_to_support": {
      "stats": ["local_support_gem_max_skill_level_requirement_to_support"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此技能石只辅助需求 %1% 级或以下的技能石",
          "formatters": []
        }
      ]
    },
    "projectiles_return": {
      "stats": ["projectiles_return", "projectiles_return_if_no_hit_object"],
      "translations": [
        {
          "matchers": ["#", 0],
          "text": "投射物在击中目标后返回己方",
          "formatters": []
        },
        {
          "matchers": [0, "#"],
          "text": "投射物在飞行结束时返回己方",
          "formatters": []
        },
        {
          "matchers": ["#", "#"],
          "text": "投射物会返回己方",
          "formatters": []
        }
      ]
    },
    "attack_projectiles_return": {
      "stats": [
        "attack_projectiles_return",
        "attack_projectiles_return_if_no_hit_object"
      ],
      "translations": [
        {
          "matchers": ["#", 0],
          "text": "攻击投射物在击中目标后返回己方",
          "formatters": []
        },
        {
          "matchers": [0, "#"],
          "text": "攻击投射物在飞行结束后返回己方",
          "formatters": []
        },
        {
          "matchers": ["#", "#"],
          "text": "攻击投射物会返回己方",
          "formatters": []
        }
      ]
    },
    "unique_critical_strike_chance_+%_final": {
      "stats": ["unique_critical_strike_chance_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击和法术总暴击率额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻击和法术总暴击率额外降低 %1%%%",
          "formatters": [
            "canonical_line",
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "unique_lose_all_endurance_charges_when_hit": {
      "stats": ["unique_lose_all_endurance_charges_when_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被击中时，你失去所有的耐力球",
          "formatters": []
        }
      ]
    },
    "unique_gain_onslaught_when_hit_duration_ms": {
      "stats": ["unique_gain_onslaught_when_hit_duration_ms"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被击中时，你得到 %1% 秒【猛攻】状态",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "add_endurance_charge_on_kill": {
      "stats": ["add_endurance_charge_on_kill"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败敌人时，你获得 1 颗耐力球",
          "formatters": []
        }
      ]
    },
    "chance_to_counter_strike_when_hit_%": {
      "stats": ["chance_to_counter_strike_when_hit_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被击中时有 %1%%% 几率反击",
          "formatters": []
        }
      ]
    },
    "leech_X_life_per_spell_cast": {
      "stats": ["leech_X_life_per_spell_cast"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你施放的法术会偷取 %1% 生命",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "regenerate_X_life_over_1_second_on_cast": {
      "stats": ["regenerate_X_life_over_1_second_on_cast"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "施放法术后 1 秒内回复 %1% 生命",
          "formatters": []
        }
      ]
    },
    "regenerate_%_armour_as_life_over_1_second_on_block": {
      "stats": ["regenerate_%_armour_as_life_over_1_second_on_block"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "格挡时每 1 秒回复等同 %1%%% 护甲的生命",
          "formatters": []
        }
      ]
    },
    "global_defences_+%": {
      "stats": ["global_defences_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "全局防御提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDefences"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "全局防御降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDefences"
            }
          ]
        }
      ]
    },
    "zero_elemental_resistance": {
      "stats": ["zero_elemental_resistance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "火焰、冰霜、闪电抗性为零",
          "formatters": []
        }
      ]
    },
    "culling_strike_on_burning_enemies": {
      "stats": ["culling_strike_on_burning_enemies"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "终结燃烧中的敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextCullingStrike"
            }
          ]
        }
      ]
    },
    "gain_frenzy_charge_if_attack_ignites": {
      "stats": ["gain_frenzy_charge_if_attack_ignites"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当攻击使怪物点燃时，获得 1 个狂怒球",
          "formatters": []
        }
      ]
    },
    "damage_+%_per_10_levels": {
      "stats": ["damage_+%_per_10_levels"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 10 级，伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 10 级，伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chaos_damage_taken_+": {
      "stats": ["chaos_damage_taken_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 承受的混沌伤害",
          "formatters": []
        }
      ]
    },
    "dexterity_+%": {
      "stats": ["dexterity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敏捷提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "敏捷降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "strength_+%": {
      "stats": ["strength_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "力量提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "力量降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "intelligence_+%": {
      "stats": ["intelligence_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "智慧提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "智慧降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "display_map_final_boss_drops_higher_level_gear": {
      "stats": ["display_map_final_boss_drops_higher_level_gear"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "最终首领掉落更高等级的物品",
          "formatters": []
        }
      ]
    },
    "display_map_boss_gives_experience_+%": {
      "stats": ["display_map_boss_gives_experience_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "传奇首领给予 %1%%% 更多经验值",
          "formatters": []
        }
      ]
    },
    "unique_gain_onslaught_when_hit_duration_ms_per_endurance_charge": {
      "stats": [
        "unique_gain_onslaught_when_hit_duration_ms_per_endurance_charge"
      ],
      "translations": [
        {
          "matchers": [1000],
          "text": "被击中时，每个耐力球可使你获得 %1% 秒的【猛攻】状态",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        },
        {
          "matchers": [[1, "#"]],
          "text": "被击中时，每个耐力球可使你获得 %1% 秒的【猛攻】状态",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "support_slower_projectiles_damage_+%_final": {
      "stats": ["support_slower_projectiles_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被辅助技能造成的投射物总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被辅助技能造成的投射物总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fishing_line_strength_+%": {
      "stats": ["fishing_line_strength_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "钓鱼线强度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "钓鱼线强度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fishing_pool_consumption_+%": {
      "stats": ["fishing_pool_consumption_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "钓鱼池消耗量提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "钓鱼池消耗量降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fishing_lure_type": {
      "stats": ["fishing_lure_type"],
      "translations": [
        {
          "matchers": [1],
          "text": "恐喙鸟羽毛鱼饵",
          "formatters": []
        },
        {
          "matchers": [2],
          "text": "海妖虫鱼饵",
          "formatters": []
        },
        {
          "matchers": [3],
          "text": "图腾木鱼饵",
          "formatters": []
        },
        {
          "matchers": [4],
          "text": "奇术鱼饵",
          "formatters": []
        }
      ]
    },
    "fishing_hook_type": {
      "stats": ["fishing_hook_type"],
      "translations": [
        {
          "matchers": [1],
          "text": "卡鲁石鱼钩",
          "formatters": []
        },
        {
          "matchers": [2],
          "text": "艾泽麦壳鱼钩",
          "formatters": []
        },
        {
          "matchers": [3],
          "text": "瓦尔之灵鱼钩",
          "formatters": []
        },
        {
          "matchers": [4],
          "text": "永恒铁鱼钩",
          "formatters": []
        }
      ]
    },
    "fishing_range_+%": {
      "stats": ["fishing_range_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "钓鱼范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "钓鱼范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fish_quantity_+%": {
      "stats": ["fish_quantity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "钓鱼数量提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "钓鱼数量降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fish_rarity_+%": {
      "stats": ["fish_rarity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "钓鱼稀有度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "钓鱼稀有度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "unique_spread_poison_to_nearby_enemies_on_kill": {
      "stats": ["unique_spread_poison_to_nearby_enemies_on_kill"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败中毒的敌人时，可使周围敌人中毒",
          "formatters": []
        }
      ]
    },
    "unique_spread_poison_to_nearby_allies_as_200_life_regeneration_per_second_on_kill": {
      "stats": [
        "unique_spread_poison_to_nearby_allies_as_200_life_regeneration_per_second_on_kill"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败中毒的敌人时，周围友军每秒回复 200 生命",
          "formatters": []
        }
      ]
    },
    "unique_spread_poison_to_nearby_allies_as_regeneration_on_kill": {
      "stats": [
        "unique_spread_poison_to_nearby_allies_as_regeneration_on_kill"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败中毒的敌人时，周围队友回复生命",
          "formatters": []
        }
      ]
    },
    "local_ring_duplicate_other_ring": {
      "stats": ["local_ring_duplicate_other_ring"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "复制你的另一只戒指",
          "formatters": []
        }
      ]
    },
    "can_catch_exotic_fish": {
      "stats": ["can_catch_exotic_fish"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你可以捕获外来鱼种",
          "formatters": []
        }
      ]
    },
    "can_catch_corrupted_fish": {
      "stats": ["can_catch_corrupted_fish"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你可以捕获腐化鱼",
          "formatters": []
        }
      ]
    },
    "unique_fire_damage_shocks": {
      "stats": ["unique_fire_damage_shocks"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的火焰伤害可以感电但无法点燃",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            }
          ]
        }
      ]
    },
    "unique_cold_damage_ignites": {
      "stats": ["unique_cold_damage_ignites"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的冰霜伤害可以点燃但无法冰冻或冰缓",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        }
      ]
    },
    "unique_lightning_damage_freezes": {
      "stats": ["unique_lightning_damage_freezes"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的闪电伤害可以冰冻但无法感电",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        }
      ]
    },
    "all_damage_can_freeze": {
      "stats": ["all_damage_can_freeze"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的所有伤害均可造成冰冻",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        }
      ]
    },
    "base_all_damage_can_cause_elemental_ailments_you_are_suffering_from": {
      "stats": [
        "base_all_damage_can_cause_elemental_ailments_you_are_suffering_from"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你承受元素异常状态时，所有击中伤害可以传播该异常状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "base_cold_damage_can_poison": {
      "stats": ["base_cold_damage_can_poison"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的冰霜伤害会使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "base_fire_damage_can_poison": {
      "stats": ["base_fire_damage_can_poison"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的火焰伤害会使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "base_lightning_damage_can_poison": {
      "stats": ["base_lightning_damage_can_poison"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的闪电伤害会使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "chaos_damage_can_chill": {
      "stats": ["chaos_damage_can_chill"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的混沌伤害可以造成冰缓",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextChill"
            }
          ]
        }
      ]
    },
    "chaos_damage_can_freeze": {
      "stats": ["chaos_damage_can_freeze"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的混乱伤害可以造成冰冻",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        }
      ]
    },
    "chaos_damage_can_shock": {
      "stats": ["chaos_damage_can_shock"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "混沌伤害可以造成感电",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            }
          ]
        }
      ]
    },
    "cold_damage_can_ignite": {
      "stats": ["cold_damage_can_ignite"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的冰霜伤害可以点燃",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        }
      ]
    },
    "cold_damage_can_shock": {
      "stats": ["cold_damage_can_shock"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的冰霜伤害可以造成感电",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            }
          ]
        }
      ]
    },
    "elemental_damage_can_shock": {
      "stats": ["elemental_damage_can_shock"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的火焰、冰霜、闪电伤害可以造成感电",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            }
          ]
        }
      ]
    },
    "fire_damage_can_chill": {
      "stats": ["fire_damage_can_chill"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的火焰伤害可以造成冰缓",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextChill"
            }
          ]
        }
      ]
    },
    "fire_damage_can_freeze": {
      "stats": ["fire_damage_can_freeze"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的火焰伤害可以造成冰冻",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        }
      ]
    },
    "fire_damage_can_shock": {
      "stats": ["fire_damage_can_shock"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的火焰伤害可以感电",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            }
          ]
        }
      ]
    },
    "lightning_damage_can_chill": {
      "stats": ["lightning_damage_can_chill"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的闪电伤害可以造成冰缓",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextChill"
            }
          ]
        }
      ]
    },
    "lightning_damage_can_ignite": {
      "stats": ["lightning_damage_can_ignite"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的闪电伤害可以造成点燃",
          "formatters": []
        }
      ]
    },
    "physical_damage_can_chill": {
      "stats": ["physical_damage_can_chill"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "物理伤害可以造成冰缓",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextChill"
            }
          ]
        }
      ]
    },
    "physical_damage_can_freeze": {
      "stats": ["physical_damage_can_freeze"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的物理伤害可以造成冰冻",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        }
      ]
    },
    "physical_damage_can_shock": {
      "stats": ["physical_damage_can_shock"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的物理伤害造成感电",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            }
          ]
        }
      ]
    },
    "unique_cold_damage_can_also_ignite": {
      "stats": ["unique_cold_damage_can_also_ignite"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的冰霜伤害可以点燃",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        }
      ]
    },
    "lightning_damage_can_freeze": {
      "stats": ["lightning_damage_can_freeze"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的闪电伤害可以冰冻",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        }
      ]
    },
    "fire_damage_cannot_ignite": {
      "stats": ["fire_damage_cannot_ignite"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的火焰伤害无法点燃",
          "formatters": []
        }
      ]
    },
    "cold_damage_cannot_freeze": {
      "stats": ["cold_damage_cannot_freeze"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的冰霜伤害无法冰冻",
          "formatters": []
        }
      ]
    },
    "cold_damage_cannot_chill": {
      "stats": ["cold_damage_cannot_chill"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的冰霜伤害无法冰缓",
          "formatters": []
        }
      ]
    },
    "chaos_damage_can_ignite_chill_and_shock": {
      "stats": ["chaos_damage_can_ignite_chill_and_shock"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "混沌伤害可以造成点燃、冰缓和感电效果",
          "formatters": []
        }
      ]
    },
    "chaos_damage_cannot_poison": {
      "stats": ["chaos_damage_cannot_poison"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的混乱伤害无法造成中毒",
          "formatters": []
        }
      ]
    },
    "lightning_damage_cannot_shock": {
      "stats": ["lightning_damage_cannot_shock"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的闪电伤害无法感电",
          "formatters": []
        }
      ]
    },
    "physical_damage_cannot_poison": {
      "stats": ["physical_damage_cannot_poison"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的物理伤害无法造成中毒",
          "formatters": []
        }
      ]
    },
    "supported_active_skill_gem_expereince_gained_+%": {
      "stats": ["supported_active_skill_gem_expereince_gained_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "所辅助的主动技能石获得的经验值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "所辅助的主动技能石所获得的经验值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "freeze_as_though_dealt_damage_+%": {
      "stats": ["freeze_as_though_dealt_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冰冻敌人的时间按照总伤害额外提高 %1%%% 的结果计算",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "冰冻敌人的时间按照总伤害额外降低 %1%%% 的结果计算",
          "formatters": []
        }
      ]
    },
    "chill_prevention_ms_when_chilled": {
      "stats": ["chill_prevention_ms_when_chilled"],
      "translations": [
        {
          "matchers": [1000],
          "text": "被冰缓后，你有 %1% 秒免疫冰缓",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        },
        {
          "matchers": [[1, "#"]],
          "text": "被冰缓后，你有 %1% 秒免疫冰缓",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "freeze_prevention_ms_when_frozen": {
      "stats": ["freeze_prevention_ms_when_frozen"],
      "translations": [
        {
          "matchers": [1000],
          "text": "被冰冻后，你有 %1% 秒免疫冰冻",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        },
        {
          "matchers": [[1, "#"]],
          "text": "被冰冻后，你有 %1% 秒免疫冰冻",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ignite_prevention_ms_when_ignited": {
      "stats": ["ignite_prevention_ms_when_ignited"],
      "translations": [
        {
          "matchers": [1000],
          "text": "被点燃后，你有 %1% 秒免疫点燃",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        },
        {
          "matchers": [[1, "#"]],
          "text": "在被点燃后，你有 %1% 秒免疫点燃",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shock_prevention_ms_when_shocked": {
      "stats": ["shock_prevention_ms_when_shocked"],
      "translations": [
        {
          "matchers": [1000],
          "text": "被感电后，你有 %1% 秒免疫感电",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        },
        {
          "matchers": [[1, "#"]],
          "text": "被感电后，你有 %1% 秒免疫感电",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cannot_be_shocked_while_frozen": {
      "stats": ["cannot_be_shocked_while_frozen"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你被冰冻时不会被感电",
          "formatters": []
        }
      ]
    },
    "grant_X_frenzy_charges_to_nearby_allies_on_death": {
      "stats": ["grant_X_frenzy_charges_to_nearby_allies_on_death"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你死亡时给予队友 %1% 个狂怒球",
          "formatters": []
        }
      ]
    },
    "unique_gain_power_charge_on_non_crit": {
      "stats": ["unique_gain_power_charge_on_non_crit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "非暴击时获得 1 个暴击球",
          "formatters": []
        }
      ]
    },
    "unique_lose_all_power_charges_on_crit": {
      "stats": ["unique_lose_all_power_charges_on_crit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "暴击时失去所有暴击球",
          "formatters": []
        }
      ]
    },
    "local_unique_attacks_cast_socketed_lightning_spells_%": {
      "stats": ["local_unique_attacks_cast_socketed_lightning_spells_%"],
      "translations": [
        {
          "matchers": [[100, "#"]],
          "text":
            "击中时触发插槽内的闪电法术\\n触发后，插槽内闪电法术的法术伤害提高 100%%",
          "formatters": []
        },
        {
          "matchers": [[0, 99]],
          "text":
            "击中时有 %1%%% 几率触发插槽内的闪电法术\\n触发后，插槽内闪电法术的法术伤害提高 100%%",
          "formatters": []
        }
      ]
    },
    "flask_minion_heal_%": {
      "stats": ["flask_minion_heal_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂的 %1%%% 生命回复效果套用于召唤生物",
          "formatters": []
        }
      ]
    },
    "minion_block_%": {
      "stats": ["minion_block_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物有 %1%%% 攻击格挡率",
          "formatters": []
        }
      ]
    },
    "minion_physical_damage_reduction_rating": {
      "stats": ["minion_physical_damage_reduction_rating"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物有 %1$+d 点护甲",
          "formatters": []
        }
      ]
    },
    "local_display_aura_damage_+%_allies_only": {
      "stats": ["local_display_aura_damage_+%_allies_only"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "周围队友的伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "minion_attack_speed_+%": {
      "stats": ["minion_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minion_cast_speed_+%": {
      "stats": ["minion_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "old_do_not_use_minion_life_leech_from_any_damage_permyriad": {
      "stats": ["old_do_not_use_minion_life_leech_from_any_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物获得 %1%%% 生命偷取",
          "formatters": [
            {
              "id": "old_leech_permyriad",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "minion_life_leech_from_any_damage_permyriad": {
      "stats": ["minion_life_leech_from_any_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物获得 %1%%% 生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "minion_life_regeneration_rate_per_minute_%": {
      "stats": ["minion_life_regeneration_rate_per_minute_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物每秒回复 %1%%% 生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minion_elemental_resistance_%": {
      "stats": ["minion_elemental_resistance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物获得 %1$+d%% 火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "minion_chaos_resistance_%": {
      "stats": ["minion_chaos_resistance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物有 %1$+d%% 混沌抗性",
          "formatters": []
        }
      ]
    },
    "gain_unholy_might_for_2_seconds_on_melee_crit": {
      "stats": ["gain_unholy_might_for_2_seconds_on_melee_crit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近战暴击时获得【不洁之力】 2 秒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnholyMight"
            }
          ]
        }
      ]
    },
    "gain_unholy_might_for_2_seconds_on_crit": {
      "stats": ["gain_unholy_might_for_2_seconds_on_crit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "暴击时获得【不洁之力】 2 秒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnholyMight"
            }
          ]
        }
      ]
    },
    "minion_unholy_might_on_kill_duration_ms": {
      "stats": ["minion_unholy_might_on_kill_duration_ms"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败敌人时，召唤生物获得【不洁之力】，持续 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnholyMight"
            }
          ]
        }
      ]
    },
    "old_do_not_use_local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing": {
      "stats": [
        "old_do_not_use_local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，混沌伤害的 %1%%% 会转化为生命偷取",
          "formatters": [
            {
              "id": "old_leech_permyriad",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing": {
      "stats": [
        "local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，混沌伤害的 %1%%% 会转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "local_unique_flask_physical_damage_%_to_add_as_chaos_while_healing": {
      "stats": [
        "local_unique_flask_physical_damage_%_to_add_as_chaos_while_healing"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，获得额外混沌伤害，其数值等同于 %1%%% 物理伤害",
          "formatters": []
        }
      ]
    },
    "local_unique_lions_roar_melee_physical_damage_+%_final_during_flask_effect": {
      "stats": [
        "local_unique_lions_roar_melee_physical_damage_+%_final_during_flask_effect"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，近战物理总伤害额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "unique_lions_roar_melee_physical_damage_+%_final": {
      "stats": ["unique_lions_roar_melee_physical_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，近战物理总伤害额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_unique_flask_elemental_damage_%_to_add_as_chaos_while_healing": {
      "stats": [
        "local_unique_flask_elemental_damage_%_to_add_as_chaos_while_healing"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "药剂持续期间，获得额外混沌伤害，其数值等同于 %1%%% 火焰、冰霜、闪电伤害",
          "formatters": []
        }
      ]
    },
    "onslaught_on_vaal_skill_use_duration_ms": {
      "stats": ["onslaught_on_vaal_skill_use_duration_ms"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "使用瓦尔技能时，获得【猛攻】状态，持续 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "phase_on_vaal_skill_use_duration_ms": {
      "stats": ["phase_on_vaal_skill_use_duration_ms"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "使用瓦尔技能时，获得【迷踪】状态，持续 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextPhasing"
            }
          ]
        }
      ]
    },
    "chance_to_ignite_%_while_using_flask": {
      "stats": ["chance_to_ignite_%_while_using_flask"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，有 %1%%% 几率点燃",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        }
      ]
    },
    "chance_to_freeze_%_while_using_flask": {
      "stats": ["chance_to_freeze_%_while_using_flask"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，有 %1%%% 几率冰冻",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        }
      ]
    },
    "chance_to_shock_%_while_using_flask": {
      "stats": ["chance_to_shock_%_while_using_flask"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，有 %1%%% 几率感电",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            }
          ]
        }
      ]
    },
    "spell_chance_to_shock_frozen_enemies_%": {
      "stats": ["spell_chance_to_shock_frozen_enemies_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你的法术有 %1%%% 几率对冰冻的敌人造成感电",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            }
          ]
        }
      ]
    },
    "stun_threshold_reduction_+%_while_using_flask": {
      "stats": ["stun_threshold_reduction_+%_while_using_flask"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，敌人晕眩门槛降低 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextStunThreshold"
            }
          ]
        }
      ]
    },
    "physical_damage_taken_+_vs_beasts": {
      "stats": ["physical_damage_taken_+_vs_beasts"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被动物击中时承受 %1$+d 物理伤害",
          "formatters": []
        }
      ]
    },
    "local_attacks_with_this_weapon_elemental_damage_+%": {
      "stats": ["local_attacks_with_this_weapon_elemental_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此武器攻击造成的火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此武器攻击造成的火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_taken_+%_per_frenzy_charge": {
      "stats": ["damage_taken_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球会使承受的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个狂怒球会使承受的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_damage_+%_per_frenzy_charge": {
      "stats": ["lightning_damage_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球会使闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个狂怒球会使闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_gained_on_enemy_death_per_frenzy_charge": {
      "stats": ["life_gained_on_enemy_death_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败敌人时，每个狂怒球可以回复 %1$+d 生命",
          "formatters": []
        }
      ]
    },
    "transfer_curses_to_X_nearby_enemies_on_kill": {
      "stats": ["transfer_curses_to_X_nearby_enemies_on_kill"],
      "translations": [
        {
          "matchers": [1],
          "text": "被击败的敌人身上的诅咒将转移给周围 1 个敌人",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "被击败的敌人身上的诅咒将转移给周围 %1% 个敌人",
          "formatters": []
        }
      ]
    },
    "weapon_physical_damage_%_to_add_as_random_element": {
      "stats": ["weapon_physical_damage_%_to_add_as_random_element"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "获得等同武器物理伤害 %1%%% 的随机一种额外火焰，冰霜，或者闪电伤害",
          "formatters": []
        }
      ]
    },
    "physical_damage_%_to_add_as_random_element": {
      "stats": ["physical_damage_%_to_add_as_random_element"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得等同 %1%%% 物理伤害的 1 个随机火焰、冰霜、闪电伤害",
          "formatters": []
        }
      ]
    },
    "local_unique_flask_instantly_recovers_%_maximum_life": {
      "stats": ["local_unique_flask_instantly_recovers_%_maximum_life"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "使用时回复生命上限 %1%%% 的生命",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "使用时回复全部生命",
          "formatters": []
        }
      ]
    },
    "local_unique_flask_chaos_damage_%_of_maximum_life_to_deal_per_minute_while_healing": {
      "stats": [
        "local_unique_flask_chaos_damage_%_of_maximum_life_to_deal_per_minute_while_healing"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每秒受到等同 %1%%% 最大生命的混沌伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "unique_add_power_charge_on_melee_knockback_%": {
      "stats": ["unique_add_power_charge_on_melee_knockback_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "近战伤害击退敌人时，有 %1%%% 的几率获得 1 个暴击球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "近战伤害击退敌人时，获得 1 个暴击球",
          "formatters": []
        }
      ]
    },
    "gain_power_charge_when_throwing_trap_%": {
      "stats": ["gain_power_charge_when_throwing_trap_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "投掷陷阱时，有 %1%%% 的几率获得 1 个暴击球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "投掷陷阱时获得 1 个暴击球",
          "formatters": []
        }
      ]
    },
    "critical_strike_chance_+%_per_8_strength": {
      "stats": ["critical_strike_chance_+%_per_8_strength"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 8 点力量可使暴击率提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_unique_flask_block_%_while_healing": {
      "stats": ["local_unique_flask_block_%_while_healing"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，攻击格挡率提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_unique_flask_spell_block_%_while_healing": {
      "stats": ["local_unique_flask_spell_block_%_while_healing"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，法术格挡率提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "attack_speed_+%_while_ignited": {
      "stats": ["attack_speed_+%_while_ignited"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被点燃时攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被点燃时攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cast_speed_+%_while_ignited": {
      "stats": ["cast_speed_+%_while_ignited"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被点燃时施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被点燃时施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chance_to_ignite_%_while_ignited": {
      "stats": ["chance_to_ignite_%_while_ignited"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被点燃时，攻击有 %1%%% 几率造成敌方点燃",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "被点燃时，攻击必定造成敌方点燃",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        }
      ]
    },
    "wand_damage_+%": {
      "stats": ["wand_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "法杖攻击的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "法杖攻击的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_attacks_with_this_weapon_physical_damage_+%_per_250_evasion": {
      "stats": [
        "local_attacks_with_this_weapon_physical_damage_+%_per_250_evasion"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "使用此武器攻击时，每 250 点闪避值可使物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "使用此武器攻击时，每 250 点闪避值可使物理伤害降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "attack_damage_+%_per_450_evasion": {
      "stats": ["attack_damage_+%_per_450_evasion"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 450 点闪避值可使攻击伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 450 点闪避值可使攻击伤害降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "chance_to_be_ignited_%": {
      "stats": ["chance_to_be_ignited_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 几率被点燃",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        }
      ]
    },
    "chance_to_be_shocked_%": {
      "stats": ["chance_to_be_shocked_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 几率被感电",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextShockNonHit"
            }
          ]
        }
      ]
    },
    "claw_steal_power_frenzy_endurance_charges_on_hit_%": {
      "stats": ["claw_steal_power_frenzy_endurance_charges_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "爪类攻击击中时，有 %1%%% 几率偷取暴击、狂怒和耐力球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "爪类攻击击中时，偷取暴击、狂怒和耐力球",
          "formatters": []
        }
      ]
    },
    "bow_steal_power_frenzy_endurance_charges_on_hit_%": {
      "stats": ["bow_steal_power_frenzy_endurance_charges_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "弓类攻击击中时，有 %1%%% 几率偷取暴击、狂怒和耐力球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "弓类攻击击中时，偷取暴击、狂怒和耐力球",
          "formatters": []
        }
      ]
    },
    "damage_+%_vs_ignited_enemies": {
      "stats": ["damage_+%_vs_ignited_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对被点燃敌人的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对被点燃敌人的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "recover_%_maximum_life_on_rampage_threshold": {
      "stats": ["recover_%_maximum_life_on_rampage_threshold"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "暴走状态时回复 %1%%% 最大生命",
          "formatters": []
        }
      ]
    },
    "dispel_status_ailments_on_rampage_threshold": {
      "stats": ["dispel_status_ailments_on_rampage_threshold"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "暴走时驱散元素异常状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "gain_physical_damage_immunity_on_rampage_threshold_ms": {
      "stats": ["gain_physical_damage_immunity_on_rampage_threshold_ms"],
      "translations": [
        {
          "matchers": [1000],
          "text": "暴走状态时免疫物理伤害 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        },
        {
          "matchers": ["#"],
          "text": "暴走状态时免疫物理伤害 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "gain_X_vaal_souls_on_rampage_threshold": {
      "stats": ["gain_X_vaal_souls_on_rampage_threshold"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "暴走状态时为瓦尔技能补充 %1% 个灵魂",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRampage"
            }
          ]
        }
      ]
    },
    "global_chance_to_blind_on_hit_%": {
      "stats": ["global_chance_to_blind_on_hit_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中时有 %1%%% 几率使敌人致盲",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        }
      ]
    },
    "physical_damage_+%_vs_poisoned_enemies": {
      "stats": ["physical_damage_+%_vs_poisoned_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对中毒敌人的物理总伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对中毒敌人的物理总伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "block_causes_monster_flee_%": {
      "stats": ["block_causes_monster_flee_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "格挡时有 %1%%% 几率使怪物逃跑",
          "formatters": []
        }
      ]
    },
    "life_regeneration_rate_per_minute_per_level": {
      "stats": ["life_regeneration_rate_per_minute_per_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每级获得每秒回复 %1% 生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "critical_strike_chance_+%_per_level": {
      "stats": ["critical_strike_chance_+%_per_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击和法术暴击率每级提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻击和法术暴击率每级降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_damage_+%_per_level": {
      "stats": ["attack_damage_+%_per_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每级的攻击伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每级的攻击伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_damage_+%_per_level": {
      "stats": ["spell_damage_+%_per_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每级的法术伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每级的法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "recharge_flasks_on_crit": {
      "stats": ["recharge_flasks_on_crit"],
      "translations": [
        {
          "matchers": [1],
          "text": "暴击时获得 1 点充能",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "暴击时获得 %1% 点充能",
          "formatters": []
        }
      ]
    },
    "bleeding_monsters_movement_velocity_+%": {
      "stats": ["bleeding_monsters_movement_velocity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被你造成流血的敌人移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被你造成流血的敌人移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ground_smoke_on_rampage_threshold_ms": {
      "stats": ["ground_smoke_on_rampage_threshold_ms"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "暴走状态时创造一团烟雾",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextSmokeCloud"
            }
          ]
        }
      ]
    },
    "phasing_on_rampage_threshold_ms": {
      "stats": ["phasing_on_rampage_threshold_ms"],
      "translations": [
        {
          "matchers": [1000],
          "text": "暴走状态时，无视敌人碰撞 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        },
        {
          "matchers": ["#"],
          "text": "暴走状态时，无视敌人碰撞 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "movement_velocity_+%_on_full_energy_shield": {
      "stats": ["movement_velocity_+%_on_full_energy_shield"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "能量护盾全满时，移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "能量护盾全满时，移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "unique_chaos_damage_to_reflect_to_self_on_attack_%_chance": {
      "stats": [
        "unique_chaos_damage_to_reflect_to_self_on_attack_%_chance",
        "unique_minimum_chaos_damage_to_reflect_to_self_on_attack",
        "unique_maximum_chaos_damage_to_reflect_to_self_on_attack"
      ],
      "translations": [
        {
          "matchers": [[1, 99], "#", "#"],
          "text": "你攻击的目标有 %1%%% 几率反射 %2% - %3% 混沌伤害",
          "formatters": []
        },
        {
          "matchers": [[100, "#"], "#", "#"],
          "text": "你攻击的目标反射 %2% - %3% 混沌伤害",
          "formatters": []
        }
      ]
    },
    "life_regeneration_rate_+%": {
      "stats": ["life_regeneration_rate_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "生命回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "生命回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_recovery_rate_+%": {
      "stats": ["life_recovery_rate_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "生命回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "生命回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mana_recovery_rate_+%": {
      "stats": ["mana_recovery_rate_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔力回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔力回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "energy_shield_recovery_rate_+%": {
      "stats": ["energy_shield_recovery_rate_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "能量护盾回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "能量护盾回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_gained_on_enemy_death_per_level": {
      "stats": ["life_gained_on_enemy_death_per_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每一级在击败敌人时获得 %1$+d 生命",
          "formatters": []
        }
      ]
    },
    "mana_gained_on_enemy_death_per_level": {
      "stats": ["mana_gained_on_enemy_death_per_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每一级在击败敌人时获得 %1$+d 魔力",
          "formatters": []
        }
      ]
    },
    "energy_shield_gained_on_enemy_death_per_level": {
      "stats": ["energy_shield_gained_on_enemy_death_per_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每一级在击败敌人时获得 %1$+d 能量护盾",
          "formatters": []
        }
      ]
    },
    "cannot_be_blinded": {
      "stats": ["cannot_be_blinded"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "免疫致盲",
          "formatters": []
        }
      ]
    },
    "gain_unholy_might_on_rampage_threshold_ms": {
      "stats": ["gain_unholy_might_on_rampage_threshold_ms"],
      "translations": [
        {
          "matchers": [1000],
          "text": "暴走状态时获得【不洁之力】%1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnholyMight"
            }
          ]
        },
        {
          "matchers": ["#"],
          "text": "暴走状态时获得【不洁之力】%1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnholyMight"
            }
          ]
        }
      ]
    },
    "elemental_damage_+%_per_level": {
      "stats": ["elemental_damage_+%_per_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每级提高 %1%%%火焰、冰霜、闪电伤害",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每级降低 %1%%%火焰、冰霜、闪电伤害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chaos_damage_+%_per_level": {
      "stats": ["chaos_damage_+%_per_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每级提高 %1%%% 混沌伤害",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每级降低 %1%%% 混沌伤害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "reduce_enemy_elemental_resistance_%": {
      "stats": ["reduce_enemy_elemental_resistance_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "伤害穿透 %1%%% 火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "base_reduce_enemy_fire_resistance_%": {
      "stats": ["base_reduce_enemy_fire_resistance_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "伤害穿透 %1%%% 火焰抗性",
          "formatters": []
        }
      ]
    },
    "base_reduce_enemy_cold_resistance_%": {
      "stats": ["base_reduce_enemy_cold_resistance_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "伤害穿透 %1%%% 冰霜抗性",
          "formatters": []
        }
      ]
    },
    "base_reduce_enemy_lightning_resistance_%": {
      "stats": ["base_reduce_enemy_lightning_resistance_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "伤害穿透 %1%%% 闪电抗性",
          "formatters": []
        }
      ]
    },
    "curse_on_block_level_5_vulnerability": {
      "stats": ["curse_on_block_level_5_vulnerability"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "格挡时，用 5 级的【脆弱】诅咒敌人",
          "formatters": []
        }
      ]
    },
    "curse_on_melee_block_level_15_punishment": {
      "stats": ["curse_on_melee_block_level_15_punishment"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无视诅咒数量上限，当格挡近战攻击时施放 15 级【惩戒】",
          "formatters": []
        }
      ]
    },
    "curse_on_projectile_block_level_15_temporal_chains": {
      "stats": ["curse_on_projectile_block_level_15_temporal_chains"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无视诅咒数量上限，当格挡投射物攻击时施放 15 级【时空锁链】",
          "formatters": []
        }
      ]
    },
    "curse_on_spell_block_level_15_elemental_weakness": {
      "stats": ["curse_on_spell_block_level_15_elemental_weakness"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无视诅咒数量上限，当格挡法术时施放 15 级【元素要害】",
          "formatters": []
        }
      ]
    },
    "display_map_has_oxygen": {
      "stats": ["display_map_has_oxygen"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "一段时间后该区域将会变得致命",
          "formatters": []
        }
      ]
    },
    "unique_nearby_allies_recover_permyriad_max_life_on_death": {
      "stats": ["unique_nearby_allies_recover_permyriad_max_life_on_death"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "周围盟友在你死亡时，会回复等同你最大生命 %1%%% 的生命",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_steal_power_frenzy_endurance_charges_on_hit_%": {
      "stats": ["base_steal_power_frenzy_endurance_charges_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率偷取暴击，狂怒和耐力球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时偷取暴击，狂怒和耐力球。",
          "formatters": []
        }
      ]
    },
    "chance_to_gain_onslaught_on_kill_%": {
      "stats": [
        "chance_to_gain_onslaught_on_kill_%",
        "onslaught_time_granted_on_kill_ms"
      ],
      "translations": [
        {
          "matchers": [[1, "#"], 0],
          "text": "击败敌人时有 %1%%% 几率获得 4 秒【猛攻】状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        },
        {
          "matchers": [100, 0],
          "text": "击败敌人时获得 4 秒【猛攻】状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        },
        {
          "matchers": [[1, "#"], [1, "#"]],
          "text": "击败敌人时有 %1%%% 几率获得 %2% 秒【猛攻】状态",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 2
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        },
        {
          "matchers": [100, [1, "#"]],
          "text": "击败敌人时获得 %2% 秒【猛攻】状态",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 2
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "onslaught_time_granted_on_killing_shocked_enemy_ms": {
      "stats": ["onslaught_time_granted_on_killing_shocked_enemy_ms"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当击败被感电的敌人时获得 %1% 秒【猛攻】状态",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "penetrate_elemental_resistance_per_frenzy_charge_%": {
      "stats": ["penetrate_elemental_resistance_per_frenzy_charge_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个暴击球穿透 %1%%% 火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "damage_vs_enemies_on_full_life_per_power_charge_+%": {
      "stats": ["damage_vs_enemies_on_full_life_per_power_charge_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对满血敌人，每个暴击球可使伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对满血敌人，每个暴击球可使伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_vs_enemies_on_low_life_per_power_charge_+%": {
      "stats": ["damage_vs_enemies_on_low_life_per_power_charge_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对低血敌人，每个暴击球可使伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对低血敌人，每个暴击球可使伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cast_socketed_minion_skills_on_bow_kill_%": {
      "stats": ["cast_socketed_minion_skills_on_bow_kill_%"],
      "translations": [
        {
          "matchers": [[100, "#"]],
          "text": "使用该武器击败敌人时，触发插槽内的召唤生物法术",
          "formatters": []
        },
        {
          "matchers": [[0, 99]],
          "text": "使用该武器击败敌人时，有 %1%%% 几率触发插槽内的召唤生物法术",
          "formatters": []
        }
      ]
    },
    "local_display_aura_life_regeneration_rate_per_minute_%": {
      "stats": ["local_display_aura_life_regeneration_rate_per_minute_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "周围友军获得每秒回复 %1%%% 生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_display_aura_mana_regeneration_rate_+%": {
      "stats": ["local_display_aura_mana_regeneration_rate_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "周围友军获得 %1%%% 魔力回复",
          "formatters": []
        }
      ]
    },
    "life_regen_per_minute_per_endurance_charge": {
      "stats": ["life_regen_per_minute_per_endurance_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个耐力球可使每秒生命回复提高 %1% ",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cannot_knockback": {
      "stats": ["cannot_knockback"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "无法击退敌人",
          "formatters": []
        }
      ]
    },
    "attack_damage_that_stuns_also_chills": {
      "stats": ["attack_damage_that_stuns_also_chills"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "晕眩时所有攻击伤害造成冰缓",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextChill"
            }
          ]
        }
      ]
    },
    "display_map_contains_grandmasters": {
      "stats": ["display_map_contains_grandmasters"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "有永生化的元帅\\nPvP 伤害调整",
          "formatters": []
        }
      ]
    },
    "gain_x_life_when_endurance_charge_expires_or_consumed": {
      "stats": ["gain_x_life_when_endurance_charge_expires_or_consumed"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当耐力球被使用或失效时，获得 %1% 生命",
          "formatters": []
        }
      ]
    },
    "damage_vs_cursed_enemies_per_enemy_curse_+%": {
      "stats": ["damage_vs_cursed_enemies_per_enemy_curse_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敌人身上每个诅咒可使击中和异常状态的伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "敌人身上每个诅咒可使击中和异常状态的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "cannot_gain_power_charges": {
      "stats": ["cannot_gain_power_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法获得暴击球",
          "formatters": []
        }
      ]
    },
    "no_maximum_power_charges": {
      "stats": ["no_maximum_power_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法获得暴击球",
          "formatters": []
        }
      ]
    },
    "enemy_knockback_direction_is_reversed": {
      "stats": ["enemy_knockback_direction_is_reversed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击退方向颠倒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKnockback"
            }
          ]
        }
      ]
    },
    "immune_to_ally_buff_auras": {
      "stats": ["immune_to_ally_buff_auras"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法获得友方光环效果",
          "formatters": []
        }
      ]
    },
    "buff_auras_dont_affect_allies": {
      "stats": ["buff_auras_dont_affect_allies"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "光环效果对友方没有作用",
          "formatters": []
        }
      ]
    },
    "hits_can_only_kill_frozen_enemies": {
      "stats": ["hits_can_only_kill_frozen_enemies"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你只能击败被冰冻的敌人",
          "formatters": []
        }
      ]
    },
    "maximum_life_taken_as_physical_damage_on_minion_death_%": {
      "stats": ["maximum_life_taken_as_physical_damage_on_minion_death_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的召唤生物死亡时，承受你最大生命 %1%%% 的物理伤害",
          "formatters": []
        }
      ]
    },
    "maximum_es_taken_as_physical_damage_on_minion_death_%": {
      "stats": ["maximum_es_taken_as_physical_damage_on_minion_death_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的召唤生物死亡时，承受你最大能量护盾 %1%%% 的物理伤害",
          "formatters": []
        }
      ]
    },
    "minion_skill_area_of_effect_+%": {
      "stats": ["minion_skill_area_of_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物的范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物的范围效果缩小 %1%%%",
          "formatters": []
        }
      ]
    },
    "energy_shield_regeneration_%_per_minute_while_shocked": {
      "stats": ["energy_shield_regeneration_%_per_minute_while_shocked"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你感电时每秒回复 %1%%% 能量护盾",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "charge_duration_+%": {
      "stats": ["charge_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "耐力球，狂怒球，以及暴击球的持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "耐力球，狂怒球，以及暴击球的持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_damage_taken_on_minion_death": {
      "stats": ["physical_damage_taken_on_minion_death"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当你的召唤生物死亡时，承受 %1% 点物理伤害",
          "formatters": []
        }
      ]
    },
    "onslaught_buff_duration_on_culling_strike_ms": {
      "stats": ["onslaught_buff_duration_on_culling_strike_ms"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "使用终结时获得【猛攻】状态 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "base_avoid_chill_%_while_have_onslaught": {
      "stats": ["base_avoid_chill_%_while_have_onslaught"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "当你获得【猛攻】状态时有 %1%%% 几率避免被冰缓",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "当你获得【猛攻】状态时状态时无法被冰缓",
          "formatters": []
        }
      ]
    },
    "chaos_damage_poisons": {
      "stats": ["chaos_damage_poisons"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的混沌伤害可使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "chaos_damage_chance_to_poison_%": {
      "stats": ["chaos_damage_chance_to_poison_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "你的混沌伤害有 %1%%% 几率使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "你的混沌伤害会使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "mine_extra_uses": {
      "stats": ["mine_extra_uses"],
      "translations": [
        {
          "matchers": [1],
          "text": "地雷可以被额外触发 1 次",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "地雷可以被额外触发 %1% 次",
          "formatters": []
        }
      ]
    },
    "base_fire_damage_heals": {
      "stats": ["base_fire_damage_heals"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你承受的治疗会转化为承受火焰伤害",
          "formatters": []
        }
      ]
    },
    "base_cold_damage_heals": {
      "stats": ["base_cold_damage_heals"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你承受的治疗会转化为承受冰霜伤害",
          "formatters": []
        }
      ]
    },
    "base_lightning_damage_heals": {
      "stats": ["base_lightning_damage_heals"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你承受的治疗会转化为承受闪电伤害",
          "formatters": []
        }
      ]
    },
    "base_elemental_damage_heals": {
      "stats": ["base_elemental_damage_heals"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你承受的治疗会转化为承受火焰、冰霜、闪电伤害",
          "formatters": []
        }
      ]
    },
    "avoid_freeze_chill_ignite_%_while_have_onslaught": {
      "stats": ["avoid_freeze_chill_ignite_%_while_have_onslaught"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "获得【猛攻】状态时有 %1%%% 几率避免被冰缓，冰冻及点燃",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "获得【猛攻】状态时无法被冰缓，冰冻及点燃",
          "formatters": []
        }
      ]
    },
    "ignites_reflected_to_self": {
      "stats": ["ignites_reflected_to_self"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你造成的点燃会被反射回自身",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        }
      ]
    },
    "sword_physical_damage_%_to_add_as_fire": {
      "stats": ["sword_physical_damage_%_to_add_as_fire"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得额外火焰伤害，其数值等同于 %1%%% 剑类物理伤害",
          "formatters": []
        }
      ]
    },
    "gain_onslaught_when_ignited_ms": {
      "stats": ["gain_onslaught_when_ignited_ms"],
      "translations": [
        {
          "matchers": [1000],
          "text": "被点燃时获得【猛攻】状态%1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        },
        {
          "matchers": [[1, "#"]],
          "text": "被点燃时获得【猛攻】状态 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "blind_nearby_enemies_when_ignited_%": {
      "stats": ["blind_nearby_enemies_when_ignited_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被点燃时有 %1%%% 几率致盲周围敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "被点燃时致盲周围敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        }
      ]
    },
    "map_non_unique_equipment_drops_as_sell_price": {
      "stats": ["map_non_unique_equipment_drops_as_sell_price"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "化形",
          "formatters": []
        }
      ]
    },
    "map_items_drop_corrupted": {
      "stats": ["map_items_drop_corrupted"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "阿兹里之息",
          "formatters": []
        }
      ]
    },
    "map_weapons_drop_animated": {
      "stats": ["map_weapons_drop_animated"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "自走者",
          "formatters": []
        }
      ]
    },
    "local_flask_adds_knockback_during_flask_effect": {
      "stats": ["local_flask_adds_knockback_during_flask_effect"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，附加击退效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKnockback"
            }
          ]
        }
      ]
    },
    "chance_to_gain_unholy_might_on_block_%": {
      "stats": [
        "chance_to_gain_unholy_might_on_block_%",
        "chance_to_gain_unholy_might_on_block_ms"
      ],
      "translations": [
        {
          "matchers": [[1, 99], 0],
          "text": "格挡时有 %1%%% 几率获得 3 秒不洁之力",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnholyMight"
            }
          ]
        },
        {
          "matchers": [[100, "#"], 0],
          "text": "格挡时获得 3 秒不洁之力",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnholyMight"
            }
          ]
        },
        {
          "matchers": [[1, 99], [1, "#"]],
          "text": "格挡时有 %1%%% 几率获得 %2% 秒不洁之力",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnholyMight"
            },
            {
              "id": "milliseconds_to_seconds",
              "arg": 2
            }
          ]
        },
        {
          "matchers": [[100, "#"], [1, "#"]],
          "text": "格挡时获得 %2% 秒不洁之力",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnholyMight"
            },
            {
              "id": "milliseconds_to_seconds",
              "arg": 2
            }
          ]
        }
      ]
    },
    "local_jewel_nearby_passives_str_to_dex": {
      "stats": ["local_jewel_nearby_passives_str_to_dex"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "将范围内天赋所给予的力量转换成敏捷",
          "formatters": []
        }
      ]
    },
    "local_jewel_nearby_passives_str_to_int": {
      "stats": ["local_jewel_nearby_passives_str_to_int"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "将范围内天赋所给予的力量转换成智慧",
          "formatters": []
        }
      ]
    },
    "local_jewel_nearby_passives_dex_to_str": {
      "stats": ["local_jewel_nearby_passives_dex_to_str"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "将范围内天赋所给予的敏捷转换成力量",
          "formatters": []
        }
      ]
    },
    "local_jewel_nearby_passives_dex_to_int": {
      "stats": ["local_jewel_nearby_passives_dex_to_int"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "将范围内天赋所给予的敏捷转换成智慧",
          "formatters": []
        }
      ]
    },
    "local_jewel_nearby_passives_int_to_str": {
      "stats": ["local_jewel_nearby_passives_int_to_str"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "将范围内天赋所给予的智慧转换成力量",
          "formatters": []
        }
      ]
    },
    "local_jewel_nearby_passives_int_to_dex": {
      "stats": ["local_jewel_nearby_passives_int_to_dex"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "将范围内天赋所给予的智慧转换成敏捷",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_nearby_disconnected_passives_can_be_allocated": {
      "stats": [
        "local_unique_jewel_nearby_disconnected_passives_can_be_allocated"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "未连结至天赋树的技能，仍然可以在范围内配置",
          "formatters": []
        }
      ]
    },
    "skill_area_of_effect_when_unarmed_+%": {
      "stats": ["skill_area_of_effect_when_unarmed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "空手时范围效果扩大 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnarmed"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "空手时范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnarmed"
            }
          ]
        }
      ]
    },
    "recover_%_maximum_life_when_corpse_destroyed_or_consumed": {
      "stats": ["recover_%_maximum_life_when_corpse_destroyed_or_consumed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "使用【吞噬】或【摧毁灵柩】时，回复你 %1%%% 最大生命",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_totem_life_+X%_per_10_str_in_radius": {
      "stats": ["local_unique_jewel_totem_life_+X%_per_10_str_in_radius"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "范围内每配置 10 点力量，图腾生命提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "范围内每配置 10 点力量，图腾生命降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minion_chance_to_dodge_%": {
      "stats": ["minion_chance_to_dodge_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物有额外 %1%%% 躲避击中几率",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill": {
      "stats": [
        "local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "若范围内配置了 4 个关键天赋点，当你击败稀有怪物时，你会获得该怪物的 %1% 属性 20 秒",
          "formatters": []
        }
      ]
    },
    "gain_X_random_rare_monster_mods_on_kill": {
      "stats": ["gain_X_random_rare_monster_mods_on_kill"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你击败稀有怪物时，你会获得该怪物的 %1% 属性 20 秒",
          "formatters": []
        }
      ]
    },
    "recover_%_of_maximum_life_on_block": {
      "stats": ["recover_%_of_maximum_life_on_block"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "格挡时回复 %1%%% 最大生命",
          "formatters": []
        }
      ]
    },
    "minion_recover_%_of_maximum_life_on_block": {
      "stats": ["minion_recover_%_of_maximum_life_on_block"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物格挡时，回复它 %1%%% 最大生命",
          "formatters": []
        }
      ]
    },
    "totems_cannot_be_stunned": {
      "stats": ["totems_cannot_be_stunned"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "图腾无法被击晕",
          "formatters": []
        }
      ]
    },
    "damage_+%_while_leeching": {
      "stats": ["damage_+%_while_leeching"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "偷取时伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "偷取时伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "display_bow_range_+": {
      "stats": ["display_bow_range_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "弓箭射程提高 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_melee_applies_to_bow": {
      "stats": ["local_unique_jewel_melee_applies_to_bow"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内的近战和近战武器加成转换成弓类武器加成",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_chaos_damage_+%_per_10_int_in_radius": {
      "stats": ["local_unique_jewel_chaos_damage_+%_per_10_int_in_radius"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "范围内每配置 10 点智慧，混沌伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "范围内每配置 10 点智慧，混沌伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_unique_jewel_passives_in_radius_applied_to_minions_instead": {
      "stats": [
        "local_unique_jewel_passives_in_radius_applied_to_minions_instead"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内配置的天赋能力由你的召唤生物获得",
          "formatters": []
        }
      ]
    },
    "passive_applies_to_minions": {
      "stats": ["passive_applies_to_minions"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此天赋能力由你的召唤生物获得",
          "formatters": []
        }
      ]
    },
    "life_gained_on_hit_per_enemy_status_ailment": {
      "stats": ["life_gained_on_hit_per_enemy_status_ailment"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "攻击击中有元素异常状态的敌人时，获得 %1$+d 生命",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "life_gained_on_spell_hit_per_enemy_status_ailment": {
      "stats": ["life_gained_on_spell_hit_per_enemy_status_ailment"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "法术击中有元素异常状态的敌人时，获得 %1$+d 生命",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "life_regeneration_rate_+%_while_es_full": {
      "stats": ["life_regeneration_rate_+%_while_es_full"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "能量护盾全满时，生命回复提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "能量护盾全满时，生命回复降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_unique_jewel_with_x_int_in_radius_+1_curse": {
      "stats": ["local_unique_jewel_with_x_int_in_radius_+1_curse"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "若范围内配置 %1% 点智慧以上，可额外给敌人施加 1 个诅咒",
          "formatters": []
        }
      ]
    },
    "melee_range_+_while_unarmed": {
      "stats": ["melee_range_+_while_unarmed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 空手攻击范围",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnarmedAttacks"
            }
          ]
        }
      ]
    },
    "damage_+%_per_equipped_magic_item": {
      "stats": ["damage_+%_per_equipped_magic_item"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每装备一个魔法物品，伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextEquippedItems"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "每装备一个魔法物品，伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextEquippedItems"
            }
          ]
        }
      ]
    },
    "spell_damage_+%_while_es_full": {
      "stats": ["spell_damage_+%_while_es_full"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "能量护盾全满时，法术伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "能量护盾全满时，法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "totem_number_of_additional_projectiles": {
      "stats": ["totem_number_of_additional_projectiles"],
      "translations": [
        {
          "matchers": [1],
          "text": "图腾发射 %1% 个额外投射物",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "图腾发射 %1% 个额外投射物",
          "formatters": []
        }
      ]
    },
    "chance_to_dodge_spells_%_while_es_full": {
      "stats": ["chance_to_dodge_spells_%_while_es_full"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "能量护盾全满时，有 %1%%% 几率躲避法术击中",
          "formatters": []
        }
      ]
    },
    "chance_to_gain_unholy_might_on_melee_kill_%": {
      "stats": ["chance_to_gain_unholy_might_on_melee_kill_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近战击败敌人时，有 %1%%% 几率获得不洁之力 4 秒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnholyMight"
            }
          ]
        }
      ]
    },
    "spell_damage_+%_while_no_mana_reserved": {
      "stats": ["spell_damage_+%_while_no_mana_reserved"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "无魔力保留时，法术伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "无魔力保留时，法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_damage_+%_while_not_low_mana": {
      "stats": ["spell_damage_+%_while_not_low_mana"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "非低魔时，法术伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowMana"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "非低魔时，法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowMana"
            }
          ]
        }
      ]
    },
    "mana_cost_+%_while_not_low_mana": {
      "stats": ["mana_cost_+%_while_not_low_mana"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "非低魔时，魔力消耗提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowMana"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "非低魔时，魔力消耗降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowMana"
            }
          ]
        }
      ]
    },
    "all_attributes_+%": {
      "stats": ["all_attributes_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "所有属性提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextAttributes"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "所有属性降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextAttributes"
            }
          ]
        }
      ]
    },
    "all_attributes_+%_per_assigned_keystone": {
      "stats": ["all_attributes_+%_per_assigned_keystone"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每配置 1 点核心天赋，属性提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextAttributes"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "每配置 1 点核心天赋，属性降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextAttributes"
            }
          ]
        }
      ]
    },
    "number_of_additional_clones": {
      "stats": ["number_of_additional_clones"],
      "translations": [
        {
          "matchers": [1],
          "text": "【魅影射击】和【闪现射击】会生成额外 1 个分身",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【魅影射击】和【闪现射击】会生成额外 %1$+d 个分身",
          "formatters": []
        }
      ]
    },
    "object_inherent_attack_skills_damage_+%_final_per_frenzy_charge": {
      "stats": [
        "object_inherent_attack_skills_damage_+%_final_per_frenzy_charge"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球可使攻击技能的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个狂怒球可使攻击技能的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "skill_effect_duration_per_100_int": {
      "stats": ["skill_effect_duration_per_100_int"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 100 点智慧可以额外延长 %1% 秒基础持续时间",
          "formatters": [
            {
              "id": "milliseconds_to_seconds_2dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_unique_jewel_intelligence_per_unallocated_node_in_radius": {
      "stats": [
        "local_unique_jewel_intelligence_per_unallocated_node_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内每有一个未配置的天赋点， %1$+d 点智慧",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_with_70_dex_physical_damage_to_add_as_chaos_%": {
      "stats": [
        "local_unique_jewel_with_70_dex_physical_damage_to_add_as_chaos_%"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "若范围内配置 70 点敏捷以上，获得额外混沌伤害，数值等同于物理伤害的 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_with_70_str_life_recovery_speed_+%": {
      "stats": ["local_unique_jewel_with_70_str_life_recovery_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "若范围内配置 70 点力量以上，生命回复速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "cannot_be_cursed_with_silence": {
      "stats": ["cannot_be_cursed_with_silence"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "免疫沉默诅咒",
          "formatters": []
        }
      ]
    },
    "vaal_skill_damage_+%": {
      "stats": ["vaal_skill_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "瓦尔技能伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "瓦尔技能伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_while_dead": {
      "stats": ["damage_+%_while_dead"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "死亡时，伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "死亡时，伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chaos_damage_+%_per_equipped_corrupted_item": {
      "stats": ["chaos_damage_+%_per_equipped_corrupted_item"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每装备一个被腐化的物品时，混沌伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextEquippedItems"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "每装备一个被腐化的物品时，混沌伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextEquippedItems"
            }
          ]
        }
      ]
    },
    "life_leech_speed_+%_per_equipped_corrupted_item": {
      "stats": ["life_leech_speed_+%_per_equipped_corrupted_item"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每装备 1 个被腐化的物品时，每秒生命偷取提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "每装备 1 个被腐化的物品时，每秒生命偷取降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "mana_leech_speed_+%_per_equipped_corrupted_item": {
      "stats": ["mana_leech_speed_+%_per_equipped_corrupted_item"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每装备 1 个被腐化的物品时，每秒魔力偷取提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "每装备 1 个被腐化的物品时，每秒魔力偷取降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "chance_to_gain_vaal_soul_on_kill_%": {
      "stats": ["chance_to_gain_vaal_soul_on_kill_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败敌人时有 %1%%% 几率额外获得 1 个瓦尔灵魂",
          "formatters": []
        }
      ]
    },
    "vaal_skill_effect_duration_+%": {
      "stats": ["vaal_skill_effect_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "瓦尔技能持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "瓦尔技能持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "vaal_skill_critical_strike_chance_+%": {
      "stats": ["vaal_skill_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "瓦尔技能暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "瓦尔技能暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "vaal_skill_critical_strike_multiplier_+": {
      "stats": ["vaal_skill_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "瓦尔技能暴击伤害加成提高 %1$+d%%",
          "formatters": []
        }
      ]
    },
    "chance_to_gain_vaal_soul_on_enemy_shatter_%": {
      "stats": ["chance_to_gain_vaal_soul_on_enemy_shatter_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击碎敌人时有 %1%%% 几率额外获得 1 个瓦尔灵魂",
          "formatters": []
        }
      ]
    },
    "mana_cost_+%_on_totemified_aura_skills": {
      "stats": ["mana_cost_+%_on_totemified_aura_skills"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "施放光环图腾技能时需要的魔力提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "施放光环图腾技能时需要的魔力降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "corrupted_gem_experience_gain_+%": {
      "stats": ["corrupted_gem_experience_gain_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被腐化技能石获取的经验值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被腐化技能石获取的经验值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_leech_uses_chaos_damage_when_X_corrupted_items_equipped": {
      "stats": ["life_leech_uses_chaos_damage_when_X_corrupted_items_equipped"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "装备 %1% 个被腐化物品时：生命偷取只按照造成的混沌伤害计算",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextEquippedItems"
            }
          ]
        }
      ]
    },
    "half_physical_bypasses_es_half_chaos_damages_es_when_X_corrupted_items_equipped": {
      "stats": [
        "half_physical_bypasses_es_half_chaos_damages_es_when_X_corrupted_items_equipped"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "装备 %1% 个被腐化物品时：受到混沌伤害的 50%% 由能量护盾承受，受到物理伤害的 50%% 会穿透能量护盾",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextEquippedItems"
            }
          ]
        }
      ]
    },
    "gain_soul_eater_with_equipped_corrupted_items_on_vaal_skill_use_ms": {
      "stats": [
        "gain_soul_eater_with_equipped_corrupted_items_on_vaal_skill_use_ms"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "装备 5 个被腐化物品时，瓦尔技能获得 %1% 秒【灵魂吞食】",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextSoulEater"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextEquippedItems"
            }
          ]
        }
      ]
    },
    "spend_energy_shield_for_costs_before_mana": {
      "stats": ["spend_energy_shield_for_costs_before_mana"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "优先使用能量护盾代替魔力消耗",
          "formatters": []
        }
      ]
    },
    "energy_shield_protects_mana": {
      "stats": ["energy_shield_protects_mana"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "能量护盾从生命护盾变成魔力护盾",
          "formatters": []
        }
      ]
    },
    "enemy_extra_damage_rolls_while_affected_by_vulnerability": {
      "stats": ["enemy_extra_damage_rolls_while_affected_by_vulnerability"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到【脆弱】诅咒时，敌人攻击你会特别幸运",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLucky"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "受到【脆弱】诅咒时，敌人攻击你会特别不幸",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnlucky"
            }
          ]
        }
      ]
    },
    "start_at_zero_energy_shield": {
      "stats": ["start_at_zero_energy_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的能量护盾从 0 开始",
          "formatters": []
        }
      ]
    },
    "no_energy_shield_recovery": {
      "stats": ["no_energy_shield_recovery"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法获得能量护盾",
          "formatters": []
        }
      ]
    },
    "you_count_as_low_life_while_affected_by_vulnerability": {
      "stats": ["you_count_as_low_life_while_affected_by_vulnerability"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【脆弱】诅咒时，非满血时被视作低血状态",
          "formatters": []
        }
      ]
    },
    "chance_to_curse_self_with_punishment_on_kill_%": {
      "stats": ["chance_to_curse_self_with_punishment_on_kill_%"],
      "translations": [
        {
          "matchers": [100],
          "text": "击败敌人时得到 10 级的【惩戒诅咒】",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "击败敌人时，有 %1%%% 几率得到 10 级的【惩戒诅咒】",
          "formatters": []
        }
      ]
    },
    "self_cursed_with_level_x_vulnerability": {
      "stats": ["self_cursed_with_level_x_vulnerability"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你受到 %1% 级【脆弱】的诅咒",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius": {
      "stats": ["local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "范围内每配置 %1% 点敏捷，闪避值提高 1%%",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_claw_physical_damage_+%_per_X_dex_in_radius": {
      "stats": [
        "local_unique_jewel_claw_physical_damage_+%_per_X_dex_in_radius"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "范围内每配置 %1% 点敏捷，爪类武器物理伤害提高 1%%",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_damage_increases_applies_to_fire_damage": {
      "stats": ["local_unique_jewel_damage_increases_applies_to_fire_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内其他伤害类型的增减转换成火焰伤害",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_physical_damage_increases_applies_to_cold_damage": {
      "stats": [
        "local_unique_jewel_physical_damage_increases_applies_to_cold_damage"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内物理伤害的增减转换成冰霜伤害",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_cold_damage_increases_applies_to_physical_damage": {
      "stats": [
        "local_unique_jewel_cold_damage_increases_applies_to_physical_damage"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内冰霜伤害的增减转换成物理伤害",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_energy_shield_increases_applies_to_armour_doubled": {
      "stats": [
        "local_unique_jewel_energy_shield_increases_applies_to_armour_doubled"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内能量护盾的增减转换成 200%% 的护甲",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_life_increases_applies_to_energy_shield": {
      "stats": ["local_unique_jewel_life_increases_applies_to_energy_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内生命的增减转换成能量护盾",
          "formatters": []
        }
      ]
    },
    "additional_chance_to_take_critical_strike_%": {
      "stats": ["additional_chance_to_take_critical_strike_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "有额外 %1%%% 几率被暴击",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_one_additional_maximum_lightning_damage_per_X_dex": {
      "stats": [
        "local_unique_jewel_one_additional_maximum_lightning_damage_per_X_dex"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内每配置 %1% 点敏捷，攻击附加 1 点最大闪电伤害",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_additional_life_per_X_int_in_radius": {
      "stats": ["local_unique_jewel_additional_life_per_X_int_in_radius"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内每配置 %1% 点智慧，最大生命提高 1 点",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_chaos_damage_+%_per_X_int_in_radius": {
      "stats": ["local_unique_jewel_chaos_damage_+%_per_X_int_in_radius"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内每配置 %1% 点智慧，混沌伤害提高 1%%",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_chill_freeze_duration_-%_per_X_dex_in_radius": {
      "stats": [
        "local_unique_jewel_chill_freeze_duration_-%_per_X_dex_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内每配置 %1% 点敏捷。冰缓和冰冻持续时间缩短 1%%",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_life_increases_applies_to_mana_doubled": {
      "stats": ["local_unique_jewel_life_increases_applies_to_mana_doubled"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内增减的生命转换成 200%% 魔力",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_dex_and_int_apply_to_str_melee_damage_bonus_in_radius": {
      "stats": [
        "local_unique_jewel_dex_and_int_apply_to_str_melee_damage_bonus_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内来自天赋的敏捷和智慧转为力量近战伤害加成",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_unarmed_damage_+%_per_X_dex_in_radius": {
      "stats": ["local_unique_jewel_unarmed_damage_+%_per_X_dex_in_radius"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "空手攻击时，范围内每分配 %1% 点敏捷，近战物理伤害提高 1%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnarmedAttacks"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "空手攻击时，范围内每分配 %1% 点敏捷，近战物理伤害降低 1%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnarmedAttacks"
            }
          ]
        }
      ]
    },
    "chill_enemy_when_hit_duration_ms": {
      "stats": ["chill_enemy_when_hit_duration_ms"],
      "translations": [
        {
          "matchers": [1000],
          "text": "击中敌人后使其冰缓 %1$d 秒，速度降低 30%%",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextChillNonHitNoDuration"
            }
          ]
        },
        {
          "matchers": [[1001, "#"]],
          "text": "击中敌人后使其冰缓 %1$d 秒，速度降低 30%%",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextChillNonHitNoDuration"
            }
          ]
        }
      ]
    },
    "new_arctic_armour_physical_damage_taken_when_hit_+%_final": {
      "stats": ["new_arctic_armour_physical_damage_taken_when_hit_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被击中时，受到的物理总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被击中时，受到的物理总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "new_arctic_armour_fire_damage_taken_when_hit_+%_final": {
      "stats": ["new_arctic_armour_fire_damage_taken_when_hit_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被击中时，受到的火焰总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被击中时，受到的火焰总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "enemy_aggro_radius_+%": {
      "stats": ["enemy_aggro_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敌人视野范围扩大 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextVisibility"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "敌人视野范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextVisibility"
            }
          ]
        }
      ]
    },
    "local_unique_remove_life_and_regen_es_from_removed_life": {
      "stats": [
        "local_unique_remove_life_and_regen_es_from_removed_life",
        "local_unique_regen_es_from_removed_life_duration_ms"
      ],
      "translations": [
        {
          "matchers": [[1, "#"], [1, "#"]],
          "text": "将生命扣至剩余 1 点，扣除的生命将在 %2$d 秒内转换为能量护盾",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 2
            }
          ]
        }
      ]
    },
    "local_unique_jewel_physical_attack_damage_+1%_per_x_strength_in_radius": {
      "stats": [
        "local_unique_jewel_physical_attack_damage_+1%_per_x_strength_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内每配置 %1$d 点力量，物理攻击伤害提高 1%%",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_fortify_duration_+1%_per_x_int_in_radius": {
      "stats": ["local_unique_jewel_fortify_duration_+1%_per_x_int_in_radius"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内每配置 %1$d 点智慧，护体持续时间提高 1%%",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_fire_damage_+1%_per_x_int_in_radius": {
      "stats": ["local_unique_jewel_fire_damage_+1%_per_x_int_in_radius"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内每配置 %1$d 点智慧，火焰伤害提高 1%%",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_cold_damage_+1%_per_x_int_in_radius": {
      "stats": ["local_unique_jewel_cold_damage_+1%_per_x_int_in_radius"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内每配置 %1$d 点智慧，冰霜伤害提高 1%%",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_physical_damage_+1%_per_int_in_radius": {
      "stats": ["local_unique_jewel_physical_damage_+1%_per_int_in_radius"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内每配置 %1$d 点智慧，物理伤害提高 1%%",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_physical_attack_damage_+1%_per_x_dex_in_radius": {
      "stats": [
        "local_unique_jewel_physical_attack_damage_+1%_per_x_dex_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内每配置 %1$d 点敏捷，物理攻击伤害提高 1%%",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_projectile_damage_+1%_per_x_dex_in_radius": {
      "stats": ["local_unique_jewel_projectile_damage_+1%_per_x_dex_in_radius"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内每配置 %1$d 点敏捷，投射物伤害提高 1%%",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_glacial_cascade_additional_sequence_with_x_int_in_radius": {
      "stats": [
        "local_unique_jewel_glacial_cascade_additional_sequence_with_x_int_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内配置 %1$d 点智慧，【冰川之刺】即可额外提高 1 个阶段",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_animate_weapon_animates_bows_and_wands_with_x_dex_in_radius": {
      "stats": [
        "local_unique_jewel_animate_weapon_animates_bows_and_wands_with_x_dex_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内配置 %1$d 点敏捷，即可对弓及法杖使用【幻化武器】",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_split_arrow_fires_additional_arrow_with_x_dex_in_radius": {
      "stats": [
        "local_unique_jewel_split_arrow_fires_additional_arrow_with_x_dex_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内配置 %1$d 点敏捷，【分裂箭矢】即可发射一支额外的箭矢",
          "formatters": []
        }
      ]
    },
    "split_arrow_number_of_additional_arrows": {
      "stats": ["split_arrow_number_of_additional_arrows"],
      "translations": [
        {
          "matchers": [["#", 1]],
          "text": "【分裂箭矢】可额外发射的箭矢数量提高 %1$d",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【分裂箭矢】可额外发射的箭矢数量降低 %1$d",
          "formatters": []
        }
      ]
    },
    "animate_weapon_can_animate_bows": {
      "stats": ["animate_weapon_can_animate_bows"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "能对弓使用【幻化武器】",
          "formatters": []
        }
      ]
    },
    "animate_weapon_can_animate_wands": {
      "stats": ["animate_weapon_can_animate_wands"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "能对法杖使用【幻化武器】",
          "formatters": []
        }
      ]
    },
    "local_display_nearby_enemies_take_X_lightning_damage_per_minute": {
      "stats": [
        "local_display_nearby_enemies_take_X_lightning_damage_per_minute"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "周围敌人每秒受到 %1$d 点闪电伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_taken_goes_to_mana_%_per_power_charge": {
      "stats": ["damage_taken_goes_to_mana_%_per_power_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每有一个暴击球，你受到伤害的 %1%%% 由魔力先承担",
          "formatters": []
        }
      ]
    },
    "critical_strike_chance_+%_per_power_charge": {
      "stats": ["critical_strike_chance_+%_per_power_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个暴击球暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个暴击球暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "enchantment_boots_life_and_mana_regen_per_minute_%_for_4_seconds_when_hit": {
      "stats": [
        "enchantment_boots_life_and_mana_regen_per_minute_%_for_4_seconds_when_hit"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有被击中，则每秒回复 %1%%% 生命和魔力",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "ball_lightning_damage_+%": {
      "stats": ["ball_lightning_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【天雷之珠】伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【天雷之珠】伤害降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "base_poison_damage_+%": {
      "stats": ["base_poison_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "中毒伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "中毒伤害降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "bleeding_damage_+%": {
      "stats": ["bleeding_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "流血伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "流血伤害降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "base_poison_duration_+%": {
      "stats": ["base_poison_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "中毒持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "中毒持续时间缩短 %1%%%",
          "formatters": []
        }
      ]
    },
    "unique_volkuurs_clutch_poison_duration_+%_final": {
      "stats": ["unique_volkuurs_clutch_poison_duration_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "中毒持续总时间额外延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "中毒持续总时间额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "global_poison_on_hit": {
      "stats": ["global_poison_on_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中时使目标中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "base_chance_to_poison_on_hit_%": {
      "stats": ["base_chance_to_poison_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率使目标中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时使目标中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "minions_chance_to_poison_on_hit_%": {
      "stats": ["minions_chance_to_poison_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "召唤生物击中时有 %1%%% 几率使目标中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "召唤生物击中时使目标中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "chance_to_poison_on_hit_with_attacks_%": {
      "stats": ["chance_to_poison_on_hit_with_attacks_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "攻击击中时有 %1%%% 几率使目标中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "攻击击中时使目标中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "fire_damage_taken_%_as_cold": {
      "stats": ["fire_damage_taken_%_as_cold"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到击中火焰伤害的 %1%%% 转为冰霜伤害",
          "formatters": []
        }
      ]
    },
    "fire_damage_taken_%_as_lightning": {
      "stats": ["fire_damage_taken_%_as_lightning"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到击中火焰伤害的 %1%%% 转为闪电伤害",
          "formatters": []
        }
      ]
    },
    "cold_damage_taken_%_as_fire": {
      "stats": ["cold_damage_taken_%_as_fire"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到击中冰霜伤害的 %1%%% 转为火焰伤害",
          "formatters": []
        }
      ]
    },
    "cold_damage_taken_%_as_lightning": {
      "stats": ["cold_damage_taken_%_as_lightning"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到击中冰霜伤害的 %1%%% 转为闪电伤害",
          "formatters": []
        }
      ]
    },
    "lightning_damage_taken_%_as_fire": {
      "stats": ["lightning_damage_taken_%_as_fire"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到击中闪电伤害的 %1%%% 转为火焰伤害",
          "formatters": []
        }
      ]
    },
    "lightning_damage_taken_%_as_cold": {
      "stats": ["lightning_damage_taken_%_as_cold"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到击中闪电伤害的 %1%%% 转为冰霜伤害",
          "formatters": []
        }
      ]
    },
    "flask_charges_gained_+%_during_flask_effect": {
      "stats": ["flask_charges_gained_+%_during_flask_effect"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，获得的充能数提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间，获得的充能数降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mana_regeneration_rate_+%_during_flask_effect": {
      "stats": ["mana_regeneration_rate_+%_during_flask_effect"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，魔力回复提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间，魔力回复降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_leech_applies_to_enemies_%": {
      "stats": ["life_leech_applies_to_enemies_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "生命偷取造成伤害的 %1%%% 转化为混沌伤害",
          "formatters": []
        }
      ]
    },
    "movement_speed_+%_during_flask_effect": {
      "stats": ["movement_speed_+%_during_flask_effect"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间，移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "critical_strike_multiplier_+_vs_bleeding_enemies": {
      "stats": ["critical_strike_multiplier_+_vs_bleeding_enemies"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "对流血敌人的攻击和法术基础暴击伤害加成提高 %1$+d%%",
          "formatters": []
        }
      ]
    },
    "critical_strike_multiplier_+_per_1%_block_chance": {
      "stats": ["critical_strike_multiplier_+_per_1%_block_chance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 1%% 攻击格挡率 %1$+d%% 基础暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "critical_strike_chance_+%_vs_bleeding_enemies": {
      "stats": ["critical_strike_chance_+%_vs_bleeding_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对流血敌人的攻击和法术暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对流血敌人的攻击和法术暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "no_extra_bleed_damage_while_moving": {
      "stats": ["no_extra_bleed_damage_while_moving"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "流血状态下移动不再承受额外的伤害",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        }
      ]
    },
    "map_player_corrupt_blood_when_hit_%_average_damage_to_deal_per_minute_per_stack": {
      "stats": [
        "map_player_corrupt_blood_when_hit_%_average_damage_to_deal_per_minute_per_stack"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "流放者拥有腐化之血",
          "formatters": []
        }
      ]
    },
    "action_speed_cannot_be_reduced_below_base": {
      "stats": ["action_speed_cannot_be_reduced_below_base"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你无法被减速至基础速度以下",
          "formatters": []
        }
      ]
    },
    "movement_speed_cannot_be_reduced_below_base": {
      "stats": ["movement_speed_cannot_be_reduced_below_base"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你的移动速度加成不会让你减速至基础速度以下",
          "formatters": []
        }
      ]
    },
    "damage_+%_while_fortified": {
      "stats": ["damage_+%_while_fortified"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "护体状态下伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "护体状态下伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_regeneration_per_minute_%_while_fortified": {
      "stats": ["life_regeneration_per_minute_%_while_fortified"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "护体状态下每秒回复 %1%%% 最大生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_per_endurance_charge": {
      "stats": ["damage_+%_per_endurance_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个耐力球可使伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个耐力球可使伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "restore_life_and_mana_on_warcry_%": {
      "stats": ["restore_life_and_mana_on_warcry_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "施放战吼时回复 %1%%% 生命和魔力",
          "formatters": []
        }
      ]
    },
    "warcry_duration_+%": {
      "stats": ["warcry_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "战吼持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "战吼持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_speed_+%_when_hit": {
      "stats": ["attack_speed_+%_when_hit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若被击中，则攻击速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若被击中，则攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "damage_+%_when_not_on_low_life": {
      "stats": ["damage_+%_when_not_on_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "非低血状态下伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "非低血状态下伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_while_totem_active": {
      "stats": ["damage_+%_while_totem_active"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当你有图腾存在时，伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "当你有图腾存在时，伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_damage_%_added_as_fire_damage_on_kill": {
