title World Generation in PuzzleScript author 8-bit Llama homepage 8bitllama.itch.io again_interval 05 norepeat_action zoomscreen 15x15 run_rules_on_level_start ======== OBJECTS ======== Background black Wall DARKGRAY #636363 00010 11111 01000 11111 00010 Initial Transparent Secondary Transparent Final Transparent Plat lightgrey Grey 01111 10001 10001 10001 11110 HeightSpawn Transparent InBetween Transparent Lowest Transparent Low Transparent Mid Transparent High Transparent Highest Transparent Water #00ccff #1ad1ff #33d6ff 11111 01100 11222 00011 22111 Sand Yellow #ffeb77 #ffe866 02000 10020 00000 02001 00020 Grass #a3ce27 #9ac125 #9ad926 00200 01202 01012 20010 20000 Hill #76B221 #72AD20 #6CBC21 00200 01202 01012 20010 20000 Mountain #707070 #767676 #7c7c7c #898989 10301 00330 03323 32212 22111 HalfMountain #707070 #767676 #7c7c7c #898989 ...0. .0.30 0.... ..2.2 .2.1. NoMountain #76B221 #72AD20 #6CBC21 00200 01202 01012 20010 20000 Pup Black ..0.. .000. .0.0. .000. ..... Pdown Black ..... .000. .0.0. .000. ..0.. Pleft Black ..... .000. 00.0. .000. ..... Pright Black ..... .000. .0.00 .000. ..... Tree #663300 #3d7800 #306000 #234500 .122. 12223 12023 .203. ..0.. Shrub #663300 #4d9900 #408000 #336600 ..... .12.. .122. 12223 12023 Notree Transparent Noshrub Transparent noOre transparent isOre transparent HalfTree #663300 #4d9900 #408000 #336600 .1... 1.22. .20.3 ..03. ..0.. HalfShrub #663300 #4d9900 #408000 #336600 ..... ..... ..22. .2023 ..... Gem #AF0F0F #C61111 #E81E1E ..... .020. .201. ..1.. ..... Coal black #050505 #111111 ..... .120. .201. .012. ..... stone #707070 #767676 #7c7c7c #898989 ..... .130. .323. .212. ..... GemOre #707070 #767676 #7c7c7c #898989 #AF0F0F #C61111 #E81E1E 10301 04530 06363 32412 22111 CoalOre #707070 #767676 #7c7c7c #898989 black #050505 #111111 10301 00630 06323 34262 22111 HalfGemOre #707070 #767676 #7c7c7c #898989 #AF0F0F #C61111 #E81E1E ...0. .4540 0616. .34.2 .2.1. HalfCoalOre #707070 #767676 #7c7c7c #898989 black #050505 #111111 ...0. .0630 0642. .4262 .2.1. Wood #663300 #8C4600 ..... .100. .001. .110. ..... Leaf #4d9900 #408000 #336600 ..... .010. .121. .210. 2.... Sunken #663300 #8C4600 00000 01110 01110 01110 00000 ======= LEGEND ======= . = background # = plat % = plat and Initial @ = Pdown and Plat H = HeightSpawn and background I = InBetween and background E = wall w = water S = sand G = Grass M = mountain Ore = gemore or coalore or halfgemore or halfcoalore Height = Lowest or Low or Mid or High or Highest Land = Water or Sand or Grass or Hill or Mountain or nomountain or Wood Beach = Water or Sand Grand = Sand or Grass Green = Grass or Hill Alpine = Hill or Mountain or Mountain Impassable = Mountain or Water Pushable = wood or gem or coal or leaf or stone BlocksOutput = pushable or tree or halftree or shrub or halfshrub or water or mountain or ore Tree? = tree or notree or notree or notree or notree or notree or notree or notree or notree Shrub? = Shrub or noshrub or noshrub or noshrub or noshrub or noshrub or noshrub or noshrub or noshrub ore? = gemore or coalore or mountain or noOre IsOrNoOre = isore or noore stone? = stone or nomountain or hill Player = pup or pdown or pleft or pright ======= SOUNDS ======= ================ COLLISIONLAYERS ================ Background HeightSpawn, Inbetween, Lowest, Low, Mid, High, Highest Notree, noshrub, noOre, isore Sand, Grass, Hill, plat, sunken, nomountain Player, Tree, HalfTree, Shrub, halfshrub, pushable, Water, Mountain, HalfMountain, Ore, Wall Initial, Secondary, final ====== RULES ====== [no background ] -> [ background ] (Movement) [ up player ] -> [up pup] [ down player ] -> [down pdown] [ right player ] -> [right pright] [ left player ] -> [left pleft] (pushin) [ > Player | Pushable ] -> [ > Player | > Pushable ] [ > Pushable | Pushable] -> [ > Pushable | > Pushable ] [ > wood | water] -> [ | Sunken no water ] (Action - - - - - - - - - - - - - ) (up) up[ Action Pup | HalfTree ] -> [ Pup | Wood ] up[ Action Pup | Tree ] -> [ Pup | HalfTree ] up[ Action Pup | HalfShrub ] -> [ Pup | Leaf ] up[ Action Pup | Shrub | no blocksoutput] -> [ Pup | Halfshrub | leaf] up[ Action Pup | Shrub | blocksoutput] -> [ Pup | Halfshrub | blocksoutput] up[ Action Pup | HalfgemORe ] -> [ Pup | Gem nomountain ] up[ Action Pup | HalfMountain ] -> [ Pup | random stone? ] up[ Action Pup | GemOre ] -> [ Pup | HalfGemOre Nomountain] up[ Action Pup | Mountain ] -> [ Pup | HalfMountain Nomountain] up[ Action Pup | CoalOre ] -> [ Pup | HalfCoalOre Nomountain] up[ Action Pup | HalfcoalORe ] -> [ Pup | coal nomountain ] (down) down[ Action Pdown | HalfTree ] -> [ Pdown | Wood ] down[ Action Pdown | Tree ] -> [ Pdown | HalfTree ] down[ Action Pdown | HalfShrub ] -> [ Pdown | Leaf ] down[ Action Pdown | Shrub | no blocksoutput] -> [ Pdown | Halfshrub | leaf] down[ Action Pdown | Shrub | blocksoutput] -> [ Pdown | Halfshrub | blocksoutput] down[ Action Pdown | HalfgemORe ] -> [ Pdown | Gem nomountain ] down[ Action Pdown | HalfMountain ] -> [ Pdown | random stone? ] down[ Action Pdown | GemOre ] -> [ Pdown | HalfGemOre Nomountain] down[ Action Pdown | Mountain ] -> [ Pdown | HalfMountain Nomountain] down[ Action Pdown | CoalOre ] -> [ Pdown | HalfCoalOre Nomountain] down[ Action Pdown | HalfcoalORe ] -> [ Pdown | coal nomountain ] (left) left[ Action Pleft | HalfTree ] -> [ Pleft | Wood ] left[ Action Pleft | Tree ] -> [ Pleft | HalfTree ] left[ Action Pleft | HalfShrub ] -> [ Pleft | Leaf ] left[ Action Pleft | Shrub | no blocksoutput] -> [ Pleft | Halfshrub | leaf] left[ Action Pleft | Shrub | blocksoutput] -> [ Pleft | Halfshrub | blocksoutput] left[ Action Pleft | HalfgemORe ] -> [ Pleft | Gem nomountain ] left[ Action Pleft | HalfMountain ] -> [ Pleft | random stone? ] left[ Action Pleft | GemOre ] -> [ Pleft | HalfGemOre Nomountain] left[ Action Pleft | Mountain ] -> [ Pleft | HalfMountain Nomountain] left[ Action Pleft | CoalOre ] -> [ Pleft | HalfCoalOre Nomountain] left[ Action Pleft | HalfcoalORe ] -> [ Pleft | coal nomountain ] (right) right[ Action Pright | HalfTree ] -> [ Pright | Wood ] right[ Action Pright | Tree ] -> [ Pright | HalfTree ] right[ Action Pright | HalfShrub ] -> [ Pright | Leaf ] right[ Action Pright | Shrub | no blocksoutput] -> [ Pright | Halfshrub | leaf] right[ Action Pright | Shrub | blocksoutput] -> [ Pright | Halfshrub | blocksoutput] right[ Action Pright | HalfgemORe ] -> [ Pright | Gem nomountain ] right[ Action Pright | HalfMountain ] -> [ Pright | random stone? ] right[ Action Pright | GemOre ] -> [ Pright | HalfGemOre Nomountain] right[ Action Pright | Mountain ] -> [ Pright | HalfMountain Nomountain] right[ Action Pright | CoalOre ] -> [ Pright | HalfCoalOre Nomountain] right[ Action Pright | HalfcoalORe ] -> [ Pright | coal nomountain ] (Spawn Rules ----------------------) (Map Gen) StartLoop [ HeightSpawn no Height ] -> [ Random Height] [ Lowest ] -> [ Water ] [ Low ] -> [ Sand ] [ Mid ] -> [ Grass ] [ High ] -> [ Hill ] [ Highest ] -> [ Mountain ] (No Slope) [initial][Water||||I no land||||Water] -> [initial][Water||||Random Beach||||Water] [initial][Water||I no land||Water] -> [initial][Water||Water||Water] [initial][Water|. no land|Water] -> [initial][Water|Water|Water] [initial][ Perpendicular Water|. no land|Water] -> [initial][ Perpendicular Water|Water|Water] [initial][Sand||||I no