title Magnetized author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #3B3942 text_color #E0AAF2 again_interval 0.1 ======== OBJECTS ======== Background #46495B #3B3942 #423D39 (#E57ED5 #CC5285) 11111 10101 11111 10101 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #E0AAF2 #423D39 ..... .000. .0.0. .000. ..... Wall #D9FFDC #AAE0F2 #7EA1E5 #52465B 21110 12110 21221 23232 32323 overwall #D9FFDC #AAE0F2 #7EA1E5 #52465B ..... ..... ..... 10010 21101 Playerright #F2F2AA #E5C17E #E57ED5 #CC5285 .000. 11202 11313 11110 .1.1. playerleft #F2F2AA #E5C17E #E57ED5 #CC5285 .000. 20211 31311 01111 .1.1. Crate #E0AAF2 #E57ED5 #CC5285 #845C7A 21100 21110 22110 32223 .333. overcrate #E0AAF2 #E57ED5 #CC5285 #845C7A ..... ..... ..... ..... .000. Cratex #F2F2AA #E5C17E #CC7A52 #736053 21100 21110 22110 32223 .333. overcratex #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... ..... .000. end #E0AAF2 #E57ED5 #CC5285 #845C7A 21100 21110 22110 32223 .333. endx #E0AAF2 #E57ED5 #CC5285 #845C7A 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #3B3942 00000 00000 00000 00000 00000 thefloorx #3B3942 00000 00000 00000 00000 00000 eend #3B3942 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) horzmov TRANSPARENT vertmov TRANSPARENT pmov black ..... ..... ..... ..... ..... movr black ..... ..... ..... ..... ..... movl black ..... ..... ..... ..... ..... movu black ..... ..... ..... ..... ..... movd black ..... ..... ..... ..... ..... movr2 black ..... ..... ..... ..... ..... movl2 black ..... ..... ..... ..... ..... movu2 black ..... ..... ..... ..... ..... movd2 black ..... ..... ..... ..... ..... grabu white ..... ..0.. ..0.. ..0.. ..... grabd white ..... ..0.. ..0.. ..0.. ..... grabl white ..... ..... .000. ..... ..... grabr white ..... ..... .000. ..... ..... (grabu white ..... ..0.. .000. .0.0. ..... grabd white ..... .0.0. .000. ..0.. ..... grabl white ..... ..00. .00.. ..00. ..... grabr white ..... .00.. ..00. .00.. .....) (grabu TRANSPARENT grabd TRANSPARENT grabl TRANSPARENT grabr TRANSPARENT) grabx white ..... ..... ..... ..... ..... grabu2 white ..... ..0.. .000. ..... ..... grabd2 white ..... ..... .000. ..0.. ..... grabl2 white ..... ..0.. .00.. ..0.. ..... grabr2 white ..... ..0.. ..00. ..0.. ..... grabno white ..... ..... ..0.. ..... ..... switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #F2F2AA #E5C17E #CC7A52 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx feel=overwall or overcrate pushable=crate or cloner or swapcrate or switcrate or switcrate2 win=crate or wall (blcra=crate and grabu and grabd and grabl and grabr) theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow blocx= wall or player arrowk = arrow or arrow2 or arrowx or arrowx2 mov= movr or movl or movu or movd or pmov mov2= movr2 or movl2 or movu2 or movd2 nmov=horzmov or vertmov (horzmov=movr or movl vertmov=movd or movu) conmov=mov or mov2 grab=grabu OR grabd or grabl or grabr grab2=grabu2 OR grabd2 or grabl2 or grabr2 grabnl=grabu OR grabd or grabr grabnr=grabu OR grabd or grabl grabnu= grabd or grabl or grabr grabnd=grabu or grabl or grabr ======= SOUNDS ======= (pushable MOVE 36772507) sfx5 30435707 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 40987507 ================ COLLISIONLAYERS ================ Background Target nomove horzmov vertmov pmov movr movl movu movd movr2 movl2 movu2 movd2 grabu2 grabd2 grabl2 grabr2 grabu grabd grabl grabr grabno grabx Player, Wall, pushable,swapwall,thefloor,thefloorx cratex arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel overcratex ====== RULES ====== [feel]->[] [cratex]->[] [overcratex]->[] ([mov]->[]) [ > Player | pushable ] -> [ > Player | > pushable ] sfx5 [> crate|Target]->[> crate|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] right[pushable mov no movl vertmov| grabr]->[grabr right pushable|grabr] sfx4 left[pushable mov no movr vertmov|grabl]->[grabl left pushable|grabl] sfx4 up[pushable mov no movd vertmov|grabu]->[grabu up