import * as pulumi from "@pulumi/pulumi";
export declare class ComputeScriptVariable extends pulumi.CustomResource {
    /**
     * Get an existing ComputeScriptVariable resource's state with the given name, ID, and optional extra
     * properties used to qualify the lookup.
     *
     * @param name The _unique_ name of the resulting resource.
     * @param id The _unique_ provider ID of the resource to lookup.
     * @param state Any extra arguments used during the lookup.
     * @param opts Optional settings to control the behavior of the CustomResource.
     */
    static get(name: string, id: pulumi.Input<pulumi.ID>, state?: ComputeScriptVariableState, opts?: pulumi.CustomResourceOptions): ComputeScriptVariable;
    /**
     * Returns true if the given object is an instance of ComputeScriptVariable.  This is designed to work even
     * when multiple copies of the Pulumi SDK have been loaded into the same process.
     */
    static isInstance(obj: any): obj is ComputeScriptVariable;
    /**
     * The ID of the environment variable.
     */
    readonly computeScriptVariableId: pulumi.Output<number>;
    /**
     * The default value of the environment variable.
     */
    readonly defaultValue: pulumi.Output<string>;
    /**
     * The name of the environment variable.
     */
    readonly name: pulumi.Output<string>;
    /**
     * Indicates whether the environment variable is required.
     */
    readonly required: pulumi.Output<boolean>;
    /**
     * The ID of the associated compute script.
     */
    readonly script: pulumi.Output<number>;
    /**
     * Create a ComputeScriptVariable resource with the given unique name, arguments, and options.
     *
     * @param name The _unique_ name of the resource.
     * @param args The arguments to use to populate this resource's properties.
     * @param opts A bag of options that control this resource's behavior.
     */
    constructor(name: string, args: ComputeScriptVariableArgs, opts?: pulumi.CustomResourceOptions);
}
/**
 * Input properties used for looking up and filtering ComputeScriptVariable resources.
 */
export interface ComputeScriptVariableState {
    /**
     * The ID of the environment variable.
     */
    computeScriptVariableId?: pulumi.Input<number | undefined>;
    /**
     * The default value of the environment variable.
     */
    defaultValue?: pulumi.Input<string | undefined>;
    /**
     * The name of the environment variable.
     */
    name?: pulumi.Input<string | undefined>;
    /**
     * Indicates whether the environment variable is required.
     */
    required?: pulumi.Input<boolean | undefined>;
    /**
     * The ID of the associated compute script.
     */
    script?: pulumi.Input<number | undefined>;
}
/**
 * The set of arguments for constructing a ComputeScriptVariable resource.
 */
export interface ComputeScriptVariableArgs {
    /**
     * The default value of the environment variable.
     */
    defaultValue: pulumi.Input<string>;
    /**
     * The name of the environment variable.
     */
    name?: pulumi.Input<string | undefined>;
    /**
     * Indicates whether the environment variable is required.
     */
    required: pulumi.Input<boolean>;
    /**
     * The ID of the associated compute script.
     */
    script: pulumi.Input<number>;
}
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