Title Spacekoban Author Connorses [Loneship Games] background_color #00001F again_interval 0.12 ======== OBJECTS ======== background grey lightgrey 10001 00000 00000 00000 10001 player white darkbrown .000. .010. 00000 .000. .0.0. wall black crate red pink ..... .000. .010. .000. ..... target red 00.00 0...0 ..... 0...0 00.00 ladder darkgrey ..... 00000 ..... 00000 ..... beam blue ..... ..0.. .0.0. ..0.. ..... exit yellow 00000 0...0 0...0 0...0 00000 cover black darkgrey ..... .000. .010. .000. ..... u transparent ..... ..0.. ..... ..... ..... d transparent ..... ..... ..... ..0.. ..... l transparent ..... ..... .0... ..... ..... r transparent ..... ..... ...0. ..... ..... ======= LEGEND ======= . = background p = player and background # = wall * = crate " = ladder : = player and ladder o = target @ = crate and target % = beam & = crate and beam ! = beam and target $ = crate and ladder ] = player and target e = exit and cover obj = player or crate dir = U or D or L or R solid = wall or cover ======= SOUNDS ======= ================ COLLISIONLAYERS ================ background target ladder, exit player, wall, crate, cover beam u,d,l,r ====== RULES ====== [cover] -> [ ] [exit] [crate no target] -> [exit cover] [crate] [< player no ladder|no solid no crate] -> [player| ] up [< player|solid] -> [player D|solid] again down [< player|solid] -> [player U|solid] again left [< player|solid] -> [player R|solid] again right [< player|solid] -> [player L|solid] again [up player ladder] -> [player U ladder] [down player ladder] -> [player D ladder] [left player ladder] -> [player L ladder] [right player ladder] -> [player R ladder] up [< player|crate] -> [player D|crate U] again down [< player|crate] -> [player U|crate D] again left [< player|crate] -> [player R|crate L] again right [< player|crate] -> [player L|crate R] again up [obj U|obj] -> [obj U|obj U] down [obj D|obj] -> [obj D|obj D] left [obj L|obj] -> [obj L|obj L] right [obj R|obj] -> [obj R|obj R] [obj U] -> [up obj up U] again [obj D] -> [down obj down D] again [obj L] -> [left obj left L] again [obj R] -> [right obj right R] again [> dir|solid] -> [ |solid] late [player dir ladder] -> [player ladder] late [obj dir beam] -> [obj beam] ============== WINCONDITIONS ============== all crate on target all exit on player no dir ======= LEVELS ======= ########### ########### #######.### #........## #p....*..o# #........## #######.### ########### ########### ######### ####o#### ###...### ##..*..## #.......# ##.....## ##..p..## ##..*..## ##.....## ##.....## ##.....## ##..o..## ######### ############ ###..#.....# ###........# ###........# #oo@.*p*...# ############ ###.......## ############ ######### ##.o##### #...##### #*#.##### #o#.*.### ###p..### ######### ######### ######## #o.*p..# #......# #......# #.#o***# #.....o# #...o.## ######## #########(*U_2) #...##### #..*##### #..*#...# #p.....o# ######.o# ######### ######### ###########(*U_2) #o.......## #.....o..## #o.......## #.....@.### #....#*..## #ooo@@***.# #.....*...# #.....*...# #.........# ######...p# #######..## ########### ##########(*U_1) ###o*..### ##.....### ##...#*### ####*#..## ####]*..## ######oo## ########## ########## ##:############################ ##"""########################## ####"########################## #.............................. #o.**.......................".. #...o.......................... ############################### ############################### ############################### ########### ##..o....## #.........# #...*.....# #o.*"$.".o# #.........# #...p.....# #...*.."..# #......*..# ##o.....o## ########### ########## #..#o@p..# #........# #...*....# #o*.....*# #...".".o# ########## ##########(*U_2) ##oo..*..# ##o*...#.# ###.*....# ###...".p# ###."..### ########## ############# ############# #...........# #...........# #.!..*p...%.# #...........# #...........# ############# ############# ########### ########### #.........# #.........# #.!.*p*"!.# #.........# #.........# ########### ########### ######## #.o..."# ##.#.."# #..#.#"# #o.%.$:# ##.#.."# #....."# #....$"# #""""""# ######## ############# ############# ############# ############# #p....*.%%!.# ############# ############# ############# ############# ########## ##.....o## #.......o# #..:"""..# #.."**"..# #.."**"..# #..""""..# #o...%...# ##o.....## ########## ########### #.*.*.!..o# #.....%...# #".:..%...# #.....%...# #.*.*.!..o# ########### ############ #####o###### #...""*..o## #.........## #....*.##### #o...%....## #..#*..:""## #.%.o..*$".# ##..#o..%#.# ########...# ############ ########### #######"""# #"""""""""# #:...*..""# #"....#...# #"..*##*..# #"...#....# #"..$...oo# ########!!# ########..# ###########