pushable|grabu] sfx4 down[pushable mov no movu vertmov|grabd]->[grabd down pushable |grabd] sfx4 up[pushable mov no movd horzmov|grabu]->[grabu up pushable|grabu] sfx4 down[pushable mov no movu horzmov|grabd]->[grabd down pushable |grabd] sfx4 right[pushable mov no movl horzmov| grabr]->[grabr right pushable|grabr] sfx4 left[pushable mov no movr horzmov|grabl]->[grabl left pushable|grabl] sfx4 (up[pushable mov no movd|grabu]->[grabu up pushable|grabu] sfx4 down[pushable mov no movu|grabd]->[grabd down pushable |grabd] sfx4 right[pushable mov no movl| grabr]->[grabr right pushable|grabr] sfx4 left[pushable mov no movr |grabl]->[grabl left pushable|grabl] sfx4) [ > pushable | pushable ] -> [ pushable | > pushable ]sfx5 [pushable movr]->[right pushable ] sfx5 [pushable movl]->[left pushable ] sfx5 [pushable movu]->[up pushable ] sfx5 [pushable movd]->[down pushable ] sfx5 late[crate no mov]->[crate grabu grabd grabl grabr] (late right[crate no mov| ]->[crate |grabl ] late left[crate no mov| ]->[crate |grabr ] late up[crate no mov| ]->[crate |grabd ] late down[crate no mov| ]->[crate |grabu ]) [nmov]->[] [pmov]->[] [mov]->[pmov] [grab]->[] [grabx]->[] [movr2]->[movr] [movl2]->[movl] [movu2]->[movu] [movd2]->[movd] right[right pushable|no blocx]->[right pushable| movr] left[left pushable|no blocx]->[left pushable| movl] up[up pushable|no blocx]->[up pushable| movu] down[down pushable|no blocx]->[down pushable| movd] [right pushable]->[right pushable right horzmov] [left pushable]->[left pushable left horzmov] [up pushable]->[up pushable up vertmov] [down pushable]->[down pushable down vertmov] (late left[grabr no blocker|]->[grabr|grabr] late right[grabl no blocker|]->[grabl|grabl] late up[grabd no blocker|]->[grabd|grabd] late down[grabu no blocker|]->[grabu|grabu]) late left[grabr |no blocker]->[grabr|grabr] late right[grabl |no blocker]->[grabl|grabl] late up[grabd |no blocker]->[grabd|grabd] late down[grabu |no blocker]->[grabu|grabu] (late [grab grabno]->[grabno]) (late[grabno]->[] late left[grabr| grabnr grabr]->[grabr| grabx] late right[grabl|grabnl grabl]->[grabl| grabx] late up[grabd| grabnd grabd]->[grabd| grabx] late down[grabu| grabnu grabu]->[grabu| grabx] (late[grab grabx]->[grab grabx] ) late[grabx]->[grabno] ) late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] late [crate mov]->[crate cratex mov] late up[Cratex| ]->[cratex|overcratex] (late up [crate2| ]-> [crate2|overcrate2]) late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] [action player eend|]->[action player eend |crate Target] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all Target on crate no mov ======= LEVELS ======= message Have a cube on all targets message level 1 of 6 --------- -#######- ###...### #..#O...# #..*....# #.......# #.......# #....*..# #....#..# ###.P.### -#######- message level 2 of 6 --------- ######### #.......# #...#...# #.......# #.....#.# #.*.....# #.....*.# #..#PO..# #.......# ######### message if the cubes have the option to switch or continue on their path. They will always switch their path. message level 3 of 6 --------- ---###--- ####O#### #.......# #.......# #..###..# #.....*.# #.....*.# #.P...*.# #.......# ######### message level 4 of 6 --------- ######### #.......# #O*.O.#.# ##......# #...#...# #.......# #.*...*.# #...P...# #.#..O#.# ######### message level 5 of 6 --------- ######### #..O.O..# #.#...#.# #.......# #.....*.# #.....*.# #.....*.# #.#.P.#.# #..O....# ######### message level 6 of 6 --------- ######### #.......# #.......# #..*.*..# #..O#O..# #..*O*..# #.......# #...P...# #.......# ######### (--------- ######### #.......# #.*.....# #.......# #...#...# #...#...# #.*...*.# #...P...# #.#.O.#.# #########) ( --------- ######### #.......# #...*...# #.......# #...O...# #.......# #..*.*..# #.......# #...P...# #########) (--------- ######### #.......# #.#.*.#.# #.......# ##..O..## #.......# #...*...# #..#.#..# #...P...# #########) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-