land||||Sand] -> [initial][Sand||||Sand||||Sand] [initial][Sand||I no land||Sand] -> [initial][Sand||Sand||Sand] [initial][Sand|. no land|Sand] -> [initial][Sand|Sand|Sand] [initial][ Perpendicular Sand|. no land|Sand] -> [initial][ Perpendicular Sand|Sand|Sand] [initial][Grass||||I no land||||Grass] -> [initial][Grass||||Grass||||Grass] [initial][Grass||I no land||Grass] -> [initial][Grass||Grass||Grass] [initial][Grass|. no land|Grass] -> [initial][Grass|Grass|Grass] [initial][ Perpendicular Grass|. no land|Grass] -> [initial][ Perpendicular Grass|Grass|Grass] [initial][Hill||||I no land||||Hill] -> [initial][Hill||||Hill||||Hill] [initial][Hill||I no land||Hill] -> [initial][Hill||Hill||Hill] [initial][Hill|. no land|Hill] -> [initial][Hill|Hill|Hill] [initial][ Perpendicular Hill|. no land|Hill] -> [initial][ Perpendicular Hill|Hill|Hill] [initial][Mountain||||I no land||||Mountain] -> [initial][Mountain||||Random Alpine||||Mountain] [initial][Mountain||I no land||Mountain] -> [initial][Mountain||Mountain||Mountain] [initial][Mountain|. no land|Mountain] -> [initial][Mountain|Mountain|Mountain] [initial][ Perpendicular Mountain|. no land|Mountain] -> [initial][ Perpendicular Mountain|Mountain|Mountain] (Barely Slope) [initial][Water||||I no land||||Sand] -> [initial][Water||||Random Beach||||Sand] [initial][Water||I no land||Sand] -> [initial][Water||Random Beach||Sand] [initial][Water|. no land|Sand] -> [initial][Water|Random Beach|Sand] [initial][ Perpendicular Water|. no land|Sand] -> [initial][ Perpendicular Water|Random Beach|Sand] [initial][Grass||||I no land||||Sand] -> [initial][Grass||||Random Grand||||Sand] [initial][Grass||I no land||Sand] -> [initial][Grass||Random Grand||Sand] [initial][Grass|. no land|Sand] -> [initial][Grass|Random Grand|Sand] [initial][ Perpendicular Grass|. no land|Sand] -> [initial][ Perpendicular Grass|Random Grand|Sand] [initial][Grass||||I no land||||Hill] -> [initial][Grass||||Random Green||||Hill] [initial][Grass||I no land||Hill] -> [initial][Grass||Random Green||Hill] [initial][Grass|. no land|Hill] -> [initial][Grass|Random Green|Hill] [initial][ Perpendicular Grass|. no land|Hill] -> [initial][ Perpendicular Grass|Random Green|Hill] [initial][Mountain||||I no land||||Hill] -> [initial][Mountain||||Random Alpine||||Hill] [initial][Mountain||I no land||Hill] -> [initial][Mountain||Random Alpine||Hill] [initial][Mountain|. no land|Hill] -> [initial][Mountain|Random Alpine|Hill] [initial][ Perpendicular Grass|. no land|Hill] -> [initial][ Perpendicular Mountain|Random Alpine|Hill] (Slightly Steep Slope) [initial][Water||||I no land||||Grass] -> [initial][Water||||Sand||||Grass] [initial][Water||I no land||Grass] -> [initial][Water||Sand||Grass] [initial][Water|. no land|Grass] -> [initial][Water|Sand|Grass] [initial][ Perpendicular Water|. no land|Grass] -> [initial][ Perpendicular Water|Sand|Grass] [initial][Sand||||I no land||||Hill] -> [initial][Sand||||Grass||||Hill] [initial][Sand||I no land||Hill] -> [initial][Sand||Grass||Hill] [initial][Sand|. no land|Hill] -> [initial][Sand|Grass|Hill] [initial][ Perpendicular Sand|. no land|Hill] -> [initial][ Perpendicular Sand|Grass|Hill] [initial][Mountain||||I no land||||Grass] -> [initial][Mountain||||Hill||||Grass] [initial][Mountain||I no land||Grass] -> [initial][Mountain||Hill||Grass] [initial][Mountain|. no land|Grass] -> [initial][Mountain|Hill|Grass] [initial][ Perpendicular Mountain|. no land|Grass] -> [initial][ Perpendicular Mountain|Hill|Grass] (Steep Slope) [initial][Water||||I no land||||Hill] -> [initial][Water||||Random Grand||||Hill] [initial][Water||I no land||Hill] -> [initial][Water||Random