title Islands author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io run_rules_on_level_Start background_color #AAE0F2 text_color #423D39 again_interval 0.1 flickscreen 10x12 ======== OBJECTS ======== Background #845C5C #423D39(#E57ED5 #CC5285) .000. 00000 00000 00000 10001 ( 11111 10001 11101 10101 11111) ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) swim #845C5C #423D39 #D9FFF8 #7EA1E5(#E57ED5 #CC5285) 11111 11111 21112 32223 33333 swimr #845C5C #423D39 #D9FFF8 #7EA1E5(#E57ED5 #CC5285) ....1 ....1 ....1 ....2 ....3 swiml #845C5C #423D39 #D9FFF8 #7EA1E5(#E57ED5 #CC5285) 1.... 1.... 1.... 2.... 3.... swiml2 #845C5C #423D39 #D9FFF8 #7EA1E5(#E57ED5 #CC5285) 1.... 1.... 1.... 1.... 2.... swimr2 #845C5C #423D39 #D9FFF8 #7EA1E5(#E57ED5 #CC5285) ....1 ....1 ....1 ....1 ....2 swimx2 #845C5C #423D39 #D9FFF8 #7EA1E5(#E57ED5 #CC5285) 33333 .333. ..... ..... ..... swimrx2 #845C5C #423D39 #D9FFF8 #7EA1E5(#E57ED5 #CC5285) ....3 ....3 ..... ..... ..... swimlx2 #845C5C #423D39 #D9FFF8 #7EA1E5(#E57ED5 #CC5285) 3.... 3.... ..... ..... ..... swimr2x2 #845C5C #423D39 #D9FFF8 #7EA1E5(#E57ED5 #CC5285) ....3 ....3 ....3 ..... ..... swiml2x2 #845C5C #423D39 #D9FFF8 #7EA1E5(#E57ED5 #CC5285) 3.... 3.... ..... ..... ..... grounddl #845C5C #736053(#E57ED5 #CC5285) ..... ..... ..... ..... 0.... groundul #845C5C #736053(#E57ED5 #CC5285) 0.... ..... ..... ..... ..... groundur #845C5C #736053(#E57ED5 #CC5285) ....0 ..... ..... ..... ..... grounddr #845C5C #736053(#E57ED5 #CC5285) ..... ..... ..... ..... ....0 checkl #845C5C #736053(#E57ED5 #CC5285) ..... ..... ..... ..... ..... checku #845C5C #736053(#E57ED5 #CC5285) ..... ..... ..... ..... ..... checkd #845C5C #736053(#E57ED5 #CC5285) ..... ..... ..... ..... ..... checkr #845C5C #736053(#E57ED5 #CC5285) ..... ..... ..... ..... ..... bridgevert #F2F2AA #E5C17E #CC7A52 #736053 21110 21110 21110 21110 21110 bridgehorz #F2F2AA #E5C17E #CC7A52 #736053 00000 11111 11111 11111 22222 bridgedown #F2F2AA #E5C17E #CC7A52 #736053 22110 .222. ..... ..... ..... bridgeup #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... .000. 21100 bridgeleft #F2F2AA #E5C17E #CC7A52 #736053 ....0 ...21 ...21 ...22 ....2 bridgeright #F2F2AA #E5C17E #CC7A52 #736053 0.... 00... 10... 10... 2.... ( bridgepillar #F2F2AA #E5C17E #CC7A52 #736053 #D9FFF8 #7EA1E5 ..... ..... ..... ..... ..... bridgepillarx #D9FFF8 #7EA1E5 ..... 11111 ..... ..... ..... ) bridgepillar #D9FFF8 #7EA1E5 #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... 11111 11111 bridgepillarx #D9FFF8 #7EA1E5 11111 11111 ..... ..... ..... minimap1 #231F26 #999999 #666666 00000 01110 02210 02220 00000 minimap2 #231F26 #F2F2AA #E5C17E 00000 01110 02210 02220 00000 minimapdown black #D9FFF8 #7EA1E5 00000 11111 22222 ..... ..... nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target white #423D39 ..... .0.0. ..0.. .0.0. ..... fakewall1 #7EA1E5 #845C5C #5C6684 #845C5C #3B3942 #46495B .030. 21010 32103 21210 .232. fakewall2 #7EA1E5 #845C5C #5C6684 #845C5C #3B3942 #46495B .032. 01012 30103 21010 .230. fakewall3 #7EA1E5 #845C5C #5C6684 #845C5C #3B3942 #46495B .232. 01212 30123 01012 .030. fakewall4 #7EA1E5 #845C5C #5C6684 #845C5C #3B3942 #46495B .230. 21210 32123 01212 .032. Wall #5C6684 #46495B #3B3942 #231F26 01111 20110 22021 23232 32323 overwall #5C6684 #46495B #3B3942 #231F26 ..... ..... ..... 10100 21110 fakefloorx black ..... ..... ..... ..... ..... fakeunlockwall #F2F2AA #E5C17E 11111 10001 11011 10001 11111 unlockwall #FFFFFF #CCCCCC #999999 #666666 21110 21110 22221 23232 32323 overunlockwall #FFFFFF #CCCCCC #999999 #666666 ..... ..... ..... 