export type ActivationState = 'active_state' | 'island_sleeping' | 'want_deactivation' | 'disable_deactivation' | 'disable_simulation';
export type CollisionCallback = (thisBody: RigidBody, collidedWith: RigidBody) => void;
export interface RigidBody {
    setDamping(linearDamping: number, angularDamping: number): void;
    friction: number;
    activationState: ActivationState;
    id: string;
    setCollisionCallback(callback?: CollisionCallback): void;
}
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