{
  "meta": {
    "include": "stat_descriptions"
  },
  "data": {
    "damage_taken_+%_from_hits": {
      "no_description": true,
      "stats": [],
      "translations": {}
    },
    "base_strength": {
      "stats": ["base_strength"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 力量",
          "formatters": []
        }
      ]
    },
    "base_dexterity": {
      "stats": ["base_dexterity"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 敏捷",
          "formatters": []
        }
      ]
    },
    "base_intelligence": {
      "stats": ["base_intelligence"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 智慧",
          "formatters": []
        }
      ]
    },
    "mana_regeneration_rate_per_minute_%": {
      "stats": ["mana_regeneration_rate_per_minute_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "額外增加 %1%%% 魔力回復",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "mana_regeneration_rate_per_minute_%_per_power_charge": {
      "stats": ["mana_regeneration_rate_per_minute_%_per_power_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每個暴擊球增加 %1%%% 每秒魔力回復",
          "formatters": [
            {
              "id": "per_minute_to_per_second",
              "arg": 1
            }
          ]
        }
      ]
    },
    "max_endurance_charges": {
      "stats": ["max_endurance_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 最大耐力球數量",
          "formatters": []
        }
      ]
    },
    "max_frenzy_charges": {
      "stats": ["max_frenzy_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 最大狂怒球數量",
          "formatters": []
        }
      ]
    },
    "max_power_charges": {
      "stats": ["max_power_charges"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 最大暴擊球數量",
          "formatters": []
        }
      ]
    },
    "physical_damage_+%_per_frenzy_charge": {
      "stats": ["physical_damage_+%_per_frenzy_charge"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "每個狂怒球增加 %1%%% 物理傷害 ",
          "formatters": []
        }
      ]
    },
    "add_frenzy_charge_on_kill": {
      "stats": ["add_frenzy_charge_on_kill"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "擊殺敵人獲得狂怒球",
          "formatters": []
        }
      ]
    },
    "keystone_iron_reflexes": {
      "stats": ["keystone_iron_reflexes"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "將所有閃避值轉換為護甲，敏捷不提供額外閃避值",
          "formatters": []
        }
      ]
    },
    "keystone_avatar_of_fire": {
      "stats": ["keystone_avatar_of_fire"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "50%% 物理、冰冷、閃電傷害轉換成火焰傷害。\\n除火焰傷害外不造成其他傷害",
          "formatters": []
        }
      ]
    },
    "keystone_eldritch_battery": {
      "stats": ["keystone_eldritch_battery"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "優先使用能量護盾代替魔力消耗\\n能量護盾從生命護盾變成魔力護盾",
          "formatters": []
        }
      ]
    },
    "keystone_ancestral_bond": {
      "stats": ["keystone_ancestral_bond"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的技能無法造成傷害\\n同時間最多能擁有額外 1 個圖騰",
          "formatters": []
        }
      ]
    },
    "convert_all_physical_damage_to_fire": {
      "stats": ["convert_all_physical_damage_to_fire"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "將所有物理傷害轉換為火焰傷害",
          "formatters": []
        }
      ]
    },
    "base_number_of_zombies_allowed": {
      "stats": ["base_number_of_zombies_allowed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 最大殭屍數量",
          "formatters": []
        }
      ]
    },
    "base_number_of_spectres_allowed": {
      "stats": ["base_number_of_spectres_allowed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 最大幽魂數量",
          "formatters": []
        }
      ]
    },
    "base_number_of_skeletons_allowed": {
      "stats": ["base_number_of_skeletons_allowed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 最大骷髏數量",
          "formatters": []
        }
      ]
    },
    "base_number_of_raging_spirits_allowed": {
      "stats": ["base_number_of_raging_spirits_allowed"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "%1$+d 最大憤怒狂靈數量",
          "formatters": []
        }
      ]
    },
    "keystone_acrobatics": {
      "stats": ["keystone_acrobatics"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "30%% 機率躲避攻擊，50%% 較少護甲，30%% 較少能量護盾，30%% 較少機率格擋法術和攻擊",
          "formatters": []
        }
      ]
    },
    "keystone_phase_acrobatics": {
      "stats": ["keystone_phase_acrobatics"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "30%% 機率躲避法術擊中",
          "formatters": []
        }
      ]
    },
    "keystone_pain_attunement": {
      "stats": ["keystone_pain_attunement"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "貧血時有 30%% 更多法術傷害",
