title Statues author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io run_rules_on_level_Start background_color #231F26 text_color #CCCCCC again_interval 0.2 ======== OBJECTS ======== Background #333333 #231F26 (#E57ED5 #CC5285) 11111 10101 11111 10101 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target white #423D39 ..... .000. .0.0. .000. ..... Wall #FFD9E0 #C1A2A5 #845C5C #5B4846 21110 12110 21221 23232 32323 overwall #FFD9E0 #C1A2A5 #845C5C #5B4846 ..... ..... ..... 10010 21101 Playerright #E5C17E #CC7A52 #845C5C #5B4846 .000. 11202 11313 11110 .1.1. playerleft #E5C17E #CC7A52 #845C5C #5B4846 .000. 20211 31311 01111 .1.1. statue1right #CCCCCC #999999 #E5A42D #CC5E28 .000. 11202 11313 11110 .1.1. statue1left #CCCCCC #999999 #E5A42D #CC5E28 .000. 20211 31311 01111 .1.1. orb1 #F2F2AA #E5C17E #CC7A52 .111. 21001 21101 22111 .222. trail1 #736053 #CC7A52 00000 00100 01010 00100 00000 Player2right #7EE58D #5C8466 #CC7A52 #B32D2D .000. 11202 11313 11110 .1.1. player2left #7EE58D #5C8466 #CC7A52 #B32D2D .000. 20211 31311 01111 .1.1. statue2right #CCCCCC #999999 #BCE57E #66CC52 .000. 11202 11313 11110 .1.1. statue2left #CCCCCC #999999 #BCE57E #66CC52 .000. 20211 31311 01111 .1.1. orb2 #D9FFDC #7EE58D #5C8466 .111. 21001 21101 22111 .222. trail2 #4F5B46 #7EE58D 00000 00110 01010 01100 00000 Player3right #E0AAF2 #A87EE5 #FFEED9 #E5C17E .000. 11202 11313 11110 .1.1. player3left #E0AAF2 #A87EE5 #FFEED9 #E5C17E .000. 20211 31311 01111 .1.1. statue3right #CCCCCC #999999 #B852CC #702DB3 .000. 11202 11313 11110 .1.1. statue3left #CCCCCC #999999 #B852CC #702DB3 .000. 20211 31311 01111 .1.1. orb3 #FFD9E0 #E0AAF2 #A87EE5 .111. 21001 21101 22111 .222. trail3 #52465B #A87EE5 00000 00010 00100 01000 00000 Thetrail #666666 #CCCCCC #333333 00000 01010 00100 01010 00000 overtrail #666666 #CCCCCC #333333 ..... ..... ..... ..... ..... (#52465B #A87EE5 #4F5B46 #7EE58D #736053 #CC7A52 40000 25010 22500 23250 22224) (#52465B #A87EE5 #4F5B46 #7EE58D #736053 #CC7A52 00000 01010 44544 23232 22222) Crate #FFD9E0 #E0AAF2 #A87EE5 #705C84 21100 21110 22110 32223 .333. overcrate #FFD9E0 #E0AAF2 #A87EE5 #705C84 ..... ..... ..... ..... .000. end #FFD9E0 #E0AAF2 #A87EE5 #705C84 21100 21110 22110 32223 .333. endx #FFD9E0 #E0AAF2 #A87EE5 #705C84 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #231F26 00000 00000 00000 00000 00000 thefloorx #231F26 00000 00000 00000 00000 00000 eend #231F26 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) ani TRANSPARENT acti1 TRANSPARENT acti2 TRANSPARENT acti3 TRANSPARENT spa TRANSPARENT switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #D9FFDC #7EE58D #5C8466 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend $=thetrail c=cloner -=thefloor x=thefloorx 1=statue1right 2= statue2right 3=statue3right 8=orb1 9=orb2 0=orb3 feel=overwall or overcrate or overtrail (statue1right=statue1right1 or statue1right2 statue1left=statue1left1 or statue1left2) statue1 =statue1right or statue1left statue2 =statue2right or statue2left statue3 =statue3right or statue3left statues = statue1 or statue2 or statue3 orbs=orb1 or orb2 or orb3 pushable=crate or cloner or swapcrate or switcrate or switcrate2 or statues or orbs win=crate or wall theemx= crate player1=playerright or playerleft player2=Player2right or player2left player3=Player3right or player3left player=player1 or player2 or player3 or thefloorx blocker = wall or crate or nomove or player or arrow or orbs or statues arrowk = arrow or arrow2 or arrowx or arrowx2 acti=acti1 or acti2 or acti3 trails=trail1 or trail2 or trail3 or Thetrail ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 36178101 sfx5 15109507 ================ COLLISIONLAYERS ================ Background Target nomove trails Player, Wall, pushable,swapwall,thefloor,thefloorx,statues,orbs acti1 acti2 acti3 spa ani arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] ([ani]->[] [statue1right1 no ani]->[statue1right2 ani] [statue1right2 no ani]->[statue1right1 ani] [statue1left1 no ani]->[statue1left2 ani] [statue1left2 no ani]->[statue1left1 ani]) [ > Player| pushable ] -> [ > Player | > pushable ] ([ > pushable| pushable ] -> [ > pushable | > pushable ]) late [player no spa]->[player spa] late[ spa no blocker]->[ Thetrail] [> player | thetrail]->[ player | thetrail]sfx5 ([> player1 | trail1]->[player1 |trail1] sfx5 [> player2 | trail2]->[player2 |trail2] sfx5 [> player3 | trail3]->[player3 |trail3] sfx5 late[player1 no trail1]->[player1 trail1] late[player2 no trail2]->[player2 trail2] late[player3 no trail3]->[player3 trail3]) ( orb switch) [acti]->[] [> player | orb1]->[> player acti1 |] sfx4 [> player | orb2]->[> player acti2 |] sfx4 [> player | orb3]->[> player acti3 |] sfx4 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [ left Player2right] -> [ left player2left] [ right Player2left] -> [ right player2right] [ left Player3right] -> [ left player3left] [ right Player3left] -> [ right player3right] [Playerright acti2 ]->[ statue1right acti2] [Playerleft acti2 ]->[ statue1left acti2] [Playerright acti3 ]->[ statue1right acti3] [Playerleft acti3 ]->[ statue1left acti3] [Player2right acti1 ]->[ statue2right acti1] [Player2left acti1 ]->[ statue2left acti1] [Player2right acti3 ]->[ statue2right acti3] [Player2left acti3 ]->[ statue2left acti3] [Player3right acti1 ]->[ statue3right acti1] [Player3left acti1 ]->[ statue3left acti1] [Player3right acti2 ]->[ statue3right acti2] [Player3left acti2 ]->[ statue3left acti2] [acti1][statue1right]->[acti1][playerright] [acti1][statue1left]->[acti1][playerleft] [acti2][statue2right]->[acti2][player2right] [acti2][statue2left]->[acti2][player2left] [acti3][statue3right]->[acti3][player3right] [acti3][statue3left]->[acti3][player3left] [> crate|Target]->[> crate|target] sfx2 [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] (late up [crate2| ]-> [crate2|overcrate2]) late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] late up [Thetrail| ]-> [Thetrail|overtrail] [action player ] [target]->[action player ] [] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== no orbs no target ======= LEVELS ======= message Collect all the orbs message level 1 of 8 --------- -#######- ##.....## #.8...8.# #.......# #...9...# #.......# #.P...8.# ##.....## -#######- --------- message level 2 of 8 --------- ######### #.0.P.9.# #.......# ######### #.9.2.0.# #.......# ######### #.8.3.8.# #.......# ######### message level 3 of 8 --------- ######### #...0...# #.##P##.# #...2...# #...$...# #8.....8# #...9...# ###.8.### --#...#-- --#####-- message level 4 of 8 --------- -#######- ##..0..## #...8...# #...#...# #08#P#80# #...3...# ##....9## -#.....#- -##.8.##- --#####-- message level 5 of 8 --------- -#######- ##89898## #.98989.# #..989..# #...9...# #.......# #..P.2..# #...0...# ##.....## -#######- message level 6 of 8 --------- --------- -#######- ##89808## #.89808.# #$8...8$# #3.....2# #.......# #...p...# ####.#### ---###--- message level 7 of 8 --------- -#######- ##90909## #8.....8# #8.....8# #8.....8# #8.....8# #..2.3..# #...P...# ##.#.#.## -#######- message level 8 of 8 --------- -#######- ##09090## #...P...# #8.....8# #8.....8# #8.....8# #..2.3..# #...#...# #..089..# ######### xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee- (SECRET LEVEL FOR THOSE WHO LOOK AT THE SOURCE CODE) (can get to this level in ingame By press X at the win screen) (just didnt know where to fit it in :P) message Secret: level 9 of 8 --------- ########- #8#888.## #9#.....# #.......# #0.3P2.9# #.......# #.....#0# ##.888#8# -######## --------- message YOU WIN (for real this time :P) (--------- -#######- ##.....## #....#..# #..908..# #3.890.2# #..890#.# #....#..# #.......# ##..p..## -#######-) (--------- -#######- ######### #998989.# #89.....# ####P..8# ---#2..8# ####3..8# #80.....# #008080.# #########) (--------- ######### #.90909.# #.......# #8.....8# #8..P..8# #8.....8# #..2.3..# #.......# ##.....## -#######-) (--------- ######### #.......# #99...00# #99.P.00# ##8...8## #..2.3..# #.......# #.......# ##8.9.8## -#######-) (--------- -#######- ##.089.## #.......# #9.....0# #8.P23.8# #0.....9# #.......# #.......# ##.980.## -#######-) (--------- -#######- ##.#8#.## #..#9#..# #..#8#..# #.P.....# #.....2.# #..#8#..# #..#9#..# ##.#8#.## -#######-) (--------- ######### #.9.##2.# #.......# #.......# #...##..# #.*.##..# #.P.##O.# ##..##.## -#######- ---------) (--------- -#######- ##.....## #.0.O...# #.......# #.2...9.# #...*...# #.3...1.# #...P...# ##.....## -#######-)