export function rectangular({ uvs, index, x, y, radius, sx, sy }: {
    uvs: any;
    index: any;
    x: any;
    y: any;
    radius: any;
    sx?: number;
    sy?: number;
}): void;
export function polar({ uvs, index, radiusRatio, thetaRatio }: {
    uvs: any;
    index: any;
    radiusRatio: any;
    thetaRatio: any;
}): void;
export function radial({ uvs, index, u, v, radius }: {
    uvs: any;
    index: any;
    u: any;
    v: any;
    radius: any;
}): void;
export function concentric({ uvs, index, u, v, radius }: {
    uvs: any;
    index: any;
    u: any;
    v: any;
    radius: any;
}): void;
export function lamé({ uvs, index, u, v, radius }: {
    uvs: any;
    index: any;
    u: any;
    v: any;
    radius: any;
}): void;
export function elliptical({ uvs, index, u, v, radius }: {
    uvs: any;
    index: any;
    u: any;
    v: any;
    radius: any;
}): void;
export function fgSquircular({ uvs, index, u, v, radius }: {
    uvs: any;
    index: any;
    u: any;
    v: any;
    radius: any;
}): void;
export function twoSquircular({ uvs, index, u, v, radius }: {
    uvs: any;
    index: any;
    u: any;
    v: any;
    radius: any;
}): void;
export function threeSquircular({ uvs, index, u, v, radius }: {
    uvs: any;
    index: any;
    u: any;
    v: any;
    radius: any;
}): void;
export function cornerificTapered2({ uvs, index, u, v, radius }: {
    uvs: any;
    index: any;
    u: any;
    v: any;
    radius: any;
}): void;
export function tapered4({ uvs, index, u, v, radius }: {
    uvs: any;
    index: any;
    u: any;
    v: any;
    radius: any;
}): void;
export function nonAxial2Pinch({ uvs, index, u, v, radius }: {
    uvs: any;
    index: any;
    u: any;
    v: any;
    radius: any;
}): void;
export function nonAxialHalfPinch({ uvs, index, u, v, radius }: {
    uvs: any;
    index: any;
    u: any;
    v: any;
    radius: any;
}): void;
export function squelched({ uvs, index, u, v, radius, t }: {
    uvs: any;
    index: any;
    u: any;
    v: any;
    radius: any;
    t: any;
}): void;
export function squelchedVertical({ uvs, index, u, v, radius, t }: {
    uvs: any;
    index: any;
    u: any;
    v: any;
    radius: any;
    t: any;
}): void;
export function squelchedHorizontal({ uvs, index, u, v, radius, t }: {
    uvs: any;
    index: any;
    u: any;
    v: any;
    radius: any;
    t: any;
}): void;