          "formatters": []
        }
      ]
    },
    "keystone_strong_bowman": {
      "stats": ["keystone_strong_bowman"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "力量加成的物理傷害套用至投射物攻擊與近戰攻擊",
          "formatters": []
        }
      ]
    },
    "keystone_point_blank": {
      "stats": ["keystone_point_blank"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "投射物攻擊非常近的目標時造成 50%% 更多傷害，但在攻擊較遠的目標時造成較少傷害",
          "formatters": []
        }
      ]
    },
    "keystone_conduit": {
      "stats": ["keystone_conduit"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "與鄰近的隊友分享耐力、狂怒與暴擊球",
          "formatters": []
        }
      ]
    },
    "keystone_projectile_evasion": {
      "stats": ["keystone_projectile_evasion"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "有 40%% 更多機率閃避敵人遠程攻擊\\n20%% 較少機率閃避敵人近戰攻擊",
          "formatters": []
        }
      ]
    },
    "keystone_blood_magic": {
      "stats": ["keystone_blood_magic"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "移除魔力，消耗生命施放技能",
          "formatters": []
        }
      ]
    },
    "keystone_minion_instability": {
      "stats": ["keystone_minion_instability"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "召喚物瀕死時爆炸，對附近敵人造成 33%% 最大生命的火焰傷害",
          "formatters": []
        }
      ]
    },
    "keystone_elemental_equilibrium": {
      "stats": ["keystone_elemental_equilibrium"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "被你用元素傷害擊中的敵人暫時增加 25%% 該屬性的元素抗性，並減少 50%% 其他屬性的元素抗性",
          "formatters": []
        }
      ]
    },
    "keystone_chaos_inoculation": {
      "stats": ["keystone_chaos_inoculation"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "最大生命變成 1，免疫混沌傷害",
          "formatters": []
        }
      ]
    },
    "keystone_vampirism": {
      "stats": ["keystone_vampirism"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "立即獲得生命偷取，無法獲得生命回復效果",
          "formatters": []
        }
      ]
    },
    "keystone_vaal_pact": {
      "stats": ["keystone_vaal_pact"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "每秒生命偷取加倍。\\n最大生命偷取率加倍。\\n不再獲得生命回復效果。",
          "formatters": []
        }
      ]
    },
    "regenerate_energy_shield_instead_of_life": {
      "stats": ["regenerate_energy_shield_instead_of_life"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "生命回復套用到能量護盾上",
          "formatters": []
        }
      ]
    },
    "critical_strike_chance_+%": {
      "stats": ["critical_strike_chance_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "增加 %1%%% 暴擊率",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "減少 %1%%% 暴擊率",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "base_critical_strike_multiplier_+": {
      "stats": ["base_critical_strike_multiplier_+"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1$+d%% 基礎暴擊加成",
          "formatters": []
        }
      ]
    },
    "staff_block_%": {
      "stats": ["staff_block_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "增加長杖 %1%%% 額外格擋率",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "減少長杖 %1%%% 額外格擋率",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "keystone_mana_shield": {
      "stats": ["keystone_mana_shield"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "被擊中時，生命值所受的 30%% 傷害由魔力扣除",
          "formatters": []
        }
      ]
    },
    "mortal_conviction_mana_reservation_+%_final": {
      "stats": ["mortal_conviction_mana_reservation_+%_final"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "%1%%% 更多魔力保留",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "%1%%% 較少魔力保留",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "resolute_technique": {
      "stats": ["resolute_technique"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "你的攻擊和法術無法被閃避\\n無法造成暴擊",
          "formatters": []
        }
      ]
    },
    "keystone_unwavering_stance": {
      "stats": ["keystone_unwavering_stance"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "無法閃避敵人攻擊\\n不會被暈眩",
          "formatters": []
        }
      ]
    },
    "passive_can_be_allocated_without_connection": {
      "stats": ["passive_can_be_allocated_without_connection"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "可以點選天賦樹中未連結的技能點",
          "formatters": []
        }
      ]
    },
    "base_strength_and_dexterity": {
      "stats": ["base_strength_and_dexterity"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "增加 %1$+d 力量與敏捷",
          "formatters": []
        }
      ]
    },
    "base_strength_and_intelligence": {
      "stats": ["base_strength_and_intelligence"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "增加 %1$+d 力量與智慧",
          "formatters": []
        }
      ]
    },
    "base_dexterity_and_intelligence": {
