export declare const FBOvert = "\nvarying vec2 vUv;\nvarying float vTransitionProgress;\n\nvoid main() {\n  vUv = uv;\n\n  vec4 modelPosition = modelMatrix * vec4(position, 1.0);\n  vec4 viewPosition = viewMatrix * modelPosition;\n  vec4 projectedPosition = projectionMatrix * viewPosition;\n\n  gl_Position = projectedPosition;\n}\n";
