/**
 * Geometry definition without normals and UVs.
 */
export type BasicSimplicialComplex = {
    positions: Float32Array;
    cells: (Uint8Array | Uint16Array | Uint32Array);
};
/**
 * Geometry definition.
 */
export type SimplicialComplex = {
    positions: Float32Array;
    normals: Float32Array;
    uvs: Float32Array;
    cells: (Uint8Array | Uint16Array | Uint32Array);
};
