title Blocker snake author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #423D39 text_color #F2F2AA again_interval 0.15 ======== OBJECTS ======== Background #736053 #423D39 (#E57ED5 #CC5285) 11111 11011 10101 11011 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #FFD9E0 #423D39 ..... .010. .0.1. .000. ..... Wall #F2F2AA #E5C17E #CC7A52 #736053 21110 12110 21221 23232 32323 overwall #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... 10010 21101 wallhide TRANSPARENT Wall2 #FFD9E0 #E0AAF2 #A87EE5 #705C84 21100 21110 22110 22221 23232 overwall2 #FFD9E0 #E0AAF2 #A87EE5 #705C84 ..... ..... ..... ..... 10000 underorb1 #AAE0F2 black ..1.. .101. ..1.. ..... ..... underorb2 #7EE58D black ..11. .101. .11.. ..... ..... Playerright white #CCCCCC #7EE58D #5C8466 .000. 11202 11313 11110 .1.1. playerleft white #CCCCCC #7EE58D #5C8466 .000. 20211 31311 01111 .1.1. Crate #D9FFDC #AAE0F2 #7EA1E5 #705C84 21100 21110 22110 32223 .333. overcrate #D9FFDC #AAE0F2 #7EA1E5 #705C84 ..... ..... ..... ..... .000. end #D9FFDC #AAE0F2 #7EA1E5 #705C84 21100 21110 22110 32223 .333. endx #D9FFDC #AAE0F2 #7EA1E5 #705C84 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 orb #D9FFDC #AAE0F2 #7EA1E5 #73342E .111. 21001 21101 22111 .222. follower #D9FFDC #AAE0F2 #7EA1E5 .000. 21100 21110 22110 .222. orb2 #D9FFDC #7EE58D #5C8466 #845C7A .111. 21001 21101 22111 .222. follower2 #D9FFDC #7EE58D #5C8466 .000. 21100 21110 22110 .222. swapwall black ..... ..... ..... ..... ..... thefloor #423D39 00000 00000 00000 00000 00000 thefloorx #423D39 00000 00000 00000 00000 00000 eend #423D39 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) emp TRANSPARENT folr TRANSPARENT foll TRANSPARENT folu TRANSPARENT fold TRANSPARENT add TRANSPARENT add2 TRANSPARENT switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #D9FFDC #7EE58D #5C8466 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate @ = orb $=orb2 O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx 1=orb feel=overwall or overcrate or overwall2 pushable=crate or cloner or swapcrate or switcrate or switcrate2 win=crate or wall orbs=orb or orb2 fol=folr or foll or folu or fold followers=follower or follower2 theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow or wall2 or orbs or followers or thefloor arrowk = arrow or arrow2 or arrowx or arrowx2 underorbs=underorb1 or underorb2 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 73804903 ================ COLLISIONLAYERS ================ Background Target nomove emp wallhide Player, Wall, pushable,swapwall,thefloor,thefloorx,followers,wall2 orbs fol underorbs add,add2 arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] ([fol no player no followers]->[]) [> player|orb]->[> player add|] [> player|orb2]->[> player add2|] late[add][emp no player no followers]->[][follower] sfx4 late[add2][emp no player no followers]->[][follower2] sfx4 late[emp no player no followers]->[] late[player no emp]->[player emp] late[followers no emp]->[followers emp] [ > Player | crate ] -> [ > Player | > crate ] startloop [followers folr]->[right followers folr] [followers foll]->[left followers foll] [followers folu]->[up followers folu] [followers fold]->[down followers fold] endloop [right player]->[right player folr] [left player]->[left player foll] [up player]->[up player folu] [down player]->[down player fold] (late[fol no player no followers]->[]) [> crate|Target]->[> crate|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late[wall2]->[] late [ follower | orb]->[follower |wall2 underorb1] late [ follower2 | |orb]->[follower2 ||wall2 underorb1] late [ follower | orb2]->[follower |wall2 underorb2] late [ follower2 | |orb2]->[follower2 ||wall2 underorb2] late [ follower | wall]->[follower |wall2 wallhide] late [ follower2 | |wall]->[follower2 ||wall2 wallhide] late [ follower | no blocker]->[follower |wall2] late [ follower2 | |no blocker]->[follower2 ||wall2] late [wallhide no wall2]->[wall] late [underorb1 no wall2]->[orb] late [underorb2 no wall2]->[orb2] late up [wall| ]-> [wall|overwall] late up [wall2| ]-> [wall2|overwall2] late up [theemx| ]-> [theemx|overcrate] (late up [crate2| ]-> [crate2|overcrate2]) late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== no orbs no underorbs no thefloorx ======= LEVELS ======= message Collect all the orbs message level 1 of 6 --------- -#######- ##.....## #...@...# #..@@@..# #.#@@@#.# #..@@@..# #...#...# #...P...# ##.....## -#######- message level 2 of 6 --------- -#######- ##.@#@.## #.......# #.@@#@@.# #.......# ##.@@@.## #.......# #...P...# ##.....## -#######- message level 3 of 6 --------- --------- ######### #@.....@# #.......# ###.$.### ##......# #@..P..@# #.......# ######### --------- message level 4 of 6 --------- -#######- ##.....## #.......# #..$.$..# #.......# #..$.$..# #.......# #...P...# ##.....## -#######- message level 5 of 6 --------- --------- --------- -######## -#..P...# -#@@@@@@# -#@@@@@@# -##.@@.## --######- --------- --------- message level 6 of 6 --------- ######### #...#...# #.@...$.# #.......# #.$.#.@.# #.......# #...$...# #..#P#..# ##.#.#.## -#######- (--------- ######### #..#@#..# #...P...# #.$.$.$.# #...#...# #..#.#..# #.......# #.$.#.@.# ##.....## -#######-) (--------- ######### #.......# #.$@$@$.# #.@$@$@.# #.$@$@$.# #.@$@$@.# #.......# #...P...# ##.....## -#######-) (--------- -#######- ##.@@@.## #.@@@@@.# #.@@@@@.# #.@@@@@.# #..@@@..# #...P...# ##.....## -#######- ---------) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-