Title Princess of Isometria v0.9 realtime_interval 0.09 key_repeat_interval 0.09 throttle_movement run_rules_on_level_start text_color darkgreen noundo homepage http://iotxt.net/isometria/ (Updated: Sun 14.12.2014) ======== OBJECTS ======== ( Player P black GoU green GoD brown GoL rHero GoR blue Act white Top blue CU white CD black C5 transparent C4 transparent C3 green C2 yellow C1 orange C0 rHero ) Player P transparent GoU transparent GoD transparent GoL transparent GoR transparent Act transparent ( W32 yellow W16 yellow W8 yellow W4 yellow W2 yellow W1 yellow ) W32 transparent W16 transparent W8 transparent W4 transparent W2 transparent W1 transparent CD transparent Background . black Safezone SZ transparent (Seinäpikselit oikeelle ylös vielä tästä ylöspäin ^) WallN # darkblue darkgreen darkgrey grey black 33213 11111 21333 21332 11111 WallL darkblue darkgreen darkgrey grey black ...13 ...11 ...13 ...13 ...11 WallLC darkblue darkgreen darkgrey grey black ...13 ...11 ..... ..... ..... EdgeR darkblue darkgreen darkgrey grey #111922 0.... 0.... 0.... 0.... 4.... EdgeC darkblue darkgreen darkgrey grey black 0.... 0.... 0.... 0.... ..... WallTR darkblue darkgreen darkgrey grey #111922 22221 11110 21310 21210 11110 WallR darkblue darkgreen darkgrey grey #111922 33214 11110 21310 21210 11110 WallRC darkblue darkgreen darkgrey grey black 33211 11111 21333 21332 11111 WallT darkblue darkgreen darkgrey grey black 22221 11111 21333 21332 11111 WallTL darkblue darkgreen darkgrey grey black ....1 ...11 ...13 ...13 ...11 FloorN darkblue darkgreen darkgrey grey black ..... ..... ..... ..... 12222 FloorR darkblue darkgreen darkgrey grey black ..... ..... ..... ..... 1.... FloorL darkblue darkgreen darkgrey grey black ..... ..... ..... ..... 12222 Pillar | darkblue darkgreen darkgrey grey black 31... 31... 21... 10... 31... PillarBase darkblue darkgreen darkgrey grey black 31... ..... ..... ..... ..... PillarB darkblue darkgreen darkgrey grey #111922 ...04 ...10 ...10 ...10 ...10 PillarBBase darkblue darkgreen darkgrey grey #111922 ...04 ...10 ...10 ...10 ..... Tiles1 , #111922 ..... .00.0 ..... 0.00. ..... Tiles2 ; #111922 .00.0 ..... 0.00. ..... ...00 Abyss _ transparent ButtonT darkblue darkgreen darkgrey grey black ..... ..... ..... ..... .3333 ButtonB darkblue darkgreen darkgrey grey black 3333. ..... ..... ..... ..... DoorTop brown darkbrown darkblue darkgreen darkgrey grey #111922 ..22. ..26. ..61. ..10. ..00. DoorMiddle brown darkbrown darkblue darkgreen darkgrey grey ..012 ..10. ..00. ..01. ..10. DoorBottom brown darkbrown ..0.. ..... ..... ..... ..... DoorTopOpen brown darkbrown darkblue darkgreen darkgrey grey #111922 ..22. ..26. ..61. ..1.. ..... DoorOpening brown darkbrown darkblue darkgreen darkgrey grey ..012 ..10. ..0.. ..... ..... DoorOpen transparent DoorLeft transparent DoorRight transparent DoorClick transparent DoorPress transparent ClickOpen + transparent PressOpen - transparent SpikeFdown darkblue .0... ..... ..... ..... ..... SpikeBdown " darkblue ..... ..... ..... ..... ...0. SpikeFUp white .0... ..... ..... ..... ..... SpikeFUp2 white lightgrey grey ..... ..... .2... .1... .0... SpikeBUp white lightgrey grey ..... ...2. ...1. ...0. ...0. Gem * white lightgreen green ..... ..... .201. .100. .212. Torch1 ! darkgreen darkblue yellow lightbrown ..... ..3.. ..2.. .101. ..1.. Torch2 darkgreen darkblue lightbrown orange ..... ..3.. ..2.. .101. ..1.. Torch3 darkgreen darkblue orange brown ..... ..3.. ..2.. .101. ..1.. ETemp transparent HeroR1 H brown orange purple darkbrown ..00. ..01. ..02. ..13. ..22. HeroR2 brown orange purple darkbrown 0.... 1.... 2.... 1.... 22... HeroRTail brown orange purple darkbrown ....0 ....0 ....0 ....3 ...22 HeroR3 brown orange purple darkbrown ...00 ...01 ...02 ...31 ..222 HeroR1P brown orange purple darkbrown ..00. ..01. ..021 ..33. .2222 HeroR2P brown orange purple darkbrown 00... 01... 021.. 33... 22... HeroRH brown orange purple darkbrown ..001 ..01. ..02. .2232 ..222 HeroRJ1 brown orange purple darkbrown ..00. ..01. ..021 .1322 .22.. HeroRJ2 brown orange purple darkbrown ..00. .001. .1221 .2222 ..... HeroRFall brown orange purple darkbrown .00.. .000. .201. .1221 ..222 HeroRK brown orange purple darkbrown ..... ..00. ..01. ..02. .2221 HeroRT brown orange purple darkbrown ..00. ..11. ..22. .1231 ..22. HeroL1 brown orange purple darkbrown .00.. .10.. .20.. .31.. .22.. HeroL2 brown orange purple darkbrown ....0 ....1 ....2 ....1 ...22 HeroLTail brown orange purple darkbrown 0.... 0.... 0.... 3.... 22... HeroL3 brown orange purple darkbrown 00... 10... 20... 13... 222.. HeroL1P brown orange purple darkbrown .00.. .10.. 120.. .33.. 2222. HeroL2P brown orange purple darkbrown ...00 ...10 ..120 ...33 ...22 HeroLH brown orange purple darkbrown 100.. .10.. .20.. 2322. 222.. HeroLJ1 brown orange purple darkbrown .00.. .10.. 120.. 2231. ..22. HeroLJ2 brown orange purple darkbrown .00.. .100. 1221. 2222. ..... HeroLFall brown orange purple darkbrown ..00. .000. .102. 1221. 222.. HeroLK brown orange purple darkbrown ..... .00.. .10.. .20.. 1222. HeroLT brown orange purple darkbrown .00.. .00.. .00.. 1321. .22.. HeroDeadL brown orange purple darkred ..... ..... ..... 23310 31000 HeroDeadR brown orange purple darkred ..... ..... ..... 01332 00013 HeroExit brown orange purple darkbrown ..00. ..00. ..00. .1321 ..22. Crate o darkblue darkgreen darkgrey green #111922 .1231 00123 01012 40101 04004 CrateRL darkblue darkgreen darkgrey green #111922 ...01 ...00 ...01 ...40 ...04 CrateRR darkblue darkgreen darkgrey green #111922 231.. 123.. 012.. 101.. 004.. CrateLL darkblue darkgreen darkgrey green #111922 ..012 ..001 ..010 ..401 ..040 CrateLR darkblue darkgreen darkgrey green #111922 31... 23... 12... 01... 04... ExitTL darkblue black darkgrey grey ..... 33333 21111 21111 21111 ExitTR darkblue black darkgrey grey ..... 333.. 112.. 112.. 112.. ExitBL X #111922 black darkgrey grey 21010 20101 20010 20000 ..... ExitBR #111922 black darkgrey grey 102.. 012.. 102.. 002.. ..... WindowT black darkgreen darkblue darkgrey #111922 ..... 