title Dark Pellets author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #231F26 text_color #C1A2A5 again_interval 0.13 ======== OBJECTS ======== Background #333333 #231F26 (#E57ED5 #CC5285) 11111 10001 11011 10001 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) stoptrail #CCCCCC #231F26 11111 10101 10001 10101 11111 nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #FFD9E0 #423D39 ..... .010. .0.1. .000. ..... Wall #C1A2A5 #845C5C #5B4846 #423D39 21110 12110 21221 23232 32323 overwall #C1A2A5 #845C5C #5B4846 #423D39 ..... ..... ..... 10010 21101 Wall2 #E5C17E #CC7A52 #B32D2D #73342E 21110 21110 21110 22221 23232 overwall2 #E5C17E #CC7A52 #B32D2D #73342E ..... ..... ..... ..... 10000 stopWall #FFFFFF #CCCCCC #999999 #666666 21110 21110 21110 22221 23232 overstopwall #FFFFFF #CCCCCC #999999 #666666 ..... ..... ..... ..... 10000 Playerright #D9FFDC #7EE58D #7F7CA1 #705C84 .000. 11202 11313 11110 .1.1. playerleft #D9FFDC #7EE58D #7F7CA1 #705C84 .000. 20211 31311 01111 .1.1. Cratek #FFFFFF #CCCCCC #999999 #666666 .0.0. 2.1.0 .1.1. 2.1.0 .2.2. Crate #FFFFFF #CCCCCC #999999 #666666 21100 21010 22110 32223 .333. overcrate #FFFFFF #CCCCCC #999999 #666666 ..... ..... ..... ..... .000. end #FFFFFF #CCCCCC #999999 #666666 21100 21110 22110 32223 .333. endx #FFFFFF #CCCCCC #999999 #666666 21100 21110 22110 32223 .333. crate2 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 21100 21110 22110 32223 .333. overcrate2 #D9FFF8 #AAE0F2 #7EA1E5 #5C6684 ..... ..... ..... ..... .000. icefloor #AAE0F2 #7EA1E5 11111 10101 11111 10101 11111 crate3 #F2F2AA #E5C17E #CC7A52 #736053 21100 21110 22110 32223 .333. overcrate3 #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... ..... .000. trailfloor #E5C17E #CC7A52 11111 11101 10001 10111 11111 crate4 #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. overcrate4 #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... .000. pitfloor #7EE58D #5C8466 #4F5B46 11111 10001 10101 10001 11111 pellet1 #666666 #333333 #F2F2AA ..0.. .020. .101. .111. ..1.. pellet2 #666666 #333333 ..0.. .000. .101. .111. ..1.. pelx transparent actipellet #E0AAF2 #A87EE5 #705C84 ..... ..0.. .110. .212. ..2.. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #231F26 00000 00000 00000 00000 00000 thefloorx #231F26 00000 00000 00000 00000 00000 eend #231F26 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) craacti transparent ontrail transparent spa transparent movr TRANSPARENT movl TRANSPARENT movu TRANSPARENT movd TRANSPARENT cre transparent cre2 transparent switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #F2F2AA #E5C17E #CC7A52 #736053 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Cratek O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx 1=crate2 2=crate3 3=crate4 $=actipellet pellet=pellet1 or pellet2 feel=overwall or overcrate or overcrate2 or overcrate3 or overcrate4 or overwall2 or overstopwall pushable=crate or cloner or swapcrate or switcrate or switcrate2 or crate2 or crate3 or crate4 or actipellet win=crate or wall theemx= crate player=playerright or playerleft tile=icefloor or trailfloor or pitfloor blocker = wall or crate or nomove or player or arrow or crate2 or crate3 or crate4 or wall2 or cratek or pellet or actipellet arrowk = arrow or arrow2 or arrowx or arrowx2 mov= movr or movl or movu or movd icemove=player or crate or crate2 or crate3 or crate4 or actipellet ======= SOUNDS ======= undo 46762104 pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 7332703 sfx5 10901303 sfx6 66942701 sfx8 82369903 sfx9 60850103 ================ COLLISIONLAYERS ================ Background stoptrail tile (icefloor trailfloor pitfloor) Target nomove Player, Wall, pushable,swapwall,thefloor,thefloorx,pellet,wall2,cratek ,stopWall ontrail pelx spa movr movl movu movd craacti cre2 cre arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] late[spa no player][pellet1]->[spa no player][pelx] late[spa no player][pellet2]->[spa no player][pellet1] late[spa no player][pelx]->[spa no player][pellet2] ([> player|stoptrail]->[player|stoptrail]) [ > Player | pushable ] -> [ > Player | > pushable ] [> crate|Target]->[> crate|target] sfx2 [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] (ice) [icemove movr]->[right icemove] [icemove movl]->[left icemove ] [icemove movu]->[up icemove ] [icemove movd]->[down icemove ] [mov]->[] right[right icemove|icefloor no blocker]->[right icemove| movr icefloor] sfx5 left[left icemove|icefloor no blocker]->[left icemove| movl icefloor] sfx5 up[up icemove|icefloor no blocker]->[up icemove| movu icefloor] sfx5 down[down icemove|icefloor no blocker]->[down icemove| movd icefloor] sfx5 right[right icemove|icefloor pellet]->[right icemove| movr icefloor pellet] sfx5 left[left icemove|icefloor pellet]->[left icemove| movl icefloor pellet] sfx5 up[up icemove|icefloor pellet]->[up icemove| movu icefloor pellet] sfx5 down[down icemove|icefloor pellet]->[down icemove| movd icefloor pellet] sfx5 (trail) late [ontrail no icemove no pellet]->[wall2] sfx8 late [icemove trailfloor]->[icemove trailfloor ontrail] late[icefloor ontrail]->[icefloor] [> actipellet | crate2]->[|cre2 icefloor pellet1] sfx4 [> actipellet | crate3]->[|cre2 trailfloor pellet1] sfx4 [> actipellet | crate4]->[|cre2 pitfloor pellet1] sfx4 [> crate2 |actipellet ]->[|cre2 icefloor pellet1] sfx4 [> crate3 | actipellet ]->[|cre2 trailfloor pellet1] sfx4 [> crate4 | actipellet ]->[|cre2 pitfloor pellet1] sfx4 [> crate| pellet]->[> crate| ] sfx6 late[cre2 icefloor|]->[cre2 icefloor|cre icefloor] late[cre2 trailfloor|]->[cre2 trailfloor|cre trailfloor] late[cre2 pitfloor|]->[cre2 pitfloor|cre pitfloor] late[cre icefloor|]->[cre icefloor| icefloor] late[cre pitfloor|]->[cre pitfloor| pitfloor] late[cre trailfloor|]->[cre trailfloor| trailfloor] late[cre]->[] late[cre2]->[] (late[trailfloor icefloor no blocker]->[wall]) late[craacti]->[] late[cratek][actipellet]->[Cratek craacti] [actipellet] late[cratek no craacti]->[crate] sfx9 late[spa no blocker]->[stopwall] late[spa blocker]->[blocker] late[player no spa]->[player spa] late[tile stopwall]->[tile] late up [wall| ]-> [wall|overwall] late up [stopwall| ]-> [stopwall|overstopwall] late up [wall2| ]-> [wall2|overwall2] late up [theemx| ]-> [theemx|overcrate] late up [crate2| ]-> [crate2|overcrate2] late up [crate3| ]-> [crate3|overcrate3] late up [crate4| ]-> [crate4|overcrate4] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] ([action player eend|]->[action player eend |crate Target]) []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== no actipellet no pellet no winend ======= LEVELS ======= message Remove all the purple pellets by pushing them into coloured blocks message then remove all the black flashing pellets with the WHITE block message level 1 of 7 --------- -#######- -#.....#- -#..P..#- -#.....#- -#.2.$.#- -#.....#- -#.#.#.#- -#..*..#- -#.....#- -#######- --------- message level 2 of 7 --------- -#######- -#.....#- -#..P..#- -#.1.$.#- -#.....#- -#.1.$.#- -#.....#- -#..*..#- -#.....#- -#######- --------- message level 3 of 7 --------- --------- --#####-- ###...### #...#...# #.1$p$2.# #.......# ##..*..## -#.....#- -#######- --------- message level 4 of 7 --------- -#######- ##.....## #.......# #.1.#.2.# #...*...# #..#....# #..$.$..# #...P...# #.......# ######### --------- (--------- ######### #.......# #...P...# #..$.$..# #..#....# #...*...# #.1.#.2.# #.......# ##.....## -#######- ---------) message level 5 of 7 --------- -#######- ##.....## #...P...# #.......# #..2.2..# #.......# #.$...$.# #...*...# ##.....## -#######- --------- message level 6 of 7 --------- -#######- ##.....## #...P...# #.$.*.$.# #.......# #...1...# #...2...# #.......# ##.....## -#######- --------- message level 7 of 7 --------- ######### #.......# #...P...# #.$.#.$.# #.......# #.......# #..1.1..# #.......# #...*...# ##.....## -#######- ( --------- -#######- ##.....## #...P...# #.$.#.$.# #.......# #..1.1..# #.......# #...*...# ##.....## -#######- ---------) (--------- -#######- -#.....#- -#..$..#- -#..1..#- -#.....#- -#.....#- -#..P..#- -#..*..#- -#.....#- -#######- ---------) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-