title Positional author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #1F2026 text_color #AAE0F2 again_interval 0.2 ======== OBJECTS ======== Background #3B3942 #1F2026 (#E57ED5 #CC5285) 11111 10001 11101 10101 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) Back1 #666666 #333333(#423D39 #231F26 ) (#E57ED5 #CC5285) 11111 10101 11011 10101 11111 Back2 #CCCCCC #999999(#E57ED5 #CC5285) 11111 10101 11011 10101 11111 backtop #FFFFFF ..... ..... ..... ..... 0.0.0 backbottom #FFFFFF 0.0.0 ..... ..... ..... ..... backleft #FFFFFF ....0 ..... ....0 ..... ....0 backright #FFFFFF 0.... ..... 0.... ..... 0.... nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #FFD9E0 #423D39 ..... .010. .0.1. .000. ..... Wall #D9FFF8 #AAE0F2 #7EA1E5 #52465B(#A2C1BE #7C94A1 #7F7CA1 #705C84) 21110 21110 22221 23232 32323 overwall #D9FFF8 #AAE0F2 #7EA1E5 #52465B ..... ..... ..... 10000 21110 Playerright #FFD9FC #E0AAF2 #7EA1E5 #5C6684 .000. 11202 11313 11110 .1.1. playerleft #FFD9FC #E0AAF2 #7EA1E5 #5C6684 .000. 20211 31311 01111 .1.1. Crate1 #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. overcrate1 #FFD9E0 #F2AACE #E57ED5 #845C7A ..... ..... ..... ..... .000. Crate1x #E5C17E #DB7F55 #B32D2D #73342E 21100 21110 22110 32223 .333. overcrate1x #E5C17E #DB7F55 #B32D2D #73342E ..... ..... ..... ..... .000. Crate2 #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. overcrate2 #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... .000. Crate2x #E5C17E #DB7F55 #B32D2D #73342E 21100 21110 22110 32223 .333. overcrate2x #E5C17E #DB7F55 #B32D2D #73342E ..... ..... ..... ..... .000. Crate3 #FFFFFF #CCCCCC #999999 #666666 00100 01110 00100 30003 .333. overcrate3 #FFFFFF #CCCCCC #999999 #666666 ..... ..... ..... ..... .000. Crate4 #F2F2AA #E5C17E #847A5C #5B5746(#C1A2A5 #845C5C #5B4846 #423D39) 21100 21110 22110 32223 .333. overcrate4 #F2F2AA #E5C17E #847A5C #5B5746 ..... ..... ..... ..... .000. Crate4x #E5C17E #DB7F55 #B32D2D #73342E 21100 21110 22110 32223 .333. overcrate4x #E5C17E #DB7F55 #B32D2D #73342E ..... ..... ..... ..... .000. Crate1z #FFFFFF #CCCCCC #999999 #666666 #FFD9E0 #F2AACE #E57ED5 #845C7A 61504 25550 62514 36263 .373. overcrate1z #FFFFFF #CCCCCC #999999 #666666 #FFD9E0 #F2AACE #E57ED5 #845C7A ..... ..... ..... ..... .404. Crate2z #FFFFFF #CCCCCC #999999 #666666 #D9FFDC #7EE58D #5C8466 #4F5B46 61504 25550 62514 36263 .373. overcrate2z #FFFFFF #CCCCCC #999999 #666666 #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... .404. Crate4z #FFFFFF #CCCCCC #999999 #666666 #F2F2AA #E5C17E #847A5C #5B5746 61504 25550 62514 36263 .373. overcrate4z #FFFFFF #CCCCCC #999999 #666666 #F2F2AA #E5C17E #847A5C #5B5746 ..... ..... ..... ..... .404. ( Crate3x #E5C17E #DB7F55 #B32D2D #73342E 21100 21110 22110 32223 .333. overcrate3x #E5C17E #DB7F55 #B32D2D #73342E ..... ..... ..... ..... .000.) end #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. endx #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #1F2026 00000 00000 00000 00000 00000 thefloorx #1F2026 00000 00000 00000 00000 00000 eend #1F2026 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... thewin black ..... ..... ..... ..... ..... thelose black ..... ..... ..... ..... ..... acheck black ..... ..... ..... ..... ..... thesfx black ..... ..... ..... ..... ..... thesfx2 black ..... ..... ..... ..... ..... winend #FFD9E0 #F2AACE #E57ED5 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background 1= back1 2=back2 # = Wall P = Playerright * = Crate1 @=crate2 %=crate3 $= crate4 O = Target n = nomove a = arrow2 and wall e=background t = target and eend w= winend c=cloner -=thefloor x=thefloorx crate=crate1 or Crate1x crate2c=crate2 or Crate2x crate4c=Crate4 or Crate4x back=back1 or back2 backfeel=backtop or backbottom or backleft or backright feel=overwall or overcrate1 or overcrate1x or overcrate2 or overcrate2x or overcrate3 or overcrate1z or overcrate2z or overcrate4 or overcrate4x or overcrate4z pushable=crate or cloner or swapcrate or switcrate or switcrate2 or crate2c or crate3 or Crate1z or Crate2z or crate4c or Crate4z pushablex=crate or cloner or swapcrate or switcrate or switcrate2 or crate2c or crate4c win=crate or wall cratez=Crate1z or Crate2z or Crate4z theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow arrowk = arrow or arrow2 or arrowx or arrowx2 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 72897702 sfx5 94121701 ================ COLLISIONLAYERS ================ Background back backbottom backtop backleft backright thewin thelose thesfx thesfx2 acheck Target nomove Player, Wall, pushable,swapwall,thefloor,thefloorx arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [thewin]->[] [thesfx no thelose]->[] [thelose]->[] [> player | pushable]->[> player |> pushable ] ([> pushable]->[> pushable > thesfx]) [> crate|Target]->[> crate|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late[Crate1z]->[Crate1] late[Crate2z]->[Crate2] late[Crate4z]->[Crate4] late[back Crate3|back Crate no thesfx2]->[back crate3|back Crate1z thesfx2] sfx5 late[back Crate3|back Crate2c no thesfx2]->[back crate3|back Crate2z thesfx2] sfx5 late[back Crate3|back Crate4c no thesfx2]->[back crate3|back Crate4z thesfx2] sfx5 late[back Crate3|back Crate]->[back crate3|back Crate1z] late[back Crate3|back Crate2c]->[back crate3|back Crate2z] late[back Crate3|back Crate4c]->[back crate3|back Crate4z] late[thesfx2 no cratez]->[] late [back pushable]->[back pushable thewin] late [back crate | ...|back crate]->[back crate thelose|...|back crate thelose] late [back crate2c|back pushablex]->[back crate2c thelose| back pushablex] late [back crate4c | ...|back crate4c]->[back crate4c acheck|...|back crate4c acheck] late [back crate4c no acheck]->[back crate4c thelose] late [acheck]->[] late [crate thelose no thesfx]->[Crate1x thelose thesfx] sfx4 late [crate thelose thesfx]->[Crate1x thelose thesfx] late [crate no thelose]->[Crate1] late [crate2c thelose no thesfx]->[Crate2x thelose thesfx] sfx4 late [crate2c thelose thesfx]->[Crate2x thelose thesfx] late [crate2c no thelose]->[Crate2] late [crate4c thelose no thesfx]->[Crate4x thelose thesfx] sfx4 late [crate4c thelose thesfx]->[Crate4x thelose thesfx] late [crate4c no thelose]->[Crate4] late up [wall| ]-> [wall|overwall] late up [crate1| ]-> [Crate1|overcrate1] late up [crate1x| ]-> [Crate1x|overcrate1x] late up [crate2| ]-> [Crate2|overcrate2] late