#import "BVLinearGradient.h" #import #import #import #import "BVLinearGradientLayer.h" @implementation BVLinearGradient + (Class)layerClass { return [BVLinearGradientLayer class]; } - (BVLinearGradientLayer *)gradientLayer { return (BVLinearGradientLayer *)self.layer; } - (NSArray *)colors { return self.gradientLayer.colors; } - (void)setColors:(NSArray *)colorStrings { NSMutableArray *colors = [NSMutableArray arrayWithCapacity:colorStrings.count]; for (NSString *colorString in colorStrings) { if ([colorString isKindOfClass:UIColor.class]) { [colors addObject:(UIColor *)colorString]; } else { [colors addObject:[RCTConvert UIColor:colorString]]; } } self.gradientLayer.colors = colors; } - (CGPoint)startPoint { return self.gradientLayer.startPoint; } - (void)setStartPoint:(CGPoint)startPoint { self.gradientLayer.startPoint = startPoint; } - (CGPoint)endPoint { return self.gradientLayer.endPoint; } - (void)setEndPoint:(CGPoint)endPoint { self.gradientLayer.endPoint = endPoint; } - (NSArray *)locations { return self.gradientLayer.locations; } - (void)setLocations:(NSArray *)locations { self.gradientLayer.locations = locations; } - (BOOL)useAngle { return self.gradientLayer.useAngle; } - (void)setUseAngle:(BOOL)useAngle { self.gradientLayer.useAngle = useAngle; } - (CGPoint)angleCenter { return self.gradientLayer.angleCenter; } - (void)setAngleCenter:(CGPoint)angleCenter { self.gradientLayer.angleCenter = angleCenter; } - (CGFloat)angle { return self.gradientLayer.angle; } - (void)setAngle:(CGFloat)angle { self.gradientLayer.angle = angle; } @end