      "stats": ["physical_damage_%_added_as_fire_damage_on_kill"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "近期内你若有击败敌人，则获得等同 %1%%% 物理伤害的额外火焰伤害",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "attack_and_cast_speed_+%_on_placing_totem": {
      "stats": ["attack_and_cast_speed_+%_on_placing_totem"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有召唤图腾，攻击和施法速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有召唤图腾，攻击和施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "damage_+%_to_rare_and_unique_enemies": {
      "stats": ["damage_+%_to_rare_and_unique_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中稀有怪和传奇怪伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "击中稀有怪和传奇怪伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_leech_on_overkill_damage_%": {
      "stats": ["life_leech_on_overkill_damage_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "溢出伤害的 %1%%% 转为生命偷取",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOverkill"
            }
          ]
        }
      ]
    },
    "attack_speed_+%_while_leeching": {
      "stats": ["attack_speed_+%_while_leeching"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "生命偷取时攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "生命偷取时攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_leech_does_not_stop_at_full_life": {
      "stats": ["life_leech_does_not_stop_at_full_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "生命回满时不会取消生命偷取效果",
          "formatters": []
        }
      ]
    },
    "cannot_be_stunned_while_leeching": {
      "stats": ["cannot_be_stunned_while_leeching"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "生命偷取时免疫晕眩",
          "formatters": []
        }
      ]
    },
    "attacks_use_life_in_place_of_mana": {
      "stats": ["attacks_use_life_in_place_of_mana"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "所有攻击都受到血魔法辅助",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBloodMagicCosts"
            }
          ]
        }
      ]
    },
    "trap_throw_skills_have_blood_magic": {
      "stats": ["trap_throw_skills_have_blood_magic"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "投掷陷阱的技能受到血魔法辅助",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBloodMagicCosts"
            }
          ]
        }
      ]
    },
    "armour_and_evasion_on_low_life_+%": {
      "stats": ["armour_and_evasion_on_low_life_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "低血时，护甲和闪避值提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "低血时，护甲和闪避值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "taunted_enemies_chance_to_be_stunned_+%": {
      "stats": ["taunted_enemies_chance_to_be_stunned_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到你嘲讽的敌人被你晕眩的几率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到你嘲讽的敌人被你晕眩的几率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "taunted_enemies_damage_taken_+%": {
      "stats": ["taunted_enemies_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到你嘲讽的敌人所承受的伤害提高 %1%%% ",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到你嘲讽的敌人所承受的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_speed_while_fortified_+%": {
      "stats": ["attack_speed_while_fortified_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "护体状态下，攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "护体状态下，攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "recover_%_life_on_lost_fortify": {
      "stats": ["recover_%_life_on_lost_fortify"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "失去护体时，回复 %1%%% 最大生命",
          "formatters": []
        }
      ]
    },
    "recover_%_life_on_gained_fortify": {
      "stats": ["recover_%_life_on_gained_fortify"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得护体时，回复 %1%%% 最大生命",
          "formatters": []
        }
      ]
    },
    "block_chance_on_damage_taken_%": {
      "stats": ["block_chance_on_damage_taken_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若因被击中而受伤，攻击格挡率提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若因被击中而受伤，攻击格挡率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "damage_while_no_damage_taken_+%": {
      "stats": ["damage_while_no_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若被击中但没有受到伤害，则伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若被击中但没有受到伤害，则伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "physical_damage_on_block_+%": {
      "stats": ["physical_damage_on_block_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "过去 10 秒内你格挡的每次攻击物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "过去 10 秒内你格挡的每次攻击物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_and_cast_speed_when_hit_+%": {
      "stats": ["attack_and_cast_speed_when_hit_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有被击中，则攻击和施法速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有被击中，则攻击和施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "fire_damage_+%_to_blinded_enemies": {
      "stats": ["fire_damage_+%_to_blinded_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中和异常状态对致盲敌人的火焰伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "击中和异常状态对致盲敌人的火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "spell_damage_taken_+%_from_blinded_enemies": {
      "stats": ["spell_damage_taken_+%_from_blinded_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "承受来自致盲敌人的法术伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "承受来自致盲敌人的法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "totems_gain_%_of_players_armour": {
      "stats": ["totems_gain_%_of_players_armour"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "图腾获得你 %1%%% 的护甲值",
          "formatters": []
        }
      ]
    },
    "movement_velocity_while_not_hit_+%": {
      "stats": ["movement_velocity_while_not_hit_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若没有被击中，则移动速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若没有被击中，则移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "gain_life_and_mana_leech_on_kill_permyriad": {
      "stats": ["gain_life_and_mana_leech_on_kill_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "近期内你若有击败敌人，则造成伤害的 %1%%% 转化为偷取生命和魔力",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "chance_to_taunt_on_hit_%": {
      "stats": ["chance_to_taunt_on_hit_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中时有 %1%%% 几率嘲讽敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextTaunt"
            }
          ]
        }
      ]
    },
    "local_unique_jewel_glacial_hammer_item_rarity_on_shattering_enemy_+%_with_50_strength_in_radius": {
      "stats": [
        "local_unique_jewel_glacial_hammer_item_rarity_on_shattering_enemy_+%_with_50_strength_in_radius"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "若范围内含有 40 点力量，被【冰霜之锤】击碎的敌人的物品稀有度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%_with_50_dexterity_in_radius": {
      "stats": [
        "local_unique_jewel_spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%_with_50_dexterity_in_radius"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "若范围内含有 40 点敏捷，【灵体投掷】每次击中时，伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%_with_50_dexterity_in_radius": {
      "stats": [
        "local_unique_jewel_double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%_with_50_dexterity_in_radius"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "若范围内含有 40 点敏捷，【双重打击】有 %1%%% 几率触发击败效果两次",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_viper_strike_attack_damage_per_poison_on_enemy_+%_with_50_dexterity_in_radius": {
      "stats": [
        "local_unique_jewel_viper_strike_attack_damage_per_poison_on_enemy_+%_with_50_dexterity_in_radius"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "若范围内有 40 点敏捷，敌人身上的每层中毒会使【毒蛇打击】的击中和中毒伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_heavy_strike_chance_to_deal_double_damage_%_with_50_strength_in_radius": {
      "stats": [
        "local_unique_jewel_heavy_strike_chance_to_deal_double_damage_%_with_50_strength_in_radius"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "若范围内含有 40 点力量，【重击】有 %1%%% 几率造成双倍伤害",
          "formatters": []
        }
      ]
    },
    "glacial_hammer_item_rarity_on_shattering_enemy_+%": {
      "stats": ["glacial_hammer_item_rarity_on_shattering_enemy_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被【冰霜之锤】击碎的敌人的物品稀有度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%": {
      "stats": [
        "spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【灵体投掷】每次击中时，伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%": {
      "stats": [
        "double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【双重打击】有 %1%%% 几率触发击败效果两次",
          "formatters": []
        }
      ]
    },
    "viper_strike_attack_damage_per_poison_on_enemy_+%": {
      "stats": ["viper_strike_attack_damage_per_poison_on_enemy_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "敌人身上的每层中毒会使【毒蛇打击】的击中和中毒伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "heavy_strike_chance_to_deal_double_damage_%": {
      "stats": ["heavy_strike_chance_to_deal_double_damage_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【重击】有 %1%%% 几率造成双倍伤害",
          "formatters": []
        }
      ]
    },
    "enchantment_boots_mana_costs_when_hit_+%": {
      "stats": ["enchantment_boots_mana_costs_when_hit_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有被击中，则技能的魔力消耗提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有被击中，则技能的魔力消耗降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "enchantment_boots_stun_avoid_%_on_kill": {
      "stats": ["enchantment_boots_stun_avoid_%_on_kill"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有击败敌人，则有 %1%%% 几率避免被晕眩",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "enchantment_boots_spell_dodge_when_hit_by_spells_%": {
      "stats": ["enchantment_boots_spell_dodge_when_hit_by_spells_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有承受法术伤害，则有 %1%%% 几率躲避法术击中",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "enchantment_boots_attack_and_cast_speed_+%_for_4_seconds_on_kill": {
      "stats": [
        "enchantment_boots_attack_and_cast_speed_+%_for_4_seconds_on_kill"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有击败敌人，则攻击和施法速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "enchantment_boots_added_cold_damage_when_hit_minimum": {
      "stats": [
        "enchantment_boots_added_cold_damage_when_hit_minimum",
        "enchantment_boots_added_cold_damage_when_hit_maximum"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "近期内你若被击中，则附加 %1% - %2% 冰霜伤害",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "enchantment_boots_minimum_added_lightning_damage_when_you_havent_killed_for_4_seconds": {
      "stats": [
        "enchantment_boots_minimum_added_lightning_damage_when_you_havent_killed_for_4_seconds",
        "enchantment_boots_maximum_added_lightning_damage_when_you_havent_killed_for_4_seconds"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "近期内你若没有击败过敌人，则附加 %1% - %2% 闪电伤害",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "enchantment_boots_life_and_mana_leech_on_kill_permyriad": {
      "stats": ["enchantment_boots_life_and_mana_leech_on_kill_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "近期内你若有击败敌人，则造成伤害的 %1%%% 转化为生命和魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "enchantment_boots_minimum_added_fire_damage_on_kill_4s": {
      "stats": [
        "enchantment_boots_minimum_added_fire_damage_on_kill_4s",
        "enchantment_boots_maximum_added_fire_damage_on_kill_4s"
      ],
      "translations": [
        {
          "matchers": [[1, "#"], [1, "#"]],
          "text": "近期内你若有击败敌人，则附加 %1% - %2% 基础火焰伤害",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "enchantment_boots_movement_speed_+%_when_not_hit_for_4_seconds": {
      "stats": [
        "enchantment_boots_movement_speed_+%_when_not_hit_for_4_seconds"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若没有被击中，则移动速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若没有被击中，则移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "enchantment_boots_status_ailment_chance_+%_when_havent_crit_for_4_seconds": {
      "stats": [
        "enchantment_boots_status_ailment_chance_+%_when_havent_crit_for_4_seconds"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "近期内你若没有打出过暴击，则有 %1%%% 几率造成冰冻，感电，和点燃",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "enchantment_boots_dodge_chance_when_critically_hit_%": {
      "stats": ["enchantment_boots_dodge_chance_when_critically_hit_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若受到暴击，则获得 %1%%% 几率躲避攻击击中",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "local_unique_jewel_with_50_int_in_radius_summon_X_melee_skeletons_as_mage_skeletons": {
      "stats": [
        "local_unique_jewel_with_50_int_in_radius_summon_X_melee_skeletons_as_mage_skeletons"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "若范围内有 40 点智慧，则【召唤魔侍】技能可以召唤最多 %1% 个魔侍法师",
          "formatters": []
        }
      ]
    },
    "number_of_melee_skeletons_to_summon_as_mage_skeletons": {
      "stats": ["number_of_melee_skeletons_to_summon_as_mage_skeletons"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【召唤魔侍】技能可以召唤最多 %1% 个魔侍法师",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_vigilant_strike_fortifies_nearby_allies_for_x_seconds_with_50_str_in_radius": {
      "stats": [
        "local_unique_jewel_vigilant_strike_fortifies_nearby_allies_for_x_seconds_with_50_str_in_radius"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "若范围内含有至少 40 点力量，\\n【戒备打击】会使周围友军获得护体 %1% 秒",
          "formatters": []
        }
      ]
    },
    "vigilant_strike_applies_to_nearby_allies_for_X_seconds": {
      "stats": ["vigilant_strike_applies_to_nearby_allies_for_X_seconds"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【戒备打击】使你与周围友军获得护体 %1% 秒",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_fireball_radius_up_to_+%_at_longer_ranges_with_50_int_in_radius": {
      "stats": [
        "local_unique_jewel_fireball_radius_up_to_+%_at_longer_ranges_with_50_int_in_radius"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "若范围内含有 40 点智慧，火球投射物的爆炸范围将随飞行距离扩大，最多扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text":
            "若范围内含有 40 点智慧，火球投射物的爆炸范围将随飞行距离缩小，最多缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_unique_jewel_fireball_base_radius_up_to_+_at_longer_ranges_with_40_int_in_radius": {
      "stats": [
        "local_unique_jewel_fireball_base_radius_up_to_+_at_longer_ranges_with_40_int_in_radius"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "若范围内含有 40 点智慧，火球投射物的爆炸范围将随飞行距离扩大，最多扩大至 %1$+d",
          "formatters": []
        }
      ]
    },
    "fireball_radius_up_to_+%_at_longer_ranges": {
      "stats": ["fireball_radius_up_to_+%_at_longer_ranges"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "火球投射物的爆炸范围将随飞行距离扩大，最多扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "火球投射物爆炸范围将随飞行距离缩小，最多缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fireball_base_radius_up_to_+_at_longer_ranges": {
      "stats": ["fireball_base_radius_up_to_+_at_longer_ranges"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "火球投射物的爆炸范围将随飞行距离扩大，最多扩大至 %1$+d",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius": {
      "stats": [
        "local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "若范围内含有 40 点敏捷，【幻化武器】可以幻化最多 %1% 把远程武器",
          "formatters": []
        }
      ]
    },
    "animate_weapon_can_animate_up_to_x_additional_ranged_weapons": {
      "stats": ["animate_weapon_can_animate_up_to_x_additional_ranged_weapons"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【幻化武器】可以幻化最多 %1% 把远程武器",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_ground_slam_chance_to_gain_endurance_charge_%_on_stun_with_50_str_in_radius": {
      "stats": [
        "local_unique_jewel_ground_slam_chance_to_gain_endurance_charge_%_on_stun_with_50_str_in_radius"
      ],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text":
            "若范围内含有 40 点力量，【裂地之击】在晕眩敌人时有 %1%%% 几率获得耐力球",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "若范围内含有 40 点力量，【裂地之击】在晕眩敌人时获得耐力球",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius": {
      "stats": [
        "local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "若范围内含有 40 点力量，【裂地之击】的角度扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "若范围内含有 40 点力量，【裂地之击】的角度缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ground_slam_angle_+%": {
      "stats": ["ground_slam_angle_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【裂地之击】的角度扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【裂地之击】的角度缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_unique_jewel_cold_snap_gain_power_charge_on_kill_%_with_50_int_in_radius": {
      "stats": [
        "local_unique_jewel_cold_snap_gain_power_charge_on_kill_%_with_50_int_in_radius"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "若范围内含有 40 点智慧，【霜暴】有 %1%%% 几率在击败敌人时获得暴击球",
          "formatters": []
        }
      ]
    },
    "cold_snap_gain_power_charge_on_kill_%": {
      "stats": ["cold_snap_gain_power_charge_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【霜暴】有 %1%%% 几率在击败敌人时获得暴击球",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_rallying_cry_damage_taken_goes_to_mana_%_with_50_int_in_radius": {
      "stats": [
        "local_unique_jewel_rallying_cry_damage_taken_goes_to_mana_%_with_50_int_in_radius"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "若范围内含有 40 点智慧，在受到你或友军的【激励战吼】期间，受到伤害的 %1%%% 会在 4 秒内回复为魔力",
          "formatters": []
        }
      ]
    },
    "rallying_cry_damage_taken_goes_to_mana_%": {
      "stats": ["rallying_cry_damage_taken_goes_to_mana_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "在受到你或友军的激励战吼期间，受到伤害的 %1%%% 会在 4 秒内回复为魔力",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius": {
      "stats": [
        "local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius"
      ],
      "translations": [
        {
          "matchers": [1],
          "text":
            "若范围内含有 40 点敏捷，【弹幕】的第一次和最后一次攻击会附加 1 个额外的投射物",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text":
            "若范围内含有 40 点敏捷，【弹幕】的第一次和最后一次攻击会附加 %1% 个额外的投射物",
          "formatters": []
        }
      ]
    },
    "barrage_final_volley_fires_x_additional_projectiles_simultaneously": {
      "stats": [
        "barrage_final_volley_fires_x_additional_projectiles_simultaneously"
      ],
      "translations": [
        {
          "matchers": [1],
          "text": "弹幕的第一次和最后一次攻击附加 1 个额外的投射物",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "弹幕的第一次和最后一次攻击附加 %1% 个额外的投射物",
          "formatters": []
        }
      ]
    },
    "never_block": {
      "stats": ["never_block"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法格档",
          "formatters": []
        }
      ]
    },
    "local_no_block_chance": {
      "stats": ["local_no_block_chance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "没有格档率",
          "formatters": []
        }
      ]
    },
    "mana_cost_-%_per_endurance_charge": {
      "stats": ["mana_cost_-%_per_endurance_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个耐力球会使魔力消耗降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "gain_rampage_while_at_maximum_endurance_charges": {
      "stats": ["gain_rampage_while_at_maximum_endurance_charges"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "耐力球达到上限时进入暴走状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRampage"
            }
          ]
        }
      ]
    },
    "lose_endurance_charges_on_rampage_end": {
      "stats": ["lose_endurance_charges_on_rampage_end"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "暴走状态结束时失去所有耐力球",
          "formatters": []
        }
      ]
    },
    "virtual_number_of_ranged_animated_weapons_allowed": {
      "stats": ["virtual_number_of_ranged_animated_weapons_allowed"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【幻化武器】可以幻化最多 %1% 把远程武器",
          "formatters": []
        }
      ]
    },
    "stun_threshold_based_on_%_mana_instead_of_life": {
      "stats": ["stun_threshold_based_on_%_mana_instead_of_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你的晕眩门槛将基于魔力的 %1%%%，而非生命",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextStunThreshold"
            }
          ]
        }
      ]
    },
    "stun_threshold_+%": {
      "stats": ["stun_threshold_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "晕眩门槛提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextStunThreshold"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "晕眩门槛降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextStunThreshold"
            }
          ]
        }
      ]
    },
    "minion_attack_and_cast_speed_+%_per_active_skeleton": {
      "stats": ["minion_attack_and_cast_speed_+%_per_active_skeleton"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你每控制一个魔侍，召唤生物伤害和施法速度便提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你每控制一个魔侍，召唤生物伤害和施法速度便降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minion_duration_+%_per_active_zombie": {
      "stats": ["minion_duration_+%_per_active_zombie"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你每控制一个魔卫，召唤生物持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你每控制一个魔卫，召唤生物持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minion_damage_+%_per_active_spectre": {
      "stats": ["minion_damage_+%_per_active_spectre"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你每拥有一个灵体，召唤生物伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你每拥有一个灵体，召唤生物伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minion_life_regeneration_per_minute_per_active_raging_spirit": {
      "stats": ["minion_life_regeneration_per_minute_per_active_raging_spirit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你每拥有一个愤怒狂灵，你的召唤生物便每秒回复 %1% 生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "warcry_speed_+%": {
      "stats": ["warcry_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "战吼施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "战吼施法速度降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "gain_her_blessing_for_3_seconds_on_ignite_%": {
      "stats": ["gain_her_blessing_for_3_seconds_on_ignite_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "点燃敌人时有 %1%%% 几率获得【女神的祝福】 3 秒",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "点燃敌人时获得【女神的祝福】 3 秒",
          "formatters": []
        }
      ]
    },
    "blind_nearby_enemies_when_gaining_her_blessing_%": {
      "stats": ["blind_nearby_enemies_when_gaining_her_blessing_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "获得【女神的祝福】时有 %1%%% 几率致盲周围敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "获得【女神的祝福】时致盲周围敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        }
      ]
    },
    "avoid_freeze_chill_ignite_%_with_her_blessing": {
      "stats": ["avoid_freeze_chill_ignite_%_with_her_blessing"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "获得【女神的祝福】时有 %1%%% 几率避免被冰冻，冰缓，或点燃",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "获得【女神的祝福】时无法被冰冻，冰缓，或点燃",
          "formatters": []
        }
      ]
    },
    "attack_and_movement_speed_+%_with_her_blessing": {
      "stats": ["attack_and_movement_speed_+%_with_her_blessing"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得【女神的祝福】时攻击速度和移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "获得【女神的祝福】时攻击速度和移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "critical_strike_multiplier_+_per_power_charge": {
      "stats": ["critical_strike_multiplier_+_per_power_charge"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个暴击球 %1$+d%% 暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "apply_poison_on_hit_vs_bleeding_enemies_%": {
      "stats": ["apply_poison_on_hit_vs_bleeding_enemies_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中流血敌人时，有 %1%%% 几率使其中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中流血敌人时使其中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "damage_taken_+%_from_blinded_enemies": {
      "stats": ["damage_taken_+%_from_blinded_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "承受来自致盲敌人的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "承受来自致盲敌人的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_damage_+%_per_frenzy_charge": {
      "stats": ["attack_damage_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球可使攻击伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个狂怒球可使攻击伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_per_frenzy_charge": {
      "stats": ["damage_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球可使伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个狂怒球可使伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "onslaught_effect_+%": {
      "stats": ["onslaught_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【猛攻】效果提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "【猛攻】效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "attack_damage_+%_while_onslaught_active": {
      "stats": ["attack_damage_+%_while_onslaught_active"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【猛攻】状态下攻击伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【猛攻】状态下攻击伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "critical_strike_chance_+%_vs_poisoned_enemies": {
      "stats": ["critical_strike_chance_+%_vs_poisoned_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对中毒敌人的攻击和法术暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对中毒敌人的攻击和法术暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_damage_taken_+%": {
      "stats": ["elemental_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到的火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到的火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_taken_from_traps_and_mines_+%": {
      "stats": ["damage_taken_from_traps_and_mines_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到的陷阱与地雷伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到的陷阱与地雷伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "maim_on_hit_%_vs_poisoned_enemies": {
      "stats": ["maim_on_hit_%_vs_poisoned_enemies"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中中毒的敌人有 %1%%% 几率使其瘫痪",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextMaim"
            }
          ]
        },
        {
          "matchers": [[99, 100]],
          "text": "击中中毒的敌人使其瘫痪",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextMaim"
            }
          ]
        }
      ]
    },
    "raider_passive_evade_melee_attacks_while_onslaughted_+%_final": {
      "stats": [
        "raider_passive_evade_melee_attacks_while_onslaughted_+%_final"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【猛攻】状态下闪避近战攻击的几率额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【猛攻】状态下闪避近战攻击的几率额外降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "raider_passive_evade_projectile_attacks_while_onslaughted_+%_final": {
      "stats": [
        "raider_passive_evade_projectile_attacks_while_onslaughted_+%_final"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【猛攻】状态下闪避投射物的总几率额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【猛攻】状态下闪避投射物的总几率额外降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "dispel_status_ailments_on_flask_use": {
      "stats": ["dispel_status_ailments_on_flask_use"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，驱散元素异常状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "avoid_status_ailments_%_during_flask_effect": {
      "stats": ["avoid_status_ailments_%_during_flask_effect"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "药剂持续期间，有 %1%%% 几率避免元素异常状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "药剂持续期间，避免元素异常状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "attack_speed_+%_during_flask_effect": {
      "stats": ["attack_speed_+%_during_flask_effect"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间，攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chaos_resistance_+_while_using_flask": {
      "stats": ["chaos_resistance_+_while_using_flask"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，提高 %1$+d%% 混沌抗性",
          "formatters": []
        }
      ]
    },
    "poison_on_hit_during_flask_effect_%": {
      "stats": ["poison_on_hit_during_flask_effect_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "药剂持续期间，有 %1%%% 几率击中时使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "药剂持续期间，击中时使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "local_unique_flask_shock_nearby_enemies_during_flask_effect": {
      "stats": ["local_unique_flask_shock_nearby_enemies_during_flask_effect"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，使周围的敌人感电，他们受到的伤害提高 10%%",
          "formatters": []
        }
      ]
    },
    "local_unique_flask_shocked_during_flask_effect": {
      "stats": ["local_unique_flask_shocked_during_flask_effect"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间你会被感电，受到的伤害提高 50%%",
          "formatters": []
        }
      ]
    },
    "local_unique_flask_physical_damage_%_converted_to_lightning_during_flask_effect": {
      "stats": [
        "local_unique_flask_physical_damage_%_converted_to_lightning_during_flask_effect"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，物理伤害的 %1%%% 转换为闪电伤害",
          "formatters": []
        }
      ]
    },
    "local_unique_flask_lightning_resistance_penetration_%_during_flask_effect": {
      "stats": [
        "local_unique_flask_lightning_resistance_penetration_%_during_flask_effect"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，闪电伤害穿透 %1%%% 闪电抗性",
          "formatters": []
        }
      ]
    },
    "local_unique_flask_minimum_added_lightning_damage_to_attacks_during_flask_effect": {
      "stats": [
        "local_unique_flask_minimum_added_lightning_damage_to_attacks_during_flask_effect",
        "local_unique_flask_maximum_added_lightning_damage_to_attacks_during_flask_effect"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "药剂持续期间，攻击附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "local_unique_flask_minimum_added_lightning_damage_to_spells_during_flask_effect": {
      "stats": [
        "local_unique_flask_minimum_added_lightning_damage_to_spells_during_flask_effect",
        "local_unique_flask_maximum_added_lightning_damage_to_spells_during_flask_effect"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "药剂持续期间，法术附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "local_unique_flask_leech_lightning_damage_%_as_life_during_flask_effect": {
      "stats": [
        "local_unique_flask_leech_lightning_damage_%_as_life_during_flask_effect"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，闪电伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "local_unique_flask_leech_lightning_damage_%_as_mana_during_flask_effect": {
      "stats": [
        "local_unique_flask_leech_lightning_damage_%_as_mana_during_flask_effect"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，闪电伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "local_unique_flask_leech_is_instant_during_flask_effect": {
      "stats": ["local_unique_flask_leech_is_instant_during_flask_effect"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，立即获得生命和魔力偷取",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "explode_on_kill_%_chaos_damage_to_deal": {
      "stats": ["explode_on_kill_%_chaos_damage_to_deal"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败的敌人会爆炸，造成等同 %1%%% 生命的混沌伤害",
          "formatters": []
        }
      ]
    },
    "explode_enemies_for_25%_life_as_chaos_on_kill_chance_%": {
      "stats": ["explode_enemies_for_25%_life_as_chaos_on_kill_chance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "你击败的敌人有 %1%%% 几率爆炸，造成等同该敌人最大生命四分之一的混沌伤害",
          "formatters": []
        }
      ]
    },
    "explode_cursed_enemies_for_25%_life_as_chaos_on_kill_chance_%": {
      "stats": [
        "explode_cursed_enemies_for_25%_life_as_chaos_on_kill_chance_%"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "你或你的召唤生物击败的受诅咒敌人有 %1%%% 几率爆炸，造成等同该敌人最大生命四分之一的混沌伤害",
          "formatters": []
        }
      ]
    },
    "enchantment_boots_damage_penetrates_elemental_resistance_%_while_you_havent_killed_for_4_seconds": {
      "stats": [
        "enchantment_boots_damage_penetrates_elemental_resistance_%_while_you_havent_killed_for_4_seconds"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "近期内你若没有击败敌人，则伤害会穿透 %1%%% 敌人火焰、冰霜、闪电抗性",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "enchantment_boots_physical_damage_%_added_as_elements_in_spells_that_hit_you_in_past_4_seconds": {
      "stats": [
        "enchantment_boots_physical_damage_%_added_as_elements_in_spells_that_hit_you_in_past_4_seconds"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "近期内你每被一种元素的法术伤害所击中，你的额外物理伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "enchantment_boots_minimum_added_chaos_damage_for_4_seconds_when_crit_4s": {
      "stats": [
        "enchantment_boots_minimum_added_chaos_damage_for_4_seconds_when_crit_4s",
        "enchantment_boots_maximum_added_chaos_damage_for_4_seconds_when_crit_4s"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "近期内你若受到暴击，则附加 %1% - %2% 基础混沌伤害",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "movement_speed_+%_while_not_affected_by_status_ailments": {
      "stats": ["movement_speed_+%_while_not_affected_by_status_ailments"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无元素异常状态时移动速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "stacking_spell_damage_+%_when_you_or_your_totems_kill_an_enemy_for_2_seconds": {
      "stats": [
        "stacking_spell_damage_+%_when_you_or_your_totems_kill_an_enemy_for_2_seconds"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "过去 2 秒内若你或你的图腾有击败敌人，则法术伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "life_leech_permyriad_from_elemental_damage_against_enemies_with_elemental_status_ailments": {
      "stats": [
        "life_leech_permyriad_from_elemental_damage_against_enemies_with_elemental_status_ailments"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对元素异常状态敌人造成 %1%%% 元素伤害的生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "totems_explode_for_%_of_max_life_as_fire_damage_on_low_life": {
      "stats": ["totems_explode_for_%_of_max_life_as_fire_damage_on_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你的图腾低血时会爆炸，造成等同它 %1%%% 最大生命的火焰伤害",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "guardian_warcry_grant_attack_cast_and_movement_speed_to_you_and_nearby_allies_+%": {
      "stats": [
        "guardian_warcry_grant_attack_cast_and_movement_speed_to_you_and_nearby_allies_+%"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "近期内你若有使用战吼，你和周围友军的攻击，施法和移动速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "chance_to_avoid_stun_%_aura_while_wielding_a_staff": {
      "stats": ["chance_to_avoid_stun_%_aura_while_wielding_a_staff"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "持长杖时，你和你的友军有 %1%%% 几率免疫晕眩",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "持长杖时，你和你的友军免疫晕眩",
          "formatters": []
        }
      ]
    },
    "damage_taken_+%_from_bleeding_enemies": {
      "stats": ["damage_taken_+%_from_bleeding_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "承受来自流血敌人的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "承受来自流血敌人的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "maim_bleeding_enemies_on_hit_%": {
      "stats": ["maim_bleeding_enemies_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "攻击击中流血的敌人时，有 %1%%% 几率瘫痪敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextMaim"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "攻击击中流血的敌人时瘫痪敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextMaim"
            }
          ]
        }
      ]
    },
    "one_handed_attack_speed_+%": {
      "stats": ["one_handed_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "单手武器攻击的攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "单手武器攻击的攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "movement_speed_+%_for_4_seconds_on_block": {
      "stats": ["movement_speed_+%_for_4_seconds_on_block"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "过去 10 秒内格挡的每个攻击可使你的移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "过去 10 秒内格挡的每个攻击可使你的移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "movement_speed_+%_while_fortified": {
      "stats": ["movement_speed_+%_while_fortified"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "护体状态下移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "护体状态下移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_damage_taken_+%_at_maximum_endurance_charges": {
      "stats": ["elemental_damage_taken_+%_at_maximum_endurance_charges"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "耐力球达到上限时，受到的火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "耐力球达到上限时，受到的火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "status_ailments_removed_at_low_life": {
      "stats": ["status_ailments_removed_at_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "低血时驱散身上的元素异常状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "gain_frenzy_charge_on_main_hand_kill_%": {
      "stats": ["gain_frenzy_charge_on_main_hand_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "主手武器击败敌人时，有 %1%%% 几率获得狂怒球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "主手武器击败敌人时获得狂怒球",
          "formatters": []
        }
      ]
    },
    "gain_endurance_charge_on_main_hand_kill_%": {
      "stats": ["gain_endurance_charge_on_main_hand_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "主手武器击败敌人时，有 %1%%% 几率获得耐力球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "主手武器击败敌人时获得耐力球",
          "formatters": []
        }
      ]
    },
    "damage_taken_+%_for_4_seconds_on_kill": {
      "stats": ["damage_taken_+%_for_4_seconds_on_kill"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有击败敌人，则承受的伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有击败敌人，则承受的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "avoid_stun_%_for_4_seconds_on_kill": {
      "stats": ["avoid_stun_%_for_4_seconds_on_kill"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "近期内你若有击败敌人，则有 %1%%% 几率避免晕眩",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "近期内你若有击败敌人，则获得免疫晕眩",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "you_and_your_totems_gain_an_endurance_charge_on_burning_enemy_kill_%": {
      "stats": [
        "you_and_your_totems_gain_an_endurance_charge_on_burning_enemy_kill_%"
      ],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text":
            "当你或你的图腾击败了燃烧中的敌人，\\n你和你的图腾有 %1%%% 几率各获得 1 个耐力球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text":
            "当你或你的图腾击败了燃烧中的敌人，\\n你和你的图腾各获得 1 个耐力球",
          "formatters": []
        }
      ]
    },
    "minions_grant_owner_and_owners_totems_gains_endurance_charge_on_burning_enemy_kill_%": {
      "stats": [
        "minions_grant_owner_and_owners_totems_gains_endurance_charge_on_burning_enemy_kill_%"
      ],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text":
            "当你的图腾击败燃烧中的敌人，你和你的图腾有 %1%%% 几率获得 1 个耐力球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "当你的图腾击败燃烧中的敌人，你和你的图腾获得 1 个耐力球",
          "formatters": []
        }
      ]
    },
    "warcry_cooldown_speed_+%": {
      "stats": ["warcry_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "战吼冷却回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "战吼冷却回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "golem_skill_cooldown_recovery_+%": {
      "stats": ["golem_skill_cooldown_recovery_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔像施放技能的冷却速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔像施放技能的冷却速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "golem_cooldown_recovery_+%": {
      "stats": ["golem_cooldown_recovery_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【召唤魔像】的冷却速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【召唤魔像】的冷却速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "always_stun_enemies_that_are_on_full_life": {
      "stats": ["always_stun_enemies_that_are_on_full_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中满血的敌人并造成伤害时必造成晕眩",
          "formatters": []
        }
      ]
    },
    "stun_duration_+%_vs_enemies_that_are_on_full_life": {
      "stats": ["stun_duration_+%_vs_enemies_that_are_on_full_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对满血敌人的晕眩时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对满血敌人的晕眩时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "stun_duration_+%_vs_enemies_that_are_on_low_life": {
      "stats": ["stun_duration_+%_vs_enemies_that_are_on_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对低血敌人的晕眩时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对低血敌人的晕眩时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_with_one_handed_weapons": {
      "stats": ["damage_+%_with_one_handed_weapons"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "单手武器的攻击伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "单手武器的攻击伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_with_two_handed_weapons": {
      "stats": ["damage_+%_with_two_handed_weapons"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "双手武器的攻击伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "双手武器的攻击伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_reduction_rating_from_body_armour_doubled": {
      "stats": ["damage_reduction_rating_from_body_armour_doubled"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "从身体护甲获得的护甲提高 1 倍",
          "formatters": []
        }
      ]
    },
    "damage_reduction_rating_%_with_active_totem": {
      "stats": ["damage_reduction_rating_%_with_active_totem"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "激活一个图腾时，获得额外 %1%%% 物理伤害减免",
          "formatters": []
        }
      ]
    },
    "player_gain_rampage_stacks": {
      "stats": ["player_gain_rampage_stacks"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "暴走",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRampage"
            }
          ]
        }
      ]
    },
    "local_display_cast_level_x_manifest_rageblade": {
      "stats": ["local_display_cast_level_x_manifest_rageblade"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "暴走时触发 %1% 级的【幻化之刃德尔维希】",
          "formatters": []
        }
      ]
    },
    "local_display_manifest_rageblade_disables_weapons": {
      "stats": ["local_display_manifest_rageblade_disables_weapons"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【幻化之刃德尔维希】会使你主手和副手武器装备栏失效",
          "formatters": []
        }
      ]
    },
    "local_display_manifest_rageblade_destroy_on_end_rampage": {
      "stats": ["local_display_manifest_rageblade_destroy_on_end_rampage"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【幻化之刃德尔维希】在暴走结束时死亡",
          "formatters": []
        }
      ]
    },
    "local_display_minions_grant_onslaught": {
      "stats": ["local_display_minions_grant_onslaught"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物使你获得【猛攻】状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "physical_damage_+%_while_frozen": {
      "stats": ["physical_damage_+%_while_frozen"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冰冻时物理伤害增加 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "冰冻时物理伤害减少 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_unique_jewel_burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%_with_50_dexterity_in_radius": {
      "stats": [
        "local_unique_jewel_burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%_with_50_dexterity_in_radius"
      ],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text":
            "若范围内含有 40 点敏捷，则【燃烧箭矢】有 %1%%% 几率在点燃敌人时产生燃烧地面",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text":
            "若范围内含有 40 点敏捷，则【燃烧箭矢】在点燃敌人时产生燃烧地面",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_burning_arrow_additional_ignite_stacks_with_50_dex_in_radius": {
      "stats": [
        "local_unique_jewel_burning_arrow_additional_ignite_stacks_with_50_dex_in_radius"
      ],
      "translations": [
        {
          "matchers": [1],
          "text":
            "若范围内含有 40 点敏捷，\\n则【燃烧箭矢】对敌人造成额外 1 次点燃",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text":
            "若范围内含有 40 点敏捷，\\n【燃烧箭矢】对敌人造成额外 %1% 次点燃",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_burning_arrow_spread_tar_ground_when_not_igniting_enemy_on_hit_%_with_50_dexterity_in_radius": {
      "stats": [
        "local_unique_jewel_burning_arrow_spread_tar_ground_when_not_igniting_enemy_on_hit_%_with_50_dexterity_in_radius"
      ],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text":
            "若范围内含有 40 点敏捷，则【燃烧箭矢】有 %1%%% 几率在没有点燃敌人时产生焦油地面",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text":
            "若范围内含有 40 点敏捷，则【燃烧箭矢】在没有点燃敌人时产生焦油地面",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_cleave_fortify_on_hit_with_50_str_in_radius": {
      "stats": [
        "local_unique_jewel_cleave_fortify_on_hit_with_50_str_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "若范围内含有 40 点力量，\\n则【劈砍】击中时获得护体效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFortify"
            }
          ]
        }
      ]
    },
    "local_unique_jewel_cleave_skill_area_of_effect_+%_per_nearby_enemy_with_50_str_in_radius": {
      "stats": [
        "local_unique_jewel_cleave_skill_area_of_effect_+%_per_nearby_enemy_with_50_str_in_radius"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "若范围内含有 40 点力量，则周围每有一个敌人，劈砍的范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text":
            "若范围内含有 40 点力量，则周围每有一个敌人，劈砍的范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_unique_jewel_ethereal_knives_number_of_additional_projectiles_with_50_dex_in_radius": {
      "stats": [
        "local_unique_jewel_ethereal_knives_number_of_additional_projectiles_with_50_dex_in_radius"
      ],
      "translations": [
        {
          "matchers": [1],
          "text":
            "若范围内含有 40 点敏捷，\\n则【虚空匕首】会额外发射 1 个投射物",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text":
            "若范围内含有 40 点敏捷，\\n则【虚空匕首】会额外发射 %1% 个投射物",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_ethereal_knives_projectiles_nova_with_50_dex_in_radius": {
      "stats": [
        "local_unique_jewel_ethereal_knives_projectiles_nova_with_50_dex_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "若范围内含有 40 点敏捷，\\n则【虚空匕首】将向四周环绕发射",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_glacial_hammer_melee_splash_with_cold_damage_with_50_str_in_radius": {
      "stats": [
        "local_unique_jewel_glacial_hammer_melee_splash_with_cold_damage_with_50_str_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "若范围内含有 40 点力量，\\n则【冰霜之锤】会对周围敌人造成冰霜伤害",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_glacial_hammer_physical_damage_%_to_convert_to_cold_with_50_str_in_radius": {
      "stats": [
        "local_unique_jewel_glacial_hammer_physical_damage_%_to_convert_to_cold_with_50_str_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "若范围内含有 40 点力量，\\n则【冰霜之锤】%1%%% 的物理伤害会转化为冰霜伤害",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_shrapnel_shot_radius_+%_with_50_dex_in_radius": {
      "stats": [
        "local_unique_jewel_shrapnel_shot_radius_+%_with_50_dex_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "若范围内含有 40 点敏捷，\\n则【流星射击】的范围效果扩大 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_spark_number_of_additional_chains_with_50_int_in_radius": {
      "stats": [
        "local_unique_jewel_spark_number_of_additional_chains_with_50_int_in_radius"
      ],
      "translations": [
        {
          "matchers": [1],
          "text": "若范围内含有 40 点智慧，则【电球】的投射物额外连锁弹射 1 次",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text":
            "若范围内含有 40 点智慧，则【电球】的投射物额外连锁弹射 %1% 次",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_spark_number_of_additional_projectiles_with_50_int_in_radius": {
      "stats": [
        "local_unique_jewel_spark_number_of_additional_projectiles_with_50_int_in_radius"
      ],
      "translations": [
        {
          "matchers": [1],
          "text": "若范围内含有 40 点智慧，则额外获得 1 个【电球】的投射物",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "若范围内含有 40 点智慧，则额外获得 %1% 个【电球】的投射物",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_freezing_pulse_number_of_additional_projectiles_with_50_int_in_radius": {
      "stats": [
        "local_unique_jewel_freezing_pulse_number_of_additional_projectiles_with_50_int_in_radius"
      ],
      "translations": [
        {
          "matchers": [1],
          "text": "若范围内含有 40 点智慧，则【冰霜脉冲】额外发射 1 个投射物",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "若范围内含有 40 点智慧，则【冰霜脉冲】额外发射 %1% 个投射物",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_freezing_pulse_damage_+%_if_enemy_shattered_recently_with_50_int_in_radius": {
      "stats": [
        "local_unique_jewel_freezing_pulse_damage_+%_if_enemy_shattered_recently_with_50_int_in_radius"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "当范围内含有至少 40 点智慧时，近期内你若粉碎被冰冻的敌人，则【冰霜脉冲】伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text":
            "当范围内含有至少 40 点智慧时，近期内你若粉碎被冰冻的敌人，则【冰霜脉冲】伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%": {
      "stats": [
        "burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%"
      ],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "【燃烧箭矢】有 %1%%% 几率在点燃敌人时产生燃烧地面",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "【燃烧箭矢】在点燃敌人时产生燃烧地面",
          "formatters": []
        }
      ]
    },
    "burning_arrow_spread_tar_ground_when_not_igniting_enemy_on_hit_%": {
      "stats": [
        "burning_arrow_spread_tar_ground_when_not_igniting_enemy_on_hit_%"
      ],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "【燃烧箭矢】有 %1%%% 几率在没有点燃敌人时产生焦油地面",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "【燃烧箭矢】在没有点燃敌人时产生焦油地面",
          "formatters": []
        }
      ]
    },
    "anger_aura_effect_+%": {
      "stats": ["anger_aura_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "愤怒光环的效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "愤怒光环的效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "wrath_aura_effect_+%": {
      "stats": ["wrath_aura_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【雷霆】的光环效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【雷霆】的光环效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "grace_aura_effect_+%": {
      "stats": ["grace_aura_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【优雅】的光环效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【优雅】的光环效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "hatred_aura_effect_+%": {
      "stats": ["hatred_aura_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【憎恨】的光环效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【憎恨】的光环效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "determination_aura_effect_+%": {
      "stats": ["determination_aura_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【坚定】的光环效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【坚定】的光环效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "discipline_aura_effect_+%": {
      "stats": ["discipline_aura_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【纪律】的光环效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【纪律】的光环效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cannot_be_poisoned": {
      "stats": ["cannot_be_poisoned"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "不会中毒",
          "formatters": []
        }
      ]
    },
    "chance_to_be_poisoned_%": {
      "stats": ["chance_to_be_poisoned_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1$+d%% 几率中毒",
          "formatters": []
        }
      ]
    },
    "avoid_fire_damage_%": {
      "stats": ["avoid_fire_damage_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被击中时有 %1%%% 几率避免火焰伤害",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被击中时避免火焰伤害",
          "formatters": []
        }
      ]
    },
    "avoid_cold_damage_%": {
      "stats": ["avoid_cold_damage_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被击中时有 %1%%% 几率避免冰霜伤害",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被击中时避免冰霜伤害",
          "formatters": []
        }
      ]
    },
    "avoid_lightning_damage_%": {
      "stats": ["avoid_lightning_damage_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被击中时有 %1%%% 几率避免闪电伤害",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被击中时避免闪电伤害",
          "formatters": []
        }
      ]
    },
    "avoid_chaos_damage_%": {
      "stats": ["avoid_chaos_damage_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被击中时有 %1%%% 几率避免混沌伤害",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被击中时避免混沌伤害",
          "formatters": []
        }
      ]
    },
    "avoid_physical_damage_%": {
      "stats": ["avoid_physical_damage_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被击中时有 %1%%% 几率避免物理伤害",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被击中时避免物理伤害",
          "formatters": []
        }
      ]
    },
    "chance_to_gain_unholy_might_on_kill_for_3_seconds_%": {
      "stats": ["chance_to_gain_unholy_might_on_kill_for_3_seconds_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率获得不洁之力 3 秒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnholyMight"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时获得不洁之力 3 秒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnholyMight"
            }
          ]
        }
      ]
    },
    "chance_to_gain_onslaught_on_kill_for_4_seconds_%": {
      "stats": ["chance_to_gain_onslaught_on_kill_for_4_seconds_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率获得 4 秒【猛攻】状态",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时获得 4 秒【猛攻】状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "chance_to_grant_nearby_enemies_onslaught_on_kill_%": {
      "stats": ["chance_to_grant_nearby_enemies_onslaught_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率给予周围敌人【猛攻】状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时给予周围敌人【猛攻】状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "chance_to_grant_nearby_enemies_unholy_might_on_kill_%": {
      "stats": ["chance_to_grant_nearby_enemies_unholy_might_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率给予周围敌人不洁之力",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnholyMight"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时给予周围敌人不洁之力",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnholyMight"
            }
          ]
        }
      ]
    },
    "chance_to_grant_power_charge_to_nearby_allies_on_kill_%": {
      "stats": ["chance_to_grant_power_charge_to_nearby_allies_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率给予周围友军 1 个暴击球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时给予周围友军 1 个暴击球",
          "formatters": []
        }
      ]
    },
    "chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_%": {
      "stats": ["chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率给予周围友军 1 个狂怒球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时给予周围友军 1 个狂怒球",
          "formatters": []
        }
      ]
    },
    "remove_bleed_on_flask_use": {
      "stats": ["remove_bleed_on_flask_use"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "使用药剂时移除流血状态",
          "formatters": []
        }
      ]
    },
    "lightning_damage_taken_+%": {
      "stats": ["lightning_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "承受的闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "承受的闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_damage_taken_+%": {
      "stats": ["cold_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "承受的冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "承受的冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mana_and_es_regeneration_per_minute_%_when_you_freeze_shock_or_ignite_an_enemy": {
      "stats": [
        "mana_and_es_regeneration_per_minute_%_when_you_freeze_shock_or_ignite_an_enemy"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "当你冰冻，感电，或点燃敌人时，每秒回复 %1%%% 最大魔力和能量护盾，持续 2 秒",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "gain_flask_chance_on_crit_%": {
      "stats": ["gain_flask_chance_on_crit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "暴击时有 %1%%% 几率获得 1 充能",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "暴击时获得 1 充能",
          "formatters": []
        }
      ]
    },
    "virtual_base_maximum_energy_shield_to_grant_to_you_and_nearby_allies": {
      "stats": [
        "virtual_base_maximum_energy_shield_to_grant_to_you_and_nearby_allies"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你 %1% 的能量护盾会分享给周围友军",
          "formatters": []
        }
      ]
    },
    "number_of_additional_siege_ballistae_per_200_dexterity": {
      "stats": ["number_of_additional_siege_ballistae_per_200_dexterity"],
      "translations": [
        {
          "matchers": [1],
          "text": "每有 200 点敏捷，你的攻城炮台图腾数量上限便提高 1 个",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "每有 200 点敏捷，你的攻城炮台图腾数量上限便提高 %1%",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_physical_damage_per_25_dexterity": {
      "stats": [
        "attack_minimum_added_physical_damage_per_25_dexterity",
        "attack_maximum_added_physical_damage_per_25_dexterity"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "每 25 点敏捷可以为攻击附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "local_display_nearby_enemies_are_blinded": {
      "stats": ["local_display_nearby_enemies_are_blinded"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "周围敌人被致盲",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        }
      ]
    },
    "local_display_nearby_enemies_movement_speed_+%": {
      "stats": ["local_display_nearby_enemies_movement_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "周围敌人被干扰，移动速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextHinder"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "周围敌人被干扰，移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextHinder"
            }
          ]
        }
      ]
    },
    "gain_power_charge_on_non_critical_strike_%": {
      "stats": ["gain_power_charge_on_non_critical_strike_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "非暴击时有 %1%%% 几率获得 1 个暴击球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "非暴击时获得 1 个暴击球",
          "formatters": []
        }
      ]
    },
    "critical_strike_chance_+%_vs_blinded_enemies": {
      "stats": ["critical_strike_chance_+%_vs_blinded_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对致盲的敌人时，攻击和法术暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对致盲的敌人时，攻击和法术暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chilled_ground_on_freeze_%_chance_for_3_seconds": {
      "stats": ["chilled_ground_on_freeze_%_chance_for_3_seconds"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击碎敌人时有 %1%%% 几率制造冰缓地面",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextChilledGround"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "击碎敌人制造冰缓地面",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextChilledGround"
            }
          ]
        }
      ]
    },
    "consecrate_ground_on_kill_%_for_3_seconds": {
      "stats": ["consecrate_ground_on_kill_%_for_3_seconds"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "当你击败敌人时有 %1%%% 几率制造奉献地面",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextConsecratedGround"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "当你击败敌人时制造奉献地面",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextConsecratedGround"
            }
          ]
        }
      ]
    },
    "frost_blades_damage_+%": {
      "stats": ["frost_blades_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰霜之刃】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冰霜之刃】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "frost_blades_projectile_speed_+%": {
      "stats": ["frost_blades_projectile_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰霜之刃】的投射物速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冰霜之刃】的投射物速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "frost_blades_number_of_additional_projectiles_in_chain": {
      "stats": ["frost_blades_number_of_additional_projectiles_in_chain"],
      "translations": [
        {
          "matchers": [1],
          "text": "【冰霜之刃】附加额外一次连锁弹射",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【冰霜之刃】附加额外 %1% 次连锁弹射",
          "formatters": []
        }
      ]
    },
    "summoned_raging_spirit_duration_+%": {
      "stats": ["summoned_raging_spirit_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤愤怒狂灵的持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤愤怒狂灵的持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "summoned_raging_spirit_chance_to_spawn_additional_minion_%": {
      "stats": ["summoned_raging_spirit_chance_to_spawn_additional_minion_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "召唤愤怒狂灵时有 %1%%% 几率额外再召唤一只",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "召唤愤怒狂灵时额外再召唤一只",
          "formatters": []
        }
      ]
    },
    "discharge_damage_+%": {
      "stats": ["discharge_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【解放】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【解放】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "discharge_radius_+%": {
      "stats": ["discharge_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【解放】的范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【解放】的范围降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "discharge_chance_not_to_consume_charges_%": {
      "stats": ["discharge_chance_not_to_consume_charges_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "【解放】有 %1%%% 几率不消耗能量球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "【解放】不消耗能量球",
          "formatters": []
        }
      ]
    },
    "anger_mana_reservation_+%": {
      "stats": ["anger_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【愤怒】的魔力保留提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【愤怒】的魔力保留降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_trap_damage_+%": {
      "stats": ["lightning_trap_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "闪电陷阱的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "闪电陷阱的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_trap_number_of_additional_projectiles": {
      "stats": ["lightning_trap_number_of_additional_projectiles"],
      "translations": [
        {
          "matchers": [1],
          "text": "闪电陷阱的投射物额外增加 1 个",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "闪电陷阱的投射物额外增加 %1% 个",
          "formatters": []
        }
      ]
    },
    "lightning_trap_cooldown_speed_+%": {
      "stats": ["lightning_trap_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "闪电陷阱的冷却时间回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "闪电陷阱的冷却时间回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "piercing_attacks_cause_bleeding": {
      "stats": ["piercing_attacks_cause_bleeding"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "穿透的攻击会造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        }
      ]
    },
    "energy_shield_recharges_on_block_%": {
      "stats": ["energy_shield_recharges_on_block_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你格挡时，能量护盾有 %1%%% 几率开始回复",
          "formatters": []
        }
      ]
    },
    "map_players_gain_rare_monster_mods_on_kill_ms": {
      "stats": ["map_players_gain_rare_monster_mods_on_kill_ms"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败稀有怪物时，获得其词缀 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "soul_eater_on_rare_kill_ms": {
      "stats": ["soul_eater_on_rare_kill_ms"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败稀有怪物时，获得噬魂者 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextSoulEater"
            }
          ]
        }
      ]
    },
    "map_players_gain_soul_eater_on_rare_kill_ms": {
      "stats": ["map_players_gain_soul_eater_on_rare_kill_ms"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败稀有怪物时，获得噬魂者 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextSoulEater"
            }
          ]
        }
      ]
    },
    "gain_soul_eater_during_flask_effect": {
      "stats": ["gain_soul_eater_during_flask_effect"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，获得噬魂者",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextSoulEater"
            }
          ]
        }
      ]
    },
    "lose_soul_eater_souls_on_flask_use": {
      "stats": ["lose_soul_eater_souls_on_flask_use"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "使用药剂时，失去从噬魂者获得的效果",
          "formatters": []
        }
      ]
    },
    "totemified_skills_taunt_on_hit_%": {
      "stats": ["totemified_skills_taunt_on_hit_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "图腾所使用的技能击中时，有 %1%%% 几率嘲讽敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextTaunt"
            }
          ]
        }
      ]
    },
    "damage_taken_+%_for_4_seconds_on_killing_taunted_enemy": {
      "stats": ["damage_taken_+%_for_4_seconds_on_killing_taunted_enemy"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有击败受到嘲讽的敌人，伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有击败受到嘲讽的敌人，伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "offerings_also_buff_you": {
      "stats": ["offerings_also_buff_you"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的奉献技能会同时影响你",
          "formatters": []
        }
      ]
    },
    "self_offering_effect_+%": {
      "stats": ["self_offering_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你的奉献技能对自身的效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你的奉献技能对自身的效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "critical_strike_multiplier_vs_enemies_on_full_life_+": {
      "stats": ["critical_strike_multiplier_vs_enemies_on_full_life_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "对满血敌人的攻击和法术暴击伤害提高 %1$+d%% ",
          "formatters": []
        }
      ]
    },
    "ambush_passive_critical_strike_chance_vs_enemies_on_full_life_+%_final": {
      "stats": [
        "ambush_passive_critical_strike_chance_vs_enemies_on_full_life_+%_final"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对满血敌人的攻击和法术总暴击率额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对满血敌人的攻击和法术总暴击率额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "blind_duration_+%": {
      "stats": ["blind_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "致盲的持续时间延长 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "致盲的持续时间降低 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        }
      ]
    },
    "assassinate_passive_critical_strike_chance_vs_enemies_on_low_life_+%_final": {
      "stats": [
        "assassinate_passive_critical_strike_chance_vs_enemies_on_low_life_+%_final"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对低血敌人的攻击和法术总暴击率额外提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "对低血敌人的攻击和法术总暴击率额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "crits_have_culling_strike": {
      "stats": ["crits_have_culling_strike"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "暴击拥有终结能力",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextCullingStrike"
            }
          ]
        }
      ]
    },
    "caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": {
      "stats": [
        "caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "你死亡时产生腐蚀毒云，每秒造成等同自身 %1%%% 最大生命的混沌伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minion_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": {
      "stats": [
        "minion_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "你的召唤生物死亡时产生腐蚀毒云，每秒造成等同它们 %1%%% 最大生命的混沌伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "storm_cloud_charge_count": {
      "stats": ["storm_cloud_charge_count"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你在范围内使用 %1% 个闪电技能时，【暴雨之弦】会充能",
          "formatters": []
        }
      ]
    },
    "storm_cloud_charged_damage_+%_final": {
      "stats": ["storm_cloud_charged_damage_+%_final"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "充能的【暴雨之弦】的总伤害额外提高 %1%",
          "formatters": []
        }
      ]
    },
    "quake_slam_fully_charged_explosion_damage_+%_final": {
      "stats": ["quake_slam_fully_charged_explosion_damage_+%_final"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【冲击波】的总伤害额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "gain_life_leech_from_any_damage_permyriad_as_life_for_4_seconds_if_taken_savage_hit": {
      "stats": [
        "gain_life_leech_from_any_damage_permyriad_as_life_for_4_seconds_if_taken_savage_hit"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若受到【残暴打击】，则其伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextSavageHit"
            }
          ]
        }
      ]
    },
    "gain_damage_+%_for_4_seconds_if_taken_savage_hit": {
      "stats": ["gain_damage_+%_for_4_seconds_if_taken_savage_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若受到【残暴打击】，则伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextSavageHit"
            }
          ]
        }
      ]
    },
    "gain_attack_speed_+%_for_4_seconds_if_taken_savage_hit": {
      "stats": ["gain_attack_speed_+%_for_4_seconds_if_taken_savage_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若受到【残暴打击】，则攻击速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextSavageHit"
            }
          ]
        }
      ]
    },
    "damage_+%_vs_burning_enemies": {
      "stats": ["damage_+%_vs_burning_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对燃烧敌人的击中伤害和异常状态伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "对燃烧敌人的击中伤害和异常状态伤害降低 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "endurance_charge_on_off_hand_kill_%": {
      "stats": ["endurance_charge_on_off_hand_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "副手武器击败敌人时，有 %1%%% 几率获得 1 个耐力球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "副手武器击败敌人时获得 1 个耐力球",
          "formatters": []
        }
      ]
    },
    "aura_melee_physical_damage_+%_per_10_strength": {
      "stats": ["aura_melee_physical_damage_+%_per_10_strength"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 10 点力量可使你和周围友军的近战物理伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "curse_apply_as_aura": {
      "stats": ["curse_apply_as_aura"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的诅咒将以光环的形式施放",
          "formatters": []
        }
      ]
    },
    "critical_strikes_ignore_elemental_resistances": {
      "stats": ["critical_strikes_ignore_elemental_resistances"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "造成暴击时无视目标的火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "damage_+%_for_4_seconds_on_crit": {
      "stats": ["damage_+%_for_4_seconds_on_crit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若打出过暴击，则伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": ["#"],
          "text": "近期内你若打出过暴击，则伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "critical_strike_chance_+%_for_4_seconds_on_kill": {
      "stats": ["critical_strike_chance_+%_for_4_seconds_on_kill"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若有击败敌人，则攻击和法术暴击率提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "damage_and_minion_damage_+%_for_4_seconds_on_consume_corpse": {
      "stats": ["damage_and_minion_damage_+%_for_4_seconds_on_consume_corpse"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若有吞噬或爆破灵柩，则伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "physical_damage_reduction_and_minion_physical_damage_reduction_%_per_raised_zombie": {
      "stats": [
        "physical_damage_reduction_and_minion_physical_damage_reduction_%_per_raised_zombie"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你每拥有 1 个魔卫，你和你的召唤生物获得 %1%%% 物理伤害减免",
          "formatters": []
        }
      ]
    },
    "spectre_damage_+%": {
      "stats": ["spectre_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "灵体的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "灵体的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "auras_grant_damage_+%_to_you_and_your_allies": {
      "stats": ["auras_grant_damage_+%_to_you_and_your_allies"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你施放的光环可使你和周围友方的伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "auras_grant_additional_physical_damage_reduction_%_to_you_and_your_allies": {
      "stats": [
        "auras_grant_additional_physical_damage_reduction_%_to_you_and_your_allies"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你施放的光环可使你和周围友方的物理伤害减免提高 %1$+d%%",
          "formatters": []
        }
      ]
    },
    "auras_grant_attack_and_cast_speed_+%_to_you_and_your_allies": {
      "stats": ["auras_grant_attack_and_cast_speed_+%_to_you_and_your_allies"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你施放的光环可使你和周围友方的攻击和施法速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "placing_traps_cooldown_recovery_+%": {
      "stats": ["placing_traps_cooldown_recovery_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "陷阱冷却回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "陷阱冷却回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_vs_enemies_affected_by_status_ailments": {
      "stats": ["damage_+%_vs_enemies_affected_by_status_ailments"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "对元素异常状态的敌人的伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "warcries_are_instant": {
      "stats": ["warcries_are_instant"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "战吼立即施放",
          "formatters": []
        }
      ]
    },
    "aura_grant_shield_defences_to_nearby_allies": {
      "stats": ["aura_grant_shield_defences_to_nearby_allies"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "盾牌的防御同时套用于周围友军身上",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDefences"
            }
          ]
        }
      ]
    },
    "phasing_for_4_seconds_on_kill_%": {
      "stats": ["phasing_for_4_seconds_on_kill_%"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "击败敌人时有 %1%%% 几率获得 4 秒【迷踪】状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPhasing"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时获得 4 秒【迷踪】状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPhasing"
            }
          ]
        }
      ]
    },
    "damage_+%_per_active_trap": {
      "stats": ["damage_+%_per_active_trap"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个陷阱可使你的伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "skill_area_of_effect_+%_per_active_mine": {
      "stats": ["skill_area_of_effect_+%_per_active_mine"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个地雷可使你的技能范围扩大  %1%%%",
          "formatters": []
        }
      ]
    },
    "immune_to_status_ailments_while_phased": {
      "stats": ["immune_to_status_ailments_while_phased"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "在【迷踪】状态时免疫元素异常状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "chance_to_dodge_spells_%_while_phased": {
      "stats": ["chance_to_dodge_spells_%_while_phased"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【迷踪】状态时有 %1%%% 几率躲避法术伤害击中",
          "formatters": []
        }
      ]
    },
    "additional_critical_strike_chance_per_power_charge_permyriad": {
      "stats": ["additional_critical_strike_chance_per_power_charge_permyriad"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个暴击球 %1$+d%% 攻击和法术基础暴击率",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "additional_critical_strike_chance_permyriad_while_at_maximum_power_charges": {
      "stats": [
        "additional_critical_strike_chance_permyriad_while_at_maximum_power_charges"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当暴击球达到上限时，%1$+d%% 攻击和法术基础暴击率",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_damage_%_to_gain_as_chaos_while_at_maximum_power_charges": {
      "stats": [
        "physical_damage_%_to_gain_as_chaos_while_at_maximum_power_charges"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当暴击球达到上限时，获得等同 %1%%% 物理伤害的混沌伤害",
          "formatters": []
        }
      ]
    },
    "movement_skills_cost_no_mana": {
      "stats": ["movement_skills_cost_no_mana"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "移动技能不消耗魔力",
          "formatters": []
        }
      ]
    },
    "attack_and_cast_speed_+%_for_4_seconds_on_movement_skill_use": {
      "stats": ["attack_and_cast_speed_+%_for_4_seconds_on_movement_skill_use"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若使用过移动技能，则攻击和施法速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若使用过移动技能，则攻击和施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "recover_10%_of_maximum_mana_on_skill_use_%": {
      "stats": ["recover_10%_of_maximum_mana_on_skill_use_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "使用技能时有 %1%%% 几率回复 10%% 最大魔力",
          "formatters": []
        }
      ]
    },
    "mine_laying_speed_+%_for_4_seconds_on_detonation": {
      "stats": ["mine_laying_speed_+%_for_4_seconds_on_detonation"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若引爆过地雷，则地雷放置速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "damage_+%_for_4_seconds_on_detonation": {
      "stats": ["damage_+%_for_4_seconds_on_detonation"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若引爆过地雷，则地雷伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "flask_charges_recovered_per_3_seconds": {
      "stats": ["flask_charges_recovered_per_3_seconds"],
      "translations": [
        {
          "matchers": [1],
          "text": "药剂每 3 秒获得 1 次使用机会",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "药剂每 3 秒获得 %1% 1 次使用机会",
          "formatters": []
        }
      ]
    },
    "trap_skill_area_of_effect_+%": {
      "stats": ["trap_skill_area_of_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "陷阱所使用的技能范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "陷阱所使用的技能范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_vs_bleeding_enemies": {
      "stats": ["damage_+%_vs_bleeding_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中和异常状态对流血敌人的伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "击中和异常状态对流血敌人的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "bleeding_enemies_explode_for_%_life_as_physical_damage": {
      "stats": ["bleeding_enemies_explode_for_%_life_as_physical_damage"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "击败流血的敌人时产生爆炸，造成等同其 %1%%% 最大生命的物理伤害",
          "formatters": []
        }
      ]
    },
    "nearby_traps_within_x_units_also_trigger_on_triggering_trap": {
      "stats": ["nearby_traps_within_x_units_also_trigger_on_triggering_trap"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你的陷阱触发时，你周围的陷阱也跟着触发",
          "formatters": []
        }
      ]
    },
    "display_cast_word_of_blades_on_hit_%": {
      "stats": ["display_cast_word_of_blades_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发【刀锋之誓】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发【刀锋之誓】",
          "formatters": []
        }
      ]
    },
    "display_cast_edict_of_blades_on_hit_%_": {
      "stats": ["display_cast_edict_of_blades_on_hit_%_"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发【刀锋之律】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发【刀锋之律】",
          "formatters": []
        }
      ]
    },
    "display_cast_decree_of_blades_on_hit_%__": {
      "stats": ["display_cast_decree_of_blades_on_hit_%__"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发【刀锋之令】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发【刀锋之令】",
          "formatters": []
        }
      ]
    },
    "display_cast_commandment_of_blades_on_hit_%_": {
      "stats": ["display_cast_commandment_of_blades_on_hit_%_"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发【刀锋之诫】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发【刀锋之诫】",
          "formatters": []
        }
      ]
    },
    "display_cast_word_of_winter_when_hit_%": {
      "stats": ["display_cast_word_of_winter_when_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发【冬之誓】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发【冬之誓】",
          "formatters": []
        }
      ]
    },
    "display_cast_edict_of_winter_when_hit_%": {
      "stats": ["display_cast_edict_of_winter_when_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触【冬之律】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发【冬之律】",
          "formatters": []
        }
      ]
    },
    "display_cast_decree_of_winter_when_hit_%": {
      "stats": ["display_cast_decree_of_winter_when_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发【冬之令】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发【冬之令】",
          "formatters": []
        }
      ]
    },
    "display_cast_commandment_of_winter_when_hit_%": {
      "stats": ["display_cast_commandment_of_winter_when_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发【冬之诫】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发【冬之诫】",
          "formatters": []
        }
      ]
    },
    "display_cast_word_of_inferno_on_kill_%": {
      "stats": ["display_cast_word_of_inferno_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率触发【炼狱之誓】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时触发【炼狱之誓】",
          "formatters": []
        }
      ]
    },
    "display_cast_edict_of_inferno_on_kill_%": {
      "stats": ["display_cast_edict_of_inferno_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率触发【炼狱之律】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时触发【炼狱之律】",
          "formatters": []
        }
      ]
    },
    "display_cast_decree_of_inferno_on_kill_%": {
      "stats": ["display_cast_decree_of_inferno_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率触发【炼狱之令】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时触发【炼狱之令】",
          "formatters": []
        }
      ]
    },
    "display_cast_commandment_of_inferno_on_kill_%": {
      "stats": ["display_cast_commandment_of_inferno_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率触发【炼狱之诫】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时触发【炼狱之诫】",
          "formatters": []
        }
      ]
    },
    "display_cast_word_of_tempest_on_hit_%": {
      "stats": ["display_cast_word_of_tempest_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发【风暴之誓】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发【风暴之誓】",
          "formatters": []
        }
      ]
    },
    "display_cast_edict_of_tempest_on_hit_%": {
      "stats": ["display_cast_edict_of_tempest_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发【风暴之律】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发【风暴之律】",
          "formatters": []
        }
      ]
    },
    "display_cast_decree_of_tempest_on_hit_%": {
      "stats": ["display_cast_decree_of_tempest_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发【风暴之令】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发【风暴之令】",
          "formatters": []
        }
      ]
    },
    "display_cast_commandment_of_tempest_on_hit_%": {
      "stats": ["display_cast_commandment_of_tempest_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发【风暴之诫】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发【风暴之诫】",
          "formatters": []
        }
      ]
    },
    "display_cast_word_of_the_grave_on_kill_%": {
      "stats": ["display_cast_word_of_the_grave_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "你的技能或召唤生物击败敌人时，有 %1%%% 几率触发【冰墓之誓】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "你的技能或召唤生物击败敌人时触发【冰墓之誓】",
          "formatters": []
        }
      ]
    },
    "display_cast_edict_of_the_grave_on_kill_%": {
      "stats": ["display_cast_edict_of_the_grave_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "你的技能或召唤生物击败敌人时，有 %1%%% 几率触发【冰墓之律】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "你的技能或召唤生物击败敌人时触发【冰墓之律】",
          "formatters": []
        }
      ]
    },
    "display_cast_decree_of_the_grave_on_kill_%": {
      "stats": ["display_cast_decree_of_the_grave_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "你的技能或召唤生物击败敌人时，有 %1%%% 几率触发【冰墓之令】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "你的技能或召唤生物击败敌人时触发【冰墓之令】",
          "formatters": []
        }
      ]
    },
    "display_cast_commandment_of_the_grave_on_kill_%": {
      "stats": ["display_cast_commandment_of_the_grave_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "你的技能或召唤生物击败敌人时，有 %1%%% 几率触发【冰墓之诫】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "你的技能或召唤生物击败敌人时触发【冰墓之诫】",
          "formatters": []
        }
      ]
    },
    "display_cast_word_of_reflection_when_hit_%": {
      "stats": ["display_cast_word_of_reflection_when_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被击中时有 %1%%% 几率触发【倒影之誓】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被击中时触发【倒影之誓】",
          "formatters": []
        }
      ]
    },
    "display_cast_edict_of_reflection_when_hit_%": {
      "stats": ["display_cast_edict_of_reflection_when_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被击中时有 %1%%% 几率触发【倒影之律】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被击中时触发【倒影之律】",
          "formatters": []
        }
      ]
    },
    "display_cast_decree_of_reflection_when_hit_%": {
      "stats": ["display_cast_decree_of_reflection_when_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被击中时有 %1%%% 几率触发【倒影之令】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被击中时触发【倒影之令】",
          "formatters": []
        }
      ]
    },
    "display_cast_commandment_of_reflection_when_hit_%": {
      "stats": ["display_cast_commandment_of_reflection_when_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被击中时有 %1%%% 几率触发【倒影之诫】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被击中时触发【倒影之诫】",
          "formatters": []
        }
      ]
    },
    "display_attack_with_word_of_force_on_hit_%": {
      "stats": ["display_attack_with_word_of_force_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发【原力之誓】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发【原力之誓】",
          "formatters": []
        }
      ]
    },
    "display_attack_with_edict_of_force_on_hit_%": {
      "stats": ["display_attack_with_edict_of_force_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发【原力之律】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发【原力之律】",
          "formatters": []
        }
      ]
    },
    "display_attack_with_decree_of_force_on_hit_%": {
      "stats": ["display_attack_with_decree_of_force_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发【原力之令】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发【原力之令】",
          "formatters": []
        }
      ]
    },
    "display_attack_with_commandment_of_force_on_hit_%": {
      "stats": ["display_attack_with_commandment_of_force_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发【原力之诫】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发【原力之诫】",
          "formatters": []
        }
      ]
    },
    "display_attack_with_word_of_light_when_critically_hit_%": {
      "stats": ["display_attack_with_word_of_light_when_critically_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "你被暴击时有 %1%%% 几率触发【光之誓】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "你被暴击时触发【光之誓】",
          "formatters": []
        }
      ]
    },
    "display_attack_with_edict_of_light_when_critically_hit_%": {
      "stats": ["display_attack_with_edict_of_light_when_critically_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "你被暴击时有 %1%%% 几率触发【光之律】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "你被暴击时触发【光之律】",
          "formatters": []
        }
      ]
    },
    "display_attack_with_decree_of_light_when_critically_hit_%": {
      "stats": ["display_attack_with_decree_of_light_when_critically_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "你被暴击时有 %1%%% 几率触发【光之令】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "你被暴击时触发【光之令】",
          "formatters": []
        }
      ]
    },
    "display_attack_with_commandment_of_light_when_critically_hit_%": {
      "stats": [
        "display_attack_with_commandment_of_light_when_critically_hit_%"
      ],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "你被暴击时有 %1%%% 几率触发【光之诫】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "你被暴击时触发【光之诫】",
          "formatters": []
        }
      ]
    },
    "display_cast_word_of_war_on_kill_%": {
      "stats": ["display_cast_word_of_war_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率触发【战争之誓】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时触发【战争之誓】",
          "formatters": []
        }
      ]
    },
    "display_cast_edict_of_war_on_kill_%": {
      "stats": ["display_cast_edict_of_war_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击杀时有 %1%%% 几率触发【战争之律】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击杀时触发【战争之律】",
          "formatters": []
        }
      ]
    },
    "display_cast_decree_of_war_on_kill_%": {
      "stats": ["display_cast_decree_of_war_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击杀时有 %1%%% 几率触发【战争之令】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击杀时触发【战争之令】",
          "formatters": []
        }
      ]
    },
    "display_cast_commandment_of_war_on_kill_%": {
      "stats": ["display_cast_commandment_of_war_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击杀时有 %1%%% 几率触发【战争之诫】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击杀时触发【战争之诫】",
          "formatters": []
        }
      ]
    },
    "display_attack_with_word_of_fury_on_hit_%": {
      "stats": ["display_attack_with_word_of_fury_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发【狂怒之誓】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发【狂怒之誓】",
          "formatters": []
        }
      ]
    },
    "display_attack_with_edict_of_fury_on_hit_%": {
      "stats": ["display_attack_with_edict_of_fury_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发【狂怒之律】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发【狂怒之律】",
          "formatters": []
        }
      ]
    },
    "display_attack_with_decree_of_fury_on_hit_%": {
      "stats": ["display_attack_with_decree_of_fury_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发【狂怒之令】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发【狂怒之令】",
          "formatters": []
        }
      ]
    },
    "display_attack_with_commandment_of_fury_on_hit_%": {
      "stats": ["display_attack_with_commandment_of_fury_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发【狂怒之诫】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发【狂怒之诫】",
          "formatters": []
        }
      ]
    },
    "display_attack_with_word_of_spite_when_hit_%": {
      "stats": ["display_attack_with_word_of_spite_when_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被击中时有 %1%%% 几率触发【怨恨之誓】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被击中时触发【怨恨之誓】",
          "formatters": []
        }
      ]
    },
    "display_attack_with_edict_of_spite_when_hit_%": {
      "stats": ["display_attack_with_edict_of_spite_when_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被击中时有 %1%%% 几率触发【怨恨之律】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被击中时触发【怨恨之律】",
          "formatters": []
        }
      ]
    },
    "display_attack_with_decree_of_spite_when_hit_%": {
      "stats": ["display_attack_with_decree_of_spite_when_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被击中时有 %1%%% 几率触发【怨恨之令】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被击中时触发【怨恨之令】",
          "formatters": []
        }
      ]
    },
    "display_attack_with_commandment_of_spite_when_hit_%": {
      "stats": ["display_attack_with_commandment_of_spite_when_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被击中时有 %1%%% 几率触发【怨恨之诫】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被击中时触发【怨恨之诫】",
          "formatters": []
        }
      ]
    },
    "attack_and_cast_speed_+%_for_4_seconds_on_begin_es_recharge": {
      "stats": ["attack_and_cast_speed_+%_for_4_seconds_on_begin_es_recharge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内若有能量护盾开始回复，则攻击和施法速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内若有能量护盾开始回复，则攻击和施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "life_es_and_mana_recovery_+%_for_4_seconds_on_killing_enemies_affected_by_your_degen": {
      "stats": [
        "life_es_and_mana_recovery_+%_for_4_seconds_on_killing_enemies_affected_by_your_degen"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "近期内你若击败了有你持续伤害状态的敌人，则生命，魔力，和能量护盾回复提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text":
            "近期内你若击败了有你持续伤害状态的敌人，则生命，魔力，和能量护盾回复降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "trickster_passive_chance_to_evade_attacks_while_not_on_full_energy_shield_+%_final": {
      "stats": [
        "trickster_passive_chance_to_evade_attacks_while_not_on_full_energy_shield_+%_final"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "能量护盾非全满时，对攻击的总闪避率额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "能量护盾非全满时，对攻击的总闪避率额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "critical_strike_chance_+%_vs_enemies_without_elemental_status_ailments": {
      "stats": [
        "critical_strike_chance_+%_vs_enemies_without_elemental_status_ailments"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对没有受到元素异常状态的敌人的暴击率提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "对没有受到元素异常状态的敌人的暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "spell_damage_+%_for_4_seconds_on_cast": {
      "stats": ["spell_damage_+%_for_4_seconds_on_cast"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有施放法术，则法术伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有施放法术，则法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "attack_damage_+%_for_4_seconds_on_cast": {
      "stats": ["attack_damage_+%_for_4_seconds_on_cast"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有施放法术，则攻击伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有施放法术，则攻击伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "attack_speed_+%_for_4_seconds_on_attack": {
      "stats": ["attack_speed_+%_for_4_seconds_on_attack"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有进行攻击，则攻击速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有进行攻击，则攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "cast_speed_+%_for_4_seconds_on_attack": {
      "stats": ["cast_speed_+%_for_4_seconds_on_attack"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有进行攻击，则施法速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有进行攻击，则施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "display_cast_word_of_flames_on_hit_%": {
      "stats": ["display_cast_word_of_flames_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发【烈火之誓】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发【烈火之誓】",
          "formatters": []
        }
      ]
    },
    "display_cast_edict_of_flames_on_hit_%": {
      "stats": ["display_cast_edict_of_flames_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发【烈火之律】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发【烈火之律】",
          "formatters": []
        }
      ]
    },
    "display_cast_decree_of_flames_on_hit_%": {
      "stats": ["display_cast_decree_of_flames_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发【烈火之令】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发【烈火之令】",
          "formatters": []
        }
      ]
    },
    "display_cast_commandment_of_flames_on_hit_%": {
      "stats": ["display_cast_commandment_of_flames_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率触发【烈火之诫】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时触发【烈火之诫】",
          "formatters": []
        }
      ]
    },
    "display_cast_word_of_frost_on_kill_%": {
      "stats": ["display_cast_word_of_frost_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率触发【寒冰之誓】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时触发【寒冰之誓】",
          "formatters": []
        }
      ]
    },
    "display_cast_edict_of_frost_on_kill_%": {
      "stats": ["display_cast_edict_of_frost_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率触发【寒冰之律】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时触发【寒冰之律】",
          "formatters": []
        }
      ]
    },
    "display_cast_decree_of_frost_on_kill_%": {
      "stats": ["display_cast_decree_of_frost_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率触发【寒冰之令】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时触发【寒冰之令】",
          "formatters": []
