#import "BTUIAmExVectorArtView.h"

@implementation BTUIAmExVectorArtView

- (void)drawArt {
    //// Color Declarations
    UIColor* color1 = [UIColor colorWithRed: 0.059 green: 0.469 blue: 0.655 alpha: 1];

    //// Page-1
    {
        //// AmEx
        {
            //// amex
            {
                //// _x34__x5F_COL_x5F_SQ
                {
                    //// Express
                    {
                        //// Bezier Drawing
                        UIBezierPath* bezierPath = [UIBezierPath bezierPath];
                        [bezierPath moveToPoint: CGPointMake(54.98, 38.33)];
                        [bezierPath addLineToPoint: CGPointMake(54.98, 36.35)];
                        [bezierPath addCurveToPoint: CGPointMake(53.19, 34.8) controlPoint1: CGPointMake(54.98, 36.35) controlPoint2: CGPointMake(54.87, 34.8)];
                        [bezierPath addLineToPoint: CGPointMake(50.58, 34.8)];
                        [bezierPath addLineToPoint: CGPointMake(50.58, 38.33)];
                        [bezierPath addLineToPoint: CGPointMake(47.9, 38.33)];
                        [bezierPath addLineToPoint: CGPointMake(47.9, 28.14)];
                        [bezierPath addLineToPoint: CGPointMake(54.4, 28.14)];
                        [bezierPath addCurveToPoint: CGPointMake(57.8, 31.12) controlPoint1: CGPointMake(54.4, 28.14) controlPoint2: CGPointMake(57.8, 27.74)];
                        [bezierPath addCurveToPoint: CGPointMake(56.3, 33.5) controlPoint1: CGPointMake(57.8, 32.88) controlPoint2: CGPointMake(56.3, 33.5)];
                        [bezierPath addCurveToPoint: CGPointMake(57.58, 35.81) controlPoint1: CGPointMake(56.3, 33.5) controlPoint2: CGPointMake(57.58, 34.09)];
                        [bezierPath addLineToPoint: CGPointMake(57.58, 38.33)];
                        [bezierPath addLineToPoint: CGPointMake(54.98, 38.33)];
                        [bezierPath moveToPoint: CGPointMake(50.58, 32.4)];
                        [bezierPath addLineToPoint: CGPointMake(53.35, 32.4)];
                        [bezierPath addCurveToPoint: CGPointMake(54.82, 31.43) controlPoint1: CGPointMake(54.15, 32.4) controlPoint2: CGPointMake(54.82, 31.97)];
                        [bezierPath addCurveToPoint: CGPointMake(53.35, 30.47) controlPoint1: CGPointMake(54.82, 30.9) controlPoint2: CGPointMake(54.15, 30.47)];
                        [bezierPath addLineToPoint: CGPointMake(50.58, 30.47)];
                        [bezierPath addLineToPoint: CGPointMake(50.58, 32.4)];
                        [bezierPath closePath];
                        bezierPath.miterLimit = 4;

                        bezierPath.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezierPath fill];