42224 20102 21012 20102 WindowB z black darkgreen darkblue darkgrey 21012 20102 21012 22222 ..... Zero 0 darkgrey darkgreen darkblue .1012 .0202 .0202 .0202 .1012 One 1 darkgrey darkgreen darkblue ..02. .102. ..02. ..02. .1012 Two 2 darkgrey darkgreen darkblue .1012 .0202 ...12 ..12. .0002 Three 3 darkgrey darkgreen darkblue .1012 ...02 ..012 ...02 .1012 Four 4 darkgrey darkgreen darkblue ...02 ..102 .1202 .0001 ...02 Five 5 darkgrey darkgreen darkblue .0002 .12.. .1012 ...02 .1012 Six 6 darkgrey darkgreen darkblue .1012 .02.. .011. .0.02 .1012 Seven 7 darkgrey darkgreen darkblue .0002 ...12 ..12. ..12. .12.. Eight 8 darkgrey darkgreen darkblue .1012 .0202 .1012 .0202 .1012 Nine 9 darkgrey darkgreen darkblue .1012 .0202 .2102 ...02 .1012 ======= LEGEND ======= Wall = WallN or WallT or WallR or WallTR or WallRC FWall = WallL or WallTL or WallLC Floor = FloorN or FloorL or FloorR Top = WallT or WallTR Block = Wall or Crate Door = DoorTop or DoorMiddle or DoorTopOpen or DoorOpening DoorType = DoorLeft or DoorRight or DoorClick or DoorPress Torch = Torch1 or Torch2 or Torch3 Go = GoU or God or GoL or GoR or Act ActOrUp = GoU or Act W = W1 or W2 or W4 or W8 or W16 or W32 HeroR = HeroR1 or HeroR2 or HeroR3 or HeroRH HeroL = HeroL1 or HeroL2 or HeroL3 or HeroLH HeroK = HeroRK or HeroLK HeroP = HeroR1P or HeroR2P or HeroL1P or HeroL2P HeroRStat = HeroRJ1 or HeroRJ2 or HeroRFall or HeroRK or HeroRT or HeroR1P or HeroR2P HeroLStat = HeroLJ1 or HeroLJ2 or HeroLFall or HeroLK or HeroLT or HeroL1P or HeroL2P HeroFall = HeroLFall or HeroRFall HeroRAny = HeroR or HeroRStat HeroLAny = HeroR or HeroRStat Hero = HeroR or HeroL or HeroRStat or HeroLStat or HeroExit HeroDead = HeroDeadL or HeroDeadR Weight = Hero or Crate L = DoorMiddle and DoorLeft R = DoorMiddle and DoorRight C = DoorMiddle and DoorClick E = DoorMiddle and DoorPress i = Pillar and SpikeBDown § = Pillar and crate & = Pillar and Gem ¶ = crate and SpikeBDown ö = Gem and SpikeBDown Trigger = PressOpen or ClickOpen Button = ButtonT or ButtonB SpikeB = SpikeBDown or SpikeBUp SpikeF = SpikeFDown or SpikeFUp or SpikeFUp2 Spike = SpikeB or SpikeF Exit = ExitTL or ExitTR or ExitBL or ExitBR Num = 0 or 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 ======= SOUNDS ======= sfx0 72578308 sfx1 11877904 sfx2 39362308 sfx9 90100108 (Fire crcakles) Gem destroy 16347500 HeroK create 68940704 HeroRH create 64893504 HeroLH create 64893504 DoorOpening create 73647308 DoorMiddle create 66562904 SpikeFUp create 7253707 HeroDead create 72578308 HeroDeadL create 63924504 HeroDeadR create 63924504 CrateRL create 62210304 CrateLR create 62210304 restart 87001708 endlevel 45035308 (76555308 dunggg diungggg) (45286708 distant helicopter) (85688508 bwobab) (90992708 computer says maybe...) (56793908 ...or maybe not) (87982108 OK gun) (8969508 brrrwuum) (8139308 giant beetle) ================ COLLISIONLAYERS ================ Background Player Go Safezone Exit Tiles1 Tiles2 Torch WindowT WindowB Num EdgeR EdgeC Floor Abyss PillarB PillarBBase SpikeB Gem ButtonT CrateLR CrateRL HeroR HeroL HeroRTail HeroLTail HeroRStat HeroLStat HeroExit Wall HeroRH Door Crate CrateRR CrateLL HeroDead ButtonB SpikeF Pillar PillarBase DoorBottom DoorOpen DoorType Trigger FWall ETemp W1 W2 W4 W8 W16 W32 CD ====== RULES ====== ( Environment ) (-------------) ( Walls, safezones ) up [ Wall | no Wall ] -> [ WallT | FloorN ] up [ Block | no Block ] -> [ Block | SZ ] down [ SZ | no Block ] -> [ | no Top ] left [ WallN | no Wall ] -> [ WallN | WallL ] left [ WallT | no Wall ] -> [ WallT | WallTL ] right [ WallN | no Wall ] -> [ WallR | ] right [ WallT | no Wall ] -> [ WallTR | ] left [ WallN | WallT ] -> [ WallN | WallT WallLC ] left [ WallR | WallT ] -> [ WallR | WallT WallLC ] right [ WallN | WallT ] -> [ WallRC | WallT ] right [ WallN | WallTR ] -> [ WallRC | WallTR ] right [ FloorN | no Floor ] -> [ FloorN | FloorR ] left [ FloorN | no FloorN no FloorL] -> [ FloorL | ] right [ Wall | no Wall ] -> [ Wall | EdgeR ] down [ EdgeR | no EdgeR no EdgeC ] -> [ EdgeC | ] ( Torches ) [ stationary P ][ Torch ] -> [ P ][ action Torch ] [ stationary P ][ action Torch ] -> [ P ][ random Torch ] [ stationary P ][ Torch1 | Hero ] -> [ P ][ Torch1 | Hero ] sfx9 ( Exit ) right [ ExitBL | no Exit ] -> [ ExitBL | ExitBR ] up [ ExitBL | no Exit ] -> [ ExitBL | ExitTL ] up [ ExitBR | no Exit ] -> [ ExitBR | ExitTR ] ( Window ) up [ WindowB | ] -> [ WindowB | WindowT ] ( Spikes ) (--------) ( Spikes go down ) ( up [ stationary P ][ SpikeBUp no Hero | ... | no Hero ] -> [ P ][ SpikeBDown| ... | ] up [ stationary P ][ SpikeFUp no Hero | ... | no Hero ] -> [ P ][ SpikeFDown | ... | ] ) ( Spikes come up ) up [ stationary P ][ SpikeBDown | ... | Hero ] -> [ P ][ SpikeBUp | ... | Hero ] up [ stationary P ][ SpikeFDown | ... | Hero ] -> [ P ][ SpikeFUp | ... | Hero ] up [ stationary P ][ SpikeBDown Hero ] -> [ P ][ SpikeBUp Hero ] up [ stationary P ][ SpikeFDown Hero ] -> [ P ][ SpikeFUp Hero ] ( Make sure both front and back spikes change ) down [ SpikeBDown | no SpikeFDown ] -> [ SpikeBDown | SpikeFDown ] up [ SpikeFup | no SpikeFup2 ] -> [ SpikeFUp | SpikeFUp2 ] up [ no SpikeFup | SpikeFUp2 ] -> [ | ] ( Doors ) (-------) [ stationary P ][ DoorOpening no W ] -> [ P ][ DoorOpen ] down [ stationary P ][ DoorTop | no DoorMiddle no DoorOpening ] -> [ P ][ DoorTopOpen | ] ( One way doors ) right [ stationary P ][ Hero | DoorMiddle DoorRight ] -> [ P ][ Hero | DoorOpening DoorRight W2 ] right [ stationary P ][ no Hero | DoorRight DoorOpen no Hero ] -> [ P ][ | DoorRight DoorMiddle ] left [ stationary P ][ Hero | DoorMiddle DoorLeft ] -> [ P ][ Hero | DoorOpening DoorLeft W2 ] left [ stationary P ][ no Hero | DoorLeft no Hero ] -> [ P ][ | DoorLeft DoorMiddle ] ( Click-to-open doors ) [ stationary P ][ Weight ClickOpen ] [ DoorMiddle DoorClick ] -> [ P ][ Weight ] [ DoorOpening DoorClick ] sfx2 ( Press-to-open doors ) [ stationary P ][ Weight PressOpen ] [ DoorMiddle DoorPress ] -> [ P ][ Weight PressOpen] [ DoorOpening DoorPress ] sfx2 [ stationary P ][ no Weight PressOpen ] [ DoorOpen DoorPress ] -> [ P ][ PressOpen ] [ DoorMiddle DoorPress ] sfx2 up [ stationary P ][ DoorBottom | no DoorMiddle ] -> [ P ][ | ] [ stationary P ][ DoorMiddle ] -> [ P ][ DoorMiddle Pillar ] down [ stationary P ][ | DoorMiddle | ] -> [ P ][ DoorTop | DoorMiddle | DoorBottom ] ( Buttons ) (---------) [ stationary P ][ Trigger ] -> [ P ][ Trigger ButtonT ] down [ stationary P ][ ButtonT | ] -> [ P ][ ButtonT | ButtonB ] [ stationary P ][ no Trigger ] -> [ P ][ no ButtonT ] down [ stationary P ][ no ButtonT | ] -> [ P ][ | no ButtonB ] ( Pillars ) (---------) up [ Pillar | no Pillar no Wall ] -> [ Pillar | Pillar ] [ Pillar ] -> [ Pillar PillarB ] down [ Pillar Floor | ] -> [ Pillar Floor PillarBBase| PillarBase ] ( "Player" ) (----------) [ up P ] -> [ up P GoU ] [ down P ] -> [ up P GoD ] [ left P ] -> [ up P GoL ] [ right P ] -> [ up P GoR ] [ action P ] -> [ up P Act ] ( Hero ) (------) ( Pushing crates, crates falling ) right [ stationary P ][ HeroR2P CrateRL no W | CrateRR ] -> [ P ][ HeroR1P W8 | Crate ] right [ stationary P GoR ][ HeroR1P no W | Crate | no Block ] -> [ P ][ | HeroR2P W2 CrateRL SZ | CrateRR ] right [ stationary P GoR ][ HeroR1 no W | Crate ] -> [ P ][ HeroR1P W8 | Crate ] [ stationary P Go no GoR ][ HeroR1P no W ] -> [ P ][ HeroR1 ] left [ stationary P ][ HeroL2P CrateLR no W | CrateLL ] -> [ P ][ HeroL1P W8 | Crate ] left [ stationary P GoL ][ HeroL1P no W | Crate | no Block ] -> [ P ][ | HeroL2P W2 CrateLR SZ | CrateLL ] left [ stationary P GoL ][ HeroL1 no W | Crate ] -> [ P ][ HeroL1P W8 | Crate ] [ stationary P Go no GoL ][ HeroL1P no W ] -> [ P ][ HeroL1 ] [ stationary P ][ Crate Abyss ] -> [ P ][ Abyss ] [ stationary P ][ Crate no SZ ] -> [ P ][ down Crate ] down [ stationary P ][ > Crate | SZ ] -> [ P ][ > Crate | SZ ] sfx1 right [ stationary P ][ HeroR1P | no Crate ] -> [ P ][ HeroR1 W8 | ] left [ stationary P ][ HeroL1P | no Crate ] -> [ P ][ HeroL1 W8 | ] ( Grabbing the ledge ) right [ stationary P ][ HeroRJ1 no SZ | Top ] -> [ P ][ HeroRH W4 W2 | Top ] right [ stationary P ][ HeroRFall no SZ | Top ] -> [ P ][ HeroRH W4 W2 | Top ] left [ stationary P ][ HeroLJ1 no SZ | Top ] -> [ P ][ HeroLH W4 W2 | Top ] left [ stationary P ][ HeroLFall no SZ | Top ] -> [ P ][ HeroLH W4 W2 | Top ] ( Falling off) [ stationary P ][ HeroFall Abyss ] -> [ stationary P ][ Abyss ] sfx0 ( Falling ) [ stationary P ][ HeroR no HeroRH no SZ ] -> [ P ][ HeroRFall ] [ stationary P GoL ][ HeroRFall no SZ ] -> [ P ][ down HeroLFall ] down [ stationary P ][ HeroRFall no SZ | SpikeB ] -> [ P ][ down HeroDeadR | SpikeB ] [ stationary P ][ HeroRFall no SZ ] -> [ P ][ down HeroRFall ] [ stationary P ][ HeroRFall SZ ] -> [ P ][ HeroRK W4 ] [ stationary P ][ HeroL no HeroLH no SZ ] -> [ P ][ HeroLFall ] [ stationary P GoR ][ HeroLFall no SZ ] -> [ P ][ down HeroRFall ] down [ stationary P ][ HeroLFall no SZ | SpikeB ] -> [ P ][ down HeroDeadL | SpikeB ] [ stationary P ][ HeroLFall no SZ ] -> [ P ][ down HeroLFall ] [ stationary P ][ HeroLFall SZ ] -> [ P ][ HeroLK W4 ] ( Getting up ) [ stationary P ][ Go ][ HeroRK no W ] -> [ P ][ ][ HeroR1 ] [ stationary P ][ Go ][ HeroLK no W ] -> [ P ][ ][ HeroL1 ] ( Turning ) [ stationary P ][ HeroLT ] -> [ P ][ HeroL1 ] [ stationary P ][ HeroRT ] -> [ P ][ HeroR1 ] [ stationary P GoR ][ HeroL3 ] -> [ P ][ HeroRT ] [ stationary P GoL ][ HeroR3 ] -> [ P ][ HeroLT ] [ stationary P GoR ][ HeroExit ] -> [ P ][ HeroR2 ] [ stationary P GoL ][ HeroExit ] -> [ P ][ HeroL2 ] [ stationary P GoR ][ HeroL no HeroLH ] -> [ P ][ HeroRT ] [ stationary P GoL ][ HeroR no HeroRH ] -> [ P ][ HeroLT ] ( Exiting ) [ stationary P GoU ][ Hero SZ ExitBL ] -> [ P ][ HeroExit SZ ExitBL ] ( Jumping ) [ stationary P ] [ HeroRJ2 no SZ ] -> [ P ] [ right HeroRFall ] [ stationary P ] [ HeroRJ2 SZ ] -> [ P ] [ HeroRK W4 ] [ stationary P ] [ HeroRJ1 ] -> [ P ] [ right HeroRJ2 ] up [ stationary P ][ GoU ][ HeroR no W ] -> [ P ][ ][ up HeroRJ1 ] right [ stationary P ][ Act ][ HeroR no W | no Block ] -> [ P ][ ][ right HeroRJ1 | ] [ stationary P ] [ HeroLJ2 no SZ ] -> [ P ] [ left HeroLFall ] [ stationary P ] [ HeroLJ2 SZ ] -> [ P ] [ HeroLK W4 ] [ stationary P ] [ HeroLJ1 ] -> [ P ] [ left HeroLJ2 ] up [ stationary P ][ GoU ][ HeroL no W ] -> [ P ][ ][ up HeroLJ1 ] left [ stationary P ][ Act ][ HeroL no W | no Block ] -> [ P ][ ][ left HeroLJ1 | ] ( Jumping one block ) right [ stationary P ][ GoR ][ HeroR1 | Top ] -> [ P ][ ][ up HeroRJ1 | Top ] left [ stationary P ][ GoL ][ HeroL1 | Top ] -> [ P ][ ][ up HeroLJ1 | Top ] ( Walking ) right [ stationary P GoR ][ HeroR1 no W | no SZ no Block ] -> [ P ][ HeroR3 | ] [ stationary P ][ HeroR2 ] -> [ P ][ HeroR1 ] right [ stationary P GoR ][ HeroR1 no W | no Block no Door ] -> [ P ][ right HeroR2 | W2 W1 ] [ stationary P GoR ][ HeroR3 ] -> [ P ][ right HeroR2 ] left [ stationary P GoL ][ HeroL1 no W | no SZ no Block ] -> [ P ][ HeroL3 | ] [ stationary P ][ HeroL2 ] -> [ P ][ HeroL1 ] left [ stationary P GoL ][ HeroL1 no W | no Block no Door ] -> [ P ][ left HeroL2 | W2 W1 ] [ stationary P GoL ][ HeroL3 ] -> [ P ][ left HeroL2 ] [ HeroRTail ] -> [ ] [ HeroLTail ] -> [ ] late right [ | HeroR2 ] -> [ HeroRTail | HeroR2 ] late left [ | HeroL2 ] -> [ HeroLTail | HeroL2 ] ( Letting go ) [ stationary P GoR ][ HeroLH no W ] -> [ P ][ HeroRFall ] [ stationary P GoL ][ HeroRH no W ] -> [ P ][ HeroLFall ] [ stationary P GoD ][ HeroLH no W ] -> [ P ][ down HeroLFall ] [ stationary P GoD ][ HeroRH no W ] -> [ P ][ down HeroRFall ] [ stationary P ][ Act ][ HeroLH no W ] -> [ P ][ ][ right HeroRFall ] [ stationary P ][ Act ][ HeroRH no W ] -> [ P ][ ][ left HeroLFall ] [ stationary P ][ GoL ][ HeroLH no W ] -> [ P ][ ][ up HeroLJ1 ] [ stationary P ][ GoR ][ HeroRH no W ] -> [ P ][ ][ up HeroRJ1 ] left [ stationary P GoD ][ no Block no SZ | HeroL no W ] -> [ P ][ | right HeroLFall ] right [ stationary P GoD ][ no Block no SZ | HeroR no W ] -> [ P ][ | left HeroRFall ] ( Getting gems ) [ stationary P ][ > Hero | Gem ] -> [ P ][ > Hero | ] (Clear movement tokens) [ stationary P ][ Go ] -> [ P ][ ] ( Misc late rules ) (-----------------) ( Waiting ) late [ W ] -> [ W CD ] late [ W1 CD ] -> [ ] late [ W2 CD no W1 ] -> [ W1 ] late [ W4 CD no W2 no W1 ] -> [ W2 W1 ] late [ W8 CD no W4 no W2 no W1 ] -> [ W4 W2 W1 ] late [ W16 CD no W8 no W4 no W2 no W1 ] -> [ W8 W4 W2 W1 ] late [ W32 CD no W16 no W8 no W4 no W2 no W1 ] -> [ W16 W8 W4 W2 W1 ] ============== WINCONDITIONS ============== No gem All ExitBL on HeroExit ======= LEVELS ======= message Find the Gems and escape the Dungeon. message Use arrows to move, R to restart level. ######..##....#########... 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