        }
      ]
    },
    "display_cast_commandment_of_frost_on_kill_%": {
      "stats": ["display_cast_commandment_of_frost_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率触发【寒冰之诫】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时触发【寒冰之诫】",
          "formatters": []
        }
      ]
    },
    "display_cast_word_of_thunder_on_kill_%": {
      "stats": ["display_cast_word_of_thunder_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率触发【雷电之誓】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时触发【雷电之誓】",
          "formatters": []
        }
      ]
    },
    "display_cast_edict_of_thunder_on_kill_%": {
      "stats": ["display_cast_edict_of_thunder_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率触发【雷电之律】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时触发【雷电之律】",
          "formatters": []
        }
      ]
    },
    "display_cast_decree_of_thunder_on_kill_%": {
      "stats": ["display_cast_decree_of_thunder_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率触发【雷电之令】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时触发【雷电之令】",
          "formatters": []
        }
      ]
    },
    "display_cast_commandment_of_thunder_on_kill_%": {
      "stats": ["display_cast_commandment_of_thunder_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率触发【雷电之诫】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时触发【雷电之诫】",
          "formatters": []
        }
      ]
    },
    "display_cast_fire_burst_on_kill": {
      "stats": ["display_cast_fire_burst_on_kill"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败敌人时触发 %1% 级的【火焰爆破】",
          "formatters": []
        }
      ]
    },
    "chance_to_place_an_additional_mine_%": {
      "stats": ["chance_to_place_an_additional_mine_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "放置地雷时有 %1%%% 几率额外再放置 1 个",
          "formatters": []
        }
      ]
    },
    "number_of_additional_mines_to_place": {
      "stats": ["number_of_additional_mines_to_place"],
      "translations": [
        {
          "matchers": [1],
          "text": "额外放置 1 个地雷",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "额外放置 %1% 个地雷",
          "formatters": []
        }
      ]
    },
    "chance_for_elemental_damage_to_be_added_as_additional_chaos_damage_%": {
      "stats": [
        "chance_for_elemental_damage_to_be_added_as_additional_chaos_damage_%"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "有 %1%%% 几率获得等同 100%% 元素伤害的混沌伤害",
          "formatters": []
        }
      ]
    },
    "enchantment_critical_strike_chance_+%_if_you_havent_crit_for_4_seconds": {
      "stats": [
        "enchantment_critical_strike_chance_+%_if_you_havent_crit_for_4_seconds"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若没有打出过暴击，则暴击率提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若没有打出过暴击，则暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "damage_+%_on_consecrated_ground": {
      "stats": ["damage_+%_on_consecrated_ground"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "在奉献地面上时，伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "在奉献地面上时，伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "consecrate_ground_for_3_seconds_when_hit_%": {
      "stats": ["consecrate_ground_for_3_seconds_when_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被击中时有 %1%%% 几率制造奉献地面，持续 8 秒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextConsecratedGround"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "被击中时制造奉献地面，持续 8 秒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextConsecratedGround"
            }
          ]
        }
      ]
    },
    "mana_cost_+%_on_consecrated_ground": {
      "stats": ["mana_cost_+%_on_consecrated_ground"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "在奉献地面上时，技能魔力消耗提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "在奉献地面上时，技能魔力消耗降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "avoid_ailments_%_on_consecrated_ground": {
      "stats": ["avoid_ailments_%_on_consecrated_ground"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "在奉献地面上时，有 %1%%% 几率免疫元素异常状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "在奉献地面上时，免疫元素异常状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "critical_strike_multiplier_+_vs_enemies_affected_by_elemental_status_ailment": {
      "stats": [
        "critical_strike_multiplier_+_vs_enemies_affected_by_elemental_status_ailment"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "对元素异常状态的敌人的暴击伤害加成  %1$+d%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "non_critical_strikes_penetrate_elemental_resistances_%": {
      "stats": ["non_critical_strikes_penetrate_elemental_resistances_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "非暴击时穿透敌人 %1%%% 的火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "base_penetrate_elemental_resistances_%": {
      "stats": ["base_penetrate_elemental_resistances_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "伤害穿透敌人 %1%%% 的火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "chance_to_double_stun_duration_%": {
      "stats": ["chance_to_double_stun_duration_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "有 %1%%% 几率使晕眩时间延长 1 倍",
          "formatters": []
        }
      ]
    },
    "shockwave_slam_explosion_damage_+%_final": {
      "stats": ["shockwave_slam_explosion_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【大地震击】的冲击波造成的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【大地震击】的冲击波造成的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "non_curse_aura_effect_+%": {
      "stats": ["non_curse_aura_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "非诅咒类光环的效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "非诅咒类光环的效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "unarmed_damage_+%_vs_bleeding_enemies": {
      "stats": ["unarmed_damage_+%_vs_bleeding_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "空手攻击时对流血敌人的伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnarmedAttacks"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "空手攻击时对流血敌人的伤害降低%1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnarmedAttacks"
            }
          ]
        }
      ]
    },
    "life_gained_on_bleeding_enemy_hit": {
      "stats": ["life_gained_on_bleeding_enemy_hit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中流血中的敌人时回复 %1$+d 生命",
          "formatters": []
        }
      ]
    },
    "base_critical_strike_chance_while_unarmed_%": {
      "stats": ["base_critical_strike_chance_while_unarmed_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "空手攻击时攻击和法术基础暴击率 %1$+d%%",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnarmedAttacks"
            }
          ]
        }
      ]
    },
    "modifiers_to_claw_damage_also_affect_unarmed_damage": {
      "stats": ["modifiers_to_claw_damage_also_affect_unarmed_damage"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对爪类武器的伤害加成同时套用于空手攻击伤害上",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnarmedAttacks"
            }
          ]
        }
      ]
    },
    "modifiers_to_claw_attack_speed_also_affect_unarmed_attack_speed": {
      "stats": [
        "modifiers_to_claw_attack_speed_also_affect_unarmed_attack_speed"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对爪类武器的攻击速度加成同时套用于空手攻击速度上",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnarmedAttacks"
            }
          ]
        }
      ]
    },
    "modifiers_to_claw_critical_strike_chance_also_affect_unarmed_critical_strike_chance": {
      "stats": [
        "modifiers_to_claw_critical_strike_chance_also_affect_unarmed_critical_strike_chance"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对爪类武器的攻击暴击率加成同时套用于空手攻击暴击率上",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnarmedAttacks"
            }
          ]
        }
      ]
    },
    "damage_+%_while_unarmed": {
      "stats": ["damage_+%_while_unarmed"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "空手攻击时伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnarmedAttacks"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "空手攻击时伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnarmedAttacks"
            }
          ]
        }
      ]
    },
    "fortify_effect_on_self_+%": {
      "stats": ["fortify_effect_on_self_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你身上的护体效果提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFortify"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "你身上的护体效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextFortify"
            }
          ]
        }
      ]
    },
    "killed_monster_dropped_item_rarity_+%_when_shattered": {
      "stats": ["killed_monster_dropped_item_rarity_+%_when_shattered"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被击碎的敌人的物品稀有度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被击碎的敌人的物品稀有度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "energy_shield_delay_during_flask_effect_-%": {
      "stats": ["energy_shield_delay_during_flask_effect_-%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，能量护盾提早 %1%%% 开始回复",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间，能量护盾延后 %1%%% 开始回复",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "virtual_energy_shield_delay_-%": {
      "stats": ["virtual_energy_shield_delay_-%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "能量护盾提早 %1%%% 开始恢复",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "能量护盾延后 %1%%% 开始恢复",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "energy_shield_recharge_rate_during_flask_effect_+%": {
      "stats": ["energy_shield_recharge_rate_during_flask_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，能量护盾回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间，能量护盾回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "virtual_energy_shield_recharge_rate_+%": {
      "stats": ["virtual_energy_shield_recharge_rate_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "能量护盾的回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "能量护盾的回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "projectiles_fork": {
      "stats": ["projectiles_fork"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "投射物会分裂",
          "formatters": []
        }
      ]
    },
    "fishing_bite_sensitivity_+%": {
      "stats": ["fishing_bite_sensitivity_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "鱼咬的灵敏度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFishBiteSensitivity"
            }
          ]
        }
      ]
    },
    "cold_damage_+%_per_1%_block_chance": {
      "stats": ["cold_damage_+%_per_1%_block_chance"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每有 1%% 格档率，冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每有 1%% 格档率，冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "maximum_mana_+%_per_2%_spell_block_chance": {
      "stats": ["maximum_mana_+%_per_2%_spell_block_chance"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每有 2%% 法术格档率，最大魔力提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每有 2%% 法术格档率，最大魔力降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_damage_reduction_rating_+%_while_chilled_or_frozen": {
      "stats": ["physical_damage_reduction_rating_+%_while_chilled_or_frozen"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被冰冻或冰缓时护甲提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被冰冻或冰缓时护甲降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_players_action_speed_+%_while_chilled": {
      "stats": ["map_players_action_speed_+%_while_chilled"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "玩家被冰缓时速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "玩家被冰缓时速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "action_speed_+%_while_chilled": {
      "stats": ["action_speed_+%_while_chilled"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被冰缓时速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被冰缓时速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "reduce_enemy_cold_resistance_with_weapons_%": {
      "stats": ["reduce_enemy_cold_resistance_with_weapons_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "武器造成的伤害穿透 %1%%% 冰霜抗性",
          "formatters": []
        }
      ]
    },
    "reduce_enemy_fire_resistance_with_weapons_%": {
      "stats": ["reduce_enemy_fire_resistance_with_weapons_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "武器造成的伤害穿透 %1%%% 火焰抗性",
          "formatters": []
        }
      ]
    },
    "reduce_enemy_lightning_resistance_with_weapons_%": {
      "stats": ["reduce_enemy_lightning_resistance_with_weapons_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "武器造成的伤害穿透 %1%%% 闪电抗性",
          "formatters": []
        }
      ]
    },
    "reduce_enemy_chaos_resistance_with_weapons_%": {
      "stats": ["reduce_enemy_chaos_resistance_with_weapons_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "武器造成的伤害穿透 %1%%% 混沌抗性",
          "formatters": []
        }
      ]
    },
    "inquisitor_aura_elemental_damage_+%_final": {
      "stats": ["inquisitor_aura_elemental_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "火焰、冰霜、闪电总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "火焰、冰霜、闪电总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_gem_elemental_damage_+%_final": {
      "stats": ["support_gem_elemental_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "火焰、冰霜、闪电总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "火焰、冰霜、闪电总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cast_linked_curses_on_curse": {
      "stats": ["cast_linked_curses_on_curse"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "诅咒时触发连接的另 1 个诅咒",
          "formatters": []
        }
      ]
    },
    "map_monster_drop_higher_level_gear": {
      "stats": ["map_monster_drop_higher_level_gear"],
      "translations": [
        {
          "matchers": [1],
          "text": "怪物掉落物品的等级提高 %1%",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "怪物掉落物品的等级提高 %1%",
          "formatters": []
        }
      ]
    },
    "modifiers_to_map_item_drop_quantity_also_apply_to_map_item_drop_rarity": {
      "stats": [
        "modifiers_to_map_item_drop_quantity_also_apply_to_map_item_drop_rarity"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此地图的物品数量加成同时套用于物品稀有度上",
          "formatters": []
        }
      ]
    },
    "local_smoke_ground_on_flask_use_radius": {
      "stats": ["local_smoke_ground_on_flask_use_radius"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "使用时制造一团烟雾",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextSmokeCloud"
            }
          ]
        }
      ]
    },
    "local_consecrate_ground_on_flask_use_radius": {
      "stats": ["local_consecrate_ground_on_flask_use_radius"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "使用时制造奉献地面",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextConsecratedGround"
            }
          ]
        }
      ]
    },
    "has_onslaught": {
      "stats": ["has_onslaught"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "猛攻",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "reduce_enemy_elemental_resistance_with_weapons_%": {
      "stats": ["reduce_enemy_elemental_resistance_with_weapons_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "武器造成的伤害穿透 %1%%% 火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy": {
      "stats": ["%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你的陷阱被敌人触发时，有 %1%%% 几率获得 1 个狂怒球",
          "formatters": []
        },
        {
          "matchers": [100],
          "text": "当你的陷阱被敌人触发时，获得 1 个狂怒球",
          "formatters": []
        }
      ]
    },
    "%_chance_to_gain_endurance_charge_on_trap_triggered_by_an_enemy": {
      "stats": [
        "%_chance_to_gain_endurance_charge_on_trap_triggered_by_an_enemy"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你的陷阱被敌人触发时，有 %1%%% 几率获得 1 个耐力球",
          "formatters": []
        },
        {
          "matchers": [100],
          "text": "当你的陷阱被敌人触发时，获得 1 个耐力球",
          "formatters": []
        }
      ]
    },
    "add_power_charge_on_hit_%": {
      "stats": ["add_power_charge_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中时有 %1%%% 几率获得 1 个暴击球",
          "formatters": []
        }
      ]
    },
    "lose_all_power_charges_on_reaching_maximum_power_charges": {
      "stats": ["lose_all_power_charges_on_reaching_maximum_power_charges"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "暴击球达到最大数量时，失去所有的暴击球",
          "formatters": []
        }
      ]
    },
    "shocked_for_4_seconds_on_reaching_maximum_power_charges": {
      "stats": ["shocked_for_4_seconds_on_reaching_maximum_power_charges"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "暴击球达到最大数量时，你被感电",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextShockNonHit"
            }
          ]
        }
      ]
    },
    "gain_frenzy_charge_on_reaching_maximum_power_charges": {
      "stats": ["gain_frenzy_charge_on_reaching_maximum_power_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "暴击球达到最大数量时，获得 1 个狂怒球",
          "formatters": []
        }
      ]
    },
    "is_petrified": {
      "stats": ["is_petrified"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "石化",
          "formatters": []
        }
      ]
    },
    "has_fortify": {
      "stats": ["has_fortify"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "护体",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFortify"
            }
          ]
        }
      ]
    },
    "add_endurance_charge_on_gain_power_charge_%": {
      "stats": ["add_endurance_charge_on_gain_power_charge_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得暴击球时有 %1%%% 几率获得 1 个耐力球",
          "formatters": []
        }
      ]
    },
    "stacking_damage_+%_on_kill_for_4_seconds": {
      "stats": ["stacking_damage_+%_on_kill_for_4_seconds"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "近期你或你的图腾若有击败过敌人，则每击败 1 个，伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text":
            "近期你或你的图腾若有击败过敌人，则每击败 1 个，伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "attack_and_cast_speed_+%_while_totem_active": {
      "stats": ["attack_and_cast_speed_+%_while_totem_active"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当你有图腾存在时，攻击和施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "当你有图腾存在时，攻击和施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "number_of_additional_totems_allowed_on_kill_for_8_seconds": {
      "stats": ["number_of_additional_totems_allowed_on_kill_for_8_seconds"],
      "translations": [
        {
          "matchers": [1],
          "text": "若过去 8 秒内，你或你的图腾击败过敌人，则额外召唤 1 个图腾",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text":
            "若过去 8 秒内，你或你的图腾击败过敌人，则额外召唤 %1% 个图腾",
          "formatters": []
        }
      ]
    },
    "map_monsters_base_self_critical_strike_multiplier_-%": {
      "stats": ["map_monsters_base_self_critical_strike_multiplier_-%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "怪物受到的暴击伤害降低 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "怪物受到的暴击伤害提高 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_flask_is_petrified": {
      "stats": ["local_flask_is_petrified"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间被石化",
          "formatters": []
        }
      ]
    },
    "power_frenzy_or_endurance_charge_on_kill_%": {
      "stats": ["power_frenzy_or_endurance_charge_on_kill_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败敌人时有 %1%%% 几率获得 1 个随机能量球",
          "formatters": []
        }
      ]
    },
    "local_flask_effect_+%": {
      "stats": ["local_flask_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [[-1, "#"]],
          "text": "效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_flask_poison_immunity_during_flask_effect": {
      "stats": ["local_flask_poison_immunity_during_flask_effect"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间免疫中毒\\n使用时移除身上的中毒效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "immune_to_poison": {
      "stats": ["immune_to_poison"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "免疫中毒",
          "formatters": []
        }
      ]
    },
    "local_flask_additional_physical_damage_reduction_%": {
      "stats": ["local_flask_additional_physical_damage_reduction_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，获得 %1%%% 额外物理伤害减免",
          "formatters": []
        }
      ]
    },
    "elementalist_damage_with_an_element_+%_for_4_seconds_after_being_hit_by_an_element": {
      "stats": [
        "elementalist_damage_with_an_element_+%_for_4_seconds_after_being_hit_by_an_element"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内，每个击中你的元素可使你的该元素伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内，可使你的该元素伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "damage_taken_+%_to_an_element_for_4_seconds_when_hit_by_damage_from_an_element": {
      "stats": [
        "damage_taken_+%_to_an_element_for_4_seconds_when_hit_by_damage_from_an_element"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内，每个击中你的元素可使你所承受的该元素伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内，每个击中你的元素可使你所承受的该元素伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "elementalist_elemental_damage_+%_for_4_seconds_every_10_seconds": {
      "stats": [
        "elementalist_elemental_damage_+%_for_4_seconds_every_10_seconds"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 10 秒获得 %1%%% 的火焰、冰霜、闪电伤害增益，持续 4 秒",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 10 秒获得 %1%%% 的火焰、冰霜、闪电伤害增益，持续 4 秒",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elementalist_cold_penetration_%_for_4_seconds_on_using_fire_skill": {
      "stats": [
        "elementalist_cold_penetration_%_for_4_seconds_on_using_fire_skill"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "若你 10 秒内使用过火焰技能，你的伤害穿透 %1%%% 冰霜抗性",
          "formatters": []
        }
      ]
    },
    "elementalist_lightning_penetration_%_for_4_seconds_on_using_cold_skill": {
      "stats": [
        "elementalist_lightning_penetration_%_for_4_seconds_on_using_cold_skill"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "若你 10 秒内使用过冰霜技能，你的伤害穿透 %1%%% 闪电抗性",
          "formatters": []
        }
      ]
    },
    "elementalist_fire_penetration_%_for_4_seconds_on_using_lightning_skill": {
      "stats": [
        "elementalist_fire_penetration_%_for_4_seconds_on_using_lightning_skill"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "若你 10 秒内使用过闪电技能，你的伤害穿透 %1%%% 火焰抗性",
          "formatters": []
        }
      ]
    },
    "elementalist_summon_elemental_golem_on_killing_enemy_with_element_%": {
      "stats": [
        "elementalist_summon_elemental_golem_on_killing_enemy_with_element_%"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "使用火焰、冰霜、闪电伤害击败敌人时，有 %1%%% 几率召唤 1 个小型魔像",
          "formatters": []
        }
      ]
    },
    "elementalist_all_damage_causes_chill_shock_and_ignite_for_4_seconds_on_kill_%": {
      "stats": [
        "elementalist_all_damage_causes_chill_shock_and_ignite_for_4_seconds_on_kill_%"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当你击败敌人时，有 %1%%% 几率获得【元素汇流】 4 秒",
          "formatters": []
        }
      ]
    },
    "elementalist_elemental_status_effect_aura_radius": {
      "stats": ["elementalist_elemental_status_effect_aura_radius"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你的技能造成元素异常状态时，扩散至周围敌人 \\n半径：%1%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "knockback_on_counterattack_%": {
      "stats": ["knockback_on_counterattack_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "反击时有 %1%%% 几率击退敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKnockback"
            }
          ]
        }
      ]
    },
    "local_flask_chilled_ground_on_flask_use_radius": {
      "stats": ["local_flask_chilled_ground_on_flask_use_radius"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "使用时制造冰缓地面",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextChilledGround"
            }
          ]
        }
      ]
    },
    "local_flask_duration_+%": {
      "stats": ["local_flask_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chill_on_you_proliferates_to_nearby_enemies_within_x_radius": {
      "stats": ["chill_on_you_proliferates_to_nearby_enemies_within_x_radius"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你身上的冰缓状态会扩散至周围敌人身上",
          "formatters": []
        }
      ]
    },
    "freeze_on_you_proliferates_to_nearby_enemies_within_x_radius": {
      "stats": ["freeze_on_you_proliferates_to_nearby_enemies_within_x_radius"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你身上的冰冻状态会扩散至周围敌人身上",
          "formatters": []
        }
      ]
    },
    "melee_ancestor_totem_damage_+%": {
      "stats": ["melee_ancestor_totem_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "先祖卫士图腾造成的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "先祖卫士图腾造成的伤害降低 %1%%% ",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "animate_weapon_damage_+%": {
      "stats": ["animate_weapon_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【幻化武器】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【幻化武器】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "burning_arrow_damage_+%": {
      "stats": ["burning_arrow_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【燃烧箭矢】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【燃烧箭矢】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cleave_damage_+%": {
      "stats": ["cleave_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【劈砍】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【劈砍】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "double_strike_damage_+%": {
      "stats": ["double_strike_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【双重打击】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【双重打击】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "dual_strike_damage_+%": {
      "stats": ["dual_strike_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【双持打击】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【双持打击】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_trap_damage_+%": {
      "stats": ["fire_trap_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【火焰陷阱】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【火焰陷阱】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fireball_damage_+%": {
      "stats": ["fireball_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【火球】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【火球】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "freezing_pulse_damage_+%": {
      "stats": ["freezing_pulse_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰霜脉冲】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冰霜脉冲】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "glacial_hammer_damage_+%": {
      "stats": ["glacial_hammer_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰霜之锤】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冰霜之锤】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ground_slam_damage_+%": {
      "stats": ["ground_slam_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【裂地之击】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【裂地之击】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "heavy_strike_damage_+%": {
      "stats": ["heavy_strike_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【重击】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【重击】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "infernal_blow_damage_+%": {
      "stats": ["infernal_blow_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【炼狱之击】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【炼狱之击】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_strike_damage_+%": {
      "stats": ["lightning_strike_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【闪电打击】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【闪电打击】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_tendrils_damage_+%": {
      "stats": ["lightning_tendrils_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【电能释放】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【电能释放】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "magma_orb_damage_+%": {
      "stats": ["magma_orb_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【熔岩之核】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【熔岩之核】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "molten_strike_damage_+%": {
      "stats": ["molten_strike_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【熔岩之击】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【熔岩之击】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "zombie_damage_+%": {
      "stats": ["zombie_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【魔卫造成】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【魔卫造成】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "reave_damage_+%": {
      "stats": ["reave_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冲击波】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冲击波】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spark_damage_+%": {
      "stats": ["spark_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【电球】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【电球】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spectral_throw_damage_+%": {
      "stats": ["spectral_throw_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【灵体投掷】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【灵体投掷】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "split_arrow_damage_+%": {
      "stats": ["split_arrow_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【分裂箭矢】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【分裂箭矢】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ethereal_knives_damage_+%": {
      "stats": ["ethereal_knives_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【虚空匕首】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【虚空匕首】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ice_shot_damage_+%": {
      "stats": ["ice_shot_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰霜射击】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冰霜射击】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "rain_of_arrows_damage_+%": {
      "stats": ["rain_of_arrows_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【箭雨】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【箭雨】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "raging_spirit_damage_+%": {
      "stats": ["raging_spirit_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【召唤愤怒狂灵】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【召唤愤怒狂灵所造成】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "viper_strike_damage_+%": {
      "stats": ["viper_strike_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【毒蛇打击】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【毒蛇打击】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flicker_strike_damage_+%": {
      "stats": ["flicker_strike_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【闪现打击】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【闪现打击】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "leap_slam_damage_+%": {
      "stats": ["leap_slam_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【跃击】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【跃击】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_arrow_damage_+%": {
      "stats": ["lightning_arrow_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【闪电箭矢】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【闪电箭矢】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_warp_damage_+%": {
      "stats": ["lightning_warp_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【闪电传送】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【闪电传送】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "puncture_damage_+%": {
      "stats": ["puncture_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【放血】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【放血】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shield_charge_damage_+%": {
      "stats": ["shield_charge_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【重盾冲锋】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【重盾冲锋】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "skeletons_damage_+%": {
      "stats": ["skeletons_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【魔侍造成】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【魔侍造成】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "arc_damage_+%": {
      "stats": ["arc_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【电弧】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【电弧】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "barrage_damage_+%": {
      "stats": ["barrage_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【弹幕】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【弹幕】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_nova_mine_damage_+%": {
      "stats": ["fire_nova_mine_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【火焰新星】的地雷伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【火焰新星】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_storm_damage_+%": {
      "stats": ["fire_storm_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【烈炎风暴】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【烈炎风暴】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flame_surge_damage_+%": {
      "stats": ["flame_surge_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【怒焰奔腾】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【怒焰奔腾】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ice_nova_damage_+%": {
      "stats": ["ice_nova_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰霜新星】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冰霜新星】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ice_spear_damage_+%": {
      "stats": ["ice_spear_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰矛】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冰矛】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "incinerate_damage_+%": {
      "stats": ["incinerate_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【烧毁】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【烧毁】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "power_siphon_damage_+%": {
      "stats": ["power_siphon_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【力量抽取】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【力量抽取】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "searing_bond_damage_+%": {
      "stats": ["searing_bond_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【灼热连接】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【灼热连接】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "static_strike_damage_+%": {
      "stats": ["static_strike_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【充能打击】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【充能打击】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "storm_call_damage_+%": {
      "stats": ["storm_call_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【风暴呼唤】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【风暴呼唤】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "sweep_damage_+%": {
      "stats": ["sweep_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【横扫】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【横扫】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "frenzy_damage_+%": {
      "stats": ["frenzy_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【狂怒】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【狂怒】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "righteous_fire_damage_+%": {
      "stats": ["righteous_fire_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【正义之火】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【正义之火】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_hit_damage_+%": {
      "stats": ["elemental_hit_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【元素打击】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【元素打击】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cyclone_damage_+%": {
      "stats": ["cyclone_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【旋风斩】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【旋风斩】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "tornado_shot_damage_+%": {
      "stats": ["tornado_shot_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【龙卷射击】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【龙卷射击】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "arctic_breath_damage_+%": {
      "stats": ["arctic_breath_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【极地吐息】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【极地吐息】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "explosive_arrow_damage_+%": {
      "stats": ["explosive_arrow_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【爆炸箭矢】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【爆炸箭矢】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flameblast_damage_+%": {
      "stats": ["flameblast_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【烈焰爆破】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【烈焰爆破】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "glacial_cascade_damage_+%": {
      "stats": ["glacial_cascade_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰川之刺】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冰川之刺】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ice_crash_damage_+%": {
      "stats": ["ice_crash_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【寒冰冲击】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【寒冰冲击】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "kinetic_blast_damage_+%": {
      "stats": ["kinetic_blast_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【力量爆破】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【力量爆破】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shock_nova_damage_+%": {
      "stats": ["shock_nova_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【闪电新星】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【闪电新星】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shockwave_totem_damage_+%": {
      "stats": ["shockwave_totem_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【震波图腾】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【震波图腾】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "wild_strike_damage_+%": {
      "stats": ["wild_strike_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【野性打击】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【野性打击】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "detonate_dead_damage_+%": {
      "stats": ["detonate_dead_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【爆灵术】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【爆灵术】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "caustic_arrow_damage_+%": {
      "stats": ["caustic_arrow_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【腐蚀箭矢】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【腐蚀箭矢】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "stone_golem_damage_+%": {
      "stats": ["stone_golem_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【混沌魔像】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【混沌魔像】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flame_golem_damage_+%": {
      "stats": ["flame_golem_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【烈焰魔像】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【烈焰魔像】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ice_golem_damage_+%": {
      "stats": ["ice_golem_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【寒冰魔像】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【寒冰魔像】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_golem_damage_+%": {
      "stats": ["lightning_golem_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【雷电魔像】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【雷电魔像】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chaos_golem_damage_+%": {
      "stats": ["chaos_golem_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【混沌魔像】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【混沌魔像】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_if_golem_summoned_in_past_8_seconds": {
      "stats": ["damage_+%_if_golem_summoned_in_past_8_seconds"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "在召唤魔像后的 8 秒内伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "在召唤魔像后的 8 秒内伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "golem_damage_+%_if_summoned_in_past_8_seconds": {
      "stats": ["golem_damage_+%_if_summoned_in_past_8_seconds"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔像在召唤后的 8 秒内伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔像在召唤后的 8 秒内伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "dominating_blow_minion_damage_+%": {
      "stats": ["dominating_blow_minion_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【霸气之击】召唤生物的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【霸气之击】召唤生物的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "dominating_blow_skill_attack_damage_+%": {
      "stats": ["dominating_blow_skill_attack_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【霸气之击】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【霸气之击】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_snap_damage_+%": {
      "stats": ["cold_snap_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【霜暴】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【霜暴】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flame_totem_damage_+%": {
      "stats": ["flame_totem_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【火舌图腾】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【火舌图腾】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "animate_guardian_damage_+%": {
      "stats": ["animate_guardian_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【幻化守卫】造成的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【幻化守卫】造成的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bear_trap_damage_+%": {
      "stats": ["bear_trap_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【捕熊陷阱】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【捕熊陷阱】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "frost_wall_damage_+%": {
      "stats": ["frost_wall_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰墙】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冰墙】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "molten_shell_damage_+%": {
      "stats": ["molten_shell_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【熔岩护盾】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【熔岩护盾】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "reckoning_damage_+%": {
      "stats": ["reckoning_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【清算】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【清算】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "vigilant_strike_damage_+%": {
      "stats": ["vigilant_strike_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【戒备打击】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【戒备打击】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "whirling_blades_damage_+%": {
      "stats": ["whirling_blades_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【回旋之刃】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【回旋之刃】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flame_dash_damage_+%": {
      "stats": ["flame_dash_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【烈焰冲刺】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【烈焰冲刺】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "freeze_mine_damage_+%": {
      "stats": ["freeze_mine_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰冻地雷】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冰冻地雷】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "herald_of_ash_damage_+%": {
      "stats": ["herald_of_ash_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【灰烬之捷】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【灰烬之捷】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "herald_of_ice_damage_+%": {
      "stats": ["herald_of_ice_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【寒冰之捷】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【寒冰之捷】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "herald_of_thunder_damage_+%": {
      "stats": ["herald_of_thunder_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【闪电之捷】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【闪电之捷】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "tempest_shield_damage_+%": {
      "stats": ["tempest_shield_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【暴风之盾】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【暴风之盾】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "desecrate_damage_+%": {
      "stats": ["desecrate_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【亵渎】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【亵渎】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "blink_arrow_and_blink_arrow_clone_damage_+%": {
      "stats": ["blink_arrow_and_blink_arrow_clone_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【闪现射击】和其召唤生物的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【闪现射击】和其召唤生物的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mirror_arrow_and_mirror_arrow_clone_damage_+%": {
      "stats": ["mirror_arrow_and_mirror_arrow_clone_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【魅影射击】和其召唤生物的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【魅影射击】和其召唤生物的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "riposte_damage_+%": {
      "stats": ["riposte_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【击刃】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【击刃】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "vengeance_damage_+%": {
      "stats": ["vengeance_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【复仇】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【复仇】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "converted_enemies_damage_+%": {
      "stats": ["converted_enemies_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被你迷魅的敌人的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被你迷魅的敌人的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "abyssal_cry_damage_+%": {
      "stats": ["abyssal_cry_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【深渊战吼】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【深渊战吼】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shrapnel_shot_damage_+%": {
      "stats": ["shrapnel_shot_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【流星射击】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【流星射击】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "blast_rain_damage_+%": {
      "stats": ["blast_rain_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【爆裂箭雨】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【爆裂箭雨】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "essence_drain_damage_+%": {
      "stats": ["essence_drain_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【灵魂吸取】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【灵魂吸取】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "contagion_damage_+%": {
      "stats": ["contagion_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【瘟疫】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【瘟疫】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "blade_vortex_damage_+%": {
      "stats": ["blade_vortex_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【飞刃风暴】的法术伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【飞刃风暴】的法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bladefall_damage_+%": {
      "stats": ["bladefall_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【虚空刀雨】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【虚空刀雨】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ice_trap_damage_+%": {
      "stats": ["ice_trap_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰冻陷阱】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冰冻陷阱】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "charged_dash_damage_+%": {
      "stats": ["charged_dash_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【蓄力疾风闪】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【蓄力疾风闪】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "earthquake_damage_+%": {
      "stats": ["earthquake_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【震地】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【震地】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "skeletal_chains_damage_+%": {
      "stats": ["skeletal_chains_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【暗夜血契】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【暗夜血契】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "storm_burst_damage_+%": {
      "stats": ["storm_burst_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【裂风雷球】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【裂风雷球】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "frost_bomb_damage_+%": {
      "stats": ["frost_bomb_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【寒霜爆】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【寒霜爆】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "orb_of_storms_damage_+%": {
      "stats": ["orb_of_storms_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【风暴漩涡】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【风暴漩涡】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "siege_ballista_damage_+%": {
      "stats": ["siege_ballista_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【攻城炮台】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【攻城炮台】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "blight_damage_+%": {
      "stats": ["blight_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【枯萎】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【枯萎】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shockwave_slam_damage_+%": {
      "stats": ["shockwave_slam_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【大地震击】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【大地震击】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_regeneration_per_minute_%_while_frozen": {
      "stats": ["life_regeneration_per_minute_%_while_frozen"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冰冻时每秒回复 %1%%% 生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "occultist_stacking_energy_shield_regeneration_rate_per_minute_%_on_kill_for_4_seconds": {
      "stats": [
        "occultist_stacking_energy_shield_regeneration_rate_per_minute_%_on_kill_for_4_seconds"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "近期内，你或你的召唤生物每击败一个敌人，则每秒回复你 %1%%% 能量护盾，最多 30%%",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "occultist_immune_to_stun_while_has_energy_shield": {
      "stats": ["occultist_immune_to_stun_while_has_energy_shield"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "拥有能量护盾时无法被晕眩",
          "formatters": []
        }
      ]
    },
    "occultist_energy_shield_always_recovers_for_4_seconds_after_starting_recovery": {
      "stats": [
        "occultist_energy_shield_always_recovers_for_4_seconds_after_starting_recovery"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期若有能量护盾开始回复，则能量护盾的回复不会被打断",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "totem_damage_+%_final_per_active_totem": {
      "stats": ["totem_damage_+%_final_per_active_totem"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每存在 1 个图腾，图腾总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每存在 1 个图腾，图腾总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cannot_be_affected_by_flasks": {
      "stats": ["cannot_be_affected_by_flasks"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "不会获得药剂的效果",
          "formatters": []
        }
      ]
    },
    "flasks_apply_to_your_zombies_and_spectres": {
      "stats": ["flasks_apply_to_your_zombies_and_spectres"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂效果套用于你的魔卫和灵体身上",
          "formatters": []
        }
      ]
    },
    "modifiers_to_minion_damage_also_affect_you": {
      "stats": ["modifiers_to_minion_damage_also_affect_you"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物伤害的加成同时套用于你身上",
          "formatters": []
        }
      ]
    },
    "modifiers_to_minion_attack_speed_also_affect_you": {
      "stats": ["modifiers_to_minion_attack_speed_also_affect_you"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物攻击速度的加成同时套用于你身上",
          "formatters": []
        }
      ]
    },
    "modifiers_to_minion_cast_speed_also_affect_you": {
      "stats": ["modifiers_to_minion_cast_speed_also_affect_you"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物施法速度的加成同时套用于你身上",
          "formatters": []
        }
      ]
    },
    "modifiers_to_minion_life_regeneration_also_affect_you": {
      "stats": ["modifiers_to_minion_life_regeneration_also_affect_you"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物生命回复的加成同时套用于你身上",
          "formatters": []
        }
      ]
    },
    "modifiers_to_minion_movement_speed_also_affect_you": {
      "stats": ["modifiers_to_minion_movement_speed_also_affect_you"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物移动速度的加成同时套用于你身上",
          "formatters": []
        }
      ]
    },
    "modifiers_to_minion_resistances_also_affect_you": {
      "stats": ["modifiers_to_minion_resistances_also_affect_you"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物抗性的加成同时套用于你身上",
          "formatters": []
        }
      ]
    },
    "occultist_gain_%_of_non_chaos_damage_as_chaos_damage_per_curse_on_target_on_kill_for_4_seconds": {
      "stats": [
        "occultist_gain_%_of_non_chaos_damage_as_chaos_damage_per_curse_on_target_on_kill_for_4_seconds"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "当你击败敌人时，敌人身上每有 1 个诅咒，便给予你等同 %1%%% 非混沌伤害的额外混沌伤害，持续 4 秒",
          "formatters": []
        }
      ]
    },
    "enemies_damage_taken_+%_while_cursed": {
      "stats": ["enemies_damage_taken_+%_while_cursed"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到你诅咒的敌人承受的伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "enemies_you_curse_have_malediction": {
      "stats": ["enemies_you_curse_have_malediction"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被你诅咒的敌人会遭受【恶语术】影响",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextMalediction"
            }
          ]
        }
      ]
    },
    "local_double_damage_to_chilled_enemies": {
      "stats": ["local_double_damage_to_chilled_enemies"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此武器的攻击对冰缓的敌人造成双倍伤害",
          "formatters": []
        }
      ]
    },
    "local_elemental_penetration_%": {
      "stats": ["local_elemental_penetration_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此武器的攻击穿透 %1%%% 火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "damage_while_no_frenzy_charges_+%": {
      "stats": ["damage_while_no_frenzy_charges_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当你身上没有狂怒球时，伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "当你身上没有狂怒球时伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_flask_ghost_reaver": {
      "stats": ["local_flask_ghost_reaver"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间获得【灵能护体】",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneGhostReaver"
            }
          ]
        }
      ]
    },
    "local_flask_zealots_oath": {
      "stats": ["local_flask_zealots_oath"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间获得【狂热誓言】",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneZealotsOath"
            }
          ]
        }
      ]
    },
    "critical_strike_chance_against_enemies_on_full_life_+%": {
      "stats": ["critical_strike_chance_against_enemies_on_full_life_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对满血敌人的攻击和法术暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对满血敌人的攻击和法术暴击率降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "attack_critical_strike_damage_life_leech_permyriad": {
      "stats": ["attack_critical_strike_damage_life_leech_permyriad"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "暴击时攻击伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "minion_attack_minimum_added_physical_damage": {
      "stats": [
        "minion_attack_minimum_added_physical_damage",
        "minion_attack_maximum_added_physical_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "召唤生物的攻击额外造成 %1% - %2% 物理伤害",
          "formatters": []
        }
      ]
    },
    "minion_global_minimum_added_chaos_damage": {
      "stats": [
        "minion_global_minimum_added_chaos_damage",
        "minion_global_maximum_added_chaos_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "召唤生物附加 %1% - %2% 基础混沌伤害",
          "formatters": []
        }
      ]
    },
    "minion_global_minimum_added_cold_damage": {
      "stats": [
        "minion_global_minimum_added_cold_damage",
        "minion_global_maximum_added_cold_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "召唤生物附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "minion_global_minimum_added_fire_damage": {
      "stats": [
        "minion_global_minimum_added_fire_damage",
        "minion_global_maximum_added_fire_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "召唤生物附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "minion_global_minimum_added_lightning_damage": {
      "stats": [
        "minion_global_minimum_added_lightning_damage",
        "minion_global_maximum_added_lightning_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "召唤生物附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "minion_global_minimum_added_physical_damage": {
      "stats": [
        "minion_global_minimum_added_physical_damage",
        "minion_global_maximum_added_physical_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "召唤生物附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "attack_physical_damage_%_to_add_as_lightning": {
      "stats": ["attack_physical_damage_%_to_add_as_lightning"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得等同 %1%%% 物理攻击伤害的闪电伤害",
          "formatters": []
        }
      ]
    },
    "attack_physical_damage_%_to_add_as_fire": {
      "stats": ["attack_physical_damage_%_to_add_as_fire"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "获得等同 %1%%% 物理攻击伤害的火焰伤害",
          "formatters": []
        }
      ]
    },
    "maximum_energy_shield_+_per_5_strength": {
      "stats": ["maximum_energy_shield_+_per_5_strength"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 5 点力量使最大能量护盾提高 %1$+d",
          "formatters": []
        }
      ]
    },
    "attack_always_crit": {
      "stats": ["attack_always_crit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击永远暴击",
          "formatters": []
        }
      ]
    },
    "local_varunastra_weapon_counts_as_all_1h_melee_weapon_types": {
      "stats": ["local_varunastra_weapon_counts_as_all_1h_melee_weapon_types"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "可视为所有类型的单手近战武器",
          "formatters": []
        }
      ]
    },
    "guardian_auras_grant_life_regeneration_per_minute_%": {
      "stats": ["guardian_auras_grant_life_regeneration_per_minute_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你施放的光环每秒回复你和周围友军 %1%%% 最大生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "guardian_nearby_enemies_cannot_gain_charges": {
      "stats": ["guardian_nearby_enemies_cannot_gain_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "周围敌人无法获得暴击，狂怒，或耐力球",
          "formatters": []
        }
      ]
    },
    "guardian_reserved_life_granted_to_you_and_allies_as_armour_%": {
      "stats": ["guardian_reserved_life_granted_to_you_and_allies_as_armour_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "给予你和周围友军等同你 %1%%% 生命保留的额外护甲",
          "formatters": []
        }
      ]
    },
    "guardian_reserved_mana_%_given_to_you_and_nearby_allies_as_base_maximum_energy_shield": {
      "stats": [
        "guardian_reserved_mana_%_given_to_you_and_nearby_allies_as_base_maximum_energy_shield"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "给予你和周围友军等同你 %1%%% 魔力保留的额外能量护盾",
          "formatters": []
        }
      ]
    },
    "guardian_remove_curses_and_status_ailments_every_10_seconds": {
      "stats": ["guardian_remove_curses_and_status_ailments_every_10_seconds"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 5 秒就会移除身上诅咒和元素异常状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "guardian_gain_life_regeneration_per_minute_%_for_1_second_every_10_seconds": {
      "stats": [
        "guardian_gain_life_regeneration_per_minute_%_for_1_second_every_10_seconds"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每隔 5 秒，在之后 1 秒内回复 %1%%% 最大生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit": {
      "stats": ["base_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被击中时对周围敌人造成等同你 %1%%% 最大生命的火焰伤害",
          "formatters": []
        }
      ]
    },
    "totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit": {
      "stats": ["totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "图腾被击中时对周围敌人造成等同图腾 %1%%% 最大生命的火焰伤害",
          "formatters": []
        }
      ]
    },
    "active_skill_attack_speed_+%_final_per_frenzy_charge": {
      "stats": ["active_skill_attack_speed_+%_final_per_frenzy_charge"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个狂怒球可使总攻击速度额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "totem_aura_enemy_damage_+%_final": {
      "stats": ["totem_aura_enemy_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "在你图腾周围，敌人造成的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "在你图腾周围，敌人造成的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "totem_aura_enemy_fire_and_physical_damage_taken_+%": {
      "stats": ["totem_aura_enemy_fire_and_physical_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "在你图腾周围，敌人承受的物理和火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "在你图腾周围，敌人承受的物理和火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "trap_damage_buildup_damage_+%_final_when_first_set": {
      "stats": ["trap_damage_buildup_damage_+%_final_when_first_set"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "近期内若有放置过陷阱，则陷阱造成的击中和后续异常状态总伤害额外提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text":
            "近期内若有放置过陷阱，则陷阱造成的击中和后续异常状态总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "trap_damage_buildup_damage_+%_final_after_4_seconds": {
      "stats": ["trap_damage_buildup_damage_+%_final_after_4_seconds"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "近期内若没有放置过陷阱，则陷阱造成的击中和后续异常状态总伤害额外提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text":
            "近期内若没有放置过陷阱，则陷阱造成的击中和后续异常状态总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "base_number_of_golems_allowed": {
      "stats": ["base_number_of_golems_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "最多可同时召唤额外 %1% 个魔像",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "最多可同时召唤额外 %1% 个魔像",
          "formatters": []
        }
      ]
    },
    "local_flask_immune_to_damage": {
      "stats": ["local_flask_immune_to_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，你免疫所有伤害",
          "formatters": []
        }
      ]
    },
    "local_weapon_always_crit": {
      "stats": ["local_weapon_always_crit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此武器进行的所有攻击皆是暴击",
          "formatters": []
        }
      ]
    },
    "trap_and_mine_minimum_added_physical_damage": {
      "stats": [
        "trap_and_mine_minimum_added_physical_damage",
        "trap_and_mine_maximum_added_physical_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "陷阱和地雷造成 %1% - %2% 额外物理伤害",
          "formatters": []
        }
      ]
    },
    "trap_%_chance_to_trigger_twice": {
      "stats": ["trap_%_chance_to_trigger_twice"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "陷阱有 %1%%% 几率额外触发一次",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "陷阱额外触发一次",
          "formatters": []
        }
      ]
    },
    "physical_damage_over_time_per_10_dexterity_+%": {
      "stats": ["physical_damage_over_time_per_10_dexterity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 10 点敏捷可使持续性物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 10 点敏捷可使持续性物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bleed_duration_per_12_intelligence_+%": {
      "stats": ["bleed_duration_per_12_intelligence_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 12 点智慧可使流血持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 12 点智慧可使流血持续时间缩短 %1%%%",
          "formatters": []
        }
      ]
    },
    "%_chance_to_cause_bleeding_enemies_to_flee_on_hit": {
      "stats": ["%_chance_to_cause_bleeding_enemies_to_flee_on_hit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中流血敌人时有 %1%%% 几率使敌人逃跑",
          "formatters": []
        }
      ]
    },
    "melee_ancestor_totem_grant_owner_attack_speed_+%": {
      "stats": ["melee_ancestor_totem_grant_owner_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当先祖卫士图腾存在时，攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "当先祖卫士图腾存在时，攻击速度降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%": {
      "stats": [
        "slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "先祖大剑师图腾生效时，给予你等同 %1%%% 物理伤害的额外火焰伤害",
          "formatters": []
        }
      ]
    },
    "slam_ancestor_totem_grant_owner_melee_damage_+%": {
      "stats": ["slam_ancestor_totem_grant_owner_melee_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "先祖战士长图腾生效时，你的近战伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "先祖战士长图腾生效时，你的近战伤害降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "gain_cannot_be_stunned_aura_for_4_seconds_on_block_radius": {
      "stats": ["gain_cannot_be_stunned_aura_for_4_seconds_on_block_radius"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "过去 10 秒内你若成功格挡，则你和周围友军无法被晕眩",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "cleave_radius_+%": {
      "stats": ["cleave_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【劈砍】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【劈砍】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ground_slam_radius_+%": {
      "stats": ["ground_slam_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【裂地之击】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【裂地之击】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "infernal_blow_radius_+%": {
      "stats": ["infernal_blow_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【炼狱之击】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【炼狱之击】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_tendrils_radius_+%": {
      "stats": ["lightning_tendrils_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【电能释放】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【电能释放】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "magma_orb_radius_+%": {
      "stats": ["magma_orb_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【熔岩之核】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【熔岩之核】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "reave_radius_+%": {
      "stats": ["reave_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冲击波】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冲击波】的范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "molten_strike_radius_+%": {
      "stats": ["molten_strike_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【熔岩之击】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【熔岩之击】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ice_shot_radius_+%": {
      "stats": ["ice_shot_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰霜射击】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冰霜射击】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "rain_of_arrows_radius_+%": {
      "stats": ["rain_of_arrows_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【箭雨】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【箭雨】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "leap_slam_radius_+%": {
      "stats": ["leap_slam_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【跃击】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【跃击】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_arrow_radius_+%": {
      "stats": ["lightning_arrow_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【闪电箭矢】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【闪电箭矢】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ice_nova_radius_+%": {
      "stats": ["ice_nova_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰霜新星】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冰霜新星】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "static_strike_radius_+%": {
      "stats": ["static_strike_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【充能打击】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【充能打击】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "storm_call_radius_+%": {
      "stats": ["storm_call_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【风暴呼唤】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【风暴呼唤】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "sweep_radius_+%": {
      "stats": ["sweep_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【横扫】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【横扫】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "righteous_fire_radius_+%": {
      "stats": ["righteous_fire_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【正义之火】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【正义之火】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "arctic_breath_radius_+%": {
      "stats": ["arctic_breath_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【极地吐息】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【极地吐息】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ball_lightning_radius_+%": {
      "stats": ["ball_lightning_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【天雷之珠】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【天雷之珠】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "explosive_arrow_radius_+%": {
      "stats": ["explosive_arrow_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【爆炸箭矢】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【爆炸箭矢】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flameblast_radius_+%": {
      "stats": ["flameblast_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【烈焰爆破】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【烈焰爆破】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "glacial_cascade_radius_+%": {
      "stats": ["glacial_cascade_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰川之刺】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冰川之刺】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "wild_strike_radius_+%": {
      "stats": ["wild_strike_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【野性打击】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【野性打击】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "detonate_dead_radius_+%": {
      "stats": ["detonate_dead_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【爆灵术】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【爆灵术】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ice_crash_radius_+%": {
      "stats": ["ice_crash_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【寒冰冲击】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【寒冰冲击】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "kinetic_blast_radius_+%": {
      "stats": ["kinetic_blast_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【力量爆破】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【力量爆破】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "caustic_arrow_radius_+%": {
      "stats": ["caustic_arrow_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【腐蚀箭矢】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【腐蚀箭矢】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_snap_radius_+%": {
      "stats": ["cold_snap_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【霜暴】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【霜暴】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "decoy_totem_radius_+%": {
      "stats": ["decoy_totem_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【诱饵图腾】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【诱饵图腾】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shock_nova_radius_+%": {
      "stats": ["shock_nova_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【闪电新星】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【闪电新星】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "freeze_mine_radius_+%": {
      "stats": ["freeze_mine_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰冻地雷】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冰冻地雷】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shrapnel_shot_radius_+%": {
      "stats": ["shrapnel_shot_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【流星射击】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【流星射击】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "blast_rain_radius_+%": {
      "stats": ["blast_rain_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【爆裂箭雨】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【爆裂箭雨】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "contagion_radius_+%": {
      "stats": ["contagion_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【瘟疫】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【瘟疫】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "wither_radius_+%": {
      "stats": ["wither_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【死亡凋零】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【死亡凋零】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "blade_vortex_radius_+%": {
      "stats": ["blade_vortex_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【飞刃风暴】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【飞刃风暴】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bladefall_radius_+%": {
      "stats": ["bladefall_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【虚空刀雨】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【虚空刀雨】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ice_trap_radius_+%": {
      "stats": ["ice_trap_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰冻陷阱】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冰冻陷阱】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "earthquake_radius_+%": {
      "stats": ["earthquake_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【震地】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【震地】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "frost_bomb_radius_+%": {
      "stats": ["frost_bomb_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【寒霜爆】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【寒霜爆】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "storm_cloud_radius_+%": {
      "stats": ["storm_cloud_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【风暴漩涡】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【风暴漩涡】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "blight_radius_+%": {
      "stats": ["blight_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【枯萎】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【枯萎】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shockwave_slam_radius_+%": {
      "stats": ["shockwave_slam_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【大地震击】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【大地震击】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shockwave_totem_radius_+%": {
      "stats": ["shockwave_totem_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【震波图腾】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【震波图腾】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cleave_attack_speed_+%": {
      "stats": ["cleave_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "劈砍攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "劈砍攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "double_strike_attack_speed_+%": {
      "stats": ["double_strike_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【双重打击】攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【双重打击】攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "dual_strike_attack_speed_+%": {
      "stats": ["dual_strike_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【双持打击】攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【双持打击】攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "heavy_strike_attack_speed_+%": {
      "stats": ["heavy_strike_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【重击】攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【重击】攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "zombie_attack_speed_+%": {
      "stats": ["zombie_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【魔卫】攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【魔卫】攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "rain_of_arrows_attack_speed_+%": {
      "stats": ["rain_of_arrows_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【箭雨】攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【箭雨】攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "leap_slam_attack_speed_+%": {
      "stats": ["leap_slam_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【跃击】攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【跃击】攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shield_charge_attack_speed_+%": {
      "stats": ["shield_charge_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【重盾冲锋】攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【重盾冲锋】攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "barrage_attack_speed_+%": {
      "stats": ["barrage_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【弹幕】攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【弹幕】攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_hit_attack_speed_+%": {
      "stats": ["elemental_hit_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【元素打击】攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【元素打击】攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cyclone_attack_speed_+%": {
      "stats": ["cyclone_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【旋风斩】攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【旋风斩】攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "power_siphon_attack_speed_+%": {
      "stats": ["power_siphon_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【力量抽取】攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【力量抽取】攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "siege_ballista_attack_speed_+%": {
      "stats": ["siege_ballista_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【攻城炮台】攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【攻城炮台】攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shockwave_slam_attack_speed_+%": {
      "stats": ["shockwave_slam_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【大地震击】攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【大地震击】攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mirror_arrow_and_mirror_arrow_clone_attack_speed_+%": {
      "stats": ["mirror_arrow_and_mirror_arrow_clone_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【魅影射击】和该技能的召唤生物攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【魅影射击】和该技能的召唤生物攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "blink_arrow_and_blink_arrow_clone_attack_speed_+%": {
      "stats": ["blink_arrow_and_blink_arrow_clone_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【闪现射击】攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【闪现射击】攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "whirling_blades_attack_speed_+%": {
      "stats": ["whirling_blades_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【回旋之刃】攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【回旋之刃】攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spectre_attack_and_cast_speed_+%": {
      "stats": ["spectre_attack_and_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【灵体】的攻击和施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【灵体】的攻击和施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "freezing_pulse_cast_speed_+%": {
      "stats": ["freezing_pulse_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰霜脉冲】施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冰霜脉冲】施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fireball_cast_speed_+%": {
      "stats": ["fireball_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【火球】施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【火球】施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_nova_mine_cast_speed_+%": {
      "stats": ["fire_nova_mine_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【火焰新星】的地雷施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【火焰新星】的地雷施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_warp_cast_speed_+%": {
      "stats": ["lightning_warp_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【闪电传送】施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【闪电传送】施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_trap_cooldown_speed_+%": {
      "stats": ["fire_trap_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【火焰陷阱】冷却回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【火焰陷阱】冷却回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flicker_strike_cooldown_speed_+%": {
      "stats": ["flicker_strike_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【闪现打击】冷却回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【闪现打击】冷却回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_snap_cooldown_speed_+%": {
      "stats": ["cold_snap_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【霜暴】冷却回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【霜暴】冷却回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "convocation_cooldown_speed_+%": {
      "stats": ["convocation_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【号召】冷却回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【号召】冷却回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bear_trap_cooldown_speed_+%": {
      "stats": ["bear_trap_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【捕熊陷阱】冷却回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【捕熊陷阱】冷却回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "frost_wall_cooldown_speed_+%": {
      "stats": ["frost_wall_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰墙】冷却回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冰墙】冷却回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "reckoning_cooldown_speed_+%": {
      "stats": ["reckoning_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【清算】冷却回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【清算】冷却回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flame_dash_cooldown_speed_+%": {
      "stats": ["flame_dash_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【烈焰冲刺】冷却回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【烈焰冲刺】冷却回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "desecrate_cooldown_speed_+%": {
      "stats": ["desecrate_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【亵渎】冷却回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【亵渎】冷却回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "blink_arrow_cooldown_speed_+%": {
      "stats": ["blink_arrow_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【闪现射击】冷却回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【闪现射击】冷却回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mirror_arrow_cooldown_speed_+%": {
      "stats": ["mirror_arrow_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【魅影射击】冷却回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【魅影射击】冷却回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "riposte_cooldown_speed_+%": {
      "stats": ["riposte_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【击刃】冷却回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【击刃】冷却回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "vengeance_cooldown_speed_+%": {
      "stats": ["vengeance_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【复仇】冷却回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【复仇】冷却回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "enduring_cry_cooldown_speed_+%": {
      "stats": ["enduring_cry_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【坚决战吼】冷却回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【坚决战吼】冷却回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "frost_bomb_cooldown_speed_+%": {
      "stats": ["frost_bomb_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【寒霜爆】冷却回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【寒霜爆】冷却回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "conversion_trap_cooldown_speed_+%": {
      "stats": ["conversion_trap_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【迷魅陷阱】冷却回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【迷魅陷阱】冷却回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ice_trap_cooldown_speed_+%": {
      "stats": ["ice_trap_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰冻陷阱】冷却回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冰冻陷阱】冷却回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ball_lightning_projectile_speed_+%": {
      "stats": ["ball_lightning_projectile_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【天雷之珠】投射物速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【天雷之珠】投射物速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "freezing_pulse_projectile_speed_+%": {
      "stats": ["freezing_pulse_projectile_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰霜脉冲】投射物速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冰霜脉冲】投射物速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spark_projectile_speed_+%": {
      "stats": ["spark_projectile_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【电球】投射物速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【电球】投射物速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spectral_throw_projectile_speed_+%": {
      "stats": ["spectral_throw_projectile_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【灵体投掷】投射物速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【灵体投掷】投射物速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ethereal_knives_projectile_speed_+%": {
      "stats": ["ethereal_knives_projectile_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【虚空匕首】投射物速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【虚空匕首】投射物速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flame_totem_projectile_speed_+%": {
      "stats": ["flame_totem_projectile_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【火舌图腾】投射物速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【火舌图腾】投射物速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "incinerate_projectile_speed_+%": {
      "stats": ["incinerate_projectile_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【烧毁】投射物速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【烧毁】投射物速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "dominating_blow_duration_+%": {
      "stats": ["dominating_blow_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【霸气之击】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【霸气之击】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "puncture_duration_+%": {
      "stats": ["puncture_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【放血】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【放血】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "immortal_call_duration_+%": {
      "stats": ["immortal_call_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【不朽怒嚎】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【不朽怒嚎】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bone_offering_duration_+%": {
      "stats": ["bone_offering_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【骸骨奉献】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【骸骨奉献】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flesh_offering_duration_+%": {
      "stats": ["flesh_offering_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【血肉奉献】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【血肉奉献】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spirit_offering_duration_+%": {
      "stats": ["spirit_offering_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【灵魂奉献】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【灵魂奉献】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "smoke_mine_duration_+%": {
      "stats": ["smoke_mine_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【烟雾地雷】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【烟雾地雷】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "frost_wall_duration_+%": {
      "stats": ["frost_wall_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰墙】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冰墙】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "vigilant_strike_fortify_duration_+%": {
      "stats": ["vigilant_strike_fortify_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【戒备打击】的护体持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【戒备打击】的护体持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "poachers_mark_duration_+%": {
      "stats": ["poachers_mark_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【盗猎者印记】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【盗猎者印记】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "projectile_weakness_duration_+%": {
      "stats": ["projectile_weakness_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【投射物要害】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【投射物要害】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "temporal_chains_duration_+%": {
      "stats": ["temporal_chains_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【时空锁链】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【时空锁链】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "warlords_mark_duration_+%": {
      "stats": ["warlords_mark_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【督军印记】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【督军印记】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "vulnerability_duration_+%": {
      "stats": ["vulnerability_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【脆弱】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【脆弱】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "punishment_duration_+%": {
      "stats": ["punishment_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【惩戒】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【惩戒】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "frostbite_duration_+%": {
      "stats": ["frostbite_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冻伤】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冻伤】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flammability_duration_+%": {
      "stats": ["flammability_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【易燃】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【易燃】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "enfeeble_duration_+%": {
      "stats": ["enfeeble_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【衰弱】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【衰弱】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_weakness_duration_+%": {
      "stats": ["elemental_weakness_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【元素要害】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【元素要害】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "conductivity_duration_+%": {
      "stats": ["conductivity_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【导电】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【导电】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "assassins_mark_duration_+%": {
      "stats": ["assassins_mark_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【暗影印记】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【暗影印记】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "rallying_cry_duration_+%": {
      "stats": ["rallying_cry_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【激励战吼】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【激励战吼】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "abyssal_cry_duration_+%": {
      "stats": ["abyssal_cry_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【深渊战吼】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【深渊战吼】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "contagion_duration_+%": {
      "stats": ["contagion_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【瘟疫】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【瘟疫】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "siphon_duration_+%": {
      "stats": ["siphon_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【灵魂吸取】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【灵魂吸取】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "wither_duration_+%": {
      "stats": ["wither_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【死亡凋零】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【死亡凋零】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "blade_vortex_duration_+%": {
      "stats": ["blade_vortex_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【飞刃风暴】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【飞刃风暴】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "earthquake_duration_+%": {
      "stats": ["earthquake_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【震地】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【震地】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "blight_duration_+%": {
      "stats": ["blight_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【枯萎】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【枯萎】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "viper_strike_poison_duration_+%": {
      "stats": ["viper_strike_poison_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【毒蛇打击】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【毒蛇打击】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "firestorm_duration_+%": {
      "stats": ["firestorm_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【烈炎风暴】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【烈炎风暴】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "static_strike_duration_+%": {
      "stats": ["static_strike_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【充能打击】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【充能打击】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "storm_call_duration_+%": {
      "stats": ["storm_call_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【风暴呼唤】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【风暴呼唤】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "arctic_breath_duration_+%": {
      "stats": ["arctic_breath_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【极地吐息】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【极地吐息】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_warp_duration_+%": {
      "stats": ["lightning_warp_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【闪电传送】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【闪电传送】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ice_shot_duration_+%": {
      "stats": ["ice_shot_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰霜射击】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冰霜射击】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "caustic_arrow_duration_+%": {
      "stats": ["caustic_arrow_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【腐蚀箭矢】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【腐蚀箭矢】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "double_strike_critical_strike_chance_+%": {
      "stats": ["double_strike_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【双重打击】暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【双重打击】暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "dual_strike_critical_strike_chance_+%": {
      "stats": ["dual_strike_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【双持打击】暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【双持打击】暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "split_arrow_critical_strike_chance_+%": {
      "stats": ["split_arrow_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【分裂箭矢】暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【分裂箭矢】暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "viper_strike_critical_strike_chance_+%": {