                        //// Bezier 2 Drawing
                        UIBezierPath* bezier2Path = [UIBezierPath bezierPath];
                        [bezier2Path moveToPoint: CGPointMake(37.11, 38.35)];
                        [bezier2Path addLineToPoint: CGPointMake(34.77, 38.35)];
                        [bezier2Path addLineToPoint: CGPointMake(31.93, 35.33)];
                        [bezier2Path addLineToPoint: CGPointMake(29.08, 38.35)];
                        [bezier2Path addLineToPoint: CGPointMake(27.45, 38.35)];
                        [bezier2Path addLineToPoint: CGPointMake(19.11, 38.35)];
                        [bezier2Path addLineToPoint: CGPointMake(19.11, 28.13)];
                        [bezier2Path addLineToPoint: CGPointMake(27.45, 28.13)];
                        [bezier2Path addLineToPoint: CGPointMake(28.86, 28.13)];
                        [bezier2Path addLineToPoint: CGPointMake(31.93, 31.38)];
                        [bezier2Path addLineToPoint: CGPointMake(35.02, 28.15)];
                        [bezier2Path addLineToPoint: CGPointMake(37.08, 28.15)];
                        [bezier2Path addLineToPoint: CGPointMake(37.08, 28.13)];
                        [bezier2Path addLineToPoint: CGPointMake(43.58, 28.13)];
                        [bezier2Path addCurveToPoint: CGPointMake(46.97, 31.13) controlPoint1: CGPointMake(43.58, 28.13) controlPoint2: CGPointMake(46.97, 27.77)];
                        [bezier2Path addCurveToPoint: CGPointMake(42.38, 35.07) controlPoint1: CGPointMake(46.97, 34.14) controlPoint2: CGPointMake(45.85, 35.07)];
                        [bezier2Path addLineToPoint: CGPointMake(39.76, 35.07)];
                        [bezier2Path addLineToPoint: CGPointMake(39.76, 38.35)];
                        [bezier2Path addLineToPoint: CGPointMake(37.11, 38.35)];
                        [bezier2Path closePath];
                        [bezier2Path moveToPoint: CGPointMake(33.76, 33.33)];
                        [bezier2Path addLineToPoint: CGPointMake(37.08, 36.88)];
                        [bezier2Path addLineToPoint: CGPointMake(37.08, 29.79)];
                        [bezier2Path addLineToPoint: CGPointMake(33.76, 33.33)];
                        [bezier2Path closePath];
                        [bezier2Path moveToPoint: CGPointMake(21.81, 36.14)];
                        [bezier2Path addLineToPoint: CGPointMake(27.45, 36.14)];
                        [bezier2Path addLineToPoint: CGPointMake(30.1, 33.33)];
                        [bezier2Path addLineToPoint: CGPointMake(27.45, 30.53)];
                        [bezier2Path addLineToPoint: CGPointMake(21.81, 30.53)];
                        [bezier2Path addLineToPoint: CGPointMake(21.81, 32.1)];
                        [bezier2Path addLineToPoint: CGPointMake(27.31, 32.1)];
                        [bezier2Path addLineToPoint: CGPointMake(27.31, 34.41)];
                        [bezier2Path addLineToPoint: CGPointMake(21.81, 34.41)];
                        [bezier2Path addLineToPoint: CGPointMake(21.81, 36.14)];
                        [bezier2Path closePath];
                        [bezier2Path moveToPoint: CGPointMake(39.76, 32.41)];
                        [bezier2Path addLineToPoint: CGPointMake(42.53, 32.41)];
                        [bezier2Path addCurveToPoint: CGPointMake(43.99, 31.45) controlPoint1: CGPointMake(43.33, 32.41) controlPoint2: CGPointMake(43.99, 31.98)];
                        [bezier2Path addCurveToPoint: CGPointMake(42.53, 30.48) controlPoint1: CGPointMake(43.99, 30.91) controlPoint2: CGPointMake(43.33, 30.48)];
                        [bezier2Path addLineToPoint: CGPointMake(39.76, 30.48)];
                        [bezier2Path addLineToPoint: CGPointMake(39.76, 32.41)];
                        [bezier2Path closePath];
                        bezier2Path.miterLimit = 4;

                        bezier2Path.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezier2Path fill];


