title Colour move author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #231F26 text_color #C1A2A5 again_interval 0.2 ======== OBJECTS ======== Background #333333 #231F26 (#E57ED5 #CC5285) 11111 10101 11111 10101 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target white #423D39 ..... .0.0. ..0.. .0.0. ..... onTarget black ..0.. .0.0. ..... ..... ..... overontarget black ..... ..... ..... ..... .0.0. Wall #FFD9E0 #C1A2A5 #845C5C #5B4846 21110 12110 21221 23232 32323 overwall #FFD9E0 #C1A2A5 #845C5C #5B4846 ..... ..... ..... 10010 21101 Wall1 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 21110 21110 22221 23232 32323 overwall1 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 ..... ..... ..... 10000 21110 cube1 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 21100 21110 22110 32223 .333. overcube1 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 ..... ..... ..... ..... .000. cha1 #AAE0F2 #7EA1E5 ..0.. .000. .101. .111. ..1.. Wall2 #D9FFDC #7EE58D #5C8466 #4F5B46 21110 21110 22221 23232 32323 overwall2 #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... 10000 21110 cube2 #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. overcube2 #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... .000. cha2 #7EE58D #5C8466 ..0.. .000. .101. .111. ..1.. Wall3 #F2F2AA #E5C17E #CC7A52 #736053 21110 21110 22221 23232 32323 overwall3 #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... 10000 21110 cube3 #F2F2AA #E5C17E #CC7A52 #736053 21100 21110 22110 32223 .333. overcube3 #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... ..... .000. cha3 #E5C17E #CC7A52 ..0.. .000. .101. .111. ..1.. Playerright #E0AAF2 #A87EE5 #333333 #231F26 .000. 11202 11313 11110 .1.1. playerleft #E0AAF2 #A87EE5 #333333 #231F26 .000. 20211 31311 01111 .1.1. Crate white #CCCCCC #999999 #666666 21100 21010 22110 32223 .333. overcrate white #CCCCCC #999999 #666666 ..... ..... ..... ..... .000. end white #CCCCCC #999999 #666666 21100 21110 22110 32223 .333. endx white #CCCCCC #999999 #666666 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #231F26 00000 00000 00000 00000 00000 thefloorx #231F26 00000 00000 00000 00000 00000 eend #231F26 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) cha1x TRANSPARENT cha2x TRANSPARENT cha3x TRANSPARENT switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #FFD9E0 0000. 00000 00000 00000 .0000 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx 1= Wall1 2=Wall2 3=Wall3 8=cha1 9=cha2 0=cha3 feel=overwall or overcrate or overwall1 or overwall2 or overwall3 or overcube1 or overcube2 or overcube3 pushable= cloner or swapcrate or switcrate or switcrate2 or cube1 or cube2 or cube3 win=crate or wall dwall=wall1 or wall2 or wall3 cube=cube1 or cube2 or cube3 cha=cha1 or cha2 or cha3 chax=cha1x or cha2x or cha3x push=cube or crate or cha theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow or cube or wall1 or wall2 or wall3 blockerx= wall or wall1 or wall2 or wall3 arrowk = arrow or arrow2 or arrowx or arrowx2 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 99373304 sfx5 47329501 ================ COLLISIONLAYERS ================ Background Target nomove Player, Wall,crate, pushable,swapwall,thefloor,thefloorx , cha,wall1,wall2,wall3 chax arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel onTarget overontarget ====== RULES ====== [feel]->[] [chax]->[] [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [ > Player | pushable ] -> [ > Player | > pushable] [> cube][cube]->[> cube] [> cube] [> cube| blockerx]->cancel [> cube| push|blockerx]->cancel [> cube| push|push|blockerx]->cancel [> push|blockerx]->cancel [> cube|crate]->[> cube| > crate] [> push |push]->[> push | > push] [> player|cha1]->[> player |cha1x wall]sfx5 [> player|cha2]->[> player |cha2x wall]sfx5 [> player|cha3]->[> player |cha3x wall]sfx5 [chax][cube1]->[chax][Wall1] [chax][cube2]->[chax][Wall2] [chax][cube3]->[chax][Wall3] [cha1x][wall1]->[cha1x][cube1] [cha2x][wall2]->[cha2x][cube2] [cha3x][wall3]->[cha3x][cube3] [> player|crate]->[player|crate] sfx4 [> crate|Target]->[> crate|target] sfx2 [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late[onTarget]->[] late[overonTarget]->[] late[target dwall]->[target dwall ontarget] late up [wall| ]-> [wall|overwall] late up [wall1| ]-> [wall1|overwall1] late up [wall2| ]-> [wall2|overwall2] late up [wall3| ]-> [wall3|overwall3] late up [theemx| ]-> [theemx|overcrate] (late up [crate2| ]-> [crate2|overcrate2]) late up [cube1| ]-> [cube1|overcube1] late up [cube2| ]-> [cube2|overcube2] late up [cube3| ]-> [cube3|overcube3] late up [onTarget| ]-> [ontarget|overontarget] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] [action player eend|]->[action player eend |crate Target] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all Target on crate ======= LEVELS ======= message Have a GREY crate on all targets message level 1 of 7 --------- ---###--- --##.##-- -##.O.##- ##..P..## #.......# #.1.*.8.# #.......# ##.....## -##...##- --##.##-- ---###--- message level 2 of 7 --------- -#######- ##.....#- #...O2.#- #...22##- #.1.*.#-- #.11.#### #....#.8# #...#..9# ##...P..# -##.....# --####### message level 3 of 7 --------- -#######- -#.....#- ##333..## #.3*.*..# #.......# #.8O.O0.# #11.P...# #.1....## #.....##- #######-- --------- (--------- -#######- ##..P..## #..O.O..# #..222..# #...3...# #..*3*..# #...3...# #.......# #.0...9.# ##0...9## -#######-) message level 4 of 7 --------- -#######- ##..O..## #.....2.# #..122..# #..3*1.3# #..311..# #...P...# ##8.9.0.# -###....# ---###### --------- message level 5 of 7 --------- --#####-- ###...### #.O...O.# #...1...# #..111..# #..***..# #..222..# #...2...# #...O.P.# ##8...9## -#######- message level 6 of 7 --------- -#######- ##..P..## #..O.O.0# #......0# #..222.9# #...3..9# #..*3*.9# #...3...# #.......# ##.....## -#######- message level 7 of 7 --------- -#######- ##2O2..## #...*...# #.#2..#.# #.....P.# #..33#..# #..39#.0# #..33#.0# #.......# ##....### -######-- (--------- --#####-- ###...### #.222...# #.......# #..*0*..# #....3..# #111933.# #1O1..O.# #.....P.# ##..8..## -#######-) ( nice easy level --------- ######### #.......# #.222...# #.....9.# #..*.*..# #.......# #..111..# #.O...O.# #...8.P.# ##.....## -#######-) (--------- ######### #.......# #.222...# #...933.# #..*0*3.# #..111..# #..1.1..# #.O1.1O.# #...8.P.# ##..8..## -#######-) (--------- -#######- ##2....## #...O...# #..3...3# #...P...# #.2.....# #..9*0..# #.......# ##.....## -#######-) (--------- -#######- ##8.9#0## #...P.*.# #.......# #.......# #.121.O.# #.3.3...# #.121#..# ##.....## -#######-) (--------- ---###--- ####.#### #0.#O#.0# #.3...3.# #.P.*...# #.......# #.......# #..2.2..# #9..2..9# #########) (--------- -#######- ##..O..## #.......# #.1.2.3.# #.1.2.3.# #.......# #.8.9.0.# #...*...# ##..P..## -#######-) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-