# tile Hit From

Find out what type of tile the sprite has hit.

```sig
sprites.create(null).tileHitFrom(CollisionDirection.Left)
```

If your sprite is contacting a wall tile, you can find out what kind of tile it is. The tile index in the tile map is returned.

## Parameters

* **direction**: the direction check for a wall collision: ``left``, ``right``, ``top``, or ``bottom``.

## Returns

* a [number](/types/number) which is the tile index for the wall tile contacting the sprite.

## Example

Build a brick wall of tiles in the scene. Send a arrow sprite towards the wall. When the sprite hits the wall, say what type of tile it contacted.

```blocks
let mySprite: Sprite = null
let flipImage: Image = null
scene.onHitTile(SpriteKind.Player, 2, function (sprite) {
    sprite.say("tile: " + sprite.tileHitFrom(CollisionDirection.Left))
})
scene.setTile(2, img`
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 
1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 
1 2 2 2 2 2 2 2 2 2 2 2 2 f 2 1 
1 2 2 f 2 2 2 2 2 2 2 2 2 2 2 1 
1 2 2 2 2 2 2 f 2 2 2 2 2 2 2 1 
1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 
1 2 2 2 2 2 2 2 2 2 2 2 f 2 2 1 
1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 
1 2 2 2 2 f 2 2 2 f 2 2 2 2 2 1 
1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 
1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 
1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 
1 2 2 f 2 2 2 2 2 2 2 2 f 2 2 1 
1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 
1 2 2 2 2 2 2 f 2 2 2 2 f 2 2 1 
1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 
`, true)
scene.setTileMap(img`
. . . . . . . . . . 
. 2 . . . . . . . . 
. 2 . . . . . . . . 
. 2 . . . . . . . . 
. 2 . . . . . . . . 
. 2 . . . . . . . . 
. 2 . . . . . . . . 
. . . . . . . . . . 
`)
flipImage = img`
. . . . . . . . . . . . . . . . 
. . . . . . . . . . . . . . . . 
. . . . . . . . . . . . . . . . 
. . . . . 5 5 5 5 5 5 . . . . . 
. . . 5 5 5 5 5 5 5 . . . . . . 
. . 5 5 5 5 5 5 5 . . . . . . . 
. 5 5 5 5 5 5 5 . . . . . . . . 
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 
. 5 5 5 5 5 5 5 . . . . . . . . 
. . 5 5 5 5 5 5 5 . . . . . . . 
. . . 5 5 5 5 5 5 5 . . . . . . 
. . . . . 5 5 5 5 5 5 . . . . . 
. . . . . . . . . . . . . . . . 
. . . . . . . . . . . . . . . . 
. . . . . . . . . . . . . . . . 
`
mySprite = sprites.create(flipImage, SpriteKind.Player)
mySprite.vx = -50
```

## See also #seealso

[is hitting wall](/reference/sprites/sprite/is-hitting-wall),
[on hit tile](/reference/sprites/on-hit-tile)