{
  "meta": {
    "include": "minion_skill_stat_descriptions",
    "hasIdentifiers": false
  },
  "data": {
    "attack_speed_incr": {
      "stats": ["attack_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物增加 %1%%% 攻擊速度",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻擊與召喚物減少 %1%%% 攻擊速度",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "accuracy_rating": {
      "stats": ["accuracy_rating"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻擊與召喚物額外增加 %1% 命中值",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻擊與召喚物有 -%1% 命中值",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "accuracy_rating_incr": {
      "stats": ["accuracy_rating_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻擊與召喚物增加 %1%%% 命中值",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻擊與召喚物減少 %1%%% 命中值",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "critical_strike_chance_incr": {
      "stats": ["critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物增加 %1%%% 暴擊率",
          "formatters": []
        }
      ]
    },
    "critical_strike_multiplier_incr": {
      "stats": ["base_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此攻擊和召喚物 %1$+d%% 基礎暴擊加成",
          "formatters": []
        }
      ]
    },
    "reduce_block": {
      "stats": ["global_reduce_enemy_block_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物造成 %1%%% 敵人格擋率減少",
          "formatters": []
        }
      ]
    },
    "life_gain_per_target": {
      "stats": ["life_gain_per_target"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物擊中回復 %1% 生命",
          "formatters": []
        }
      ]
    },
    "life_leech_from_any": {
      "stats": ["life_leech_from_any_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物偷取 %1%%% 生命",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "mana_leech_from_any": {
      "stats": ["mana_leech_from_any_damage_permyriad"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物偷取 %1%%% 魔力",
          "formatters": [
            {
              "id": "divide_by_one_hundred",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "knockback_chance": {
      "stats": ["base_global_chance_to_knockback_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "此攻擊和召喚物有額外 %1%%% 機率擊中敵人時造成擊退",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKnockback"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "此攻擊和召喚物擊中敵人時造成擊退",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextKnockback"
            }
          ]
        }
      ]
    },
    "knockback_distance": {
      "stats": ["knockback_distance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物增加 %1%%% 擊退距離",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻擊與召喚物減少 %1%%% 擊退距離",
          "formatters": []
        }
      ]
    },
    "stun_threshold_reduction_incr": {
      "stats": ["base_stun_threshold_reduction_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物減少 %1%%% 敵人暈眩門檻",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextStunThreshold"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "攻擊與召喚物增加 %1%%% 敵人暈眩門檻",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextStunThreshold"
            }
          ]
        }
      ]
    },
    "killed_monster_dropped_item_rarity_incr": {
      "stats": ["killed_monster_dropped_item_rarity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物增加 %1%%% 物品稀有度",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻擊與召喚物減少 %1%%% 物品稀有度",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "killed_monster_dropped_item_quantity_incr": {
      "stats": ["killed_monster_dropped_item_quantity_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物增加 %1%%% 物品數量",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻擊與召喚物減少 %1%%% 物品數量",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "freeze_chance": {
      "stats": ["base_chance_to_freeze_%", "always_freeze"],
      "translations": [
        {
          "matchers": ["#", [1, "#"]],
          "text": "攻擊與召喚物擊中時總是冰凍敵人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        },
        {
          "matchers": [[100, "#"], 0],
          "text": "攻擊與召喚物擊中時總是冰凍敵人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        },
        {
          "matchers": [[1, 99], 0],
          "text": "攻擊與召喚物擊中時有 %1%%% 機率冰凍敵人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        }
      ]
    },
    "shock_chance": {
      "stats": ["base_chance_to_shock_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物擊中時有 %1%%% 機率感電敵人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextShock"
            }
          ]
        }
      ]
    },
    "burn_chance": {
      "stats": ["base_chance_to_ignite_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物造成火焰傷害有 %1%%% 機率點燃敵人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextIgnite"
            }
          ]
