syntax = "proto3";
package POGOProtos.Data.Combat;

message CombatMoveBuffs {
	int32 attacker_attack_stat_stage_change = 1;
	int32 attacker_defense_stat_stage_change = 2;
	int32 target_attack_stat_stage_change = 3;
	int32 target_defense_stat_stage_change = 4;
	float buff_activation_chance = 5;
}