                        //// Bezier 3 Drawing
                        UIBezierPath* bezier3Path = [UIBezierPath bezierPath];
                        [bezier3Path moveToPoint: CGPointMake(73.25, 38.3)];
                        [bezier3Path addLineToPoint: CGPointMake(68.48, 38.3)];
                        [bezier3Path addLineToPoint: CGPointMake(68.48, 35.96)];
                        [bezier3Path addLineToPoint: CGPointMake(72.66, 35.96)];
                        [bezier3Path addCurveToPoint: CGPointMake(74.16, 35.15) controlPoint1: CGPointMake(72.66, 35.96) controlPoint2: CGPointMake(74.16, 36.13)];
                        [bezier3Path addCurveToPoint: CGPointMake(71.89, 34.3) controlPoint1: CGPointMake(74.16, 34.23) controlPoint2: CGPointMake(71.89, 34.3)];
                        [bezier3Path addCurveToPoint: CGPointMake(68.19, 31.26) controlPoint1: CGPointMake(71.89, 34.3) controlPoint2: CGPointMake(68.19, 34.61)];
                        [bezier3Path addCurveToPoint: CGPointMake(71.53, 28.12) controlPoint1: CGPointMake(68.19, 27.93) controlPoint2: CGPointMake(71.53, 28.12)];
                        [bezier3Path addLineToPoint: CGPointMake(76.68, 28.12)];
                        [bezier3Path addLineToPoint: CGPointMake(76.68, 30.5)];
                        [bezier3Path addLineToPoint: CGPointMake(72.54, 30.5)];
                        [bezier3Path addCurveToPoint: CGPointMake(71.11, 31.23) controlPoint1: CGPointMake(72.54, 30.5) controlPoint2: CGPointMake(71.11, 30.23)];
                        [bezier3Path addCurveToPoint: CGPointMake(73.05, 31.95) controlPoint1: CGPointMake(71.11, 32.07) controlPoint2: CGPointMake(73.05, 31.95)];
                        [bezier3Path addCurveToPoint: CGPointMake(77.14, 34.73) controlPoint1: CGPointMake(73.05, 31.95) controlPoint2: CGPointMake(77.14, 31.66)];
                        [bezier3Path addCurveToPoint: CGPointMake(73.57, 38.32) controlPoint1: CGPointMake(77.14, 38.03) controlPoint2: CGPointMake(74.51, 38.32)];
                        [bezier3Path addCurveToPoint: CGPointMake(73.25, 38.3) controlPoint1: CGPointMake(73.37, 38.32) controlPoint2: CGPointMake(73.25, 38.3)];
                        [bezier3Path closePath];
                        bezier3Path.miterLimit = 4;

                        bezier3Path.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezier3Path fill];


                        //// Bezier 4 Drawing
                        UIBezierPath* bezier4Path = [UIBezierPath bezierPath];
                        [bezier4Path moveToPoint: CGPointMake(58.91, 38.3)];
                        [bezier4Path addLineToPoint: CGPointMake(58.91, 28.12)];
                        [bezier4Path addLineToPoint: CGPointMake(67.26, 28.12)];
                        [bezier4Path addLineToPoint: CGPointMake(67.26, 30.49)];
                        [bezier4Path addLineToPoint: CGPointMake(61.6, 30.49)];
                        [bezier4Path addLineToPoint: CGPointMake(61.6, 32.06)];
                        [bezier4Path addLineToPoint: CGPointMake(67.12, 32.06)];
                        [bezier4Path addLineToPoint: CGPointMake(67.12, 34.37)];
                        [bezier4Path addLineToPoint: CGPointMake(61.6, 34.37)];
                        [bezier4Path addLineToPoint: CGPointMake(61.6, 36.1)];
                        [bezier4Path addLineToPoint: CGPointMake(67.26, 36.1)];
                        [bezier4Path addLineToPoint: CGPointMake(67.26, 38.3)];
                        [bezier4Path addLineToPoint: CGPointMake(58.91, 38.3)];
                        [bezier4Path closePath];
                        bezier4Path.miterLimit = 4;

                        bezier4Path.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezier4Path fill];


                        //// Bezier 5 Drawing
                        UIBezierPath* bezier5Path = [UIBezierPath bezierPath];
                        [bezier5Path moveToPoint: CGPointMake(82.7, 38.3)];
                        [bezier5Path addLineToPoint: CGPointMake(77.93, 38.3)];
                        [bezier5Path addLineToPoint: CGPointMake(77.93, 35.96)];
                        [bezier5Path addLineToPoint: CGPointMake(82.09, 35.96)];
                        [bezier5Path addCurveToPoint: CGPointMake(83.61, 35.15) controlPoint1: CGPointMake(82.09, 35.96) controlPoint2: CGPointMake(83.61, 36.13)];
                        [bezier5Path addCurveToPoint: CGPointMake(81.34, 34.3) controlPoint1: CGPointMake(83.61, 34.23) controlPoint2: CGPointMake(81.34, 34.3)];
                        [bezier5Path addCurveToPoint: CGPointMake(77.64, 31.26) controlPoint1: CGPointMake(81.34, 34.3) controlPoint2: CGPointMake(77.64, 34.61)];
                        [bezier5Path addCurveToPoint: CGPointMake(80.98, 28.12) controlPoint1: CGPointMake(77.64, 27.93) controlPoint2: CGPointMake(80.98, 28.12)];
                        [bezier5Path addLineToPoint: CGPointMake(86.11, 28.12)];
                        [bezier5Path addLineToPoint: CGPointMake(86.11, 30.5)];
                        [bezier5Path addLineToPoint: CGPointMake(81.98, 30.5)];
                        [bezier5Path addCurveToPoint: CGPointMake(80.56, 31.23) controlPoint1: CGPointMake(81.98, 30.5) controlPoint2: CGPointMake(80.56, 30.23)];
                        [bezier5Path addCurveToPoint: CGPointMake(82.5, 31.95) controlPoint1: CGPointMake(80.56, 32.07) controlPoint2: CGPointMake(82.5, 31.95)];
                        [bezier5Path addCurveToPoint: CGPointMake(86.59, 34.73) controlPoint1: CGPointMake(82.5, 31.95) controlPoint2: CGPointMake(86.59, 31.66)];
                        [bezier5Path addCurveToPoint: CGPointMake(83.02, 38.32) controlPoint1: CGPointMake(86.59, 38.03) controlPoint2: CGPointMake(83.96, 38.32)];
                        [bezier5Path addCurveToPoint: CGPointMake(82.7, 38.3) controlPoint1: CGPointMake(82.82, 38.32) controlPoint2: CGPointMake(82.7, 38.3)];
                        [bezier5Path closePath];
                        bezier5Path.miterLimit = 4;

