import Phaser from "phaser";
declare class SelectGroup {
    private _gameObject;
    private _selected;
    private _options;
    constructor(gameObjects: Array<Phaser.GameObjects.GameObject>, options: Object);
    setSelected(gameObject: Array<Phaser.GameObjects.GameObject>): void;
    setUnselect(gameObject: any): void;
    setSelectAction(handler: any): void;
    setUnSelectAction(handler: any): void;
    get selected(): any;
}
export default SelectGroup;
