import * as pulumi from "@pulumi/pulumi";
export declare class Severity extends pulumi.CustomResource {
    /**
     * Get an existing Severity resource's state with the given name, ID, and optional extra
     * properties used to qualify the lookup.
     *
     * @param name The _unique_ name of the resulting resource.
     * @param id The _unique_ provider ID of the resource to lookup.
     * @param state Any extra arguments used during the lookup.
     * @param opts Optional settings to control the behavior of the CustomResource.
     */
    static get(name: string, id: pulumi.Input<pulumi.ID>, state?: SeverityState, opts?: pulumi.CustomResourceOptions): Severity;
    /**
     * Returns true if the given object is an instance of Severity.  This is designed to work even
     * when multiple copies of the Pulumi SDK have been loaded into the same process.
     */
    static isInstance(obj: any): obj is Severity;
    /**
     * Whether to call when a new incident is created.
     */
    readonly call: pulumi.Output<boolean>;
    /**
     * Whether to send a critical push notification that ignores the mute switch and Do not Disturb mode when a new incident is
     * created.
     */
    readonly criticalAlert: pulumi.Output<boolean>;
    /**
     * Whether to send an email when a new incident is created.
     */
    readonly email: pulumi.Output<boolean>;
    /**
     * The name of this Severity.
     */
    readonly name: pulumi.Output<string>;
    /**
     * Whether to send a push notification when a new incident is created.
     */
    readonly push: pulumi.Output<boolean>;
    /**
     * Set this attribute if you want to add this severity to a severity group.
     */
    readonly severityGroupId: pulumi.Output<number>;
    /**
     * Whether to send an SMS when a new incident is created.
     */
    readonly sms: pulumi.Output<boolean>;
    /**
     * Used to specify the team the resource should be created in when using global tokens.
     */
    readonly teamName: pulumi.Output<string | undefined>;
    /**
     * Create a Severity resource with the given unique name, arguments, and options.
     *
     * @param name The _unique_ name of the resource.
     * @param args The arguments to use to populate this resource's properties.
     * @param opts A bag of options that control this resource's behavior.
     */
    constructor(name: string, args?: SeverityArgs, opts?: pulumi.CustomResourceOptions);
}
/**
 * Input properties used for looking up and filtering Severity resources.
 */
export interface SeverityState {
    /**
     * Whether to call when a new incident is created.
     */
    call?: pulumi.Input<boolean>;
    /**
     * Whether to send a critical push notification that ignores the mute switch and Do not Disturb mode when a new incident is
     * created.
     */
    criticalAlert?: pulumi.Input<boolean>;
    /**
     * Whether to send an email when a new incident is created.
     */
    email?: pulumi.Input<boolean>;
    /**
     * The name of this Severity.
     */
    name?: pulumi.Input<string>;
    /**
     * Whether to send a push notification when a new incident is created.
     */
    push?: pulumi.Input<boolean>;
    /**
     * Set this attribute if you want to add this severity to a severity group.
     */
    severityGroupId?: pulumi.Input<number>;
    /**
     * Whether to send an SMS when a new incident is created.
     */
    sms?: pulumi.Input<boolean>;
    /**
     * Used to specify the team the resource should be created in when using global tokens.
     */
    teamName?: pulumi.Input<string>;
}
/**
 * The set of arguments for constructing a Severity resource.
 */
export interface SeverityArgs {
    /**
     * Whether to call when a new incident is created.
     */
    call?: pulumi.Input<boolean>;
    /**
     * Whether to send a critical push notification that ignores the mute switch and Do not Disturb mode when a new incident is
     * created.
     */
    criticalAlert?: pulumi.Input<boolean>;
    /**
     * Whether to send an email when a new incident is created.
     */
    email?: pulumi.Input<boolean>;
    /**
     * The name of this Severity.
     */
    name?: pulumi.Input<string>;
    /**
     * Whether to send a push notification when a new incident is created.
     */
    push?: pulumi.Input<boolean>;
    /**
     * Set this attribute if you want to add this severity to a severity group.
     */
    severityGroupId?: pulumi.Input<number>;
    /**
     * Whether to send an SMS when a new incident is created.
     */
    sms?: pulumi.Input<boolean>;
    /**
     * Used to specify the team the resource should be created in when using global tokens.
     */
    teamName?: pulumi.Input<string>;
}