                        bezier5Path.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezier5Path fill];
                    }


                    //// American
                    {
                        //// Bezier 6 Drawing
                        UIBezierPath* bezier6Path = [UIBezierPath bezierPath];
                        [bezier6Path moveToPoint: CGPointMake(45.31, 27.39)];
                        [bezier6Path addLineToPoint: CGPointMake(45.31, 25.41)];
                        [bezier6Path addCurveToPoint: CGPointMake(43.53, 23.85) controlPoint1: CGPointMake(45.31, 25.41) controlPoint2: CGPointMake(45.2, 23.85)];
                        [bezier6Path addLineToPoint: CGPointMake(40.92, 23.85)];
                        [bezier6Path addLineToPoint: CGPointMake(40.92, 27.39)];
                        [bezier6Path addLineToPoint: CGPointMake(38.24, 27.39)];
                        [bezier6Path addLineToPoint: CGPointMake(38.24, 17.19)];
                        [bezier6Path addLineToPoint: CGPointMake(44.74, 17.19)];
                        [bezier6Path addCurveToPoint: CGPointMake(48.14, 20.18) controlPoint1: CGPointMake(44.74, 17.19) controlPoint2: CGPointMake(48.14, 16.8)];
                        [bezier6Path addCurveToPoint: CGPointMake(46.63, 22.56) controlPoint1: CGPointMake(48.14, 21.94) controlPoint2: CGPointMake(46.63, 22.56)];
                        [bezier6Path addCurveToPoint: CGPointMake(47.94, 24.87) controlPoint1: CGPointMake(46.63, 22.56) controlPoint2: CGPointMake(47.94, 23.15)];
                        [bezier6Path addLineToPoint: CGPointMake(47.94, 27.39)];
                        [bezier6Path addLineToPoint: CGPointMake(45.31, 27.39)];
                        [bezier6Path moveToPoint: CGPointMake(40.92, 21.45)];
                        [bezier6Path addLineToPoint: CGPointMake(43.69, 21.45)];
                        [bezier6Path addCurveToPoint: CGPointMake(45.15, 20.49) controlPoint1: CGPointMake(44.49, 21.45) controlPoint2: CGPointMake(45.15, 21.02)];
                        [bezier6Path addCurveToPoint: CGPointMake(43.69, 19.52) controlPoint1: CGPointMake(45.15, 19.95) controlPoint2: CGPointMake(44.49, 19.52)];
                        [bezier6Path addLineToPoint: CGPointMake(40.92, 19.52)];
                        [bezier6Path addLineToPoint: CGPointMake(40.92, 21.45)];
                        [bezier6Path closePath];
                        bezier6Path.miterLimit = 4;

                        bezier6Path.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezier6Path fill];


