title Colour Chained author Dennis Au youtube _VzrmRkLfxM run_rules_on_level_start again_interval 0.015 noundo (version 201310152126 - added some harder levels, added sfx for rotate and drop, decided to use noundo) (version 201310142256 - tweaked scoring, added pop animation and reworked code) ======== OBJECTS ======== Background Black P1 p Black 0...0 ..... ..... ..... 0...0 P2 q Black 0...0 ..... ..... ..... 0...0 hasN Orange 0.... ..... ..... ..... ....0 Remove White ..... ..... ..... ..... ..... NP1 n White ..... ..... ..... ..... ..... NP2 m White ..... ..... ..... ..... ..... LoseFlag Grey Black LightGrey ..... 10120 ..... 02010 ..... PieceGen Black HBorder - DarkGrey ..... ..... 0...0 ..... ..... VBorder | DarkGrey ..0.. ..... ..... ..... ..0.. (pieces) C1 R Red LightGrey Black .000. 00010 00000 00000 .000. C2 G Green LightGrey Black .000. 00010 00000 00000 .000. C3 B Blue LightGrey Black .000. 00010 00000 00000 .000. C4 Y Yellow LightGrey Black .000. 00010 00000 00000 .000. (Numbers) No1 1 DarkGrey ..0.. .00.. ..0.. ..0.. .000. No2 2 DarkGrey .00.. 0..0. ..0.. .0... 0000. No3 3 DarkGrey 000.. ...0. .00.. ...0. 000.. No4 4 DarkGrey ..0.. .00.. 0.0.. 0000. ..0.. No5 5 DarkGrey 0000. 0.... 000.. ...0. 000.. No6 6 DarkGrey .00.. 0.... 000.. 0..0. .00.. No7 7 DarkGrey 0000. ...0. ..0.. .0... 0.... No8 8 DarkGrey .00.. 0..0. .00.. 0..0. .00.. No9 9 DarkGrey .00.. 0..0. .000. ...0. .00.. No0 0 DarkGrey .00.. 0..0. 0..0. 0..0. .00.. Pop LightGrey White ...1. ..101 ...1. ..... ..... Inc Black PlayArea Green ======= LEGEND ======= . = Background u = PieceGen + = Inc Player = P1 or P2 Piece = C1 or C2 or C3 or C4 PieceB = Piece NP = NP1 or NP2 Border = HBorder or VBorder Score = No1 or No2 or No3 or No4 or No5 or No6 or No7 or No8 or No9 or No0 Obstacle = Piece or Score Match3Logic = hasN or Remove or Pop ======= SOUNDS ======= startlevel 17589703 (death) sfx0 45317502 (match3) sfx1 530500 (piece drop) sfx2 75273507 (piece rotate) sfx3 21774107 ================ COLLISIONLAYERS ================ PlayArea Background Player, NP, PieceGen, Border Piece, Score, Inc, Match3Logic, LoseFlag ====== RULES ====== (set preview area) [] -> [PlayArea] Down [NP|PlayArea] -> [NP|] Vertical [No PlayArea| PlayArea] -> [|] (match 3 rules) Right [C1|C1] -> [C1 hasN|C1 hasN] Right [C2|C2] -> [C2 hasN|C2 hasN] Right [C3|C3] -> [C3 hasN|C3 hasN] Right [C4|C4] -> [C4 hasN|C4 hasN] Vertical [C1 hasN|C1] -> [Remove C1| Remove C1] Vertical [C2 hasN|C2] -> [Remove C2| Remove C2] Vertical [C3 hasN|C3] -> [Remove C3| Remove C3] Vertical [C4 hasN|C4] -> [Remove C4| Remove C4] [Remove C1| C1] -> [Remove C1| Remove C1] [Remove C2| C2] -> [Remove C2| Remove C2] [Remove C3| C3] -> [Remove C3| Remove C3] [Remove C4| C4] -> [Remove C4| Remove C4] [C1|C1|C1] -> [Remove C1|Remove C1|Remove C1] [C2|C2|C2] -> [Remove C2|Remove C2|Remove C2] [C3|C3|C3] -> [Remove C3|Remove C3|Remove C3] [C4|C4|C4] -> [Remove C4|Remove C4|Remove C4] [hasN] -> [] [PlayArea