syntax = "proto3";
package POGOProtos.Settings.Master.Item;

import "POGOProtos/Enums/ItemEffect.proto";

message PokeballAttributes {
	.POGOProtos.Enums.ItemEffect item_effect = 1;
	float capture_multi = 2;
	float capture_multi_effect = 3;
	float item_effect_mod = 4;
}
