import { StylusData } from '../web/interfaces';
export type FlingGestureHandlerEventPayload = {
    x: number;
    y: number;
    absoluteX: number;
    absoluteY: number;
};
/**
 * @deprecated ForceTouch gesture is deprecated and will be removed in the future.
 */
export type ForceTouchGestureHandlerEventPayload = {
    x: number;
    y: number;
    absoluteX: number;
    absoluteY: number;
    /**
     * The pressure of a touch.
     */
    force: number;
};
export type LongPressGestureHandlerEventPayload = {
    /**
     * X coordinate, expressed in points, of the current position of the pointer
     * (finger or a leading pointer when there are multiple fingers placed)
     * relative to the view attached to the handler.
     */
    x: number;
    /**
     * Y coordinate, expressed in points, of the current position of the pointer
     * (finger or a leading pointer when there are multiple fingers placed)
     * relative to the view attached to the handler.
     */
    y: number;
    /**
     * X coordinate, expressed in points, of the current position of the pointer
     * (finger or a leading pointer when there are multiple fingers placed)
     * relative to the window. It is recommended to use `absoluteX` instead of
     * `x` in cases when the view attached to the handler can be transformed as an
     * effect of the gesture.
     */
    absoluteX: number;
    /**
     * Y coordinate, expressed in points, of the current position of the pointer
     * (finger or a leading pointer when there are multiple fingers placed)
     * relative to the window. It is recommended to use `absoluteY` instead of
     * `y` in cases when the view attached to the handler can be transformed as an
     * effect of the gesture.
     */
    absoluteY: number;
    /**
     * Duration of the long press (time since the start of the event), expressed
     * in milliseconds.
     */
    duration: number;
};
export type NativeViewGestureHandlerPayload = {
    /**
     * True if gesture was performed inside of containing view, false otherwise.
     */
    pointerInside: boolean;
};
export type PanGestureHandlerEventPayload = {
    /**
     * X coordinate of the current position of the pointer (finger or a leading
     * pointer when there are multiple fingers placed) relative to the view
     * attached to the handler. Expressed in point units.
     */
    x: number;
    /**
     * Y coordinate of the current position of the pointer (finger or a leading
     * pointer when there are multiple fingers placed) relative to the view
     * attached to the handler. Expressed in point units.
     */
    y: number;
    /**
     * X coordinate of the current position of the pointer (finger or a leading
     * pointer when there are multiple fingers placed) relative to the window.
     * The value is expressed in point units. It is recommended to use it instead
     * of `x` in cases when the original view can be transformed as an effect of
     * the gesture.
     */
    absoluteX: number;
    /**
     * Y coordinate of the current position of the pointer (finger or a leading
     * pointer when there are multiple fingers placed) relative to the window.
     * The value is expressed in point units. It is recommended to use it instead
     * of `y` in cases when the original view can be transformed as an
     * effect of the gesture.
     */
    absoluteY: number;
    /**
     * Translation of the pan gesture along X axis accumulated over the time of
     * the gesture. The value is expressed in the point units.
     */
    translationX: number;
    /**
     * Translation of the pan gesture along Y axis accumulated over the time of
     * the gesture. The value is expressed in the point units.
     */
    translationY: number;
    /**
     * Velocity of the pan gesture along the X axis in the current moment. The
     * value is expressed in point units per second.
     */
    velocityX: number;
    /**
     * Velocity of the pan gesture along the Y axis in the current moment. The
     * value is expressed in point units per second.
     */
    velocityY: number;
    /**
     * Object containing additional stylus data.
     */
    stylusData?: StylusData | undefined;
};
export type PinchGestureHandlerEventPayload = {
    /**
     * The scale factor relative to the points of the two touches in screen
     * coordinates.
     */
    scale: number;
    /**
     * Position expressed in points along X axis of center anchor point of
     * gesture.
     */
    focalX: number;
    /**
     * Position expressed in points along Y axis of center anchor point of
     * gesture.
     */
    focalY: number;
    /**
     *
     * Velocity of the pan gesture the current moment. The value is expressed in
     * point units per second.
     */
    velocity: number;
};
export type TapGestureHandlerEventPayload = {
    x: number;
    y: number;
    absoluteX: number;
    absoluteY: number;
};
export type RotationGestureHandlerEventPayload = {
    /**
     * Amount rotated, expressed in radians, from the gesture's focal point
     * (anchor).
     */
    rotation: number;
    /**
     * X coordinate, expressed in points, of the gesture's central focal point
     * (anchor).
     */
    anchorX: number;
    /**
     * Y coordinate, expressed in points, of the gesture's central focal point
     * (anchor).
     */
    anchorY: number;
    /**
     *
     * Instantaneous velocity, expressed in point units per second, of the
     * gesture.
     */
    velocity: number;
};
export type HoverGestureHandlerEventPayload = {
    /**
     * X coordinate of the current position of the pointer relative to the view
     * attached to the handler. Expressed in point units.
     */
    x: number;
    /**
     * Y coordinate of the current position of the pointer relative to the view
     * attached to the handler. Expressed in point units.
     */
    y: number;
    /**
     * X coordinate of the current position of the pointer relative to the window.
     * The value is expressed in point units. It is recommended to use it instead
     * of `x` in cases when the original view can be transformed as an
     * effect of the gesture.
     */
    absoluteX: number;
    /**
     * Y coordinate of the current position of the pointer relative to the window.
     * The value is expressed in point units. It is recommended to use it instead
     * of `y` in cases when the original view can be transformed as an
     * effect of the gesture.
     */
    absoluteY: number;
    /**
     * Object containing additional stylus data.
     */
    stylusData?: StylusData | undefined;
};
//# sourceMappingURL=GestureHandlerEventPayload.d.ts.map