10000 21110 Playerright #FFFFFF #CCCCCC #CC7A52 #B32D2D .000. 11202 11313 11110 .1.1. playerleft #FFFFFF #CCCCCC #CC7A52 #B32D2D .000. 20211 31311 01111 .1.1. movecheck black ..... ..... ..... ..... ..... Crate #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. overcrate #FFD9E0 #F2AACE #E57ED5 #845C7A ..... ..... ..... ..... .000. Crate2 #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. overcrate2 #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... .000. fakeCrate2x black ..... ..... ..... ..... ..... Crate3 #FFD9FC #E0AAF2 #A87EE5 #705C84 21100 21110 22110 32223 .333. overcrate3 #FFD9FC #E0AAF2 #A87EE5 #705C84 ..... ..... ..... ..... .000. fakeCrate3x black ..... ..... ..... ..... ..... laservertdown #E0AAF2 ..0.. ..0.. ..0.. ..0.. ..0.. laservertup #E0AAF2 ..0.. ..0.. ..0.. ..0.. ..0.. laserhorzright #E0AAF2 ..... 00000 ..... ..... ..... laserhorzleft #E0AAF2 ..... 00000 ..... ..... ..... end #FFD9E0 #F2AACE #E57ED5 #845C7A #AAE0F2 21100 21110 22110 32223 43334 endx #FFD9E0 #F2AACE #E57ED5 #845C7A #AAE0F2 21100 21110 22110 32223 43334 button #F2F2AA #E5C17E #DB7F55 #736053 .100. .210. .221. .332. ..... overkeywall #F2F2AA #E5C17E #DB7F55 #736053 ..... ..... ..... 10010 21101 keywall #F2F2AA #E5C17E #DB7F55 #736053 21110 12110 21221 23232 32323 fakekeywall #F2F2AA #E5C17E #DB7F55 #736053 1..00 1.... ..... ....1 22..1 button2 #AAE0F2 #7EA1E5 #52465B #3B3942 .100. .210. .221. .332. ..... overkeywall2 #AAE0F2 #7EA1E5 #52465B #3B3942 ..... ..... ..... 10010 21101 keywall2 #AAE0F2 #7EA1E5 #52465B #3B3942 21110 12110 21221 23232 32323 fakekeywall2 #AAE0F2 #7EA1E5 #52465B #3B3942 1..00 1.... ..... ....1 22..1 cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 save black ..... ..... ..... ..... ..... swapwall black ..... ..... ..... ..... ..... killcrosshair black ..... ..... ..... ..... ..... stopremove black ..... ..... ..... ..... ..... thefake black ..... ..... ..... ..... ..... fakedie black ..... ..... ..... ..... ..... fakefloor black ..... ..... ..... ..... ..... thefloor #AAE0F2 00000 00000 00000 00000 00000 thefloorx #AAE0F2 00000 00000 00000 00000 00000 eend #AAE0F2 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) crosshair #F2AACE 00.00 0...0 ..... 0...0 00.00 remov black ..... ..... ..... ..... ..... switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... on black ..... ..... ..... ..... ..... area1 black ..... ..... ..... ..... ..... area2 black ..... ..... ..... ..... ..... area3 black ..... ..... ..... ..... ..... area4 black ..... ..... ..... ..... ..... area5 black ..... ..... ..... ..... ..... area6 black ..... ..... ..... ..... ..... area7 black ..... ..... ..... ..... ..... area8 black ..... ..... ..... ..... ..... area9 black ..... ..... ..... ..... ..... theadd black ..... ..... ..... ..... ..... thesub black ..... ..... ..... ..... ..... crossno black ..... ..... ..... ..... ..... xs black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... noswimx black ..... ..... ..... ..... ..... winend #E0AAF2 #A87EE5 #705C84 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate @= crate2 $=crate3 (O = Target) n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx h=bridgehorz b=bridgevert m=minimap1 1=target and area1 2=target and area2 3=target and area3 4=target and area4 5=target and area5 6=target and area6 7=target and area7 8=target and area8 9=target and area9 l=button k=keywall O=button2 j=keywall2 % = bridgehorz and noswimx s = save fakewall = fakewall1 or fakewall2 or fakewall3 or fakewall4 feel=overwall or overcrate or overcrate2 or overcrate3 or overunlockwall or overkeywall or overkeywall2 pushable=crate or cloner or swapcrate or switcrate2 or crate2 or crate3 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow or Crate2 or crate3 or unlockwall or keywall or keywall2 blofloor= blocker or crosshair or remov arrowk = arrow or arrow2 or arrowx or arrowx2 bridge=bridgevert or bridgehorz thecra2=Crate2 or fakeCrate2x thecra3=Crate3 or fakeCrate3x fakers=fakeCrate2x or fakeCrate3x thecross= thecra2 or thecra3 area =area1 or area2 or area3 or area4 or area5 or area6 or area7 or area8 or area9 remover= wall or pushable or fakewall or unlockwall or keywall or keywall2 laser = laservertup or laserhorzleft or laservertdown or laserhorzright ground=checkl or checku or checkd or checkr or grounddl or groundul or groundur or grounddr stopg= thefloor or minimap1 or minimap2 or thefloorx bridgeparts=bridgedown or bridgeup or bridgeright or bridgeleft or bridgepillar or bridgepillarx mini = minimap1 or minimap2 theswim = swim or swimr or swiml or swiml2 or swimr2 or swimx2 or swimrx2 or swimlx2 or swimr2x2 or swiml2x2 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 38182508 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 25706703 sfx5 59819103 sfx6 8403106 sfx7 88717906 sfx8 61278703 sfx9 3107102 ================ COLLISIONLAYERS ================ Background thefloor,thefloorx bridgepillarx bridgepillar swimx2 swimrx2 swimlx2 swiml2x2 swimr2x2 swim swimr swiml swiml2 swimr2 noswimx checkl checku checkd checkr grounddl groundul groundur grounddr bridgedown bridgeup bridgeleft bridgeright bridge Target nomove fakefloor fakewall fakeunlockwall fakedie thefake killcrosshair stopremove fakecrate2x fakecrate3x switcrate movecheck remov theadd thesub area on xs button button2 Player, Wall, pushable,swapwall,unlockwall,keywall,keywall2,fakefloorx save fakekeywall fakekeywall2 laservertup laserhorzleft laservertdown laserhorzright arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel crossno crosshair minimapdown minimap1,minimap2 ====== RULES ====== [thefloor no fakefloorx]->[thefloor fakefloorx] [fakefloorx no thefloor]->[] [feel]->[] [laser]->[] [> player|save]->[> player| save] sfx9 message press X at anypoint in time to save your progress [ player save]->[ player ] message press R to load up your save while ingame [action player]->[player] again sfx8 checkpoint message Saved! [area target| area target]-> [area minimap1|area minimap1] [area target|area minimap1]->[area minimap1|area minimap1] [area minimap1|wall]->[area unlockwall|wall] [area unlockwall|area minimap1]->[area unlockwall|area unlockwall] [> player | pushable]->[> player |> pushable] [> player| Background]->[> player movecheck|Background] [> pushable| bridge]->[pushable |bridge] [> pushable|Target]->[> pushable|target] sfx2 [fakewall4][movecheck]->[fakewall1 xs][movecheck] [fakewall3][movecheck]->[fakewall4][movecheck] [fakewall2][movecheck]->[fakewall3][movecheck] [fakewall1 no xs][movecheck]->[fakewall2][movecheck] [xs]->[] [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late[button blocker][keywall]->[button blocker][fakekeywall] sfx7 late[button no blocker][fakekeywall no blocker]->[button][keywall] sfx6 late[button2 blocker][keywall2]->[button2 blocker][fakekeywall2] sfx7 late[button2 no blocker][fakekeywall2 no blocker]->[button2][keywall2] sfx6 (laser) [fakewall no blofloor]->[wall] [remov]->[] late up [Crate3 no crosshair|no