      "stats": ["viper_strike_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【毒蛇打击】暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【毒蛇打击】暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flameblast_critical_strike_chance_+%": {
      "stats": ["flameblast_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【烈焰爆破】暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【烈焰爆破】暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flame_surge_critical_strike_chance_+%": {
      "stats": ["flame_surge_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【怒焰奔腾】暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【怒焰奔腾】暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "tornado_shot_critical_strike_chance_+%": {
      "stats": ["tornado_shot_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【龙卷射击】暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【龙卷射击】暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "storm_cloud_critical_strike_chance_+%": {
      "stats": ["storm_cloud_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【风暴漩涡】暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【风暴漩涡】暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bladefall_critical_strike_chance_+%": {
      "stats": ["bladefall_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【虚空刀雨】暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【虚空刀雨】暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_strike_num_of_additional_projectiles": {
      "stats": ["lightning_strike_num_of_additional_projectiles"],
      "translations": [
        {
          "matchers": [1],
          "text": "【闪电打击】可以额外发射 %1% 个投射物",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【闪电打击】可以额外发射 %1% 个投射物",
          "formatters": []
        }
      ]
    },
    "molten_strike_num_of_additional_projectiles": {
      "stats": ["molten_strike_num_of_additional_projectiles"],
      "translations": [
        {
          "matchers": [1],
          "text": "【熔岩之击】可以额外发射 %1% 个投射物",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【熔岩之击】可以额外发射 %1% 个投射物",
          "formatters": []
        }
      ]
    },
    "spark_num_of_additional_projectiles": {
      "stats": ["spark_num_of_additional_projectiles"],
      "translations": [
        {
          "matchers": [1],
          "text": "【电球】可以额外发射 %1% 个投射物",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【电球】可以额外发射 %1% 个投射物",
          "formatters": []
        }
      ]
    },
    "split_arrow_num_of_additional_projectiles": {
      "stats": ["split_arrow_num_of_additional_projectiles"],
      "translations": [
        {
          "matchers": [1],
          "text": "【分裂箭矢】可以额外发射 %1% 个投射物",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【分裂箭矢】可以额外发射 %1% 个投射物",
          "formatters": []
        }
      ]
    },
    "barrage_num_of_additional_projectiles": {
      "stats": ["barrage_num_of_additional_projectiles"],
      "translations": [
        {
          "matchers": [1],
          "text": "【弹幕】可以额外发射 %1% 个投射物",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【弹幕】可以额外发射 %1% 个投射物",
          "formatters": []
        }
      ]
    },
    "tornado_shot_num_of_secondary_projectiles": {
      "stats": ["tornado_shot_num_of_secondary_projectiles"],
      "translations": [
        {
          "matchers": [1],
          "text": "【龙卷射击】可以额外发射 %1% 个附属投射物",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【龙卷射击】可以额外发射 %1% 个附属投射物",
          "formatters": []
        }
      ]
    },
    "magma_orb_num_of_additional_projectiles_in_chain": {
      "stats": ["magma_orb_num_of_additional_projectiles_in_chain"],
      "translations": [
        {
          "matchers": [1],
          "text": "【熔岩之核】额外连锁弹射 %1% 次",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【熔岩之核】额外连锁弹射 %1% 次",
          "formatters": []
        }
      ]
    },
    "arc_num_of_additional_projectiles_in_chain": {
      "stats": ["arc_num_of_additional_projectiles_in_chain"],
      "translations": [
        {
          "matchers": [1],
          "text": "【电弧】额外连锁弹射 %1% 次",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【电弧】额外连锁弹射 %1% 次",
          "formatters": []
        }
      ]
    },
    "flame_totem_num_of_additional_projectiles": {
      "stats": ["flame_totem_num_of_additional_projectiles"],
      "translations": [
        {
          "matchers": [1],
          "text": "【火舌图腾】可以额外发射 %1% 个投射物",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【火舌图腾】可以额外发射 %1% 个投射物",
          "formatters": []
        }
      ]
    },
    "lightning_strike_additional_pierce": {
      "stats": ["lightning_strike_additional_pierce"],
      "translations": [
        {
          "matchers": [1],
          "text": "【闪电打击】穿透 1 个额外目标",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【闪电打击】穿透 %1% 个额外目标",
          "formatters": []
        }
      ]
    },
    "lightning_trap_additional_pierce": {
      "stats": ["lightning_trap_additional_pierce"],
      "translations": [
        {
          "matchers": [1],
          "text": "【闪电陷阱】穿透 1 个额外目标",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【闪电陷阱】穿透 %1% 个额外目标",
          "formatters": []
        }
      ]
    },
    "burning_arrow_ignite_chance_%": {
      "stats": ["burning_arrow_ignite_chance_%"],
      "translations": [
        {
          "matchers": [[100, "#"]],
          "text": "【燃烧箭矢】必定点燃",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        },
        {
          "matchers": [[1, 99]],
          "text": "【燃烧箭矢】有 %1$+d%% 的几率点燃",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        }
      ]
    },
    "burning_arrow_physical_damage_%_to_add_as_fire_damage": {
      "stats": ["burning_arrow_physical_damage_%_to_add_as_fire_damage"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【燃烧箭矢】提高等同 %1%%% 物理伤害的火焰伤害",
          "formatters": []
        }
      ]
    },
    "infernal_blow_physical_damage_%_to_add_as_fire_damage": {
      "stats": ["infernal_blow_physical_damage_%_to_add_as_fire_damage"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【炼狱之击】提高等同 %1%%% 物理伤害的火焰伤害",
          "formatters": []
        }
      ]
    },
    "fire_trap_burning_damage_+%": {
      "stats": ["fire_trap_burning_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【火焰陷阱】燃烧伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【火焰陷阱】燃烧伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fireball_ignite_chance_%": {
      "stats": ["fireball_ignite_chance_%"],
      "translations": [
        {
          "matchers": [[100, "#"]],
          "text": "火球必定点燃",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        },
        {
          "matchers": [[1, 99]],
          "text": "火球有 %1$+d%% 几率点燃",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        }
      ]
    },
    "glacial_hammer_freeze_chance_%": {
      "stats": ["glacial_hammer_freeze_chance_%"],
      "translations": [
        {
          "matchers": [[100, "#"]],
          "text": "冰霜之锤必定冰冻",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        },
        {
          "matchers": [[1, 99]],
          "text": "冰霜之锤有 %1$+d%% 几率冰冻",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        }
      ]
    },
    "ice_nova_freeze_chance_%": {
      "stats": ["ice_nova_freeze_chance_%"],
      "translations": [
        {
          "matchers": [[100, "#"]],
          "text": "冰霜新星必定冰冻",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        },
        {
          "matchers": [[1, 99]],
          "text": "冰霜新星有 %1$+d%% 冰冻几率",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        }
      ]
    },
    "reave_attack_speed_per_reave_stack_+%": {
      "stats": ["reave_attack_speed_per_reave_stack_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每堆叠一层冲击波，攻击速度便提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每堆叠一层冲击波，攻击速度便降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spectral_throw_projectile_deceleration_+%": {
      "stats": ["spectral_throw_projectile_deceleration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【灵体投掷】的悬停时间缩短 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【灵体投掷】的悬停时间延长 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flicker_strike_damage_+%_per_frenzy_charge": {
      "stats": ["flicker_strike_damage_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球可使【闪现打击】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个狂怒球可使【闪现打击】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "puncture_maim_on_hit_%_chance": {
      "stats": ["puncture_maim_on_hit_%_chance"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【放血】击中时有 %1%%% 几率造成瘫痪",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextMaim"
            }
          ]
        }
      ]
    },
    "arc_shock_chance_%": {
      "stats": ["arc_shock_chance_%"],
      "translations": [
        {
          "matchers": [[100, "#"]],
          "text": "【电弧】必定感电",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            }
          ]
        },
        {
          "matchers": [[1, 99]],
          "text": "【电弧】有 %1$+d%% 的几率感电",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            }
          ]
        }
      ]
    },
    "fire_nova_mine_num_of_additional_repeats": {
      "stats": ["fire_nova_mine_num_of_additional_repeats"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【火焰新星】的地雷额外施放 %1% 次",
          "formatters": []
        }
      ]
    },
    "firestorm_explosion_area_of_effect_+%": {
      "stats": ["firestorm_explosion_area_of_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【烈炎风暴】爆炸范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【烈炎风暴】爆炸范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flame_surge_damage_+%_vs_burning_enemies": {
      "stats": ["flame_surge_damage_+%_vs_burning_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【怒焰奔腾】对燃烧中敌人的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【怒焰奔腾】对燃烧中敌人的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ice_spear_%_chance_to_gain_power_charge_on_critical_strike": {
      "stats": ["ice_spear_%_chance_to_gain_power_charge_on_critical_strike"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰矛】暴击时有 %1%%% 几率获得 1 个暴击球",
          "formatters": []
        }
      ]
    },
    "power_siphon_%_chance_to_gain_power_charge_on_kill": {
      "stats": ["power_siphon_%_chance_to_gain_power_charge_on_kill"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "使用【力量抽取】击败敌人时有 %1%%% 几率获得 1 个额外的暴击球",
          "formatters": []
        }
      ]
    },
    "melee_ancestor_totem_placement_speed_+%": {
      "stats": ["melee_ancestor_totem_placement_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "先祖卫士放置速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "先祖卫士放置速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "searing_bond_totem_placement_speed_+%": {
      "stats": ["searing_bond_totem_placement_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【灼热连接】放置速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【灼热连接】放置速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "sweep_knockback_chance_%": {
      "stats": ["sweep_knockback_chance_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1$+d%% 横扫击退率",
          "formatters": []
        }
      ]
    },
    "frenzy_damage_+%_per_frenzy_charge": {
      "stats": ["frenzy_damage_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球可使狂怒伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个狂怒球可使狂怒伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "frenzy_%_chance_to_gain_additional_frenzy_charge": {
      "stats": ["frenzy_%_chance_to_gain_additional_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "狂怒状态时有 %1%%% 几率获得 1 个额外的狂怒球",
          "formatters": []
        }
      ]
    },
    "elemental_hit_chance_to_freeze_shock_ignite_%": {
      "stats": ["elemental_hit_chance_to_freeze_shock_ignite_%"],
      "translations": [
        {
          "matchers": [[100, "#"]],
          "text": "【元素打击】必定造成冰冻，感电，点燃",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        },
        {
          "matchers": [[1, 99]],
          "text": "【元素打击】造成冰冻，感电，点燃的几率提高 %1$+d%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        }
      ]
    },
    "glacial_cascade_physical_damage_%_to_convert_to_cold": {
      "stats": ["glacial_cascade_physical_damage_%_to_convert_to_cold"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰川之刺】的 %1%%% 物理伤害转换为冰霜伤害",
          "formatters": []
        }
      ]
    },
    "glacial_hammer_physical_damage_%_to_add_as_cold_damage": {
      "stats": ["glacial_hammer_physical_damage_%_to_add_as_cold_damage"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰霜之锤】获得等同其 %1%%% 物理伤害的额外冰霜伤害",
          "formatters": []
        }
      ]
    },
    "ice_crash_physical_damage_%_to_add_as_cold_damage": {
      "stats": ["ice_crash_physical_damage_%_to_add_as_cold_damage"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【寒冰冲击】获得等同其 %1%%% 物理伤害的额外冰霜伤害",
          "formatters": []
        }
      ]
    },
    "spectre_elemental_resistances_%": {
      "stats": ["spectre_elemental_resistances_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 唤醒灵体的火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "zombie_elemental_resistances_%": {
      "stats": ["zombie_elemental_resistances_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 魔卫的火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "stone_golem_elemental_resistances_%": {
      "stats": ["stone_golem_elemental_resistances_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 巨石魔像的火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "flame_golem_elemental_resistances_%": {
      "stats": ["flame_golem_elemental_resistances_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 烈焰魔像的火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "ice_golem_elemental_resistances_%": {
      "stats": ["ice_golem_elemental_resistances_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 寒冰魔像的火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "lightning_golem_elemental_resistances_%": {
      "stats": ["lightning_golem_elemental_resistances_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 雷电魔像的火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "chaos_golem_elemental_resistances_%": {
      "stats": ["chaos_golem_elemental_resistances_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 混沌魔像的火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "animate_guardian_elemental_resistances_%": {
      "stats": ["animate_guardian_elemental_resistances_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d%% 幻化守卫的火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "shock_nova_ring_damage_+%": {
      "stats": ["shock_nova_ring_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【闪电新星】的电圈伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【闪电新星】的电圈伤害降低%1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "blast_rain_number_of_blasts": {
      "stats": ["blast_rain_number_of_blasts"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【爆裂箭雨】有 %1$+d 爆破次数",
          "formatters": []
        }
      ]
    },
    "siphon_life_leech_from_damage_permyriad": {
      "stats": ["siphon_life_leech_from_damage_permyriad"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【灵魂吸取】造成的 %1$+d%% 持续伤害会回复你的生命",
          "formatters": [
            {
              "id": "divide_by_one_hundred_2dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "detonate_dead_%_chance_to_detonate_additional_corpse": {
      "stats": ["detonate_dead_%_chance_to_detonate_additional_corpse"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【爆灵术】有 %1%%% 几率引爆 1 个额外灵柩",
          "formatters": []
        }
      ]
    },
    "animate_weapon_chance_to_create_additional_copy_%": {
      "stats": ["animate_weapon_chance_to_create_additional_copy_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【幻化武器】有 %1%%% 几率额外召唤 1 个复制品",
          "formatters": []
        }
      ]
    },
    "decoy_totem_life_+%": {
      "stats": ["decoy_totem_life_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "诱饵图腾的生命提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "诱饵图腾的生命降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "devouring_totem_leech_per_second_+%": {
      "stats": ["devouring_totem_leech_per_second_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "吞噬图腾的每秒偷取速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "吞噬图腾的每秒偷取速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "rejuvenation_totem_%_life_regeneration_added_as_mana_regeneration": {
      "stats": [
        "rejuvenation_totem_%_life_regeneration_added_as_mana_regeneration"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "回春图腾 %1%%% 的生命回复会作为魔力回复",
          "formatters": []
        }
      ]
    },
    "rejuvenation_totem_aura_effect_+%": {
      "stats": ["rejuvenation_totem_aura_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "回春图腾的光环效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "回春图腾的光环效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "wild_strike_num_of_additional_projectiles_in_chain": {
      "stats": ["wild_strike_num_of_additional_projectiles_in_chain"],
      "translations": [
        {
          "matchers": [1],
          "text": "【野性打击】会额外连锁弹射一次",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【野性打击】会额外连锁 %1% 次",
          "formatters": []
        }
      ]
    },
    "summon_skeletons_num_additional_warrior_skeletons": {
      "stats": ["summon_skeletons_num_additional_warrior_skeletons"],
      "translations": [
        {
          "matchers": [1],
          "text": "【召唤魔侍】可以召唤 1 个额外魔侍勇士",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【召唤魔侍】可以召唤 %1% 个额外魔侍勇士",
          "formatters": []
        }
      ]
    },
    "shockwave_totem_cast_speed_+%": {
      "stats": ["shockwave_totem_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【震波图腾】的施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【震波图腾】的施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "devouring_totem_%_chance_to_consume_additional_corpse": {
      "stats": ["devouring_totem_%_chance_to_consume_additional_corpse"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【吞噬图腾】吞噬额外 1 个灵柩的几率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【吞噬图腾】吞噬额外 1 个灵柩的几率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "siege_ballista_totem_placement_speed_+%": {
      "stats": ["siege_ballista_totem_placement_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻城炮台的放置速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻城炮台的放置速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "incinerate_damage_+%_per_stage": {
      "stats": ["incinerate_damage_+%_per_stage"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【烧毁】的每一阶伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【烧毁】的每一阶伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "poachers_mark_curse_effect_+%": {
      "stats": ["poachers_mark_curse_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【盗猎者印记】的诅咒效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【盗猎者印记】的诅咒效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "projectile_weakness_curse_effect_+%": {
      "stats": ["projectile_weakness_curse_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【投射物要害】的诅咒效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【投射物要害】的诅咒效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "temporal_chains_curse_effect_+%": {
      "stats": ["temporal_chains_curse_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【时空锁链】的诅咒效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【时空锁链】的诅咒效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "assassins_mark_curse_effect_+%": {
      "stats": ["assassins_mark_curse_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【暗影印记】的诅咒效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【暗影印记】的诅咒效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "conductivity_curse_effect_+%": {
      "stats": ["conductivity_curse_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【导电】的诅咒效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【导电】的诅咒效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_weakness_curse_effect_+%": {
      "stats": ["elemental_weakness_curse_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【元素要害】的诅咒效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【元素要害】的诅咒效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "enfeeble_curse_effect_+%": {
      "stats": ["enfeeble_curse_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【衰弱】的诅咒效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【衰弱】的诅咒效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flammability_curse_effect_+%": {
      "stats": ["flammability_curse_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【易燃】的诅咒效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【易燃】的诅咒效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "frostbite_curse_effect_+%": {
      "stats": ["frostbite_curse_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冻伤】的诅咒效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冻伤】的诅咒效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "punishment_curse_effect_+%": {
      "stats": ["punishment_curse_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【惩戒】的诅咒效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【惩戒】的诅咒效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "vulnerability_curse_effect_+%": {
      "stats": ["vulnerability_curse_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【脆弱】的诅咒效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【脆弱】的诅咒效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "warlords_mark_curse_effect_+%": {
      "stats": ["warlords_mark_curse_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【督军印记】的诅咒效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【督军印记】的诅咒效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "display_attack_with_word_of_ire_when_hit_%": {
      "stats": ["display_attack_with_word_of_ire_when_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被击中时有 %1%%% 几率触发【雷霆之誓】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被击中时触发【雷霆之誓】",
          "formatters": []
        }
      ]
    },
    "display_attack_with_edict_of_ire_when_hit_%": {
      "stats": ["display_attack_with_edict_of_ire_when_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被击中时有 %1%%% 几率触发【雷霆之律】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被击中时触发【雷霆之律】",
          "formatters": []
        }
      ]
    },
    "display_attack_with_decree_of_ire_when_hit_%": {
      "stats": ["display_attack_with_decree_of_ire_when_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被击中时有 %1%%% 几率触发【雷霆之令】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被击中时触发【雷霆之令】",
          "formatters": []
        }
      ]
    },
    "display_attack_with_commandment_of_ire_when_hit_%": {
      "stats": ["display_attack_with_commandment_of_ire_when_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被击中时有 %1%%% 几率触发【雷霆之诫】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被击中时触发【雷霆之诫】",
          "formatters": []
        }
      ]
    },
    "arctic_armour_buff_effect_+%": {
      "stats": ["arctic_armour_buff_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【极地装甲】的增益效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【极地装甲】的增益效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "convocation_buff_effect_+%": {
      "stats": ["convocation_buff_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【号召】的增益效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【号召】的增益效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "molten_shell_buff_effect_+%": {
      "stats": ["molten_shell_buff_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【熔岩护盾】的增益效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【熔岩护盾】增益效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "immortal_call_%_chance_to_not_consume_endurance_charges": {
      "stats": ["immortal_call_%_chance_to_not_consume_endurance_charges"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "【不朽怒嚎】有 %1%%% 几率不消耗耐力球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "【不朽怒嚎】不消耗耐力球",
          "formatters": []
        }
      ]
    },
    "phase_run_%_chance_to_not_consume_frenzy_charges": {
      "stats": ["phase_run_%_chance_to_not_consume_frenzy_charges"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "【暗影迷踪】有 %1%%% 几率不消耗狂怒球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "【暗影迷踪】不消耗狂怒球",
          "formatters": []
        }
      ]
    },
    "shrapnel_shot_physical_damage_%_to_add_as_lightning_damage": {
      "stats": ["shrapnel_shot_physical_damage_%_to_add_as_lightning_damage"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【流星射击】获得等同其 %1%%% 物理伤害的额外闪电伤害",
          "formatters": []
        }
      ]
    },
    "tempest_shield_num_of_additional_projectiles_in_chain": {
      "stats": ["tempest_shield_num_of_additional_projectiles_in_chain"],
      "translations": [
        {
          "matchers": [1],
          "text": "【暴风之盾】额外连锁弹射一次",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【暴风之盾】额外连锁弹射 %1% 次",
          "formatters": []
        }
      ]
    },
    "arctic_armour_mana_reservation_+%": {
      "stats": ["arctic_armour_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【极地装甲】的魔力保留提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【极地装甲】的魔力保留降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "herald_of_ash_mana_reservation_+%": {
      "stats": ["herald_of_ash_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【灰烬之捷】的魔力保留提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【灰烬之捷】的魔力保留降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "herald_of_ice_mana_reservation_+%": {
      "stats": ["herald_of_ice_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【寒冰之捷】的魔力保留提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【寒冰之捷】的魔力保留降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "herald_of_thunder_mana_reservation_+%": {
      "stats": ["herald_of_thunder_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【闪电之捷】的魔力保留提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【闪电之捷】的魔力保留降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "clarity_mana_reservation_+%": {
      "stats": ["clarity_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【清晰】的魔力保留提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【清晰】的魔力保留降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "hatred_mana_reservation_+%": {
      "stats": ["hatred_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【憎恨】的魔力保留提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【憎恨】的魔力保留降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "purity_of_ice_mana_reservation_+%": {
      "stats": ["purity_of_ice_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰霜净化】的魔力保留提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冰霜净化】的魔力保留降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "determination_mana_reservation_+%": {
      "stats": ["determination_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【坚定】的魔力保留提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【坚定】的魔力保留降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "discipline_mana_reservation_+%": {
      "stats": ["discipline_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【纪律】的魔力保留提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【纪律】的魔力保留降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "purity_of_elements_mana_reservation_+%": {
      "stats": ["purity_of_elements_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【元素净化】的魔力保留提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【元素净化】的魔力保留降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "purity_of_fire_mana_reservation_+%": {
      "stats": ["purity_of_fire_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【火焰净化】的魔力保留提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【火焰净化】的魔力保留降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "purity_of_lightning_mana_reservation_+%": {
      "stats": ["purity_of_lightning_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【闪电净化】的魔力保留提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【闪电净化】的魔力保留降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "vitality_mana_reservation_+%": {
      "stats": ["vitality_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【活力】的魔力保留提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【活力】的魔力保留降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "wrath_mana_reservation_+%": {
      "stats": ["wrath_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【雷霆】的魔力保留提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【雷霆】的魔力保留降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "grace_mana_reservation_+%": {
      "stats": ["grace_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【优雅】的魔力保留提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【优雅】的魔力保留降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "haste_mana_reservation_+%": {
      "stats": ["haste_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【迅捷】的魔力保留提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【迅捷】的魔力保留降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chaos_weakness_mana_reservation_+%": {
      "stats": ["chaos_weakness_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【绝望】的魔力保留提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【绝望】的魔力保留降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "conductivity_mana_reservation_+%": {
      "stats": ["conductivity_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【导电】的魔力保留提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【导电】的魔力保留降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flammability_mana_reservation_+%": {
      "stats": ["flammability_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【易燃】的魔力保留提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【易燃】的魔力保留降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "frostbite_mana_reservation_+%": {
      "stats": ["frostbite_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冻伤】的魔力保留提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冻伤】的魔力保留降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "vulnerability_mana_reservation_+%": {
      "stats": ["vulnerability_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【脆弱】的魔力保留提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【脆弱】的魔力保留降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cannot_be_stunned_while_at_max_endurance_charges": {
      "stats": ["cannot_be_stunned_while_at_max_endurance_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "耐力球达到上限时你无法被晕眩",
          "formatters": []
        }
      ]
    },
    "life_regenerate_rate_per_second_%_while_totem_active": {
      "stats": ["life_regenerate_rate_per_second_%_while_totem_active"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当你有图腾存在时，每秒回复 %1%%% 最大生命",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "当你有图腾存在时，每秒扣除 %1%%% 最大生命",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "gain_attack_and_cast_speed_+%_for_4_seconds_if_taken_savage_hit": {
      "stats": [
        "gain_attack_and_cast_speed_+%_for_4_seconds_if_taken_savage_hit"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若受到过【残暴打击】，则攻击和施法速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextSavageHit"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若受到过【残暴打击】，则攻击和施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextSavageHit"
            }
          ]
        }
      ]
    },
    "berserker_damage_+%_final": {
      "stats": ["berserker_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "总伤害额外降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "elemental_damage_taken_+%_while_on_consecrated_ground": {
      "stats": ["elemental_damage_taken_+%_while_on_consecrated_ground"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "在奉献地面上时，承受的火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "在奉献地面上时，承受的火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "critical_strike_chance_+%_vs_enemies_with_elemental_status_ailments": {
      "stats": [
        "critical_strike_chance_+%_vs_enemies_with_elemental_status_ailments"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对元素异常状态敌人的暴击率提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "对元素异常状态敌人的暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "%_chance_to_gain_power_charge_on_placing_a_totem": {
      "stats": ["%_chance_to_gain_power_charge_on_placing_a_totem"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当你放置图腾时，有 %1%%% 几率获得 1 个暴击球",
          "formatters": []
        }
      ]
    },
    "attack_and_cast_speed_+%_for_you_and_allies_affected_by_your_auras": {
      "stats": [
        "attack_and_cast_speed_+%_for_you_and_allies_affected_by_your_auras"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到你的光环影响时，你和友军的攻击和施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到你的光环影响时，你和友军攻击和施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "gain_elemental_conflux_for_X_ms_when_you_kill_a_rare_or_unique_enemy": {
      "stats": [
        "gain_elemental_conflux_for_X_ms_when_you_kill_a_rare_or_unique_enemy"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败稀有或传奇怪物时，获得 %1% 秒【元素汇流】",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "enemies_chaos_resistance_%_while_cursed": {
      "stats": ["enemies_chaos_resistance_%_while_cursed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到你诅咒的敌人 %1$+d%% 混沌抗性",
          "formatters": []
        }
      ]
    },
    "damage_+%_for_4_seconds_when_you_kill_a_cursed_enemy": {
      "stats": ["damage_+%_for_4_seconds_when_you_kill_a_cursed_enemy"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有击败受到诅咒的敌人，则伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有击败受到诅咒的敌人，则伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "physical_damage_reduction_and_minion_physical_damage_reduction_%": {
      "stats": [
        "physical_damage_reduction_and_minion_physical_damage_reduction_%"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你和你的召唤生物的物理伤害减免提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "offering_spells_effect_+%": {
      "stats": ["offering_spells_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "奉献型法术的效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "奉献型法术的效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_for_you_and_allies_affected_by_your_auras": {
      "stats": ["damage_+%_for_you_and_allies_affected_by_your_auras"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到你光环影响时，你和友军伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到你光环影响时，你和友军伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "you_and_minion_attack_and_cast_speed_+%_for_4_seconds_when_corpse_destroyed": {
      "stats": [
        "you_and_minion_attack_and_cast_speed_+%_for_4_seconds_when_corpse_destroyed"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "近期内你若有吞噬或引爆 1 个灵柩，你和你的召唤生物攻击和施法速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text":
            "近期内你若有吞噬或引爆 1 个灵柩，你和你的召唤生物攻击和施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "%_chance_to_gain_power_charge_on_hit_against_enemies_on_full_life": {
      "stats": [
        "%_chance_to_gain_power_charge_on_hit_against_enemies_on_full_life"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中满血敌人时有 %1%%% 几率获得 1 个暴击球",
          "formatters": []
        }
      ]
    },
    "cause_maim_on_critical_strike_attack": {
      "stats": ["cause_maim_on_critical_strike_attack"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的攻击暴击时会使敌人瘫痪",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextMaim"
            }
          ]
        }
      ]
    },
    "%_chance_to_create_smoke_cloud_on_mine_or_trap_creation": {
      "stats": ["%_chance_to_create_smoke_cloud_on_mine_or_trap_creation"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当你设置地雷或陷阱时，有 %1%%% 几率制造一团烟雾",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextSmokeCloud"
            }
          ]
        }
      ]
    },
    "damage_+%_for_each_trap_and_mine_active": {
      "stats": ["damage_+%_for_each_trap_and_mine_active"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每存在一个你的陷阱和地雷，你的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每存在一个你的陷阱和地雷，你的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "evasion_rating_while_es_full_+%_final": {
      "stats": ["evasion_rating_while_es_full_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "能量护盾全满时，总闪避率额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "能量护盾全满时，总闪避率额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_while_es_not_full": {
      "stats": ["damage_+%_while_es_not_full"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "能量护盾没有全满时伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "能量护盾没有全满时伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mana_regeneration_+%_for_4_seconds_on_movement_skill_use": {
      "stats": ["mana_regeneration_+%_for_4_seconds_on_movement_skill_use"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若使用过位移技能，则魔力回复提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若使用过位移技能，则魔力回复降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "gain_onslaught_while_frenzy_charges_full": {
      "stats": ["gain_onslaught_while_frenzy_charges_full"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "狂怒球达到上限时，你获得【猛攻】状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "projectile_damage_+%_max_as_distance_travelled_increases": {
      "stats": ["projectile_damage_+%_max_as_distance_travelled_increases"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "投射物的伤害随着飞行距离提升，击中目标时最多提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "damage_+%_during_flask_effect": {
      "stats": ["damage_+%_during_flask_effect"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间，伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "avoid_freeze_shock_ignite_bleed_%_during_flask_effect": {
      "stats": ["avoid_freeze_shock_ignite_bleed_%_during_flask_effect"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，有 %1%%% 几率避免被冰冻，感电，点燃和流血",
          "formatters": []
        }
      ]
    },
    "elemental_damage_taken_+%_during_flask_effect": {
      "stats": ["elemental_damage_taken_+%_during_flask_effect"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间，火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_for_4_seconds_when_you_kill_a_bleeding_enemy": {
      "stats": ["damage_+%_for_4_seconds_when_you_kill_a_bleeding_enemy"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有击败流血的敌人，则伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有击败流血的敌人，则伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "damage_+%_to_you_and_nearby_allies_while_you_have_fortify": {
      "stats": ["damage_+%_to_you_and_nearby_allies_while_you_have_fortify"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当你有护体时，你和周围友军的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "当你有护体时，你和周围友军的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_taken_+%_from_taunted_enemies": {
      "stats": ["damage_taken_+%_from_taunted_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "来自受嘲讽的敌人的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "来自受嘲讽的敌人的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_and_cast_speed_+%_while_leeching": {
      "stats": ["attack_and_cast_speed_+%_while_leeching"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "偷取时攻击和施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "偷取时攻击和施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shield_charge_damage_per_target_hit_+%": {
      "stats": ["shield_charge_damage_per_target_hit_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每击中 1 个敌人，【重盾冲锋】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每击中 1 个敌人，【重盾冲锋】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "traps_and_mines_%_chance_to_poison": {
      "stats": ["traps_and_mines_%_chance_to_poison"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "陷阱和地雷击中时，有 %1%%% 几率使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        },
        {
          "matchers": [100],
          "text": "陷阱和地雷击中时使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "damage_+%_of_each_type_that_you_have_an_active_golem_of": {
      "stats": ["damage_+%_of_each_type_that_you_have_an_active_golem_of"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你有魔像存在时，对应火焰、冰霜、闪电的伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "elemental_golem_immunity_to_elemental_damage": {
      "stats": ["elemental_golem_immunity_to_elemental_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的元素魔像免疫火焰、冰霜、闪电伤害",
          "formatters": []
        }
      ]
    },
    "elemental_golem_granted_buff_effect_+%": {
      "stats": ["elemental_golem_granted_buff_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "元素魔像给予你的增益效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "元素魔像给予你的增益效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_stone_golem_granted_buff_effect_+%": {
      "stats": ["base_stone_golem_granted_buff_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "巨石魔像给予你的增益效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "巨石魔像给予你的增益效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_fire_golem_granted_buff_effect_+%": {
      "stats": ["base_fire_golem_granted_buff_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "烈焰魔像给予你的增益效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "烈焰魔像给予你的增益效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_ice_golem_granted_buff_effect_+%": {
      "stats": ["base_ice_golem_granted_buff_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "寒冰魔像给予你的增益效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "寒冰魔像给予你的增益效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_lightning_golem_granted_buff_effect_+%": {
      "stats": ["base_lightning_golem_granted_buff_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "雷电魔像给予你的增益效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "雷电魔像给予你的增益效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_chaos_golem_granted_buff_effect_+%": {
      "stats": ["base_chaos_golem_granted_buff_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "混沌魔像给予你的增益效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "混沌魔像给予你的增益效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "gain_elemental_penetration_for_4_seconds_on_mine_detonation": {
      "stats": ["gain_elemental_penetration_for_4_seconds_on_mine_detonation"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有引爆地雷，则伤害穿透 %1%%% 火焰、冰霜、闪电抗性",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "base_cold_immunity": {
      "stats": ["base_cold_immunity"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "免疫冰霜伤害",
          "formatters": []
        }
      ]
    },
    "base_lightning_immunity": {
      "stats": ["base_lightning_immunity"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "免疫闪电伤害",
          "formatters": []
        }
      ]
    },
    "blood_rage_grants_additional_attack_speed_+%": {
      "stats": ["blood_rage_grants_additional_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【鲜血狂怒】会使攻击速度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【鲜血狂怒】会使攻击速度额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "blood_rage_grants_additional_%_chance_to_gain_frenzy_on_kill": {
      "stats": ["blood_rage_grants_additional_%_chance_to_gain_frenzy_on_kill"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【鲜血狂怒】有额外 %1%%% 几率在击败敌人时获得狂怒球",
          "formatters": []
        }
      ]
    },
    "is_hindered": {
      "stats": ["is_hindered"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被干扰",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextHinder"
            }
          ]
        }
      ]
    },
    "damage_+%_vs_hindered_enemies": {
      "stats": ["damage_+%_vs_hindered_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中和异常状态对被干扰敌人的伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "击中和异常状态对被干扰敌人的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "blast_rain_%_chance_for_additional_blast": {
      "stats": ["blast_rain_%_chance_for_additional_blast"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "【爆裂箭雨】有 %1%%% 几率多爆破一次",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "【爆裂箭雨】可以多爆破一次",
          "formatters": []
        }
      ]
    },
    "smoke_mine_base_movement_velocity_+%": {
      "stats": ["smoke_mine_base_movement_velocity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【烟雾地雷】可使移动速度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【烟雾地雷】可使移动速度额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "enduring_cry_buff_effect_+%": {
      "stats": ["enduring_cry_buff_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【坚决战吼】的增益效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【坚决战吼】的增益效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cluster_burst_spawn_amount": {
      "stats": ["cluster_burst_spawn_amount"],
      "translations": [
        {
          "matchers": [1],
          "text": "【力量爆破】可以额外多爆破 %1% 次",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【力量爆破】可以额外多爆破 %1% 次",
          "formatters": []
        }
      ]
    },
    "lightning_tendrils_critical_strike_chance_+%": {
      "stats": ["lightning_tendrils_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【电能释放】的暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【电能释放】的暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "righteous_fire_spell_damage_+%": {
      "stats": ["righteous_fire_spell_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【正义之火】的法术伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【正义之火】的法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "rallying_cry_buff_effect_+%": {
      "stats": ["rallying_cry_buff_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【激励战吼】的增益效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【激励战吼】的增益效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_ancestor_totem_elemental_resistance_%": {
      "stats": ["melee_ancestor_totem_elemental_resistance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "先祖卫士的火焰、冰霜、闪电抗性 %1$+d%%",
          "formatters": []
        }
      ]
    },
    "kinetic_blast_%_chance_for_additional_blast": {
      "stats": ["kinetic_blast_%_chance_for_additional_blast"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "【力量爆破】有 %1%%% 几率增加一次爆破",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "力量爆破增加一次爆破",
          "formatters": []
        }
      ]
    },
    "guardian_nearby_allies_share_charges": {
      "stats": ["guardian_nearby_allies_share_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你与周围队友共享能量球",
          "formatters": []
        }
      ]
    },
    "phase_run_skill_effect_duration_+%": {
      "stats": ["phase_run_skill_effect_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【暗影迷踪】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【暗影迷踪】持续时间降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "searing_totem_elemental_resistance_+%": {
      "stats": ["searing_totem_elemental_resistance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【灼热连接】的火焰、冰霜、闪电抗性提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【灼热连接】的火焰、冰霜、闪电抗性降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bone_offering_block_chance_+%": {
      "stats": ["bone_offering_block_chance_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【骸骨奉献】提供的攻击格挡率提高 %1$+d%%",
          "formatters": []
        }
      ]
    },
    "desecrate_number_of_corpses_to_create": {
      "stats": ["desecrate_number_of_corpses_to_create"],
      "translations": [
        {
          "matchers": [1],
          "text": "【亵渎】可以召唤 1 个额外灵柩",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【亵渎】可以召唤 %1% 个额外灵柩",
          "formatters": []
        }
      ]
    },
    "flesh_offering_attack_speed_+%": {
      "stats": ["flesh_offering_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【血肉奉献】提供的召唤生物攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【血肉奉献】提供的召唤生物攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ice_spear_second_form_critical_strike_chance_+%": {
      "stats": ["ice_spear_second_form_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【冰矛】第二阶段的暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【冰矛】第二阶段的暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_arrow_maximum_number_of_extra_targets": {
      "stats": ["lightning_arrow_maximum_number_of_extra_targets"],
      "translations": [
        {
          "matchers": [1],
          "text": "【闪电箭矢】可以击中目标周围的一名额外敌人",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【闪电箭矢】可以击中目标周围的 %1% 名额外敌人",
          "formatters": []
        }
      ]
    },
    "consecrate_ground_on_shatter_%_chance_for_3_seconds": {
      "stats": ["consecrate_ground_on_shatter_%_chance_for_3_seconds"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "当你击碎冰冻的敌人时，有 %1%%% 几率制造奉献地面",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextConsecratedGround"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "当你击碎冰冻的敌人时，制造奉献地面",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextConsecratedGround"
            }
          ]
        }
      ]
    },
    "glows_in_area_with_unique_fish": {
      "stats": ["glows_in_area_with_unique_fish"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "在有传奇鱼出没的区域会发出光芒",
          "formatters": []
        }
      ]
    },
    "attacks_num_of_additional_chains": {
      "stats": ["attacks_num_of_additional_chains"],
      "translations": [
        {
          "matchers": [1],
          "text": "攻击有额外一次连锁弹射",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "攻击有额外 %1% 次连锁弹射",
          "formatters": []
        }
      ]
    },
    "explosive_arrow_attack_speed_+%": {
      "stats": ["explosive_arrow_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【爆炸箭矢】的攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【爆炸箭矢】的攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_damage_+%_per_10_intelligence": {
      "stats": ["lightning_damage_+%_per_10_intelligence"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 10 点智慧可使闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 10 点智慧可使闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_maim_on_hit": {
      "stats": ["local_maim_on_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "使用此武器攻击击中时造成瘫痪",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextMaim"
            }
          ]
        }
      ]
    },
    "warcries_cost_no_mana": {
      "stats": ["warcries_cost_no_mana"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "战吼不消耗魔力",
          "formatters": []
        }
      ]
    },
    "gain_a_power_charge_when_you_or_your_totems_kill_%_chance": {
      "stats": ["gain_a_power_charge_when_you_or_your_totems_kill_%_chance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你或你的图腾击败敌人时有 %1%%% 几率获得 1 个暴击球",
          "formatters": []
        }
      ]
    },
    "always_crit_shocked_enemies": {
      "stats": ["always_crit_shocked_enemies"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "对感电的敌人必定暴击",
          "formatters": []
        }
      ]
    },
    "cannot_crit_non_shocked_enemies": {
      "stats": ["cannot_crit_non_shocked_enemies"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你无法对未感电敌人造成暴击",
          "formatters": []
        }
      ]
    },
    "frost_bolt_damage_+%": {
      "stats": ["frost_bolt_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【寒冰弹】伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "寒冰弹伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "frost_bolt_nova_damage_+%": {
      "stats": ["frost_bolt_nova_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【旋涡】伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【旋涡】伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "double_slash_damage_+%": {
      "stats": ["double_slash_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【破空斩】伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【破空斩】伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "charged_attack_damage_+%": {
      "stats": ["charged_attack_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【刀刃乱舞】伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【刀刃乱舞】伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "slam_ancestor_totem_damage_+%": {
      "stats": ["slam_ancestor_totem_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "先祖战士长图腾伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "先祖战士长图腾伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "slash_ancestor_totem_damage_+%": {
      "stats": ["slash_ancestor_totem_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "先祖大剑师图腾伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "先祖大剑师图腾伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "slash_ancestor_totem_radius_+%": {
      "stats": ["slash_ancestor_totem_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "先祖大剑师图腾范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "先祖大剑师图腾范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "slam_ancestor_totem_radius_+%": {
      "stats": ["slam_ancestor_totem_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "先祖战士长图腾范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "先祖战士长图腾范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "frost_bolt_nova_radius_+%": {
      "stats": ["frost_bolt_nova_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【旋涡】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【旋涡】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "double_slash_critical_strike_chance_+%": {
      "stats": ["double_slash_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【破空斩】暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【破空斩】暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "charged_attack_radius_+%": {
      "stats": ["charged_attack_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【刀刃乱舞】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【刀刃乱舞】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "double_slash_radius_+%": {
      "stats": ["double_slash_radius_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【破空斩】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【破空斩】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "charged_attack_damage_per_stack_+%_final": {
      "stats": ["charged_attack_damage_per_stack_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每一阶会使击中和异常状态总伤害额外提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "每一阶会使击中和异常状态总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "frost_bolt_cast_speed_+%": {
      "stats": ["frost_bolt_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【寒冰弹】施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【寒冰弹】施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "frost_bolt_freeze_chance_%": {
      "stats": ["frost_bolt_freeze_chance_%"],
      "translations": [
        {
          "matchers": [[100, "#"]],
          "text": "【寒冰弹】必定冰冻",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        },
        {
          "matchers": [[1, 99]],
          "text": "【寒冰弹】有 %1$+d%% 几率冰冻",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        }
      ]
    },
    "frost_bolt_nova_duration_+%": {
      "stats": ["frost_bolt_nova_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【寒冰弹】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "寒冰弹持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minions_cannot_be_blinded": {
      "stats": ["minions_cannot_be_blinded"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物免疫致盲",
          "formatters": []
        }
      ]
    },
    "minions_%_chance_to_blind_on_hit": {
      "stats": ["minions_%_chance_to_blind_on_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物击中时有 %1%%% 几率使敌人致盲",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        }
      ]
    },
    "magic_items_drop_identified": {
      "stats": ["magic_items_drop_identified"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "掉落的魔法物品会被鉴定",
          "formatters": []
        }
      ]
    },
    "X_mana_per_stackable_unique_jewel": {
      "stats": ["X_mana_per_stackable_unique_jewel"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 1 个聚光之石可使魔力提高 %1%",
          "formatters": []
        }
      ]
    },
    "X_armour_per_stackable_unique_jewel": {
      "stats": ["X_armour_per_stackable_unique_jewel"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 1 个聚光之石可使护甲提高 %1%",
          "formatters": []
        }
      ]
    },
    "elemental_damage_+%_per_stackable_unique_jewel": {
      "stats": ["elemental_damage_+%_per_stackable_unique_jewel"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 1 个聚光之石可使火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "damage_+%_per_abyss_jewel_type": {
      "stats": ["damage_+%_per_abyss_jewel_type"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每种影响你的【深渊珠宝】可使伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每种影响你的【深渊珠宝】可使伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "you_cannot_have_non_golem_minions": {
      "stats": ["you_cannot_have_non_golem_minions"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你无法召唤魔像以外的召唤生物",
          "formatters": []
        }
      ]
    },
    "lightning_damage_%_taken_from_mana_before_life": {
      "stats": ["lightning_damage_%_taken_from_mana_before_life"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被击中时 %1%%% 的闪电伤害优先从魔力优先扣除",
          "formatters": []
        }
      ]
    },
    "recover_%_maximum_mana_when_enemy_shocked": {
      "stats": ["recover_%_maximum_mana_when_enemy_shocked"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你使敌人感电时，回复 %1%%% 最大魔力",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你使敌人感电时，失去 %1%%% 最大魔力",
          "formatters": []
        }
      ]
    },
    "spell_dodge_chance_+%_if_you_have_taken_attack_damage_recently": {
      "stats": [
        "spell_dodge_chance_+%_if_you_have_taken_attack_damage_recently"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若受到过攻击伤害，则有 %1%%% 几率躲避法术击中",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "dodge_chance_+%_if_you_have_taken_spell_damage_recently": {
      "stats": ["dodge_chance_+%_if_you_have_taken_spell_damage_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若受到过法术伤害，则有 %1%%% 几率躲避攻击击中",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "quantity_of_items_dropped_by_maimed_enemies_+%": {
      "stats": ["quantity_of_items_dropped_by_maimed_enemies_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败瘫痪的敌人时物品掉落数量提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "击败瘫痪的敌人时物品掉落数量降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "rarity_of_items_dropped_by_maimed_enemies_+%": {
      "stats": ["rarity_of_items_dropped_by_maimed_enemies_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败瘫痪的敌人时物品稀有度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "击败瘫痪的敌人时物品稀有度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_taken_+%_if_you_have_taken_a_savage_hit_recently": {
      "stats": ["damage_taken_+%_if_you_have_taken_a_savage_hit_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若受到【残暴打击】，则伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextSavageHit"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若受到【残暴打击】，则伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextSavageHit"
            }
          ]
        }
      ]
    },
    "stun_duration_on_self_+%": {
      "stats": ["stun_duration_on_self_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你被晕眩的时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你被晕眩的时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_damage_+%_per_endurance_charge": {
      "stats": ["melee_damage_+%_per_endurance_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 1 个耐力球可使近战伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 1 个耐力球可使近战伤害減少 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "totems_resist_all_elements_+%_per_active_totem": {
      "stats": ["totems_resist_all_elements_+%_per_active_totem"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "每 1 个生效中的图腾可使图腾的火焰、冰霜、闪电抗性提高 %1$+d%%",
          "formatters": []
        }
      ]
    },
    "gain_life_regeneration_%_per_second_for_1_second_if_taken_savage_hit": {
      "stats": [
        "gain_life_regeneration_%_per_second_for_1_second_if_taken_savage_hit"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到残暴打击后的 1 秒内，获得 %1%%% 每秒生命回复",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextSavageHit"
            }
          ]
        }
      ]
    },
    "cannot_be_shocked_while_at_maximum_endurance_charges": {
      "stats": ["cannot_be_shocked_while_at_maximum_endurance_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你在耐力球达到上限时无法被感电",
          "formatters": []
        }
      ]
    },
    "movement_speed_+%_if_used_a_warcry_recently": {
      "stats": ["movement_speed_+%_if_used_a_warcry_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若使用过战吼，则移动速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "life_leech_from_attack_damage_permyriad_vs_poisoned_enemies": {
      "stats": ["life_leech_from_attack_damage_permyriad_vs_poisoned_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对中毒敌人造成攻击伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "mana_leech_from_attack_damage_permyriad_vs_poisoned_enemies": {
      "stats": ["mana_leech_from_attack_damage_permyriad_vs_poisoned_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对中毒敌人造成攻击伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "totems_spells_cast_speed_+%_per_active_totem": {
      "stats": ["totems_spells_cast_speed_+%_per_active_totem"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 1 个生效的图腾可使图腾的施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 1 个生效的图腾可使图腾的施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "movement_skills_mana_cost_+%": {
      "stats": ["movement_skills_mana_cost_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "位移技能消耗的魔力提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "位移技能消耗的魔力減少 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "critical_strike_chance_+%_when_in_main_hand": {
      "stats": ["critical_strike_chance_+%_when_in_main_hand"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "装备在主手时全局暴击率提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "additional_block_chance_%_when_in_off_hand": {
      "stats": ["additional_block_chance_%_when_in_off_hand"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "装备于副手时有 %1%%% 额外格挡几率",
          "formatters": []
        }
      ]
    },
    "spirit_offering_physical_damage_%_to_add_as_chaos": {
      "stats": ["spirit_offering_physical_damage_%_to_add_as_chaos"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【灵魂奉献】给予等同 %1$+d%% 物理伤害的额外混沌伤害",
          "formatters": []
        }
      ]
    },
    "damage_taken_+%_if_not_hit_recently_final": {
      "stats": ["damage_taken_+%_if_not_hit_recently_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若未被击中，则受到的总伤害额外提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若未被击中，则受到的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "evasion_+%_if_hit_recently": {
      "stats": ["evasion_+%_if_hit_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若被击中，则闪避值提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若被击中，则闪避值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "cast_socketed_spells_on_X_mana_spent": {
      "stats": [
        "cast_socketed_spells_on_X_mana_spent",
        "cast_socketed_spells_on_mana_spent_%_chance"
      ],
      "translations": [
        {
          "matchers": ["#", [100, "#"]],
          "text": "使用至少 %1% 魔力施放技能时，触发插槽内的法术",
          "formatters": []
        },
        {
          "matchers": ["#", "#"],
          "text": "使用至少 %1% 魔力施放技能时，有 %2%%% 几率触发插槽内的法术",
          "formatters": []
        }
      ]
    },
    "block_chance_%_vs_taunted_enemies": {
      "stats": ["block_chance_%_vs_taunted_enemies"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1%%% 几率格挡被嘲讽敌人的攻击",
          "formatters": []
        }
      ]
    },
    "minion_cold_damage_resistance_%": {
      "stats": ["minion_cold_damage_resistance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物有 %1$+d%% 冰霜抗性",
          "formatters": []
        }
      ]
    },
    "minion_physical_damage_%_to_add_as_cold": {
      "stats": ["minion_physical_damage_%_to_add_as_cold"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物获得等同 %1%%% 物理伤害的额外冰霜伤害",
          "formatters": []
        }
      ]
    },
    "armour_and_evasion_rating_+%_if_killed_a_taunted_enemy_recently": {
      "stats": [
        "armour_and_evasion_rating_+%_if_killed_a_taunted_enemy_recently"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有击败被嘲讽的敌人，则护甲和闪避值提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有击败被嘲讽的敌人，则护甲和闪避值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "local_unique_overflowing_chalice_flask_cannot_gain_flask_charges_during_flask_effect": {
      "stats": [
        "local_unique_overflowing_chalice_flask_cannot_gain_flask_charges_during_flask_effect"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "在任何满溢圣杯药剂持续期间无法获得药剂充能",
          "formatters": []
        }
      ]
    },
    "damage_+%_for_each_level_the_enemy_is_higher_than_you": {
      "stats": ["damage_+%_for_each_level_the_enemy_is_higher_than_you"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每比敌人高一级，击中伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每比敌人高一级，击中伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_unique_flask_charges_gained_+%_during_flask_effect": {
      "stats": ["local_unique_flask_charges_gained_+%_during_flask_effect"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间提高 %1%%% 其他药剂获得的充能",
          "formatters": []
        }
      ]
    },
    "totems_attack_speed_+%_per_active_totem": {
      "stats": ["totems_attack_speed_+%_per_active_totem"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 1 个生效的图腾可使图腾的攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 1 个生效的图腾可使图腾的攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attacks_num_of_additional_chains_when_in_main_hand": {
      "stats": ["attacks_num_of_additional_chains_when_in_main_hand"],
      "translations": [
        {
          "matchers": [1],
          "text": "装备于主手时，攻击额外连锁弹射 1 次",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "装备于主手时，攻击额外连锁弹射 %1% 次",
          "formatters": []
        }
      ]
    },
    "attacks_number_of_additional_projectiles": {
      "stats": ["attacks_number_of_additional_projectiles"],
      "translations": [
        {
          "matchers": [1],
          "text": "攻击可以额外发射 1 个投射物",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "攻击可以额外发射 %1% 个投射物",
          "formatters": []
        }
      ]
    },
    "attacks_number_of_additional_projectiles_when_in_off_hand": {
      "stats": ["attacks_number_of_additional_projectiles_when_in_off_hand"],
      "translations": [
        {
          "matchers": [1],
          "text": "装备在副手时，攻击可以额外发射 1 个投射物",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "装备在副手时，攻击有可以额外发射 %1% 个投射物",
          "formatters": []
        }
      ]
    },
    "counter_attacks_minimum_added_physical_damage": {
      "stats": [
        "counter_attacks_minimum_added_physical_damage",
        "counter_attacks_maximum_added_physical_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "反击附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "golem_damage_+%_per_active_golem_type": {
      "stats": ["golem_damage_+%_per_active_golem_type"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 1 个召唤出的不同魔像可使魔像伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 1 个召唤出的不同魔像可使魔像伤害降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "golem_damage_+%_per_active_golem": {
      "stats": ["golem_damage_+%_per_active_golem"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个你召唤出的魔像可使魔像伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个你召唤出的魔像可使魔像伤害降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "life_+%_with_no_corrupted_equipped_items": {
      "stats": ["life_+%_with_no_corrupted_equipped_items"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "身上未装备已腐化的物品时，最大生命提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextEquippedItems"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextEquippedItems"
            }
          ]
        }
      ]
    },
    "life_regeneration_per_minute_with_no_corrupted_equipped_items": {
      "stats": [
        "life_regeneration_per_minute_with_no_corrupted_equipped_items"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "身上未装备已腐化的物品时，每秒回复 %1% 生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextEquippedItems"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextEquippedItems"
            }
          ]
        }
      ]
    },
    "energy_shield_recharge_rate_per_minute_with_all_corrupted_equipped_items": {
      "stats": [
        "energy_shield_recharge_rate_per_minute_with_all_corrupted_equipped_items"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "所有身上装备的物品皆为已腐化时，每秒回复 %1% 能量护盾",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextEquippedItems"
            }
          ]
        }
      ]
    },
    "local_display_nearby_enemies_take_X_chaos_damage_per_minute": {
      "stats": ["local_display_nearby_enemies_take_X_chaos_damage_per_minute"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "周围敌人每秒受到 %1% 混沌伤害",
          "formatters": []
        }
      ]
    },
    "counter_attacks_minimum_added_cold_damage": {
      "stats": [
        "counter_attacks_minimum_added_cold_damage",
        "counter_attacks_maximum_added_cold_damage"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "反击附加 %1% - %2% 基础冰霜伤害",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextCounterAttack"
            }
          ]
        }
      ]
    },
    "movement_speed_+%_if_pierced_recently": {
      "stats": ["movement_speed_+%_if_pierced_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若造成过穿刺，则移动速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若造成过穿刺，则移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "poison_cursed_enemies_on_hit": {
      "stats": ["poison_cursed_enemies_on_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中被诅咒的敌人时造成中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "chance_to_poison_%_vs_cursed_enemies": {
      "stats": ["chance_to_poison_%_vs_cursed_enemies"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "已被诅咒的敌人有 %1%%% 几率被击中后中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "已被诅咒的敌人被击中后中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "item_found_rarity_+%_if_wearing_a_normal_item": {
      "stats": ["item_found_rarity_+%_if_wearing_a_normal_item"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "装备 1 件普通物品时，物品稀有度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextEquippedItems"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "装备 1 件普通物品时，物品稀有度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextEquippedItems"
            }
          ]
        }
      ]
    },
    "item_found_quantity_+%_if_wearing_a_magic_item": {
      "stats": ["item_found_quantity_+%_if_wearing_a_magic_item"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "装备 1 件魔法物品时，物品掉落数量提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextEquippedItems"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "装备 1 件魔法物品时，物品掉落数量降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextEquippedItems"
            }
          ]
        }
      ]
    },
    "gain_onslaught_for_X_ms_on_killing_rare_or_unique_monster": {
      "stats": ["gain_onslaught_for_X_ms_on_killing_rare_or_unique_monster"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败稀有或者传奇敌人时，获得【猛攻】状态 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "kill_enemy_on_hit_if_under_20%_life": {
      "stats": ["kill_enemy_on_hit_if_under_20%_life"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "血量低于 20%% 的敌人被你的技能击中时，会直接被终结",
          "formatters": []
        }
      ]
    },
    "immune_to_bleeding": {
      "stats": ["immune_to_bleeding"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "免疫流血",
          "formatters": []
        }
      ]
    },
    "base_cannot_gain_bleeding": {
      "stats": ["base_cannot_gain_bleeding"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "免疫流血",
          "formatters": []
        }
      ]
    },
    "base_avoid_bleed_%": {
      "stats": ["base_avoid_bleed_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "%1%%% 几率免疫流血",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "免疫流血",
          "formatters": []
        }
      ]
    },
    "immune_to_bleeding_while_leeching": {
      "stats": ["immune_to_bleeding_while_leeching"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你偷取生命或魔力时，免疫流血",
          "formatters": []
        }
      ]
    },
    "damage_+%_if_enemy_killed_recently_final": {
      "stats": ["damage_+%_if_enemy_killed_recently_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有击败敌人，则总伤害额外提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有击败敌人，则总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "skill_area_of_effect_+%_if_enemy_killed_recently": {
      "stats": ["skill_area_of_effect_+%_if_enemy_killed_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有击败敌人，则范围效果扩大 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有击败敌人，则范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "max_charged_attack_stacks": {
      "stats": ["max_charged_attack_stacks"],
      "translations": [
        {
          "matchers": [1],
          "text": "【刀刃乱舞】的蓄力层数提高 1 层",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【刀刃乱舞】的蓄力层数提高 %1% 层",
          "formatters": []
        }
      ]
    },
    "skill_effect_duration_+%_if_killed_maimed_enemy_recently": {
      "stats": ["skill_effect_duration_+%_if_killed_maimed_enemy_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有击败瘫痪的敌人，则技能效果持续时间延长 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有击败瘫痪的敌人，则技能效果持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "damage_taken_+%_if_taunted_an_enemy_recently": {
      "stats": ["damage_taken_+%_if_taunted_an_enemy_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有成功嘲讽敌人，则受到的伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有成功嘲讽敌人，则受到的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "life_regeneration_rate_per_minute_%_if_taunted_an_enemy_recently": {
      "stats": [
        "life_regeneration_rate_per_minute_%_if_taunted_an_enemy_recently"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若有成功嘲讽敌人，则每秒回复 %1%%% 生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "immune_to_elemental_status_ailments_during_flask_effect": {
      "stats": ["immune_to_elemental_status_ailments_during_flask_effect"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，免疫元素异常状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "elemental_damage_+%_during_flask_effect": {
      "stats": ["elemental_damage_+%_during_flask_effect"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间，火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chance_to_freeze_shock_ignite_%_during_flask_effect": {
      "stats": ["chance_to_freeze_shock_ignite_%_during_flask_effect"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "药剂持续期间，有 %1%%% 几率冰冻，感电和点燃敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "药剂持续期间，必定冰冻，感电和点燃敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        }
      ]
    },
    "es_and_mana_regeneration_rate_per_minute_%_while_on_consecrated_ground": {
      "stats": [
        "es_and_mana_regeneration_rate_per_minute_%_while_on_consecrated_ground"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "在奉献地面上时，每秒回复 %1%%% 最大魔力和能量护盾",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_and_cast_speed_+%_while_on_consecrated_ground": {
      "stats": ["attack_and_cast_speed_+%_while_on_consecrated_ground"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "在奉献地面上时，攻击和施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "在奉献地面上时攻击和施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mine_arming_speed_+%": {
      "stats": ["mine_arming_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "地雷冷却速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "地雷冷却速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flasks_%_chance_to_not_consume_charges": {
      "stats": ["flasks_%_chance_to_not_consume_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "有 %1%%% 几率使用药剂时不消耗充能",
          "formatters": []
        }
      ]
    },
    "physical_damage_+%_for_4_seconds_when_you_block_a_unique_enemy_hit": {
      "stats": [
        "physical_damage_+%_for_4_seconds_when_you_block_a_unique_enemy_hit"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "过去 10 秒内你若成功格挡传奇怪物，则物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "过去 10 秒内你若成功格挡传奇怪物，则物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "your_consecrated_ground_grants_damage_+%": {
      "stats": ["your_consecrated_ground_grants_damage_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你制造的奉献地面会使你与友军的伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "attack_speed_+%_if_enemy_not_killed_recently": {
      "stats": ["attack_speed_+%_if_enemy_not_killed_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若没有击败敌人，则攻击速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若没有击败敌人，则攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "physical_damage_+%_while_at_maximum_frenzy_charges_final": {
      "stats": ["physical_damage_+%_while_at_maximum_frenzy_charges_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "狂怒球达到上限时，物理总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "狂怒球达到上限时，物理总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_damage_taken_+%_while_at_maximum_endurance_charges": {
      "stats": ["physical_damage_taken_+%_while_at_maximum_endurance_charges"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "耐力球达到上限时，受到的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "耐力球达到上限时，受到的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "totem_damage_leeched_as_life_to_you_permyriad": {
      "stats": ["totem_damage_leeched_as_life_to_you_permyriad"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你偷取生命，数值等同于你的图腾造成伤害的 %1%%%",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "attack_speed_+%_per_200_accuracy_rating": {
      "stats": ["attack_speed_+%_per_200_accuracy_rating"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 200 点命中值可使攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 200 点命中值可使攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance": {
      "stats": [
        "gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得耐力球时有 %1%%% 几率转而以提升你的耐力球上限",
          "formatters": []
        }
      ]
    },
    "elementalist_skill_area_of_effect_+%_for_4_seconds_every_10_seconds": {
      "stats": [
        "elementalist_skill_area_of_effect_+%_for_4_seconds_every_10_seconds"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 10 秒，范围效果扩大 %1%%%，持续 4 秒",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 10 秒，范围效果缩小 %1%%%，持续 4 秒",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_damage_%_to_add_as_chaos_vs_bleeding_enemies": {
      "stats": ["physical_damage_%_to_add_as_chaos_vs_bleeding_enemies"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "对流血的敌人获得等同 %1%%% 物理伤害的额外混沌伤害",
          "formatters": []
        }
      ]
    },
    "elemental_resistances_+%_for_you_and_allies_affected_by_your_auras": {
      "stats": [
        "elemental_resistances_+%_for_you_and_allies_affected_by_your_auras"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你和友军受你的光环影响时，获得 %1$+d%% 火焰、冰霜、闪电抗性",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你和友军受你的光环影响时，获得 %1$+d%% 火焰、冰霜、闪电抗性",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy": {
      "stats": [
        "phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy",
        "phasing_on_trap_triggered_by_an_enemy_ms"
      ],
      "translations": [
        {
          "matchers": [["#", 99], 0],
          "text": "陷阱被敌人触发时，有 %1%%% 几率获得 3 秒暗影迷踪",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPhasing"
            }
          ]
        },
        {
          "matchers": [[100, "#"], 0],
          "text": "陷阱被敌人触发时，获得 3 秒暗影迷踪",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPhasing"
            }
          ]
        },
        {
          "matchers": [["#", 99], [1, "#"]],
          "text": "陷阱被敌人触发时，有 %1%%% 几率获得 %2% 秒暗影迷踪",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 2
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextPhasing"
            }
          ]
        },
        {
          "matchers": [[100, "#"], [1, "#"]],
          "text": "陷阱被敌人触发时，获得 %2% 秒暗影迷踪",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 2
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextPhasing"
            }
          ]
        }
      ]
    },
    "gain_x_life_on_trap_triggered_by_an_enemy": {
      "stats": ["gain_x_life_on_trap_triggered_by_an_enemy"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的陷阱被敌人触发时回复 %1% 生命",
          "formatters": []
        }
      ]
    },
    "gain_x_es_on_trap_triggered_by_an_enemy": {
      "stats": ["gain_x_es_on_trap_triggered_by_an_enemy"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的陷阱被敌人触发时回复 %1% 能量护盾",
          "formatters": []
        }
      ]
    },
    "attack_skills_additional_totems_allowed": {
      "stats": ["attack_skills_additional_totems_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "攻击技能可以额外召唤 1 个图腾",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "攻击技能可以额外召唤 %1% 个图腾",
          "formatters": []
        }
      ]
    },
    "poison_from_critical_strikes_damage_+%_final": {
      "stats": ["poison_from_critical_strikes_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你暴击造成的中毒总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你暴击造成的中毒总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bleed_damage_+%_vs_maimed_enemies_final": {
      "stats": ["bleed_damage_+%_vs_maimed_enemies_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你对瘫痪敌人造成的流血总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你对瘫痪敌人造成的流血总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flask_charges_+%_from_enemies_with_status_ailments": {
      "stats": ["flask_charges_+%_from_enemies_with_status_ailments"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败受元素异常状态影响的敌人\\n提高 %1%%% 药剂充能",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "击败受元素异常状态影响的敌人\\n降低 %1%%% 药剂充能",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "armour_and_evasion_+%_while_fortified": {
      "stats": ["armour_and_evasion_+%_while_fortified"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "有护体状态时，护甲和闪避提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "有护体状态时，护甲和闪避降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_damage_+%_while_fortified": {
      "stats": ["melee_damage_+%_while_fortified"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "护体时近战伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "护体时近战伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "desecrate_creates_X_additional_corpses": {
      "stats": ["desecrate_creates_X_additional_corpses"],
      "translations": [
        {
          "matchers": [1],
          "text": "腐化地面可以制造 1 个额外灵柩",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "腐化地面可以制造 %1% 个额外灵柩",
          "formatters": []
        }
      ]
    },
    "damage_+%_if_you_have_consumed_a_corpse_recently": {
      "stats": ["damage_+%_if_you_have_consumed_a_corpse_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有消耗灵柩，则伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有消耗灵柩，则伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "attack_and_cast_speed_+%_per_corpse_consumed_recently": {
      "stats": ["attack_and_cast_speed_+%_per_corpse_consumed_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每消耗 1 具灵柩后的短时间内，攻击和施法速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "每消耗 1 具灵柩后的短时间内，攻击和施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "permanently_intimidate_enemies_you_hit_on_full_life": {
      "stats": ["permanently_intimidate_enemies_you_hit_on_full_life"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中满血敌人时，将使他们永久受到威吓",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIntimidate"
            }
          ]
        }
      ]
    },
    "taunted_enemies_damage_+%_final_vs_non_taunt_target": {
      "stats": ["taunted_enemies_damage_+%_final_vs_non_taunt_target"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "被你嘲讽的敌人攻击其他目标时，造成的击中和异常状态总伤害额外提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextTaunt"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text":
            "被你嘲讽的敌人攻击其他目标时，造成的击中和异常状态总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextTaunt"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "local_flask_cannot_be_stunned_during_flask_effect": {
      "stats": ["local_flask_cannot_be_stunned_during_flask_effect"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间免疫晕眩",
          "formatters": []
        }
      ]
    },
    "local_flask_lose_all_charges_on_entering_new_area": {
      "stats": ["local_flask_lose_all_charges_on_entering_new_area"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "进入新区域时失去所有药剂充能",
          "formatters": []
        }
      ]
    },
    "gain_life_leech_on_kill_permyriad": {
      "stats": ["gain_life_leech_on_kill_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有击败敌人，则造成伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "poison_on_melee_hit": {
      "stats": ["poison_on_melee_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近战攻击击中会造成中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "chance_to_poison_on_melee_hit_%": {
      "stats": ["chance_to_poison_on_melee_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "近战攻击击中后有 %1%%% 几率造成中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "近战攻击击中后造成中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "life_leech_permyriad_vs_cursed_enemies": {
      "stats": ["life_leech_permyriad_vs_cursed_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对受诅咒敌人造成伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "movement_speed_+%_if_enemy_killed_recently": {
      "stats": ["movement_speed_+%_if_enemy_killed_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若有击败敌人，则移动速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": ["#"],
          "text": "近期内你若有击败敌人，则移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "weapon_physical_damage_%_to_add_as_each_element": {
      "stats": ["weapon_physical_damage_%_to_add_as_each_element"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "获得等同武器物理伤害 %1%%% 的全部三种额外火焰，冰霜和闪电伤害",
          "formatters": []
        }
      ]
    },
    "physical_damage_%_added_as_fire_damage_if_enemy_killed_recently_by_you_or_your_totems": {
      "stats": [
        "physical_damage_%_added_as_fire_damage_if_enemy_killed_recently_by_you_or_your_totems"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "近期内你若或你的图腾有击败敌人，则获得等同 %1%%% 物理伤害的额外火焰伤害",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "global_critical_strike_multiplier_while_dual_wielding_+": {
      "stats": ["global_critical_strike_multiplier_while_dual_wielding_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "双持时附加 %1$+d%% 基础暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "global_critical_strike_chance_while_dual_wielding_+%": {
      "stats": ["global_critical_strike_chance_while_dual_wielding_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "双持时暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "双持时暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_physical_damage_reduction_and_evasion_rating": {
      "stats": ["base_physical_damage_reduction_and_evasion_rating"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 护甲和闪避值",
          "formatters": []
        }
      ]
    },
    "elemental_penetration_%_during_flask_effect": {
      "stats": ["elemental_penetration_%_during_flask_effect"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，伤害穿透 %1%%% 火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "additional_physical_damage_reduction_%_during_flask_effect": {
      "stats": ["additional_physical_damage_reduction_%_during_flask_effect"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，获得额外 %1%%% 物理伤害减免",
          "formatters": []
        }
      ]
    },
    "reflect_damage_taken_+%": {
      "stats": ["reflect_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到的反射伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到的反射伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "power_charge_on_block_%_chance": {
      "stats": ["power_charge_on_block_%_chance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "格挡时有 %1%%% 几率获得暴击球",
          "formatters": []
        }
      ]
    },
    "nearby_enemies_chilled_on_block": {
      "stats": ["nearby_enemies_chilled_on_block"],
      "translations": [
        {
          "matchers": [1000],
          "text": "格挡时冰缓周围敌人",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextChillNonHit"
            }
          ]
        },
        {
          "matchers": [[1, "#"]],
          "text": "格挡时冰缓周围敌人",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextChillNonHit"
            }
          ]
        }
      ]
    },
    "minimum_added_cold_damage_per_frenzy_charge": {
      "stats": [
        "minimum_added_cold_damage_per_frenzy_charge",
        "maximum_added_cold_damage_per_frenzy_charge"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "每个狂怒球附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "attack_and_cast_speed_+%_during_flask_effect": {
      "stats": ["attack_and_cast_speed_+%_during_flask_effect"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，攻击和施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间，攻击和施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minimum_added_fire_damage_if_blocked_recently": {
      "stats": [
        "minimum_added_fire_damage_if_blocked_recently",
        "maximum_added_fire_damage_if_blocked_recently"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "近期内你若有格挡，则附加 %1% - %2% 基础火焰伤害",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "stun_threshold_based_on_energy_shield_instead_of_life": {
      "stats": ["stun_threshold_based_on_energy_shield_instead_of_life"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的晕眩门槛由能量护盾计算，而不再基于生命",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextStunThreshold"
            }
          ]
        }
      ]
    },
    "cannot_leech_life_from_critical_strikes": {
      "stats": ["cannot_leech_life_from_critical_strikes"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "暴击无法吸血",
          "formatters": []
        }
      ]
    },
    "%_chance_to_blind_on_critical_strike": {
      "stats": ["%_chance_to_blind_on_critical_strike"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "暴击时有 %1%%% 几率致盲敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        }
      ]
    },
    "bleed_on_melee_critical_strike": {
      "stats": ["bleed_on_melee_critical_strike"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近战暴击会造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        }
      ]
    },
    "map_packs_have_pop_up_traps": {
      "stats": ["map_packs_have_pop_up_traps"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现许多卫士陷阱",
          "formatters": []
        }
      ]
    },
    "self_take_no_extra_damage_from_critical_strikes": {
      "stats": ["self_take_no_extra_damage_from_critical_strikes"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不会受到暴击所造成的额外暴击伤害",
          "formatters": []
        }
      ]
    },
    "enemies_you_shock_cast_speed_+%": {
      "stats": ["enemies_you_shock_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被你感电的敌人施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被你感电的敌人施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "enemies_you_shock_movement_speed_+%": {
      "stats": ["enemies_you_shock_movement_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被你感电的敌人移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被你感电的敌人移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "burning_damage_+%_if_ignited_an_enemy_recently": {
      "stats": ["burning_damage_+%_if_ignited_an_enemy_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "点燃 1 个敌人后的短时间内，燃烧伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "点燃 1 个敌人后的短时间内，燃烧伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "recover_%_maximum_life_on_enemy_ignited": {
      "stats": ["recover_%_maximum_life_on_enemy_ignited"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "点燃 1 个敌人后回复 %1%%% 最大生命",
          "formatters": []
        }
      ]
    },
    "melee_physical_damage_+%_vs_ignited_enemies": {
      "stats": ["melee_physical_damage_+%_vs_ignited_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对点燃敌人的近战物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对点燃敌人的近战物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "critical_strike_chance_+%_for_forking_arrows": {
      "stats": ["critical_strike_chance_+%_for_forking_arrows"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "分裂后的箭矢攻击暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "分裂后的箭矢攻击暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "arrows_that_pierce_cause_bleeding": {
      "stats": ["arrows_that_pierce_cause_bleeding"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "穿透后的箭矢造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        }
      ]
    },
    "arrows_that_pierce_chance_to_bleed_25%": {
      "stats": ["arrows_that_pierce_chance_to_bleed_25%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "穿透后的箭矢有 50%% 几率造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        }
      ]
    },
    "arrows_always_pierce_after_chaining": {
      "stats": ["arrows_always_pierce_after_chaining"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "箭矢在连锁弹射后穿透所有目标",
          "formatters": []
        }
      ]
    },
    "spells_number_of_additional_projectiles": {
      "stats": ["spells_number_of_additional_projectiles"],
      "translations": [
        {
          "matchers": [1],
          "text": "法术可以额外发射 1 个投射物",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "法术可以额外发射 %1% 个投射物",
          "formatters": []
        }
      ]
    },
    "minion_damage_increases_and_reductions_also_affects_you": {
      "stats": ["minion_damage_increases_and_reductions_also_affects_you"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物伤害提高或降低，将同样套用于自身",
          "formatters": []
        }
      ]
    },
    "projectile_attack_damage_+%_per_200_accuracy": {
      "stats": ["projectile_attack_damage_+%_per_200_accuracy"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 200 命中值可使攻击造成的投射物伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 200 命中值可使攻击造成的投射物伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "essence_display_drop_burning_ground_while_moving_fire_damage_per_second": {
      "stats": [
        "essence_display_drop_burning_ground_while_moving_fire_damage_per_second"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "移动时制造燃烧地面，每秒造成 %1% 火焰伤害",
          "formatters": []
        }
      ]
    },
    "essence_display_elemental_damage_taken_while_not_moving_+%": {
      "stats": ["essence_display_elemental_damage_taken_while_not_moving_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "静止时受到的火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "静止时受到的火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_damage_reduction_rating_%_while_not_moving": {
      "stats": ["physical_damage_reduction_rating_%_while_not_moving"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "静止时受到的物理伤害降低 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "静止时受到的物理伤害提高 %1$+d%%",