up [crate2x| ]-> [Crate2x|overcrate2x] late up [crate2z| ]-> [Crate2z|overcrate2z] late up [crate1z| ]-> [Crate1z|overcrate1z] late up [crate4| ]-> [Crate4|overcrate4] late up [crate4x| ]-> [Crate4x|overcrate4x] late up [crate4z| ]-> [Crate4z|overcrate4z] late up [crate3| ]-> [Crate3|overcrate3] (late up [crate2| ]-> [crate2|overcrate2]) late up [end| ]-> [end|overcrate1] late up [endx| ]-> [endx|overcrate1] late right[back|no back]->[back|backright] late left[back|no back]->[back|backleft] late up[back|no back]->[back|backtop] late down[back|no back]->[back|backbottom] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all pushable on thewin no thelose ======= LEVELS ======= message level 1 of 15 --------- -#######- ##.....## #..***..# #..121..# #..212..# #..121..# #.......# #...P...# ##.....## -#######- message level 2 of 15 --------- -#######- ##.....## #..***..# #..121..# #..212..# #...2...# #.......# #...P...# ##.....## -#######- message level 3 of 15 --------- -#######- ##.....## #.*.*.*.# #..121..# #..212..# #..121..# #.@...@.# #...P...# ##.....## -#######- message level 4 of 15 --------- -#######- ##.....## #.@@1@@.# #..121..# #.12121.# #.@121..# #.@@1@@.# #...P...# ##.....## -#######- message level 5 of 15 --------- -#######- ##.....## #.*.*.*.# #..121..# #1#.#.#1# #..121..# #.@.@.@.# #...P...# ##.....## -#######- message level 6 of 15 --------- -#######- ##.....## #.*.*.*.# #.21.12.# ##1###1## #.21212.# #.@.@.@.# #...P...# ##.....## -#######- message level 7 of 15 --------- -#######- ##.....## #.*.*.*.# #..121..# #.*212*.# #..121..# #.......# #.P.%...# ##.....## -#######- message level 8 of 15 --------- -#######- ##.....## #.@212@.# #.21212.# #.12.21.# #.@121@.# #.@%@.@.# #.@.@@..# ##..P..## -#######- message level 9 of 15 --------- -#######- ##.....## #.*.*.*.# #.21212.# #.1###1.# #.21212.# #.@.%.@.# #..*P*..# ##.....## -#######- message level 10 of 15 --------- -#######- ##.....## #..$$$..# #..121..# #..212..# #.@121@.# #...$...# #...P...# ##.....## -#######- message level 11 of 15 --------- -#######- ##.....## #..$.$..# #.*1.1@.# #..212..# #.*121@.# #...1...# #...P...# ##.....## -#######- message level 12 of 15 --------- -#######- ##.....## #..#.#..# #.21212.# ##.###.## #.21212.# #.*$$$*.# #..@.@..# ##..P..## -#######- message level 13 of 15 --------- -#######- ##.....## #.$***..# #..2121.# #.#1#1#.# #.1212..# #..%.%..# #.$$P$$.# ##.....## -#######- message level 14 of 15 --------- -#######- ##.....## #2..$..2# #1.@.@.1# #2#####2# #1.*.*.1# #2.$.$.2# #...P...# ##.....## -#######- message level 15 of 15 --------- -#######- ##12121## #.#...#.# #2..*..2# #1@%.*@1# #2..*..2# #1.$$$.1# #.$.@.$.# ##..P..## -#######- xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee- (--------- -#######- ##.....## #..2.21.# #.#1*1#.# #.##%##.# #.#1@1#.# #.12.2..# #.*@P**.# ##.....## -#######-) (--------- -#######- ##.....## #..2@@@.# #.@1212.# #..212..# #.2121..# #.***2*.# #...P...# ##.....## -#######-) (--------- -#######- ##.....## #.*@1.*.# #...2...# #.12121.# #...2...# #.@.1.@.# #...P...# ##.....## -#######-) (--------- -#######- ##.....## #.*.*.*.# #..121..# #.@212@.# #..121..# #.@212@.# #...P...# ##.....## -#######-)