remover]->[Crate3|laservertup] late down [Crate3 no crosshair|no remover]->[Crate3|laservertdown] late right [Crate3 no crosshair|no remover]->[Crate3|laserhorzright] late left [Crate3 no crosshair|no remover]->[Crate3|laserhorzleft] late up [laservertup| no remover ]->[laservertup| laservertup] late down [laservertdown| no remover]->[laservertdown| laservertdown] late left [laserhorzleft|no remover ]->[laserhorzleft| laserhorzleft] late right [laserhorzright| no remover]->[laserhorzright| laserhorzright] late up[laservertup |remover]->[laservertup|remover remov] late down[laservertdown |remover]->[laservertdown|remover remov] late right[laserhorzright |remover]->[laserhorzright|remover remov] late left[laserhorzleft |remover]->[laserhorzleft|remover remov] late [Crate3|]->[Crate3|remov] late[wall remov]->[fakewall1 remov] (crosshair) late[crosshair]->[] (late right [Crate| | | | | | | | | | ]-> [Crate| | | | | | | | | |crosshair]) [crossno]->[] late left [Crate| | | | | | | | | | ]-> [Crate| | | | | | | | | |crosshair] late right [crosshair| | | | | | | | | | ]-> [crosshair| | | | | | | | | |crosshair] late up [crosshair| | | | | | | | | | | |]-> [crosshair| | | | | | | | | | | |crosshair] late down [crosshair| | | | | | | | | | | |]-> [crosshair| | | | | | | | | | | |crosshair] late down [Crate| | | | | | | | | | | |]-> [Crate| | | | | | | | | | | |crossno] late[crosshair crossno]->[crossno] late [crosshair Crate]->[crate] late[crosshair thefloor]->[crosshair fakefloor] late[fakefloor no blofloor ]->[ thefloor] late[crosshair wall]->[crosshair fakewall1] late[fakewall no blofloor ]->[wall] late [crosshair thecra2][crosshair no thecross no player]-> [crosshair thecra2][crosshair fakeCrate2x] late [crosshair thecra3][crosshair no thecross no player]-> [crosshair thecra3][crosshair fakeCrate3x] (theswitch) (late [movecheck][crate2 thefake no switcrate][crate3 crosshair]->[movecheck][fakecrate3x][crate3 crosshair switcrate] late [movecheck][crate3 thefake no switcrate][crate2 crosshair]->[movecheck][fakecrate2x][crate2 crosshair switcrate]) (endswitch) late [ fakecrate2x no killcrosshair][crate2 thefake]->[killcrosshair fakecrate2x][] late [ fakecrate3x no killcrosshair][crate3 thefake]->[killcrosshair fakecrate3x][] late [ crate2 thefake no crosshair]->[] late [ crate3 thefake no crosshair]->[] (-----death once it comes-----) (late[killcrosshair thecross][crosshair thecross]->[killcrosshair thecross][crosshair killcrosshair thecross]) late[killcrosshair fakecrate3x ][crosshair crate3 thefake]->[killcrosshair fakecrate3x ] [crosshair] late[killcrosshair fakecrate2x ][crosshair crate2 thefake]->[killcrosshair fakecrate2x ][crosshair ] late[killcrosshair fakecrate3x no stopremove][crosshair crate3 on]->[killcrosshair fakecrate3x stopremove] [crosshair thefake] late[killcrosshair fakecrate2x no stopremove][crosshair crate2 on]->[killcrosshair fakecrate2x stopremove][crosshair thefake] late[killcrosshair][fakers]->[killcrosshair][] late[killcrosshair][thefake no thecross]->[killcrosshair][] late[killcrosshair]->[] late[fakedie thefake]->[] late[fakedie]->[] (fakex create) late[fakecrate2x]->[Crate2 thefake] late[fakecrate3x]->[Crate3 thefake] late[on]->[] late[crosshair]->[crosshair on] ({{{{{{{{{{ THE END THINGS }}}}}}}}}}}}}) late up [wall| ]-> [wall|overwall] late up [keywall| ]-> [keywall|overkeywall] late up [keywall2| ]-> [keywall2|overkeywall2] late up [theemx| ]-> [theemx|overcrate] late up [crate2| ]-> [crate2|overcrate2] late up [crate3| ]-> [crate3|overcrate3] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] late [switcrate]->[] late [player movecheck] -> cancel late [movecheck]->[] late [ stopremove] ->[] (+++++++++the goal++++++++++) late[minimap1]->[minimap2 theadd] late[area1 minimap2][area1 Target no pushable]->[area1 minimap1][area1 Target ] late[area2 minimap2][area2 Target no pushable]->[area2 minimap1][area2 Target ] late[area3 minimap2][area3 Target no pushable]->[area3 minimap1][area3 Target ] late[area4 minimap2][area4 Target no pushable]->[area4 minimap1][area4 Target ] late[area5 minimap2][area5 Target no pushable]->[area5 minimap1][area5 Target ] late[area6 minimap2][area6 Target no pushable]->[area6 minimap1][area6 Target ] late[area7 minimap2][area7 Target no pushable]->[area7 minimap1][area7 Target ] late[area8 minimap2][area8 Target no pushable]->[area8 minimap1][area8 Target ] late[area9 minimap2][area9 Target no pushable]->[area9 minimap1][area9 Target ] late[fakeunlockwall no blocker]->[unlockwall] late[area1 minimap2][area1 unlockwall]->[area1 minimap2][area1 fakeunlockwall] late[area2 minimap2][area2 unlockwall]->[area2 minimap2][area2 fakeunlockwall] late[area3 minimap2][area3 unlockwall]->[area3 minimap2][area3 fakeunlockwall] late[area4 minimap2][area4 unlockwall]->[area4 minimap2][area4 fakeunlockwall] late[area5 minimap2][area5 unlockwall]->[area5 minimap2][area5 fakeunlockwall] late[area6 minimap2][area6 unlockwall]->[area6 minimap2][area6 fakeunlockwall] late[area7 minimap2][area7 unlockwall]->[area7 minimap2][area7 fakeunlockwall] late[area8 minimap2][area8 unlockwall]->[area8 minimap2][area8 fakeunlockwall] late[area9 minimap2][area9 unlockwall]->[area9 minimap2][area9 fakeunlockwall] (late[area1 minimap2][area1 fakeunlockwall]->[area1 minimap1][area1 fakeunlockwall] late[area2 minimap2][area2 fakeunlockwall]->[area2 minimap1][area2 fakeunlockwall] late[area3 minimap2][area3 fakeunlockwall]->[area3 minimap1][area3 fakeunlockwall] late[area4 minimap2][area4 fakeunlockwall]->[area4 minimap1][area4 fakeunlockwall] late[area5 minimap2][area5 fakeunlockwall]->[area5 minimap1][area5 fakeunlockwall] late[area6 minimap2][area6 fakeunlockwall]->[area6 minimap1][area6 fakeunlockwall] late[area7 minimap2][area7 fakeunlockwall]->[area7 minimap1][area7 fakeunlockwall] late[area8 minimap2][area8 fakeunlockwall]->[area8 minimap1][area8 fakeunlockwall] late[area9 minimap2][area9 fakeunlockwall]->[area9 minimap1][area9 fakeunlockwall]) late[minimap2 theadd]->[minimap2 thesub]sfx4 late[minimap1 thesub]->[minimap1 ]sfx5 late up [unlockwall| ]-> [unlockwall|overunlockwall] (=========FLOOR===========) late [ground]->[] late up [Background no stopg|Background no stopg]->[Background no stopg checku|Background no stopg] late down [Background no stopg|Background no stopg]->[Background no stopg checkd|Background no stopg] late left [Background no stopg|Background no stopg]->[Background no stopg checkl|Background no stopg] late right [Background no stopg|Background no stopg]->[Background no stopg checkr|Background no stopg] late up [thefloor|Background no stopg]->[thefloor checku|Background no stopg] late down [thefloor|Background no stopg]->[thefloor checkd|Background no stopg] late left [thefloor|Background no stopg]->[thefloor checkl|Background no stopg] late right [thefloor|Background no stopg]->[thefloor checkr|Background no stopg] late[Background no stopg checku]->[background groundul groundur checku] late[Background no stopg checkl]->[background grounddl groundul checkl] late[Background no