        }
      ]
    },
    "chance_to_flee": {
      "stats": ["global_hit_causes_monster_flee_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物擊中時有 %1%%% 機率使敵人逃跑",
          "formatters": []
        }
      ]
    },
    "life_leech_speed": {
      "stats": ["life_leech_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物增加 %1%%% 生命偷取速度",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "攻擊與召喚物減少 %1%%% 生命偷取速度",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLifeLeech"
            }
          ]
        }
      ]
    },
    "mana_leech_speed": {
      "stats": ["mana_leech_speed_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物增加 %1%%% 魔力偷取速度",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "攻擊與召喚物減少 %1%%% 魔力偷取速度",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextManaLeech"
            }
          ]
        }
      ]
    },
    "stun_duration_incr": {
      "stats": ["base_stun_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物增加 %1%%% 敵人暈眩時間",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻擊與召喚物減少 %1%%% 敵人暈眩時間",
          "formatters": []
        }
      ]
    },
    "burn_duration": {
      "stats": ["ignite_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物增加 %1%%% 敵人點燃時間",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻擊與召喚物減少 %1%%% 敵人點燃時間",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chill_effect": {
      "stats": ["chill_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻擊和召喚物對敵人增加 %1%%% 冰緩效果",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻擊和召喚物對敵人減少 %1%%% 冰緩效果",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chill_duration": {
      "stats": ["chill_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物增加 %1%%% 敵人冰緩時間",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻擊與召喚物減少 %1%%% 敵人冰緩時間",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "freeze_duration": {
      "stats": ["freeze_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物增加 %1%%% 敵人冰凍時間",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻擊與召喚物減少 %1%%% 敵人冰凍時間",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "shock_duration": {
      "stats": ["shock_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物增加 %1%%% 敵人感電時間",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻擊與召喚物減少 %1%%% 敵人感電時間",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_status_aura": {
      "stats": ["elemental_status_effect_aura_radius"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "攻擊或召喚物造成元素異常狀態時，也會影響到附近敵人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "ignite_aura": {
      "stats": ["support_ignite_proliferation_radius"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "攻擊和召喚物造成點燃時擴散至附近敵人",
          "formatters": []
        }
      ]
    },
    "culling_strike": {
      "stats": ["kill_enemy_on_hit_if_under_10%_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物帶有撲殺效果",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextCullingStrike"
            }
          ]
        }
      ]
    },
    "point_blank": {
      "stats": ["keystone_point_blank"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "攻擊與召喚物帶有零點射擊效果",
          "formatters": []
        }
      ]
    },
    "fire_penetration": {
      "stats": ["base_reduce_enemy_fire_resistance_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物穿透 %1%%% 火焰抗性",
          "formatters": []
        }
      ]
    },
    "cold_penetration": {
      "stats": ["base_reduce_enemy_cold_resistance_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物穿透 %1%%% 冰冷抗性",
          "formatters": []
        }
      ]
    },
    "elemental_penetration": {
      "stats": ["reduce_enemy_elemental_resistance_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻擊和召喚物穿透 %1%%% 元素抗性",
          "formatters": []
        }
      ]
    },
    "lightning_penetration": {
      "stats": ["base_reduce_enemy_lightning_resistance_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物穿透 %1%%% 閃電抗性",
          "formatters": []
        }
      ]
    },
    "chance_to_blind": {
      "stats": ["global_chance_to_blind_on_hit_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "攻擊與召喚物有 %1%%% 機率擊中致盲敵人",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        }
      ]
    },
    "blind_duration_incr": {
      "stats": ["blind_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物增加 %1%%% 導致的致盲時間",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻擊與召喚物減少 %1%%% 導致的致盲時間",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "melee_splash": {
      "stats": ["melee_splash"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "攻擊與召喚物之單體近戰攻擊對附近目標造成擴散傷害",
          "formatters": []
        }
      ]
    },
    "power_charge_on_crit_chance": {