          "formatters": []
        }
      ]
    },
    "armour_while_stationary": {
      "stats": ["armour_while_stationary"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "静止时 %1$+d 护甲",
          "formatters": []
        }
      ]
    },
    "physical_damage_taken_+%_while_moving": {
      "stats": ["physical_damage_taken_+%_while_moving"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "移动时受到的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "移动时受到的物理伤害降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "mana_regeneration_rate_+%_while_stationary": {
      "stats": ["mana_regeneration_rate_+%_while_stationary"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "静止时魔力回复提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "静止时魔力回复降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "projectile_attack_skill_critical_strike_chance_+%": {
      "stats": ["projectile_attack_skill_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "投射物攻击技能的暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "投射物攻击技能的暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "projectile_attacks_chance_to_bleed_on_hit_%_if_you_have_beast_minion": {
      "stats": [
        "projectile_attacks_chance_to_bleed_on_hit_%_if_you_have_beast_minion"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "当你拥有兽化的召唤生物时，投射物攻击击中时有 %1%%% 几率造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        }
      ]
    },
    "projectile_attacks_chance_to_maim_on_hit_%_if_you_have_beast_minion": {
      "stats": [
        "projectile_attacks_chance_to_maim_on_hit_%_if_you_have_beast_minion"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "当你拥有兽化的召唤生物时，投射物攻击击中时有 %1%%% 几率造成瘫痪",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextMaim"
            }
          ]
        }
      ]
    },
    "projectile_attacks_chance_to_poison_on_hit_%_if_you_have_beast_minion": {
      "stats": [
        "projectile_attacks_chance_to_poison_on_hit_%_if_you_have_beast_minion"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "当你拥有兽化的召唤生物时，投射物攻击击中时有 %1%%% 几率造成中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "attack_minimum_added_physical_damage_if_you_have_beast_minion": {
      "stats": [
        "attack_minimum_added_physical_damage_if_you_have_beast_minion",
        "attack_maximum_added_physical_damage_if_you_have_beast_minion"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "当你拥有兽化的召唤生物时，攻击附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_chaos_damage_if_you_have_beast_minion": {
      "stats": [
        "attack_minimum_added_chaos_damage_if_you_have_beast_minion",
        "attack_maximum_added_chaos_damage_if_you_have_beast_minion"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "当你拥有兽化的召唤生物时，攻击时附加 %1% - %2% 基础混沌伤害",
          "formatters": []
        }
      ]
    },
    "attack_and_movement_speed_+%_if_you_have_beast_minion": {
      "stats": ["attack_and_movement_speed_+%_if_you_have_beast_minion"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你拥有兽化的召唤生物时，攻击和移动速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "attack_damage_+%_if_other_ring_is_shaper_item": {
      "stats": ["attack_damage_+%_if_other_ring_is_shaper_item"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "若你的其他戒指中有【塑界之器】，则攻击伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "若你的其他戒指中有【塑界之器】，则攻击伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_damage_+%_if_other_ring_is_elder_item": {
      "stats": ["spell_damage_+%_if_other_ring_is_elder_item"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "若你的其他戒指中有【裂界之器】，则法术伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "若你的其他戒指中有【裂界之器】，则法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cannot_be_stunned_by_spells_if_other_ring_is_shaper_item": {
      "stats": ["cannot_be_stunned_by_spells_if_other_ring_is_shaper_item"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "若你的其他戒指中有【塑界之器】，则免疫法术造成的晕眩",
          "formatters": []
        }
      ]
    },
    "cannot_be_stunned_by_attacks_if_other_ring_is_elder_item": {
      "stats": ["cannot_be_stunned_by_attacks_if_other_ring_is_elder_item"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "若你的其他戒指中有【裂界之器】，则免疫攻击造成的晕眩",
          "formatters": []
        }
      ]
    },
    "maximum_siphoning_charges_per_elder_or_shaper_item_equipped": {
      "stats": ["maximum_siphoning_charges_per_elder_or_shaper_item_equipped"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每装备 1 个【裂界之器】或【塑界之器】，便 %1$+d 最大轮回球",
          "formatters": []
        }
      ]
    },
    "gain_siphoning_charge_on_skill_use_%_chance": {
      "stats": ["gain_siphoning_charge_on_skill_use_%_chance"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "你使用技能时有 %1%%% 几率获得 1 个轮回球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "你使用技能时获得 1 个轮回球",
          "formatters": []
        }
      ]
    },
    "attack_and_spell_minimum_added_physical_damage_per_siphoning_charge": {
      "stats": [
        "attack_and_spell_minimum_added_physical_damage_per_siphoning_charge",
        "attack_and_spell_maximum_added_physical_damage_per_siphoning_charge"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "每个轮回球可使攻击和法术附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "non_chaos_damage_%_to_add_as_chaos_damage_per_siphoning_charge": {
      "stats": [
        "non_chaos_damage_%_to_add_as_chaos_damage_per_siphoning_charge"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "每有 1 个轮回球，便获得额外混沌伤害，其数值等同于非混沌伤害的 %1%%% ",
          "formatters": []
        }
      ]
    },
    "additional_physical_damage_reduction_against_hits_%_per_siphoning_charge": {
      "stats": [
        "additional_physical_damage_reduction_against_hits_%_per_siphoning_charge"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每有 1 个轮回球，便获得 %1%%% 击中物理伤害减免",
          "formatters": []
        }
      ]
    },
    "life_leech_from_any_damage_permyriad_per_siphoning_charge": {
      "stats": ["life_leech_from_any_damage_permyriad_per_siphoning_charge"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个轮回球可使伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_damage_taken_per_minute_per_siphoning_charge_if_have_used_a_skill_recently": {
      "stats": [
        "physical_damage_taken_per_minute_per_siphoning_charge_if_have_used_a_skill_recently"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "近期内你若有使用技能，每有 1 个轮回球，则每秒受到 %1% 物理伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "recover_%_maximum_life_on_mana_flask_use": {
      "stats": ["recover_%_maximum_life_on_mana_flask_use"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "使用魔力药剂时也会回复 %1%%% 最大生命",
          "formatters": []
        }
      ]
    },
    "non_instant_mana_recovery_from_flasks_also_recovers_life": {
      "stats": ["non_instant_mana_recovery_from_flasks_also_recovers_life"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂的非即时生效类魔力回复也会同时回复生命",
          "formatters": []
        }
      ]
    },
    "mana_cost_+%_per_200_mana_spent_recently": {
      "stats": ["mana_cost_+%_per_200_mana_spent_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期你每消耗 200 魔力，技能的魔力消耗就提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期你每消耗 200 魔力，技能的魔力消耗就降低 %1%%% ",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "spell_damage_+%_per_200_mana_spent_recently": {
      "stats": ["spell_damage_+%_per_200_mana_spent_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期你每消耗 200 魔力，法术伤害便提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期你每消耗 200 魔力，法术伤害便降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "cannot_be_stunned_if_you_have_10_or_more_crab_charges": {
      "stats": ["cannot_be_stunned_if_you_have_10_or_more_crab_charges"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "若你拥有 10 个以上的【深海屏障】，则无法被晕眩",
          "formatters": []
        }
      ]
    },
    "cannot_lose_crab_charges_if_you_have_lost_crab_charges_recently": {
      "stats": [
        "cannot_lose_crab_charges_if_you_have_lost_crab_charges_recently"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期你若失去过【深海屏障】，则不会再失去【深海屏障】",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "crab_aspect_crab_barrier_max_+": {
      "stats": ["crab_aspect_crab_barrier_max_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 【深海屏障】数量上限",
          "formatters": []
        }
      ]
    },
    "damage_+%_per_crab_charge": {
      "stats": ["damage_+%_per_crab_charge"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个【深海屏障】可使伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "number_of_crab_charges_lost_when_hit": {
      "stats": ["number_of_crab_charges_lost_when_hit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "当你被击中一次并受到物理伤害时，你只会丢失 %1% 个【深海屏障】",
          "formatters": []
        }
      ]
    },
    "additional_block_%_while_you_have_at_least_5_crab_charges": {
      "stats": ["additional_block_%_while_you_have_at_least_5_crab_charges"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你拥有至少 5 个【深海屏障】时，格挡几率额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "additional_block_%_while_you_have_at_least_10_crab_charges": {
      "stats": ["additional_block_%_while_you_have_at_least_10_crab_charges"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你拥有至少 10 个【深海屏障】时，格挡几率额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "chance_to_gain_max_crab_stacks_when_you_would_gain_a_crab_stack_%": {
      "stats": [
        "chance_to_gain_max_crab_stacks_when_you_would_gain_a_crab_stack_%"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "有 %1%%% 几率在你获得 1 个【深海屏障】时，直接获得最大上限的【深海屏障】",
          "formatters": []
        }
      ]
    },
    "maximum_void_arrows": {
      "stats": ["maximum_void_arrows"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1% 最大虚空之矢数量",
          "formatters": []
        }
      ]
    },
    "%_chance_to_gain_25%_non_chaos_damage_to_add_as_chaos_damage": {
      "stats": ["%_chance_to_gain_25%_non_chaos_damage_to_add_as_chaos_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "你的攻击和法术有 %1%%% 几率获得额外混沌伤害，其数值等同于非混沌伤害的 25%%",
          "formatters": []
        }
      ]
    },
    "%_chance_to_gain_50%_non_chaos_damage_to_add_as_chaos_damage": {
      "stats": ["%_chance_to_gain_50%_non_chaos_damage_to_add_as_chaos_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "你的攻击和法术有 %1%%% 几率获得额外混沌伤害，其数值等同于非混沌伤害的 50%%",
          "formatters": []
        }
      ]
    },
    "%_chance_to_gain_100%_non_chaos_damage_to_add_as_chaos_damage": {
      "stats": [
        "%_chance_to_gain_100%_non_chaos_damage_to_add_as_chaos_damage"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "你的攻击和法术有 %1%%% 几率获得额外混沌伤害，其数值等同于非混沌伤害的 100%%",
          "formatters": []
        }
      ]
    },
    "additional_critical_strike_chance_permyriad_while_affected_by_cat_aspect": {
      "stats": [
        "additional_critical_strike_chance_permyriad_while_affected_by_cat_aspect"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【猫之势】影响时，%1$+d%% 攻击和法术基础暴击率",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "%_chance_to_blind_on_critical_strike_while_you_have_cats_stealth": {
      "stats": [
        "%_chance_to_blind_on_critical_strike_while_you_have_cats_stealth"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "拥有【猫之隐匿】时，暴击有 %1%%% 几率致盲敌人",
          "formatters": []
        }
      ]
    },
    "resist_all_elements_%_with_200_or_more_strength": {
      "stats": ["resist_all_elements_%_with_200_or_more_strength"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "至少有 200 点力量时，%1$+d%% 火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "projectile_attack_damage_+%_with_at_least_200_dex": {
      "stats": ["projectile_attack_damage_+%_with_at_least_200_dex"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "至少有 200 点敏捷时，投射物攻击伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "至少有 200 点敏捷时，投射物攻击伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "critical_strike_chance_+%_with_at_least_200_int": {
      "stats": ["critical_strike_chance_+%_with_at_least_200_int"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "至少有 200 点智慧时，暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "至少有 200 点智慧时，暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_physical_damage_%_to_convert_to_a_random_element": {
      "stats": ["local_physical_damage_%_to_convert_to_a_random_element"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "该武器击中后造成的 %1%%% 物理伤害转换为一种随机元素伤害",
          "formatters": []
        }
      ]
    },
    "local_hits_always_inflict_elemental_ailments": {
      "stats": ["local_hits_always_inflict_elemental_ailments"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该武器击中时必定造成元素异常状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "local_hit_damage_+%_vs_ignited_enemies": {
      "stats": ["local_hit_damage_+%_vs_ignited_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "该武器对被点燃敌人的击中伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "该武器对被点燃敌人的击中伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_hit_damage_+%_vs_frozen_enemies": {
      "stats": ["local_hit_damage_+%_vs_frozen_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "该武器对被冰冻敌人的击中伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "该武器对被冰冻敌人的击中伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_hit_damage_+%_vs_shocked_enemies": {
      "stats": ["local_hit_damage_+%_vs_shocked_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "该武器对被感电敌人的击中伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "该武器对被感电敌人的击中伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_regeneration_per_minute_if_you_have_at_least_500_maximum_energy_shield": {
      "stats": [
        "life_regeneration_per_minute_if_you_have_at_least_500_maximum_energy_shield"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "若你至少拥有 500 层能量护盾，则每秒回复 %1% 生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_regeneration_per_minute_if_you_have_at_least_1000_maximum_energy_shield": {
      "stats": [
        "life_regeneration_per_minute_if_you_have_at_least_1000_maximum_energy_shield"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "若你至少拥有 1000 层能量护盾，则每秒回复 %1% 生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_regeneration_per_minute_if_you_have_at_least_1500_maximum_energy_shield": {
      "stats": [
        "life_regeneration_per_minute_if_you_have_at_least_1500_maximum_energy_shield"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "若你至少拥有 1500 层能量护盾，则每秒回复 %1% 生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "area_of_effect_+%_per_25_rampage_stacks": {
      "stats": ["area_of_effect_+%_per_25_rampage_stacks"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每完成 25 次暴走连击，范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每完成 25 次暴走连击，范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "add_frenzy_charge_every_50_rampage_stacks": {
      "stats": ["add_frenzy_charge_every_50_rampage_stacks"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每达到 50 次暴走连击，就获得 1 个狂怒球",
          "formatters": []
        }
      ]
    },
    "X_armour_if_you_have_blocked_recently": {
      "stats": ["X_armour_if_you_have_blocked_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "格挡后的短时间内 %1$+d 护甲",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "X_armour_per_active_totem": {
      "stats": ["X_armour_per_active_totem"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个激活的图腾提供 %1$+d 护甲",
          "formatters": []
        }
      ]
    },
    "accuracy_rating_is_doubled": {
      "stats": ["accuracy_rating_is_doubled"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "命中值翻倍",
          "formatters": []
        }
      ]
    },
    "accuracy_rating_+%_if_enemy_not_killed_recently": {
      "stats": ["accuracy_rating_+%_if_enemy_not_killed_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若没有击败敌人，则命中值提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若没有击败敌人，则命中值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "accuracy_rating_+%_if_have_crit_in_past_8_seconds": {
      "stats": ["accuracy_rating_+%_if_have_crit_in_past_8_seconds"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "若你在过去 8 秒内打出过暴击，则命中值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "若你在过去 8 秒内打出过暴击，则命中值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "accuracy_rating_vs_bleeding_enemies": {
      "stats": ["accuracy_rating_vs_bleeding_enemies"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "对流血敌人的命中值 %1$+d",
          "formatters": []
        }
      ]
    },
    "accuracy_rating_while_at_maximum_frenzy_charges": {
      "stats": ["accuracy_rating_while_at_maximum_frenzy_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "狂怒球达到上限时，%1$+d 命中值",
          "formatters": []
        }
      ]
    },
    "additional_block_chance_%_for_you_and_allies_affected_by_your_auras": {
      "stats": [
        "additional_block_chance_%_for_you_and_allies_affected_by_your_auras"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受你光环影响的你和友军获得 %1%%% 额外格挡几率",
          "formatters": []
        }
      ]
    },
    "additional_block_%_if_you_have_crit_recently": {
      "stats": ["additional_block_%_if_you_have_crit_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若打出过暴击，则获得 %1%%% 额外格挡几率",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "additional_block_%_per_endurance_charge": {
      "stats": ["additional_block_%_per_endurance_charge"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个耐力球可使格挡几率提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "additional_block_%_per_hit_you_have_blocked_in_past_10_seconds": {
      "stats": [
        "additional_block_%_per_hit_you_have_blocked_in_past_10_seconds"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "在过去 10 秒内，你每格挡一次攻击或法术，格挡几率额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "additional_block_%_while_not_cursed": {
      "stats": ["additional_block_%_while_not_cursed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "未被诅咒时获得 %1%%% 额外格挡率",
          "formatters": []
        }
      ]
    },
    "additional_block_%_while_on_consecrated_ground": {
      "stats": ["additional_block_%_while_on_consecrated_ground"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "在奉献地面上时有 %1%%% 额外格挡率",
          "formatters": []
        }
      ]
    },
    "additional_block_%_with_5_or_more_nearby_enemies": {
      "stats": ["additional_block_%_with_5_or_more_nearby_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "若周围有至少 5 个敌人，则格挡几率提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "additional_critical_strike_chance_per_10_shield_maximum_energy_shield_permyriad": {
      "stats": [
        "additional_critical_strike_chance_per_10_shield_maximum_energy_shield_permyriad"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "盾牌上每有 10 点最大能量护盾，便附加 %1$+d%% 攻击和法术基础暴击率",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "additional_critical_strike_chance_permyriad_per_poison_on_enemy_up_to_2%": {
      "stats": [
        "additional_critical_strike_chance_permyriad_per_poison_on_enemy_up_to_2%"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "每对敌人造成一层中毒效果，便附加 %1$+d%% 攻击和法术基础暴击率，最多 +2.0%%",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "additional_critical_strike_chance_permyriad_while_affected_by_hatred": {
      "stats": [
        "additional_critical_strike_chance_permyriad_while_affected_by_hatred"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【憎恨】影响时，%1$+d%% 攻击和法术基础暴击率",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "additional_maximum_all_resistances_%_while_poisoned": {
      "stats": ["additional_maximum_all_resistances_%_while_poisoned"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "中毒时 %1$+d%% 全部抗性上限",
          "formatters": []
        }
      ]
    },
    "additional_maximum_all_resistances_%_with_no_endurance_charges": {
      "stats": [
        "additional_maximum_all_resistances_%_with_no_endurance_charges"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当不拥有耐力球时，所有属性的最大抗性上限 %1$+d%%",
          "formatters": []
        }
      ]
    },
    "additional_%_chance_to_evade_attacks_if_you_have_taken_a_savage_hit_recently": {
      "stats": [
        "additional_%_chance_to_evade_attacks_if_you_have_taken_a_savage_hit_recently"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若受到【残暴打击】，则有 %1$+d%% 几率闪避攻击",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextSavageHit"
            }
          ]
        }
      ]
    },
    "additional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recently": {
      "stats": [
        "additional_physical_damage_reduction_%_if_not_damaged_by_a_hit_recently"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若没被击中后受到伤害，则获得 %1%%% 物理伤害减免",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "additional_physical_damage_reduction_%_vs_abyssal_monsters": {
      "stats": ["additional_physical_damage_reduction_%_vs_abyssal_monsters"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对深渊怪物获得 %1%%% 物理伤害减免",
          "formatters": []
        }
      ]
    },
    "additional_physical_damage_reduction_%_while_affected_by_determination": {
      "stats": [
        "additional_physical_damage_reduction_%_while_affected_by_determination"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【坚定】影响时，获得额外 %1%%% 物理伤害减免",
          "formatters": []
        }
      ]
    },
    "additional_physical_damage_reduction_%_while_moving": {
      "stats": ["additional_physical_damage_reduction_%_while_moving"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "移动时获得额外 %1%%% 物理伤害减免",
          "formatters": []
        }
      ]
    },
    "additional_spell_block_%_per_power_charge": {
      "stats": ["additional_spell_block_%_per_power_charge"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个暴击球可使法术格挡几率提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "additional_spell_block_%_while_cursed": {
      "stats": ["additional_spell_block_%_while_cursed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被诅咒时获得 %1%%% 额外法术格挡率",
          "formatters": []
        }
      ]
    },
    "additive_cast_speed_modifiers_apply_to_trap_throwing_speed": {
      "stats": ["additive_cast_speed_modifiers_apply_to_trap_throwing_speed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "施法速度的提高和降低也同样作用于陷阱投掷速度",
          "formatters": []
        }
      ]
    },
    "ailment_damage_+%_per_equipped_elder_item": {
      "stats": ["ailment_damage_+%_per_equipped_elder_item"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每装备 1 个【裂界之器】，异常状态的伤害便提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每装备 1 个【裂界之器】，异常状态的伤害便降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "always_ignite_while_burning": {
      "stats": ["always_ignite_while_burning"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你正在燃烧时总能点燃敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        }
      ]
    },
    "always_pierce": {
      "stats": ["always_pierce"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "投射物穿透所有目标",
          "formatters": []
        }
      ]
    },
    "animate_guardian_damage_+%_per_animated_weapon": {
      "stats": ["animate_guardian_damage_+%_per_animated_weapon"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每把幻化武器可使幻化守卫的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每把幻化武器可使幻化守卫的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "animated_minions_melee_splash": {
      "stats": ["animated_minions_melee_splash"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "幻化类召唤生物的近战攻击会对对周围目标造成溅射伤害",
          "formatters": []
        }
      ]
    },
    "apply_covered_in_ash_to_attacker_on_hit_%_vs_rare_or_unique_enemy": {
      "stats": [
        "apply_covered_in_ash_to_attacker_on_hit_%_vs_rare_or_unique_enemy"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中时有 %1%%% 几率用灰烬覆盖稀有或传奇敌人，持续 10 秒。",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextCoveredInAshNoDuration"
            }
          ]
        }
      ]
    },
    "apply_covered_in_ash_to_attacker_when_hit_%": {
      "stats": ["apply_covered_in_ash_to_attacker_when_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被击中时有 %1%%% 几率让敌人受到【灰烬缠身】",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextCoveredInAsh"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "被击中时让敌人受到【灰烬缠身】",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextCoveredInAsh"
            }
          ]
        }
      ]
    },
    "arc_damage_+%_per_chain": {
      "stats": ["arc_damage_+%_per_chain"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【电弧】每连锁弹射 1 次，伤害便提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "arctic_armour_chill_when_hit_duration": {
      "stats": ["arctic_armour_chill_when_hit_duration"],
      "translations": [
        {
          "matchers": [1000],
          "text": "击中时冰缓敌人 %1$d 秒，使其减速 30%%",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextChillNonHitNoDuration"
            }
          ]
        },
        {
          "matchers": [[1001, "#"]],
          "text": "击中时冰缓敌人 %1$d 秒，使其减速 30%%",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextChillNonHitNoDuration"
            }
          ]
        }
      ]
    },
    "area_damage_+%_per_12_strength": {
      "stats": ["area_damage_+%_per_12_strength"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 12 点力量可使范围伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 12 点力量可使范围伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "area_damage_taken_from_hits_+%": {
      "stats": ["area_damage_taken_from_hits_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被击中时承受的范围伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被击中时承受的范围伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "area_of_effect_+%_if_have_stunned_an_enemy_recently": {
      "stats": ["area_of_effect_+%_if_have_stunned_an_enemy_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若晕眩过敌人，则范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若晕眩过敌人，则范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "area_of_effect_+%_if_you_have_blocked_recently": {
      "stats": ["area_of_effect_+%_if_you_have_blocked_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有过格挡，则范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有过格挡，则范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "area_of_effect_+%_per_50_strength": {
      "stats": ["area_of_effect_+%_per_50_strength"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 50 点力量可使范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 50 点力量可使范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "area_of_effect_+%_per_endurance_charge": {
      "stats": ["area_of_effect_+%_per_endurance_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个耐力球可使范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个耐力球可使范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "area_of_effect_+%_per_enemy_killed_recently": {
      "stats": ["area_of_effect_+%_per_enemy_killed_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有击败敌人，则范围效果扩大 %1%%%，最多 50%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有击败敌人，则范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "area_of_effect_+%_while_fortified": {
      "stats": ["area_of_effect_+%_while_fortified"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "护体时范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "护体时范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "area_of_effect_+%_while_you_have_arcane_surge": {
      "stats": ["area_of_effect_+%_while_you_have_arcane_surge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "拥有【秘术增强】时范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "拥有【秘术增强】时范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "area_of_effect_+%_with_500_or_more_strength": {
      "stats": ["area_of_effect_+%_with_500_or_more_strength"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你拥有至少 500 点力量时，范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你拥有至少 500 点力量时，范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "armour_and_evasion_rating_+_while_fortified": {
      "stats": ["armour_and_evasion_rating_+_while_fortified"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "护体时护甲和闪避值 %1$+d",
          "formatters": []
        }
      ]
    },
    "armour_increased_by_uncapped_fire_resistance": {
      "stats": ["armour_increased_by_uncapped_fire_resistance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "护甲将随绝对火焰抗性而提高",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUncappedResist"
            }
          ]
        }
      ]
    },
    "armour_+_while_affected_by_determination": {
      "stats": ["armour_+_while_affected_by_determination"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【坚定】影响时，%1$+d 点护甲",
          "formatters": []
        }
      ]
    },
    "armour_+%_if_enemy_not_killed_recently": {
      "stats": ["armour_+%_if_enemy_not_killed_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若没有击败敌人，则护甲提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若没有击败敌人，则护甲降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "armour_+%_while_bleeding": {
      "stats": ["armour_+%_while_bleeding"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "流血时护甲提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "armour_+%_while_no_energy_shield": {
      "stats": ["armour_+%_while_no_energy_shield"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当你没有能量护盾时，护甲提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "当你没有能量护盾时，护甲降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "armour_+%_while_stationary": {
      "stats": ["armour_+%_while_stationary"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "静止时护甲提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "静止时护甲降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "arrow_damage_+%_vs_pierced_targets": {
      "stats": ["arrow_damage_+%_vs_pierced_targets"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "箭矢对其穿透的目标所造成的击中伤害和异常状态伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "箭矢对其穿透的目标所造成的击中伤害和异常状态伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "arrow_damage_+50%_vs_pierced_targets": {
      "stats": ["arrow_damage_+50%_vs_pierced_targets"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "箭矢对其穿透的目标所造成的击中伤害和异常状态伤害提高 50%%",
          "formatters": []
        }
      ]
    },
    "arrows_pierce_additional_target": {
      "stats": ["arrows_pierce_additional_target"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "箭矢穿透 1 个额外目标",
          "formatters": []
        }
      ]
    },
    "arrows_that_pierce_also_return": {
      "stats": ["arrows_that_pierce_also_return"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "穿透目标的箭矢还会返回己方",
          "formatters": []
        }
      ]
    },
    "aspect_of_the_avian_buff_effect_+%": {
      "stats": ["aspect_of_the_avian_buff_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【鸟之势】增益效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【鸟之势】增益效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "aspect_of_the_avian_grants_avians_might_and_avians_flight_to_nearby_allies": {
      "stats": [
        "aspect_of_the_avian_grants_avians_might_and_avians_flight_to_nearby_allies"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【鸟之势】也会使周围友军获得【鸟之力量】和【鸟之斗魄】",
          "formatters": []
        }
      ]
    },
    "aspect_of_the_spider_web_count_+": {
      "stats": ["aspect_of_the_spider_web_count_+"],
      "translations": [
        {
          "matchers": [1],
          "text": "【蛛之势】可对敌人额外造成 1 层蜘蛛网",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【蛛之势】可对敌人额外造成 %1% 层蜘蛛网",
          "formatters": []
        }
      ]
    },
    "attack_additional_critical_strike_chance_permyriad": {
      "stats": ["attack_additional_critical_strike_chance_permyriad"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "攻击附加 %1$+d%% 攻击基础暴击率",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_ailment_damage_+%_while_dual_wielding": {
      "stats": ["attack_ailment_damage_+%_while_dual_wielding"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "双持时，攻击技能造成的异常状态伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "双持时，攻击技能造成的异常状态伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "attack_ailment_damage_+%_while_holding_shield": {
      "stats": ["attack_ailment_damage_+%_while_holding_shield"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持盾牌时，攻击技能造成的异常状态伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "持盾牌时，攻击技能造成的异常状态伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "attack_ailment_damage_+%_while_wielding_axe": {
      "stats": ["attack_ailment_damage_+%_while_wielding_axe"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持斧时，攻击技能造成的异常状态伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "持斧时，攻击技能造成的异常状态伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "attack_ailment_damage_+%_while_wielding_bow": {
      "stats": ["attack_ailment_damage_+%_while_wielding_bow"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持弓时，攻击技能造成的异常状态伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "持弓时，攻击技能造成的异常状态伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "attack_ailment_damage_+%_while_wielding_claw": {
      "stats": ["attack_ailment_damage_+%_while_wielding_claw"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持爪时，攻击技能造成的异常状态伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "持爪时，攻击技能造成的异常状态伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "attack_ailment_damage_+%_while_wielding_dagger": {
      "stats": ["attack_ailment_damage_+%_while_wielding_dagger"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持匕时，攻击技能造成的异常状态伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "持匕时，攻击技能造成的异常状态伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "attack_ailment_damage_+%_while_wielding_mace": {
      "stats": ["attack_ailment_damage_+%_while_wielding_mace"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持锤时，攻击技能造成的异常状态伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "持锤时，攻击技能造成的异常状态伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "attack_ailment_damage_+%_while_wielding_melee_weapon": {
      "stats": ["attack_ailment_damage_+%_while_wielding_melee_weapon"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持近战武器时，攻击技能造成的异常状态伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "持近战武器时，攻击技能造成的异常状态伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "attack_ailment_damage_+%_while_wielding_one_handed_weapon": {
      "stats": ["attack_ailment_damage_+%_while_wielding_one_handed_weapon"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持单手武器时，攻击技能造成的异常状态伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "持单手武器时，攻击技能造成的异常状态伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "attack_ailment_damage_+%_while_wielding_staff": {
      "stats": ["attack_ailment_damage_+%_while_wielding_staff"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持长杖时，攻击类技能造成的异常状态伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "持长杖时，攻击类技能造成的异常状态伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "attack_ailment_damage_+%_while_wielding_sword": {
      "stats": ["attack_ailment_damage_+%_while_wielding_sword"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持剑时，攻击技能造成的异常状态伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "持剑时，攻击技能造成的异常状态伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "attack_ailment_damage_+%_while_wielding_two_handed_weapon": {
      "stats": ["attack_ailment_damage_+%_while_wielding_two_handed_weapon"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持双手武器时，攻击技能造成的异常状态伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "持双手武器时，攻击技能造成的异常状态伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "attack_ailment_damage_+%_while_wielding_wand": {
      "stats": ["attack_ailment_damage_+%_while_wielding_wand"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持法杖时，攻击类技能造成的异常状态伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "持法杖时，攻击类技能造成的异常状态伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "attack_area_of_effect_+%": {
      "stats": ["attack_area_of_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击技能的范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻击技能的范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_block_%_if_blocked_a_spell_recently": {
      "stats": ["attack_block_%_if_blocked_a_spell_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若格挡过法术，则有 %1%%% 几率格挡攻击",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "attack_cast_movement_speed_+%_for_you_and_allies_affected_by_your_auras": {
      "stats": [
        "attack_cast_movement_speed_+%_for_you_and_allies_affected_by_your_auras"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "你和友军受你的光环影响时，攻击速度，施法速度，移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text":
            "你和友军受你的光环影响时，攻击速度，施法速度，移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_cast_movement_speed_+%_if_taken_a_savage_hit_recently": {
      "stats": ["attack_cast_movement_speed_+%_if_taken_a_savage_hit_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "近期内你若受到【残暴打击】，则攻击速度，施法速度，移动速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextSavageHit"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text":
            "近期内你若受到【残暴打击】，则攻击速度，施法速度，移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextSavageHit"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "attack_critical_strike_chance_+%_per_200_accuracy_rating": {
      "stats": ["attack_critical_strike_chance_+%_per_200_accuracy_rating"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 200 点命中值可使攻击暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 200 点命中值可使攻击暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_damage_+1%_per_300_of_min_of_armour_or_evasion": {
      "stats": ["attack_damage_+1%_per_300_of_min_of_armour_or_evasion"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "取护甲和闪避值之间的较低者，每 300 点可使攻击伤害提高 1%%",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_fire_damage_per_10_strength": {
      "stats": [
        "attack_minimum_added_fire_damage_per_10_strength",
        "attack_maximum_added_fire_damage_per_10_strength"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "使用此武器攻击时，每 10 点力量附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "local_minimum_added_fire_damage_vs_bleeding_enemies": {
      "stats": [
        "local_minimum_added_fire_damage_vs_bleeding_enemies",
        "local_maximum_added_fire_damage_vs_bleeding_enemies"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "此武器攻击击中流血敌人时附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_lightning_damage_per_10_int": {
      "stats": [
        "attack_minimum_added_lightning_damage_per_10_int",
        "attack_maximum_added_lightning_damage_per_10_int"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "使用此武器攻击时，每 10 点智慧附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "attack_minimum_added_physical_damage_per_level": {
      "stats": [
        "attack_minimum_added_physical_damage_per_level",
        "attack_maximum_added_physical_damage_per_level"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "每一级为你的攻击附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "local_minimum_added_physical_damage_vs_ignited_enemies": {
      "stats": [
        "local_minimum_added_physical_damage_vs_ignited_enemies",
        "local_maximum_added_physical_damage_vs_ignited_enemies"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "此武器攻击击中被点燃敌人时附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "attack_speed_+%_if_enemy_killed_recently": {
      "stats": ["attack_speed_+%_if_enemy_killed_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有击败敌人，则攻击速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有击败敌人，则攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "attack_speed_+%_if_have_blocked_recently": {
      "stats": ["attack_speed_+%_if_have_blocked_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有过格挡，则攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有过格挡，则攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "attack_speed_+%_if_have_crit_recently": {
      "stats": ["attack_speed_+%_if_have_crit_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若打出过暴击，则攻击速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若打出过暴击，则攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "attack_speed_+%_per_25_dex": {
      "stats": ["attack_speed_+%_per_25_dex"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 25 点敏捷可使攻击速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "attacks_bleed_on_hit_while_you_have_cat_stealth": {
      "stats": ["attacks_bleed_on_hit_while_you_have_cat_stealth"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "拥有【猫之隐匿】时，你的攻击必定造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        }
      ]
    },
    "attacks_cause_bleeding_vs_cursed_enemies": {
      "stats": ["attacks_cause_bleeding_vs_cursed_enemies"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "攻击击中受诅咒的敌人时造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        }
      ]
    },
    "local_chance_bleed_on_hit_%_vs_ignited_enemies": {
      "stats": ["local_chance_bleed_on_hit_%_vs_ignited_enemies"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此武器攻击击中被点燃的敌人时，有 %1%%% 几率造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        }
      ]
    },
    "attacks_chance_to_bleed_25%_vs_cursed_enemies": {
      "stats": ["attacks_chance_to_bleed_25%_vs_cursed_enemies"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "攻击击中被诅咒敌人时有 25%% 几率造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        }
      ]
    },
    "attacks_chance_to_bleed_on_hit_%_vs_taunted_enemies": {
      "stats": ["attacks_chance_to_bleed_on_hit_%_vs_taunted_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击击中被嘲讽的敌人时，有 %1%%% 几率造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        }
      ]
    },
    "attacks_chance_to_blind_on_hit_%": {
      "stats": ["attacks_chance_to_blind_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "攻击击中有 %1%%% 几率致盲敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "攻击击中致盲敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        }
      ]
    },
    "attacks_chance_to_taunt_on_hit_%": {
      "stats": ["attacks_chance_to_taunt_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "攻击击中有 %1%%% 几率嘲讽敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextTaunt"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "攻击击中嘲讽敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextTaunt"
            }
          ]
        }
      ]
    },
    "attacks_with_this_weapon_minimum_added_cold_damage_per_10_dexterity": {
      "stats": [
        "attacks_with_this_weapon_minimum_added_cold_damage_per_10_dexterity",
        "attacks_with_this_weapon_maximum_added_cold_damage_per_10_dexterity"
      ],
      "translations": [
        {
          "matchers": [[1, "#"], [1, "#"]],
          "text": "每 10 点敏捷可使该武器的攻击附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "avians_flight_duration_ms_+": {
      "stats": ["avians_flight_duration_ms_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【鸟之斗魄】的持续时间 %1$+d 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds_2dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "avians_might_duration_ms_+": {
      "stats": ["avians_might_duration_ms_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【鸟之力量】的持续时间 %1$+d 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds_2dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "avoid_ailments_%_from_crit": {
      "stats": ["avoid_ailments_%_from_crit"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被暴击时有 %1%%% 几率免疫异常状态",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被暴击时免疫异常状态",
          "formatters": []
        }
      ]
    },
    "avoid_chained_projectile_%_chance": {
      "stats": ["avoid_chained_projectile_%_chance"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "%1%%% 几率避免被连锁弹射的投射物击中",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "避免被连锁弹射的投射物击中",
          "formatters": []
        }
      ]
    },
    "avoid_corrupted_blood_%_chance": {
      "stats": ["avoid_corrupted_blood_%_chance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1%%% 几率免疫【腐化之血】的流血",
          "formatters": []
        }
      ]
    },
    "avoid_elemental_damage_%_per_frenzy_charge": {
      "stats": ["avoid_elemental_damage_%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "每个狂怒球可使击中时有 %1%%% 几率免疫元素伤害",
          "formatters": []
        },
        {
          "matchers": [100],
          "text": "每个狂怒球可使击中时免疫元素伤害",
          "formatters": []
        }
      ]
    },
    "avoid_freeze_and_chill_%_if_you_have_used_a_fire_skill_recently": {
      "stats": [
        "avoid_freeze_and_chill_%_if_you_have_used_a_fire_skill_recently"
      ],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "近期内你若使用过火焰技能，则有 %1%%% 几率避免被冰冻或冰缓",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "近期内你若使用过火焰技能，则不会被冰冻或冰缓",
          "formatters": []
        }
      ]
    },
    "avoid_maim_%_chance": {
      "stats": ["avoid_maim_%_chance"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "%1%%% 几率避免瘫痪",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "你无法被瘫痪",
          "formatters": []
        }
      ]
    },
    "avoid_projectiles_while_phasing_%_chance": {
      "stats": ["avoid_projectiles_while_phasing_%_chance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【迷踪】状态时有 %1%%% 几率躲避投射物",
          "formatters": []
        }
      ]
    },
    "avoid_shock_%_while_chilled": {
      "stats": ["avoid_shock_%_while_chilled"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "被冰缓时有 %1%%% 几率避免被感电",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "被冰缓时不会被感电",
          "formatters": []
        }
      ]
    },
    "avoid_stun_35%_per_active_herald": {
      "stats": ["avoid_stun_35%_per_active_herald"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每有一个影响你的捷光环，则避免晕眩的几率提高 35%%",
          "formatters": []
        }
      ]
    },
    "base_ailment_damage_+%": {
      "stats": ["base_ailment_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "异常状态伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "异常状态伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_always_inflict_elemental_ailments_you_are_suffering_from": {
      "stats": [
        "base_always_inflict_elemental_ailments_you_are_suffering_from"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你承受元素异常状态时，所有击中伤害会传播该异常状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "base_arrows_always_pierce": {
      "stats": ["base_arrows_always_pierce"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "箭矢穿透所有目标",
          "formatters": []
        }
      ]
    },
    "base_avoid_projectiles_%_chance": {
      "stats": ["base_avoid_projectiles_%_chance"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "%1%%% 几率免疫投射物",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "免疫投射物",
          "formatters": []
        }
      ]
    },
    "base_bleed_duration_+%": {
      "stats": ["base_bleed_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "流血持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "流血持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_cooldown_speed_+%": {
      "stats": ["base_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冷却回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "冷却回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_deal_no_chaos_damage": {
      "stats": ["base_deal_no_chaos_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法造成混沌伤害",
          "formatters": []
        }
      ]
    },
    "base_immune_to_ignite": {
      "stats": ["base_immune_to_ignite"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "免疫点燃",
          "formatters": []
        }
      ]
    },
    "base_immune_to_shock": {
      "stats": ["base_immune_to_shock"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "免疫感电",
          "formatters": []
        }
      ]
    },
    "base_minion_duration_+%": {
      "stats": ["base_minion_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_physical_damage_%_to_convert_to_cold_while_affected_by_hatred": {
      "stats": [
        "base_physical_damage_%_to_convert_to_cold_while_affected_by_hatred"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【憎恨】影响时，%1%%% 的物理伤害转换为冰霜伤害",
          "formatters": []
        }
      ]
    },
    "base_physical_damage_%_to_convert_to_fire_while_affected_by_anger": {
      "stats": [
        "base_physical_damage_%_to_convert_to_fire_while_affected_by_anger"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【愤怒】影响时，%1%%% 的物理伤害转化为火焰伤害",
          "formatters": []
        }
      ]
    },
    "base_physical_damage_%_to_convert_to_lightning_while_affected_by_wrath": {
      "stats": [
        "base_physical_damage_%_to_convert_to_lightning_while_affected_by_wrath"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【雷霆】影响时，%1%%% 的物理伤害转化为闪电伤害",
          "formatters": []
        }
      ]
    },
    "bear_trap_additional_damage_taken_+%_from_traps_and_mines": {
      "stats": ["bear_trap_additional_damage_taken_+%_from_traps_and_mines"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "踩中【捕熊陷阱】的敌人受到陷阱或地雷的击中伤害提高 %1%%% ",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "踩中【捕熊陷阱】的敌人受到陷阱或地雷的击中伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bear_trap_damage_taken_+%_from_traps_and_mines": {
      "stats": ["bear_trap_damage_taken_+%_from_traps_and_mines"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "踩中【捕熊陷阱】的敌人受到陷阱或地雷的击中伤害提高 %1%%% ",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "踩中【捕熊陷阱】的敌人受到陷阱或地雷的击中伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bear_trap_movement_speed_+%_final": {
      "stats": ["bear_trap_movement_speed_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "总移动速度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "总移动速度额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "blade_vortex_critical_strike_multiplier_+_per_blade": {
      "stats": ["blade_vortex_critical_strike_multiplier_+_per_blade"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【飞刃风暴】的每片刀刃 %1$+d%% 攻击和法术暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "bladefall_number_of_volleys": {
      "stats": ["bladefall_number_of_volleys"],
      "translations": [
        {
          "matchers": [1],
          "text": "【虚空刀雨】会额外发射一波飞刃",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【虚空刀雨】会额外发射 %1% 波飞刃",
          "formatters": []
        }
      ]
    },
    "bleed_damage_+%_per_endurance_charge": {
      "stats": ["bleed_damage_+%_per_endurance_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个耐力球可使流血伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个耐力球可使流血伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bleeding_damage_+%_vs_poisoned_enemies": {
      "stats": ["bleeding_damage_+%_vs_poisoned_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对中毒敌人造成的流血伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对中毒敌人造成的流血伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bleeding_reflected_to_self": {
      "stats": ["bleeding_reflected_to_self"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你造成的流血效果将作用到你身上",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        }
      ]
    },
    "bleeding_stacks_up_to_x_times": {
      "stats": ["bleeding_stacks_up_to_x_times"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "你可以对 1 个敌人造成最多 %1% 次流血\\n当敌人移动时，你的流血无法造成额外伤害",
          "formatters": []
        }
      ]
    },
    "blight_hinder_enemy_chaos_damage_taken_+%": {
      "stats": ["blight_hinder_enemy_chaos_damage_taken_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被【枯萎】技能干扰的敌人受到 %1%%% 混沌伤害",
          "formatters": []
        }
      ]
    },
    "blight_secondary_skill_effect_duration_+%": {
      "stats": ["blight_secondary_skill_effect_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【枯萎】技能会使干扰持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【枯萎】技能会使干扰持续时间延长 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "blight_skill_area_of_effect_+%_after_1_second_channelling": {
      "stats": ["blight_skill_area_of_effect_+%_after_1_second_channelling"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【枯萎】技能在吟唱 1 秒后，范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【枯萎】技能在吟唱 1 秒后，范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "blind_chilled_enemies_on_hit_%": {
      "stats": ["blind_chilled_enemies_on_hit_%"],
      "translations": [
        {
          "matchers": [100],
          "text": "击中冰缓的敌人时使其致盲",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        },
        {
          "matchers": ["#"],
          "text": "击中冰缓的敌人时有 %1%%% 几率使其致盲",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        }
      ]
    },
    "blind_enemies_when_hit_%_chance": {
      "stats": ["blind_enemies_when_hit_%_chance"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当敌人击中你时，有 %1%%% 几率致盲它们",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        }
      ]
    },
    "blind_enemies_when_hit_while_affected_by_grace_%_chance": {
      "stats": ["blind_enemies_when_hit_while_affected_by_grace_%_chance"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "受到【优雅】影响时，有 %1%%% 几率使击中你的敌人致盲",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "受到【优雅】影响时，必定使击中你的敌人致盲",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        }
      ]
    },
    "blink_and_mirror_arrow_cooldown_speed_+%": {
      "stats": ["blink_and_mirror_arrow_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【闪现射击】和【魅影射击】冷却回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【闪现射击】和【魅影射击】冷却回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "block_chance_%_while_holding_shield": {
      "stats": ["block_chance_%_while_holding_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "持盾牌时有 %1%%% 几率格挡",
          "formatters": []
        }
      ]
    },
    "block_%_while_affected_by_determination": {
      "stats": ["block_%_while_affected_by_determination"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【坚定】影响时，有 %1%%% 几率格挡",
          "formatters": []
        }
      ]
    },
    "block_spells_chance_%_while_holding_shield": {
      "stats": ["block_spells_chance_%_while_holding_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "持盾牌时有 %1%%% 几率格挡法术",
          "formatters": []
        }
      ]
    },
    "bone_lance_cast_speed_+%": {
      "stats": ["bone_lance_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【亵渎之矛】的施放速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【亵渎之矛】的施放速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bone_lance_damage_+%": {
      "stats": ["bone_lance_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【亵渎之矛】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【亵渎之矛】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "buff_effect_+%_on_low_energy_shield": {
      "stats": ["buff_effect_+%_on_low_energy_shield"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "在能量护盾较低时，增益效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "在能量护盾较低时，增益效果降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "burning_arrow_additional_ignite_stacks": {
      "stats": ["burning_arrow_additional_ignite_stacks"],
      "translations": [
        {
          "matchers": [1],
          "text": "燃烧箭矢可以对敌人造成 1 次额外点燃",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "燃烧箭矢可以对敌人造成 %1% 次额外点燃",
          "formatters": []
        }
      ]
    },
    "burning_damage_+%_per_non_shocked_enemy_shocked_recently": {
      "stats": ["burning_damage_+%_per_non_shocked_enemy_shocked_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你每感电 1 个未被感电的敌人，则燃烧伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你每感电 1 个未被感电的敌人，则燃烧伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "cannot_be_chilled_or_frozen_while_ice_golem_summoned": {
      "stats": ["cannot_be_chilled_or_frozen_while_ice_golem_summoned"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你身旁有召唤的寒冰魔像时，你无法被冰缓或冻结",
          "formatters": []
        }
      ]
    },
    "cannot_be_frozen_if_you_have_been_frozen_recently": {
      "stats": ["cannot_be_frozen_if_you_have_been_frozen_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你被冰冻后的短时间内免疫冰冻",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "cannot_be_frozen_with_dex_higher_than_int": {
      "stats": ["cannot_be_frozen_with_dex_higher_than_int"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "若敏捷高于智慧，则无法被冰冻",
          "formatters": []
        }
      ]
    },
    "cannot_be_ignited_while_flame_golem_summoned": {
      "stats": ["cannot_be_ignited_while_flame_golem_summoned"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你召唤出烈焰魔像时，你无法被点燃",
          "formatters": []
        }
      ]
    },
    "cannot_be_ignited_with_strength_higher_than_dex": {
      "stats": ["cannot_be_ignited_with_strength_higher_than_dex"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "若力量高于敏捷，则无法被点燃",
          "formatters": []
        }
      ]
    },
    "cannot_be_inflicted_by_corrupted_blood": {
      "stats": ["cannot_be_inflicted_by_corrupted_blood"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【腐化之血】无法施加于你",
          "formatters": []
        }
      ]
    },
    "cannot_be_shocked_while_lightning_golem_summoned": {
      "stats": ["cannot_be_shocked_while_lightning_golem_summoned"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你召唤出闪电魔像时，你无法被感电",
          "formatters": []
        }
      ]
    },
    "cannot_be_shocked_with_int_higher_than_strength": {
      "stats": ["cannot_be_shocked_with_int_higher_than_strength"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "若智慧高于力量，则无法被感电",
          "formatters": []
        }
      ]
    },
    "cannot_be_stunned_by_blocked_hits": {
      "stats": ["cannot_be_stunned_by_blocked_hits"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你格挡的攻击和法术无法将你晕眩",
          "formatters": []
        }
      ]
    },
    "cannot_be_stunned_if_have_been_stunned_or_blocked_stunning_hit_in_past_2_seconds": {
      "stats": [
        "cannot_be_stunned_if_have_been_stunned_or_blocked_stunning_hit_in_past_2_seconds"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "若过去的 2 秒内你被晕眩或是格挡晕眩，你将无法再被晕眩",
          "formatters": []
        }
      ]
    },
    "cannot_be_stunned_if_have_not_been_hit_recently": {
      "stats": ["cannot_be_stunned_if_have_not_been_hit_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若没有被击中，则免疫晕眩",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "cannot_be_stunned_if_you_have_been_stunned_recently": {
      "stats": ["cannot_be_stunned_if_you_have_been_stunned_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你被晕眩后的短时间内免疫晕眩",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "cannot_be_stunned_if_you_have_blocked_a_stun_recently": {
      "stats": ["cannot_be_stunned_if_you_have_blocked_a_stun_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若有过格挡晕眩，则免疫晕眩",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "cannot_be_stunned_while_fortified": {
      "stats": ["cannot_be_stunned_while_fortified"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "拥有护体时免疫晕眩",
          "formatters": []
        }
      ]
    },
    "cannot_block_spells": {
      "stats": ["cannot_block_spells"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法格挡法术",
          "formatters": []
        }
      ]
    },
    "cannot_cast_spells": {
      "stats": ["cannot_cast_spells"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法施放法术",
          "formatters": []
        }
      ]
    },
    "cannot_recharge_energy_shield": {
      "stats": ["cannot_recharge_energy_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法充能能量护盾",
          "formatters": []
        }
      ]
    },
    "cannot_regenerate_energy_shield": {
      "stats": ["cannot_regenerate_energy_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法自动回复能量护盾",
          "formatters": []
        }
      ]
    },
    "cannot_take_reflected_elemental_damage": {
      "stats": ["cannot_take_reflected_elemental_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不会承受反射的元素伤害",
          "formatters": []
        }
      ]
    },
    "cannot_take_reflected_physical_damage": {
      "stats": ["cannot_take_reflected_physical_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不会承受反射的物理伤害",
          "formatters": []
        }
      ]
    },
    "cannot_taunt_enemies": {
      "stats": ["cannot_taunt_enemies"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法嘲讽",
          "formatters": []
        }
      ]
    },
    "cast_linked_spells_on_shocked_enemy_kill_%": {
      "stats": ["cast_linked_spells_on_shocked_enemy_kill_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败感电敌人时有 %1%%% 几率触发插槽里的法术",
          "formatters": []
        }
      ]
    },
    "cast_speed_+%_during_flask_effect": {
      "stats": ["cast_speed_+%_during_flask_effect"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间，施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cast_speed_+%_if_enemy_killed_recently": {
      "stats": ["cast_speed_+%_if_enemy_killed_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有击败敌人，则施法速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有击败敌人，则施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "cast_speed_+%_if_have_crit_recently": {
      "stats": ["cast_speed_+%_if_have_crit_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有打出过暴击，则施法速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有打出过暴击，则施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "cast_speed_+%_if_player_minion_has_been_killed_recently": {
      "stats": ["cast_speed_+%_if_player_minion_has_been_killed_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你的召唤生物若被击败，则施法速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你的召唤生物若被击败，则施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "cast_speed_+%_per_corpse_consumed_recently": {
      "stats": ["cast_speed_+%_per_corpse_consumed_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每消耗 1 具灵柩后的短时间内，施法速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "每消耗 1 具灵柩后的短时间内，施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "cat_aspect_reserves_no_mana": {
      "stats": ["cat_aspect_reserves_no_mana"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【猫之势】不保留魔力值",
          "formatters": []
        }
      ]
    },
    "cats_stealth_duration_ms_+": {
      "stats": ["cats_stealth_duration_ms_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【猫之隐匿】的持续时间 %1$+d 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds_2dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chance_to_block_spells_%_if_damaged_by_a_hit_recently": {
      "stats": ["chance_to_block_spells_%_if_damaged_by_a_hit_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若被击中伤害，则有 %1%%% 几率格挡法术",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "chance_to_block_spells_%_while_affected_by_discipline": {
      "stats": ["chance_to_block_spells_%_while_affected_by_discipline"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【纪律】影响时，有 %1%%% 几率格挡法术",
          "formatters": []
        }
      ]
    },
    "chance_to_deal_double_damage_%": {
      "stats": ["chance_to_deal_double_damage_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "有 %1%%% 几率造成双倍伤害",
          "formatters": []
        }
      ]
    },
    "chance_to_deal_double_damage_%_per_500_strength": {
      "stats": ["chance_to_deal_double_damage_%_per_500_strength"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每拥有 500 点力量，便有 %1%%% 几率造成双倍伤害",
          "formatters": []
        }
      ]
    },
    "chance_to_dodge_%_at_max_charged_attack_stacks": {
      "stats": ["chance_to_dodge_%_at_max_charged_attack_stacks"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【刀刃乱舞】层数达到上限时，有 %1%%% 几率躲避攻击击中",
          "formatters": []
        }
      ]
    },
    "chance_to_dodge_attacks_and_spells_%_while_you_have_energy_shield": {
      "stats": [
        "chance_to_dodge_attacks_and_spells_%_while_you_have_energy_shield"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "拥有能量护盾时有 %1%%% 几率躲避攻击和法术击中",
          "formatters": []
        }
      ]
    },
    "chance_to_dodge_attacks_%_while_affected_by_grace": {
      "stats": ["chance_to_dodge_attacks_%_while_affected_by_grace"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【优雅】影响时，有 %1%%% 几率躲避攻击击中",
          "formatters": []
        }
      ]
    },
    "chance_to_dodge_attacks_%_while_off_hand_is_empty": {
      "stats": ["chance_to_dodge_attacks_%_while_off_hand_is_empty"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你的副手未装备武器时，有 %1%%% 几率躲避攻击击中",
          "formatters": []
        }
      ]
    },
    "chance_to_dodge_spells_%_while_affected_by_haste": {
      "stats": ["chance_to_dodge_spells_%_while_affected_by_haste"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【迅捷】影响时，有 %1%%% 几率躲避法术击中",
          "formatters": []
        }
      ]
    },
    "chance_to_evade_attacks_%": {
      "stats": ["chance_to_evade_attacks_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1$+d%% 闪避攻击",
          "formatters": []
        }
      ]
    },
    "chance_to_evade_attacks_%_while_affected_by_grace": {
      "stats": ["chance_to_evade_attacks_%_while_affected_by_grace"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到【优雅】影响时，有 %1$+d%% 几率闪避攻击",
          "formatters": []
        }
      ]
    },
    "chance_to_fortify_on_melee_stun_%": {
      "stats": ["chance_to_fortify_on_melee_stun_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你的近战伤害晕眩敌人时有 %1%%% 几率获得护体",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFortify"
            }
          ]
        }
      ]
    },
    "chance_to_gain_endurance_charge_on_hit_%_vs_bleeding_enemy": {
      "stats": ["chance_to_gain_endurance_charge_on_hit_%_vs_bleeding_enemy"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当你击中 1 个流血敌人时，有 %1%%% 几率获得 1 个耐力球",
          "formatters": []
        }
      ]
    },
    "chance_to_gain_endurance_charge_when_you_stun_enemy_%": {
      "stats": ["chance_to_gain_endurance_charge_when_you_stun_enemy_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当你晕眩 1 个敌人时，有 %1%%% 几率获得 1 个耐力球",
          "formatters": []
        }
      ]
    },
    "chance_to_gain_endurance_charge_when_you_taunt_enemy_%": {
      "stats": ["chance_to_gain_endurance_charge_when_you_taunt_enemy_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当你嘲讽 1 个敌人时，有 %1%%% 几率获得 1 个耐力球",
          "formatters": []
        }
      ]
    },
    "chance_to_gain_frenzy_charge_on_block_%": {
      "stats": ["chance_to_gain_frenzy_charge_on_block_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "你格挡时有 %1%%% 几率获得 1 个狂怒球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "你格挡时获得 1 个狂怒球",
          "formatters": []
        }
      ]
    },
    "chance_to_gain_frenzy_charge_on_stun_%": {
      "stats": ["chance_to_gain_frenzy_charge_on_stun_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "晕眩敌人时有 %1%%% 几率获得 1 个狂怒球",
          "formatters": []
        }
      ]
    },
    "chance_to_gain_onslaught_on_hit_%_vs_rare_or_unique_enemy": {
      "stats": ["chance_to_gain_onslaught_on_hit_%_vs_rare_or_unique_enemy"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "击中稀有或传奇敌人时，有 %1%%% 几率获得【猛攻】效果，持续 10 秒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "chance_to_gain_onslaught_on_kill_for_10_seconds_%": {
      "stats": ["chance_to_gain_onslaught_on_kill_for_10_seconds_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人时有 %1%%% 几率获得【猛攻】状态，持续 10 秒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人时获得【猛攻】状态，持续 10 秒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "chance_to_gain_power_charge_on_hitting_enemy_affected_by_spiders_web_%": {
      "stats": [
        "chance_to_gain_power_charge_on_hitting_enemy_affected_by_spiders_web_%"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中被 1 层蜘蛛网影响的敌人时，有 %1%%% 几率获得 1 个暴击球",
          "formatters": []
        }
      ]
    },
    "chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%": {
      "stats": ["chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中稀有或传奇敌人时，有 %1%%% 几率获得 1 个暴击球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中稀有或传奇敌人时，会获得 1 个暴击球",
          "formatters": []
        }
      ]
    },
    "chance_to_gain_random_standard_charge_on_hit_%": {
      "stats": ["chance_to_gain_random_standard_charge_on_hit_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中时有 %1%%% 获得 1 个暴击球、狂怒球或耐力球",
          "formatters": []
        }
      ]
    },
    "chance_to_hit_while_blinded_+%_final": {
      "stats": ["chance_to_hit_while_blinded_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被致盲时击中几率额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被致盲时击中几率额外降低 %1%%% 几率",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chance_to_poison_on_hit_%_per_power_charge": {
      "stats": ["chance_to_poison_on_hit_%_per_power_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每拥有 1 个暴击球，有 %1%%% 几率造成中毒",
          "formatters": []
        }
      ]
    },
    "chance_to_shock_chilled_enemies_%": {
      "stats": ["chance_to_shock_chilled_enemies_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "有 %1%%% 几率感电已被冰缓的敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            }
          ]
        }
      ]
    },
    "channelled_skill_damage_+%": {
      "stats": ["channelled_skill_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持续吟唱技能伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持续吟唱技能伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chaos_damage_does_not_bypass_energy_shield_while_not_low_life_or_mana": {
      "stats": [
        "chaos_damage_does_not_bypass_energy_shield_while_not_low_life_or_mana"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当不处于低血或低魔状态时，混沌伤害无法穿透能量护盾",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "additional_chaos_resistance_against_damage_over_time_%": {
      "stats": ["additional_chaos_resistance_against_damage_over_time_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对持续伤害有 %1$+d%% 混沌抗性",
          "formatters": []
        }
      ]
    },
    "chaos_damage_resistance_%_per_endurance_charge": {
      "stats": ["chaos_damage_resistance_%_per_endurance_charge"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个耐力球附加 %1$+d%% 混沌抗性",
          "formatters": []
        }
      ]
    },
    "chaos_damage_resistance_is_doubled": {
      "stats": ["chaos_damage_resistance_is_doubled"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "混沌抗性翻倍",
          "formatters": []
        }
      ]
    },
    "chaos_damage_resistance_%_per_poison_stack": {
      "stats": ["chaos_damage_resistance_%_per_poison_stack"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你身上的每层中毒状态使你获得 %1$+d%% 混沌抗性",
          "formatters": []
        }
      ]
    },
    "chaos_damage_resistance_%_while_affected_by_purity_of_elements": {
      "stats": [
        "chaos_damage_resistance_%_while_affected_by_purity_of_elements"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【元素净化】影响时，%1$+d%% 混沌抗性",
          "formatters": []
        }
      ]
    },
    "chaos_damage_taken_over_time_+%_while_in_caustic_cloud": {
      "stats": ["chaos_damage_taken_over_time_+%_while_in_caustic_cloud"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当在腐蚀毒云中时，受到的混沌持续伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "当在腐蚀毒云中时，受到的混沌持续伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chaos_damage_with_attack_skills_+%": {
      "stats": ["chaos_damage_with_attack_skills_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击技能可使混沌伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻击技能可使混沌伤害降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "chaos_resistance_%_for_you_and_allies_affected_by_your_auras": {
      "stats": ["chaos_resistance_%_for_you_and_allies_affected_by_your_auras"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你和友军受你的光环影响时，获得 %1$+d%% 混沌抗性",
          "formatters": []
        }
      ]
    },
    "charged_dash_chance_to_dodge_%_if_finished_channelling_recently": {
      "stats": [
        "charged_dash_chance_to_dodge_%_if_finished_channelling_recently"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "近期内你若完成过【蓄力疾风闪】的吟唱施放，则有 %1%%% 几率躲避攻击击中",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "charged_dash_movement_speed_+%_final": {
      "stats": ["charged_dash_movement_speed_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【蓄力疾风闪】的总移动速度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【蓄力疾风闪】的总移动速度额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chest_drop_additional_corrupted_item_divination_cards": {
      "stats": ["chest_drop_additional_corrupted_item_divination_cards"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "内含可以兑换腐化道具的命运卡",
          "formatters": []
        }
      ]
    },
    "chest_drop_additional_currency_item_divination_cards": {
      "stats": ["chest_drop_additional_currency_item_divination_cards"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "内含可以兑换通货的命运卡",
          "formatters": []
        }
      ]
    },
    "chest_drop_additional_divination_cards_from_current_world_area": {
      "stats": [
        "chest_drop_additional_divination_cards_from_current_world_area"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当前区域会出现额外的命运卡",
          "formatters": []
        }
      ]
    },
    "chest_drop_additional_divination_cards_from_same_set": {
      "stats": ["chest_drop_additional_divination_cards_from_same_set"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "内含相同种类的命运卡",
          "formatters": []
        }
      ]
    },
    "chest_drop_additional_unique_item_divination_cards": {
      "stats": ["chest_drop_additional_unique_item_divination_cards"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "内含可以兑换传奇物品的命运卡",
          "formatters": []
        }
      ]
    },
    "chest_number_of_additional_pirate_uniques_to_drop": {
      "stats": ["chest_number_of_additional_pirate_uniques_to_drop"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "内含 1 个额外的海盗传奇物品",
          "formatters": []
        }
      ]
    },
    "chill_and_freeze_duration_+%": {
      "stats": ["chill_and_freeze_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对敌人的冰缓和冰冻持续时间提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对敌人的冰缓和冰冻持续时间降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chill_attackers_for_4_seconds_on_block_%_chance": {
      "stats": ["chill_attackers_for_4_seconds_on_block_%_chance"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "格挡时有 %1%%% 几率使攻击者冰缓 4 秒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextChillNonHitNoDuration"
            }
          ]
        }
      ]
    },
    "chill_effect_is_reversed": {
      "stats": ["chill_effect_is_reversed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你身上的冰缓效果颠倒",
          "formatters": []
        }
      ]
    },
    "chill_effect_+%": {
      "stats": ["chill_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冰缓效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "冰缓效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chill_minimum_slow_%": {
      "stats": ["chill_minimum_slow_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你击中造成的冰缓必定使目标减速 %1%%%",
          "formatters": []
        }
      ]
    },
    "chilled_ground_effect_+%": {
      "stats": ["chilled_ground_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "冰缓地面的效果提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextChilledGround"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "冰缓地面的效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextChilledGround"
            }
          ]
        }
      ]
    },
    "chilled_ground_when_hit_with_attack_%": {
      "stats": ["chilled_ground_when_hit_with_attack_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被攻击击中时，有 %1%%% 几率制造冰缓地面",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextChilledGround"
            }
          ]
        },
        {
          "matchers": [100],
          "text": "被攻击击中时制造冰缓地面",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextChilledGround"
            }
          ]
        }
      ]
    },
    "cleave_fortify_on_hit": {
      "stats": ["cleave_fortify_on_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【劈砍】击中时获得护体效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFortify"
            }
          ]
        }
      ]
    },
    "cleave_skill_area_of_effect_+%_per_nearby_enemy": {
      "stats": ["cleave_skill_area_of_effect_+%_per_nearby_enemy"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "周围每有一名敌人，【劈砍】范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "周围每有一名敌人，【劈砍】范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_and_lightning_damage_taken_as_fire_damage_when_hit_%_chance": {
      "stats": [
        "cold_and_lightning_damage_taken_as_fire_damage_when_hit_%_chance"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到的冰霜伤害和闪电伤害有 %1%%% 几率被转化为火焰伤害",
          "formatters": []
        }
      ]
    },
    "cold_damage_+%_if_you_have_used_a_fire_skill_recently": {
      "stats": ["cold_damage_+%_if_you_have_used_a_fire_skill_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若使用过火焰技能，则冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若使用过火焰技能，则冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_damage_+%_per_frenzy_charge": {
      "stats": ["cold_damage_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球可使冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个狂怒球可使冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_damage_+%_while_affected_by_hatred": {
      "stats": ["cold_damage_+%_while_affected_by_hatred"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到【憎恨】影响时，冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到【憎恨】影响时，冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_damage_+%_while_off_hand_is_empty": {
      "stats": ["cold_damage_+%_while_off_hand_is_empty"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你的副手未装备武器时，冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你的副手未装备武器时，冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_damage_taken_+%_if_have_been_hit_recently": {
      "stats": ["cold_damage_taken_+%_if_have_been_hit_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若受到过伤害，则冰霜伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若受到过伤害，则冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "cold_damage_with_attack_skills_+%": {
      "stats": ["cold_damage_with_attack_skills_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击技能的冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻击技能的冰霜伤害降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "cold_penetration_%_vs_chilled_enemies": {
      "stats": ["cold_penetration_%_vs_chilled_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对冰缓敌人穿透其 %1%%% 冰霜抗性",
          "formatters": []
        }
      ]
    },
    "cold_reflect_damage_taken_+%_while_affected_by_purity_of_ice": {
      "stats": ["cold_reflect_damage_taken_+%_while_affected_by_purity_of_ice"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到【冰霜净化】影响时，承受的反射冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到【冰霜净化】影响时，承受的反射冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cold_skills_chance_to_poison_on_hit_%": {
      "stats": ["cold_skills_chance_to_poison_on_hit_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "冰霜技能有 %1%%% 几率使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "corpse_erruption_base_maximum_number_of_geyers": {
      "stats": ["corpse_erruption_base_maximum_number_of_geyers"],
      "translations": [
        {
          "matchers": [1],
          "text": "【火葬】技能最多同时可额外制造 %1% 个火泉",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【火葬】技能最多同时可额外制造 %1% 个火泉",
          "formatters": []
        }
      ]
    },
    "corpse_eruption_cast_speed_+%": {
      "stats": ["corpse_eruption_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【火葬】的施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【火葬】的施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "corpse_eruption_damage_+%": {
      "stats": ["corpse_eruption_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【火葬】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【火葬】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "corpse_warp_cast_speed_+%": {
      "stats": ["corpse_warp_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【灵体转换】的施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【灵体转换】的施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "corpse_warp_damage_+%": {
      "stats": ["corpse_warp_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【灵体转换】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【灵体转换】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "counterattacks_deal_double_damage": {
      "stats": ["counterattacks_deal_double_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的反击造成双倍伤害",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextCounterAttack"
            }
          ]
        }
      ]
    },
    "create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy": {
      "stats": ["create_consecrated_ground_on_hit_%_vs_rare_or_unique_enemy"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "击击中稀有或传奇敌人时，有 %1%%% 几率创造【奉献地面】，持续 8 秒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextConsecratedGround"
            }
          ]
        }
      ]
    },
    "critical_strike_chance_+%_vs_shocked_enemies": {
      "stats": ["critical_strike_chance_+%_vs_shocked_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对感电目标的暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对感电目标的暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "critical_strike_chance_increased_by_lightning_resistance": {
      "stats": ["critical_strike_chance_increased_by_lightning_resistance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "暴击率随闪电抗性提高",
          "formatters": []
        }
      ]
    },
    "critical_strike_chance_increased_by_uncapped_lightning_resistance": {
      "stats": [
        "critical_strike_chance_increased_by_uncapped_lightning_resistance"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "暴击率将随绝对闪电抗性而提高",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUncappedResist"
            }
          ]
        }
      ]
    },
    "critical_strike_chance_+%_during_any_flask_effect": {
      "stats": ["critical_strike_chance_+%_during_any_flask_effect"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，暴击几率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间，暴击几率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "critical_strike_chance_+%_if_enemy_killed_recently": {
      "stats": ["critical_strike_chance_+%_if_enemy_killed_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若击败过敌人，则暴击率提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若击败过敌人，则暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "critical_strike_chance_+%_if_have_not_crit_recently": {
      "stats": ["critical_strike_chance_+%_if_have_not_crit_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若没有打出暴击，则暴击率提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若没有打出暴击，则暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "critical_strike_chance_+%_while_affected_by_wrath": {
      "stats": ["critical_strike_chance_+%_while_affected_by_wrath"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到【雷霆】影响时，暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到【雷霆】影响时，暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "critical_strike_damage_cannot_be_reflected": {
      "stats": ["critical_strike_damage_cannot_be_reflected"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的暴击伤害无法被反射",
          "formatters": []
        }
      ]
    },
    "critical_strike_multiplier_+_if_have_dealt_non_crit_recently": {
      "stats": ["critical_strike_multiplier_+_if_have_dealt_non_crit_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若没有打出过暴击，则 %1$+d%% 暴击伤害加成",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "critical_strike_multiplier_+_during_any_flask_effect": {
      "stats": ["critical_strike_multiplier_+_during_any_flask_effect"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，%1$+d%% 攻击和法术暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "critical_strike_multiplier_+_if_enemy_killed_recently": {
      "stats": ["critical_strike_multiplier_+_if_enemy_killed_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若有击败敌人，则 %1$+d%% 暴击伤害加成",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "critical_strike_multiplier_+_if_have_not_dealt_critical_strike_recently": {
      "stats": [
        "critical_strike_multiplier_+_if_have_not_dealt_critical_strike_recently"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若没有打出过暴击，则获得 %1$+d%% 暴击伤害加成",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "critical_strike_multiplier_+_if_you_have_blocked_recently": {
      "stats": ["critical_strike_multiplier_+_if_you_have_blocked_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有过格挡，则获得 %1$+d%% 暴击伤害加成",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "critical_strike_multiplier_+_while_affected_by_anger": {
      "stats": ["critical_strike_multiplier_+_while_affected_by_anger"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【愤怒】影响时，%1$+d%% 攻击和法术暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "critical_strikes_deal_no_damage": {
      "stats": ["critical_strikes_deal_no_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "暴击无法造成伤害",
          "formatters": []
        }
      ]
    },
    "culling_strike_on_enemies_affected_by_poachers_mark": {
      "stats": ["culling_strike_on_enemies_affected_by_poachers_mark"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "对受到【盗猎者印记】诅咒的敌人附带【终结】效果",
          "formatters": []
        }
      ]
    },
    "curse_on_hit_level_poachers_mark_bypass_hexproof": {
      "stats": ["curse_on_hit_level_poachers_mark_bypass_hexproof"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "击中时用 %1% 级的【盗猎者印记】诅咒敌人，对诅咒免疫的敌人也有效",
          "formatters": []
        }
      ]
    },
    "curse_on_hit_%_vulnerability": {
      "stats": ["curse_on_hit_%_vulnerability"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率对目标施放【脆弱】诅咒",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时对目标施放【脆弱】诅咒",
          "formatters": []
        }
      ]
    },
    "curse_with_enfeeble_on_hit_%_against_uncursed_enemies": {
      "stats": ["curse_with_enfeeble_on_hit_%_against_uncursed_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中时有 %1%%% 几率对未受诅咒的敌人施放【衰弱】诅咒",
          "formatters": []
        }
      ]
    },
    "curses_have_no_effect_on_you_for_4_seconds_every_10_seconds": {
      "stats": ["curses_have_no_effect_on_you_for_4_seconds_every_10_seconds"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每隔 10 秒，免疫诅咒 4 秒",
          "formatters": []
        }
      ]
    },
    "damage_penetrates_%_cold_resistance_while_affected_by_herald_of_ice": {
      "stats": [
        "damage_penetrates_%_cold_resistance_while_affected_by_herald_of_ice"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【寒冰之捷】影响时，伤害穿透 %1%%% 冰霜抗性",
          "formatters": []
        }
      ]
    },
    "damage_penetrates_%_elemental_resistance_if_enemy_not_killed_recently": {
      "stats": [
        "damage_penetrates_%_elemental_resistance_if_enemy_not_killed_recently"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若没有击败过敌人，则伤害穿透 %1%%% 元素抗性",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "damage_penetrates_%_fire_resistance_while_affected_by_herald_of_ash": {
      "stats": [
        "damage_penetrates_%_fire_resistance_while_affected_by_herald_of_ash"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【灰烬之捷】影响时，伤害穿透 %1%%% 火焰抗性",
          "formatters": []
        }
      ]
    },
    "damage_penetrates_%_lightning_resistance_while_affected_by_herald_of_thunder": {
      "stats": [
        "damage_penetrates_%_lightning_resistance_while_affected_by_herald_of_thunder"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【雷霆之捷】影响时，伤害穿透 %1%%% 闪电抗性",
          "formatters": []
        }
      ]
    },
    "damage_+%_for_enemies_you_inflict_spiders_web_upon": {
      "stats": ["damage_+%_for_enemies_you_inflict_spiders_web_upon"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被你至少覆盖 1 层蜘蛛网的敌人的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被你至少覆盖 1 层蜘蛛网的敌人伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_if_enemy_killed_recently": {
      "stats": ["damage_+%_if_enemy_killed_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有击败敌人，则伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有击败敌人，则伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "damage_+%_if_have_crit_in_past_8_seconds": {
      "stats": ["damage_+%_if_have_crit_in_past_8_seconds"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "若过去 8 秒内你打出过暴击，则伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "若过去 8 秒内你打出过暴击，则伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_if_only_one_enemy_nearby": {
      "stats": ["damage_+%_if_only_one_enemy_nearby"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "周围只有 1 个敌人时，伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "周围只有 1 个敌人时，伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_if_you_have_frozen_enemy_recently": {
      "stats": ["damage_+%_if_you_have_frozen_enemy_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有冰冻敌人，则伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有冰冻敌人，则伤害降低 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "damage_+%_if_you_have_shocked_recently": {
      "stats": ["damage_+%_if_you_have_shocked_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若感电任意敌人，则伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若感电任意敌人，则伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_per_10_dex": {
      "stats": ["damage_+%_per_10_dex"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 10 点敏捷可使伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "damage_+%_per_15_dex": {
      "stats": ["damage_+%_per_15_dex"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 15 点敏捷可使伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "damage_+%_per_15_int": {
      "stats": ["damage_+%_per_15_int"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 15 点智慧可使伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "damage_+%_per_15_strength": {
      "stats": ["damage_+%_per_15_strength"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 15 点力量可使伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "damage_+%_per_1%_block_chance": {
      "stats": ["damage_+%_per_1%_block_chance"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每有 1%% 格档率，伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每有 1%% 格档率，伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_per_1%_increased_item_found_quantity": {
      "stats": ["damage_+%_per_1%_increased_item_found_quantity"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的物品掉落数量同时影响你的伤害",
          "formatters": []
        }
      ]
    },
    "damage_+%_per_5_of_your_lowest_attribute": {
      "stats": ["damage_+%_per_5_of_your_lowest_attribute"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你最低的属性每有 5 点，伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextAttributes"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "你最低的属性每有 5 点，伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextAttributes"
            }
          ]
        }
      ]
    },
    "damage_+%_per_active_golem": {
      "stats": ["damage_+%_per_active_golem"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个召唤的魔像可使你的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个召唤的魔像可使你的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_per_power_charge": {
      "stats": ["damage_+%_per_power_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个暴击球可使伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个暴击球可使伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_vs_abyssal_monsters": {
      "stats": ["damage_+%_vs_abyssal_monsters"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对深渊怪物的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对深渊怪物的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_vs_chilled_enemies": {
      "stats": ["damage_+%_vs_chilled_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中冰缓敌人的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "击中冰缓敌人的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_+%_vs_taunted_enemies": {
      "stats": ["damage_+%_vs_taunted_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对被嘲讽敌人的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对被嘲讽敌人的伤害降低%1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_removed_from_mana_before_life_%_while_affected_by_clarity": {
      "stats": [
        "damage_removed_from_mana_before_life_%_while_affected_by_clarity"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【清晰】影响时，受到伤害的 %1%%% 伤害优先从魔力扣除",
          "formatters": []
        }
      ]
    },
    "damage_taken_+%_for_4_seconds_after_spending_200_mana": {
      "stats": ["damage_taken_+%_for_4_seconds_after_spending_200_mana"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "在总计消耗 200 点魔力后的 4 秒内，伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "在总计消耗 200 点魔力后的 4 秒内，伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "damage_taken_goes_to_mana_over_4_seconds_%_while_affected_by_clarity": {
      "stats": [
        "damage_taken_goes_to_mana_over_4_seconds_%_while_affected_by_clarity"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "受到【清晰】影响时，被击中时， 4 秒内回复等同于 %1%%% 伤害的魔力",
          "formatters": []
        }
      ]
    },
    "damage_taken_+%_if_have_not_been_hit_recently": {
      "stats": ["damage_taken_+%_if_have_not_been_hit_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若没有被击中，则承受的伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若没有被击中，则承受的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "deal_1000_chaos_damage_per_second_for_10_seconds_on_hit": {
      "stats": ["deal_1000_chaos_damage_per_second_for_10_seconds_on_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中造成腐蚀，每秒造成 500 点混沌伤害，持续 8 秒",
          "formatters": []
        }
      ]
    },
    "deal_chaos_damage_per_second_for_10_seconds_on_hit": {
      "stats": ["deal_chaos_damage_per_second_for_10_seconds_on_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中造成腐蚀，每秒造成 %1% 点混沌伤害，持续 8 秒",
          "formatters": []
        }
      ]
    },
    "deal_no_elemental_damage": {
      "stats": ["deal_no_elemental_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法造成火焰、冰霜、闪电伤害",
          "formatters": []
        }
      ]
    },
    "deal_no_non_elemental_damage": {
      "stats": ["deal_no_non_elemental_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "无法造成非火焰、冰霜、闪电伤害",
          "formatters": []
        }
      ]
    },
    "debuff_time_passed_-%_while_affected_by_haste": {
      "stats": ["debuff_time_passed_-%_while_affected_by_haste"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到【迅捷】影响时，你身上的减益效果消失速度减慢 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到【迅捷】影响时，你身上的减益效果消失速度加快 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "debuff_time_passed_+%": {
      "stats": ["debuff_time_passed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你身上的减益效果消失速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你身上的减益效果消失速度减慢 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "defences_from_animated_guardians_items_apply_to_animated_weapon": {
      "stats": [
        "defences_from_animated_guardians_items_apply_to_animated_weapon"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【幻灵守卫】所装备物品的防御属性也会作用于【幻灵武器】之上",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDefences"
            }
          ]
        }
      ]
    },