stopg checkr]->[background grounddr groundur checkr] late[Background no stopg checkd]->[background grounddl grounddr checkd] late [checkl noswimx]->[noswimx] (WATER :O) late[thefloor checku checkl]->[thefloor groundul checku checkl] late[thefloor checkd checkl]->[thefloor grounddl checkd checkl] late[thefloor checkd checkr]->[thefloor grounddr checkd checkr] late[thefloor checku checkr]->[thefloor groundur checku checkr] (removing parts) late down [grounddl thefloor| no checkl] -> [ thefloor| no checkl] late left [grounddl thefloor| no checkd] -> [ thefloor| no checkd] late up [groundul thefloor| no checkl] -> [ thefloor| ] late left [groundul thefloor| no checku] -> [ thefloor| ] late up [groundur thefloor| no checkr] -> [ thefloor| ] late right [groundur thefloor| no checku] -> [ thefloor| ] late down [grounddr thefloor| no checkr] -> [ thefloor| ] late right [grounddr thefloor| no checkd] -> [ thefloor| ] late[theswim]->[] late down[Background no stopg no bridge no checkd | ]-> [background |swim] late down[Background checkr no stopg no bridge no checkd |]-> [background |swimr] late down[Background checkl no stopg no bridge no checkd |]-> [background |swiml] late [groundul thefloor]->[groundul thefloor swiml2] late [groundur thefloor]->[groundur thefloor swimr2] late down[swim| thefloor]->[swim|thefloor swimx2] late down[swimr| thefloor]->[swimr|thefloor swimrx2] late down[swiml| thefloor]->[swiml|thefloor swimlx2] late down[swimr2| thefloor]->[swimr2|thefloor swimr2x2] late down[swiml2| thefloor]->[swiml2|thefloor swiml2x2] late down[bridgevert| no bridge]->[bridgevert| bridgedown] late up[bridgevert| no bridge]->[bridgevert| bridgeup] late left[bridgehorz| no bridge]->[bridgehorz| bridgeleft] late right[bridgehorz| no bridge]->[bridgehorz| bridgeright] late down[bridgehorz| thefloor]->[bridgehorz| bridgepillar thefloor] late down[bridgepillar| thefloor]->[bridgepillar| bridgepillarx thefloor] late down [mini| ]->[mini|minimapdown] late [thefloorx][theswim][ground]->[thefloorx][][] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== (all Target on crate ) no minimap1 no thefloorx ======= LEVELS ======= message Solve all the islands message press Z to undo mistakes (message press X at anypoint in time to save your progress) 123-------123-------123------- 456-------456-------456--3---- 789-...---789-------789-.-.--- ----....--------@.------....--(4) ---...#..------2...----...###- -....###.hhk....@.jhh..#..###- -.@.##1##--..P.....--.....#$-- --...###----......----.@..#.--(8) ---...#------..#.------.@...-- ---...-------...-------...-#-- -----b---------b---------b---- -----b---------b---------b---- 123--b----123--b----123--b---- 456--b----456--b----456--b---- 789-kk#---789-.s.---789-.j.--- ----...##-----#....-----....-- ----...##----.*#...----#.....- --.4.....hh...#....hh........- ---..4...--.#.....---kk......- ---....#----5#.##----j-.@...-- ---.@..#-----#..----.k--...--- ----..---------b----.j6-..---- -----b---------b---------b---- -----b---------b---------b---- 123--b----123--b----123--b---- 456--b----456--b----456--b---- 789-...---789-...---789--..--- ----...#-----.O#..#-----#...-- ---#.....---..123.8----##k..-- -..#.....hh.l.456#.h%...k..#-- -.......#--..#789j.#-#.$..##-- --.7#..#----..@@#k#--#...##9-- ---...#-----.....-----.....--- ---..#-------....------...---- ------------------------------ ------------------------------ -xxxxxxxx- -wweeeeee- eweeeeeeee ewweeeeeee(4) eweeeeeeee ewweeeeeee eeewwweeee eeeweweeee(8) eeeeeewwee eeeeeewewe eeeeeewewe -eeeeewwe-