export declare enum ShaderName {
    VERTEX = "vertex",
    FRAGMENT = "fragment",
    LEAVES_FROM_NODES_SHADER = "leaves_from_nodes_shader",
    PARTICLES_0 = "particles_0",
    PARTICLES_1 = "particles_1",
    PARTICLES_2 = "particles_2",
    PARTICLES_3 = "particles_3",
    PARTICLES_4 = "particles_4",
    PARTICLES_5 = "particles_5",
    PARTICLES_6 = "particles_6",
    PARTICLES_7 = "particles_7",
    PARTICLES_8 = "particles_8",
    PARTICLES_9 = "particles_9"
}
export declare const ParticleShaderNames: Array<ShaderName>;
