syntax = "proto3";
package POGOProtos.Data.Friends;

import "POGOProtos/Enums/InvitationType.proto";

message IncomingFriendInvite {
	Status status = 1;
	string player_id = 2;
	int64 created_ms = 3;
	.POGOProtos.Enums.InvitationType invitation_type = 4;
	string full_name = 5;

	enum Status {
		UNSET = 0;
		PENDING = 1;
		DECLINED = 2;
		CANCELLED = 3;
	}
}