                        //// Bezier 7 Drawing
                        UIBezierPath* bezier7Path = [UIBezierPath bezierPath];
                        [bezier7Path moveToPoint: CGPointMake(76.93, 27.39)];
                        [bezier7Path addLineToPoint: CGPointMake(72.68, 20.57)];
                        [bezier7Path addLineToPoint: CGPointMake(72.68, 27.39)];
                        [bezier7Path addLineToPoint: CGPointMake(70.37, 27.39)];
                        [bezier7Path addLineToPoint: CGPointMake(69.94, 27.39)];
                        [bezier7Path addLineToPoint: CGPointMake(67.43, 27.39)];
                        [bezier7Path addLineToPoint: CGPointMake(66.48, 25.25)];
                        [bezier7Path addLineToPoint: CGPointMake(61.58, 25.25)];
                        [bezier7Path addLineToPoint: CGPointMake(60.65, 27.39)];
                        [bezier7Path addLineToPoint: CGPointMake(58.19, 27.39)];
                        [bezier7Path addLineToPoint: CGPointMake(57.74, 27.39)];
                        [bezier7Path addLineToPoint: CGPointMake(56.45, 27.39)];
                        [bezier7Path addCurveToPoint: CGPointMake(52.85, 22.58) controlPoint1: CGPointMake(56.45, 27.39) controlPoint2: CGPointMake(52.85, 26.89)];
                        [bezier7Path addCurveToPoint: CGPointMake(57.08, 17.11) controlPoint1: CGPointMake(52.85, 16.92) controlPoint2: CGPointMake(56.94, 17.14)];
                        [bezier7Path addLineToPoint: CGPointMake(60.39, 17.19)];
                        [bezier7Path addLineToPoint: CGPointMake(60.39, 19.49)];
                        [bezier7Path addLineToPoint: CGPointMake(57.67, 19.52)];
                        [bezier7Path addCurveToPoint: CGPointMake(55.69, 21.75) controlPoint1: CGPointMake(57.67, 19.52) controlPoint2: CGPointMake(55.9, 19.52)];
                        [bezier7Path addCurveToPoint: CGPointMake(55.65, 22.46) controlPoint1: CGPointMake(55.66, 22) controlPoint2: CGPointMake(55.65, 22.24)];
                        [bezier7Path addCurveToPoint: CGPointMake(58.85, 24.8) controlPoint1: CGPointMake(55.66, 25.91) controlPoint2: CGPointMake(58.75, 24.84)];
                        [bezier7Path addLineToPoint: CGPointMake(62.17, 17.19)];
                        [bezier7Path addLineToPoint: CGPointMake(65.92, 17.19)];
                        [bezier7Path addLineToPoint: CGPointMake(69.94, 26.44)];
                        [bezier7Path addLineToPoint: CGPointMake(69.94, 17.19)];
                        [bezier7Path addLineToPoint: CGPointMake(73.73, 17.19)];
                        [bezier7Path addLineToPoint: CGPointMake(77.92, 23.91)];
                        [bezier7Path addLineToPoint: CGPointMake(77.92, 17.19)];
                        [bezier7Path addLineToPoint: CGPointMake(80.62, 17.19)];
                        [bezier7Path addLineToPoint: CGPointMake(80.62, 27.39)];
                        [bezier7Path addLineToPoint: CGPointMake(76.93, 27.39)];
                        [bezier7Path closePath];
                        [bezier7Path moveToPoint: CGPointMake(62.73, 22.65)];
                        [bezier7Path addLineToPoint: CGPointMake(65.33, 22.65)];
                        [bezier7Path addLineToPoint: CGPointMake(64.05, 19.61)];
                        [bezier7Path addLineToPoint: CGPointMake(62.73, 22.65)];
                        [bezier7Path closePath];
                        bezier7Path.miterLimit = 4;

                        bezier7Path.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezier7Path fill];