Remove Piece][P1] -> [PlayArea Pop][P1] sfx1 random [Pop][inc] -> [][left inc] again (down drops pieces) Down [> Player Piece|No Piece] -> [Player|> Piece] sfx2 Down [> Player No Piece] -> Cancel (x rotates clockwise) [Up P1|P2] -> [> P1|v P2] sfx3 [Action P1|P2] -> [> P1|v P2] sfx3 [Moving Player Piece] -> [Moving Player Moving Piece] [> Player| Border] -> cancel (gravity) Down [PlayArea Piece No Player|No Obstacle][stationary inc] -> [PlayArea|> Piece][stationary inc] again (explicit loss if piece ends on border) [Piece Border][stationary inc][P1] -> [Piece Border LoseFlag][inc][] sfx0 [LoseFlag|No LoseFlag] -> [LoseFlag|LoseFlag] again (scoring) left [> inc| score] -> [> inc| > score] left [> No9| score] -> [No0|> score] left [> No9| border] -> [No0| border] left [> No0] -> [No1] left [> No1] -> [No2] left [> No2] -> [No3] left [> No3] -> [No4] left [> No4] -> [No5] left [> No5] -> [No6] left [> No6] -> [No7] left [> No7] -> [No8] left [> No8] -> [No9] (preview area) startloop (for endless mode) [PieceGen No Piece] -> [PieceGen Random Piece] (antigrav) Up [Piece No PlayArea No NP| No Obstacle] -> [|> Piece] (get next piece) [P1 no Piece][P2 no Piece][NP1 Piece|NP2 PieceB]-> [P1 Piece][P2 PieceB][NP1|NP2] endloop ============== WINCONDITIONS ============== No Piece No Pop ======= LEVELS ======= (Empty Level Template nm|..pq..| ..|......| ..|------| ..|......| ..|......| ..|......| ..|......| ..|......| ..|......| ..|000000+ ) nm|..pq..| RR|......| ..|------| ..|......| ..|......| ..|......| ..|..Y...| ..|..RR..| ..|R.YY..| ..|000000+ nm|..pq..| GR|......| ..|------| ..|......| ..|......| ..|....B.| ..|...BG.| ..|...RG.| ..|.R.RB.| ..|000000+ nm|..pq..| RR|......| BB|------| BR|......| ..|......| ..|......| ..|......| ..|....B.| ..|..RRB.| ..|000000+ nm|..pq..| BG|......| RB|------| ..|......| ..|......| ..|......| ..|......| ..|..GB..| ..|RRGB..| ..|000000+ nm|..pq..| BG|......| GB|------| ..|......| ..|......| ..|......| ..|...G..| ..|..BB..| ..|..GG.B| ..|000000+ nm|..pq..| RG|......| GB|------| BR|......| ..|......| ..|......| ..|...G..| ..|...B..| ..|..RRG.| ..|000000+ nm|..pq..| GR|......| RY|------| BG|......| YB|......| ..|......| ..|..B...| ..|..RB..| ..|.GYB..| ..|000000+ nm|..pq..| RG|......| YY|------| YG|......| BB|......| ..|BY....| ..|YB.G..| ..|YRRG..| ..|BGGBBY| ..|000000+ nm|..pq..| rb|......| bb|------| by|......| ry|......| ..|....r.| ..|...rb.| ..|.bybyb| ..|bybyrr| ..|000000+ nm|..pq..| br|......| ry|------| yy|......| ..|....b.| ..|...gb.| ..|...yy.| ..|.bygb.| ..|byrgrr| ..|000000+ nm|..pq..| by|......| ry|------| ry|......| yg|....y.| ..|..rgby| ..|b.gbyg| ..|rrgbyg| ..|bbyyrr| ..|000000+ message Thank you for playing. message Music: Puzzle Pieces - Desert of Lost Endings by Nick Tanski (nicholastanski.bandcamp.com) (endless mode) message Endless Mode unlocked! nm|..pq..| ..|......| ..|------| ..|......| ..|......| ..|......| ..|......| ..|......| ..|......| uu|000000+ (CC BY-NC-SA 3.0)