import { RigidBody } from './RigidBody';
export interface DiscreteDynamicWorld {
    addRigidBody(rigidBody: RigidBody): void;
    removeRigidBody(rigidBody: RigidBody): void;
    /**
     * Update the simulation each frame.
     * @param timeStep The time passed
     * @param maxSubSteps @default 1
     * @param fixedTimeStep @default 1/60 (60 Hz)
     */
    stepSimulation(timeStep: number, maxSubSteps: number, fixedTimeStep: number): void;
}
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