syntax = "proto3";
package POGOProtos.Networking.Responses;

import "POGOProtos/Data/BuddyPokemon.proto";

message SetBuddyPokemonResponse {
	Result result = 1;
	.POGOProtos.Data.BuddyPokemon updated_buddy = 2;

	enum Result {
		UNEST = 0;
		SUCCESS = 1;
		ERROR_POKEMON_DEPLOYED = 2;
		ERROR_POKEMON_NOT_OWNED = 3;
		ERROR_POKEMON_IS_EGG = 4;
		ERROR_INVALID_POKEMON = 5;
	}
}