      "stats": ["add_power_charge_on_critical_strike_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "攻擊與召喚物造成暴擊時有 %1%%% 機率獲得暴擊球",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "攻擊與召喚物造成暴擊時獲得暴擊球",
          "formatters": []
        }
      ]
    },
    "multiple_attacks_speed": {
      "stats": ["support_multiple_attacks_melee_attack_speed_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物有 %1%%% 更多近戰攻擊速度",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻擊與召喚物有 %1%%% 較少近戰攻擊速度",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "area_of_effect_incr": {
      "stats": ["base_skill_area_of_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻擊與召喚物增加 %1%%% 範圍效果",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻擊與召喚物減少 %1%%% 範圍效果",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "concentrated_area_of_effect": {
      "stats": ["support_concentrated_effect_skill_area_of_effect_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻擊與召喚物有 %1%%% 更大範圍效果",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻擊與召喚物有 %1%%% 更小範圍效果",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "burn_damage": {
      "stats": ["burn_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物增加 %1%%% 燃燒傷害",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻擊與召喚物減少 %1%%% 燃燒傷害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "endurance_charge_on_stun": {
      "stats": ["gain_endurance_charge_on_melee_stun"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "攻擊與召喚物使用近戰傷害擊暈敵人時獲得耐力球",
          "formatters": []
        }
      ]
    },
    "attack_speed_incr_on_low_life": {
      "stats": ["attack_speed_+%_when_on_low_life"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "貧血時攻擊與召喚物增加 %1%%% 攻擊速度",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "貧血時攻擊與召喚物減少 %1%%% 攻擊速度",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextLowLife"
            }
          ]
        }
      ]
    },
    "totem_attack_speed": {
      "stats": ["support_attack_totem_attack_speed_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊與召喚物有 %1%%% 更多攻擊速度",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻擊與召喚物有 %1%%% 較少攻擊速度",
          "formatters": []
        }
      ]
    },
    "bloodlust_damage": {
      "stats": [
        "support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻擊與召喚物對流血的敵人造成 %1%%% 更多近戰物理傷害",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻擊與召喚物對流血的敵人造成 %1%%% 較少近戰物理傷害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "bloodlust_damage_incr": {
      "stats": ["melee_damage_vs_bleeding_enemies_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻擊與召喚物對流血的敵人增加 %1%%% 近戰傷害",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻擊與召喚物對流血的敵人減少 %1%%% 近戰傷害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "chance_to_fortify_on_melee_hit": {
      "stats": ["chance_to_fortify_on_melee_hit_+%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "此攻擊與召喚物近戰命中時有 %1%%% 機率獲得護體",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFortify"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "此攻擊與召喚物近戰命中時獲得護體",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFortify"
            }
          ]
        }
      ]
    },
    "freeze_chance_vs_chilled": {
      "stats": ["additional_chance_to_freeze_chilled_enemies_%"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此攻擊與召喚物有 %1$d%% 機率對冰緩的敵人造成冰凍",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextFreeze"
            }
          ]
        }
      ]
    },
    "hypothermia_damage": {
      "stats": ["support_hypothermia_damage_+%_vs_chilled_enemies_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "對冰緩的敵人，攻擊和召喚物造成 %1%%% 更多傷害",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "對冰緩的敵人，攻擊和召喚物造成 %1%%% 更少傷害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "spirit_strike_damage": {
      "stats": ["support_spirit_strike_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此技能和召喚物造成 %1%%% 更多傷害",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此技能和召喚物造成 %1%%% 更少傷害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "trap_mine_damage": {
      "stats": ["support_trap_and_mine_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻擊與召喚物造成 %1%%% 更多陷阱與地雷傷害",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻擊與召喚物造成 %1%%% 較少陷阱與地雷傷害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_better_ailments_bonus": {
      "stats": ["support_better_ailments_ailment_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊和召喚物對異常狀態的敵人造成 %1%%% 更多傷害",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "攻擊和召喚物對異常狀態的敵人造成 %1%%% 更少傷害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            },
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "support_better_ailments_malus": {
      "stats": ["support_better_ailments_hit_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊和召喚物擊中敵人時造成 %1%%% 更多傷害",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻擊和召喚物擊中敵人時造成 %1%%% 更少傷害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_chance_to_ignite_damage": {
