title Slime Saga author Alan Hazelden homepage www.draknek.org (realtime_interval 0.15) run_rules_on_level_start noaction ======== OBJECTS ======== Background DARKBLUE BLACK 11111 01111 11101 11111 10111 Wall DarkGrey (GREY DarkGrey 00111 11101 01001 11110 10011) Player #de88e1 #e59ce8 00000 00010 01000 00100 00000 Yellow Yellow #f7e687 00000 00010 01000 00100 00000 Red Orange #eb9f5b 00000 00010 01000 00100 00000 Green #44891a #50a01e 00000 00010 01000 00100 00000 White #cccccc #dddddd 00000 00010 01000 00100 00000 WallL DarkRed 0.... 0.... 0.... 0.... 0.... WallR DarkRed ....0 ....0 ....0 ....0 ....0 WallU DarkRed 00000 ..... ..... ..... ..... WallD DarkRed ..... ..... ..... ..... 00000 WallLR DarkRed 0...0 0...0 0...0 0...0 0...0 WallUD DarkRed 00000 ..... ..... ..... 00000 WallUL DarkRed 0.... ..... ..... ..... ..... WallUR DarkRed ....0 ..... ..... ..... ..... WallDL DarkRed ..... ..... ..... ..... 0.... WallDR DarkRed ..... ..... ..... ..... ....0 WallDLR DarkRed ..... ..... ..... ..... 0...0 WallULR DarkRed 0...0 ..... ..... ..... ..... WallLUD DarkRed 0.... ..... ..... ..... 0.... WallRUD DarkRed ....0 ..... ..... ..... ....0 WallCornersNotDL DarkRed 0...0 ..... ..... ..... ....0 WallCornersNotDR DarkRed 0...0 ..... ..... ..... 0.... (PlayerTrail #552556 ..... ..0.. ..... .0... ....0 GreenTrail #264d0f ..... ..0.. ..... .0... ....0 RedTrail #44280e ..... ..0.. ..... .0... ....0 PlayerTrail2 #331634 ..... ..0.. ..... .0... ....0 GreenTrail2 #152a08 ..... ..0.. ..... .0... ....0 RedTrail2 #2a1809 ..... ..0.. ..... .0... ....0) Zero White .000. .0.0. .0.0. .0.0. .000. One White .00.. ..0.. ..0.. ..0.. .000. Two White .000. ...0. .000. .0... .000. Three White .000. ...0. .000. ...0. .000. Four White .0.0. .0.0. .000. ...0. ...0. Five White .000. .0... .000. ...0. .000. Six White .000. .0... .000. .0.0. .000. Seven White .000. ...0. ...0. ...0. ...0. Eight White .000. .0.0. .000. .0.0. .000. Nine White .000. .0.0. .000. ...0. .000. MaybeMove transparent NoMove transparent Connected red ======= LEGEND ======= . = Background # = Wall P = Player and Connected A = Red B = Yellow C = Green W = White WallCoverLR = WallL or WallR or WallLR WallCoverUD = WallU or WallD or WallUD WallCoverCorner = WallUL or WallUR or WallDL or WallDR or WallDLR or WallLUD or WallRUD or WallULR or WallCornersNotDL or WallCornersNotDR WallCover = WallCoverLR or WallCoverUD or WallCoverCorner CoverLR = WallCoverLR CoverUD = WallCoverUD Slime = Player or White or Yellow or Red or Green Tag = MaybeMove or NoMove (Trail = PlayerTrail or GreenTrail or RedTrail or PlayerTrail2 or GreenTrail2 or RedTrail2 Trail2 = PlayerTrail2 or GreenTrail2 or RedTrail2) 0 = Zero and Wall 1 = One and Wall 2 = Two and Wall 3 = Three and Wall 4 = Four and Wall 5 = Five and Wall 6 = Six and Wall 7 = Seven and Wall 8 = Eight and Wall 9 = Nine and Wall Number = Zero or One or Two or Three or Four or Five or Six or Seven or Eight or Nine ======= SOUNDS ======= Player MOVE 5376107 Connected CREATE 11689308 Connected DESTROY 43000908 sfx0 74480307 (can't move) Undo 36701708 Restart 64093508 EndLevel 86898108 ================ COLLISIONLAYERS ================ Background Connected Player, Wall, Slime Tag, Number WallCoverUD, WallCoverCorner WallCoverLR ====== RULES ====== ([ stationary Player ] [ Trail2 ] -> [ Player ] [] [ stationary Player ] [ PlayerTrail ] -> [ Player ] [ PlayerTrail2 ] [ stationary Player ] [ GreenTrail ] -> [ Player ] [ GreenTrail2 ] [ stationary Player ] [ RedTrail ] -> [ Player ] [ RedTrail2 ]) (movement) [ moving Slime | no NoMove Slime ] -> [ moving Slime | moving Slime ] startloop [ > Slime | Wall ] -> [ NoMove Slime | Wall ] [ > Slime | NoMove ] -> [ NoMove Slime | NoMove ] [ NoMove Player ] [ Slime no NoMove ] -> [ NoMove Player ] [ NoMove Slime ] [ NoMove A | A ] -> [ NoMove A | NoMove A ] [ NoMove B | B ] -> [ NoMove B | NoMove B ] [ NoMove C | C ] -> [ NoMove C | NoMove C ] [ Player no NoMove ] -> [ Player MaybeMove ] [ Slime MaybeMove | Slime no NoMove ] -> [ Slime MaybeMove | Slime MaybeMove ] [ Slime no MaybeMove ] -> [ Slime NoMove ] endloop [ NoMove Player ] -> sfx0 [ NoMove Slime ] -> [ stationary Slime ] [ Tag ] -> [] (merge into white) late [ Slime no White | White ] -> [ Slime | Slime ] (Test win condition) late random [ Player ] -> [ Player MaybeMove ] late [ Player | Slime no Player ] [ MaybeMove ] -> [ Player | Slime ] [] late [ A | Slime no A ] [ MaybeMove ] -> [ A | Slime ] [] late [ B | Slime no B ] [ MaybeMove ] -> [ B | Slime ] [] late [ C | Slime no C ] [ MaybeMove ] -> [ C | Slime ] [] late [ White ] [ MaybeMove ] -> [ White ] [] late random [ A ] -> [ A NoMove ] late random [ B ] -> [ B NoMove ] late random [ C ] -> [ C NoMove ] late [ NoMove A | A ] -> [ NoMove A | NoMove A ] late [ NoMove B | B ] -> [ NoMove B | NoMove B ] late [ NoMove C | C ] -> [ NoMove C | NoMove C ] late [ A no NoMove ] [ MaybeMove ] -> [ A ] [] late [ B no NoMove ] [ MaybeMove ] -> [ B ] [] late [ C no NoMove ] [ MaybeMove ] -> [ C ] [] late [ MaybeMove ] -> win late [ Tag ] -> [] (Wall borders) left [ Wall no WallCoverLR | no Wall ] -> [ Wall WallL | ] right [ Wall no WallCoverLR | no Wall ] -> [ Wall WallR | ] right [ Wall WallL | no Wall ] -> [ Wall WallLR | ] up [ Wall no WallCoverUD | no Wall ] -> [ Wall WallU | ] down [ Wall no WallCoverUD | no Wall ] -> [ Wall WallD | ] down [ Wall WallU | no Wall ] -> [ Wall WallUD | ] left [ Wall no WallCoverCorner no WallUD | WallUD ] -> [ Wall WallLUD | WallUD ] right [ Wall no WallCoverCorner no WallUD | WallUD ] -> [ Wall WallRUD | WallUD ] up [ Wall no WallCoverCorner no WallLR | WallLR ] -> [ Wall WallULR | WallLR ] right [ WallD | Wall no WallCoverUD ] -> [ WallD | Wall WallDL ] left [ WallD | Wall no WallCoverUD ] -> [ WallD | Wall WallDR ] right [ WallU | Wall no WallCoverUD ] -> [ WallU | Wall WallUL ] left [ WallU | Wall no WallCoverUD ] -> [ WallU | Wall WallUR ] right [ Wall WallUL | Wall WallUD ] -> [ Wall WallCornersNotDL | Wall WallUD ] left [ Wall WallUR | Wall WallUD ] -> [ Wall WallCornersNotDR | Wall WallUD ] (Trail) ([ > Player ] -> [ > Player PlayerTrail ] [ > Green ] -> [ > Green GreenTrail ] [ > Red ] -> [ > Red RedTrail ]) (sfx) [ > Slime Connected ] -> [ > Slime > Connected ] late [ Player Connected ] -> [ Player Connected MaybeMove ] late [ Connected MaybeMove | Slime no MaybeMove ] -> [ Connected MaybeMove | Slime Connected MaybeMove ] late [ Connected no MaybeMove ] -> [] late [ MaybeMove ] -> [] ============== WINCONDITIONS ============== ======= LEVELS ======= ####### ##.c.## #.....# #c.p.c# #.....# ##.c.## 1###### (bonus: 2x2 square) ######## ##a...a# ##.....# #p..a..# ##.....# ##a...a# 2####### (bonus: 4x2 L) ######### ###.c.### #.......# ##a.p.a## #.......# ###.c.### 3######## (bonus: 2 vertical 1x2) ####### #.a.a.# #b...b# #..#..# #b...b# #..p..# 4###### (bonus: horizontal 4x1) ####### ##...## #.cbc.# #..#..# #.b.b.# ##.p.## 5###### (maybe kill this level?) ######### #.c.c.c.# #.......# #..w.w..# #.......# ###.p.### 6######## ######### ###.p.### #b.....b# #..w.w..# #b.....b# ###...### 7######## ########### ##.c....### #....w..#c# #c.....p..# #....w..#c# ##.c....### 8########## (bonus: vertical 1x2) ############ #..........# #..w.pp.w..# #.c#....#c.# #####..##### ####w..w#### 9########### ########## #p....#### ##.w.w.#w# ##.......# ##.w.w.#w# ##....#### 10######## ############### #w#.........#w# #...a.ppp.c...# ###.........### ###..c...a..### ###.#.....#.### 11############# ############### ###...###...### #a#.ww...ww.#b# #...w.....w...# ##.....p.....## ###b.......a### 12############# (bonus: 2x2 square) ############# ###.....##### #...c.c...### #..##.##..### #..#w.w#..#b# #.p.....b...# #..#w.w#..#b# #..##.##..### #...c.c...### ###.....##### 13########### ( this is the commented out version but it's the better one! ############# ###.....##### ##..a.c..#### #..##.##..### #..#w.w#..#b# #.p.....b...# #..#w.w#..#b# #..##.##..### ##..a.c..#### ###.....##### 13###########) (bonus: 3x3 L) ########## ###....### #...pp...# #b......a# #..w..w..# ####..#### ##.w..w.## ####..#### ##......## ##a....b## ##......## 14######## (bonus: 2x2 L) (########## ###....### #.w....w.# #...pp...# #a#....#a# ##########) message Thanks for playing! :)