                        //// Bezier 8 Drawing
                        UIBezierPath* bezier8Path = [UIBezierPath bezierPath];
                        [bezier8Path moveToPoint: CGPointMake(23.92, 27.44)];
                        [bezier8Path addLineToPoint: CGPointMake(23.92, 20.4)];
                        [bezier8Path addLineToPoint: CGPointMake(20.56, 27.44)];
                        [bezier8Path addLineToPoint: CGPointMake(18.36, 27.44)];
                        [bezier8Path addLineToPoint: CGPointMake(14.99, 20.43)];
                        [bezier8Path addLineToPoint: CGPointMake(14.99, 27.44)];
                        [bezier8Path addLineToPoint: CGPointMake(12.65, 27.44)];
                        [bezier8Path addLineToPoint: CGPointMake(12.29, 27.44)];
                        [bezier8Path addLineToPoint: CGPointMake(9.7, 27.44)];
                        [bezier8Path addLineToPoint: CGPointMake(8.77, 25.3)];
                        [bezier8Path addLineToPoint: CGPointMake(3.88, 25.3)];
                        [bezier8Path addLineToPoint: CGPointMake(2.93, 27.44)];
                        [bezier8Path addLineToPoint: CGPointMake(0, 27.44)];
                        [bezier8Path addLineToPoint: CGPointMake(4.45, 17.24)];
                        [bezier8Path addLineToPoint: CGPointMake(8.22, 17.24)];
                        [bezier8Path addLineToPoint: CGPointMake(12.29, 26.61)];
                        [bezier8Path addLineToPoint: CGPointMake(12.29, 17.24)];
                        [bezier8Path addLineToPoint: CGPointMake(16.52, 17.24)];
                        [bezier8Path addLineToPoint: CGPointMake(19.47, 23.58)];
                        [bezier8Path addLineToPoint: CGPointMake(22.4, 17.24)];
                        [bezier8Path addLineToPoint: CGPointMake(26.63, 17.24)];
                        [bezier8Path addLineToPoint: CGPointMake(26.63, 27.44)];
                        [bezier8Path addLineToPoint: CGPointMake(23.92, 27.44)];
                        [bezier8Path closePath];
                        [bezier8Path moveToPoint: CGPointMake(5.02, 22.69)];
                        [bezier8Path addLineToPoint: CGPointMake(7.63, 22.69)];
                        [bezier8Path addLineToPoint: CGPointMake(6.32, 19.66)];
                        [bezier8Path addLineToPoint: CGPointMake(5.02, 22.69)];
                        [bezier8Path closePath];
                        bezier8Path.miterLimit = 4;

                        bezier8Path.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezier8Path fill];


                        //// Bezier 9 Drawing
                        UIBezierPath* bezier9Path = [UIBezierPath bezierPath];
                        [bezier9Path moveToPoint: CGPointMake(28.49, 27.39)];
                        [bezier9Path addLineToPoint: CGPointMake(28.49, 17.19)];
                        [bezier9Path addLineToPoint: CGPointMake(36.85, 17.19)];
                        [bezier9Path addLineToPoint: CGPointMake(36.85, 19.57)];
                        [bezier9Path addLineToPoint: CGPointMake(31.18, 19.57)];
                        [bezier9Path addLineToPoint: CGPointMake(31.18, 21.14)];
                        [bezier9Path addLineToPoint: CGPointMake(36.7, 21.14)];
                        [bezier9Path addLineToPoint: CGPointMake(36.7, 23.46)];
                        [bezier9Path addLineToPoint: CGPointMake(31.18, 23.46)];
                        [bezier9Path addLineToPoint: CGPointMake(31.18, 25.18)];
                        [bezier9Path addLineToPoint: CGPointMake(36.85, 25.18)];
                        [bezier9Path addLineToPoint: CGPointMake(36.85, 27.39)];
                        [bezier9Path addLineToPoint: CGPointMake(28.49, 27.39)];
                        [bezier9Path closePath];
                        bezier9Path.miterLimit = 4;

                        bezier9Path.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezier9Path fill];


                        //// Bezier 10 Drawing
                        UIBezierPath* bezier10Path = [UIBezierPath bezierPath];
                        [bezier10Path moveToPoint: CGPointMake(49.24, 27.42)];
                        [bezier10Path addLineToPoint: CGPointMake(49.24, 17.19)];
                        [bezier10Path addLineToPoint: CGPointMake(51.94, 17.19)];
                        [bezier10Path addLineToPoint: CGPointMake(51.94, 27.42)];
                        [bezier10Path addLineToPoint: CGPointMake(49.24, 27.42)];
                        [bezier10Path closePath];
                        bezier10Path.miterLimit = 4;

                        bezier10Path.usesEvenOddFillRule = YES;

                        [color1 setFill];
                        [bezier10Path fill];
                    }
                }
            }
        }
    }
}

@end