      "stats": ["support_chance_to_ignite_fire_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊和召喚物造成 %1%%% 更多火焰傷害",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻擊和召喚物造成 %1%%% 更少火焰傷害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "ignite_prolif_damage": {
      "stats": ["support_ignite_prolif_ignite_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊和召喚物造成 %1%%% 更多點燃傷害",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻擊和召喚物造成 %1%%% 更少點燃傷害",
          "formatters": []
        }
      ]
    },
    "rapid_decay": {
      "stats": ["support_rapid_decay_damage_over_time_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "這個攻擊和召喚物造成 %1%%% 更多持續傷害",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "這個攻擊和召喚物造成 %1%%% 較少時續傷害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_debilitate_hit_damage": {
      "stats": [
        "support_debilitate_hit_damage_+%_final_per_poison_stack",
        "support_debilitate_hit_damage_max_poison_stacks"
      ],
      "translations": [
        {
          "matchers": [[1, "#"], "#"],
          "text":
            "攻擊和召喚物根據敵人身上每層中毒造成 %1%%% 更多擊中傷害，至多 %2%",
          "formatters": []
        },
        {
          "matchers": [["#", -1], "#"],
          "text":
            "攻擊和召喚物根據敵人身上每層中毒造成 %1%%% 更少擊中傷害，至多 %2%",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_debilitate_poison_damage": {
      "stats": ["support_debilitate_poison_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊和召喚物造成 %1%%% 更多中毒傷害",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻擊和召喚物造成 %1%%% 更少中毒傷害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_efficacy_dot": {
      "stats": ["support_efficacy_damage_over_time_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊和召喚物造成 %1%%% 更多持續傷害",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻擊和召喚物造成 %1%%% 更少持續傷害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "support_poison_poison_damage": {
      "stats": ["support_poison_poison_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊和召喚物造成 %1%%% 更多中毒傷害",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻擊和召喚物造成 %1%%% 更少中毒傷害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "elemental_focus_damage": {
      "stats": ["support_gem_elemental_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻擊和召喚物造成 %1%%% 更多元素傷害",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻擊和召喚物造成 %1%%% 較少元素傷害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "cannot_inflict_ailments": {
      "stats": ["cannot_inflict_status_ailments"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "攻擊和召喚物無法造成元素異常狀態",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextElementalStatusAilments"
            }
          ]
        }
      ]
    },
    "damage_over_time_incr": {
      "stats": ["damage_over_time_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "增加 %1%%% 這個攻擊和召喚物造成的持續傷害",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "減少 %1%%% 這個攻擊和召喚物造成的持續傷害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "poison_on_hit": {
      "stats": ["global_poison_on_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "這個攻擊和召喚物擊中敵人時造成中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "poison_damage": {
      "stats": ["base_poison_damage_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "增加 %1%%% 這個攻擊和召喚物造成的中毒傷害",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        },
        {
          "matchers": [["#", -1]],
          "text": "減少 %1%%% 這個攻擊和召喚物的造成中毒傷害",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "poison_duration": {
      "stats": ["base_poison_duration_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "增加 %1%%% 這個攻擊和召喚物造成的中毒持續時間",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "減少 %1%%% 這個攻擊和召喚物造成的中毒持續時間",
          "formatters": []
        }
      ]
    },
    "melee_splash_radius": {
      "stats": ["melee_splash_area_of_effect_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻擊與召換物有 %1%%% 更多近戰擴散範圍",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻擊與召換物有 %1%%% 較少近戰擴散範圍",
          "formatters": []
        }
      ]
    },
    "ghost_chance": {
      "stats": ["chance_to_summon_support_ghost_on_killing_blow_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text":
            "當此技能或非幻影召喚物造成致命一擊時，有 %1%%% 機率召喚 1 個幻影",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "當此技能或非幻影召喚物造成致命一擊時 1 個召喚幻影",
          "formatters": []
        }
      ]
    },
    "support_ruthless_count": {
      "stats": ["support_ruthless_big_hit_max_count"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "每使用 3 次此攻擊或召喚物攻擊，近戰擊中時會造成殘暴之擊",
          "formatters": []
        }
      ]
    },
    "support_ruthless_damage": {
