import * as pulumi from "@pulumi/pulumi";
import * as inputs from "./types/input";
import * as outputs from "./types/output";
/**
 * With this resource, you can create a promotion code - [Stripe API promotion code documentation](https://stripe.com/docs/api/promotion_codes).
 *
 * A Promotion Code represents a customer-redeemable code for a coupon. It can be used to create multiple codes for a single coupon.
 *
 * > Removal of the promotion code isn't supported through the Stripe SDK.
 *
 * ## Example Usage
 *
 * <!--Start PulumiCodeChooser -->
 * ```typescript
 * import * as pulumi from "@pulumi/pulumi";
 * import * as stripe from "pulumi-stripe";
 *
 * // promotion code for the coupon
 * const codePromotionCode = new stripe.PromotionCode("codePromotionCode", {
 *     coupon: stripe_coupon.coupon.id,
 *     code: "FREE",
 * });
 * // promotion code for the coupon with limitations
 * const codeIndex_promotionCodePromotionCode = new stripe.PromotionCode("codeIndex/promotionCodePromotionCode", {
 *     coupon: stripe_coupon.coupon.id,
 *     code: "FREE",
 *     maxRedemptions: 5,
 *     expiresAt: "2025-08-03T08:37:18+00:00",
 * });
 * // promotion code for the coupon to customer
 * const codeStripeIndex_promotionCodePromotionCode = new stripe.PromotionCode("codeStripeIndex/promotionCodePromotionCode", {
 *     coupon: stripe_coupon.coupon.id,
 *     code: "FREE",
 *     customer: "cus...",
 * });
 * // promotion code for the coupon with restrictions
 * const codeStripeIndex_promotionCodePromotionCode1 = new stripe.PromotionCode("codeStripeIndex/promotionCodePromotionCode1", {
 *     coupon: stripe_coupon.coupon.id,
 *     code: "FREE",
 *     restrictions: {
 *         firstTimeTransaction: true,
 *         minimumAmount: 100,
 *         minimumAmountCurrency: "aud",
 *     },
 * });
 * ```
 * <!--End PulumiCodeChooser -->
 */
export declare class PromotionCode extends pulumi.CustomResource {
    /**
     * Get an existing PromotionCode resource's state with the given name, ID, and optional extra
     * properties used to qualify the lookup.
     *
     * @param name The _unique_ name of the resulting resource.
     * @param id The _unique_ provider ID of the resource to lookup.
     * @param state Any extra arguments used during the lookup.
     * @param opts Optional settings to control the behavior of the CustomResource.
     */
    static get(name: string, id: pulumi.Input<pulumi.ID>, state?: PromotionCodeState, opts?: pulumi.CustomResourceOptions): PromotionCode;
    /**
     * Returns true if the given object is an instance of PromotionCode.  This is designed to work even
     * when multiple copies of the Pulumi SDK have been loaded into the same process.
     */
    static isInstance(obj: any): obj is PromotionCode;
    /**
     * Bool. Whether the promotion code is currently active. Defaults to `true`.
     */
    readonly active: pulumi.Output<boolean | undefined>;
    /**
     * String. The customer-facing code. Regardless of case, this code must be unique across all active promotion codes for a specific customer. If left blank, we will generate one automatically.
     */
    readonly code: pulumi.Output<string | undefined>;
    /**
     * String. The coupon for this promotion code.
     */
    readonly coupon: pulumi.Output<string>;
    /**
     * String. The customer that this promotion code can be used by. If not set, the promotion code can be used by all customers.
     */
    readonly customer: pulumi.Output<string | undefined>;
    /**
     * String. The timestamp at which this promotion code will expire. If the coupon has specified a `redeemsBy`, then this value cannot be after the coupon’s `redeemsBy`. Expected format is `RFC3339`.
     */
    readonly expiresAt: pulumi.Output<string | undefined>;
    /**
     * Int. A positive integer specifying the number of times the promotion code can be redeemed. If the coupon has specified a `maxRedemptions`, then this value cannot be greater than the coupon’s `maxRedemptions`.
