title skippa author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #1F2622 text_color #E5C17E again_interval 0.2 ======== OBJECTS ======== Background #2E4D2E #1F2622 (#E57ED5 #CC5285) 11111 11011 10101 11011 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #FFD9E0 #423D39 ..... .010. .0.1. .000. ..... Wall #E5C17E #CC7A52 #73342E #42393C 21110 21110 22221 23232 32323 overwall #E5C17E #CC7A52 #73342E #42393C ..... ..... ..... 10002 21100 Playerright #E5C17E #CC7A52 #7F7CA1 #42393C .000. 11202 11313 11110 .1.1. playerleft #E5C17E #CC7A52 #7F7CA1 #42393C .000. 20211 31311 01111 .1.1. Crate #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. overcrate #FFD9E0 #F2AACE #E57ED5 #845C7A ..... ..... ..... ..... .000. end #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. endx #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. Crate2 #E5C17E #DB7F55 #B32D2D #73342E 21120 01112 20110 32023 .333. overcrate2 #E5C17E #DB7F55 #B32D2D #73342E ..... ..... ..... ..... .020. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #1F2622 00000 00000 00000 00000 00000 thefloorx #1F2622 00000 00000 00000 00000 00000 eend #1F2622 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #E5C17E #DB7F55 #B32D2D #73342E 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate @ = crate2 O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx feel=overwall or overcrate or overcrate2 pushable=crate or cloner or swapcrate or switcrate or switcrate2 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow or crate2 or thefloor or thefloorx arrowk = arrow or arrow2 or arrowx or arrowx2 ======= SOUNDS ======= crate2 MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 95073707 sfx5 32673302 sfx6 86869704 ================ COLLISIONLAYERS ================ Background Target nomove Player, Wall, pushable,swapwall,thefloor,thefloorx, Crate2 arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [> player|crate| |crate2]->[> player| | |crate2] sfx5 [> player|crate| |no blocker]->[> player| | |crate] sfx4 [> player|crate2]->[> player|> crate2] [> crate2|crate]->[ Crate2 |crate] sfx6 [> crate|Target]->[> crate|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] late up [crate2| ]-> [crate2|overcrate2] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] [action player eend|]->[action player eend |crate Target] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== no crate no thefloorx ======= LEVELS ======= message destroy all pink blocks message level 1 of 6 --------- --######- -#@....## #@@.....# #.......# #.P.*#..# #...#...# #.......# ##.....## -#######- message level 2 of 6 --------- -#######- ##.#.#.#- #......## #.......# #.P.@*#.# #.......# #......## ##.#.#.#- -#######- message level 3 of 6 --------- ######--- #....#--- ###..#### #..#....# #..***..# #..@.#p.# ####....# ---###..# -----#### message level 4 of 6 --------- --####### --#.....# ###.....# #...#..## #.@..**#- #.P#.**#- #......#- ########- --------- message level 5 of 6 --------- ######### #.......# #.#.#.#.# #..*P*..# #.#.@.#.# #..*.*..# #.#.#.#.# #.......# ######### message level 6 of 6 --------- ########- #......#- #..*P..## #..*.*..# #..*@*..# #..*.*..# ##...*..# -#......# -######## xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-