import { TypedGlNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
declare class RandomGlParamsConfig extends NodeParamsConfig {
    seed: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR2>;
}
export declare class RandomGlNode extends TypedGlNode<RandomGlParamsConfig> {
    params_config: RandomGlParamsConfig;
    static type(): string;
    initializeNode(): void;
    set_lines(shaders_collection_controller: ShadersCollectionController): void;
}
export {};