    "despair_curse_effect_+%": {
      "stats": ["despair_curse_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【绝望】的诅咒效果提高 %1%%% ",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【绝望】的诅咒效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "despair_duration_+%": {
      "stats": ["despair_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【绝望】的诅咒持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【绝望】的诅咒持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "discharge_triggered_damage_+%_final": {
      "stats": ["discharge_triggered_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被触发时总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被触发时总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "display_map_inhabited_by_lunaris_fanatics": {
      "stats": ["display_map_inhabited_by_lunaris_fanatics"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域被月影女神占领",
          "formatters": []
        }
      ]
    },
    "display_map_inhabited_by_solaris_fanatics": {
      "stats": ["display_map_inhabited_by_solaris_fanatics"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域被日耀女神占领",
          "formatters": []
        }
      ]
    },
    "dodge_attacks_and_spell_chance_%_per_500_maximum_mana_up_to_20": {
      "stats": [
        "dodge_attacks_and_spell_chance_%_per_500_maximum_mana_up_to_20"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "最大魔力每有 500 点，则有 %1%%% 几率不被攻击和法术击中，最多 20%%",
          "formatters": []
        }
      ]
    },
    "dodge_attacks_and_spells_%_chance_if_have_been_hit_recently": {
      "stats": ["dodge_attacks_and_spells_%_chance_if_have_been_hit_recently"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "近期内你若受到伤害，则有 %1%%% 几率躲避攻击和法术击中",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "近期内你若受到伤害，则躲避攻击和法术击中",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "dodge_attacks_chance_%_if_you_have_blocked_recently": {
      "stats": ["dodge_attacks_chance_%_if_you_have_blocked_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若有过格挡，则有 %1%%% 几率躲避攻击击中",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "dodge_attacks_chance_%_while_moving": {
      "stats": ["dodge_attacks_chance_%_while_moving"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "移动时有 %1%%% 几率不被攻击击中",
          "formatters": []
        }
      ]
    },
    "dodge_chance_%_while_holding_shield": {
      "stats": ["dodge_chance_%_while_holding_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "持盾牌时有 %1%%% 几率躲避攻击击中",
          "formatters": []
        }
      ]
    },
    "dodge_spells_chance_%_while_moving": {
      "stats": ["dodge_spells_chance_%_while_moving"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "移动时有 %1%%% 几率不被法术击中",
          "formatters": []
        }
      ]
    },
    "double_slash_minimum_added_physical_damage_vs_bleeding_enemies": {
      "stats": [
        "double_slash_minimum_added_physical_damage_vs_bleeding_enemies",
        "double_slash_maximum_added_physical_damage_vs_bleeding_enemies"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "【破空斩】对流血敌人附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "double_strike_chance_to_deal_double_damage_%_vs_bleeding_enemies": {
      "stats": [
        "double_strike_chance_to_deal_double_damage_%_vs_bleeding_enemies"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【双重打击】有 %1%%% 几率对流血敌人造成双倍伤害",
          "formatters": []
        }
      ]
    },
    "dual_strike_main_hand_deals_double_damage_%": {
      "stats": ["dual_strike_main_hand_deals_double_damage_%"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "双持打击时主武器有 %1%%% 几率造成双倍伤害",
          "formatters": []
        },
        {
          "matchers": [100],
          "text": "双持打击时主武器造成双倍伤害",
          "formatters": []
        }
      ]
    },
    "dual_strike_melee_splash_with_off_hand_weapon": {
      "stats": ["dual_strike_melee_splash_with_off_hand_weapon"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "双持打击时副手武器对周围敌人造成扩散伤害",
          "formatters": []
        }
      ]
    },
    "elemental_damage_+%_if_cursed_enemy_killed_recently": {
      "stats": ["elemental_damage_+%_if_cursed_enemy_killed_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有击败受到诅咒的敌人，则元素伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有击败受到诅咒的敌人，则元素伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_damage_+%_if_used_a_warcry_recently": {
      "stats": ["elemental_damage_+%_if_used_a_warcry_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若有使用战吼，则火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "elemental_damage_+%_per_12_int": {
      "stats": ["elemental_damage_+%_per_12_int"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 12 点智慧可使火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 12 点智慧可使火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_damage_+%_per_12_strength": {
      "stats": ["elemental_damage_+%_per_12_strength"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 12 点力量可使火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 12 点力量可使火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_damage_+%_per_power_charge": {
      "stats": ["elemental_damage_+%_per_power_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个暴击球可使火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个暴击球可使火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_damage_taken_from_hits_+%_per_endurance_charge": {
      "stats": ["elemental_damage_taken_from_hits_+%_per_endurance_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个耐力球可使被击中时受到的火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个耐力球可使被击中时受到的火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_damage_taken_+%_if_not_hit_recently": {
      "stats": ["elemental_damage_taken_+%_if_not_hit_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "近期内你若没有被击中，则受到的火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text":
            "近期内你若没有被击中，则受到的火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "elemental_damage_taken_+%_if_you_have_an_endurance_charge": {
      "stats": ["elemental_damage_taken_+%_if_you_have_an_endurance_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你拥有耐力球时，承受的元素伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你拥有耐力球时，承受的元素伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_damage_taken_+%_per_endurance_charge": {
      "stats": ["elemental_damage_taken_+%_per_endurance_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个耐力球可使被击中时受到的火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个耐力球可使被击中时受到的火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_damage_taken_+%_while_stationary": {
      "stats": ["elemental_damage_taken_+%_while_stationary"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "静止时受到的火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "静止时受到的火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_damage_with_attack_skills_+%": {
      "stats": ["elemental_damage_with_attack_skills_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击技能的火焰、冰霜、闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻击技能的火焰、冰霜、闪电伤害降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "elemental_hit_cannot_roll_cold_damage": {
      "stats": ["elemental_hit_cannot_roll_cold_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【元素打击】无法选择冰冷",
          "formatters": []
        }
      ]
    },
    "elemental_hit_cannot_roll_fire_damage": {
      "stats": ["elemental_hit_cannot_roll_fire_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【元素打击】无法选择火焰",
          "formatters": []
        }
      ]
    },
    "elemental_hit_cannot_roll_lightning_damage": {
      "stats": ["elemental_hit_cannot_roll_lightning_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【元素打击】无法选择闪电",
          "formatters": []
        }
      ]
    },
    "elemental_penetration_%_if_you_have_a_power_charge": {
      "stats": ["elemental_penetration_%_if_you_have_a_power_charge"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你拥有暴击球时，伤害穿透 %1%%% 火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "elemental_reflect_damage_taken_+%_while_affected_by_purity_of_elements": {
      "stats": [
        "elemental_reflect_damage_taken_+%_while_affected_by_purity_of_elements"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到【元素净化】影响时，承受的反射元素伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到【元素净化】影响时，承受的反射元素伤害减低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elementalist_area_of_effect_+%_for_5_seconds": {
      "stats": ["elementalist_area_of_effect_+%_for_5_seconds"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "范围效果扩大 %1%%%，持续 5 秒",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "范围效果缩小 %1%%%，持续 5 秒",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elementalist_elemental_damage_+%_for_5_seconds": {
      "stats": ["elementalist_elemental_damage_+%_for_5_seconds"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "元素伤害提高 %1%%%，持续 5 秒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextConsecutive"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "元素伤害降低 %1%%%，持续 5 秒",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextConsecutive"
            }
          ]
        }
      ]
    },
    "elementalist_gain_shaper_of_desolation_every_10_seconds": {
      "stats": ["elementalist_gain_shaper_of_desolation_every_10_seconds"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "每隔 14 秒：\\n获得持续 4 秒的冰缓汇流\\n获得持续 4 秒的感电汇流\\n获得持续 4 秒的点燃汇流\\n获得 2 秒的冰缓，感电，点燃汇流",
          "formatters": []
        }
      ]
    },
    "elementalist_ignite_damage_+%_final": {
      "stats": ["elementalist_ignite_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "点燃总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "点燃总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "endurance_charge_on_kill_percent_chance_while_holding_shield": {
      "stats": ["endurance_charge_on_kill_percent_chance_while_holding_shield"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持盾牌时有 %1%%% 几率在击败敌人时获得耐力球",
          "formatters": []
        }
      ]
    },
    "endurance_charge_on_melee_stun_damage_+%_final_per_endurance_charge": {
      "stats": [
        "endurance_charge_on_melee_stun_damage_+%_final_per_endurance_charge"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个耐力球可使总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个耐力球可使总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "enemies_explode_on_kill": {
      "stats": ["enemies_explode_on_kill"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你所击败的敌人将会被歼灭",
          "formatters": []
        }
      ]
    },
    "enemies_taunted_by_you_cannot_evade_attacks": {
      "stats": ["enemies_taunted_by_you_cannot_evade_attacks"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被你嘲讽的敌人无法躲避攻击",
          "formatters": []
        }
      ]
    },
    "enemies_that_hit_you_with_attack_recently_attack_speed_+%": {
      "stats": ["enemies_that_hit_you_with_attack_recently_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "若近期敌人用攻击击中过你，则它们的攻击速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "若近期敌人用攻击击中过你，则它们的攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "enemy_evasion_+%_if_you_have_hit_them_recently": {
      "stats": ["enemy_evasion_+%_if_you_have_hit_them_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若击中过敌人，则它们的闪避提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若击中过敌人，则它们的闪避降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "enemy_extra_damage_rolls_when_on_full_life": {
      "stats": ["enemy_extra_damage_rolls_when_on_full_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "满血时，敌人攻击你会特别幸运",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLucky"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "满血时，敌人攻击你会特别不幸",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnlucky"
            }
          ]
        }
      ]
    },
    "energy_shield_delay_-%_while_affected_by_discipline": {
      "stats": ["energy_shield_delay_-%_while_affected_by_discipline"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到【纪律】影响时，能量护盾提早 %1%%% 开始恢复",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到【纪律】影响时，能量护盾推迟 %1%%% 开始恢复",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "energy_shield_gain_per_target_hit_while_affected_by_discipline": {
      "stats": [
        "energy_shield_gain_per_target_hit_while_affected_by_discipline"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【纪律】影响时，每击中一个敌人便会获得 %1$+d 能量护盾 ",
          "formatters": []
        }
      ]
    },
    "energy_shield_gain_when_you_hit_enemy_affected_by_spiders_web": {
      "stats": [
        "energy_shield_gain_when_you_hit_enemy_affected_by_spiders_web"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你每击中 1 个被【蜘蛛网】覆盖的敌人，便获得 %1% 能量护盾",
          "formatters": []
        }
      ]
    },
    "energy_shield_lost_per_minute_%": {
      "stats": ["energy_shield_lost_per_minute_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每秒失去 %1%%% 能量护盾",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "energy_shield_per_level": {
      "stats": ["energy_shield_per_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每级 %1$+d 最大能量护盾",
          "formatters": []
        }
      ]
    },
    "energy_shield_+%_per_10_strength": {
      "stats": ["energy_shield_+%_per_10_strength"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 10 点力量提高 %1%%% 能量护盾",
          "formatters": []
        }
      ]
    },
    "energy_shield_recharge_start_when_stunned": {
      "stats": ["energy_shield_recharge_start_when_stunned"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你被晕眩时能量护盾开始回复",
          "formatters": []
        }
      ]
    },
    "energy_shield_recovery_rate_while_affected_by_discipline_+%": {
      "stats": ["energy_shield_recovery_rate_while_affected_by_discipline_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到【纪律】影响时，能量护盾回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到【纪律】影响时，能量护盾回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "energy_shield_regeneration_rate_per_minute_per_poison_stack": {
      "stats": ["energy_shield_regeneration_rate_per_minute_per_poison_stack"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "你身上的每层中毒状态使你每秒回复 %1% 能量护盾，最多可有 250 秒",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "energy_shield_regeneration_rate_per_minute_%_while_affected_by_discipline": {
      "stats": [
        "energy_shield_regeneration_rate_per_minute_%_while_affected_by_discipline"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【纪律】影响时，最大能量护盾每秒回复 %1%%%",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "energy_shield_regeneration_rate_per_second": {
      "stats": ["energy_shield_regeneration_rate_per_second"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每秒回复 %1% 能量护盾",
          "formatters": []
        }
      ]
    },
    "ethereal_knives_number_of_additional_projectiles": {
      "stats": ["ethereal_knives_number_of_additional_projectiles"],
      "translations": [
        {
          "matchers": [1],
          "text": "【虚空匕首】额外增加 1 个投射物",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "【虚空匕首】额外增加 %1% 个投射物",
          "formatters": []
        }
      ]
    },
    "ethereal_knives_projectile_base_number_of_targets_to_pierce": {
      "stats": ["ethereal_knives_projectile_base_number_of_targets_to_pierce"],
      "translations": [
        {
          "matchers": [1],
          "text": "【虚空匕首】穿透 1 个额外目标",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【虚空匕首】穿透 %1% 个额外目标",
          "formatters": []
        }
      ]
    },
    "ethereal_knives_projectiles_nova": {
      "stats": ["ethereal_knives_projectiles_nova"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【虚空匕首】的投射物将以环状的方式发射",
          "formatters": []
        }
      ]
    },
    "evasion_+%_per_10_intelligence": {
      "stats": ["evasion_+%_per_10_intelligence"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 10 点智慧提高 %1%%% 闪避值",
          "formatters": []
        }
      ]
    },
    "evasion_rating_increased_by_uncapped_cold_resistance": {
      "stats": ["evasion_rating_increased_by_uncapped_cold_resistance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "闪避值将随绝对冰霜抗性提高",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUncappedResist"
            }
          ]
        }
      ]
    },
    "evasion_rating_+_while_you_have_tailwind": {
      "stats": ["evasion_rating_+_while_you_have_tailwind"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "拥有【提速尾流】时闪避值 %1$+d",
          "formatters": []
        }
      ]
    },
    "evasion_rating_+%_if_you_have_hit_an_enemy_recently": {
      "stats": ["evasion_rating_+%_if_you_have_hit_an_enemy_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若击中过敌人，则闪避提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若击中过敌人，则闪避降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "evasion_rating_+%_while_leeching": {
      "stats": ["evasion_rating_+%_while_leeching"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "生命偷取或魔力偷取时，闪避提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "生命偷取或魔力偷取时，闪避缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "evasion_rating_+%_while_moving": {
      "stats": ["evasion_rating_+%_while_moving"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "移动时闪避值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "移动时闪避值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "expanding_fire_cone_additional_maximum_number_of_stages": {
      "stats": ["expanding_fire_cone_additional_maximum_number_of_stages"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【燃火烧尽】最多 %1$+d 阶",
          "formatters": []
        }
      ]
    },
    "expanding_fire_cone_area_of_effect_+%": {
      "stats": ["expanding_fire_cone_area_of_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【燃火烧尽】范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【燃火烧尽】范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "extra_damage_taken_from_crit_+%_while_affected_by_determination": {
      "stats": [
        "extra_damage_taken_from_crit_+%_while_affected_by_determination"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到【坚定】影响时，你被暴击时受到的额外伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到【坚定】影响时，你被暴击时受到的额外伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "extra_damage_taken_from_crit_while_no_power_charges_+%": {
      "stats": ["extra_damage_taken_from_crit_while_no_power_charges_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当你没有暴击球时，受到的暴击伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "当你没有暴击球时，受到的暴击伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_beam_cast_speed_+%": {
      "stats": ["fire_beam_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【灼热光线】的施放速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【灼热光线】的施放速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_beam_damage_+%": {
      "stats": ["fire_beam_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【灼热光线】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【灼热光线】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_beam_degen_spread_to_enemies_in_radius_on_kill": {
      "stats": ["fire_beam_degen_spread_to_enemies_in_radius_on_kill"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【灼热光线】的减益效果会在目标死亡时扩散到周围敌人身上",
          "formatters": []
        }
      ]
    },
    "fire_beam_enemy_fire_resistance_%_at_max_stacks": {
      "stats": ["fire_beam_enemy_fire_resistance_%_at_max_stacks"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【灼热光线】的减益效果叠加到最大层数时， %1$+d%% 火焰抗性",
          "formatters": []
        }
      ]
    },
    "fire_beam_enemy_fire_resistance_%_per_stack": {
      "stats": ["fire_beam_enemy_fire_resistance_%_per_stack"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【灼热光线】的减益效果每层附加 %1$+d%% 火焰抗性",
          "formatters": []
        }
      ]
    },
    "fire_beam_length_+%": {
      "stats": ["fire_beam_length_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【灼热光线】的光束长度延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【灼热光线】的光束长度缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_damage_+%_if_you_have_been_hit_recently": {
      "stats": ["fire_damage_+%_if_you_have_been_hit_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若被击中过，则火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若被击中过，则火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_damage_+%_if_you_have_used_a_cold_skill_recently": {
      "stats": ["fire_damage_+%_if_you_have_used_a_cold_skill_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若使用过冰霜技能，则火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若使用过冰霜技能，则火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_damage_+%_per_20_strength": {
      "stats": ["fire_damage_+%_per_20_strength"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 20 点力量可使火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 20 点力量可使火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_damage_+%_per_endurance_charge": {
      "stats": ["fire_damage_+%_per_endurance_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个耐力球可使火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个耐力球可使火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_damage_+%_while_affected_by_anger": {
      "stats": ["fire_damage_+%_while_affected_by_anger"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到【愤怒】影响时，火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到【愤怒】影响时，火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_damage_taken_+%_while_moving": {
      "stats": ["fire_damage_taken_+%_while_moving"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "移动时受到的火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "移动时受到的火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_damage_taken_when_enemy_ignited": {
      "stats": ["fire_damage_taken_when_enemy_ignited"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每点燃 1 个敌人，则受到 %1% 火焰伤害",
          "formatters": []
        }
      ]
    },
    "fire_damage_with_attack_skills_+%": {
      "stats": ["fire_damage_with_attack_skills_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击技能的火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻击技能的火焰伤害降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "fire_penetration_%_if_you_have_blocked_recently": {
      "stats": ["fire_penetration_%_if_you_have_blocked_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若有过格挡，则伤害穿透 %1%%% 火焰抗性",
          "formatters": []
        }
      ]
    },
    "fire_reflect_damage_taken_+%_while_affected_by_purity_of_fire": {
      "stats": [
        "fire_reflect_damage_taken_+%_while_affected_by_purity_of_fire"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到【火焰净化】影响时，承受的反射火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到【火焰净化】影响时，承受的反射火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_skills_chance_to_poison_on_hit_%": {
      "stats": ["fire_skills_chance_to_poison_on_hit_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "火焰技能有 %1%%% 几率使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "fire_trap_burning_ground_duration_+%": {
      "stats": ["fire_trap_burning_ground_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【火焰陷阱】造成的燃烧地面持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【火焰陷阱】造成的燃烧地面持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_trap_number_of_additional_traps_to_throw": {
      "stats": ["fire_trap_number_of_additional_traps_to_throw"],
      "translations": [
        {
          "matchers": [1],
          "text": "火焰陷阱会扔出最多额外 1 个陷阱",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "火焰陷阱会扔出最多额外 %1% 个陷阱",
          "formatters": []
        }
      ]
    },
    "flamethrower_tower_trap_cast_speed_+%": {
      "stats": ["flamethrower_tower_trap_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【掷火陷阱】的施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【掷火陷阱】的施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flamethrower_tower_trap_cooldown_speed_+%": {
      "stats": ["flamethrower_tower_trap_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【掷火陷阱】的冷却回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【掷火陷阱】的冷却回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flamethrower_tower_trap_damage_+%": {
      "stats": ["flamethrower_tower_trap_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【掷火陷阱】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【掷火陷阱】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flamethrower_tower_trap_duration_+%": {
      "stats": ["flamethrower_tower_trap_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【掷火陷阱】的技能效果持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【掷火陷阱】的技能效果持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flamethrower_tower_trap_number_of_additional_flamethrowers": {
      "stats": ["flamethrower_tower_trap_number_of_additional_flamethrowers"],
      "translations": [
        {
          "matchers": [1],
          "text": "【掷火陷阱】会额外喷出一道烈焰",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【掷火陷阱】会额外喷出 %1% 道烈焰",
          "formatters": []
        }
      ]
    },
    "flamethrower_trap_damage_+%_final_vs_burning_enemies": {
      "stats": ["flamethrower_trap_damage_+%_final_vs_burning_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对燃烧的敌人的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对燃烧的敌人的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flask_life_recovery_+%_while_affected_by_vitality": {
      "stats": ["flask_life_recovery_+%_while_affected_by_vitality"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到【活力】影响时，药剂的生命回复提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到【活力】影响时，药剂的生命回复降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "flask_recovery_is_instant": {
      "stats": ["flask_recovery_is_instant"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "来自药剂的生命和魔力会立即回复",
          "formatters": []
        }
      ]
    },
    "fortify_duration_+%_per_10_strength": {
      "stats": ["fortify_duration_+%_per_10_strength"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 10 点力量可使护体持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 10 点力量可使护体持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fortify_effect_on_self_+%_while_stationary": {
      "stats": ["fortify_effect_on_self_+%_while_stationary"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "静止时，你身上的护体效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "静止时，你身上的护体效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fortify_on_hit": {
      "stats": ["fortify_on_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中后获得护体效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFortify"
            }
          ]
        }
      ]
    },
    "freezing_pulse_damage_+%_if_enemy_shattered_recently": {
      "stats": ["freezing_pulse_damage_+%_if_enemy_shattered_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若粉碎过冰冻的敌人，则冰霜脉冲伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若粉碎过冰冻的敌人，则冰霜脉冲伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "freezing_pulse_number_of_additional_projectiles": {
      "stats": ["freezing_pulse_number_of_additional_projectiles"],
      "translations": [
        {
          "matchers": [1],
          "text": "【冰霜脉冲】增加 1 个抛射物",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "【冰霜脉冲】增加 %1% 个抛射物",
          "formatters": []
        }
      ]
    },
    "frenzy_charge_on_kill_percent_chance_while_holding_shield": {
      "stats": ["frenzy_charge_on_kill_percent_chance_while_holding_shield"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持盾牌时有 %1%%% 几率在击败敌人时获得狂怒球",
          "formatters": []
        }
      ]
    },
    "frost_blades_melee_damage_penetrates_%_cold_resistance": {
      "stats": ["frost_blades_melee_damage_penetrates_%_cold_resistance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "冰霜之刃的近战伤害穿透 %1%%% 冰霜抗性",
          "formatters": []
        }
      ]
    },
    "frost_bomb_buff_duration_+%": {
      "stats": ["frost_bomb_buff_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【霜害】技能会使减益效果的持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【霜害】技能会使减益效果的持续时间延长 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "frostbolt_number_of_additional_projectiles": {
      "stats": ["frostbolt_number_of_additional_projectiles"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【寒冰弹】额外发射 %1% 个投射物",
          "formatters": []
        }
      ]
    },
    "frostbolt_projectile_acceleration": {
      "stats": ["frostbolt_projectile_acceleration"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【寒冰弹】每秒可使投射物速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【寒冰弹】每秒可使投射物速度降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "gain_1_rare_monster_mod_on_kill_for_10_seconds_%_chance": {
      "stats": ["gain_1_rare_monster_mod_on_kill_for_10_seconds_%_chance"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当你击败稀有怪物时，有 %1%%% 几率获得该怪物的一种属性 10 秒",
          "formatters": []
        }
      ]
    },
    "gain_X_life_on_stun": {
      "stats": ["gain_X_life_on_stun"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "晕眩敌人时获得 %1% 生命",
          "formatters": []
        }
      ]
    },
    "gain_X_power_charges_on_using_a_warcry": {
      "stats": ["gain_X_power_charges_on_using_a_warcry"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "使用战吼时获得 %1% 个暴击球",
          "formatters": []
        }
      ]
    },
    "gain_accuracy_rating_equal_to_strength": {
      "stats": ["gain_accuracy_rating_equal_to_strength"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得等同于你力量数值的命中值",
          "formatters": []
        }
      ]
    },
    "gain_adrenaline_for_X_seconds_on_low_life_unless_you_have_adrenaline": {
      "stats": [
        "gain_adrenaline_for_X_seconds_on_low_life_unless_you_have_adrenaline"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "若你没有【肾上腺素】，则低血时获得【肾上腺素】，持续 %1% 秒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextAdrenaline"
            }
          ]
        }
      ]
    },
    "gain_arcane_surge_on_spell_hit_by_you_or_your_totems": {
      "stats": ["gain_arcane_surge_on_spell_hit_by_you_or_your_totems"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你或你的图腾使用法术击中 1 名敌人，便获得【秘术增强】效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextArcaneSurge"
            }
          ]
        }
      ]
    },
    "gain_armour_equal_to_mana_reserved": {
      "stats": ["gain_armour_equal_to_mana_reserved"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得等同于你魔力保留数值的护甲",
          "formatters": []
        }
      ]
    },
    "gain_critical_strike_chance_%_for_2_seconds_when_you_spend_800_mana": {
      "stats": [
        "gain_critical_strike_chance_%_for_2_seconds_when_you_spend_800_mana"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "当你总计消耗超过 800 点魔力后，获得 %1$+d%% 攻击和法术基础暴击率，持续 2 秒",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "gain_debilitating_presence_ms_on_kill_vs_rare_or_unique_enemy": {
      "stats": [
        "gain_debilitating_presence_ms_on_kill_vs_rare_or_unique_enemy"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败稀有或者传奇敌人时，获得【癫狂】状态 10 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDebilitatingPresence"
            }
          ]
        }
      ]
    },
    "gain_endurance_charge_per_second_if_have_been_hit_recently": {
      "stats": ["gain_endurance_charge_per_second_if_have_been_hit_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若被击中，则每秒获得 1 个耐力球",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "gain_endurance_charge_%_chance_when_you_lose_fortify": {
      "stats": ["gain_endurance_charge_%_chance_when_you_lose_fortify"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "当你失去护体效果时，有 %1%%% 几率获得 1 个耐力球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "当你失去护体效果时，获得 1 个耐力球",
          "formatters": []
        }
      ]
    },
    "gain_frenzy_charge_on_hit_while_bleeding": {
      "stats": ["gain_frenzy_charge_on_hit_while_bleeding"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "流血时击中敌人将获得 1 个狂怒球",
          "formatters": []
        }
      ]
    },
    "gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%": {
      "stats": ["gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中稀有或传奇敌人时，有 %1%%% 几率获得 1 个狂怒球",
          "formatters": []
        }
      ]
    },
    "gain_frenzy_charge_on_kill_vs_enemies_with_5+_poisons_%": {
      "stats": ["gain_frenzy_charge_on_kill_vs_enemies_with_5+_poisons_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败中毒 5 层以上的敌人时，有 %1%%% 几率获得 1 个狂怒球",
          "formatters": []
        }
      ]
    },
    "gain_her_embrace_for_x_ms_on_enemy_ignited": {
      "stats": ["gain_her_embrace_for_x_ms_on_enemy_ignited"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "点燃敌人时获得 %1% 秒【她的拥抱】效果",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextHerEmbrace"
            }
          ]
        }
      ]
    },
    "gain_maximum_frenzy_and_power_charges_when_you_gain_cats_stealth": {
      "stats": [
        "gain_maximum_frenzy_and_power_charges_when_you_gain_cats_stealth"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "你获得【猫之隐匿】时也会同时获得自身最大数量的狂怒球和暴击球",
          "formatters": []
        }
      ]
    },
    "gain_maximum_power_charges_on_power_charge_gained_%_chance": {
      "stats": ["gain_maximum_power_charges_on_power_charge_gained_%_chance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你可能获得暴击球时，有 %1%%% 几率直接获得最大数量的暴击球",
          "formatters": []
        }
      ]
    },
    "gain_onslaught_for_3_seconds_%_chance_when_hit": {
      "stats": ["gain_onslaught_for_3_seconds_%_chance_when_hit"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "被击中后有 %1%%% 几率获得持续 3 秒的【猛攻】状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        },
        {
          "matchers": [100],
          "text": "被击中后获得 3 秒的【猛攻】状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "gain_onslaught_ms_on_using_a_warcry": {
      "stats": ["gain_onslaught_ms_on_using_a_warcry"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "使用战吼后获得持续 %1% 秒的【猛攻】状态",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "gain_onslaught_on_kill_ms_while_affected_by_haste": {
      "stats": ["gain_onslaught_on_kill_ms_while_affected_by_haste"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【迅捷】影响时，击败敌人获得 %1% 秒【猛攻】状态",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "gain_onslaught_while_at_maximum_endurance_charges": {
      "stats": ["gain_onslaught_while_at_maximum_endurance_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "耐力球达到上限时获得【猛攻】状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "gain_onslaught_while_not_on_low_mana": {
      "stats": ["gain_onslaught_while_not_on_low_mana"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "低魔时获得【猛攻】",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "gain_onslaught_while_on_low_life": {
      "stats": ["gain_onslaught_while_on_low_life"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "低血时获得【猛攻】",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "gain_onslaught_while_you_have_fortify": {
      "stats": ["gain_onslaught_while_you_have_fortify"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你拥有护体时获得【猛攻】状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "gain_%_life_when_spirit_charge_expires_or_consumed": {
      "stats": ["gain_%_life_when_spirit_charge_expires_or_consumed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当精神球失效或被消耗时，回复 %1%%% 生命",
          "formatters": []
        }
      ]
    },
    "gain_%_total_phys_damage_prevented_in_the_past_10_sec_as_life_regen_per_sec": {
      "stats": [
        "gain_%_total_phys_damage_prevented_in_the_past_10_sec_as_life_regen_per_sec"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "过去 10 秒内所吸收物理伤害总额的 %1%%% 转化为每秒生命回复",
          "formatters": [
            {
              "id": "deciseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "gain_phasing_if_enemy_killed_recently": {
      "stats": ["gain_phasing_if_enemy_killed_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若有击败敌人，则进入【迷踪】状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPhasing"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "gain_phasing_while_affected_by_haste": {
      "stats": ["gain_phasing_while_affected_by_haste"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【迅捷】影响时获得【迷踪】状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPhasing"
            }
          ]
        }
      ]
    },
    "gain_phasing_while_you_have_cats_stealth": {
      "stats": ["gain_phasing_while_you_have_cats_stealth"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "拥有【猫之隐匿】时获得【迷踪】状态",
          "formatters": []
        }
      ]
    },
    "gain_power_charge_on_kill_vs_enemies_with_less_than_5_poisons_%": {
      "stats": [
        "gain_power_charge_on_kill_vs_enemies_with_less_than_5_poisons_%"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败少于 5 层中毒状态的敌人时，有 %1%%% 几率获得 1 个暴击球",
          "formatters": []
        }
      ]
    },
    "gain_power_charge_on_vaal_skill_use_%": {
      "stats": ["gain_power_charge_on_vaal_skill_use_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "你使用瓦尔技能时有 %1%%% 几率获得 1 个暴击球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "你使用瓦尔技能时获得 1 个暴击球",
          "formatters": []
        }
      ]
    },
    "gain_random_charge_on_block": {
      "stats": ["gain_random_charge_on_block"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你格挡时获得 1 个耐力球、狂怒球或暴击球",
          "formatters": []
        }
      ]
    },
    "gain_random_charge_per_second_while_stationary": {
      "stats": ["gain_random_charge_per_second_while_stationary"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你静止时，每秒获得 1 个狂怒球，耐力球或暴击球",
          "formatters": []
        }
      ]
    },
    "gain_soul_eater_for_x_ms_on_vaal_skill_use": {
      "stats": ["gain_soul_eater_for_x_ms_on_vaal_skill_use"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你使用瓦尔技能时，获得噬魂者 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "gain_spirit_charge_on_kill_%_chance": {
      "stats": ["gain_spirit_charge_on_kill_%_chance"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击败敌人后有 %1%%% 几率获得 1 个精神球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击败敌人获得 1 个精神球",
          "formatters": []
        }
      ]
    },
    "gain_vaal_pact_if_you_have_crit_recently": {
      "stats": ["gain_vaal_pact_if_you_have_crit_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若打出过暴击，则获得【瓦尔冥约】",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneVaalPact"
            }
          ]
        }
      ]
    },
    "gain_vaal_soul_on_hit_cooldown_ms": {
      "stats": ["gain_vaal_soul_on_hit_cooldown_ms"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中时获得【瓦尔之灵】\\n每 %1% 秒最多获得 1 个【瓦尔之灵】",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "glacial_cascade_number_of_additional_bursts": {
      "stats": ["glacial_cascade_number_of_additional_bursts"],
      "translations": [
        {
          "matchers": [1],
          "text": "【冰川之刺】额外爆炸 1 次",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【冰川之刺】额外爆炸 %1% 次",
          "formatters": []
        }
      ]
    },
    "glacial_hammer_melee_splash_with_cold_damage": {
      "stats": ["glacial_hammer_melee_splash_with_cold_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【冰霜之锤】的溅射效果只造成冰霜伤害",
          "formatters": []
        }
      ]
    },
    "glacial_hammer_physical_damage_%_to_convert_to_cold": {
      "stats": ["glacial_hammer_physical_damage_%_to_convert_to_cold"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【冰霜之锤】物理伤害的 %1%%% 转化为冰霜伤害",
          "formatters": []
        }
      ]
    },
    "global_attack_speed_+%_per_level": {
      "stats": ["global_attack_speed_+%_per_level"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每一级可使全局攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每一级可使全局攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "global_chance_to_blind_on_hit_%_vs_bleeding_enemies": {
      "stats": ["global_chance_to_blind_on_hit_%_vs_bleeding_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中流血敌人时有 %1%%% 几率使其致盲",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        }
      ]
    },
    "global_critical_strike_chance_+%_vs_chilled_enemies": {
      "stats": ["global_critical_strike_chance_+%_vs_chilled_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对冰缓的目标的暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对冰缓的目标的暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "global_evasion_rating_+_while_moving": {
      "stats": ["global_evasion_rating_+_while_moving"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "移动时 %1$+d 点最大闪避值",
          "formatters": []
        }
      ]
    },
    "global_minimum_added_cold_damage_vs_chilled_or_frozen_enemies": {
      "stats": [
        "global_minimum_added_cold_damage_vs_chilled_or_frozen_enemies",
        "global_maximum_added_cold_damage_vs_chilled_or_frozen_enemies"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "对被冰缓或被冰冻敌人附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "global_minimum_added_fire_damage_vs_ignited_enemies": {
      "stats": [
        "global_minimum_added_fire_damage_vs_ignited_enemies",
        "global_maximum_added_fire_damage_vs_ignited_enemies"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "对被点燃敌人附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "global_minimum_added_lightning_damage_vs_ignited_enemies": {
      "stats": [
        "global_minimum_added_lightning_damage_vs_ignited_enemies",
        "global_maximum_added_lightning_damage_vs_ignited_enemies"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "击中点燃敌人时附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "global_minimum_added_lightning_damage_vs_shocked_enemies": {
      "stats": [
        "global_minimum_added_lightning_damage_vs_shocked_enemies",
        "global_maximum_added_lightning_damage_vs_shocked_enemies"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "对被感电敌人附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "global_minimum_added_physical_damage_vs_bleeding_enemies": {
      "stats": [
        "global_minimum_added_physical_damage_vs_bleeding_enemies",
        "global_maximum_added_physical_damage_vs_bleeding_enemies"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "对流血敌人附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "global_physical_damage_reduction_rating_while_moving": {
      "stats": ["global_physical_damage_reduction_rating_while_moving"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "移动时 %1$+d 点最大护甲",
          "formatters": []
        }
      ]
    },
    "golem_attack_and_cast_speed_+%": {
      "stats": ["golem_attack_and_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔像的攻击和施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔像的攻击和施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "golem_buff_effect_+%": {
      "stats": ["golem_buff_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔像的增益效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔像的增益效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "golem_buff_effect_+%_per_summoned_golem": {
      "stats": ["golem_buff_effect_+%_per_summoned_golem"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个召唤的魔像可使它们为你提供的增益效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个召唤的魔像可使它们为你提供的增益效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "golem_life_regeneration_per_minute_%": {
      "stats": ["golem_life_regeneration_per_minute_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "魔像每秒回复 %1%%% 最大生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "golem_maximum_life_+%": {
      "stats": ["golem_maximum_life_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔像的最大生命提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔像的最大生命降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "golem_physical_damage_reduction_rating": {
      "stats": ["golem_physical_damage_reduction_rating"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "魔像 %1$+d 护甲值",
          "formatters": []
        }
      ]
    },
    "golems_larger_aggro_radius": {
      "stats": ["golems_larger_aggro_radius"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的魔像变得很有攻击性",
          "formatters": []
        }
      ]
    },
    "grant_animated_minion_melee_splash_damage_+%_final_for_splash": {
      "stats": [
        "grant_animated_minion_melee_splash_damage_+%_final_for_splash"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "幻化类召唤生物的近战攻击对周围目标造成的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text":
            "幻化类召唤生物的近战攻击对周围目标造成的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "grant_tailwind_to_nearby_allies_if_used_skill_recently": {
      "stats": ["grant_tailwind_to_nearby_allies_if_used_skill_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若有使用技能，你和周围友军获得【提速尾流】",
          "formatters": []
        }
      ]
    },
    "gratuitous_violence_bleeding_damage_+%_final": {
      "stats": ["gratuitous_violence_bleeding_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "流血总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "流血总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ground_slam_chance_to_gain_endurance_charge_%_on_stun": {
      "stats": ["ground_slam_chance_to_gain_endurance_charge_%_on_stun"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "【裂地之击】在晕眩敌人时有 %1%%% 几率获得耐力球",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "【裂地之击】在晕眩敌人时获得耐力球",
          "formatters": []
        }
      ]
    },
    "ground_tar_when_hit_%_chance": {
      "stats": ["ground_tar_when_hit_%_chance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中时有 %1%%% 几率扩大沥青的范围",
          "formatters": []
        }
      ]
    },
    "herald_effect_on_self_+%": {
      "stats": ["herald_effect_on_self_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你身上的捷效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你身上的捷效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "herald_mana_reservation_override_45%": {
      "stats": ["herald_mana_reservation_override_45%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "捷光环的魔力保留总是 45%%",
          "formatters": []
        }
      ]
    },
    "herald_of_ash_burning_damage_+%_final": {
      "stats": ["herald_of_ash_burning_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "燃烧总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "燃烧总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "herald_of_ash_spell_fire_damage_+%_final": {
      "stats": ["herald_of_ash_spell_fire_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "法术火焰总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "法术火焰总伤害额外降低%1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "herald_of_thunder_buff_effect_+%": {
      "stats": ["herald_of_thunder_buff_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【闪电之捷】的增益效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【闪电之捷】的增益效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "herald_skills_mana_reservation_+%": {
      "stats": ["herald_skills_mana_reservation_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "捷技能的魔力保留提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "捷技能的魔力保留降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "hierophant_mana_reservation_+%_final": {
      "stats": ["hierophant_mana_reservation_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "技能的总魔力保留额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "技能的总魔力保留额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "hinder_effect_on_self_+%": {
      "stats": ["hinder_effect_on_self_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你受到的干扰效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你受到的干扰效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "hit_and_ailment_damage_+%_vs_bleeding_enemies": {
      "stats": ["hit_and_ailment_damage_+%_vs_bleeding_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对流血敌人的击中和异常状态伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对流血敌人的击中和异常状态伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "hit_and_ailment_damage_+%_vs_blinded_enemies": {
      "stats": ["hit_and_ailment_damage_+%_vs_blinded_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对致盲敌人的击中和异常状态伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对致盲敌人的击中和异常状态伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "hit_and_ailment_damage_+%_vs_enemies_affected_by_at_least_3_spiders_webs": {
      "stats": [
        "hit_and_ailment_damage_+%_vs_enemies_affected_by_at_least_3_spiders_webs"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对受 3 层蜘蛛网影响的敌人，击中和异常状态伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对受 3 层蜘蛛网影响的敌人，击中和异常状态伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "hits_cannot_be_evaded_vs_blinded_enemies": {
      "stats": ["hits_cannot_be_evaded_vs_blinded_enemies"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的攻击和法术无法被致盲的敌人所闪避",
          "formatters": []
        }
      ]
    },
    "hits_ignore_enemy_fire_resistance_while_you_are_ignited": {
      "stats": ["hits_ignore_enemy_fire_resistance_while_you_are_ignited"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你被点燃时，击中怪物敌人无视其火焰抗性",
          "formatters": []
        }
      ]
    },
    "ice_shot_additional_pierce_per_10_old": {
      "stats": ["ice_shot_additional_pierce_per_10_old"],
      "translations": [
        {
          "matchers": [[10, 19]],
          "text": "冰霜射击穿透 1 个额外目标",
          "formatters": []
        },
        {
          "matchers": [[20, "#"]],
          "text": "冰霜射击穿透 %1% 个额外目标",
          "formatters": [
            {
              "id": "divide_by_ten_0dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ice_shot_pierce_+": {
      "stats": ["ice_shot_pierce_+"],
      "translations": [
        {
          "matchers": [1],
          "text": "冰霜射击穿透 1 个额外目标",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "冰霜射击穿透 %1% 个额外目标",
          "formatters": []
        }
      ]
    },
    "ice_siphon_trap_chill_effect_+%": {
      "stats": ["ice_siphon_trap_chill_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【虹吸陷阱】的冰缓效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【虹吸陷阱】的冰缓效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ice_siphon_trap_damage_+%": {
      "stats": ["ice_siphon_trap_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【虹吸陷阱】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【虹吸陷阱】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ice_siphon_trap_damage_taken_+%_per_beam": {
      "stats": ["ice_siphon_trap_damage_taken_+%_per_beam"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "【虹吸陷阱】的光线连接到你，每有一条其他光线，都会使你承受的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text":
            "【虹吸陷阱】的光线连接到你，每有一条其他光线，都会使你承受的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ice_siphon_trap_duration_+%": {
      "stats": ["ice_siphon_trap_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【虹吸陷阱】的技能效果持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【虹吸陷阱】的技能效果持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ice_trap_cold_resistance_penetration_%": {
      "stats": ["ice_trap_cold_resistance_penetration_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【冰冻陷阱】的伤害穿透 %1%%% 冰霜抗性",
          "formatters": []
        }
      ]
    },
    "ignite_damage_+%_vs_chilled_enemies": {
      "stats": ["ignite_damage_+%_vs_chilled_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对冰缓敌人造成的点燃伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对冰缓敌人造成的点燃伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ignite_duration_-%": {
      "stats": ["ignite_duration_-%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "点燃持续时间缩短 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "点燃持续时间延长 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ignores_enemy_cold_resistance": {
      "stats": ["ignores_enemy_cold_resistance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中无视敌人的冰霜抗性",
          "formatters": []
        }
      ]
    },
    "ignores_enemy_fire_resistance": {
      "stats": ["ignores_enemy_fire_resistance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中无视敌人的火焰抗性",
          "formatters": []
        }
      ]
    },
    "ignores_enemy_lightning_resistance": {
      "stats": ["ignores_enemy_lightning_resistance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击中无视敌人的闪电抗性",
          "formatters": []
        }
      ]
    },
    "immune_to_burning_shocks_and_chilled_ground": {
      "stats": ["immune_to_burning_shocks_and_chilled_ground"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "免疫燃烧地面，感电地面和冰缓地面",
          "formatters": []
        }
      ]
    },
    "immune_to_elemental_ailments_while_on_consecrated_ground": {
      "stats": ["immune_to_elemental_ailments_while_on_consecrated_ground"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "位于奉献地面之上时，免疫元素异常状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "immune_to_elemental_ailments_while_you_have_arcane_surge": {
      "stats": ["immune_to_elemental_ailments_while_you_have_arcane_surge"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "拥有【秘术增强】时免疫元素异常状态",
          "formatters": []
        }
      ]
    },
    "immune_to_freeze_and_chill_while_ignited": {
      "stats": ["immune_to_freeze_and_chill_while_ignited"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被点燃时免疫冰冻和冰缓",
          "formatters": []
        }
      ]
    },
    "immune_to_freeze_while_affected_by_purity_of_ice": {
      "stats": ["immune_to_freeze_while_affected_by_purity_of_ice"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【冰霜净化】影响时，免疫冰冻",
          "formatters": []
        }
      ]
    },
    "immune_to_ignite_while_affected_by_purity_of_fire": {
      "stats": ["immune_to_ignite_while_affected_by_purity_of_fire"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【火焰净化】影响时，免疫点燃",
          "formatters": []
        }
      ]
    },
    "immune_to_shock_while_affected_by_purity_of_lightning": {
      "stats": ["immune_to_shock_while_affected_by_purity_of_lightning"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【闪电净化】影响时，免疫感电",
          "formatters": []
        }
      ]
    },
    "item_found_quantity_+%_per_chest_opened_recently": {
      "stats": ["item_found_quantity_+%_per_chest_opened_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内每打开 1 个箱子，则物品掉落数量提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内每打开 1 个箱子，则物品掉落数量降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "item_found_rarity_+1%_per_X_rampage_stacks": {
      "stats": ["item_found_rarity_+1%_per_X_rampage_stacks"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 %1% 层暴走能量增加 1%% 物品稀有度",
          "formatters": []
        }
      ]
    },
    "kills_count_twice_for_rampage_%": {
      "stats": ["kills_count_twice_for_rampage_%"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "击败敌人时有 %1%%% 几率计算两次【暴走能量】层数",
          "formatters": []
        },
        {
          "matchers": [100],
          "text": "击败敌人时计算两次【暴走能量】层数",
          "formatters": []
        }
      ]
    },
    "labyrinth_darkshrine_boss_room_traps_are_disabled": {
      "stats": ["labyrinth_darkshrine_boss_room_traps_are_disabled"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "帝王迷宫陷阱已经失效",
          "formatters": []
        }
      ]
    },
    "labyrinth_darkshrine_divine_font_grants_one_additional_enchantment_use_to_player_x": {
      "stats": [
        "labyrinth_darkshrine_divine_font_grants_one_additional_enchantment_use_to_player_x"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你可以额外使用 1 次神圣之泉",
          "formatters": []
        }
      ]
    },
    "labyrinth_darkshrine_izaro_dropped_unique_items_+": {
      "stats": ["labyrinth_darkshrine_izaro_dropped_unique_items_+"],
      "translations": [
        {
          "matchers": [1],
          "text": "【伊泽洛】被击败时额外掉落 1 个传奇物品",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "【伊泽洛】被击败时额外掉落 %1% 个传奇物品",
          "formatters": []
        }
      ]
    },
    "labyrinth_darkshrine_izaro_drops_x_additional_treasure_keys": {
      "stats": ["labyrinth_darkshrine_izaro_drops_x_additional_treasure_keys"],
      "translations": [
        {
          "matchers": [1],
          "text": "【伊泽洛】被击败时额外掉落 1 把古铜钥匙",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "【伊泽洛】被击败时额外掉落 %1% 把古铜钥匙",
          "formatters": []
        }
      ]
    },
    "labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+%": {
      "stats": [
        "labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+%"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "被帝王迷宫陷阱击中所受到的伤害提高 %1%%%\\n帝王迷宫陷阱对玩家的持续伤害效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text":
            "被帝王迷宫陷阱击中所受到的伤害降低 %1%%%\\n帝王迷宫陷阱对玩家的持续伤害效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth": {
      "stats": [
        "labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth"
      ],
      "translations": [
        {
          "matchers": [1],
          "text": "在帝王迷宫内玩家将被迅速神殿影响",
          "formatters": []
        },
        {
          "matchers": [2],
          "text": "在帝王迷宫内玩家将被雷霆神殿影响",
          "formatters": []
        },
        {
          "matchers": [3],
          "text": "在帝王迷宫内玩家将被霜寒神殿影响",
          "formatters": []
        },
        {
          "matchers": [4],
          "text": "在帝王迷宫内玩家将被燃烧神殿影响",
          "formatters": []
        },
        {
          "matchers": [5],
          "text": "在帝王迷宫内玩家将被静电神殿影响",
          "formatters": []
        },
        {
          "matchers": [6],
          "text": "在帝王迷宫内玩家将被钻石神殿影响",
          "formatters": []
        },
        {
          "matchers": [7],
          "text": "在帝王迷宫内玩家将被狂击神殿影响",
          "formatters": []
        },
        {
          "matchers": [8],
          "text": "在帝王迷宫内玩家将被荆棘神殿影响",
          "formatters": []
        },
        {
          "matchers": [9],
          "text": "在帝王迷宫内玩家将被回复神殿影响",
          "formatters": []
        },
        {
          "matchers": [10],
          "text": "在帝王迷宫内玩家将被威猛神殿影响",
          "formatters": []
        },
        {
          "matchers": [11],
          "text": "在帝王迷宫内玩家将被无畏神殿影响",
          "formatters": []
        },
        {
          "matchers": [12],
          "text": "在帝王迷宫内玩家将被抗性神殿影响",
          "formatters": []
        },
        {
          "matchers": [13],
          "text": "在帝王迷宫内玩家将被圣洁神殿影响",
          "formatters": []
        },
        {
          "matchers": [14],
          "text": "在帝王迷宫内玩家将被回响神殿影响",
          "formatters": []
        },
        {
          "matchers": [15],
          "text": "在帝王迷宫内玩家将被邪法神殿影响",
          "formatters": []
        },
        {
          "matchers": [16],
          "text": "在帝王迷宫内玩家将被魔侍神殿影响",
          "formatters": []
        },
        {
          "matchers": [17],
          "text": "在帝王迷宫内玩家将被迷雾神殿影响",
          "formatters": []
        }
      ]
    },
    "leech_energy_shield_instead_of_life": {
      "stats": ["leech_energy_shield_instead_of_life"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "生命偷取会套用于能量护盾",
          "formatters": []
        }
      ]
    },
    "life_and_energy_shield_recovery_rate_+%_if_stopped_taking_damage_over_time_recently": {
      "stats": [
        "life_and_energy_shield_recovery_rate_+%_if_stopped_taking_damage_over_time_recently"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "近期内若你停止受到持续伤害，则生命和能量护盾回复速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text":
            "近期内若你停止受到持续伤害，则生命和能量护盾回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "life_and_mana_leech_from_attack_damage_permyriad_if_killed_recently": {
      "stats": [
        "life_and_mana_leech_from_attack_damage_permyriad_if_killed_recently"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "近期内你若有击败敌人，则攻击伤害的 %1%%% 转化为偷取生命和魔力",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "life_flasks_gain_X_charges_every_3_seconds_if_you_have_not_used_a_life_flask_recently": {
      "stats": [
        "life_flasks_gain_X_charges_every_3_seconds_if_you_have_not_used_a_life_flask_recently"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若没使用生命药剂，则生命药剂每 3 秒获得 %1% 充能",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "life_gain_per_target_hit_while_affected_by_vitality": {
      "stats": ["life_gain_per_target_hit_while_affected_by_vitality"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【活力】影响时，每击中一个敌人便会获得 %1$+d 生命",
          "formatters": []
        }
      ]
    },
    "life_gain_per_target_if_have_used_a_vaal_skill_recently": {
      "stats": ["life_gain_per_target_if_have_used_a_vaal_skill_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若使用过瓦尔技能，则击中每个敌人回复 %1% 生命",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "life_leech_applies_to_energy_shield_on_full_life": {
      "stats": ["life_leech_applies_to_energy_shield_on_full_life"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "生命全满时，生命偷取套用于能量护盾",
          "formatters": []
        }
      ]
    },
    "life_leech_from_any_damage_permyriad_while_affected_by_vitality": {
      "stats": [
        "life_leech_from_any_damage_permyriad_while_affected_by_vitality"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【活力】影响时，伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_leech_from_attack_damage_permyriad_per_frenzy_charge": {
      "stats": ["life_leech_from_attack_damage_permyriad_per_frenzy_charge"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个狂怒球可使攻击伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "life_leech_from_attack_damage_permyriad_vs_maimed_enemies": {
      "stats": ["life_leech_from_attack_damage_permyriad_vs_maimed_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击瘫痪的敌人时，攻击伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "life_leech_from_attack_damage_permyriad_vs_taunted_enemies": {
      "stats": ["life_leech_from_attack_damage_permyriad_vs_taunted_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击被嘲讽的敌人时，攻击伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "life_leech_from_fire_damage_permyriad_while_affected_by_anger": {
      "stats": [
        "life_leech_from_fire_damage_permyriad_while_affected_by_anger"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【愤怒】影响时，火焰伤害的 %1%%% 转化为生命偷取 ",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_leech_from_fire_damage_while_ignited_permyriad": {
      "stats": ["life_leech_from_fire_damage_while_ignited_permyriad"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被点燃时，火焰伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "life_leech_from_spell_damage_permyriad_while_you_have_arcane_surge": {
      "stats": [
        "life_leech_from_spell_damage_permyriad_while_you_have_arcane_surge"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "拥有【秘术增强】效果时，法术伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_leech_permyriad_vs_poisoned_enemies": {
      "stats": ["life_leech_permyriad_vs_poisoned_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对中毒的敌人造成伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "life_leech_speed_is_doubled": {
      "stats": ["life_leech_speed_is_doubled"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "每秒生命偷取效果翻倍。\\n生命偷取速度上限翻倍。\\n不再获得生命回复效果。",
          "formatters": []
        }
      ]
    },
    "life_per_level": {
      "stats": ["life_per_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每级 %1$+d 最大生命",
          "formatters": []
        }
      ]
    },
    "life_recovery_+%_from_flasks_while_on_low_life": {
      "stats": ["life_recovery_+%_from_flasks_while_on_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "低血时，使用药剂会提高 %1%%% 生命回复量",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "低血时，使用药剂会降低 %1%%% 生命回复量",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "life_recovery_rate_+%_while_affected_by_vitality": {
      "stats": ["life_recovery_rate_+%_while_affected_by_vitality"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到【活力】影响时，生命回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到【活力】影响时，生命回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_regeneration_per_minute_per_active_buff": {
      "stats": ["life_regeneration_per_minute_per_active_buff"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "身上每个生效的增益会额外提供每秒回复 %1% 最大生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_regeneration_per_minute_while_affected_by_vitality": {
      "stats": ["life_regeneration_per_minute_while_affected_by_vitality"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【活力】影响时， 每秒回复 %1% 生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_regeneration_per_minute_while_ignited": {
      "stats": ["life_regeneration_per_minute_while_ignited"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被点燃时，获得 %1% 每秒生命回复",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_regeneration_per_minute_while_moving": {
      "stats": ["life_regeneration_per_minute_while_moving"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "移动时每秒回复 %1% 生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_regeneration_per_minute_while_you_have_avians_flight": {
      "stats": ["life_regeneration_per_minute_while_you_have_avians_flight"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "拥有【鸟之斗魄】时每秒回复 %1% 生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_regeneration_rate_per_minute_%_if_have_been_hit_recently": {
      "stats": [
        "life_regeneration_rate_per_minute_%_if_have_been_hit_recently"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若被击中，则每秒回复 %1%%% 生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "life_regeneration_rate_per_minute_%_if_have_taken_fire_damage_from_a_hit_recently": {
      "stats": [
        "life_regeneration_rate_per_minute_%_if_have_taken_fire_damage_from_a_hit_recently"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内，你若被击中并受到火焰伤害，则每秒回复 %1%%% 生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "life_regeneration_rate_per_minute_%_per_500_maximum_energy_shield": {
      "stats": [
        "life_regeneration_rate_per_minute_%_per_500_maximum_energy_shield"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每有 500 层能量护盾可每秒回复 %1%%% 生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_regeneration_rate_per_minute_%_per_mine_detonated_recently_up_to_20%": {
      "stats": [
        "life_regeneration_rate_per_minute_%_per_mine_detonated_recently_up_to_20%"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "近期每有 1 个你的地雷被引爆，则每秒回复 %1%%% 生命，最多 20%%",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "life_regeneration_rate_per_minute_%_per_trap_triggered_recently_up_to_20%": {
      "stats": [
        "life_regeneration_rate_per_minute_%_per_trap_triggered_recently_up_to_20%"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "近期每有 1 个你的陷阱被触发，则每秒回复 %1%%% 生命，最多 20%%",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "life_regeneration_rate_per_minute_%_while_moving": {
      "stats": ["life_regeneration_rate_per_minute_%_while_moving"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "移动时每秒回复 %1%%% 生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "life_regeneration_rate_per_minute_%_with_400_or_more_strength": {
      "stats": [
        "life_regeneration_rate_per_minute_%_with_400_or_more_strength"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当力量超过 400 点时，每秒回复 %1%%% 生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "light_radius_increases_apply_to_accuracy": {
      "stats": ["light_radius_increases_apply_to_accuracy"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "照亮范围的扩大和缩小也同样作用于命中值",
          "formatters": []
        }
      ]
    },
    "light_radius_increases_apply_to_area_of_effect": {
      "stats": ["light_radius_increases_apply_to_area_of_effect"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "照亮范围的扩大和缩小也同样作用于范围效果",
          "formatters": []
        }
      ]
    },
    "lightning_damage_+%_while_affected_by_wrath": {
      "stats": ["lightning_damage_+%_while_affected_by_wrath"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到【雷霆】影响时，闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到【雷霆】影响时，闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_damage_with_attack_skills_+%": {
      "stats": ["lightning_damage_with_attack_skills_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击技能的闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻击技能的闪电伤害降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "lightning_reflect_damage_taken_+%_while_affected_by_purity_of_lightning": {
      "stats": [
        "lightning_reflect_damage_taken_+%_while_affected_by_purity_of_lightning"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到【闪电净化】影响时，承受的反射火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到【闪电净化】影响时，承受的反射火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_skills_chance_to_poison_on_hit_%": {
      "stats": ["lightning_skills_chance_to_poison_on_hit_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "闪电技能击中有 %1%%% 几率造成中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit": {
      "stats": ["lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【电能释放】每击中 1 个敌人，范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【电能释放】每击中 1 个敌人，范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_tower_trap_additional_number_of_beams": {
      "stats": ["lightning_tower_trap_additional_number_of_beams"],
      "translations": [
        {
          "matchers": [1],
          "text": "【电塔陷阱】会攻击一片额外区域",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【电塔陷阱】会攻击 %1% 片额外区域",
          "formatters": []
        }
      ]
    },
    "lightning_tower_trap_cast_speed_+%": {
      "stats": ["lightning_tower_trap_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【电塔陷阱】的施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【电塔陷阱】的施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_tower_trap_cooldown_speed_+%": {
      "stats": ["lightning_tower_trap_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【电塔陷阱】的冷却回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【电塔陷阱】的冷却回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_tower_trap_damage_+%": {
      "stats": ["lightning_tower_trap_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【电塔陷阱】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【电塔陷阱】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_tower_trap_duration_+%": {
      "stats": ["lightning_tower_trap_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【电塔陷阱】的技能效果持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【电塔陷阱】的技能效果持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "lightning_trap_lightning_resistance_penetration_%": {
      "stats": ["lightning_trap_lightning_resistance_penetration_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【闪电陷阱】的伤害穿透 %1%%% 闪电抗性",
          "formatters": []
        }
      ]
    },
    "lightning_trap_shock_effect_+%": {
      "stats": ["lightning_trap_shock_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "闪电陷阱的感电效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "闪电陷阱的感电效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_attack_cast_movement_speed_+%_during_flask_effect": {
      "stats": ["local_attack_cast_movement_speed_+%_during_flask_effect"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，攻击速度，施法速度和移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间，攻击速度，施法速度和移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_attack_cast_movement_speed_+%_per_second_during_flask_effect": {
      "stats": [
        "local_attack_cast_movement_speed_+%_per_second_during_flask_effect"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，攻击速度，施法速度和移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间，攻击速度，施法速度和移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_attacks_intimidate_on_hit_for_4_seconds_with_melee_abyss_jewel_socketed": {
      "stats": [
        "local_attacks_intimidate_on_hit_for_4_seconds_with_melee_abyss_jewel_socketed"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "当插槽内有 1 个【凶残之凝】珠宝时，攻击击中敌人会恐吓它们 4 秒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIntimidate"
            }
          ]
        }
      ]
    },
    "local_attacks_maim_on_hit_for_4_seconds_with_ranged_abyss_jewel_socketed": {
      "stats": [
        "local_attacks_maim_on_hit_for_4_seconds_with_ranged_abyss_jewel_socketed"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "当插槽内有 1 个【锐利之凝】珠宝时，攻击击中敌人会瘫痪它们 4 秒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextMaim"
            }
          ]
        }
      ]
    },
    "local_bleed_on_critical_strike_chance_%": {
      "stats": ["local_bleed_on_critical_strike_chance_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "暴击时有 %1%%% 几率造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "暴击时造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        }
      ]
    },
    "local_can_only_socket_corrupted_gems": {
      "stats": ["local_can_only_socket_corrupted_gems"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "只能在此物品上放入已腐化的技能石",
          "formatters": []
        }
      ]
    },
    "local_chance_to_bleed_on_crit_50%": {
      "stats": ["local_chance_to_bleed_on_crit_50%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "暴击时有 50%% 几率造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        }
      ]
    },
    "local_chance_to_poison_on_hit_%_during_flask_effect": {
      "stats": ["local_chance_to_poison_on_hit_%_during_flask_effect"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，击中有 %1%%% 几率使敌人中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "local_chill_on_hit_ms_if_in_off_hand": {
      "stats": ["local_chill_on_hit_ms_if_in_off_hand"],
      "translations": [
        {
          "matchers": [1000],
          "text": "若此武器装备在副手，此武器击中敌人时造成 %1% 秒的冰缓",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextChillNonHitNoDuration"
            }
          ]
        },
        {
          "matchers": [[1, "#"]],
          "text": "若此武器装备在副手，此武器击中敌人时造成 %1% 秒的冰缓",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextChillNonHitNoDuration"
            }
          ]
        }
      ]
    },
    "local_crits_have_culling_strike": {
      "stats": ["local_crits_have_culling_strike"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该武器暴击时获得【终结】效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextCullingStrike"
            }
          ]
        }
      ]
    },
    "local_culling_strike_if_crit_recently": {
      "stats": ["local_culling_strike_if_crit_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若打出过暴击，则用该武器击中时会获得【终结】效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextCullingStrike"
            }
          ]
        }
      ]
    },
    "local_culling_strike_vs_bleeding_enemies": {
      "stats": ["local_culling_strike_vs_bleeding_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "该武器击中流血敌人时会获得【终结】效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextCullingStrike"
            }
          ]
        }
      ]
    },
    "local_display_every_10_seconds_physical_damage_%_to_add_as_fire_for_3_seconds": {
      "stats": [
        "local_display_every_10_seconds_physical_damage_%_to_add_as_fire_for_3_seconds"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "每 10 秒，获得额外火焰伤害， 其数值等同于物理伤害的 %1%%%，持续 3 秒",
          "formatters": []
        }
      ]
    },
    "local_display_gain_power_charge_on_spending_mana": {
      "stats": ["local_display_gain_power_charge_on_spending_mana"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "总计消耗 200 点魔力后可以获得 1 个暴击球",
          "formatters": []
        }
      ]
    },
    "local_display_grant_void_arrow_every_x_ms": {
      "stats": ["local_display_grant_void_arrow_every_x_ms"],
      "translations": [
        {
          "matchers": [1000],
          "text": "每秒获得 1 个虚空之矢",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "每 %1% 秒获得 1 个虚空之矢",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_display_movement_speed_+%_for_you_and_nearby_allies": {
      "stats": ["local_display_movement_speed_+%_for_you_and_nearby_allies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你和周围友军的移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你和周围友军的移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_display_nearby_enemies_are_intimidated": {
      "stats": ["local_display_nearby_enemies_are_intimidated"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "周围的敌人会被恐吓",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIntimidate"
            }
          ]
        }
      ]
    },
    "local_evasion_rating_and_energy_shield": {
      "stats": ["local_evasion_rating_and_energy_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 点闪避值和能量护盾",
          "formatters": []
        }
      ]
    },
    "local_flask_area_of_effect_+%_during_flask_effect": {
      "stats": ["local_flask_area_of_effect_+%_during_flask_effect"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，范围效果扩大 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_flask_gain_x_vaal_souls_on_use": {
      "stats": ["local_flask_gain_x_vaal_souls_on_use"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "使用时获得 %1% 个瓦尔之灵",
          "formatters": []
        }
      ]
    },
    "local_flask_no_mana_recovery_during_effect": {
      "stats": ["local_flask_no_mana_recovery_during_effect"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间无法获得魔力",
          "formatters": []
        }
      ]
    },
    "local_flask_number_of_additional_projectiles_during_flask_effect": {
      "stats": [
        "local_flask_number_of_additional_projectiles_during_flask_effect"
      ],
      "translations": [
        {
          "matchers": [1],
          "text": "药剂持续期间，技能可以额外发射 1 个投射物",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "药剂持续期间，技能可以额外发射 %1% 个投射物",
          "formatters": []
        }
      ]
    },
    "local_flask_vaal_souls_gained_per_minute_during_effect": {
      "stats": ["local_flask_vaal_souls_gained_per_minute_during_effect"],
      "translations": [
        {
          "matchers": [["#", 60]],
          "text": "药剂持续期间，每秒获得 %1% 个瓦尔之灵",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        },
        {
          "matchers": [[61, "#"]],
          "text": "药剂持续期间，每秒获得 %1% 个瓦尔之灵",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_hits_with_this_weapon_always_hit_if_have_blocked_recently": {
      "stats": [
        "local_hits_with_this_weapon_always_hit_if_have_blocked_recently"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若有过格挡，则该武器击中时必中",
          "formatters": []
        }
      ]
    },
    "local_item_stats_are_doubled_in_breach": {
      "stats": ["local_item_stats_are_doubled_in_breach"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "属性在裂隙内得到加倍",
          "formatters": []
        }
      ]
    },
    "local_life_gain_per_target_vs_blinded_enemies": {
      "stats": ["local_life_gain_per_target_vs_blinded_enemies"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该武器每击中 1 个被致盲的敌人会回复 %1$+d 生命",
          "formatters": []
        }
      ]
    },
    "local_life_gain_per_target_while_leeching": {
      "stats": ["local_life_gain_per_target_while_leeching"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你流血时，该武器每击中 1 个敌人会回复 %1$+d 生命",
          "formatters": []
        }
      ]
    },
    "local_maim_on_hit_%": {
      "stats": ["local_maim_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率造成瘫痪",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextMaim"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时造成瘫痪",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextMaim"
            }
          ]
        }
      ]
    },
    "local_no_critical_strike_multiplier_during_flask_effect": {
      "stats": ["local_no_critical_strike_multiplier_during_flask_effect"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，你的暴击无法造成暴击伤害加成",
          "formatters": []
        }
      ]
    },
    "local_poison_duration_+%_during_flask_effect": {
      "stats": ["local_poison_duration_+%_during_flask_effect"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，你造成的中毒持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间，你造成的中毒持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_poison_on_critical_strike_chance_%": {
      "stats": ["local_poison_on_critical_strike_chance_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "暴击时有 %1%%% 几率造成中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "暴击时造成中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "local_poison_on_hit_%": {
      "stats": ["local_poison_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中时有 %1%%% 几率使目标中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中时使目标中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "local_unique_cast_socketed_cold_skills_on_melee_critical_strike": {
      "stats": [
        "local_unique_cast_socketed_cold_skills_on_melee_critical_strike"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近战暴击时触发插槽内的冰霜技能",
          "formatters": []
        }
      ]
    },
    "local_unique_flask_damage_over_time_+%_during_flask_effect": {
      "stats": ["local_unique_flask_damage_over_time_+%_during_flask_effect"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，持续伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间，持续伤害降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_unique_flask_elemental_damage_taken_+%_of_lowest_uncapped_resistance_type": {
      "stats": [
        "local_unique_flask_elemental_damage_taken_+%_of_lowest_uncapped_resistance_type"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "药剂持续期间，你绝对抗性最低的元素属性，会使你受到的该属性伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUncappedResist"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text":
            "药剂持续期间，你绝对抗性最低的元素属性，会使你受到的该属性伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextUncappedResist"
            }
          ]
        }
      ]
    },
    "local_unique_flask_elemental_penetration_%_of_highest_uncapped_resistance_type": {
      "stats": [
        "local_unique_flask_elemental_penetration_%_of_highest_uncapped_resistance_type"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "药剂持续期间，你绝对抗性最高的元素属性，会使你穿透 %1%%% 该抗性",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUncappedResist"
            }
          ]
        }
      ]
    },
    "local_unique_flask_nearby_enemies_cursed_with_level_x_despair_during_flask_effect": {
      "stats": [
        "local_unique_flask_nearby_enemies_cursed_with_level_x_despair_during_flask_effect"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，获得 %1% 级的【绝望】诅咒光环",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_blight_hinder_duration_+%_with_40_int_in_radius": {
      "stats": [
        "local_unique_jewel_blight_hinder_duration_+%_with_40_int_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "若范围内含有 40 点智慧，【枯萎】的干扰持续时间延长 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_blight_hinder_enemy_chaos_damage_taken_+%_with_40_int_in_radius": {
      "stats": [
        "local_unique_jewel_blight_hinder_enemy_chaos_damage_taken_+%_with_40_int_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "若范围内含有 40 点智慧，被【枯萎】干扰的敌人受到的混沌伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_blight_skill_area_of_effect_+%_after_1_second_channelling_with_50_int_in_radius": {
      "stats": [
        "local_unique_jewel_blight_skill_area_of_effect_+%_after_1_second_channelling_with_50_int_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "若范围内含有 40 点智慧，【枯萎】吟唱 1 秒后，范围扩大 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_cold_and_lightning_resistance_to_melee_damage": {
      "stats": [
        "local_unique_jewel_cold_and_lightning_resistance_to_melee_damage"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内的冰霜和闪电抗性转化为提高近战伤害",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_cold_resistance_also_grants_dodge_chance_scaled_%": {
      "stats": [
        "local_unique_jewel_cold_resistance_also_grants_dodge_chance_scaled_%"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "范围内提高冰霜抗性的天赋也会以 %1%%% 的比例提高躲避攻击击中几率",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_cold_resistance_also_grants_frenzy_charge_on_kill_chance": {
      "stats": [
        "local_unique_jewel_cold_resistance_also_grants_frenzy_charge_on_kill_chance"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内提高冰霜抗性的天赋也会提高击败敌人时获得狂怒球的概率",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_dual_strike_main_hand_deals_double_damage_%_with_40_dex_in_radius": {
      "stats": [
        "local_unique_jewel_dual_strike_main_hand_deals_double_damage_%_with_40_dex_in_radius"
      ],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text":
            "若范围内含有 40 点敏捷，\\n双持打击时主手武器有 %1%%% 几率造成双倍伤害",
          "formatters": []
        },
        {
          "matchers": [100],
          "text": "若范围内含有 40 点敏捷，\\n双持打击时主手武器造成双倍伤害",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_dual_strike_melee_splash_with_off_hand_weapon_with_50_dex_in_radius": {
      "stats": [
        "local_unique_jewel_dual_strike_melee_splash_with_off_hand_weapon_with_50_dex_in_radius"
      ],
      "translations": [
        {
          "matchers": [1],
          "text":
            "若范围内含有 40 点敏捷，\\n双持打击时副手武器对周围敌人造成扩散伤害",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_elemental_hit_cannot_roll_cold_damage_with_40_int_+_str_in_radius": {
      "stats": [
        "local_unique_jewel_elemental_hit_cannot_roll_cold_damage_with_40_int_+_str_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "范围内配置的力量和智慧总计 40 点时，【元素打击】无法选择冰霜元素",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_elemental_hit_cannot_roll_fire_damage_with_40_int_+_dex_in_radius": {
      "stats": [
        "local_unique_jewel_elemental_hit_cannot_roll_fire_damage_with_40_int_+_dex_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "范围内配置的智慧和敏捷总计 40 点时，【元素打击】无法选择火焰元素",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_elemental_hit_cannot_roll_lightning_damage_with_40_dex_+_str_in_radius": {
      "stats": [
        "local_unique_jewel_elemental_hit_cannot_roll_lightning_damage_with_40_dex_+_str_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "范围内配置的智慧和力量总计 40 点时，【元素打击】无法选择闪电元素",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_fire_and_cold_resistance_to_spell_damage": {
      "stats": ["local_unique_jewel_fire_and_cold_resistance_to_spell_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内的火焰和冰霜抗性转化为提高法术伤害",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_fire_and_lightning_resistance_to_projectile_attack_damage": {
      "stats": [
        "local_unique_jewel_fire_and_lightning_resistance_to_projectile_attack_damage"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内的火焰和闪电抗性转化为提高投射物攻击伤害",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_fire_resistance_also_grants_block_chance_scaled_%": {
      "stats": [
        "local_unique_jewel_fire_resistance_also_grants_block_chance_scaled_%"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "范围内提高火焰抗性的天赋\\n也会以 %1%%% 的比例提高攻击格挡率",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_fire_resistance_also_grants_endurance_charge_on_kill_chance": {
      "stats": [
        "local_unique_jewel_fire_resistance_also_grants_endurance_charge_on_kill_chance"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内提高火焰抗性的天赋也会提高击败敌人时获得耐力球的概率",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_fire_trap_number_of_additional_traps_to_throw_with_40_dex_in_radius": {
      "stats": [
        "local_unique_jewel_fire_trap_number_of_additional_traps_to_throw_with_40_dex_in_radius"
      ],
      "translations": [
        {
          "matchers": [1],
          "text": "若范围内含有 40 点敏捷，【火焰陷阱】会扔出最多 1 个额外陷阱",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text":
            "若范围内含有 40 点敏捷，【火焰陷阱】会扔出最多 %1% 个额外陷阱",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_frost_blades_melee_damage_penetrates_%_cold_resistance_with_40_dex_in_radius": {
      "stats": [
        "local_unique_jewel_frost_blades_melee_damage_penetrates_%_cold_resistance_with_40_dex_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "若范围内含有 40 点敏捷，【冰霜之刃】造成\\n的近战伤害穿透 %1%%% 冰霜抗性",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_frost_blades_projectile_speed_+%_with_40_dex_in_radius": {
      "stats": [
        "local_unique_jewel_frost_blades_projectile_speed_+%_with_40_dex_in_radius"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "若范围内含有 40 点敏捷，\\n【冰霜之刃】的投射物速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text":
            "若范围内含有 40 点敏捷，\\n【冰霜之刃】的投射物速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_unique_jewel_frostbolt_additional_projectiles_with_40_int_in_radius": {
      "stats": [
        "local_unique_jewel_frostbolt_additional_projectiles_with_40_int_in_radius"
      ],
      "translations": [
        {
          "matchers": [1],
          "text": "若范围内含有 40 点智慧，【寒冰弹】会额外发射 1 个投射物",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "若范围内含有 40 点智慧，【寒冰弹】会额外发射 %1% 个投射物",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_frostbolt_projectile_acceleration_with_50_int_in_radius": {
      "stats": [
        "local_unique_jewel_frostbolt_projectile_acceleration_with_50_int_in_radius"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "若范围内含有 40 点智慧，\\n【寒冰弹】会每秒提高 %1%%% 投射物速度",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text":
            "若范围内含有 40 点智慧，\\n【寒冰弹】会每秒降低 %1%%% 投射物速度",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_glacial_cascade_number_of_additional_bursts_with_40_int_in_radius": {
      "stats": [
        "local_unique_jewel_glacial_cascade_number_of_additional_bursts_with_40_int_in_radius"
      ],
      "translations": [
        {
          "matchers": [1],
          "text": "若范围内含有 40 点智慧，【冰川之刺】将额外爆炸 1 次",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "若范围内含有 40 点智慧，【冰川之刺】将额外爆炸 %1% 次",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_glacial_cascade_physical_damage_%_to_convert_to_cold_with_40_int_in_radius": {
      "stats": [
        "local_unique_jewel_glacial_cascade_physical_damage_%_to_convert_to_cold_with_40_int_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "若范围内含有 40 点智慧，【冰川之刺】物理伤害的  %1%%%\\n转化为冰霜伤害",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_ice_shot_additional_pierce_per_10_old_with_40_dex_in_radius": {
      "stats": [
        "local_unique_jewel_ice_shot_additional_pierce_per_10_old_with_40_dex_in_radius"
      ],
      "translations": [
        {
          "matchers": [[10, 19]],
          "text": "若范围配置了 40 点敏捷，【冰霜射击】会穿透 1 个额外目标",
          "formatters": []
        },
        {
          "matchers": [[20, "#"]],
          "text": "若范围配置了 40 点敏捷，【冰霜射击】会穿透 %1% 个额外目标",
          "formatters": [
            {
              "id": "divide_by_ten_0dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_unique_jewel_ice_shot_explosion_skill_area_of_effect_+%_with_50_dex_in_radius": {
      "stats": [
        "local_unique_jewel_ice_shot_explosion_skill_area_of_effect_+%_with_50_dex_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "若范围配置了 40 点敏捷，【冰霜射击】的范围扩大 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_ice_shot_pierce_+_with_40_dex_in_radius": {
      "stats": ["local_unique_jewel_ice_shot_pierce_+_with_40_dex_in_radius"],
      "translations": [
        {
          "matchers": [1],
          "text": "若范围内含有 40 点敏捷，【冰霜射击】会额外穿透 1 个目标",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "若范围内含有 40 点敏捷，【冰霜射击】会额外穿透 %1% 个目标",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_lightning_resistance_also_grants_block_spells_chance_scaled_%": {
      "stats": [
        "local_unique_jewel_lightning_resistance_also_grants_block_spells_chance_scaled_%"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内提高闪电抗性的天赋也会以 %1%%% 的比例提高法术格挡率",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_lightning_resistance_also_grants_power_charge_on_kill_chance": {
      "stats": [
        "local_unique_jewel_lightning_resistance_also_grants_power_charge_on_kill_chance"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "范围内天赋点附加的闪电抗性同时提高击败敌人时获得暴击球的概率",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit_with_50_int_in_radius": {
      "stats": [
        "local_unique_jewel_lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit_with_50_int_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "若范围内含有 40 点智慧，【电能释放】击中每个敌人时，范围扩大 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_magma_orb_additional_projectiles_with_40_int_in_radius": {
      "stats": [
        "local_unique_jewel_magma_orb_additional_projectiles_with_40_int_in_radius"
      ],
      "translations": [
        {
          "matchers": [1],
          "text": "若范围内含有 40 点智慧，【熔岩之核】会额外发射 1 个投射物",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "若范围内含有 40 点智慧，【熔岩之核】会额外发射 %1% 个投射物",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_magma_orb_skill_area_of_effect_+%_per_bounce_with_50_int_in_radius": {
      "stats": [
        "local_unique_jewel_magma_orb_skill_area_of_effect_+%_per_bounce_with_50_int_in_radius"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "若范围内含有 40 点智慧，\\n【熔岩之核】每次连锁弹射的范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text":
            "若范围内含有 40 点智慧，\\n【熔岩之核】每次连锁弹射的范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_unique_jewel_molten_strike_number_of_additional_projectiles_with_50_str_in_radius": {
      "stats": [
        "local_unique_jewel_molten_strike_number_of_additional_projectiles_with_50_str_in_radius"
      ],
      "translations": [
        {
          "matchers": [1],
          "text": "若范围内含有 40 点力量，【熔岩之击】会额外发射 1 个投射物",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "若范围内含有 40 点力量，【熔岩之击】会额外发射 %1% 个投射物",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_molten_strike_skill_area_of_effect_+%_with_50_str_in_radius": {
      "stats": [
        "local_unique_jewel_molten_strike_skill_area_of_effect_+%_with_50_str_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "若范围内含有 40 点力量，【熔岩之击】的范围扩大 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_non_keystone_passive_in_radius_effect_+%": {
      "stats": ["local_unique_jewel_non_keystone_passive_in_radius_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "范围内的非核心天赋技能效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "范围内的非核心天赋效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "local_unique_jewel_notable_passive_in_radius_does_nothing": {
      "stats": ["local_unique_jewel_notable_passive_in_radius_does_nothing"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "范围内配置的核心天赋技能不会提供任何加成",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_shrapnel_shot_cone_%_chance_to_deal_double_damage_with_50_dex_in_radius": {
      "stats": [
        "local_unique_jewel_shrapnel_shot_cone_%_chance_to_deal_double_damage_with_50_dex_in_radius"
      ],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text":
            "若范围内含有 40 点敏捷，【流星射击】的锥形范围内有 %1%%% 几率造成双倍伤害",
          "formatters": []
        },
        {
          "matchers": [100],
          "text":
            "若范围内含有 40 点敏捷，【流星射击】的锥形范围内会造成双倍伤害",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_spark_number_of_additional_projectiles_with_40_int_in_radius": {
      "stats": [
        "local_unique_jewel_spark_number_of_additional_projectiles_with_40_int_in_radius"
      ],
      "translations": [
        {
          "matchers": [1],
          "text": "若范围内含有 40 点智慧，【电球】会发射 1 个额外投射物",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "若范围内含有 40 点智慧，【电球】会发射 %1% 个额外投射物",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_spark_projectiles_nova_with_40_int_in_radius": {
      "stats": [
        "local_unique_jewel_spark_projectiles_nova_with_40_int_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "若范围内含有 40 点智慧，【电球】会以环状向周围发射投射物",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_spectral_throw_gain_vaal_soul_for_vaal_st_on_hit_%_with_40_dex_in_radius": {