Grand||Hill] [initial][Water|. no land|Hill] -> [initial][Water|Random Grand|Hill] [initial][ Perpendicular Water|. no land|Hill] -> [initial][ Perpendicular Water|Random Grand|Hill] [initial][Sand||||I no land||||Mountain] -> [initial][Sand||||Random Green||||Mountain] [initial][Sand||I no land||Mountain] -> [initial][Sand||Random Green||Mountain] [initial][Sand|. no land|Mountain] -> [initial][Sand|Random Green|Mountain] [initial][ Perpendicular Sand|. no land|Mountain] -> [initial][ Perpendicular Sand|Random Green|Mountain] (Very Steep Slope) [initial][Water||||I no land||||Mountain] -> [initial][Water||||Grass||||Mountain] [initial][Water||I no land||Mountain] -> [initial][Water||Grass||Mountain] [initial][Water|. no land|Mountain] -> [initial][Water|Grass|Mountain] [initial][ Perpendicular Water|. no land|Mountain] -> [initial][ Perpendicular Water|Grass|Mountain] EndLoop (stages) [initial] -> [secondary] (Spawns trees + shrubs) [secondary][hill no tree?||hill no tree?|hill no tree?|hill no tree?||hill no tree?] -> [secondary][hill||hill|hill random tree?|hill||hill] [secondary][grass no shrub?||grass no shrub?|grass no shrub?|grass no shrub?||grass no shrub?] -> [secondary][grass||grass|grass random shrub?|grass||grass] (Spawns Ores) [Secondary][Mountain no IsorNoOre] -> [Secondary][random IsorNoOre] [isOre]->[random Ore?] [noOre]->[Mountain] [secondary] -> [no secondary] ============== WINCONDITIONS ============== ======= LEVELS ======= WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWW.I.W.I.H.I.I.I.H.I.I.I.H.I.I.I.H.I.W.I.WWW WW.........................................WW WWI.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.IWW WW.........................................WW WWW.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.WWW WW.........................................WW WWI.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.IWW WW.........................................WW WWH.I.I.I.H.I.I.I.H.I.I.I.H.I.I.I.H.I.I.I.HWW WW.........................................WW WWI.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.IWW WW.........................................WW WWI.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.IWW WW.........................................WW WWI.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.IWW WW.........................................WW WWH.I.I.I.H.I.I.I.H.I.I.I.H.I.I.I.H.I.I.I.HWW WW.........................................WW WWI.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.IWW WW...................%%%...................WW WWI.I.I.I.I.I.I.I.I.I%@%I.I.I.I.I.I.I.I.I.IWW WW...................%%%...................WW WWI.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.IWW WW.........................................WW WWH.I.I.I.H.I.I.I.H.I.I.I.H.I.I.I.H.I.I.I.HWW WW.........................................WW WWI.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.IWW WW.........................................WW WWI.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.IWW WW.........................................WW WWI.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.IWW WW.........................................WW WWH.I.I.I.H.I.I.I.M.I.M.I.M.I.I.I.H.I.I.I.HWW WW.........................................WW WWI.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.IWW WW.........................................WW WWW.I.I.I.I.I.I.I.M.I.M.I.M.I.I.I.I.I.I.I.WWW WW.........................................WW WWI.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.I.IWW WW.........................................WW WWW.I.I.W.H.I.I.I.H.I.I.I.H.I.I.I.H.I.W.I.WWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW