export function makeFoldedVertexArrays(gl: WebGLRenderingContext | WebGL2RenderingContext, program: object, { vertices_coords, edges_vertices, edges_assignment, faces_vertices, faces_edges, faces_normal, }?: FOLDExtended, options?: {
    showTriangulation?: boolean;
}): WebGLVertexArray[];
export function makeFoldedElementArrays(gl: WebGLRenderingContext | WebGL2RenderingContext, version?: number, graph?: FOLD): WebGLElementArray[];
export function makeThickEdgesVertexArrays(gl: WebGLRenderingContext | WebGL2RenderingContext, program: object, graph: FOLD, options?: {
    assignment_color?: any;
}): WebGLVertexArray[];
export function makeThickEdgesElementArrays(gl: WebGLRenderingContext | WebGL2RenderingContext, version?: number, graph?: FOLD): WebGLElementArray[];
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