      "stats": [
        "local_unique_jewel_spectral_throw_gain_vaal_soul_for_vaal_st_on_hit_%_with_40_dex_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "若范围内含有 40 点敏捷，【灵体投掷】击中时有 %1%%% 几率为【瓦尔·灵体投掷】提供 1 个【瓦尔之灵】",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius": {
      "stats": [
        "local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "若范围内含有 40 点智慧，召唤灵体击败敌人时有 %1%%% 几率获得 30 秒的噬魂者效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextSoulEater"
            }
          ]
        }
      ]
    },
    "local_unique_jewel_split_arrow_projectiles_fire_in_parallel_x_dist_with_40_dex_in_radius": {
      "stats": [
        "local_unique_jewel_split_arrow_projectiles_fire_in_parallel_x_dist_with_40_dex_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "若范围内含有 40 点敏捷，【分裂箭矢】会平行发射投射物",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy_with_50_dex_in_radius": {
      "stats": [
        "local_unique_jewel_viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy_with_50_dex_in_radius"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "若范围内含有 40 点敏捷，【毒蛇打击】每次造成中毒时有 %1%%% 几率获得 4 秒不洁之力",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_zombie_slam_cooldown_speed_+%_with_50_int_in_radius": {
      "stats": [
        "local_unique_jewel_zombie_slam_cooldown_speed_+%_with_50_int_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "若范围内含有 40 点智慧，\\n【魔卫复苏】的重击攻击会使冷却回复速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_zombie_slam_damage_+%_with_50_int_in_radius": {
      "stats": [
        "local_unique_jewel_zombie_slam_damage_+%_with_50_int_in_radius"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "若范围内含有 40 点智慧，\\n【魔卫复苏】的重击攻击伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "lose_all_charges_on_starting_movement": {
      "stats": ["lose_all_charges_on_starting_movement"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "移动时失去所有暴击球，耐力球和狂怒球",
          "formatters": []
        }
      ]
    },
    "magic_monster_dropped_item_rarity_+%": {
      "stats": ["magic_monster_dropped_item_rarity_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败魔法怪物后的物品稀有度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "击败魔法怪物后的物品稀有度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "magma_orb_number_of_additional_projectiles": {
      "stats": ["magma_orb_number_of_additional_projectiles"],
      "translations": [
        {
          "matchers": [1],
          "text": "【熔岩之核】可以额外发射 1 个投射物",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "【熔岩之核】可以额外发射 %1% 个投射物",
          "formatters": []
        }
      ]
    },
    "magma_orb_skill_area_of_effect_+%_per_bounce": {
      "stats": ["magma_orb_skill_area_of_effect_+%_per_bounce"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【熔岩之核】的每次连锁弹射范围扩大 %1%%% 范围",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【熔岩之核】的每次连锁弹射范围降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "maim_effect_+%": {
      "stats": ["maim_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "瘫痪效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "瘫痪效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "maim_on_hit_%": {
      "stats": ["maim_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "攻击击中时有 %1%%% 几率造成瘫痪",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextMaim"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "攻击击中造成瘫痪",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextMaim"
            }
          ]
        }
      ]
    },
    "mana_cost_+%_for_trap_and_mine_skills": {
      "stats": ["mana_cost_+%_for_trap_and_mine_skills"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "放置地雷或投掷陷阱类技能的魔力消耗提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "放置地雷或投掷陷阱类技能的魔力消耗降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mana_degeneration_per_minute": {
      "stats": ["mana_degeneration_per_minute"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每秒失去 %1% 魔力",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mana_degeneration_per_minute_%": {
      "stats": ["mana_degeneration_per_minute_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每秒失去 %1%%% 最大魔力",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mana_gained_on_spell_hit": {
      "stats": ["mana_gained_on_spell_hit"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你的法术每击中 1 个敌人会回复 %1$+d 魔力",
          "formatters": []
        }
      ]
    },
    "mana_leech_from_attack_damage_permyriad_per_power_charge": {
      "stats": ["mana_leech_from_attack_damage_permyriad_per_power_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个暴击球会提供攻击伤害 %1%%% 的魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "mana_leech_from_lightning_damage_permyriad_while_affected_by_wrath": {
      "stats": [
        "mana_leech_from_lightning_damage_permyriad_while_affected_by_wrath"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【雷霆】影响时，闪电伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mana_leech_permyriad_vs_frozen_enemies": {
      "stats": ["mana_leech_permyriad_vs_frozen_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对冰冻敌人所造成伤害的 %1%%% 转化为魔力偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "mana_per_level": {
      "stats": ["mana_per_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每级 %1$+d 最大魔力",
          "formatters": []
        }
      ]
    },
    "mana_%_gained_on_block": {
      "stats": ["mana_%_gained_on_block"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "格挡时回复 %1%%% 最大魔力",
          "formatters": []
        }
      ]
    },
    "mana_recharge_rate_per_minute_with_all_corrupted_equipped_items": {
      "stats": [
        "mana_recharge_rate_per_minute_with_all_corrupted_equipped_items"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "所有身上穿戴的物品皆为已腐化时，每秒回复 %1% 魔力",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextEquippedItems"
            }
          ]
        }
      ]
    },
    "mana_recovery_rate_+%_while_affected_by_clarity": {
      "stats": ["mana_recovery_rate_+%_while_affected_by_clarity"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到【清晰】影响时，魔力回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到【清晰】影响时，魔力回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mana_regeneration_rate_per_minute_if_used_movement_skill_recently": {
      "stats": [
        "mana_regeneration_rate_per_minute_if_used_movement_skill_recently"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有使用过位移技能，则每秒回复 %1% 魔力",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "mana_regeneration_rate_per_minute_per_power_charge": {
      "stats": ["mana_regeneration_rate_per_minute_per_power_charge"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个暴击球每秒回复 %1% 魔力",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mana_regeneration_rate_per_minute_%_per_active_totem": {
      "stats": ["mana_regeneration_rate_per_minute_%_per_active_totem"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个图腾每秒使你回复 %1%%%  魔力",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mana_regeneration_rate_per_minute_while_you_have_avians_flight": {
      "stats": [
        "mana_regeneration_rate_per_minute_while_you_have_avians_flight"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "拥有【鸟之斗魄】时每秒回复 %1% 魔力",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mana_regeneration_rate_+%_while_moving": {
      "stats": ["mana_regeneration_rate_+%_while_moving"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当移动时，魔力回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "当移动时，魔力回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "manifest_dancing_dervish_number_of_additional_copies": {
      "stats": ["manifest_dancing_dervish_number_of_additional_copies"],
      "translations": [
        {
          "matchers": [1],
          "text": "【幻化之刃德尔维希】也会幻化一个【禅意苦行僧】的复制品",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【幻化之刃德尔维希】也会幻化 %1% 个【禅意苦行僧】的复制品",
          "formatters": []
        }
      ]
    },
    "map_area_contains_arcanists_strongbox": {
      "stats": ["map_area_contains_arcanists_strongbox"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现 1 个奥术师的保险箱",
          "formatters": []
        }
      ]
    },
    "map_area_contains_avatar_of_ambush": {
      "stats": ["map_area_contains_avatar_of_ambush"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现伏击赛季的人物",
          "formatters": []
        }
      ]
    },
    "map_area_contains_avatar_of_anarchy": {
      "stats": ["map_area_contains_avatar_of_anarchy"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现混乱赛季的人物",
          "formatters": []
        }
      ]
    },
    "map_area_contains_avatar_of_beyond": {
      "stats": ["map_area_contains_avatar_of_beyond"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现超越赛季的人物",
          "formatters": []
        }
      ]
    },
    "map_area_contains_avatar_of_bloodlines": {
      "stats": ["map_area_contains_avatar_of_bloodlines"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现血族赛季的人物",
          "formatters": []
        }
      ]
    },
    "map_area_contains_avatar_of_breach": {
      "stats": ["map_area_contains_avatar_of_breach"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现裂隙赛季的人物",
          "formatters": []
        }
      ]
    },
    "map_area_contains_avatar_of_domination": {
      "stats": ["map_area_contains_avatar_of_domination"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现支配赛季的人物",
          "formatters": []
        }
      ]
    },
    "map_area_contains_avatar_of_essence": {
      "stats": ["map_area_contains_avatar_of_essence"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现精华赛季的人物",
          "formatters": []
        }
      ]
    },
    "map_area_contains_avatar_of_invasion": {
      "stats": ["map_area_contains_avatar_of_invasion"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现侵略赛季的人物",
          "formatters": []
        }
      ]
    },
    "map_area_contains_avatar_of_nemesis": {
      "stats": ["map_area_contains_avatar_of_nemesis"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现复仇赛季的人物",
          "formatters": []
        }
      ]
    },
    "map_area_contains_avatar_of_onslaught": {
      "stats": ["map_area_contains_avatar_of_onslaught"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现猛攻赛季的人物",
          "formatters": []
        }
      ]
    },
    "map_area_contains_avatar_of_perandus": {
      "stats": ["map_area_contains_avatar_of_perandus"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现普兰德斯赛季的人物",
          "formatters": []
        }
      ]
    },
    "map_area_contains_avatar_of_prophecy": {
      "stats": ["map_area_contains_avatar_of_prophecy"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现预言赛季的人物",
          "formatters": []
        }
      ]
    },
    "map_area_contains_avatar_of_rampage": {
      "stats": ["map_area_contains_avatar_of_rampage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现暴走赛季的人物",
          "formatters": []
        }
      ]
    },
    "map_area_contains_avatar_of_talisman": {
      "stats": ["map_area_contains_avatar_of_talisman"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现魔符赛季的人物",
          "formatters": []
        }
      ]
    },
    "map_area_contains_avatar_of_tempest": {
      "stats": ["map_area_contains_avatar_of_tempest"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现风暴赛季的人物",
          "formatters": []
        }
      ]
    },
    "map_area_contains_avatar_of_torment": {
      "stats": ["map_area_contains_avatar_of_torment"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现苦痛赛季的人物",
          "formatters": []
        }
      ]
    },
    "map_area_contains_avatar_of_warbands": {
      "stats": ["map_area_contains_avatar_of_warbands"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现军团赛季的人物",
          "formatters": []
        }
      ]
    },
    "map_area_contains_cartographers_strongbox": {
      "stats": ["map_area_contains_cartographers_strongbox"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现 1 个制图师的保险箱",
          "formatters": []
        }
      ]
    },
    "map_area_contains_currency_chest": {
      "stats": ["map_area_contains_currency_chest"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现 1 个普兰德斯藏宝箱",
          "formatters": []
        }
      ]
    },
    "map_area_contains_gemcutters_strongbox": {
      "stats": ["map_area_contains_gemcutters_strongbox"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现 1 个珠宝师的保险箱",
          "formatters": []
        }
      ]
    },
    "map_area_contains_grandmaster_ally": {
      "stats": ["map_area_contains_grandmaster_ally"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现 1 个神一般的友军",
          "formatters": []
        }
      ]
    },
    "map_area_contains_jewellery_chest": {
      "stats": ["map_area_contains_jewellery_chest"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现 1 个普兰德斯珠宝箱",
          "formatters": []
        }
      ]
    },
    "map_area_contains_map_chest": {
      "stats": ["map_area_contains_map_chest"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现 1 个普兰德斯藏书箱",
          "formatters": []
        }
      ]
    },
    "map_area_contains_perandus_coin_chest": {
      "stats": ["map_area_contains_perandus_coin_chest"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现 1 个普兰德斯藏金盒",
          "formatters": []
        }
      ]
    },
    "map_area_contains_tormented_embezzler": {
      "stats": ["map_area_contains_tormented_embezzler"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现【罪魂】: 盗用者",
          "formatters": []
        }
      ]
    },
    "map_area_contains_tormented_seditionist": {
      "stats": ["map_area_contains_tormented_seditionist"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现【罪魂】: 煽动者",
          "formatters": []
        }
      ]
    },
    "map_area_contains_tormented_vaal_cultist": {
      "stats": ["map_area_contains_tormented_vaal_cultist"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现【罪魂】: 瓦尔信徒",
          "formatters": []
        }
      ]
    },
    "map_area_contains_unique_item_chest": {
      "stats": ["map_area_contains_unique_item_chest"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现 1 个普兰德斯密封箱",
          "formatters": []
        }
      ]
    },
    "map_area_contains_unique_strongbox": {
      "stats": ["map_area_contains_unique_strongbox"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现 1 个传奇保险箱",
          "formatters": []
        }
      ]
    },
    "map_area_contains_x_additional_clusters_of_beacon_barrels": {
      "stats": ["map_area_contains_x_additional_clusters_of_beacon_barrels"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现 %1% 个额外神秘木桶堆",
          "formatters": []
        }
      ]
    },
    "map_area_contains_x_additional_clusters_of_bloodworm_barrels": {
      "stats": ["map_area_contains_x_additional_clusters_of_bloodworm_barrels"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现 %1% 个额外神秘木桶堆",
          "formatters": []
        }
      ]
    },
    "map_area_contains_x_additional_clusters_of_explosive_barrels": {
      "stats": ["map_area_contains_x_additional_clusters_of_explosive_barrels"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现 %1% 个额外神秘木桶堆",
          "formatters": []
        }
      ]
    },
    "map_area_contains_x_additional_clusters_of_explosive_eggs": {
      "stats": ["map_area_contains_x_additional_clusters_of_explosive_eggs"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域长满了腐蚀性的植物",
          "formatters": []
        }
      ]
    },
    "map_area_contains_x_additional_clusters_of_parasite_barrels": {
      "stats": ["map_area_contains_x_additional_clusters_of_parasite_barrels"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现 %1% 个额外神秘木桶堆",
          "formatters": []
        }
      ]
    },
    "map_area_contains_x_additional_clusters_of_volatile_barrels": {
      "stats": ["map_area_contains_x_additional_clusters_of_volatile_barrels"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现 %1% 个额外神秘木桶堆",
          "formatters": []
        }
      ]
    },
    "map_area_contains_x_additional_clusters_of_wealthy_barrels": {
      "stats": ["map_area_contains_x_additional_clusters_of_wealthy_barrels"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现 %1% 个额外神秘木桶堆",
          "formatters": []
        }
      ]
    },
    "map_bloodline_packs_drop_x_additional_currency_items": {
      "stats": ["map_bloodline_packs_drop_x_additional_currency_items"],
      "translations": [
        {
          "matchers": [1],
          "text": "击败血族怪物群会掉落额外 1 个通货",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "击败血族怪物群会掉落额外 %1% 个通货",
          "formatters": []
        }
      ]
    },
    "map_bloodline_packs_drop_x_additional_rare_items": {
      "stats": ["map_bloodline_packs_drop_x_additional_rare_items"],
      "translations": [
        {
          "matchers": [1],
          "text": "击败血族怪群会掉落额外 1 个稀有物品",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "击败血族怪群会掉落额外 %1% 个稀有物品",
          "formatters": []
        }
      ]
    },
    "map_boss_accompanied_by_bodyguards": {
      "stats": ["map_boss_accompanied_by_bodyguards"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "传奇首领由守卫守护",
          "formatters": []
        }
      ]
    },
    "map_boss_dropped_item_quantity_+%": {
      "stats": ["map_boss_dropped_item_quantity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "传奇首领的物品掉落数量提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "传奇首领的物品掉落数量降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_boss_dropped_unique_items_+": {
      "stats": ["map_boss_dropped_unique_items_+"],
      "translations": [
        {
          "matchers": [1],
          "text": "传奇首领会掉落额外 %1% 件传奇物品",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "传奇首领会掉落额外 %1% 件传奇物品",
          "formatters": []
        }
      ]
    },
    "map_boss_drops_corrupted_items": {
      "stats": ["map_boss_drops_corrupted_items"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "传奇首领掉落的物品已被腐化",
          "formatters": []
        }
      ]
    },
    "map_boss_drops_x_additional_vaal_items": {
      "stats": ["map_boss_drops_x_additional_vaal_items"],
      "translations": [
        {
          "matchers": [1],
          "text": "传奇首领会掉落额外 1 件瓦尔物品",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "传奇首领会掉落额外 %1% 件瓦尔物品",
          "formatters": []
        }
      ]
    },
    "map_breach_has_boss": {
      "stats": ["map_breach_has_boss"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个裂隙会出现一位裂隙君王",
          "formatters": []
        }
      ]
    },
    "map_breach_has_large_chest": {
      "stats": ["map_breach_has_large_chest"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "裂隙会出现裂隙君王们的抑制之宝",
          "formatters": []
        }
      ]
    },
    "map_breach_monster_quantity_+%": {
      "stats": ["map_breach_monster_quantity_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "裂隙的怪物密度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_contains_additional_breaches": {
      "stats": ["map_contains_additional_breaches"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现额外 1 个裂隙",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "该区域会出现额外 %1% 个裂隙",
          "formatters": []
        }
      ]
    },
    "map_contains_additional_chrysalis_talisman": {
      "stats": ["map_contains_additional_chrysalis_talisman"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会额外出现 1 個虫蛹魔符",
          "formatters": []
        }
      ]
    },
    "map_contains_additional_clutching_talisman": {
      "stats": ["map_contains_additional_clutching_talisman"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会额外出现 1 个咒箍魔符",
          "formatters": []
        }
      ]
    },
    "map_contains_additional_fangjaw_talisman": {
      "stats": ["map_contains_additional_fangjaw_talisman"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会额外出现 1 个齿鲨魔符",
          "formatters": []
        }
      ]
    },
    "map_contains_additional_mandible_talisman": {
      "stats": ["map_contains_additional_mandible_talisman"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会额外出现 1 个巨颚魔符",
          "formatters": []
        }
      ]
    },
    "map_contains_additional_packs_of_chaos_monsters": {
      "stats": ["map_contains_additional_packs_of_chaos_monsters"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会额外出现可以造成混沌伤害的怪物",
          "formatters": []
        }
      ]
    },
    "map_contains_additional_packs_of_cold_monsters": {
      "stats": ["map_contains_additional_packs_of_cold_monsters"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会额外出现可以造成冰霜伤害的怪物",
          "formatters": []
        }
      ]
    },
    "map_contains_additional_packs_of_fire_monsters": {
      "stats": ["map_contains_additional_packs_of_fire_monsters"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会额外出现可以造成火焰伤害的怪物",
          "formatters": []
        }
      ]
    },
    "map_contains_additional_packs_of_lightning_monsters": {
      "stats": ["map_contains_additional_packs_of_lightning_monsters"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会额外出现可以造成闪电伤害的怪物",
          "formatters": []
        }
      ]
    },
    "map_contains_additional_packs_of_physical_monsters": {
      "stats": ["map_contains_additional_packs_of_physical_monsters"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会额外出现可以造成物理伤害的怪物",
          "formatters": []
        }
      ]
    },
    "map_contains_additional_three_rat_talisman": {
      "stats": ["map_contains_additional_three_rat_talisman"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会额外出现 1 个三鼠魔符",
          "formatters": []
        }
      ]
    },
    "map_contains_additional_unique_talisman": {
      "stats": ["map_contains_additional_unique_talisman"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现 1 个传奇魔符",
          "formatters": []
        }
      ]
    },
    "map_contains_additional_writhing_talisman": {
      "stats": ["map_contains_additional_writhing_talisman"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现 1 个狂颠魔符",
          "formatters": []
        }
      ]
    },
    "map_contains_chayula_breach": {
      "stats": ["map_contains_chayula_breach"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现 1 个夏乌拉裂隙",
          "formatters": []
        }
      ]
    },
    "map_contains_corrupted_strongbox": {
      "stats": ["map_contains_corrupted_strongbox"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域中的 1 个保险箱已腐化",
          "formatters": []
        }
      ]
    },
    "map_contains_creeping_agony": {
      "stats": ["map_contains_creeping_agony"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域带有 持续苦痛 效果",
          "formatters": []
        }
      ]
    },
    "map_contains_keepers_of_the_trove_bloodline_pack": {
      "stats": ["map_contains_keepers_of_the_trove_bloodline_pack"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现血族怪物的珍宝护卫",
          "formatters": []
        }
      ]
    },
    "map_contains_master": {
      "stats": ["map_contains_master"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现一位大师",
          "formatters": []
        }
      ]
    },
    "map_contains_nevalis_monkey": {
      "stats": ["map_contains_nevalis_monkey"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现玛雅小白",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "该区域会出现慷慨的玛雅小白",
          "formatters": []
        }
      ]
    },
    "map_contains_perandus_boss": {
      "stats": ["map_contains_perandus_boss"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域中有至少 1 个普兰德斯保险箱受到传奇怪物的守护",
          "formatters": []
        }
      ]
    },
    "map_contains_talisman_boss_with_higher_tier": {
      "stats": ["map_contains_talisman_boss_with_higher_tier"],
      "translations": [
        {
          "matchers": [2],
          "text": "该区域会出现 1 个受 2 阶魔符附身的稀有怪物",
          "formatters": []
        },
        {
          "matchers": [3],
          "text": "该区域会出现 1 个受 3 阶魔符附身的稀有怪物",
          "formatters": []
        }
      ]
    },
    "map_contains_three_magic_packs_with_attack_cast_and_movement_speed_+%": {
      "stats": [
        "map_contains_three_magic_packs_with_attack_cast_and_movement_speed_+%",
        "map_contains_three_magic_packs_with_item_quantity_of_dropped_items_+%_final"
      ],
      "translations": [
        {
          "matchers": [[1, "#"], [1, "#"]],
          "text":
            "该区域会出现 3 群魔法怪物，\\n他们的攻击，施法，移动速度额外提高 %1%%%，并掉落 %2%%% 更多物品",
          "formatters": []
        },
        {
          "matchers": [["#", -1], ["#", -1]],
          "text":
            "该区域会出现 3 群魔法怪物，\\n他们的攻击，施法，移动速度额外降低 %1%%%，并掉落 %2%%% 较少物品",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "negate",
              "arg": 2
            }
          ]
        }
      ]
    },
    "map_contains_uul_netol_breach": {
      "stats": ["map_contains_uul_netol_breach"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现乌尔尼多裂隙",
          "formatters": []
        }
      ]
    },
    "map_contains_wealthy_pack": {
      "stats": ["map_contains_wealthy_pack"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现 1 群富裕的魔法怪物",
          "formatters": []
        }
      ]
    },
    "map_contains_x_additional_animated_weapon_packs": {
      "stats": ["map_contains_x_additional_animated_weapon_packs"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现 %1% 个额外幻化武器怪物群",
          "formatters": []
        }
      ]
    },
    "map_contains_x_additional_healing_packs": {
      "stats": ["map_contains_x_additional_healing_packs"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会额外出现 1 个治疗怪",
          "formatters": []
        }
      ]
    },
    "map_contains_x_additional_magic_packs": {
      "stats": ["map_contains_x_additional_magic_packs"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会额外出现一些蓝色怪",
          "formatters": []
        }
      ]
    },
    "map_contains_x_additional_normal_packs": {
      "stats": ["map_contains_x_additional_normal_packs"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会额外出现一些普通怪",
          "formatters": []
        }
      ]
    },
    "map_contains_x_additional_packs_on_their_own_team": {
      "stats": ["map_contains_x_additional_packs_on_their_own_team"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现一些被悬赏的叛徒",
          "formatters": []
        }
      ]
    },
    "map_contains_x_additional_packs_that_convert_on_death": {
      "stats": ["map_contains_x_additional_packs_that_convert_on_death"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会额外出现一些击败后能被转化的怪物",
          "formatters": []
        }
      ]
    },
    "map_contains_x_additional_packs_with_mirrored_rare_monsters": {
      "stats": ["map_contains_x_additional_packs_with_mirrored_rare_monsters"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现额外的镜像稀有怪物群",
          "formatters": []
        }
      ]
    },
    "map_contains_x_additional_poison_packs": {
      "stats": ["map_contains_x_additional_poison_packs"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会额外出现一些剧毒怪物",
          "formatters": []
        }
      ]
    },
    "map_contains_x_additional_rare_packs": {
      "stats": ["map_contains_x_additional_rare_packs"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会额外出现一些稀有怪物",
          "formatters": []
        }
      ]
    },
    "map_contains_x_fewer_portals": {
      "stats": ["map_contains_x_fewer_portals"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域可用传送门的数量降低 %1% 扇",
          "formatters": []
        }
      ]
    },
    "map_area_contains_x_rare_monsters_with_inner_treasure": {
      "stats": ["map_area_contains_x_rare_monsters_with_inner_treasure"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现额外 1 个珍宝之魂稀有怪物",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "该区域会出现额外 %1% 个珍宝之魂稀有怪物",
          "formatters": []
        }
      ]
    },
    "map_damage_+%_per_poison_stack": {
      "stats": ["map_damage_+%_per_poison_stack"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "玩家每受到一种中毒属性伤害，则伤害提高 %1%%% ",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "玩家每受到一种中毒属性伤害，则伤害降低 %1%%% ",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_damage_+%_of_type_inflicted_by_current_ground_effect_you_are_on": {
      "stats": [
        "map_damage_+%_of_type_inflicted_by_current_ground_effect_you_are_on"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "在燃烧，冰缓，感电地面上，相应属性的伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_damage_taken_+%_from_beyond_monsters": {
      "stats": ["map_damage_taken_+%_from_beyond_monsters"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "区域中玩家受到的超越怪物伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "区域中玩家受到的超越怪物伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_damage_taken_while_stationary_+%": {
      "stats": ["map_damage_taken_while_stationary_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "玩家静止时，受到的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "玩家静止时，受到的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_damage_while_stationary_+%": {
      "stats": ["map_damage_while_stationary_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "玩家静止时，伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "玩家静止时，伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_fishy_effect_0": {
      "stats": [
        "map_fishy_effect_0",
        "map_fishy_effect_1",
        "map_fishy_effect_2",
        "map_fishy_effect_3"
      ],
      "translations": [
        {
          "matchers": ["#", [1, 20], [0, 99], [1, "#"]],
          "text": "该区域吸引鱼",
          "formatters": []
        },
        {
          "matchers": ["#", [1, 20], [100, "#"], [1, "#"]],
          "text": "该区域总是吸引鱼",
          "formatters": []
        },
        {
          "matchers": ["#", [1, 20], [0, 99], ["#", -1]],
          "text": "鱼有一点不喜欢该区域",
          "formatters": []
        },
        {
          "matchers": ["#", [1, 20], [100, "#"], ["#", -1]],
          "text": "鱼一点都不喜欢该区域",
          "formatters": []
        },
        {
          "matchers": ["#", [21, 40], [0, 99], [1, "#"]],
          "text": "该区域很吸引鱼",
          "formatters": []
        },
        {
          "matchers": ["#", [21, 40], [100, "#"], [1, "#"]],
          "text": "该区域总是很吸引鱼",
          "formatters": []
        },
        {
          "matchers": ["#", [21, 40], [0, 99], ["#", -1]],
          "text": "鱼不喜欢该区域",
          "formatters": []
        },
        {
          "matchers": ["#", [21, 40], [100, "#"], ["#", -1]],
          "text": "鱼都不喜欢该区域",
          "formatters": []
        },
        {
          "matchers": ["#", [41, 60], [0, 99], [1, "#"]],
          "text": "该区域非常吸引鱼",
          "formatters": []
        },
        {
          "matchers": ["#", [41, 60], [100, "#"], [1, "#"]],
          "text": "该区总是域非常吸引鱼",
          "formatters": []
        },
        {
          "matchers": ["#", [41, 60], [0, 99], ["#", -1]],
          "text": "鱼非常不喜欢该区域",
          "formatters": []
        },
        {
          "matchers": ["#", [41, 60], [100, "#"], ["#", -1]],
          "text": "鱼一直都非常不喜欢该区域",
          "formatters": []
        },
        {
          "matchers": ["#", [61, 80], [0, 99], [1, "#"]],
          "text": "该区域超级吸引鱼",
          "formatters": []
        },
        {
          "matchers": ["#", [61, 80], [100, "#"], [1, "#"]],
          "text": "该区域总是超级吸引鱼g",
          "formatters": []
        },
        {
          "matchers": ["#", [61, 80], [0, 99], ["#", -1]],
          "text": "鱼超级不喜欢该区域",
          "formatters": []
        },
        {
          "matchers": ["#", [61, 80], [100, "#"], ["#", -1]],
          "text": "鱼一直都超级不喜欢该区域",
          "formatters": []
        },
        {
          "matchers": ["#", [81, 100], [0, 99], [1, "#"]],
          "text": "该区域是钓鱼圣地",
          "formatters": []
        },
        {
          "matchers": ["#", [81, 100], [100, "#"], [1, "#"]],
          "text": "该区域一直都是钓鱼圣地",
          "formatters": []
        },
        {
          "matchers": ["#", [81, 100], [0, 99], ["#", -1]],
          "text": "该区域是鱼最讨厌的敌方",
          "formatters": []
        },
        {
          "matchers": ["#", [81, 100], [100, "#"], ["#", -1]],
          "text": "该区域一直都是鱼最讨厌的敌方",
          "formatters": []
        }
      ]
    },
    "map_display_strongbox_monsters_are_enraged": {
      "stats": ["map_display_strongbox_monsters_are_enraged"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "保险箱里的怪物已暴怒",
          "formatters": []
        }
      ]
    },
    "map_player_dodge_chance_%_during_shrine_effect": {
      "stats": ["map_player_dodge_chance_%_during_shrine_effect"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得神殿效果时，玩家获得 %1%%% 几率躲避攻击击中",
          "formatters": []
        }
      ]
    },
    "map_equipment_drops_identified": {
      "stats": ["map_equipment_drops_identified"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域掉落的物品已鉴定",
          "formatters": []
        }
      ]
    },
    "map_essence_monsters_are_corrupted": {
      "stats": ["map_essence_monsters_are_corrupted"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域找到的精华已被腐化",
          "formatters": []
        }
      ]
    },
    "map_essence_monsters_have_additional_essences": {
      "stats": ["map_essence_monsters_have_additional_essences"],
      "translations": [
        {
          "matchers": [1],
          "text": "精华怪额外持有 1 个精华",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "精华怪额外持有 %1% 个精华",
          "formatters": []
        }
      ]
    },
    "map_essence_monsters_higher_tier": {
      "stats": ["map_essence_monsters_higher_tier"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域可以找到高阶精华",
          "formatters": []
        }
      ]
    },
    "map_extra_monoliths": {
      "stats": ["map_extra_monoliths"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现额外 1 个精华",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "该区域会出现额外 %1% 个精华",
          "formatters": []
        }
      ]
    },
    "map_first_invasion_boss_killed_drops_x_additional_currency": {
      "stats": ["map_first_invasion_boss_killed_drops_x_additional_currency"],
      "translations": [
        {
          "matchers": [1],
          "text": "击败的第 1 个侵略首领会掉落额外 1 个通货物品",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "击败的第 1 个侵略首领会掉落额外 %1% 个通货物品",
          "formatters": []
        }
      ]
    },
    "map_first_strongbox_contains_x_additional_rare_monsters": {
      "stats": ["map_first_strongbox_contains_x_additional_rare_monsters"],
      "translations": [
        {
          "matchers": [1],
          "text": "开启的第 1 个保险箱会额外受到 1 个稀有怪物的保护",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "开启的第 1 个保险箱会额外受到 %1% 个稀有怪物的保护",
          "formatters": []
        }
      ]
    },
    "map_first_unique_beyond_boss_slain_drops_x_beyond_uniques": {
      "stats": ["map_first_unique_beyond_boss_slain_drops_x_beyond_uniques"],
      "translations": [
        {
          "matchers": [1],
          "text": "击败的第 1 个【超越首领】会额外掉落 1 个传奇物品",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "击败的第 1 个【超越首领】会额外掉落 %1% 个传奇物品",
          "formatters": []
        }
      ]
    },
    "map_flask_charges_recovered_per_3_seconds_%": {
      "stats": ["map_flask_charges_recovered_per_3_seconds_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 3 秒钟回复 %1% 药剂充能",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_gain_onslaught_for_x_ms_on_killing_rare_monster": {
      "stats": ["map_gain_onslaught_for_x_ms_on_killing_rare_monster"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家击败稀有敌人时，获得 %1% 秒【猛攻】状态",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "map_ground_haste_action_speed_+%": {
      "stats": ["map_ground_haste_action_speed_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现迅捷之域",
          "formatters": []
        }
      ]
    },
    "map_has_monoliths": {
      "stats": ["map_has_monoliths"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现被精华力量封印的怪物",
          "formatters": []
        }
      ]
    },
    "map_has_x%_quality": {
      "stats": ["map_has_x%_quality"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该地图的品质为  %1%%%",
          "formatters": []
        }
      ]
    },
    "map_imprisoned_monsters_action_speed_+%": {
      "stats": ["map_imprisoned_monsters_action_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "精华怪的攻击，施法，移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "精华怪的攻击，施法，移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_imprisoned_monsters_damage_+%": {
      "stats": ["map_imprisoned_monsters_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "精华怪的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "精华怪的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_imprisoned_monsters_damage_taken_+%": {
      "stats": ["map_imprisoned_monsters_damage_taken_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "精华怪受到的伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_invasion_bosses_are_twinned": {
      "stats": ["map_invasion_bosses_are_twinned"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "侵略首领成双出现",
          "formatters": []
        }
      ]
    },
    "map_invasion_bosses_drop_x_additional_vaal_orbs": {
      "stats": ["map_invasion_bosses_drop_x_additional_vaal_orbs"],
      "translations": [
        {
          "matchers": [1],
          "text": "侵略首领掉落额外 1 个瓦尔宝珠",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "侵略首领掉落额外 %1% 个瓦尔宝珠",
          "formatters": []
        }
      ]
    },
    "map_invasion_bosses_dropped_items_are_fully_linked": {
      "stats": ["map_invasion_bosses_dropped_items_are_fully_linked"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "侵略首领掉落的物品为最大连接",
          "formatters": []
        }
      ]
    },
    "map_invasion_bosses_dropped_items_have_x_additional_sockets": {
      "stats": ["map_invasion_bosses_dropped_items_have_x_additional_sockets"],
      "translations": [
        {
          "matchers": [1],
          "text": "侵略首领掉落的物品有额外 1 个插槽",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "侵略首领掉落的物品有额外 %1% 个插槽",
          "formatters": []
        }
      ]
    },
    "map_invasion_monsters_guarded_by_x_magic_packs": {
      "stats": ["map_invasion_monsters_guarded_by_x_magic_packs"],
      "translations": [
        {
          "matchers": [1],
          "text": "侵略首领被 1 群魔法怪物守护",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "侵略首领被 %1% 群魔法怪物守护",
          "formatters": []
        }
      ]
    },
    "map_item_drop_quality_also_applies_to_map_item_drop_rarity": {
      "stats": ["map_item_drop_quality_also_applies_to_map_item_drop_rarity"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该地图的品质也会套用于掉落物品的稀有度",
          "formatters": []
        }
      ]
    },
    "map_item_found_rarity_+%_per_15_rampage_stacks": {
      "stats": ["map_item_found_rarity_+%_per_15_rampage_stacks"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "玩家每有 15 层暴走能量，物品稀有度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "玩家每有 15 层暴走能量，物品稀有度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_item_level_override": {
      "stats": ["map_item_level_override"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物等级：%1%",
          "formatters": []
        }
      ]
    },
    "map_item_quantity_from_monsters_that_drop_silver_coin_+%": {
      "stats": ["map_item_quantity_from_monsters_that_drop_silver_coin_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "持有银币的怪物会被高亮，掉落物品数量提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_items_drop_corrupted_%": {
      "stats": ["map_items_drop_corrupted_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域掉落的物品有 %1%%% 几率已被腐化",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_area_contains_x_additional_leaguestones": {
      "stats": ["map_leaguestone_area_contains_x_additional_leaguestones"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现额外 1 个赛季石",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "该区域会出现额外 %1% 个赛季石",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_beyond_monster_item_quantity_and_rarity_+%_final": {
      "stats": [
        "map_leaguestone_beyond_monster_item_quantity_and_rarity_+%_final"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "超越怪物的物品掉落数量和物品稀有度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "超越怪物的物品掉落数量和物品稀有度额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_leaguestone_contains_warband_leader": {
      "stats": ["map_leaguestone_contains_warband_leader"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域受到军团首领的控制",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_explicit_warband_type_override": {
      "stats": ["map_leaguestone_explicit_warband_type_override"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域被【红刃军团】守卫",
          "formatters": []
        },
        {
          "matchers": [2],
          "text": "该区域被【哑风军团】守卫",
          "formatters": []
        },
        {
          "matchers": [3],
          "text": "该区域被【布琳洛特军团】守卫",
          "formatters": []
        },
        {
          "matchers": [4],
          "text": "该区域被【混沌军团】守卫",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_imprisoned_monsters_item_quantity_+%_final": {
      "stats": ["map_leaguestone_imprisoned_monsters_item_quantity_+%_final"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "精华怪的 %1%%% 物品掉落总数量额外提高",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_imprisoned_monsters_item_rarity_+%_final": {
      "stats": ["map_leaguestone_imprisoned_monsters_item_rarity_+%_final"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "精华怪的物品总稀有度额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_invasion_boss_item_quantity_and_rarity_+%_final": {
      "stats": [
        "map_leaguestone_invasion_boss_item_quantity_and_rarity_+%_final"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "侵略首领的物品掉落总数量和物品总稀有度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "侵略首领的物品掉落总数量和物品总稀有度额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_leaguestone_monolith_contains_essence_type": {
      "stats": ["map_leaguestone_monolith_contains_essence_type"],
      "translations": [
        {
          "matchers": [21],
          "text": "该区域会出现 1 个浮夸精华",
          "formatters": []
        },
        {
          "matchers": [22],
          "text": "该区域会出现 1 个错乱精华",
          "formatters": []
        },
        {
          "matchers": [23],
          "text": "该区域会出现 1 个极恐精华",
          "formatters": []
        },
        {
          "matchers": [24],
          "text": "该区域会出现 1 个谵妄精华",
          "formatters": []
        },
        {
          "matchers": [25],
          "text": "该区域会出现 1 个遗忘的腐化器皿",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_override_base_num_breaches": {
      "stats": ["map_leaguestone_override_base_num_breaches"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现 1 个裂隙",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "该区域会出现 %1% 个裂隙",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_override_base_num_invasion_bosses": {
      "stats": ["map_leaguestone_override_base_num_invasion_bosses"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现 1 个侵略首领",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "该区域会出现 %1% 个侵略首领",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_override_base_num_monoliths": {
      "stats": ["map_leaguestone_override_base_num_monoliths"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现 1 个精华怪",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "该区域会出现 %1% 个精华怪",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_override_base_num_perandus_chests": {
      "stats": ["map_leaguestone_override_base_num_perandus_chests"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现 1 个普兰德斯宝物箱",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "该区域会出现 %1% 个普兰德斯宝物箱",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_override_base_num_prophecy_coins": {
      "stats": ["map_leaguestone_override_base_num_prophecy_coins"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现 1 枚银币",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "该区域会出现 %1% 枚银币",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_override_base_num_rogue_exiles": {
      "stats": ["map_leaguestone_override_base_num_rogue_exiles"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现 1 个【盗贼流放者】",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "该区域会出现 %1% 个【盗贼流放者】",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_override_base_num_shrines": {
      "stats": ["map_leaguestone_override_base_num_shrines"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现 1 个神殿",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "该区域会出现 %1% 个神殿",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_override_base_num_strongboxes": {
      "stats": ["map_leaguestone_override_base_num_strongboxes"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现 1 个保险箱",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "该区域会出现 %1% 个保险箱",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_override_base_num_talismans": {
      "stats": ["map_leaguestone_override_base_num_talismans"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现 1 个受魔符附身的怪物",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "该区域会出现 %1% 个受魔符附身的怪物",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_override_base_num_tormented_spirits": {
      "stats": ["map_leaguestone_override_base_num_tormented_spirits"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现 1 个【罪魂】",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "该区域会出现 %1% 个【罪魂】",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_override_base_num_warband_packs": {
      "stats": ["map_leaguestone_override_base_num_warband_packs"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现至少 1 个军团",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "该区域会出现至少 %1% 个军团",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_perandus_chests_have_item_quantity_+%_final": {
      "stats": ["map_leaguestone_perandus_chests_have_item_quantity_+%_final"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "普兰德斯宝箱的物品掉落总数量额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_perandus_chests_have_item_rarity_+%_final": {
      "stats": ["map_leaguestone_perandus_chests_have_item_rarity_+%_final"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "普兰德斯宝箱的物品总稀有度额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_rogue_exiles_dropped_item_rarity_+%_final": {
      "stats": ["map_leaguestone_rogue_exiles_dropped_item_rarity_+%_final"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【盗贼流放者】的物品稀有度额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_shrine_monster_rarity_override": {
      "stats": ["map_leaguestone_shrine_monster_rarity_override"],
      "translations": [
        {
          "matchers": [1],
          "text": "下个区域的神殿受到魔法怪物守护",
          "formatters": []
        },
        {
          "matchers": [2],
          "text": "下个区域的神殿受到稀有怪物守护",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_shrine_override_type": {
      "stats": ["map_leaguestone_shrine_override_type"],
      "translations": [
        {
          "matchers": [1],
          "text": "下个区域会出现至少 1 个迅速神殿",
          "formatters": []
        },
        {
          "matchers": [2],
          "text": "下个区域会出现至少 1 个回响神殿",
          "formatters": []
        },
        {
          "matchers": [3],
          "text": "下个区域会出现至少 1 个圣洁神殿",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_strongboxes_rarity_override": {
      "stats": ["map_leaguestone_strongboxes_rarity_override"],
      "translations": [
        {
          "matchers": [1],
          "text": "保险箱皆为魔法",
          "formatters": []
        },
        {
          "matchers": [2],
          "text": "保险箱皆为稀有",
          "formatters": []
        }
      ]
    },
    "map_strongboxes_vaal_orb_drop_chance_%": {
      "stats": ["map_strongboxes_vaal_orb_drop_chance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "保险箱有 %1%%% 几率内含 1 个额外瓦尔宝珠",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_warbands_packs_have_item_quantity_+%_final": {
      "stats": ["map_leaguestone_warbands_packs_have_item_quantity_+%_final"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "军团的物品掉落总数量额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_warbands_packs_have_item_rarity_+%_final": {
      "stats": ["map_leaguestone_warbands_packs_have_item_rarity_+%_final"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "军团的物品总稀有度额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_x_monsters_spawn_abaxoth": {
      "stats": ["map_leaguestone_x_monsters_spawn_abaxoth"],
      "translations": [
        {
          "matchers": [1],
          "text": "区域中 1 个怪物将会在死亡后召唤阿巴萨斯",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "区域中 %1% 个怪物将会在死亡后召唤阿巴萨斯",
          "formatters": []
        }
      ]
    },
    "map_leaguestone_x_monsters_spawn_random_beyond_boss": {
      "stats": ["map_leaguestone_x_monsters_spawn_random_beyond_boss"],
      "translations": [
        {
          "matchers": [1],
          "text": "区域中 1 个怪物将会在死亡后召唤【超越首领】",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "区域中 %1% 个怪物将会在死亡后召唤【超越首领】",
          "formatters": []
        }
      ]
    },
    "map_leaguestones_currency_items_drop_when_first_reaching_x_rampage_stacks": {
      "stats": [
        "map_leaguestones_currency_items_drop_when_first_reaching_x_rampage_stacks"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家首次达到 %1% 层【暴走能量】时掉落 6 个通货",
          "formatters": []
        }
      ]
    },
    "map_leaguestones_spawn_powerful_monster_when_reaching_x_rampage_stacks": {
      "stats": [
        "map_leaguestones_spawn_powerful_monster_when_reaching_x_rampage_stacks"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "该区域中玩家首次达到 %1% 层【暴走能量】时，会召唤出强大的怪物",
          "formatters": []
        }
      ]
    },
    "map_magic_items_drop_as_normal": {
      "stats": ["map_magic_items_drop_as_normal"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "随机掉落的魔法物品由普通物品代替",
          "formatters": []
        }
      ]
    },
    "map_magic_monsters_are_maimed": {
      "stats": ["map_magic_monsters_are_maimed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "魔法怪物会被瘫痪",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextMaim"
            }
          ]
        }
      ]
    },
    "map_magic_monsters_damage_taken_+%": {
      "stats": ["map_magic_monsters_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔法怪物受到的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔法怪物受到的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_magic_pack_size_+%": {
      "stats": ["map_magic_pack_size_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔法怪物群大小提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔法怪物群大小降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_mini_monolith_monsters_are_magic": {
      "stats": ["map_mini_monolith_monsters_are_magic"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "精华怪周围皆为魔法怪物",
          "formatters": []
        }
      ]
    },
    "map_mission_id": {
      "stats": ["map_mission_id"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现【护甲大师哈库】",
          "formatters": []
        },
        {
          "matchers": [2],
          "text": "该区域会出现【狩猎大师托拉】",
          "formatters": []
        },
        {
          "matchers": [3],
          "text": "该区域会出现【亡灵大师卡塔莉娜】",
          "formatters": []
        },
        {
          "matchers": [4],
          "text": "该区域会出现【武器大师瓦甘】",
          "formatters": []
        },
        {
          "matchers": [5],
          "text": "该区域会出现【博学大师艾尔雷恩】",
          "formatters": []
        },
        {
          "matchers": [6],
          "text": "该区域会出现【刺杀大师瓦里西】",
          "formatters": []
        },
        {
          "matchers": [7],
          "text": "该区域会出现【制图大师札娜】",
          "formatters": []
        }
      ]
    },
    "map_monster_and_player_onslaught_effect_+%": {
      "stats": ["map_monster_and_player_onslaught_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "玩家和怪物的【猛攻】效果提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "玩家和怪物的【猛攻】效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "map_monster_attack_cast_and_movement_speed_+%": {
      "stats": ["map_monster_attack_cast_and_movement_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "怪物的攻击，施法，移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "怪物的攻击，施法，移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_monster_beyond_portal_chance_+%": {
      "stats": ["map_monster_beyond_portal_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "怪物产生超越传送门的几率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "怪物产生超越传送门的几率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_monster_curse_effect_on_self_+%": {
      "stats": ["map_monster_curse_effect_on_self_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对怪物的诅咒效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对怪物的诅咒效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_monster_damage_taken_+%_while_possessed": {
      "stats": ["map_monster_damage_taken_+%_while_possessed"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受【罪魂】附身的怪物承受的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受【罪魂】附身的怪物承受的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_monster_slain_experience_+%": {
      "stats": ["map_monster_slain_experience_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "怪物的经验值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "怪物的经验值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_monsters_accuracy_rating_+%": {
      "stats": ["map_monsters_accuracy_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "怪物的命中值提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "怪物的命中值降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_monsters_add_endurance_charge_on_hit_%": {
      "stats": ["map_monsters_add_endurance_charge_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "怪物有 %1%%% 几率在击中时获得耐力球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "怪物在击中时获得耐力球",
          "formatters": []
        }
      ]
    },
    "map_monsters_add_frenzy_charge_on_hit_%": {
      "stats": ["map_monsters_add_frenzy_charge_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "怪物有 %1%%% 几率在击中时获得狂怒球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "怪物在击中时获得狂怒球",
          "formatters": []
        }
      ]
    },
    "map_monsters_add_power_charge_on_hit_%": {
      "stats": ["map_monsters_add_power_charge_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "怪物有 %1%%% 几率在击中时获得暴击球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "怪物在击中时获得暴击球",
          "formatters": []
        }
      ]
    },
    "map_monsters_additional_chaos_resistance": {
      "stats": ["map_monsters_additional_chaos_resistance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "+%1%%% 怪物的混沌抗性",
          "formatters": []
        }
      ]
    },
    "map_monsters_additional_elemental_resistance": {
      "stats": ["map_monsters_additional_elemental_resistance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "+%1%%% 怪物的火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "map_monsters_always_ignite": {
      "stats": ["map_monsters_always_ignite"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物的所有伤害必定点燃",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        }
      ]
    },
    "map_monsters_are_converted_on_kill": {
      "stats": ["map_monsters_are_converted_on_kill"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物被击败后变为友军",
          "formatters": []
        }
      ]
    },
    "map_monsters_avoid_poison_blind_bleed_%": {
      "stats": ["map_monsters_avoid_poison_blind_bleed_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物有 %1%%% 几率免疫中毒，致盲和流血",
          "formatters": []
        }
      ]
    },
    "map_monsters_cannot_be_taunted": {
      "stats": ["map_monsters_cannot_be_taunted"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物无法被嘲讽",
          "formatters": []
        }
      ]
    },
    "map_monsters_curse_effect_on_self_+%_final": {
      "stats": ["map_monsters_curse_effect_on_self_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对怪物的诅咒总效果额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对怪物的诅咒总效果额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_monsters_movement_speed_cannot_be_reduced_below_base": {
      "stats": ["map_monsters_movement_speed_cannot_be_reduced_below_base"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物无法被减速至基础速度以下",
          "formatters": []
        }
      ]
    },
    "map_monsters_near_shrines_are_chilled": {
      "stats": ["map_monsters_near_shrines_are_chilled"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "神殿周围的怪物受到冰缓",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextChillNonHitNoDuration"
            }
          ]
        }
      ]
    },
    "map_monsters_%_chance_to_inflict_status_ailments": {
      "stats": ["map_monsters_%_chance_to_inflict_status_ailments"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "怪物击中时有 %1%%% 几率造成元素异常状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "map_monsters_spawned_with_talisman_drop_additional_rare_items": {
      "stats": [
        "map_monsters_spawned_with_talisman_drop_additional_rare_items"
      ],
      "translations": [
        {
          "matchers": [1],
          "text": "初始受魔符附身的怪物会掉落 1 个额外稀有物品",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "初始受魔符附身的怪物会掉落 %1% 个额外稀有物品",
          "formatters": []
        }
      ]
    },
    "map_monsters_steal_charges": {
      "stats": ["map_monsters_steal_charges"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "怪物击中时有 %1%%% 几率偷取暴击球，狂暴球，耐力球",
          "formatters": []
        },
        {
          "matchers": [100],
          "text": "怪物击中时有几率偷取暴击球，狂暴球，耐力球",
          "formatters": []
        }
      ]
    },
    "map_monsters_that_drop_silver_coin_drop_x_additional_silver_coins": {
      "stats": [
        "map_monsters_that_drop_silver_coin_drop_x_additional_silver_coins"
      ],
      "translations": [
        {
          "matchers": [1],
          "text": "携带银币的怪物会掉落额外 1 枚银币",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "携带银币的怪物会掉落额外 %1% 枚银币",
          "formatters": []
        }
      ]
    },
    "map_monsters_with_silver_coins_drop_x_additional_currency_items": {
      "stats": [
        "map_monsters_with_silver_coins_drop_x_additional_currency_items"
      ],
      "translations": [
        {
          "matchers": [1],
          "text": "持有银币的怪物会额外掉落 1 个通货",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "持有银币的怪物会额外掉落 %1% 个通货",
          "formatters": []
        }
      ]
    },
    "map_monsters_with_silver_coins_drop_x_additional_rare_items": {
      "stats": ["map_monsters_with_silver_coins_drop_x_additional_rare_items"],
      "translations": [
        {
          "matchers": [1],
          "text": "持有银币的怪物会额外掉落 1 个稀有物品",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "持有银币的怪物会额外掉落 %1% 个稀有物品",
          "formatters": []
        }
      ]
    },
    "map_movement_velocity_+%_per_poison_stack": {
      "stats": ["map_movement_velocity_+%_per_poison_stack"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "玩家每受到一种中毒属性伤害，移动速度便提高 %1%%% ",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "玩家每受到一种中毒属性伤害，移动速度便降低 %1%%% ",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_nemesis_dropped_items_+": {
      "stats": ["map_nemesis_dropped_items_+"],
      "translations": [
        {
          "matchers": [1],
          "text": "拥有复仇类词缀的怪物，物品掉落额外增加 %1% 件",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "拥有复仇类词缀的怪物，物品掉落额外增加 %1% 件",
          "formatters": []
        }
      ]
    },
    "map_next_area_contains_x_additional_bearers_of_the_guardian_packs": {
      "stats": [
        "map_next_area_contains_x_additional_bearers_of_the_guardian_packs"
      ],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现 1 个卫者之责血族群",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "该区域会出现 %1% 个卫者之责血族群",
          "formatters": []
        }
      ]
    },
    "map_next_area_contains_x_additional_voidspawn_of_abaxoth_packs": {
      "stats": [
        "map_next_area_contains_x_additional_voidspawn_of_abaxoth_packs"
      ],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现 1 个阿巴萨斯之子血族群",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "该区域会出现 %1% 个阿巴萨斯之子血族群",
          "formatters": []
        }
      ]
    },
    "map_no_uniques_drop_randomly": {
      "stats": ["map_no_uniques_drop_randomly"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不会随机掉落传奇物品",
          "formatters": []
        }
      ]
    },
    "map_non_unique_monster_life_regeneration_rate_per_minute_%": {
      "stats": ["map_non_unique_monster_life_regeneration_rate_per_minute_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此区域的非传奇怪物每秒回复 %1%%% 最大生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_normal_items_drop_as_magic": {
      "stats": ["map_normal_items_drop_as_magic"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "随机掉落的普通物品由魔法物品代替",
          "formatters": []
        }
      ]
    },
    "map_num_extra_abysses": {
      "stats": ["map_num_extra_abysses"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现 1 个额外深渊",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "该区域会出现 %1% 个额外深渊",
          "formatters": []
        }
      ]
    },
    "map_num_extra_harbingers": {
      "stats": ["map_num_extra_harbingers"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现 1 个额外先驱者",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "该区域会出现 %1% 个额外先驱者",
          "formatters": []
        }
      ]
    },
    "map_number_of_additional_mods": {
      "stats": ["map_number_of_additional_mods"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域拥有额外 %1% 个随机属性",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "该区域拥有额外 %1% 个随机属性",
          "formatters": []
        }
      ]
    },
    "map_number_of_additional_silver_coin_drops": {
      "stats": ["map_number_of_additional_silver_coin_drops"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现 1 个持有银币的怪物",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "该区域会出现 %1% 个持有银币的怪物",
          "formatters": []
        }
      ]
    },
    "map_on_complete_drop_x_additional_maps": {
      "stats": ["map_on_complete_drop_x_additional_maps"],
      "translations": [
        {
          "matchers": [1],
          "text": "完成该区域时会额外掉落 1 张地图",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "完成该区域时会额外掉落 %1% 张地图",
          "formatters": []
        }
      ]
    },
    "map_packs_are_abomination_monsters": {
      "stats": ["map_packs_are_abomination_monsters"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现大量被创造的生物",
          "formatters": []
        }
      ]
    },
    "map_packs_are_blackguards": {
      "stats": ["map_packs_are_blackguards"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现许多乌旗守卫",
          "formatters": []
        }
      ]
    },
    "map_packs_are_ghosts": {
      "stats": ["map_packs_are_ghosts"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现鬼魂",
          "formatters": []
        }
      ]
    },
    "map_packs_are_kitava": {
      "stats": ["map_packs_are_kitava"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现许多奇塔弗的狂信者",
          "formatters": []
        }
      ]
    },
    "map_packs_are_lunaris": {
      "stats": ["map_packs_are_lunaris"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域被月影女神占领",
          "formatters": []
        }
      ]
    },
    "map_packs_are_solaris": {
      "stats": ["map_packs_are_solaris"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域被日耀女神占领",
          "formatters": []
        }
      ]
    },
    "map_packs_are_spiders": {
      "stats": ["map_packs_are_spiders"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现许多蜘蛛",
          "formatters": []
        }
      ]
    },
    "map_packs_are_vaal": {
      "stats": ["map_packs_are_vaal"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "区域内有许多【瓦尔生物】",
          "formatters": []
        }
      ]
    },
    "map_perandus_guards_are_rare": {
      "stats": ["map_perandus_guards_are_rare"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "普兰德斯保险箱受额外稀有怪物守护",
          "formatters": []
        }
      ]
    },
    "map_perandus_monsters_drop_perandus_coin_stack_%": {
      "stats": ["map_perandus_monsters_drop_perandus_coin_stack_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "普兰德斯怪物有 %1%%% 几率掉落普兰德斯金币",
          "formatters": []
        }
      ]
    },
    "map_player_attack_cast_and_movement_speed_+%_during_onslaught": {
      "stats": [
        "map_player_attack_cast_and_movement_speed_+%_during_onslaught"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "玩家在【猛攻】效果下攻击，施法，移动速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "玩家在【猛攻】效果下攻击，施法，移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "map_player_charges_gained_+%": {
      "stats": ["map_player_charges_gained_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "玩家获得的药剂充能提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "玩家获得的药剂充能降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_player_curse_effect_on_self_+%": {
      "stats": ["map_player_curse_effect_on_self_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "玩家受到的诅咒效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "玩家受到的诅咒效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_player_damage_+%_vs_breach_monsters": {
      "stats": ["map_player_damage_+%_vs_breach_monsters"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家对裂隙怪的击中伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_player_damage_taken_+%_vs_breach_monsters": {
      "stats": ["map_player_damage_taken_+%_vs_breach_monsters"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "裂隙怪物对玩家所造成的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "裂隙怪物对玩家所造成的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_player_damage_taken_+%_while_rampaging": {
      "stats": ["map_player_damage_taken_+%_while_rampaging"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "玩家持有至少 50 层【暴走能量】时，受到的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "玩家持有至少 50 层【暴走能量】时，受到的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_player_flask_recovery_is_instant": {
      "stats": ["map_player_flask_recovery_is_instant"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家使用药剂回复的生命和魔力会立即回复",
          "formatters": []
        }
      ]
    },
    "map_player_has_level_X_conductivity": {
      "stats": ["map_player_has_level_X_conductivity"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家受到导电诅咒",
          "formatters": []
        }
      ]
    },
    "map_player_has_level_X_flammability": {
      "stats": ["map_player_has_level_X_flammability"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家受到易燃诅咒",
          "formatters": []
        }
      ]
    },
    "map_player_has_level_X_frostbite": {
      "stats": ["map_player_has_level_X_frostbite"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家受到冻伤诅咒",
          "formatters": []
        }
      ]
    },
    "map_player_has_level_X_projectile_weakness": {
      "stats": ["map_player_has_level_X_projectile_weakness"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家受到投射物要害诅咒",
          "formatters": []
        }
      ]
    },
    "map_player_has_level_X_silence": {
      "stats": ["map_player_has_level_X_silence"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家无法施放法术或战吼",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextSilence"
            }
          ]
        }
      ]
    },
    "map_player_has_random_level_X_curse_every_10_seconds": {
      "stats": ["map_player_has_random_level_X_curse_every_10_seconds"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家每 10 秒随机获得 1 个诅咒",
          "formatters": []
        }
      ]
    },
    "map_player_life_and_es_recovery_speed_+%_final": {
      "stats": ["map_player_life_and_es_recovery_speed_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "玩家的生命和能量护盾总回复速度额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "玩家的生命和能量护盾总回复速度额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_player_life_regeneration_rate_per_minute_%_per_25_rampage_stacks": {
      "stats": [
        "map_player_life_regeneration_rate_per_minute_%_per_25_rampage_stacks"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家每拥有 25 层【暴走能量】，便每秒回复 %1%%% 最大生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_player_movement_velocity_+%": {
      "stats": ["map_player_movement_velocity_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家的移动速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_player_onslaught_on_kill_%": {
      "stats": ["map_player_onslaught_on_kill_%"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "玩家击败敌人时有 %1%%% 几率获得 4 秒【猛攻】效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        },
        {
          "matchers": [100],
          "text": "玩家击败敌人时获得 4 秒【猛攻】效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "map_player_shrine_effect_duration_+%": {
      "stats": ["map_player_shrine_effect_duration_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "神殿持续时间延长 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_players_additional_spell_dodge_%": {
      "stats": ["map_players_additional_spell_dodge_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家有 %1%%% 几率躲避法术击中",
          "formatters": []
        }
      ]
    },
    "map_players_and_monsters_chaos_damage_taken_+%": {
      "stats": ["map_players_and_monsters_chaos_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "玩家和怪物受到的混沌伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "玩家和怪物受到的混沌伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_players_and_monsters_cold_damage_taken_+%": {
      "stats": ["map_players_and_monsters_cold_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "玩家和怪物受到的冰霜伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "玩家和怪物受到的冰霜伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_players_and_monsters_critical_strike_chance_+%": {
      "stats": ["map_players_and_monsters_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "怪物和玩家的暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "怪物和玩家的暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_players_and_monsters_curses_are_reflected": {
      "stats": ["map_players_and_monsters_curses_are_reflected"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家和怪物会反射诅咒",
          "formatters": []
        }
      ]
    },
    "map_players_and_monsters_damage_+%_per_curse": {
      "stats": ["map_players_and_monsters_damage_+%_per_curse"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "怪物和玩家每受到一个诅咒，他们的伤害就提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "怪物和玩家每受到一个诅咒，他们的伤害就降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_players_and_monsters_damage_taken_+%_while_stationary": {
      "stats": ["map_players_and_monsters_damage_taken_+%_while_stationary"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家和怪物静止时受到的伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_players_and_monsters_fire_damage_taken_+%": {
      "stats": ["map_players_and_monsters_fire_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "玩家和怪物受到的火焰伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "玩家和怪物受到的火焰伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_players_and_monsters_have_onslaught_if_hit_recently": {
      "stats": ["map_players_and_monsters_have_onslaught_if_hit_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家和怪物在被击中后的短时间内处于【猛攻】状态",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "map_players_and_monsters_have_resolute_technique": {
      "stats": ["map_players_and_monsters_have_resolute_technique"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家和怪物拥有坚毅之心",
          "formatters": []
        }
      ]
    },
    "map_players_and_monsters_lightning_damage_taken_+%": {
      "stats": ["map_players_and_monsters_lightning_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "玩家和怪物受到的闪电伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "玩家和怪物受到的闪电伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_players_and_monsters_movement_speed_+%": {
      "stats": ["map_players_and_monsters_movement_speed_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家和怪物的移动速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_players_and_monsters_physical_damage_taken_+%": {
      "stats": ["map_players_and_monsters_physical_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "玩家和怪物受到的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "玩家和怪物受到的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_players_are_poisoned_while_moving_chaos_damage_per_second": {
      "stats": [
        "map_players_are_poisoned_while_moving_chaos_damage_per_second"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家移动时会中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "map_players_armour_+%_final": {
      "stats": ["map_players_armour_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "玩家的总护甲额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "玩家的总护甲额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_players_block_chance_+%": {
      "stats": ["map_players_block_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "玩家的格挡率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "玩家的格挡率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_players_cannot_gain_endurance_charges": {
      "stats": ["map_players_cannot_gain_endurance_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家无法获得耐力球",
          "formatters": []
        }
      ]
    },
    "map_players_cannot_gain_frenzy_charges": {
      "stats": ["map_players_cannot_gain_frenzy_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家无法获得狂怒球",
          "formatters": []
        }
      ]
    },
    "map_players_cannot_gain_power_charges": {
      "stats": ["map_players_cannot_gain_power_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家无法获得暴击球",
          "formatters": []
        }
      ]
    },
    "map_players_cannot_take_reflected_damage": {
      "stats": ["map_players_cannot_take_reflected_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家不会受到反射伤害",
          "formatters": []
        }
      ]
    },
    "map_players_extra_dodge_rolls": {
      "stats": ["map_players_extra_dodge_rolls"],
      "translations": [
        {
          "matchers": [1],
          "text": "玩家在躲避时很幸运",
          "formatters": []
        },
        {
          "matchers": [-1],
          "text": "玩家在躲避时很不幸",
          "formatters": []
        }
      ]
    },
    "map_players_gain_1_rare_monster_mods_on_kill_for_20_seconds_%": {
      "stats": [
        "map_players_gain_1_rare_monster_mods_on_kill_for_20_seconds_%"
      ],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "玩家击败稀有怪物时有 %1%%% 几率获得该怪物 1 项属性 20 秒",
          "formatters": []
        },
        {
          "matchers": [100],
          "text": "玩家击败稀有怪物时获得该怪物 1 项属性 20 秒",
          "formatters": []
        }
      ]
    },
    "map_players_gain_onslaught_after_opening_a_strongbox_ms": {
      "stats": ["map_players_gain_onslaught_after_opening_a_strongbox_ms"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家打开保险箱时获得 %1% 秒【猛攻】效果",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "map_players_gain_onslaught_during_flask_effect": {
      "stats": ["map_players_gain_onslaught_during_flask_effect"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家使用药剂时获得【猛攻】效果",
          "formatters": []
        }
      ]
    },
    "map_players_gain_rare_monster_mods_on_kill_%_chance": {
      "stats": ["map_players_gain_rare_monster_mods_on_kill_%_chance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家击败稀有怪物时有 %1%%% 几率获得该怪物属性 20 秒",
          "formatters": []
        }
      ]
    },
    "map_players_have_point_blank": {
      "stats": ["map_players_have_point_blank"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家拥有【零点射击】",
          "formatters": []
        }
      ]
    },
    "map_players_movement_skills_cooldown_speed_+%": {
      "stats": ["map_players_movement_skills_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家移动技能的冷却回复速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_players_movement_speed_+%": {
      "stats": ["map_players_movement_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "玩家移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "玩家移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_players_no_regeneration_including_es": {
      "stats": ["map_players_no_regeneration_including_es"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "玩家无法回复生命，魔力和能量护盾",
          "formatters": []
        }
      ]
    },
    "map_players_skill_area_of_effect_+%_final": {
      "stats": ["map_players_skill_area_of_effect_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "玩家技能的总范围额外扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "玩家技能的总范围额外缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_portals_do_not_expire": {
      "stats": ["map_portals_do_not_expire"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "地图传送门不会消失",
          "formatters": []
        }
      ]
    },
    "map_rampage_time_+%": {
      "stats": ["map_rampage_time_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "暴走持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "暴走持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_random_unique_monster_is_possessed": {
      "stats": ["map_random_unique_monster_is_possessed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "若该区域会出现任意传奇怪物，则其中 1 个将被附身",
          "formatters": []
        }
      ]
    },
    "map_rare_breach_monster_additional_breach_ring_drop_chance_%": {
      "stats": ["map_rare_breach_monster_additional_breach_ring_drop_chance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域的稀有怪物有 %1%%% 几率掉落裂隙戒指",
          "formatters": []
        }
      ]
    },
    "map_rare_breach_monsters_drop_additional_shards": {
      "stats": ["map_rare_breach_monsters_drop_additional_shards"],
      "translations": [
        {
          "matchers": [1],
          "text": "稀有裂隙怪物会额外掉落 1 个裂隙碎片",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "稀有裂隙怪物会额外掉落 %1% 个裂隙碎片",
          "formatters": []
        }
      ]
    },
    "map_rare_monsters_are_hindered": {
      "stats": ["map_rare_monsters_are_hindered"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "稀有怪物受到干扰，移动速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextHinder"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "稀有怪物受到干扰，移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextHinder"
            }
          ]
        }
      ]
    },
    "map_rare_monsters_drop_rare_prismatic_ring_on_death_%": {
      "stats": ["map_rare_monsters_drop_rare_prismatic_ring_on_death_%"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "稀有怪物有 %1%%% 几率掉落 1 个三相戒指",
          "formatters": []
        },
        {
          "matchers": [100],
          "text": "稀有怪物会掉落 1 个三相戒指",
          "formatters": []
        }
      ]
    },
    "map_rare_monsters_drop_x_additional_rare_items": {
      "stats": ["map_rare_monsters_drop_x_additional_rare_items"],
      "translations": [
        {
          "matchers": [1],
          "text": "稀有怪物额外掉落 1 个稀有物品",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "稀有怪物额外掉落 %1% 个稀有物品",
          "formatters": []
        }
      ]
    },
    "map_rare_monsters_have_inner_treasure": {
      "stats": ["map_rare_monsters_have_inner_treasure"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "稀有怪物额外获得珍宝之魂属性",
          "formatters": []
        }
      ]
    },
    "map_rogue_exile_attack_cast_and_movement_speed_+%": {
      "stats": ["map_rogue_exile_attack_cast_and_movement_speed_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【盗贼流放者】的攻击，施法，移动速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_rogue_exile_drop_skill_gem_with_quality": {
      "stats": ["map_rogue_exile_drop_skill_gem_with_quality"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个【盗贼流放者】都会掉落高品质技能",
          "formatters": []
        }
      ]
    },
    "map_rogue_exiles_are_doubled": {
      "stats": ["map_rogue_exiles_are_doubled"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【盗贼流放者】会成对出现",
          "formatters": []
        }
      ]
    },
    "map_rogue_exiles_damage_+%": {
      "stats": ["map_rogue_exiles_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【盗贼流放者】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【盗贼流放者】的伤害降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_rogue_exiles_drop_additional_currency_items_with_quality": {
      "stats": ["map_rogue_exiles_drop_additional_currency_items_with_quality"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【盗贼流放者】额外掉落 %1% 个通货",
          "formatters": []
        }
      ]
    },
    "map_rogue_exiles_drop_x_additional_jewels": {
      "stats": ["map_rogue_exiles_drop_x_additional_jewels"],
      "translations": [
        {
          "matchers": [1],
          "text": "【盗贼流放者】额外掉落 1 个珠宝",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【盗贼流放者】额外掉落 %1% 个珠宝",
          "formatters": []
        }
      ]
    },
    "map_rogue_exiles_dropped_items_are_corrupted": {
      "stats": ["map_rogue_exiles_dropped_items_are_corrupted"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【盗贼流放者】掉落的物品已腐化",
          "formatters": []
        }
      ]
    },
    "map_rogue_exiles_dropped_items_are_duplicated": {
      "stats": ["map_rogue_exiles_dropped_items_are_duplicated"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【盗贼流放者】掉落的物品为镜像物品",
          "formatters": []
        }
      ]
    },
    "map_rogue_exiles_dropped_items_are_fully_linked": {
      "stats": ["map_rogue_exiles_dropped_items_are_fully_linked"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【盗贼流放者】所掉落的物品为最大连接",
          "formatters": []
        }
      ]
    },
    "map_rogue_exiles_maximum_life_+%": {
      "stats": ["map_rogue_exiles_maximum_life_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【盗贼流放者】最大生命提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【盗贼流放者】最大生命降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "map_shrines_drop_x_currency_items_on_activation": {
      "stats": ["map_shrines_drop_x_currency_items_on_activation"],
      "translations": [
        {
          "matchers": [1],
          "text": "神殿使用后掉落 1 个通货",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "神殿使用后掉落 %1% 个通货",
          "formatters": []
        }
      ]
    },
    "map_shrines_grant_a_random_additional_effect": {
      "stats": ["map_shrines_grant_a_random_additional_effect"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域的神殿将随机提供额外 1 个神殿效果",
          "formatters": []
        }
      ]
    },
    "map_spawn_abysses": {
      "stats": ["map_spawn_abysses"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域可能会出现深渊",
          "formatters": []
        }
      ]
    },
    "map_spawn_bestiary_encounters": {
      "stats": ["map_spawn_bestiary_encounters"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现可猎杀的野兽",
          "formatters": []
        }
      ]
    },
    "map_spawn_beyond_boss_when_beyond_boss_slain_%": {
      "stats": ["map_spawn_beyond_boss_when_beyond_boss_slain_%"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "【超越首领】死后有 %1%%% 几率召唤【超越首领】",
          "formatters": []
        },
        {
          "matchers": [100],
          "text": "【超越首领】死后召唤【超越首领】",
          "formatters": []
        }
      ]
    },
    "map_spawn_cadiro_%_chance": {
      "stats": ["map_spawn_cadiro_%_chance"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "该区域有 %1%%% 几率出现【卡迪罗普兰德斯】",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "该区域会出现【卡迪罗普兰德斯】",
          "formatters": []
        }
      ]
    },
    "map_spawn_extra_perandus_chests": {
      "stats": ["map_spawn_extra_perandus_chests"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域会出现额外 1 个普兰德斯宝箱",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "该区域会出现额外 %1% 个普兰德斯宝箱",
          "formatters": []
        }
      ]
    },
    "map_spawn_incursion_encounters": {
      "stats": ["map_spawn_incursion_encounters"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域会出现时空入侵",
          "formatters": []
        }
      ]
    },
    "map_storm_area_of_effect_+%": {
      "stats": ["map_storm_area_of_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "风暴效果的范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "风暴效果的范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_strongbox_items_dropped_are_mirrored": {
      "stats": ["map_strongbox_items_dropped_are_mirrored"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "保险箱内是镜像物品",
          "formatters": []
        }
      ]
    },
    "map_strongbox_monsters_attack_speed_+%": {
      "stats": ["map_strongbox_monsters_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "保险箱里的怪物已暴怒",
          "formatters": []
        }
      ]
    },
    "map_strongbox_monsters_item_quantity_+%": {
      "stats": ["map_strongbox_monsters_item_quantity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "保险箱里怪物的掉落物品品质提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "保险箱里怪物的掉落物品品质降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_strongboxes_are_corrupted": {
      "stats": ["map_strongboxes_are_corrupted"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域内的保险箱已被腐化",
          "formatters": []
        }
      ]
    },
    "map_strongboxes_drop_x_additional_rare_items": {
      "stats": ["map_strongboxes_drop_x_additional_rare_items"],
      "translations": [
        {
          "matchers": [1],
          "text": "保险箱额外会出现 1 个稀有物品",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "保险箱额外会出现 %1% 个稀有物品",
          "formatters": []
        }
      ]
    },
    "map_strongboxes_minimum_rarity": {
      "stats": ["map_strongboxes_minimum_rarity"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域的保险箱至少为魔法等级",
          "formatters": []
        },
        {
          "matchers": [2],
          "text": "该区域的保险箱至少为稀有等级",
          "formatters": []
        },
        {
          "matchers": [3],
          "text": "该区域的保险箱至少为传奇等级",
          "formatters": []
        }
      ]
    },
    "map_talismans_dropped_as_rare": {
      "stats": ["map_talismans_dropped_as_rare"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域找到的魔符均为稀有级",
          "formatters": []
        }
      ]
    },
    "map_talismans_higher_tier": {
      "stats": ["map_talismans_higher_tier"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域找到的魔符等阶提高 1 阶",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "该区域找到的魔符等阶提高 %1% 阶",
          "formatters": []
        }
      ]
    },
    "map_tempest_area_of_effect_+%_visible": {
      "stats": ["map_tempest_area_of_effect_+%_visible"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "风暴效果的范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "风暴效果的范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_tempest_frequency_+%": {
      "stats": ["map_tempest_frequency_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "该区域的风暴频率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "该区域的风暴频率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_tormented_spirits_drop_x_additional_rare_items": {
      "stats": ["map_tormented_spirits_drop_x_additional_rare_items"],
      "translations": [
        {
          "matchers": [1],
          "text": "【罪魂】掉落额外 1 件物品",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "【罪魂】掉落额外 %1% 件物品",
          "formatters": []
        }
      ]
    },
    "map_tormented_spirits_duration_+%": {
      "stats": ["map_tormented_spirits_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【罪魂】持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【罪魂】持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_tormented_spirits_movement_speed_+%": {
      "stats": ["map_tormented_spirits_movement_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【罪魂】移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【罪魂】移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "map_unique_boss_drops_divination_cards": {
      "stats": ["map_unique_boss_drops_divination_cards"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "传奇首领掉落命运卡",
          "formatters": []
        }
      ]
    },
    "map_unique_monsters_drop_corrupted_items": {
      "stats": ["map_unique_monsters_drop_corrupted_items"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域内的传奇怪物掉落腐化物品",
          "formatters": []
        }
      ]
    },
    "map_warbands_packs_have_additional_elites": {
      "stats": ["map_warbands_packs_have_additional_elites"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域的军团会额外出现 1 位精英",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "该区域的军团会额外出现 %1% 位精英",
          "formatters": []
        }
      ]
    },
    "map_warbands_packs_have_additional_grunts": {
      "stats": ["map_warbands_packs_have_additional_grunts"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域的军团会额外出现 1 位喽啰",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "此区域的军团会额外出现 %1% 位喽啰",
          "formatters": []
        }
      ]
    },
    "map_warbands_packs_have_additional_supports": {
      "stats": ["map_warbands_packs_have_additional_supports"],
      "translations": [
        {
          "matchers": [1],
          "text": "该区域的军团会额外出现 1 位辅助者",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "此区域的军团会额外出现 %1% 位辅助者",
          "formatters": []
        }
      ]
    },
    "maximum_added_lightning_damage_per_10_int": {
      "stats": ["maximum_added_lightning_damage_per_10_int"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 10 点智慧附加 %1% 最大基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "maximum_life_+%_per_equipped_corrupted_item": {
      "stats": ["maximum_life_+%_per_equipped_corrupted_item"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每装备 1 个被腐化的物品，最大生命提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每装备 1 个被腐化的物品，最大生命降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "maximum_life_leech_rate_%_per_minute_is_doubled": {
      "stats": ["maximum_life_leech_rate_%_per_minute_is_doubled"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "最大生命偷取速度翻倍",
          "formatters": []
        }
      ]
    },
    "maximum_life_per_10_dexterity": {
      "stats": ["maximum_life_per_10_dexterity"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 10 点敏捷提高 %1$+d 最大生命",
          "formatters": []
        }
      ]
    },
    "maximum_life_per_2%_increased_item_found_rarity": {
      "stats": ["maximum_life_per_2%_increased_item_found_rarity"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 2%% 物品稀有度 %1$+d 生命",
          "formatters": []
        }
      ]
    },
    "maximum_life_per_equipped_elder_item": {
      "stats": ["maximum_life_per_equipped_elder_item"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每装备 1 个【裂界之器】，最大生命提高 %1$+d",
          "formatters": []
        }
      ]
    },
    "maximum_life_%_to_add_as_maximum_armour": {
      "stats": ["maximum_life_%_to_add_as_maximum_armour"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得等同 %1%%% 最大生命的额外护甲",
          "formatters": []
        }
      ]
    },
    "maximum_life_%_to_add_as_maximum_energy_shield": {
      "stats": ["maximum_life_%_to_add_as_maximum_energy_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得等同 %1%%% 最大生命的额外能量护盾",
          "formatters": []
        }
      ]
    },
    "maximum_life_%_to_convert_to_maximum_energy_shield": {
      "stats": ["maximum_life_%_to_convert_to_maximum_energy_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1%%% 的最大生命转化为能量护盾",
          "formatters": []
        }
      ]
    },
    "maximum_life_+%_per_abyssal_jewel_affecting_you": {
      "stats": ["maximum_life_+%_per_abyssal_jewel_affecting_you"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个影响你的【深渊珠宝】可使最大生命提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个影响你的【深渊珠宝】可使最大生命降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "maximum_mana_%_to_add_to_energy_shield_while_affected_by_clarity": {
      "stats": [
        "maximum_mana_%_to_add_to_energy_shield_while_affected_by_clarity"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "受到【清晰】影响时，获得等同最大魔力 %1%%% 的额外最大能量护盾",
          "formatters": []
        }
      ]
    },
    "maximum_mana_+%_per_abyssal_jewel_affecting_you": {
      "stats": ["maximum_mana_+%_per_abyssal_jewel_affecting_you"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个影响你的【深渊珠宝】可使最大魔力提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个影响你的【深渊珠宝】可使最大魔力降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "maximum_spirit_charges_per_abyss_jewel_equipped": {
      "stats": ["maximum_spirit_charges_per_abyss_jewel_equipped"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个影响你的【深渊珠宝】可使最大精神球数量 %1$+d",
          "formatters": []
        }
      ]
    },
    "melee_damage_+%_during_flask_effect": {
      "stats": ["melee_damage_+%_during_flask_effect"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，近战伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间，近战伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_movement_skill_chance_to_fortify_on_hit_%": {
      "stats": ["melee_movement_skill_chance_to_fortify_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近战移动技能击中时有 %1%%% 几率获得护体效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFortify"
            }
          ]
        }
      ]
    },
    "melee_physical_damage_+%_per_10_dexterity": {
      "stats": ["melee_physical_damage_+%_per_10_dexterity"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 10 点敏捷可使近战物理伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "melee_physical_damage_+%_per_10_strength_while_fortified": {
      "stats": ["melee_physical_damage_+%_per_10_strength_while_fortified"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "护体时，每 10 点力量可使近战物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "护体时，每 10 点力量可使近战物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_skills_area_of_effect_+%": {
      "stats": ["melee_skills_area_of_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近战技能的范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "近战技能的范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_weapon_range_+_if_you_have_killed_recently": {
      "stats": ["melee_weapon_range_+_if_you_have_killed_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若击败过敌人，%1$+d 近战武器范围",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "melee_weapon_range_+_while_at_maximum_frenzy_charges": {
      "stats": ["melee_weapon_range_+_while_at_maximum_frenzy_charges"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "狂怒球达到上限时，%1$+d 近战武器范围",
          "formatters": []
        }
      ]
    },
    "melee_weapon_range_+_while_fortified": {
      "stats": ["melee_weapon_range_+_while_fortified"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "护体时，%1$+d 近战武器范围",
          "formatters": []
        }
      ]
    },
    "minimum_added_chaos_damage_per_spiders_web_on_enemy": {
      "stats": [
        "minimum_added_chaos_damage_per_spiders_web_on_enemy",
        "maximum_added_chaos_damage_per_spiders_web_on_enemy"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "敌人身上每有 1 层蜘蛛网，则附加 %1% - %2% 混沌伤害",
          "formatters": []
        }
      ]
    },
    "minimum_added_chaos_damage_vs_enemies_with_5+_poisons": {
      "stats": [
        "minimum_added_chaos_damage_vs_enemies_with_5+_poisons",
