title Then another author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #E5C17E text_color #5B4846 again_interval 0.2 ======== OBJECTS ======== Background #F2F2AA #E5C17E #847A5C(#E57ED5 #CC5285) 11111 00101 11111 10100 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target black #E5C17E ..... .101. .000. .010. ..... Wall #C1A2A5 #845C5C #5B4846 #423D39 21110 12110 21221 23232 32323 overwall #C1A2A5 #845C5C #5B4846 #423D39 ..... ..... ..... 10010 21101 Playerright #5C6684 #46495B #333333 black .000. 11202 11313 11110 .1.1. playerleft #5C6684 #46495B #333333 black .000. 20211 31311 01111 .1.1. Crate #FFD9FC #E0AAF2 #705C84 #52465B #3B3942 21100 21110 22110 32223 .333. overcrate #FFD9FC #E0AAF2 #705C84 #52465B #3B3942 ..... ..... ..... ..... .000. spawner black ..... ..... ..... ..... ..... end #FFD9FC #E0AAF2 #705C84 #52465B #3B3942 21100 21110 22110 32223 .333. endx #FFD9FC #E0AAF2 #705C84 #52465B #3B3942 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #E5C17E 00000 00000 00000 00000 00000 thefloorx #E5C17E 00000 00000 00000 00000 00000 eend #E5C17E 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #C1A2A5 #845C5C #5B4846 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = spawner O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx feel=overwall or overcrate pushable=crate or cloner or swapcrate or switcrate or switcrate2 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow arrowk = arrow or arrow2 or arrowx or arrowx2 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 ================ COLLISIONLAYERS ================ Background Target nomove spawner Player, Wall, pushable,swapwall,thefloor,thefloorx arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [> crate|Target]->[> crate|target] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] [> player| no blocker][crate]->[> player| no blocker][> crate] late [spawner no Crate]->[spawner crate] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] (late up [crate2| ]-> [crate2|overcrate2]) late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] [action player eend|]->[action player eend |crate Target] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all Target on player ======= LEVELS ======= message level 1 of 6 --------- -###O###- ##.....## #...#...# #.......# #...#...# #.#.*.#.# #.......# #...P...# ##.....## -#######- message level 2 of 6 --------- -###O###- ##.....## #.......# #.....#.# #...*.#.# #.......# #.......# #...P...# ##.....## -#######- message level 3 of 6 --------- -###O###- ##.....## #.......# #.......# #*......# #.......# #####...# #.P.....# ##.....## -#######- message level 4 of 6 --------- ####O#### #.......# #.##.##.# #.......# #.*...*.# #.......# #..###..# #...P...# ##.....## -#######- message level 5 of 6 --------- -###O###- ##.....## #...#...# #...*...# #.......# #.......# #...p...# #.......# ##.....## -#######- message level 6 of 6 --------- --##O##-- ###...### #.......# #...#...# #.......# #..*.*..# #.......# #...P...# ##.....## -#######- xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-