     */
    readonly maxRedemptions: pulumi.Output<number | undefined>;
    /**
     * Map(String). Set of key-value pairs that you can attach to an object. This can be useful for storing additional information about the object in a structured format.
     */
    readonly metadata: pulumi.Output<{
        [key: string]: string;
    } | undefined>;
    /**
     * List(Resource). Settings that restrict the redemption of the promotion code. For details of individual arguments see Restrictions.
     */
    readonly restrictions: pulumi.Output<outputs.PromotionCodeRestrictions | undefined>;
    /**
     * Create a PromotionCode resource with the given unique name, arguments, and options.
     *
     * @param name The _unique_ name of the resource.
     * @param args The arguments to use to populate this resource's properties.
     * @param opts A bag of options that control this resource's behavior.
     */
    constructor(name: string, args: PromotionCodeArgs, opts?: pulumi.CustomResourceOptions);
}
/**
 * Input properties used for looking up and filtering PromotionCode resources.
 */
export interface PromotionCodeState {
    /**
     * Bool. Whether the promotion code is currently active. Defaults to `true`.
     */
    active?: pulumi.Input<boolean>;
    /**
     * String. The customer-facing code. Regardless of case, this code must be unique across all active promotion codes for a specific customer. If left blank, we will generate one automatically.
     */
    code?: pulumi.Input<string>;
    /**
     * String. The coupon for this promotion code.
     */
    coupon?: pulumi.Input<string>;
    /**
     * String. The customer that this promotion code can be used by. If not set, the promotion code can be used by all customers.
     */
    customer?: pulumi.Input<string>;
    /**
     * String. The timestamp at which this promotion code will expire. If the coupon has specified a `redeemsBy`, then this value cannot be after the coupon’s `redeemsBy`. Expected format is `RFC3339`.
     */
    expiresAt?: pulumi.Input<string>;
    /**
     * Int. A positive integer specifying the number of times the promotion code can be redeemed. If the coupon has specified a `maxRedemptions`, then this value cannot be greater than the coupon’s `maxRedemptions`.
     */
    maxRedemptions?: pulumi.Input<number>;
    /**
     * Map(String). Set of key-value pairs that you can attach to an object. This can be useful for storing additional information about the object in a structured format.
     */
    metadata?: pulumi.Input<{
        [key: string]: pulumi.Input<string>;
    }>;
    /**
     * List(Resource). Settings that restrict the redemption of the promotion code. For details of individual arguments see Restrictions.
     */
    restrictions?: pulumi.Input<inputs.PromotionCodeRestrictions>;
}
/**
 * The set of arguments for constructing a PromotionCode resource.
 */
export interface PromotionCodeArgs {
    /**
     * Bool. Whether the promotion code is currently active. Defaults to `true`.
     */
    active?: pulumi.Input<boolean>;
    /**
     * String. The customer-facing code. Regardless of case, this code must be unique across all active promotion codes for a specific customer. If left blank, we will generate one automatically.
     */
    code?: pulumi.Input<string>;
    /**
     * String. The coupon for this promotion code.
     */
    coupon: pulumi.Input<string>;
    /**
     * String. The customer that this promotion code can be used by. If not set, the promotion code can be used by all customers.
     */
    customer?: pulumi.Input<string>;
    /**
     * String. The timestamp at which this promotion code will expire. If the coupon has specified a `redeemsBy`, then this value cannot be after the coupon’s `redeemsBy`. Expected format is `RFC3339`.
     */
    expiresAt?: pulumi.Input<string>;
    /**
     * Int. A positive integer specifying the number of times the promotion code can be redeemed. If the coupon has specified a `maxRedemptions`, then this value cannot be greater than the coupon’s `maxRedemptions`.
     */
    maxRedemptions?: pulumi.Input<number>;
    /**
     * Map(String). Set of key-value pairs that you can attach to an object. This can be useful for storing additional information about the object in a structured format.
     */
    metadata?: pulumi.Input<{
        [key: string]: pulumi.Input<string>;
    }>;
    /**
     * List(Resource). Settings that restrict the redemption of the promotion code. For details of individual arguments see Restrictions.
     */
    restrictions?: pulumi.Input<inputs.PromotionCodeRestrictions>;
}
