syntax = "proto3";
package POGOProtos.Networking.Responses;

import "POGOProtos/Data/PlayerData.proto";

message ChangeTeamResponse {
	Status status = 1;
	.POGOProtos.Data.PlayerData updated_player = 2;

	enum Status {
		UNSET = 0;
		SUCCESS = 1;
		ERROR_SAME_TEAM = 2;
		ERROR_ITEM_NOT_IN_INVENTORY = 3;
		ERROR_WRONG_ITEM = 4;
		ERROR_UNKNOWN = 5;
	}
}