      "stats": ["base_dexterity_and_intelligence"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "增加 %1$+d 敏捷與智慧",
          "formatters": []
        }
      ]
    },
    "shield_block_%": {
      "stats": ["shield_block_%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "額外 %1%%% 盾格擋率",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "減少 %1%%% 盾格擋率",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "has_fortify": {
      "stats": ["has_fortify"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "獲得護體",
          "formatters": []
        }
      ]
    },
    "global_chance_to_blind_on_hit_%": {
      "stats": ["global_chance_to_blind_on_hit_%"],
      "translations": [
        {
          "matchers": [["#", 99]],
          "text": "擊中敵人時有 %1%%% 機率致盲",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        },
        {
          "matchers": [[100, "#"]],
          "text": "擊中敵人時致盲",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextBlind"
            }
          ]
        }
      ]
    },
    "number_of_additional_projectiles": {
      "stats": ["number_of_additional_projectiles"],
      "translations": [
        {
          "matchers": [1],
          "text": "技能有額外一個投射物",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "技能有額外 %1% 個投射物",
          "formatters": []
        }
      ]
    },
    "base_number_of_golems_allowed": {
      "stats": ["base_number_of_golems_allowed"],
      "translations": [
        {
          "matchers": [1],
          "text": "最多可同時擁有額外 %1% 個魔像",
          "formatters": []
        },
        {
          "matchers": [[2, "#"]],
          "text": "最多可同時擁有額外 %1% 個魔像",
          "formatters": []
        }
      ]
    },
    "keystone_elemental_overload": {
      "stats": ["keystone_elemental_overload"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "如果 8 秒內有暴擊獲得 40%% 更多元素傷害\\n沒有暴擊加成\\n暴擊對異常狀態沒有傷害加成",
          "formatters": []
        }
      ]
    },
    "display_can_take_character_start_point": {
      "stats": ["display_can_take_character_start_point"],
      "translations": [
        {
          "matchers": [1],
          "text": "可以從野蠻人的起點配置天賦",
          "formatters": []
        },
        {
          "matchers": [2],
          "text": "可以從遊俠的起點配置天賦",
          "formatters": []
        },
        {
          "matchers": [3],
          "text": "可以從女巫的起點配置天賦",
          "formatters": []
        },
        {
          "matchers": [4],
          "text": "可以從決鬥者的起點配置天賦",
          "formatters": []
        },
        {
          "matchers": [5],
          "text": "可以從聖堂武僧的起點配置天賦",
          "formatters": []
        },
        {
          "matchers": [6],
          "text": "可以從暗影刺客的起點配置天賦",
          "formatters": []
        }
      ]
    },
    "consecrate_ground_on_kill_%_for_3_seconds": {
      "stats": ["consecrate_ground_on_kill_%_for_3_seconds"],
      "translations": [
        {
          "matchers": [[1, 99]],
          "text": "擊殺時有 %1%%% 機率產生奉獻地面持續 8 秒",
          "formatters": []
        },
        {
          "matchers": [[100, "#"]],
          "text": "擊殺時產生奉獻地面持續 8 秒",
          "formatters": []
        }
      ]
    },
    "chill_effect_+%": {
      "stats": ["chill_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "增加 %1%%% 冰緩效果",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "減少 %1%%% 冰緩效果",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "keystone_crimson_dance": {
      "stats": ["keystone_crimson_dance"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "你可以對敵人造成流血，至多 8 層\\n當敵人移動時你的流血無法造成額外傷害\\n50%% 更少流血傷害",
          "formatters": []
        }
      ]
    },
    "shock_effect_+%": {
      "stats": ["shock_effect_+%"],
      "translations": [
        {
          "matchers": [[1, "#"]],
          "text": "增加 %1%%% 感電效果",
          "formatters": []
        },
        {
          "matchers": [["#", -1]],
          "text": "減少 %1%%% 感電效果",
          "formatters": [
            {
              "id": "negate",
              "arg": 1
            }
          ]
        }
      ]
    },
    "keystone_ailment_crit": {
      "stats": ["keystone_ailment_crit"],
      "translations": [
        {
          "matchers": ["#"],
          "text":
            "暴擊加成的 30%% 效果同時影響暴擊所造成的異常狀態傷害加成\\n擊中傷害造成 30%% 較少傷害。",
          "formatters": [
            {
              "id": "reminderstring",
              "arg": "ReminderTextDamagingAilments"
            }
          ]
        }
      ]
    },
    "keystone_ghost_reaver": {
      "stats": ["keystone_ghost_reaver"],
      "translations": [
        {
          "matchers": ["#"],
          "text": "生命偷取套用至能量護盾\\n50%% 更少能量護盾回復率",
          "formatters": []
        }
      ]
    }
  }
}
