title Cubes barrier author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #222533 text_color #A3C0E6 again_interval 0.2 ======== OBJECTS ======== Background #36354D #222533 (#E57ED5 #CC5285) 11111 11011 10101 11011 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #A3C0E6 #222533 .111. 10001 10101 10001 .111. Wall #FAFFFC #A3C0E6 #6275BA #36354D #222533(#D9FFDC #AAE0F2 #7EA1E5 #5C6684 #46495B) 21110 21110 22221 23232 32323 overwall #FAFFFC #A3C0E6 #6275BA #36354D #222533 ..... ..... ..... 10000 21110 Playerright #A7F547 #2BDB72 #36354D #222533 .000. 11202 11313 11110 .1.1. playerleft #A7F547 #2BDB72 #36354D #222533 .000. 20211 31311 01111 .1.1. Cratex #FFEB33 #F58931 #DB4B3D #A63D57 (#FFEB33 #F58931 #DB4B3D #A63D57) 21100 21110 22110 32223 .333. Cratex2 #FFEB33 #F58931 #DB4B3D #A63D57 21100 21110 22110 32223 .333. Cratel #FFEB33 #F58931 #DB4B3D #A63D57 black 21440 24410 22440 32223 .333. Crater #FFEB33 #F58931 #DB4B3D #A63D57 black 24400 21440 24410 32223 .333. Crateu #FFEB33 #F58931 #DB4B3D #A63D57 black 21400 24440 24140 32223 .333. Crated #FFEB33 #F58931 #DB4B3D #A63D57 black 24140 24440 22410 32223 .333. overcrate #FFEB33 #F58931 #DB4B3D #A63D57 ..... ..... ..... ..... .000. end #FFEB33 #F58931 #DB4B3D #A63D57 21100 21110 22110 32223 .333. endx #FFEB33 #F58931 #DB4B3D #A63D57 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 craspa black ..... ..... ..... ..... ..... swapwall black ..... ..... ..... ..... ..... thefloor #222533 00000 00000 00000 00000 00000 thefloorx #222533 00000 00000 00000 00000 00000 eend #222533 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... stopl black black ..... 00000 00000 11111 ..... stopr black black ..... 00000 00000 11111 ..... stopu black black .100. .100. .100. .100. .100. stopd black black .100. .100. .100. .100. .100. hstop TRANSPARENT winend #FAFFFC #A3C0E6 #6275BA 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Cratex O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx feel=overwall or overcrate thestop=stopl or stopr or stopu or stopd or hstop crate= cratex or Crater or Cratel or Crateu or crated or cratex2 pushable=crate or cloner or swapcrate or switcrate or switcrate2 win=crate or wall theemx= crate player=playerright or playerleft blockerx=wall blocker = wall or crate or nomove or player or arrow arrowk = arrow or arrow2 or arrowx or arrowx2 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 97911709 sfx5 72719101 ================ COLLISIONLAYERS ================ Background Target nomove stopl stopr stopu stopd hstop Player, Wall, pushable,swapwall,thefloor,thefloorx craspa arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [craspa]->[] [cratex2]->[cratex] [cratex]->[cratex craspa] [> player|thestop no crate]->[player |thestop] sfx4 [thestop ]->[] [> player |cratex]->[ player |> cratex2 ] [> player |crate]->[ player |> crate ] (right[> player | crate no hstop| no blocker]->[ player | right crate right hstop right stopr right stopu right stopd|] left[> player | crate no hstop| no blocker]->[ player | left crate left hstop left stopl left stopu left stopd|] up[> player | crate no hstop| no blocker]->[ player | up crate up hstop up stopu up stopl up stopr|] down[> player | crate no hstop| no blocker]->[ player | down crate down hstop down stopd down stopl down stopr|]) (right[> player | crate no hstop| no blocker]->[ player | right crate right hstop right stopr |] left[> player | crate no hstop| no blocker]->[ player | left crate left hstop left stopl |] up[> player | crate no hstop| no blocker]->[ player | up crate up hstop up stopu |] down[> player | crate no hstop| no blocker]->[ player | down crate down hstop down stopd |]) [> crate |crate]->[> crate |> crate ] [> crate |crate thestop]->[> crate |> crate > thestop] late left[craspa no cratex|cratex2 ]->[|cratel] sfx5 late right[craspa no cratex|cratex2 ]->[|crater] sfx5 late up[craspa no cratex|cratex2 ]->[|crateu] sfx5 late down[craspa no cratex|cratex2 ]->[|crated] sfx5 late [ Cratel]->[cratel stopl] late [ Crater]->[crater stopr] late [ Crated]->[crated stopd] late [ Crateu]->[crateu stopu] late right[stopr|no blocker]->[stopr|stopr] late left[stopl|no blocker]->[stopl|stopl] late up[stopu|no blocker]->[stopu|stopu] late down[stopd|no blocker]->[stopd|stopd] [> crate|Target]->[> crate|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] (late up [crate2| ]-> [crate2|overcrate2]) late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] ([action player eend|]->[action player eend |crate Target]) []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all Target on crate some target ======= LEVELS ======= message Have a crate on all targets message level 1 of 6 --------- ######### #.......# #...#...# #.*.#.O.# ##..#...# #...#...# #.......# ##..P..## -##...##- --#####-- message level 2 of 6 --------- ----####- --###..## ###.O...# #.......# #...*##.# #.##*...# #...P...# #...O.### ##..###-- -####---- message level 3 of 6 --------- ######### #.......# #...*...# #.*.#.*.# #.......# ###...### #...p...# #.O.O.O.# ##.....## -#######- message level 4 of 6 --------- --#####-- ###...### #.......# #.......# #...*...# ####*.### #....#..# #.......# #..OPO..# #.......# ######### message level 5 of 6 --------- -#######- ##.....## #.......# #...#...# #..***..# #..#.#..# #...P...# #.O.O.O.# ##.....## -#######- message level 6 of 6 --------- -#######- ##.....## #.......# #.......# #.......# ###***### #...P...# #..OOO..# ##.....## -#######- (--------- ######### #.......# #.......# #.......# #...*...# ###*#*### #...P...# #.O.O.O.# ##.....## -#######-) (--------- -#######- ##.....## #.......# #...##..# #..***..# #..##...# #...P...# #..OOO..# ##.....## -#######-) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-