title The Lil' Purple Marble author Hoboken Pudding homepage hobokenpudding.itch.io require_player_movement key_repeat_interval 0.12 run_rules_on_level_start background_color #bbbbbb text_color #65298F ======== OBJECTS ======== Cursor transparent CursorIce transparent PlayerBall #FFFFFF #c555ff #923fbd .112. 10112 11112 21122 .222. Background #222222 Target #FCD320 #ffffff .110. 0...0 0...0 0...0 .000. Wall #bbbbbb Crate #faa46c #f9923d #f9800f ..... .001. .012. .122. ..... CrateIce #71D7EA #3CC5CD #04B4B1 ..... .001. .012. .122. ..... BgL #363636 #3c3c3c #454545 22222 11112 00012 11112 22222 BgR #363636 #3c3c3c #454545 22222 21111 21000 21111 22222 BgU #363636 #3c3c3c #454545 21012 21012 21012 21112 22222 BgD #363636 #3c3c3c #454545 22222 21112 21012 21012 21012 BgLR #363636 #3c3c3c #454545 22222 11111 00000 11111 22222 BgUD #363636 #3c3c3c #454545 21012 21012 21012 21012 21012 BgLURD #363636 #3c3c3c #454545 21012 11011 00000 11011 21012 BgLUR #363636 #3c3c3c #454545 21012 11011 00000 11111 22222 BgURD #363636 #3c3c3c #454545 21012 21011 21000 21011 21012 BgRDL #363636 #3c3c3c #454545 22222 11111 00000 11011 21012 BgDLU #363636 #3c3c3c #454545 21012 11012 00012 11012 21012 BgLU #363636 #3c3c3c #454545 21012 11012 00012 11112 22222 BgUR #363636 #3c3c3c #454545 21012 21011 21000 21111 22222 BgRD #363636 #3c3c3c #454545 22222 21111 21000 21011 21012 BgDL #363636 #3c3c3c #454545 22222 11112 00012 11012 21012 Hole #000000 #363636 #454545 21112 10001 10001 10001 21112 HoleCrate #513d2f #363636 #454545 21112 10001 10001 10001 21112 HoleIce #303d3d #363636 #454545 21112 10001 10001 10001 21112 PlayerHole #574263 #61496e #454545 21102 11110 11110 01100 20002 ======= LEGEND ======= P = PlayerBall O = Target . = Background # = Wall C = Crate I = CrateIce H = Hole Item = wall or crate or CrateIce Player = PlayerBall or PlayerHole BgCover = BgL or BgR or BgU or BgD or BgLR or BgUD or BgLU or BgUR or BgRD or BgDL or BgLUR or BgURD or BgRDL or BgDLU or BgLURD ========= SOUNDS ========= endlevel 24176708 startgame 32454302 endgame 23366308 Sfx0 16417502 Sfx1 32619107 Sfx2 41385707 ================ COLLISIONLAYERS ================ Background BgCover Target Hole, HoleCrate, HoleIce Player, Wall, Crate, CrateIce, PlayerHole Cursor, CursorIce ===== RULES ===== (Roll the Marble) [ Player | Cursor ] -> [ > Player | ] [ > Player | no Item | ] -> [ > Player | | Cursor ] again [ Cursor Item ] -> [ Item ] (Move the Crates) [ > Player | Crate ] -> [ > Player | > Crate ] Sfx2 [ > Crate | Crate ] -> [ > Crate | > Crate ] [ > Player | CrateIce ] -> [ > Player | > CrateIce ] Sfx1 [ > CrateIce | Crate ] -> [ > CrateIce | > Crate ] [ > Crate | CrateIce ] -> [ > Crate | > CrateIce ] (Ice Crates) [ CrateIce | CursorIce ] -> [ > CrateIce | ] [ > CrateIce | no Item | ] -> [ > CrateIce | | CursorIce ] again (Holes) late [ CrateIce Hole ] -> [ HoleIce ] late [ Crate Hole ] -> [ HoleCrate ] [ > Player Hole ] -> [ PlayerHole ] Sfx0 [ > PlayerHole] -> restart (Build the Background) right [no Wall | Background | no Wall ] -> [ no Wall | BgLR | no Wall ] down [no Wall | Background | no Wall ] -> [ no Wall | BgUD | no Wall ] down [no Wall | BgLR | no Wall ] -> [ no Wall | BgLURD | no Wall ] down [Wall | BgLR | no Wall ] -> [ Wall | BgRDL | no Wall ] down [no Wall | BgLR | Wall ] -> [ no Wall | BgLUR | Wall ] right [Wall | BgUD | no Wall ] -> [ Wall | BgURD | no Wall ] right [no Wall | BgUD | Wall ] -> [ no Wall | BgDLU | Wall ] right [ Wall | Background | Wall ] -> [ Wall | BgU | Wall ] down [ Wall | Background | Wall ] -> [ Wall | BgR | Wall ] down [ Wall | BgU | no Wall ] -> [ Wall | BgD | no Wall ] right [ no Wall | BgR | Wall ] -> [ no Wall | BgL | Wall ] right [ Wall | Background | no Wall ] -> [ Wall | BgUR | no Wall ] down [ Wall | BgUR | no Wall ] -> [ Wall | BgRD | no Wall ] right [ no Wall | Background | Wall ] -> [ no Wall | BgLU | Wall ] down [ Wall | BgLU | no Wall ] -> [ Wall | BgDL | no Wall ] ============== WINCONDITIONS ============== all player on target ======= LEVELS ======= message Collect the 10 Golden Rings message 1 ######### #p......# #######.# #######.# ###..o..# ###.###.# #.......# #...##### ######### message 2 ######## #....### #...c..# ##.##.## ##.##.## ##.##.## ##.##.## ##p##o## ######## message 3 ######### #p.###o## ##.#.#.## ##.#.c..# ##c#.#### #.......# #....##.# ####.##.# ####....# ######### message 4 ########## #...#p...# #.#...ci.# #.######.# #..i.....# #.######.# #....###.# #.#...o### ########## message 5 message If you get stuck, Press "Z" to undo, "R" to restart level ########## #.#..##### #.c.....## #....##.## #.#p.#o.## #.#..###.# #..i.....# #..#.#.#i# #.#......# ########## message 6 ######### #.......# #cci#.### #...#.### ##p.#c.## ####...## #####.### ##o...### ######### message 7 ######### ##..#...# #..c.icc# ##.##.p.# ##.#.#### ##.ci...# #..#.#o## #.....### ######### message 8 ####### #.....# #...#.# #.ip#.# #...c.# ###h### ###.### ###o### ####### message 9 ####### #..c..# #.i.pc# #.....# ####h## ####.## ####o## ####### message 10 ######## #.c..c.# #.cp.i.# #......# #.#h#### #c#..o## #...#### ######## message Congratulations, you got all 10 rings!