title the switch author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #3B3942 text_color #F2F2AA again_interval 0.2 ======== OBJECTS ======== Background #52465B #3B3942 (#E57ED5 #CC5285) 11111 10011 10101 11001 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #E5C17E #F2F2AA ..... .11.. .1.1. ..11. ..... switch #E5C17E #CC7A52 #736053 ..0.. .010. 21110 .210. ..2.. Wall #FFD9FC #E0AAF2 #705C84 #52465B 21112 02110 20221 32332 33233 overwall #FFD9FC #E0AAF2 #705C84 #52465B ..... ..... ..... 10200 21120 Playerright #F2F2AA #E5C17E #7F7CA1 #705C84 .000. 11202 11313 11110 .1.1. playerleft #F2F2AA #E5C17E #7F7CA1 #705C84 .000. 20211 31311 01111 .1.1. Crate #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. overcrate #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... .000. end #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. endx #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. Crate2 #D9FFF8 #AAE0F2 #7EA1E5 #536673 21100 21110 22110 32223 .333. overcrate2 #D9FFF8 #AAE0F2 #7EA1E5 #536673 ..... ..... ..... ..... .000. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #3B3942 00000 00000 00000 00000 00000 thefloorx #3B3942 00000 00000 00000 00000 00000 eend #3B3942 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) theswit black ..... ..... ..... ..... ..... switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #D9FFF8 #AAE0F2 #7EA1E5 #536673 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate @ = Crate2 O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend s=switch c=cloner -=thefloor x=thefloorx feel=overwall or overcrate or overcrate2 pushable=crate or cloner or swapcrate or switcrate or switcrate2 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow or crate2 arrowk = arrow or arrow2 or arrowx or arrowx2 cratex=crate or crate2 ======= SOUNDS ======= pushable MOVE 36772507 crate2 MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 14743502 ================ COLLISIONLAYERS ================ Background Target nomove switch theswit Player, Wall, pushable,swapwall,thefloor,thefloorx,crate2 arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [theswit]->[] [> player |crate]->[> player | > crate] [< player |crate2]->[< player | < crate2] [> player|no blocker switch]->[> player|switch theswit] sfx4 [> player|crate switch|no blocker]->[> player|switch theswit|crate] sfx4 [theswit| ]->[theswit | theswit] [Crate| theswit]->[switcrate|theswit] [Crate2| theswit]->[switcrate2|theswit] late [switcrate]->[crate2] late [switcrate2]->[crate] [> cratex|Target]->[> cratex|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] late up [crate2| ]-> [crate2|overcrate2] late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] [action player eend|]->[action player eend |crate Target] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all Target on cratex some target ======= LEVELS ======= message have a crate on all targets message level 1 of 6 --------- --------- --#####-- --#...#-- --#.s.#-- ###...### #@.....O# ###.....# --#.P.### --##.##-- ---###--- message level 2 of 6 --------- --------- ######### #...#.O.# #.*.#...# #...s...# ####.#### --#.P.#-- --##.##-- ---###--- --------- message level 3 of 6 --------- --------- ######### #...#...# #.*.#.p.# #.*..#s.# ###O.O..# ###...### --#####-- --------- --------- message level 4 of 6 --------- -#######- ##.OOO.## #..#.#..# #..#.#..# ##.***.## #..#*#..# #.......# #.P.#.s.# ##.....## -#######- message level 5 of 6 --------- -#######- ##sssss## #sssssss# #*sssPss# #sssssss# #sss##### #ssssss## #s#ssssO# ###ssss## --######- message level 6 of 6 --------- -#######- -#.OOO.#- -#.....#- -###*###- ---#*#--- --##*##-- --#.P.#-- --#.s.#-- --#...#-- --#####-- xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee- ( --------- -#######- ##.....## #.....s.# #.O.....# #.......# #.....@.# #.......# #...*...# ##..P..## -#######-) (--------- --####--- --#..#--- --#*.#### --#.*..## #####...# #.....OO# #.P.s...# ##.....## -#######- ---------)