        "maximum_added_chaos_damage_vs_enemies_with_5+_poisons"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text":
            "中毒 5 层以上的敌人被该武器攻击击中时，该武器附加 %1% - %2% 混沌伤害",
          "formatters": []
        }
      ]
    },
    "minimum_added_cold_damage_to_attacks_per_10_dexterity": {
      "stats": [
        "minimum_added_cold_damage_to_attacks_per_10_dexterity",
        "maximum_added_cold_damage_to_attacks_per_10_dexterity"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "每 10 点敏捷可以为攻击附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "minimum_added_cold_damage_vs_chilled_enemies": {
      "stats": [
        "minimum_added_cold_damage_vs_chilled_enemies",
        "maximum_added_cold_damage_vs_chilled_enemies"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "对冰缓敌人附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "minimum_added_cold_damage_while_affected_by_hatred": {
      "stats": [
        "minimum_added_cold_damage_while_affected_by_hatred",
        "maximum_added_cold_damage_while_affected_by_hatred"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "受到【憎恨】影响时，附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "minimum_added_cold_damage_while_you_have_avians_might": {
      "stats": [
        "minimum_added_cold_damage_while_you_have_avians_might",
        "maximum_added_cold_damage_while_you_have_avians_might"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "拥有【鸟之力量】时附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "minimum_added_fire_damage_to_attacks_per_10_strength": {
      "stats": [
        "minimum_added_fire_damage_to_attacks_per_10_strength",
        "maximum_added_fire_damage_to_attacks_per_10_strength"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "每 10 点力量可以为攻击附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "minimum_added_fire_damage_to_hits_vs_blinded_enemies": {
      "stats": [
        "minimum_added_fire_damage_to_hits_vs_blinded_enemies",
        "maximum_added_fire_damage_to_hits_vs_blinded_enemies"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "该武器击中致盲敌人时，附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "minimum_added_lightning_damage_per_shocked_enemy_killed_recently": {
      "stats": [
        "minimum_added_lightning_damage_per_shocked_enemy_killed_recently",
        "maximum_added_lightning_damage_per_shocked_enemy_killed_recently"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "近期内你每击败 1 个感电敌人，则附加 %1%-%2% 基础闪电伤害",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "minimum_added_lightning_damage_to_attacks_per_10_intelligence": {
      "stats": [
        "minimum_added_lightning_damage_to_attacks_per_10_intelligence",
        "maximum_added_lightning_damage_to_attacks_per_10_intelligence"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "每 10 点智慧可以为攻击附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "minimum_added_lightning_damage_to_spells_per_power_charge": {
      "stats": [
        "minimum_added_lightning_damage_to_spells_per_power_charge",
        "maximum_added_lightning_damage_to_spells_per_power_charge"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "每个暴击球可使法术附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "minimum_added_lightning_damage_while_you_have_avians_might": {
      "stats": [
        "minimum_added_lightning_damage_while_you_have_avians_might",
        "maximum_added_lightning_damage_while_you_have_avians_might"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "拥有【鸟之力量】时附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "minimum_added_physical_damage_per_endurance_charge": {
      "stats": [
        "minimum_added_physical_damage_per_endurance_charge",
        "maximum_added_physical_damage_per_endurance_charge"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "每个耐力球附加 %1% - %2% 基础物理伤害",
          "formatters": []
        }
      ]
    },
    "minimum_added_spell_cold_damage_while_no_life_is_reserved": {
      "stats": [
        "minimum_added_spell_cold_damage_while_no_life_is_reserved",
        "maximum_added_spell_cold_damage_while_no_life_is_reserved"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "无生命保留时法术附加 %1% - %2% 基础冰霜伤害",
          "formatters": []
        }
      ]
    },
    "minimum_added_spell_fire_damage_while_no_life_is_reserved": {
      "stats": [
        "minimum_added_spell_fire_damage_while_no_life_is_reserved",
        "maximum_added_spell_fire_damage_while_no_life_is_reserved"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "无生命保留时法术附加 %1% - %2% 基础火焰伤害",
          "formatters": []
        }
      ]
    },
    "minimum_added_spell_lightning_damage_while_no_life_is_reserved": {
      "stats": [
        "minimum_added_spell_lightning_damage_while_no_life_is_reserved",
        "maximum_added_spell_lightning_damage_while_no_life_is_reserved"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "无生命保留时法术附加 %1% - %2% 基础闪电伤害",
          "formatters": []
        }
      ]
    },
    "minion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently": {
      "stats": [
        "minion_attack_and_cast_speed_+%_if_you_or_minions_have_killed_enemy_recently"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "近期内你若或你的召唤生物击败过敌人，则召唤生物攻击和施法速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text":
            "近期内你若或你的召唤生物击败过敌人，则召唤生物攻击和施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "minion_attack_speed_+%_per_50_dex": {
      "stats": ["minion_attack_speed_+%_per_50_dex"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 50 点敏捷可使召唤生物的攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 50 点敏捷可使召唤生物的攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minion_attacks_chance_to_blind_on_hit_%": {
      "stats": ["minion_attacks_chance_to_blind_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "攻击击中时，召唤生物有 %1%%% 几率致盲敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "攻击击中时，召唤生物致盲敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        }
      ]
    },
    "minion_attacks_chance_to_taunt_on_hit_%": {
      "stats": ["minion_attacks_chance_to_taunt_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "攻击击中时，召唤生物有 %1%%% 几率嘲讽敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextTaunt"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "攻击击中时召唤生物嘲讽敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextTaunt"
            }
          ]
        }
      ]
    },
    "minion_damage_+%_if_enemy_hit_recently": {
      "stats": ["minion_damage_+%_if_enemy_hit_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若造成过伤害，则召唤生物伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若造成过伤害，则召唤生物伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "minion_damage_+%_if_have_used_a_minion_skill_recently": {
      "stats": ["minion_damage_+%_if_have_used_a_minion_skill_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若使用了召唤生物技能，则召唤生物伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若使用了召唤生物技能，则召唤生物伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "minion_damage_+%_vs_abyssal_monsters": {
      "stats": ["minion_damage_+%_vs_abyssal_monsters"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物对深渊怪物的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物对深渊怪物的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minion_elemental_resistance_30%": {
      "stats": ["minion_elemental_resistance_30%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物 +30%% 火焰、冰霜、闪电抗性",
          "formatters": []
        }
      ]
    },
    "minion_grants_rampage_kill_to_parent_on_hitting_unique_enemy_%": {
      "stats": [
        "minion_grants_rampage_kill_to_parent_on_hitting_unique_enemy_%"
      ],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "当召唤生物击中传奇敌人时，有 %1%%% 几率获得一层暴走状态",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "当召唤生物击中传奇敌人时，会获得一层暴走状态",
          "formatters": []
        }
      ]
    },
    "minion_life_leech_permyriad_vs_poisoned_enemies": {
      "stats": ["minion_life_leech_permyriad_vs_poisoned_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物对中毒的敌人造成伤害的 %1%%% 转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "minion_life_regeneration_rate_per_second": {
      "stats": ["minion_life_regeneration_rate_per_second"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物每秒回复 %1% 生命",
          "formatters": []
        }
      ]
    },
    "minion_movement_speed_+%_per_50_dex": {
      "stats": ["minion_movement_speed_+%_per_50_dex"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 50 点敏捷可使召唤生物的移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 50 点敏捷可使召唤生物的移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minion_skill_mana_cost_+%": {
      "stats": ["minion_skill_mana_cost_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤生物技能的魔力消耗提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤生物技能的魔力消耗降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "minion_spells_chance_to_hinder_on_hit_%": {
      "stats": ["minion_spells_chance_to_hinder_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "召唤生物的法术击中时有 %1%%% 几率使敌人的移动速度降低 30%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextHinder"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "召唤生物的法术击中时，使敌人的移动速度降低 30%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextHinder"
            }
          ]
        }
      ]
    },
    "minions_cannot_taunt_enemies": {
      "stats": ["minions_cannot_taunt_enemies"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物无法无法嘲讽敌人",
          "formatters": []
        }
      ]
    },
    "minions_gain_your_strength": {
      "stats": ["minions_gain_your_strength"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你一半的力量属性将添加至你的召唤生物身上",
          "formatters": []
        }
      ]
    },
    "minions_hits_can_only_kill_ignited_enemies": {
      "stats": ["minions_hits_can_only_kill_ignited_enemies"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召唤生物只能击败被点燃的敌人",
          "formatters": []
        }
      ]
    },
    "minions_recover_%_maximum_life_on_killing_poisoned_enemy": {
      "stats": ["minions_recover_%_maximum_life_on_killing_poisoned_enemy"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败中毒敌人后，召唤生物回复 %1%%% 的最大生命",
          "formatters": []
        }
      ]
    },
    "movement_attack_skills_attack_speed_+%": {
      "stats": ["movement_attack_skills_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "位移攻击技能的攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "位移攻击技能的攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "movement_skills_cooldown_speed_+%_while_affected_by_haste": {
      "stats": ["movement_skills_cooldown_speed_+%_while_affected_by_haste"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到【迅捷】影响时，移动技能的冷却速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到【迅捷】影响时，移动技能的冷却速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "movement_skills_deal_no_physical_damage": {
      "stats": ["movement_skills_deal_no_physical_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "位移技能无法造成物理伤害",
          "formatters": []
        }
      ]
    },
    "movement_speed_+%_if_placed_trap_or_mine_recently": {
      "stats": ["movement_speed_+%_if_placed_trap_or_mine_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若有放置地雷或投掷陷阱，移动速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若有放置地雷或投掷陷阱，移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "movement_speed_+%_if_have_not_taken_damage_recently": {
      "stats": ["movement_speed_+%_if_have_not_taken_damage_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若没受到伤害，则移动速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若没受到伤害，则移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "movement_speed_+%_if_have_used_a_vaal_skill_recently": {
      "stats": ["movement_speed_+%_if_have_used_a_vaal_skill_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内你若使用过瓦尔技能，则移动速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内你若使用过瓦尔技能，则移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "movement_speed_+%_per_chest_opened_recently": {
      "stats": ["movement_speed_+%_per_chest_opened_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期内每打开 1 个箱子，移动速度提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期内每打开 1 个箱子，移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "movement_speed_+%_per_nearby_enemy": {
      "stats": ["movement_speed_+%_per_nearby_enemy"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "身边每有 1 个敌人，自己的移动速度提高 %1%%%，最多 8%%",
          "formatters": []
        }
      ]
    },
    "movement_speed_+%_while_affected_by_grace": {
      "stats": ["movement_speed_+%_while_affected_by_grace"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到【优雅】影响时，移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到【优雅】影响时，移动速度降低%1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "movement_speed_+%_while_bleeding": {
      "stats": ["movement_speed_+%_while_bleeding"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "流血时移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "流血时移动速度降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "movement_speed_+%_while_on_burning_chilled_shocked_ground": {
      "stats": ["movement_speed_+%_while_on_burning_chilled_shocked_ground"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "在燃烧，冰缓，感电地面上时，移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "在燃烧，冰缓，感电地面上时，移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "movement_speed_+%_while_on_burning_ground": {
      "stats": ["movement_speed_+%_while_on_burning_ground"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "在燃烧地面上时，移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "在燃烧地面上时，移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "movement_speed_+%_while_you_have_cats_stealth": {
      "stats": ["movement_speed_+%_while_you_have_cats_stealth"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你获得【猫之隐匿】时移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你获得【猫之隐匿】时移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "movement_speed_+%_while_you_have_energy_shield": {
      "stats": ["movement_speed_+%_while_you_have_energy_shield"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "拥有能量护盾时移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "拥有能量护盾时移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "no_extra_bleed_damage_while_target_is_moving": {
      "stats": ["no_extra_bleed_damage_while_target_is_moving"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当敌人移动时，你的流血无法造成额外伤害",
          "formatters": []
        }
      ]
    },
    "non_chaos_damage_to_add_as_chaos_damage_%": {
      "stats": ["non_chaos_damage_to_add_as_chaos_damage_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "获得额外混沌伤害，其数值等同于非混沌伤害的 %1%%%",
          "formatters": []
        }
      ]
    },
    "non_critical_strikes_deal_no_damage": {
      "stats": ["non_critical_strikes_deal_no_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "只有暴击才会造成伤害",
          "formatters": []
        }
      ]
    },
    "non_damaging_ailment_effect_+%": {
      "stats": ["non_damaging_ailment_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对敌人施加的非伤害性异常状态效果的伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextNonDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "对敌人施加的非伤害性异常状态效果的降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextNonDamagingAilments"
            }
          ]
        }
      ]
    },
    "non_damaging_ailment_effect_+%_per_equipped_elder_item": {
      "stats": ["non_damaging_ailment_effect_+%_per_equipped_elder_item"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每装备 1 个【裂界之器】，非伤害性异常状态的效果便提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每装备 1 个【裂界之器】，非伤害性异常状态的效果便降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "non_piercing_projectiles_critical_strike_chance_+%": {
      "stats": ["non_piercing_projectiles_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "投射物攻击无法被穿透的目标时，对它们的暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "投射物攻击无法被穿透的目标时，对它们的暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "normal_monster_dropped_item_quantity_+%": {
      "stats": ["normal_monster_dropped_item_quantity_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败普通怪物的物品掉落数量提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "击败普通怪物的物品数量降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "number_of_additional_arrows_while_main_hand_accuracy_is_3000_or_more": {
      "stats": [
        "number_of_additional_arrows_while_main_hand_accuracy_is_3000_or_more"
      ],
      "translations": [
        {
          "matchers": [1],
          "text": "当主手的命中值超过 3000 点时，用弓攻击可以额外发射 1 支箭矢",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text":
            "当主手的命中值超过 3000 点时，用弓攻击可以额外发射 %1% 支箭矢",
          "formatters": []
        }
      ]
    },
    "number_of_additional_ignites_allowed": {
      "stats": ["number_of_additional_ignites_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "你可以对敌人造成额外 1 个点燃效果",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "你可以对敌人造成额外 %1% 个点燃效果",
          "formatters": []
        }
      ]
    },
    "number_of_additional_projectiles_if_you_have_been_hit_recently": {
      "stats": [
        "number_of_additional_projectiles_if_you_have_been_hit_recently"
      ],
      "translations": [
        {
          "matchers": [1],
          "text": "近期内你若被击中，技能可以额外发射 %1% 个投射物",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [[2, "#"]],
          "text": "近期内你若被击中，技能可以额外发射 %1% 个投射物",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "number_of_additional_projectiles_if_you_have_used_movement_skill_recently": {
      "stats": [
        "number_of_additional_projectiles_if_you_have_used_movement_skill_recently"
      ],
      "translations": [
        {
          "matchers": [1],
          "text": "近期内你若使用过移动技能，技能可以额外发射 %1% 个投射物",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [[2, "#"]],
          "text": "近期内你若使用过移动技能，技能可以额外发射 %1% 个投射物",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "number_of_additional_traps_to_throw": {
      "stats": ["number_of_additional_traps_to_throw"],
      "translations": [
        {
          "matchers": [1],
          "text": "投掷陷阱的技能会投掷最多 1 个额外陷阱",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "投掷陷阱的技能会投掷最多 %1% 个额外陷阱",
          "formatters": []
        }
      ]
    },
    "number_of_animated_weapons_allowed": {
      "stats": ["number_of_animated_weapons_allowed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "最多可同时拥有 %1$+d 个幻化武器",
          "formatters": []
        }
      ]
    },
    "number_of_endurance_charges_to_gain_every_4_seconds_while_stationary": {
      "stats": [
        "number_of_endurance_charges_to_gain_every_4_seconds_while_stationary"
      ],
      "translations": [
        {
          "matchers": [1],
          "text": "静止时每 4 秒获得 1 个耐力球",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "静止时每 4 秒获得 %1% 个耐力球",
          "formatters": []
        }
      ]
    },
    "number_of_golems_allowed_with_3_primordial_jewels": {
      "stats": ["number_of_golems_allowed_with_3_primordial_jewels"],
      "translations": [
        {
          "matchers": [1],
          "text": "若你有 3 个起源天赋珠宝，可以额外召唤 1 个魔像",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "若你有 3 个起源天赋珠宝，可以额外召唤 %1% 个魔像",
          "formatters": []
        }
      ]
    },
    "number_of_skeletons_allowed_per_2_old": {
      "stats": ["number_of_skeletons_allowed_per_2_old"],
      "translations": [
        {
          "matchers": [[2, "#"]],
          "text": "%1$+d 魔侍数量上限",
          "formatters": [
            {
              "id": "divide_by_two_0dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "number_of_zombies_allowed_+1_per_X_strength": {
      "stats": ["number_of_zombies_allowed_+1_per_X_strength"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 %1% 点力量可使魔卫召唤上限额外提高 1 个",
          "formatters": []
        }
      ]
    },
    "onslaught_duration_+%": {
      "stats": ["onslaught_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【猛攻】的持续时间延长 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "猛攻的持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextOnslaught"
            }
          ]
        }
      ]
    },
    "orb_of_storms_cast_speed_+%": {
      "stats": ["orb_of_storms_cast_speed_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【风暴漩涡】的施法速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "override_maximum_damage_resistance_%": {
      "stats": ["override_maximum_damage_resistance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的最大抗性为 %1%%%",
          "formatters": []
        }
      ]
    },
    "perandus_double_number_of_coins_found": {
      "stats": ["perandus_double_number_of_coins_found"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "该区域掉落的普兰德斯金币量翻倍",
          "formatters": []
        }
      ]
    },
    "%_chance_to_gain_random_charge_on_trap_triggered_by_an_enemy": {
      "stats": ["%_chance_to_gain_random_charge_on_trap_triggered_by_an_enemy"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "当你的任何陷阱被敌人触发时，有 %1%%% 的几率获得 1 个耐力球、狂怒球或暴击球",
          "formatters": []
        }
      ]
    },
    "%_maximum_es_and_life_taken_as_fire_damage_per_minute_per_level_while_in_her_embrace": {
      "stats": [
        "%_maximum_es_and_life_taken_as_fire_damage_per_minute_per_level_while_in_her_embrace"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "受到【她的拥抱】影响时，每级根据你的最大生命和最大护盾总量，造成每秒 %1%%% 火焰伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "%_number_of_raging_spirits_allowed": {
      "stats": ["%_number_of_raging_spirits_allowed"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "召唤愤怒狂灵的最大数量提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "召唤愤怒狂灵的最大数量减少 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "permanently_intimidate_enemy_on_block": {
      "stats": ["permanently_intimidate_enemy_on_block"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "格挡时永久恐吓敌人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIntimidate"
            }
          ]
        }
      ]
    },
    "phys_cascade_trap_cooldown_speed_+%": {
      "stats": ["phys_cascade_trap_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【震波陷阱】的冷却回复速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【震波陷阱】的冷却回复速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "phys_cascade_trap_damage_+%": {
      "stats": ["phys_cascade_trap_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【震波陷阱】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【震波陷阱】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "phys_cascade_trap_duration_+%": {
      "stats": ["phys_cascade_trap_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【震波陷阱】的技能效果持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【震波陷阱】的技能效果持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "phys_cascade_trap_number_of_additional_cascades": {
      "stats": ["phys_cascade_trap_number_of_additional_cascades"],
      "translations": [
        {
          "matchers": [1],
          "text": "【震波陷阱】会额外释放一股震荡波",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【震波陷阱】会额外释放 %1% 股震荡波",
          "formatters": []
        }
      ]
    },
    "physical_damage_over_time_taken_+%_while_moving": {
      "stats": ["physical_damage_over_time_taken_+%_while_moving"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "移动时受到的物理持续伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "移动时受到的物理持续伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_damage_%_to_add_as_chaos_vs_poisoned_enemies": {
      "stats": ["physical_damage_%_to_add_as_chaos_vs_poisoned_enemies"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "对中毒敌人时，获得额外混沌伤害，其数值等同于物理伤害的 %1%%%",
          "formatters": []
        }
      ]
    },
    "physical_damage_%_to_add_as_fire_damage_while_affected_by_anger": {
      "stats": [
        "physical_damage_%_to_add_as_fire_damage_while_affected_by_anger"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【愤怒】影响时，获得物理伤害 %1%%% 的额外火焰伤害",
          "formatters": []
        }
      ]
    },
    "physical_damage_%_to_add_as_fire_if_have_crit_recently": {
      "stats": ["physical_damage_%_to_add_as_fire_if_have_crit_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若打出过暴击，则获得物理伤害 %1%%% 的额外火焰伤害",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "physical_damage_%_to_add_as_lightning_damage_while_affected_by_wrath": {
      "stats": [
        "physical_damage_%_to_add_as_lightning_damage_while_affected_by_wrath"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【雷霆】影响时，获得物理伤害 %1%%% 的额外闪电伤害",
          "formatters": []
        }
      ]
    },
    "physical_damage_reduction_%_per_hit_you_have_taken_recently": {
      "stats": ["physical_damage_reduction_%_per_hit_you_have_taken_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期每受到 1 次伤害，下次承受的物理伤害減少 %1%%%，最多 5%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "physical_damage_reduction_rating_per_endurance_charge": {
      "stats": ["physical_damage_reduction_rating_per_endurance_charge"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每个耐力球增加 %1$+d 点护甲",
          "formatters": []
        }
      ]
    },
    "physical_damage_reduction_%_if_only_one_enemy_nearby": {
      "stats": ["physical_damage_reduction_%_if_only_one_enemy_nearby"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "若附近只有 1 个敌人，则受到的物理伤害降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "physical_damage_reduction_%_per_nearby_enemy": {
      "stats": ["physical_damage_reduction_%_per_nearby_enemy"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "身边每存在 1 个敌人，受到的物理伤害便降低 %1%%%，最多 8%%",
          "formatters": []
        }
      ]
    },
    "physical_damage_taken_%_as_cold_while_affected_by_purity_of_elements": {
      "stats": [
        "physical_damage_taken_%_as_cold_while_affected_by_purity_of_elements"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "受到【元素净化】影响时，受到击中物理伤害的 %1%%% 转换为冰霜伤害",
          "formatters": []
        }
      ]
    },
    "physical_damage_taken_%_as_cold_while_affected_by_purity_of_ice": {
      "stats": [
        "physical_damage_taken_%_as_cold_while_affected_by_purity_of_ice"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "受到【冰霜净化】影响时，受到击中物理伤害的 %1%%% 转换为冰霜伤害",
          "formatters": []
        }
      ]
    },
    "physical_damage_taken_%_as_fire_while_affected_by_purity_of_elements": {
      "stats": [
        "physical_damage_taken_%_as_fire_while_affected_by_purity_of_elements"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "受到【元素净化】影响时，受到击中物理伤害的 %1%%% 转换为火焰伤害",
          "formatters": []
        }
      ]
    },
    "physical_damage_taken_%_as_fire_while_affected_by_purity_of_fire": {
      "stats": [
        "physical_damage_taken_%_as_fire_while_affected_by_purity_of_fire"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "受到【火焰净化】影响时，受到击中物理伤害的 %1%%% 转换为火焰伤害",
          "formatters": []
        }
      ]
    },
    "physical_damage_taken_%_as_lightning_while_affected_by_purity_of_elements": {
      "stats": [
        "physical_damage_taken_%_as_lightning_while_affected_by_purity_of_elements"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "受到【元素净化】影响时，受到击中物理伤害的 %1%%% 转换为闪电伤害",
          "formatters": []
        }
      ]
    },
    "physical_damage_taken_%_as_lightning_while_affected_by_purity_of_lightning": {
      "stats": [
        "physical_damage_taken_%_as_lightning_while_affected_by_purity_of_lightning"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "受到【闪电净化】影响时，受到击中物理伤害的 %1%%% 转换为闪电伤害",
          "formatters": []
        }
      ]
    },
    "physical_damage_with_attack_skills_+%": {
      "stats": ["physical_damage_with_attack_skills_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻击技能物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻击技能物理伤害降低 %1%%%",
          "formatters": []
        }
      ]
    },
    "piercing_projectiles_critical_strike_chance_+%": {
      "stats": ["piercing_projectiles_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "投射物穿透目标后，投射物对它们的暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "投射物穿透目标后，投射物对它们的暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "poison_damage_+%_per_frenzy_charge": {
      "stats": ["poison_damage_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球可使中毒伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个狂怒球可使中毒伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "poison_damage_+%_per_power_charge": {
      "stats": ["poison_damage_+%_per_power_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个暴击球可使中毒伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个暴击球可使中毒伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "poison_damage_+%_vs_bleeding_enemies": {
      "stats": ["poison_damage_+%_vs_bleeding_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "对流血敌人造成的中毒伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "对流血敌人造成的中毒伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "poison_damage_+%_with_over_300_dexterity": {
      "stats": ["poison_damage_+%_with_over_300_dexterity"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "若你有至少 300 点敏捷，则中毒伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "若你有至少 300 点敏捷，中毒伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "poison_duration_+%_per_poison_applied_recently": {
      "stats": ["poison_duration_+%_per_poison_applied_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期你每造成一层中毒效果，中毒持续时间便延长 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期你每造成一层中毒效果，中毒持续时间便缩短 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "poison_duration_+%_per_power_charge": {
      "stats": ["poison_duration_+%_per_power_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个暴击球可使中毒持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个暴击球可使中毒持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "poison_duration_+%_with_over_150_intelligence": {
      "stats": ["poison_duration_+%_with_over_150_intelligence"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "若你有至少 150 点智慧，则中毒持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "若你有至少 150 点智慧，则中毒持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "poison_reflected_to_self": {
      "stats": ["poison_reflected_to_self"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你造成的中毒将作用到你身上",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "poison_time_passed_+%": {
      "stats": ["poison_time_passed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你身上的中毒效果消失速度加快 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你身上的中毒效果消失速度减慢 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "power_charge_on_kill_percent_chance_while_holding_shield": {
      "stats": ["power_charge_on_kill_percent_chance_while_holding_shield"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持盾牌时击败敌人有 %1%%% 几率获得暴击球",
          "formatters": []
        }
      ]
    },
    "power_siphon_number_of_additional_projectiles": {
      "stats": ["power_siphon_number_of_additional_projectiles"],
      "translations": [
        {
          "matchers": [1],
          "text": "【力量抽取】可以额外发射 １个投射物",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【力量抽取】可以额外发射 %1% 个投射物",
          "formatters": []
        }
      ]
    },
    "prevent_projectile_chaining_%_chance": {
      "stats": ["prevent_projectile_chaining_%_chance"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "有 %1%%% 几率避免投射物连锁弹射到你",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "避免投射物连锁到你",
          "formatters": []
        }
      ]
    },
    "primordial_jewel_count": {
      "stats": ["primordial_jewel_count"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "起源珠宝",
          "formatters": []
        }
      ]
    },
    "projectile_attack_damage_+%_during_flask_effect": {
      "stats": ["projectile_attack_damage_+%_during_flask_effect"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，投射物攻击伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间，投射物攻击伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "projectile_damage_%_for_each_remaining_chain": {
      "stats": ["projectile_damage_%_for_each_remaining_chain"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每保留有 1 根锁链，则投射物总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "高每保留有 1 根锁链，则投射物总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "projectile_damage_+%_per_chain": {
      "stats": ["projectile_damage_+%_per_chain"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每连锁弹射 1 个敌人，投射物伤害便提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "projectile_damage_+%_per_pierced_enemy": {
      "stats": ["projectile_damage_+%_per_pierced_enemy"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每穿透 1 个敌人，投射物的伤害就提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "projectile_non_chaos_damage_to_add_as_chaos_damage_%_per_chain": {
      "stats": [
        "projectile_non_chaos_damage_to_add_as_chaos_damage_%_per_chain"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "每连锁弹射 1 次，投射物获得额外混沌伤害，其数值等同于非混沌伤害的 %1%%%",
          "formatters": []
        }
      ]
    },
    "projectiles_always_pierce_you": {
      "stats": ["projectiles_always_pierce_you"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "敌人的投射物会穿透你",
          "formatters": []
        }
      ]
    },
    "projectiles_pierce_1_additional_target_per_10_stat_value": {
      "stats": ["projectiles_pierce_1_additional_target_per_10_stat_value"],
      "translations": [
        {
          "matchers": [[10, 19]],
          "text": "投射物会穿透 1 个额外目标",
          "formatters": []
        },
        {
          "matchers": [[20, "#"]],
          "text": "投射物会穿透 %1% 个额外目标",
          "formatters": [
            {
              "id": "divide_by_ten_0dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "projectiles_pierce_1_additional_target_per_15_stat_value": {
      "stats": ["projectiles_pierce_1_additional_target_per_15_stat_value"],
      "translations": [
        {
          "matchers": [[15, 24]],
          "text": "投射物会穿透 1 个额外目标",
          "formatters": []
        },
        {
          "matchers": [[25, "#"]],
          "text": "投射物会穿透 %1% 个额外目标",
          "formatters": [
            {
              "id": "divide_by_fifteen_0dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "projectiles_pierce_all_nearby_targets": {
      "stats": ["projectiles_pierce_all_nearby_targets"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "投射物可以穿透所有周围目标",
          "formatters": []
        }
      ]
    },
    "projectiles_pierce_while_phasing": {
      "stats": ["projectiles_pierce_while_phasing"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "处于【迷踪】状态时，投射物穿透所有目标",
          "formatters": []
        }
      ]
    },
    "projectiles_pierce_x_additional_targets_while_you_have_phasing": {
      "stats": [
        "projectiles_pierce_x_additional_targets_while_you_have_phasing"
      ],
      "translations": [
        {
          "matchers": [1],
          "text": "处于【迷踪】状态时，投射物穿透 1 个额外目标",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "处于【迷踪】状态时，投射物穿透 %1% 个额外目标",
          "formatters": []
        }
      ]
    },
    "quiver_projectiles_pierce_1_additional_target": {
      "stats": ["quiver_projectiles_pierce_1_additional_target"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "投射物穿透 1 个额外目标",
          "formatters": []
        }
      ]
    },
    "quiver_projectiles_pierce_2_additional_targets": {
      "stats": ["quiver_projectiles_pierce_2_additional_targets"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "投射物穿透 2 个额外目标",
          "formatters": []
        }
      ]
    },
    "quiver_projectiles_pierce_3_additional_targets": {
      "stats": ["quiver_projectiles_pierce_3_additional_targets"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "投射物穿透 3 个额外目标",
          "formatters": []
        }
      ]
    },
    "maximum_rage": {
      "stats": ["maximum_rage"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1$+d 最大怒火",
          "formatters": []
        }
      ]
    },
    "rage_effects_doubled": {
      "stats": ["rage_effects_doubled"],
      "translations": [
        {
          "matchers": [1],
          "text": "怒火带来的效果翻倍",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRage"
            }
          ]
        }
      ]
    },
    "gain_rage_on_kill": {
      "stats": ["gain_rage_on_kill"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败敌人时获得 %1% 怒火",
          "formatters": []
        }
      ]
    },
    "gain_rage_on_hitting_rare_unique_enemy_%": {
      "stats": ["gain_rage_on_hitting_rare_unique_enemy_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "击中稀有或传奇敌人时，有 %1%%% 几率获得 1 点怒火",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "击中稀有或传奇敌人时，会获得 1 点怒火",
          "formatters": []
        }
      ]
    },
    "gain_rage_when_you_use_a_warcry": {
      "stats": ["gain_rage_when_you_use_a_warcry"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "使用战吼时获得 %1% 怒火",
          "formatters": []
        }
      ]
    },
    "cannot_be_stunned_with_25_rage": {
      "stats": ["cannot_be_stunned_with_25_rage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你的怒火至少有 25 点时，免疫晕眩",
          "formatters": []
        }
      ]
    },
    "raging_spirits_always_ignite": {
      "stats": ["raging_spirits_always_ignite"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【愤怒狂灵】击中后必定造成点燃",
          "formatters": []
        }
      ]
    },
    "raging_spirits_refresh_duration_when_they_kill_ignited_enemy": {
      "stats": ["raging_spirits_refresh_duration_when_they_kill_ignited_enemy"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【愤怒狂灵】击败被点燃的敌人后会刷新自身持续时间。",
          "formatters": []
        }
      ]
    },
    "rain_of_arrows_additional_sequence_chance_%": {
      "stats": ["rain_of_arrows_additional_sequence_chance_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【箭雨】有 %1%%% 的几率额外发射一串箭矢",
          "formatters": []
        }
      ]
    },
    "raise_spectre_mana_cost_+%": {
      "stats": ["raise_spectre_mana_cost_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【召唤灵体】的魔力消耗提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【召唤灵体】的魔力消耗降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "random_curse_on_hit_%_against_uncursed_enemies": {
      "stats": ["random_curse_on_hit_%_against_uncursed_enemies"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击中未被诅咒目标时，有 %1%%% 几率对其施放任意诅咒",
          "formatters": []
        }
      ]
    },
    "receive_bleeding_chance_%_when_hit_by_attack": {
      "stats": ["receive_bleeding_chance_%_when_hit_by_attack"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被攻击击中时，有 %1%%% 几率流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        }
      ]
    },
    "recover_10%_mana_on_skill_use_%_chance_while_affected_by_clarity": {
      "stats": [
        "recover_10%_mana_on_skill_use_%_chance_while_affected_by_clarity"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "受到【清晰】影响时，你使用技能时有 %1%%% 几率回复 10%% 最大魔力",
          "formatters": []
        }
      ]
    },
    "recover_X_life_on_enemy_ignited": {
      "stats": ["recover_X_life_on_enemy_ignited"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你点燃 1 个敌人时，回复 %1% 生命",
          "formatters": []
        }
      ]
    },
    "recover_X_mana_on_killing_frozen_enemy": {
      "stats": ["recover_X_mana_on_killing_frozen_enemy"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "击败 1 个被冰冻敌人时 %1$+d 魔力",
          "formatters": []
        }
      ]
    },
    "recover_permyriad_maximum_life_per_poison_on_enemy_on_kill": {
      "stats": ["recover_permyriad_maximum_life_per_poison_on_enemy_on_kill"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你击败的敌人身上每有 1 层中毒效果，便回复你最大生命的 %1%%%",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "reduce_enemy_cold_resistance_%_while_affected_by_hatred": {
      "stats": ["reduce_enemy_cold_resistance_%_while_affected_by_hatred"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【憎恨】影响时，伤害穿透 %1%%% 冰霜抗性",
          "formatters": []
        }
      ]
    },
    "reduce_enemy_fire_resistance_%_vs_blinded_enemies": {
      "stats": ["reduce_enemy_fire_resistance_%_vs_blinded_enemies"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "对致盲敌人的伤害穿透 %1%%% 火焰抗性",
          "formatters": []
        }
      ]
    },
    "reduce_enemy_fire_resistance_%_while_affected_by_anger": {
      "stats": ["reduce_enemy_fire_resistance_%_while_affected_by_anger"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【愤怒】影响时，伤害穿透 %1%%% 火焰抗性",
          "formatters": []
        }
      ]
    },
    "reduce_enemy_lightning_resistance_%_while_affected_by_wrath": {
      "stats": ["reduce_enemy_lightning_resistance_%_while_affected_by_wrath"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【雷霆】影响时，伤害穿透 %1%%% 闪电抗性",
          "formatters": []
        }
      ]
    },
    "reflect_chill_and_freeze_%_chance": {
      "stats": ["reflect_chill_and_freeze_%_chance"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "有 %1%%% 几率反射敌人的冰缓和冰冻",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "反射冰缓和冰冻",
          "formatters": []
        }
      ]
    },
    "reflect_shocks": {
      "stats": ["reflect_shocks"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "反射感电",
          "formatters": []
        }
      ]
    },
    "reflect_shocks_to_enemies_in_radius": {
      "stats": ["reflect_shocks_to_enemies_in_radius"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "将你身上的感电状态反射给周围所有敌人",
          "formatters": []
        }
      ]
    },
    "reflected_physical_damage_taken_+%_while_affected_by_determination": {
      "stats": [
        "reflected_physical_damage_taken_+%_while_affected_by_determination"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "受到【坚定】影响时，承受的反射物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "受到【坚定】影响时，承受的反射物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "remove_ailments_and_burning_on_gaining_adrenaline": {
      "stats": ["remove_ailments_and_burning_on_gaining_adrenaline"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你获得【肾上腺素】时移除所有异常状态和燃烧状态",
          "formatters": []
        }
      ]
    },
    "base_remove_elemental_ailments_from_you_when_you_inflict_them": {
      "stats": [
        "base_remove_elemental_ailments_from_you_when_you_inflict_them"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你造成的元素异常状态会从自身解除",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "remove_bleeding_on_warcry": {
      "stats": ["remove_bleeding_on_warcry"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "战吼时移除流血状态",
          "formatters": []
        }
      ]
    },
    "remove_chill_and_freeze_on_flask_use": {
      "stats": ["remove_chill_and_freeze_on_flask_use"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "使用药剂时移除冰缓和冰冻状态",
          "formatters": []
        }
      ]
    },
    "remove_ignite_and_burning_on_flask_use": {
      "stats": ["remove_ignite_and_burning_on_flask_use"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "使用药剂时移除点燃和燃烧状态",
          "formatters": []
        }
      ]
    },
    "remove_random_ailment_on_flask_use_if_all_equipped_items_are_elder": {
      "stats": [
        "remove_random_ailment_on_flask_use_if_all_equipped_items_are_elder"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "若所有装备均为【裂界之器】，使用药剂时移除 1 个异常状态",
          "formatters": []
        }
      ]
    },
    "remove_shock_on_flask_use": {
      "stats": ["remove_shock_on_flask_use"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "使用药剂时移除感电状态",
          "formatters": []
        }
      ]
    },
    "resist_all_%_for_enemies_you_inflict_spiders_web_upon": {
      "stats": ["resist_all_%_for_enemies_you_inflict_spiders_web_upon"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受你至少 1 层蜘蛛网影响的敌人，所有抗性 %1$+d%%",
          "formatters": []
        }
      ]
    },
    "self_physical_damage_on_movement_skill_use": {
      "stats": ["self_physical_damage_on_movement_skill_use"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "使用移动技能时，承受 %1% 额外物理伤害",
          "formatters": []
        }
      ]
    },
    "self_take_no_extra_damage_from_critical_strikes_if_have_been_crit_recently": {
      "stats": [
        "self_take_no_extra_damage_from_critical_strikes_if_have_been_crit_recently"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期你若受到过暴击伤害，则不再受到暴击的额外伤害",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "self_take_no_extra_damage_from_critical_strikes_if_only_one_nearby_enemy": {
      "stats": [
        "self_take_no_extra_damage_from_critical_strikes_if_only_one_nearby_enemy"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "周围只有 1 个敌人时，不会受到暴击所造成的额外暴击伤害",
          "formatters": []
        }
      ]
    },
    "shock_attackers_for_4_seconds_on_block_%_chance": {
      "stats": ["shock_attackers_for_4_seconds_on_block_%_chance"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "格挡时有 %1%%% 几率使攻击者感电 4 秒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextShockNonHitNoDuration"
            }
          ]
        }
      ]
    },
    "shock_effect_+%": {
      "stats": ["shock_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "感电效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "感电效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shock_minimum_damage_taken_increase_%": {
      "stats": ["shock_minimum_damage_taken_increase_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你击中造成的感电，必定会使对方所承受伤害提高至少 %1%%%",
          "formatters": []
        }
      ]
    },
    "shocked_effect_on_self_+%": {
      "stats": ["shocked_effect_on_self_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你受到的感电效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [[-99, -1]],
          "text": "你受到的感电效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shocked_enemies_explode_for_%_life_as_lightning_damage": {
      "stats": ["shocked_enemies_explode_for_%_life_as_lightning_damage"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "击败感电敌人时会爆炸，造成等同敌人最大生命  %1%%% 的闪电伤害",
          "formatters": []
        }
      ]
    },
    "shocked_ground_base_magnitude_override": {
      "stats": ["shocked_ground_base_magnitude_override"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "感电地面会使受到的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "感电地面会使受到的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shrapnel_shot_cone_%_chance_to_deal_double_damage": {
      "stats": ["shrapnel_shot_cone_%_chance_to_deal_double_damage"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "【流星射击】的锥形范围内会有  %1%%% 几率造成双倍伤害",
          "formatters": []
        },
        {
          "matchers": [100],
          "text": "【流星射击】的锥形范围内会造成双倍伤害",
          "formatters": []
        }
      ]
    },
    "shrapnel_trap_area_of_effect_+%": {
      "stats": ["shrapnel_trap_area_of_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【爆炸陷阱】范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【爆炸陷阱】范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shrapnel_trap_damage_+%": {
      "stats": ["shrapnel_trap_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【爆炸陷阱】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【爆炸陷阱】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shrapnel_trap_number_of_additional_secondary_explosions": {
      "stats": ["shrapnel_trap_number_of_additional_secondary_explosions"],
      "translations": [
        {
          "matchers": [1],
          "text": "【爆炸陷阱】会额外造成一次小型爆炸",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【爆炸陷阱】会额外造成 %1% 次小型爆炸",
          "formatters": []
        }
      ]
    },
    "skeletal_chains_area_of_effect_+%": {
      "stats": ["skeletal_chains_area_of_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【暗夜血契】的范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【暗夜血契】的范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "skeletal_chains_cast_speed_+%": {
      "stats": ["skeletal_chains_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【暗夜血契】的施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【暗夜血契】的施法速度提高 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "skeleton_attack_speed_+%": {
      "stats": ["skeleton_attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔侍的攻击速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔侍的攻击速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "skeleton_cast_speed_+%": {
      "stats": ["skeleton_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔侍的施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔侍的施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "skeleton_movement_speed_+%": {
      "stats": ["skeleton_movement_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔侍的移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔侍的移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "skill_can_own_mirage_archers": {
      "stats": ["skill_can_own_mirage_archers"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "最多可同时拥有 1 个幻影弓手",
          "formatters": []
        }
      ]
    },
    "skill_mana_cost_+_while_affected_by_clarity": {
      "stats": ["skill_mana_cost_+_while_affected_by_clarity"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【清晰】影响时，技能的总魔力消耗 %1$+d",
          "formatters": []
        }
      ]
    },
    "spark_number_of_additional_projectiles": {
      "stats": ["spark_number_of_additional_projectiles"],
      "translations": [
        {
          "matchers": [1],
          "text": "【电球】会发射 1 个额外投射物",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "【电球】会发射 %1% 个额外投射物",
          "formatters": []
        }
      ]
    },
    "spark_projectiles_nova": {
      "stats": ["spark_projectiles_nova"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【电球】会以环状向周围发射投射物",
          "formatters": []
        }
      ]
    },
    "spark_skill_effect_duration_+%": {
      "stats": ["spark_skill_effect_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【电球】的持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【电球】的持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spectral_shield_throw_damage_+%": {
      "stats": ["spectral_shield_throw_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【灵盾投掷】的投掷伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【灵盾投掷】的投掷伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spectral_shield_throw_num_of_additional_projectiles": {
      "stats": ["spectral_shield_throw_num_of_additional_projectiles"],
      "translations": [
        {
          "matchers": [1],
          "text": "【灵盾投掷】可额外发射一个Shard Projectile",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "【灵盾投掷】可额外发射 %1% 个Shard Projectile",
          "formatters": []
        }
      ]
    },
    "spectral_shield_throw_projectile_speed_+%": {
      "stats": ["spectral_shield_throw_projectile_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【灵盾投掷】的投掷物速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【灵盾投掷】的投掷物速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spectral_shield_throw_secondary_projectiles_pierce": {
      "stats": ["spectral_shield_throw_secondary_projectiles_pierce"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "碎片投射物穿透所有目标",
          "formatters": []
        }
      ]
    },
    "spectral_throw_gain_vaal_soul_for_vaal_spectral_throw_on_hit_%": {
      "stats": [
        "spectral_throw_gain_vaal_soul_for_vaal_spectral_throw_on_hit_%"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "【灵体投掷】击中时有 %1%%% 几率为【瓦尔·灵体投掷】提供 1 个【瓦尔之灵】",
          "formatters": []
        }
      ]
    },
    "spectre_maximum_life_+": {
      "stats": ["spectre_maximum_life_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 灵体最大生命",
          "formatters": []
        }
      ]
    },
    "spectres_critical_strike_chance_+%": {
      "stats": ["spectres_critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "灵体的暴击率提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "spectres_gain_soul_eater_for_30_seconds_on_kill_%_chance": {
      "stats": ["spectres_gain_soul_eater_for_30_seconds_on_kill_%_chance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "灵体在击败敌人后有 %1%%% 几率获得噬魂者效果，持续 30 秒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextSoulEater"
            }
          ]
        }
      ]
    },
    "spectres_have_base_duration_ms": {
      "stats": ["spectres_have_base_duration_ms"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "灵体有 %1% 秒的持续时间\\n幽魂不会在区域间穿梭",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_additional_critical_strike_chance_permyriad": {
      "stats": ["spell_additional_critical_strike_chance_permyriad"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "法术获得 %1$+d%% 基础暴击率",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_and_attack_minimum_added_chaos_damage_during_flask_effect": {
      "stats": [
        "spell_and_attack_minimum_added_chaos_damage_during_flask_effect",
        "spell_and_attack_maximum_added_chaos_damage_during_flask_effect"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "药剂持续期间，攻击和法术附加 %1%-%2% 基础混沌伤害",
          "formatters": []
        }
      ]
    },
    "spell_block_%_if_blocked_an_attack_recently": {
      "stats": ["spell_block_%_if_blocked_an_attack_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若格挡过攻击，则有 %1%%% 几率格挡法术",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "spell_damage_+%_if_have_crit_recently": {
      "stats": ["spell_damage_+%_if_have_crit_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "近期若打出过暴击，则法术伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "近期若打出过暴击，则法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "spell_damage_+%_during_flask_effect": {
      "stats": ["spell_damage_+%_during_flask_effect"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "药剂持续期间，法术伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "药剂持续期间，法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_damage_+%_per_10_strength": {
      "stats": ["spell_damage_+%_per_10_strength"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 10 点力量会使法术伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 10 点力量会使法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_damage_+%_per_16_dex": {
      "stats": ["spell_damage_+%_per_16_dex"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 16 点敏捷可使法术伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 16 点敏捷可使法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_damage_+%_per_16_int": {
      "stats": ["spell_damage_+%_per_16_int"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 16 点智慧可使法术伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 16 点智慧可使法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_damage_+%_per_16_strength": {
      "stats": ["spell_damage_+%_per_16_strength"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 16 点力量可使法术伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 16 点力量可使法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_damage_+%_while_shocked": {
      "stats": ["spell_damage_+%_while_shocked"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "处于感电状态时，法术伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "处于感电状态时，法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_damage_+%_while_you_have_arcane_surge": {
      "stats": ["spell_damage_+%_while_you_have_arcane_surge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "拥有【秘术增强】时法术伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "拥有【秘术增强】时法术伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spell_skills_deal_no_damage": {
      "stats": ["spell_skills_deal_no_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "法术技能无法造成伤害",
          "formatters": []
        }
      ]
    },
    "spells_chance_to_hinder_on_hit_%": {
      "stats": ["spells_chance_to_hinder_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "法术击中时有 %1%%% 几率使敌人的移动速度降低 30%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextHinder"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "法术击中时使敌人的移动速度降低 30%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextHinder"
            }
          ]
        }
      ]
    },
    "spider_aspect_debuff_duration_+%": {
      "stats": ["spider_aspect_debuff_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【蛛之势】的减益持续时间提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【蛛之势】的减益持续时间降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spider_aspect_skill_area_of_effect_+%": {
      "stats": ["spider_aspect_skill_area_of_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【蛛之势】的范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【蛛之势】的范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "spider_aspect_web_interval_ms_override": {
      "stats": ["spider_aspect_web_interval_ms_override"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【蛛之势】改为每 %1% 秒喷出蜘蛛网和缓速效果",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "split_arrow_projectiles_fire_in_parallel_x_dist": {
      "stats": ["split_arrow_projectiles_fire_in_parallel_x_dist"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【分裂箭矢】会平行射出投射物",
          "formatters": []
        }
      ]
    },
    "storm_burst_area_of_effect_+%": {
      "stats": ["storm_burst_area_of_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【裂风雷球】的范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【裂风雷球】的范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "storm_burst_avoid_interruption_while_casting_%": {
      "stats": ["storm_burst_avoid_interruption_while_casting_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "施放【裂风雷球】时有 %1%%% 几率避免被晕眩打断",
          "formatters": []
        }
      ]
    },
    "strength_damage_bonus_grants_melee_physical_damage_+3%_per_10_strength_instead": {
      "stats": [
        "strength_damage_bonus_grants_melee_physical_damage_+3%_per_10_strength_instead"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "不再通过力量获得伤害加成，每 10 点力量会使\\n近战伤害提高 3%%",
          "formatters": []
        }
      ]
    },
    "stun_duration_+%_per_15_strength": {
      "stats": ["stun_duration_+%_per_15_strength"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每 15 点力量可使晕眩持续时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每 15 点力量可使可使晕眩持续时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "stun_duration_+%_per_endurance_charge": {
      "stats": ["stun_duration_+%_per_endurance_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个耐力球可使敌人被晕眩时间延长 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个耐力球可使敌人被晕眩时间缩短 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "stun_threshold_reduction_+%_with_500_or_more_strength": {
      "stats": ["stun_threshold_reduction_+%_with_500_or_more_strength"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你拥有至少 500 点力量时，敌人的晕眩门槛降低 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextStunThreshold"
            }
          ]
        }
      ]
    },
    "summon_skeletons_additional_warrior_skeleton_one_twentieth_chance": {
      "stats": [
        "summon_skeletons_additional_warrior_skeleton_one_twentieth_chance"
      ],
      "translations": [
        {
          "matchers": [1],
          "text": "【召唤魔侍】有 20%% 几率召唤 1 个额外魔侍勇士",
          "formatters": []
        },
        {
          "matchers": [2],
          "text": "【召唤魔侍】有 40%% 几率召唤 1 个额外魔侍勇士",
          "formatters": []
        },
        {
          "matchers": [3],
          "text": "【召唤魔侍】有 60%% 几率召唤 1 个额外魔侍勇士",
          "formatters": []
        },
        {
          "matchers": [4],
          "text": "【召唤魔侍】有 80%% 几率召唤 1 个额外魔侍勇士",
          "formatters": []
        },
        {
          "matchers": [[5, "#"]],
          "text": "【召唤魔侍】会召唤 1 个额外魔侍勇士",
          "formatters": []
        }
      ]
    },
    "summon_skeletons_additional_warrior_skeleton_%_chance": {
      "stats": ["summon_skeletons_additional_warrior_skeleton_%_chance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【召唤魔侍】有 %1%%% 几率额外召唤 1 个魔侍勇士",
          "formatters": []
        }
      ]
    },
    "summon_skeletons_cooldown_modifier_ms": {
      "stats": ["summon_skeletons_cooldown_modifier_ms"],
      "translations": [
        {
          "matchers": [1000],
          "text": "【召唤魔侍】有 %1$+d 秒冷却时间",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        },
        {
          "matchers": ["#"],
          "text": "【召唤魔侍】有 %1$+d 秒冷却时间",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "summoned_skeletons_cover_in_ash_on_hit_%": {
      "stats": ["summoned_skeletons_cover_in_ash_on_hit_%"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "异灵魔侍被击中时有 %1%%% 几率让敌人受到【灰烬缠身】",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextCoveredInAsh"
            }
          ]
        },
        {
          "matchers": [100],
          "text": "异灵魔侍被击中时让敌人受到【灰烬缠身】",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextCoveredInAsh"
            }
          ]
        }
      ]
    },
    "summoned_skeletons_fire_damage_%_of_maximum_life_taken_per_minute": {
      "stats": [
        "summoned_skeletons_fire_damage_%_of_maximum_life_taken_per_minute"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "异灵魔侍每秒将其最大生命的 %1%%% 转化为火焰伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "summoned_skeletons_hits_cant_be_evaded": {
      "stats": ["summoned_skeletons_hits_cant_be_evaded"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【异灵魔侍】的击中无法闪避",
          "formatters": []
        }
      ]
    },
    "support_maimed_enemies_physical_damage_taken_+%": {
      "stats": ["support_maimed_enemies_physical_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "被你瘫痪的敌人受到的物理伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "被你瘫痪的敌人受到的物理伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_mirage_archer_base_duration": {
      "stats": ["support_mirage_archer_base_duration"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【幻影弓手】持续 %1% 秒",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "tailwind_effect_on_self_+%": {
      "stats": ["tailwind_effect_on_self_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "你身上的【提速尾流】效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "你身上的【提速尾流】效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "tailwind_effect_on_self_+%_for_each_skill_used_recently": {
      "stats": ["tailwind_effect_on_self_+%_for_each_skill_used_recently"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "近期内你若使用过技能，每使用 1 个技能，你身上的【提速尾流】效果提高 %1%%%，最多 100%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text":
            "近期内你若使用过技能，每使用 1 个技能，你身上的【提速尾流】效果降低 %1%%%，最多 100%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "take_half_area_damage_from_hit_%_chance": {
      "stats": ["take_half_area_damage_from_hit_%_chance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "有 %1%%% 几率使受到的范围总伤害额外降低 50%%",
          "formatters": []
        }
      ]
    },
    "talisman_implicit_projectiles_pierce_1_additional_target_per_10": {
      "stats": [
        "talisman_implicit_projectiles_pierce_1_additional_target_per_10"
      ],
      "translations": [
        {
          "matchers": [[20, 35]],
          "text": "投射物会穿透 %1% 个额外目标",
          "formatters": [
            {
              "id": "divide_by_ten_0dp",
              "arg": 1
            }
          ]
        },
        {
          "matchers": [[50, 75]],
          "text": "投射物会穿透 %1% 个额外目标",
          "formatters": [
            {
              "id": "divide_by_twenty_then_double_0dp",
              "arg": 1
            }
          ]
        }
      ]
    },
    "tectonic_slam_area_of_effect_+%": {
      "stats": ["tectonic_slam_area_of_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【破釜一击】范围效果扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【破釜一击】范围效果缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "tectonic_slam_chance_to_not_consume_endurance_charge_%": {
      "stats": ["tectonic_slam_chance_to_not_consume_endurance_charge_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【破釜一击】有 %1%%% 几率不消耗耐力球",
          "formatters": []
        }
      ]
    },
    "tectonic_slam_damage_+%": {
      "stats": ["tectonic_slam_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【破釜一击】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【破釜一击】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "thaumaturgy_rotation_active": {
      "stats": ["thaumaturgy_rotation_active"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 6 秒会交替给予玩家以【玛拉凯的不同奇术】",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextMalachaisEndurance"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextMalachaisFrenzy"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextMalachaisPower"
            }
          ]
        }
      ]
    },
    "thrown_shield_secondary_projectile_damage_+%_final": {
      "stats": ["thrown_shield_secondary_projectile_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "碎片投掷物的总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "碎片投掷物的总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "totem_maximum_energy_shield": {
      "stats": ["totem_maximum_energy_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的图腾拥有 %1$+d 最大能量护盾",
          "formatters": []
        }
      ]
    },
    "trap_and_mine_damage_+%_if_armed_for_4_seconds": {
      "stats": ["trap_and_mine_damage_+%_if_armed_for_4_seconds"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "若近期内没有放置过陷阱，那么陷阱造成的击中和后续异常状态伤害提高 %1%%%",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text":
            "若近期内没有放置过陷阱，那么那么陷阱造成的击中和后续异常状态伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "trap_throwing_speed_+%_per_frenzy_charge": {
      "stats": ["trap_throwing_speed_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每个狂怒球可使陷阱投掷速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每个狂怒球可使陷阱投掷速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "trickster_damage_over_time_+%_final": {
      "stats": ["trickster_damage_over_time_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "持续性总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "持续性总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "trigger_on_kill_vs_frozen_enemy_%": {
      "stats": ["trigger_on_kill_vs_frozen_enemy_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "你击败一个被冻结的敌人时，有 %1%%% 几率触发此技能",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "你击败一个被冻结的敌人时，触发此技能",
          "formatters": []
        }
      ]
    },
    "trigger_socketed_spell_on_attack_%": {
      "stats": ["trigger_socketed_spell_on_attack_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "当你攻击时，有 %1%%% 几率触发一个插槽内的法术",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "当你攻击时触发一个插槽内的法术",
          "formatters": []
        }
      ]
    },
    "unaffected_by_burning_ground": {
      "stats": ["unaffected_by_burning_ground"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不受燃烧地面影响",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnaffectedBy"
            }
          ]
        }
      ]
    },
    "unaffected_by_burning_ground_while_affected_by_purity_of_fire": {
      "stats": [
        "unaffected_by_burning_ground_while_affected_by_purity_of_fire"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【火焰净化】影响时，不受燃烧地面影响",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnaffectedBy"
            }
          ]
        }
      ]
    },
    "unaffected_by_chilled_ground": {
      "stats": ["unaffected_by_chilled_ground"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不受冰缓地面影响",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnaffectedBy"
            }
          ]
        }
      ]
    },
    "unaffected_by_chilled_ground_while_affected_by_purity_of_ice": {
      "stats": ["unaffected_by_chilled_ground_while_affected_by_purity_of_ice"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【冰霜净化】影响时，不受冰缓地面影响",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnaffectedBy"
            }
          ]
        }
      ]
    },
    "unaffected_by_conductivity_while_affected_by_purity_of_lightning": {
      "stats": [
        "unaffected_by_conductivity_while_affected_by_purity_of_lightning"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【闪电净化】影响时，不受【导电】影响",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnaffectedBy"
            }
          ]
        }
      ]
    },
    "unaffected_by_desecrated_ground": {
      "stats": ["unaffected_by_desecrated_ground"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不受腐化地面影响",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnaffectedBy"
            }
          ]
        }
      ]
    },
    "unaffected_by_elemental_weakness_while_affected_by_purity_of_elements": {
      "stats": [
        "unaffected_by_elemental_weakness_while_affected_by_purity_of_elements"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【元素净化】影响时，不受【元素要害】影响",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnaffectedBy"
            }
          ]
        }
      ]
    },
    "unaffected_by_enfeeble_while_affected_by_grace": {
      "stats": ["unaffected_by_enfeeble_while_affected_by_grace"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【优雅】影响时，不受【衰弱】影响",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnaffectedBy"
            }
          ]
        }
      ]
    },
    "unaffected_by_flammability_while_affected_by_purity_of_fire": {
      "stats": ["unaffected_by_flammability_while_affected_by_purity_of_fire"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【火焰净化】影响时，不受【易燃】影响",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnaffectedBy"
            }
          ]
        }
      ]
    },
    "unaffected_by_frostbite_while_affected_by_purity_of_ice": {
      "stats": ["unaffected_by_frostbite_while_affected_by_purity_of_ice"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【冰霜净化】影响时，不受【冻伤】影响",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnaffectedBy"
            }
          ]
        }
      ]
    },
    "unaffected_by_ignite": {
      "stats": ["unaffected_by_ignite"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不受点燃影响",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnaffectedBy"
            }
          ]
        }
      ]
    },
    "unaffected_by_shock": {
      "stats": ["unaffected_by_shock"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不受感电影响",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnaffectedBy"
            }
          ]
        }
      ]
    },
    "unaffected_by_shocked_ground": {
      "stats": ["unaffected_by_shocked_ground"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不受感电地面影响",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnaffectedBy"
            }
          ]
        }
      ]
    },
    "unaffected_by_shocked_ground_while_affected_by_purity_of_lightning": {
      "stats": [
        "unaffected_by_shocked_ground_while_affected_by_purity_of_lightning"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【闪电净化】影响时，不受感电地面影响",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnaffectedBy"
            }
          ]
        }
      ]
    },
    "unaffected_by_temporal_chains": {
      "stats": ["unaffected_by_temporal_chains"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "不受时空锁链影响",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnaffectedBy"
            }
          ]
        }
      ]
    },
    "unaffected_by_temporal_chains_while_affected_by_haste": {
      "stats": ["unaffected_by_temporal_chains_while_affected_by_haste"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【迅捷】影响时，不受【时空锁链】影响",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnaffectedBy"
            }
          ]
        }
      ]
    },
    "unaffected_by_vulnerability_while_affected_by_determination": {
      "stats": ["unaffected_by_vulnerability_while_affected_by_determination"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "受到【坚定】影响时，不受【脆弱】影响",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextUnaffectedBy"
            }
          ]
        }
      ]
    },
    "unearth_additional_corpse_level": {
      "stats": ["unearth_additional_corpse_level"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【亵渎之矛】制造 %1$+d 级的灵柩",
          "formatters": []
        }
      ]
    },
    "local_unique_jewel_melee_skills_area_of_effect_+%_with_passive_tree_connected_to_marauder_start": {
      "stats": [
        "local_unique_jewel_melee_skills_area_of_effect_+%_with_passive_tree_connected_to_marauder_start",
        "local_unique_jewel_life_leech_from_attack_damage_permyriad_with_passive_tree_connected_to_duelist_start",
        "local_unique_jewel_movement_speed_+%_with_passive_tree_connected_to_ranger_start",
        "local_unique_jewel_additional_critical_strike_chance_permyriad_with_passive_tree_connected_to_shadow_start",
        "local_unique_jewel_mana_regeneration_rate_per_minute_%_with_passive_tree_connected_to_witch_start",
        "local_unique_jewel_elemental_penetration_%_with_passive_tree_connected_to_templar_start",
        "local_unique_jewel_additional_all_attributes_with_passive_tree_connected_to_scion_start"
      ],
      "translations": [
        {
          "matchers": ["#", 0, 0, 0, 0, 0, 0],
          "text":
            "当你在天赋树上连接到野蛮人的出发位置时，你获得：\\n近战技能范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [0, "#", 0, 0, 0, 0, 0],
          "text":
            "当你在天赋树上连接到决斗者的出发位置时，你获得：\\n攻击伤害的 %2%%% 会转化为生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 2
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        },
        {
          "matchers": [0, 0, "#", 0, 0, 0, 0],
          "text":
            "当你在天赋树上连接到游侠的出发位置时，你获得：\\n移动速度提高 %3%%%",
          "formatters": []
        },
        {
          "matchers": [0, 0, 0, "#", 0, 0, 0],
          "text":
            "当你在天赋树上连接到暗影的出发位置时，你获得：\\n%4$+d%% 暴击率",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 4
            }
          ]
        },
        {
          "matchers": [0, 0, 0, 0, "#", 0, 0],
          "text":
            "当你在天赋树上连接到女巫的出发位置时，你获得：\\n每秒回复 %5%%% 最大魔力",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 5
            }
          ]
        },
        {
          "matchers": [0, 0, 0, 0, 0, "#", 0],
          "text":
            "当你在天赋树上连接到圣堂武僧的出发位置时，你获得：\\n伤害穿透 %6%%% 火焰、冰霜、闪电抗性",
          "formatters": []
        },
        {
          "matchers": [0, 0, 0, 0, 0, 0, "#"],
          "text":
            "当你在天赋树上连接到贵族的出发位置时，你获得：\\n%7$+d 所有属性",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextAttributes"
            }
          ]
        },
        {
          "matchers": ["#", "#", "#", "#", "#", "#", "#"],
          "text":
            "当你在你在天赋树上连接到一个职业的出发位置时，你获得：\\n野蛮人： 近战技能范围扩大 %1%%%\\n决斗者：攻击伤害的 %2%%% 会转化为生命偷取\\n游侠：移动速度提高 %3%%%\\n暗影：%4$+d%% 暴击率\\n女巫：每秒回复 %5%%% 最大魔力\\n圣堂武僧：伤害穿透 %6%%% 火焰、冰霜、闪电抗性\\n贵族：%7$+d 所有属性",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 2
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            },
            {
              "id": "divide_by_one_hundred",
              "arg": 4
            },
            {
              "id": "per_minute_to_per_second",
              "arg": 5
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextAttributes"
            }
          ]
        }
      ]
    },
    "unique_monster_dropped_item_rarity_+%": {
      "stats": ["unique_monster_dropped_item_rarity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "击败传奇敌人的掉落物品稀有度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "击败传奇敌人的掉落物品稀有度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "vaal_skill_soul_cost_+%": {
      "stats": ["vaal_skill_soul_cost_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "瓦尔技能灵魂消耗量提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy": {
      "stats": [
        "viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy"
      ],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text":
            "【毒蛇打击】击中中毒的敌人时，每一层中毒效果有 %1%%% 几率获得 4 秒不洁之力",
          "formatters": []
        },
        {
          "matchers": [100],
          "text":
            "【毒蛇打击】击中中毒的敌人时，每一层中毒效果获得 4 秒不洁之力",
          "formatters": []
        }
      ]
    },
    "volatile_dead_base_number_of_corpses_to_consume": {
      "stats": ["volatile_dead_base_number_of_corpses_to_consume"],
      "translations": [
        {
          "matchers": [1],
          "text": "【灵体火球】摧毁最多 %1% 个额外灵柩",
          "formatters": []
        },
        {
          "matchers": ["#"],
          "text": "【灵体火球】摧毁最多 %1% 个额外灵柩",
          "formatters": []
        }
      ]
    },
    "volatile_dead_cast_speed_+%": {
      "stats": ["volatile_dead_cast_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【灵体火球】的施法速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【灵体火球】的施法速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "volatile_dead_consume_additional_corpse": {
      "stats": ["volatile_dead_consume_additional_corpse"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "灵体火球消耗至多 1 个额外灵柩",
          "formatters": []
        }
      ]
    },
    "volatile_dead_damage_+%": {
      "stats": ["volatile_dead_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【灵体火球】的伤害提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【灵体火球】的伤害降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "warcries_knock_back_enemies": {
      "stats": ["warcries_knock_back_enemies"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "战吼将击退区域内的敌人",
          "formatters": []
        }
      ]
    },
    "warcry_buff_effect_+%": {
      "stats": ["warcry_buff_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "战吼的增益效果提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "战吼的增益效果降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "while_stationary_gain_additional_physical_damage_reduction_%": {
      "stats": ["while_stationary_gain_additional_physical_damage_reduction_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "静止时，每秒获得 %1%%% 额外物理减伤，最多 8%%",
          "formatters": []
        }
      ]
    },
    "while_stationary_gain_life_regeneration_rate_per_minute_%": {
      "stats": ["while_stationary_gain_life_regeneration_rate_per_minute_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "静止时，每秒获得 %1%%% 每秒生命回复，最多 2%%",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "you_and_allies_additional_block_%_if_have_attacked_recently": {
      "stats": ["you_and_allies_additional_block_%_if_have_attacked_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若有进行攻击，你和周围友军有 %1%%% 几率格挡攻击",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "you_and_allies_additional_spell_block_%_if_cast_spell_recently": {
      "stats": [
        "you_and_allies_additional_spell_block_%_if_cast_spell_recently"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若有施放法术，你和周围友军有 %1%%% 几率格挡法术",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_corpse_consumed_recently": {
      "stats": [
        "you_and_nearby_allies_life_regeneration_rate_per_minute_%_if_corpse_consumed_recently"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "近期内你每吞噬过 1 个灵柩，你和周围队友每秒回复 %1%%% 最大生命",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "you_and_totem_life_regeneration_rate_per_minute_%_per_active_totem": {
      "stats": [
        "you_and_totem_life_regeneration_rate_per_minute_%_per_active_totem"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每有 1 个图腾，你和你的图腾每秒便回复 %1%%% 生命",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "you_cannot_be_hindered": {
      "stats": ["you_cannot_be_hindered"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你无法被缓速",
          "formatters": []
        }
      ]
    },
    "you_cannot_have_non_animated_minions": {
      "stats": ["you_cannot_have_non_animated_minions"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你无法拥有非幻化类召唤生物",
          "formatters": []
        }
      ]
    },
    "you_count_as_low_life_while_not_on_full_life": {
      "stats": ["you_count_as_low_life_while_not_on_full_life"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "非满血时被视作低血状态",
          "formatters": []
        }
      ]
    },
    "you_have_no_armour_or_energy_shield": {
      "stats": ["you_have_no_armour_or_energy_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "解除护甲或能量护盾",
          "formatters": []
        }
      ]
    },
    "your_spells_are_disabled": {
      "stats": ["your_spells_are_disabled"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的法术被禁用了",
          "formatters": []
        }
      ]
    },
    "cold_damage_taken_per_minute_per_frenzy_charge_while_moving": {
      "stats": ["cold_damage_taken_per_minute_per_frenzy_charge_while_moving"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "移动时每有 1 个狂怒球，则每秒受到 %1% 冰霜伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "fire_damage_taken_per_minute_per_endurance_charge_if_you_have_been_hit_recently": {
      "stats": [
        "fire_damage_taken_per_minute_per_endurance_charge_if_you_have_been_hit_recently"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "近期内你若被击中过，则每有 1 个耐力球，就会每秒受到 %1% 火焰伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "lightning_damage_taken_per_minute_per_power_charge_if_have_crit_recently": {
      "stats": [
        "lightning_damage_taken_per_minute_per_power_charge_if_have_crit_recently"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "近期内你若打出过暴击，则每有 1 个暴击球，就会每秒受到 %1% 闪电伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "zombie_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%": {
      "stats": [
        "zombie_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "你的【复苏的魔卫】死亡时产生腐蚀的毒云，每秒造成等同它们 %1%%% 最大生命的混沌伤害",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "zombie_damage_leeched_as_life_to_you_permyriad_if_over_1000_strength": {
      "stats": [
        "zombie_damage_leeched_as_life_to_you_permyriad_if_over_1000_strength"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "当力量超过 1000 时，魔卫造成伤害的 %1%%% 将会转化为给你的生命偷取",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            }
          ]
        }
      ]
    },
    "zombie_physical_damage_+%_final": {
      "stats": ["zombie_physical_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "魔卫的物理总伤害额外提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "魔卫的物理总伤害额外降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "zombie_slam_area_of_effect_+%": {
      "stats": ["zombie_slam_area_of_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "【复苏的魔卫】的重击攻击效果范围扩大 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "【复苏的魔卫】的重击攻击效果范围缩小 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "zombie_slam_cooldown_speed_+%": {
      "stats": ["zombie_slam_cooldown_speed_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【复苏的魔卫】打出重击攻击时，冷却回复速度提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "zombie_slam_damage_+%": {
      "stats": ["zombie_slam_damage_+%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【复苏的魔卫】打出重击攻击时，伤害提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "keystone_acrobatics": {
      "stats": ["keystone_acrobatics"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "移形换影",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneAcrobatics"
            }
          ]
        }
      ]
    },
    "keystone_ailment_crit": {
      "stats": ["keystone_ailment_crit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "完美苦痛",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystonePerfectAgony"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "keystone_ancestral_bond": {
      "stats": ["keystone_ancestral_bond"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "先祖魂约",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneAncestralBond"
            }
          ]
        }
      ]
    },
    "keystone_avatar_of_fire": {
      "stats": ["keystone_avatar_of_fire"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "火之化身",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneAvatarOfFire"
            }
          ]
        }
      ]
    },
    "keystone_blood_magic": {
      "stats": ["keystone_blood_magic"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "血魔法",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneBloodMagic"
            }
          ]
        }
      ]
    },
    "keystone_chaos_inoculation": {
      "stats": ["keystone_chaos_inoculation"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "异灵之体",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneChaosInoculation"
            }
          ]
        }
      ]
    },
    "keystone_conduit": {
      "stats": ["keystone_conduit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "能量连接",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneConduit"
            }
          ]
        }
      ]
    },
    "keystone_crimson_dance": {
      "stats": ["keystone_crimson_dance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "【玫红之舞】",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneCrimsonDance"
            }
          ]
        }
      ]
    },
    "keystone_eldritch_battery": {
      "stats": ["keystone_eldritch_battery"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "异能魔力",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneEldritchBattery"
            }
          ]
        }
      ]
    },
    "keystone_elemental_equilibrium": {
      "stats": ["keystone_elemental_equilibrium"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "元素之相",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneElementalEquilibrium"
            }
          ]
        }
      ]
    },
    "keystone_elemental_overload": {
      "stats": ["keystone_elemental_overload"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "元素超载",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneElementalOverload"
            }
          ]
        }
      ]
    },
    "keystone_ghost_reaver": {
      "stats": ["keystone_ghost_reaver"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "灵能护体",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneGhostReaver"
            }
          ]
        }
      ]
    },
    "keystone_iron_reflexes": {
      "stats": ["keystone_iron_reflexes"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "霸体",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneIronReflexes"
            }
          ]
        }
      ]
    },
    "keystone_mana_shield": {
      "stats": ["keystone_mana_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "心灵升华",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneMindOverMatter"
            }
          ]
        }
      ]
    },
    "keystone_minion_instability": {
      "stats": ["keystone_minion_instability"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "复仇之灵",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneMinionInstability"
            }
          ]
        }
      ]
    },
    "keystone_pain_attunement": {
      "stats": ["keystone_pain_attunement"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "苦痛灵曲",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystonePainAttunement"
            }
          ]
        }
      ]
    },
    "keystone_phase_acrobatics": {
      "stats": ["keystone_phase_acrobatics"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "移灵换影",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystonePhaseAcrobatics"
            }
          ]
        }
      ]
    },
    "keystone_point_blank": {
      "stats": ["keystone_point_blank"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "零点射击",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystonePointBlank"
            }
          ]
        }
      ]
    },
    "keystone_projectile_evasion": {
      "stats": ["keystone_projectile_evasion"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "投射物闪避",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneProjectileEvasion"
            }
          ]
        }
      ]
    },
    "regenerate_energy_shield_instead_of_life": {
      "stats": ["regenerate_energy_shield_instead_of_life"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "狂热誓言",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneZealotsOath"
            }
          ]
        }
      ]
    },
    "keystone_shared_suffering": {
      "stats": ["keystone_shared_suffering"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "苦痛共享",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneSharedSuffering"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "keystone_strong_bowman": {
      "stats": ["keystone_strong_bowman"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "钢铁之握",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneIronGrip"
            }
          ]
        }
      ]
    },
    "keystone_unwavering_stance": {
      "stats": ["keystone_unwavering_stance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "烈士意志",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneUnwaveringStance"
            }
          ]
        }
      ]
    },
    "keystone_vaal_pact": {
      "stats": ["keystone_vaal_pact"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "瓦尔冥约",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneVaalPact"
            }
          ]
        }
      ]
    },
    "keystone_vampirism": {
      "stats": ["keystone_vampirism"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "瓦尔冥约",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneVaalPact"
            }
          ]
        }
      ]
    },
    "player_far_shot": {
      "stats": ["player_far_shot"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "远射",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFarShot"
            }
          ]
        }
      ]
    },
    "resolute_technique": {
      "stats": ["resolute_technique"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "坚毅之心",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneResoluteTechnique"
            }
          ]
        }
      ]
    },
    "summoned_skeletons_have_avatar_of_fire": {
      "stats": ["summoned_skeletons_have_avatar_of_fire"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "异灵魔侍获得【火之化身】",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneAvatarOfFire"
            }
          ]
        }
      ]
    },
    "gain_crimson_dance_if_have_dealt_critical_strike_recently": {
      "stats": ["gain_crimson_dance_if_have_dealt_critical_strike_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若打出过暴击，则获得【玫红之舞】",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneCrimsonDance"
            }
          ]
        }
      ]
    },
    "gain_crimson_dance_while_you_have_cat_stealth": {
      "stats": ["gain_crimson_dance_while_you_have_cat_stealth"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "拥有【猫之隐匿】时获得【玫红之舞】",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneCrimsonDance"
            }
          ]
        }
      ]
    },
    "avatar_of_fire_rotation_active": {
      "stats": ["avatar_of_fire_rotation_active"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 8 秒获得一次【火之化身】，持续 4 秒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneAvatarOfFire"
            }
          ]
        }
      ]
    },
    "elemental_overload_rotation_active": {
      "stats": ["elemental_overload_rotation_active"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 16 秒获得一次【元素超载】，持续 8 秒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneElementalOverload"
            }
          ]
        }
      ]
    },
    "gain_iron_reflexes_while_stationary": {
      "stats": ["gain_iron_reflexes_while_stationary"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "静止时获得【霸体】",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneIronReflexes"
            }
          ]
        }
      ]
    },
    "local_grant_perfect_agony_during_flask_effect": {
      "stats": ["local_grant_perfect_agony_during_flask_effect"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "药剂持续期间，获得 完美苦痛 天赋效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystonePerfectAgony"
            }
          ]
        }
      ]
    },
    "iron_reflexes_rotation_active": {
      "stats": ["iron_reflexes_rotation_active"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每 16 秒获得一次【霸体】，持续 8 秒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneIronReflexes"
            }
          ]
        }
      ]
    },
    "you_have_zealots_oath_if_you_havent_been_hit_recently": {
      "stats": ["you_have_zealots_oath_if_you_havent_been_hit_recently"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "近期内你若没有被击中，则获得【狂热誓言】",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneZealotsOath"
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextRecently"
            }
          ]
        }
      ]
    },
    "critical_strike_chance_+%_while_you_have_avatar_of_fire": {
      "stats": ["critical_strike_chance_+%_while_you_have_avatar_of_fire"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "当你获得【火之化身】时，暴击率提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "当你获得【火之化身】时，暴击率降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "physical_damage_%_to_convert_to_fire_while_you_have_avatar_of_fire": {
      "stats": [
        "physical_damage_%_to_convert_to_fire_while_you_have_avatar_of_fire"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你获得【火之化身】时，%1%%% 的物理伤害转换为火焰伤害",
          "formatters": []
        }
      ]
    },
    "unique_bow_arborix_close_range_bow_damage_+%_final_while_have_iron_reflexes": {
      "stats": [
        "unique_bow_arborix_close_range_bow_damage_+%_final_while_have_iron_reflexes"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你获得【霸体】时，近距离用弓击中后的总伤害额外提高 %1%%%",
          "formatters": []
        }
      ]
    },
    "armour_while_you_do_not_have_avatar_of_fire": {
      "stats": ["armour_while_you_do_not_have_avatar_of_fire"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你没有获得【火之化身】时，%1$+d 护甲",
          "formatters": []
        }
      ]
    },
    "attack_cast_and_movement_speed_+%_while_do_not_have_iron_reflexes": {
      "stats": [
        "attack_cast_and_movement_speed_+%_while_do_not_have_iron_reflexes"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text":
            "当你没有获得【霸体】时，攻击速度，施法速度和移动速度提高 %1%%%",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text":
            "当你没有获得【霸体】时，攻击速度，施法速度和移动速度降低 %1%%%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "gain_player_far_shot_while_do_not_have_iron_reflexes": {
      "stats": ["gain_player_far_shot_while_do_not_have_iron_reflexes"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你没有获得【霸体】时，获得【远射】",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFarShot"
            }
          ]
        }
      ]
    },
    "gain_resolute_technique_while_do_not_have_elemental_overload": {
      "stats": ["gain_resolute_technique_while_do_not_have_elemental_overload"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "当你没有获得【元素超载】时，获得【坚毅之心】",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKeystoneResoluteTechnique"
            }
          ]
        }
      ]
    },
    "blood_footprints_from_item": {
      "stats": ["blood_footprints_from_item"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "瘀血爪印",
          "formatters": []
        }
      ]
    },
    "celestial_footprints_from_item": {
      "stats": ["celestial_footprints_from_item"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "绚丽众星行走特效",
          "formatters": []
        }
      ]
    },
    "demigod_footprints_from_item": {
      "stats": ["demigod_footprints_from_item"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "半神爪印",
          "formatters": []
        }
      ]
    },
    "extra_gore": {
      "stats": ["extra_gore"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "更明显打击效果",
          "formatters": []
        }
      ]
    },
    "goat_footprints_from_item": {
      "stats": ["goat_footprints_from_item"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "燃烧蹄印",
          "formatters": []
        }
      ]
    }
  }
}
