syntax = "proto3";
package POGOProtos.Enums;

enum PokemonAnim {
	NONE_POKEMON_ANIM = 0;
	IDLE_01 = 1;
	IDLE_02 = 2;
	LAND = 3;
	ATTACK_01 = 4;
	ATTACK_02 = 5;
	DAMAGED = 6;
	STUNNED = 7;
	LOOP = 8;
	_MAX = 9;
}
