export declare enum NodeEvent {
    CREATED = "node_created",
    DELETED = "node_deleted",
    NAME_UPDATED = "node_name_update",
    OVERRIDE_CLONABLE_STATE_UPDATE = "node_override_clonable_state_update",
    NAMED_OUTPUTS_UPDATED = "node_named_outputs_updated",
    NAMED_INPUTS_UPDATED = "node_named_inputs_updated",
    INPUTS_UPDATED = "node_inputs_updated",
    PARAMS_UPDATED = "node_params_updated",
    UI_DATA_POSITION_UPDATED = "node_ui_data_position_updated",
    UI_DATA_COMMENT_UPDATED = "node_ui_data_comment_updated",
    ERROR_UPDATED = "node_error_updated",
    FLAG_BYPASS_UPDATED = "bypass_flag_updated",
    FLAG_DISPLAY_UPDATED = "display_flag_updated",
    FLAG_OPTIMIZE_UPDATED = "optimize_flag_updated",
    SELECTION_UPDATED = "selection_updated"
}