      "stats": ["support_ruthless_big_hit_damage_+%_final"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此攻擊或召喚物的殘暴之擊造成 %1%%% 更多近戰傷害",
          "formatters": []
        }
      ]
    },
    "support_ruthless_bleeding_damage": {
      "stats": [
        "support_ruthless_blow_bleeding_damage_from_melee_hits_+%_final"
      ],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "此攻擊或召喚物的殘暴之擊造成 %1%%% 更多近戰擊中造成的流血傷害",
          "formatters": []
        }
      ]
    },
    "support_ruthless_stun": {
      "stats": ["support_ruthless_big_hit_stun_base_duration_override_ms"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此攻擊或召喚物的殘暴之擊有基礎的 %1% 秒暈眩時間",
          "formatters": [
            {
              "id": "milliseconds_to_seconds",
              "arg": 1
            }
          ]
        }
      ]
    },
    "poison_chance": {
      "stats": ["base_chance_to_poison_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "攻擊和召喚物擊中時有 %1%%% 機率造成中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "攻擊和召喚物擊中時造成中毒",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextPoison"
            }
          ]
        }
      ]
    },
    "deal_no_chaos": {
      "stats": ["base_deal_no_chaos_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "攻擊和召喚物無法造成混沌傷害",
          "formatters": []
        }
      ]
    },
    "bleeding_chance": {
      "stats": [
        "bleed_on_hit_with_attacks_%",
        "global_bleed_on_hit",
        "cannot_cause_bleeding"
      ],
      "translations": [
        {
          "matchers": [[1, 99], 0, 0],
          "text": "攻擊和召喚物有 %1%%% 機率造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        },
        {
          "matchers": [[100, "#"], 0, 0],
          "text": "攻擊和召喚物造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        },
        {
          "matchers": ["#", "#", 0],
          "text": "攻擊和召喚物造成流血",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBleeding"
            }
          ]
        },
        {
          "matchers": ["#", "#", "#"],
          "text": "攻擊和召喚物無法造成流血",
          "formatters": []
        }
      ]
    },
    "decay_on_hit": {
      "stats": ["deal_chaos_damage_per_second_for_10_seconds_on_hit"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "攻擊和召喚物擊中時造成腐化，每秒造成 %1% 混沌傷害，持續 8 秒",
          "formatters": []
        }
      ]
    },
    "deal_no_elemental": {
      "stats": ["deal_no_elemental_damage"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "攻擊和召喚物無法造成元素傷害",
          "formatters": []
        }
      ]
    },
    "ignites_apply_fire_res": {
      "stats": ["ignites_apply_fire_resistance_+"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被此攻擊或召喚物點燃的敵人 %1$+d%% 火焰抗性",
          "formatters": []
        }
      ]
    },
    "maim_chance": {
      "stats": ["maim_on_hit_%"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "攻擊和召喚物攻擊擊中有 %1%%% 機率造成癱瘓",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "攻擊和召喚物攻擊擊中造成癱瘓",
          "formatters": []
        }
      ]
    },
    "number_of_spirit_strikes": {
      "stats": ["melee_attack_number_of_spirit_strikes"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "此技能同時瞄準附近 %1% 個敵人",
          "formatters": []
        }
      ]
    },
    "brutality_phys_damage": {
      "stats": ["support_brutality_physical_damage_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "攻擊和召喚物造成 %1%%% 更多物理傷害",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "攻擊和召喚物造成 %1%%% 更少物理傷害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "hypothermia_cold_damage": {
      "stats": ["support_hypothermia_cold_damage_over_time_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "此攻擊和召喚物造成 %1%%% 更多冰冷持續傷害",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "此攻擊和召喚物造成 %1%%% 更少冰冷持續傷害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "maimed_phys_damage_taken_incr": {
      "stats": ["support_maimed_enemies_physical_damage_taken_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "敵人被此攻擊和召喚物癱瘓時，承受 %1%%% 更多物理傷害",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "敵人被此攻擊和召喚物癱瘓時，承受 %1%%% 更少物理傷害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "added_fire_against_burning": {
      "stats": [
        "global_minimum_added_fire_damage_vs_burning_enemies",
        "global_maximum_added_fire_damage_vs_burning_enemies"
      ],
      "translations": [
        {
          "matchers": ["#", "#"],
          "text": "攻擊和召喚物對燃燒敵人附加 %1% 至 %2% 火焰傷害",
          "formatters": []
        }
      ]
    },
    "power_charge_on_crit_damage": {
      "stats": [
        "support_power_charge_on_crit_damage_+%_final_per_power_charge"
      ],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每顆暴擊球使此攻擊和召喚物造成 %1%%% 更多傷害",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "每顆暴擊球使此攻擊和召喚物造成 %1%%% 更少傷害",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    }
  }
}
