import { WorldEvent } from './base/world.event';
import { PS2Events } from '../../stream';
import { Faction } from '../constants';
import { PS2Event } from './base/ps2.event';
export declare class ContinentLock extends WorldEvent<PS2Events.ContinentLock> {
    readonly emit = "continentLock";
    readonly event_name: 'ContinentLock';
    readonly event_type: string;
    readonly metagame_event_id: string;
    readonly nc_population: number;
    readonly tr_population: number;
    readonly vs_population: number;
    readonly previous_faction: Faction;
    readonly triggering_faction: Faction;
    constructor(...params: ConstructorParameters<typeof PS2Event<PS2Events.ContinentLock>>);
    toHash(): string;
}
