syntax = "proto3";
package POGOProtos.Data.Battle;

enum BattleActionType {
	ACTION_UNSET = 0;
	ACTION_ATTACK = 1;
	ACTION_DODGE = 2;
	ACTION_SPECIAL_ATTACK = 3;
	ACTION_SWAP_POKEMON = 4;
	ACTION_FAINT = 5;
	ACTION_PLAYER_JOIN = 6;
	ACTION_PLAYER_QUIT = 7;
	ACTION_VICTORY = 8;
	ACTION_DEFEAT = 9;
	ACTION_TIMED_OUT = 10;
	ACTION_SPECIAL_ATTACK_2 = 11;
}
