import * as pulumi from "@pulumi/pulumi";
import * as inputs from "./types/input";
import * as outputs from "./types/output";
export declare class SecretApprovalPolicy extends pulumi.CustomResource {
    /**
     * Get an existing SecretApprovalPolicy resource's state with the given name, ID, and optional extra
     * properties used to qualify the lookup.
     *
     * @param name The _unique_ name of the resulting resource.
     * @param id The _unique_ provider ID of the resource to lookup.
     * @param state Any extra arguments used during the lookup.
     * @param opts Optional settings to control the behavior of the CustomResource.
     */
    static get(name: string, id: pulumi.Input<pulumi.ID>, state?: SecretApprovalPolicyState, opts?: pulumi.CustomResourceOptions): SecretApprovalPolicy;
    /**
     * Returns true if the given object is an instance of SecretApprovalPolicy.  This is designed to work even
     * when multiple copies of the Pulumi SDK have been loaded into the same process.
     */
    static isInstance(obj: any): obj is SecretApprovalPolicy;
    /**
     * Whether to allow the approvers to approve their own changes
     */
    readonly allowSelfApproval: pulumi.Output<boolean>;
    /**
     * The required approvers
     */
    readonly approvers: pulumi.Output<outputs.SecretApprovalPolicyApprover[]>;
    /**
     * The enforcement level of the policy. This can either be hard or soft
     */
    readonly enforcementLevel: pulumi.Output<string>;
    /**
     * (DEPRECATED, Use environment_slugs instead) The environment to apply the secret approval policy to
     */
    readonly environmentSlug: pulumi.Output<string | undefined>;
    /**
     * The environments to apply the secret approval policy to
     */
    readonly environmentSlugs: pulumi.Output<string[] | undefined>;
    /**
     * The name of the secret approval policy
     */
    readonly name: pulumi.Output<string>;
    /**
     * The ID of the project to add the secret approval policy
     */
    readonly projectId: pulumi.Output<string>;
    /**
     * The number of required approvers
     */
    readonly requiredApprovals: pulumi.Output<number>;
    /**
     * The secret path to apply the secret approval policy to
     */
    readonly secretPath: pulumi.Output<string>;
    /**
     * Create a SecretApprovalPolicy resource with the given unique name, arguments, and options.
     *
     * @param name The _unique_ name of the resource.
     * @param args The arguments to use to populate this resource's properties.
     * @param opts A bag of options that control this resource's behavior.
     */
    constructor(name: string, args: SecretApprovalPolicyArgs, opts?: pulumi.CustomResourceOptions);
}
/**
 * Input properties used for looking up and filtering SecretApprovalPolicy resources.
 */
export interface SecretApprovalPolicyState {
    /**
     * Whether to allow the approvers to approve their own changes
     */
    allowSelfApproval?: pulumi.Input<boolean>;
    /**
     * The required approvers
     */
    approvers?: pulumi.Input<pulumi.Input<inputs.SecretApprovalPolicyApprover>[]>;
    /**
     * The enforcement level of the policy. This can either be hard or soft
     */
    enforcementLevel?: pulumi.Input<string>;
    /**
     * (DEPRECATED, Use environment_slugs instead) The environment to apply the secret approval policy to
     */
    environmentSlug?: pulumi.Input<string>;
    /**
     * The environments to apply the secret approval policy to
     */
    environmentSlugs?: pulumi.Input<pulumi.Input<string>[]>;
    /**
     * The name of the secret approval policy
     */
    name?: pulumi.Input<string>;
    /**
     * The ID of the project to add the secret approval policy
     */
    projectId?: pulumi.Input<string>;
    /**
     * The number of required approvers
     */
    requiredApprovals?: pulumi.Input<number>;
    /**
     * The secret path to apply the secret approval policy to
     */
    secretPath?: pulumi.Input<string>;
}
/**
 * The set of arguments for constructing a SecretApprovalPolicy resource.
 */
export interface SecretApprovalPolicyArgs {
    /**
     * Whether to allow the approvers to approve their own changes
     */
    allowSelfApproval?: pulumi.Input<boolean>;
    /**
     * The required approvers
     */
    approvers: pulumi.Input<pulumi.Input<inputs.SecretApprovalPolicyApprover>[]>;
    /**
     * The enforcement level of the policy. This can either be hard or soft
     */
    enforcementLevel?: pulumi.Input<string>;
    /**
     * (DEPRECATED, Use environment_slugs instead) The environment to apply the secret approval policy to
     */
    environmentSlug?: pulumi.Input<string>;
    /**
     * The environments to apply the secret approval policy to
     */
    environmentSlugs?: pulumi.Input<pulumi.Input<string>[]>;
    /**
     * The name of the secret approval policy
     */
    name?: pulumi.Input<string>;
    /**
     * The ID of the project to add the secret approval policy
     */
    projectId: pulumi.Input<string>;
    /**
     * The number of required approvers
     */
    requiredApprovals: pulumi.Input<number>;
    /**
     * The secret path to apply the secret approval policy to
     */
    secretPath: pulumi.Input<string>;
}
