import * as pulumi from "@pulumi/pulumi";
import * as inputs from "./types/input";
import * as outputs from "./types/output";
export declare class Policy extends pulumi.CustomResource {
    /**
     * Get an existing Policy resource's state with the given name, ID, and optional extra
     * properties used to qualify the lookup.
     *
     * @param name The _unique_ name of the resulting resource.
     * @param id The _unique_ provider ID of the resource to lookup.
     * @param state Any extra arguments used during the lookup.
     * @param opts Optional settings to control the behavior of the CustomResource.
     */
    static get(name: string, id: pulumi.Input<pulumi.ID>, state?: PolicyState, opts?: pulumi.CustomResourceOptions): Policy;
    /**
     * Returns true if the given object is an instance of Policy.  This is designed to work even
     * when multiple copies of the Pulumi SDK have been loaded into the same process.
     */
    static isInstance(obj: any): obj is Policy;
    /**
     * Incident token that can be used for manually reporting incidents.
     */
    readonly incidentToken: pulumi.Output<string>;
    /**
     * The name of this Policy.
     */
    readonly name: pulumi.Output<string>;
    /**
     * Set this attribute if you want to add this policy to a policy group.
     */
    readonly policyGroupId: pulumi.Output<number>;
    /**
     * How many times should the entire policy be repeated if no one acknowledges the incident.
     */
    readonly repeatCount: pulumi.Output<number>;
    /**
     * How long in seconds to wait before each repetition.
     */
    readonly repeatDelay: pulumi.Output<number>;
    /**
     * An array of escalation policy steps
     */
    readonly steps: pulumi.Output<outputs.PolicyStep[]>;
    /**
     * Used to specify the team the resource should be created in when using global tokens.
     */
    readonly teamName: pulumi.Output<string | undefined>;
    /**
     * Create a Policy resource with the given unique name, arguments, and options.
     *
     * @param name The _unique_ name of the resource.
     * @param args The arguments to use to populate this resource's properties.
     * @param opts A bag of options that control this resource's behavior.
     */
    constructor(name: string, args: PolicyArgs, opts?: pulumi.CustomResourceOptions);
}
/**
 * Input properties used for looking up and filtering Policy resources.
 */
export interface PolicyState {
    /**
     * Incident token that can be used for manually reporting incidents.
     */
    incidentToken?: pulumi.Input<string>;
    /**
     * The name of this Policy.
     */
    name?: pulumi.Input<string>;
    /**
     * Set this attribute if you want to add this policy to a policy group.
     */
    policyGroupId?: pulumi.Input<number>;
    /**
     * How many times should the entire policy be repeated if no one acknowledges the incident.
     */
    repeatCount?: pulumi.Input<number>;
    /**
     * How long in seconds to wait before each repetition.
     */
    repeatDelay?: pulumi.Input<number>;
    /**
     * An array of escalation policy steps
     */
    steps?: pulumi.Input<pulumi.Input<inputs.PolicyStep>[]>;
    /**
     * Used to specify the team the resource should be created in when using global tokens.
     */
    teamName?: pulumi.Input<string>;
}
/**
 * The set of arguments for constructing a Policy resource.
 */
export interface PolicyArgs {
    /**
     * The name of this Policy.
     */
    name?: pulumi.Input<string>;
    /**
     * Set this attribute if you want to add this policy to a policy group.
     */
    policyGroupId?: pulumi.Input<number>;
    /**
     * How many times should the entire policy be repeated if no one acknowledges the incident.
     */
    repeatCount?: pulumi.Input<number>;
    /**
     * How long in seconds to wait before each repetition.
     */
    repeatDelay?: pulumi.Input<number>;
    /**
     * An array of escalation policy steps
     */
    steps: pulumi.Input<pulumi.Input<inputs.PolicyStep>[]>;
    /**
     * Used to specify the team the resource should be created in when using global tokens.
     */
    teamName?: pulumi.Input<string>;
}
