export type FlingGestureHandlerEventPayload = { x: number; y: number; absoluteX: number; absoluteY: number; }; export type ForceTouchGestureHandlerEventPayload = { x: number; y: number; absoluteX: number; absoluteY: number; /** * The pressure of a touch. */ force: number; }; export type LongPressGestureHandlerEventPayload = { /** * X coordinate, expressed in points, of the current position of the pointer * (finger or a leading pointer when there are multiple fingers placed) * relative to the view attached to the handler. */ x: number; /** * Y coordinate, expressed in points, of the current position of the pointer * (finger or a leading pointer when there are multiple fingers placed) * relative to the view attached to the handler. */ y: number; /** * X coordinate, expressed in points, of the current position of the pointer * (finger or a leading pointer when there are multiple fingers placed) * relative to the window. It is recommended to use `absoluteX` instead of * `x` in cases when the view attached to the handler can be transformed as an * effect of the gesture. */ absoluteX: number; /** * Y coordinate, expressed in points, of the current position of the pointer * (finger or a leading pointer when there are multiple fingers placed) * relative to the window. It is recommended to use `absoluteY` instead of * `y` in cases when the view attached to the handler can be transformed as an * effect of the gesture. */ absoluteY: number; /** * Duration of the long press (time since the start of the event), expressed * in milliseconds. */ duration: number; }; export type NativeViewGestureHandlerPayload = { /** * True if gesture was performed inside of containing view, false otherwise. */ pointerInside: boolean; }; export type PanGestureHandlerEventPayload = { /** * X coordinate of the current position of the pointer (finger or a leading * pointer when there are multiple fingers placed) relative to the view * attached to the handler. Expressed in point units. */ x: number; /** * Y coordinate of the current position of the pointer (finger or a leading * pointer when there are multiple fingers placed) relative to the view * attached to the handler. Expressed in point units. */ y: number; /** * X coordinate of the current position of the pointer (finger or a leading * pointer when there are multiple fingers placed) relative to the window. * The value is expressed in point units. It is recommended to use it instead * of `x` in cases when the original view can be transformed as an effect of * the gesture. */ absoluteX: number; /** * Y coordinate of the current position of the pointer (finger or a leading * pointer when there are multiple fingers placed) relative to the window. * The value is expressed in point units. It is recommended to use it instead * of `y` in cases when the original view can be transformed as an * effect of the gesture. */ absoluteY: number; /** * Translation of the pan gesture along X axis accumulated over the time of * the gesture. The value is expressed in the point units. */ translationX: number; /** * Translation of the pan gesture along Y axis accumulated over the time of * the gesture. The value is expressed in the point units. */ translationY: number; /** * Velocity of the pan gesture along the X axis in the current moment. The * value is expressed in point units per second. */ velocityX: number; /** * Velocity of the pan gesture along the Y axis in the current moment. The * value is expressed in point units per second. */ velocityY: number; }; export type PinchGestureHandlerEventPayload = { /** * The scale factor relative to the points of the two touches in screen * coordinates. */ scale: number; /** * Position expressed in points along X axis of center anchor point of * gesture. */ focalX: number; /** * Position expressed in points along Y axis of center anchor point of * gesture. */ focalY: number; /** * * Velocity of the pan gesture the current moment. The value is expressed in * point units per second. */ velocity: number; }; export type TapGestureHandlerEventPayload = { x: number; y: number; absoluteX: number; absoluteY: number; }; export type RotationGestureHandlerEventPayload = { /** * Amount rotated, expressed in radians, from the gesture's focal point * (anchor). */ rotation: number; /** * X coordinate, expressed in points, of the gesture's central focal point * (anchor). */ anchorX: number; /** * Y coordinate, expressed in points, of the gesture's central focal point * (anchor). */ anchorY: number; /** * * Instantaneous velocity, expressed in point units per second, of the * gesture. */ velocity: number; };